The lightning flash with arrowhead symbol within
an equilateral triangle, is intended to alert the
user to the presence of uninsulated “dangerous
voltage” within the product’ s enclosure that may
be of sufficient magnitude to constitute a risk of
electric shock to persons.
The exclamation point within an equilateral triangle is intended to alert the user to the presence
of important operating and maintenance (servicing) instructions in the literature accompanying
the product.
INSTRUCTIONS PERTAINING TO
A RISK OF FIRE, ELECTRIC
SHOCK, OR INJURY TO PERSONS
IMPORTANT SAFETY INSTRUCTIONS
WARNING
—When using electric products, basic
precautions should always be followed, including the
following:
1) Read all the instructions before using the product.
2) Do not use this product near water—for example, near a
bathtub, washbowl, kitchen sink, in a wet basement, or near
a swimming pool, or the like.
3) This product should be used only with a car t or stand that is
recommended by the manufacturer.
4) This product, either alone or in combination with an amplifier
and headphones or speakers, may be capable of producing
sound levels that could cause permanent hearing loss. Do
not operate for a long period of time at a high volume level or
at a level that is uncomfortable. If you e xperience any hearing
loss or ringing in the ears, you should consult an audiologist.
5) The product should be located so that its location or position
does not interfere with its proper ventilation.
6) The product should be located away from heat sources such
as radiators, heat registers, or other products that produce
heat.
7) The product should be connected to a power supply only of
the type described in the operating instructions or as marked
on the product.
8) The power-supply cord of the product should be unplugged
from the outlet when left unused for a long period of time.
9) Care should be taken so that objects do not fall and liquids
are not spilled into the enclosure through openings.
10) The product should be serviced by qualified service personnel when:
a) The power-supply cord or the plug has been damaged; or
b) Objects have fallen, or liquid has been spilled onto the
product; or
c) The product has been exposed to rain; or
d) The product does not appear to operate normally or
exhibits a marked change in performance; or
e) The product has been dropped, or the enclosure
damaged.
11) Do not attempt to service the product beyond that described
in the user-maintenance instructions. All other servicing
should be referred to qualified service personnel.
SAVE THESE INSTRUCTIONS
GROUNDING INSTRUCTIONS
This product must be grounded. If it should malfunction or breakdown, grounding provides a path of least resistance for electric
current to reduce the risk of electric shock. This product is
equipped with a cord having an equipment-grounding conductor
and a grounding plug. The plug must be plugged into an appropriate outlet that is properly installed and grounded in accordance with all local codes and ordinances.
DANGER
conductor can result in a risk of electric shock. Check with a qualified electrician or serviceman if you are in doubt as to whether
the product is properly grounded. Do not modify the plug provided with the product—if it will not fit the outlet, have a proper
outlet installed by a qualified electrician.
This equipment has been tested and found to comply with the
limits for a Class B digital device, pursuant to Part 15 of the
FCC Rules. These limits are designed to provide reasonable
protection against harmful interference in a residential installation. This equipment generates, uses , and can radiate radio
frequency energy and, if not installed and used in accordance
with the instructions, may cause harmful interference to radio
communications. How e v er, there is no guarantee that interference will not occur in a particular installation. If this equipment
does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and
on, the user is encouraged to try to correct the interference by
one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and
• Connect the equipment into an outlet on a circuit different
• Consult the dealer or an experienced radio/TV technician
Unauthorized changes or modification to this system can void
the user’s authority to operate this equipment.
CE mark which is attached to our company’s products of AC
mains operated apparatus until December 31, 1996 means it
conforms to EMC Directive (89/336/EEC) and CE mark Directive (93/68/EEC).
And, CE mark which is attached after January 1, 1997 means
it conforms to EMC Directive (89/336/EEC), CE mark Directive
(93/68/EEC) and Low Voltage Directive (73/23/EEC).
Also, CE mark which is attached to our company’s products of
Battery operated apparatus means it conforms to EMC Directive (89/336/EEC) and CE mark Directive (93/68/EEC).
—Improper connection of the equipment-grounding
THE FCC REGULATION WARNING
receiver.
from that to which the receiver is connected.
for help.
(for U.S.A.)
CE mark for European Harmonized Standards
i
IMPORTANT NOTICE FOR THE UNITED KINGDOM
WARNING—THIS APPARATUS MUST BE EARTHED
As the colours of the wires in the mains lead of this apparatus
may not correspond with the coloured markings identifying the
terminals in your plug,proceed as follows:
• the wire which is coloured green and yellow must be
connected to the terminal in the plug which is marked with
the letter E or by the earth symbol , or coloured green or
green and yellow.
• the wire which is coloured blue must be connected to the
terminal which is marked with the letter N or coloured black.
• the wire which is coloured brown must be connected to the
terminal which is marked with the letter L or coloured red.
CAUTION FOR LASER
This product has been designed and manufactured according to FDA
regulations “title 21. CFR. Chapter J. based on the radiation Control
for Health and Safety Act of 1968”, and is classified as a class 1
laser product. There is no hazardous invisible laser radiation during
operation because invisible laser radiation emitted inside of this
product is completely confined in the protective housings.
The label required in this regulation is shown bellow.
CAUTION
Use of controls or adjustments or performance of procedures other
than those specified herein may result in hazardous radiation
exposure.
Optical pickup
Type: KRS-202A
Manufacturer: SONY CORPORATION
Laser output: Less than 0.1mW(Play) and 32mW(Record) on the
objective lens
Wavelength: 777-787nm
Handling of the internal
hard disk
Do not apply physical shock to this device. In particular, you must never move this device or apply
physical shock while the power is turned on. This
can cause part or all of the data on disk to be lost, or
may damage the hard disk or interior components.
When this device is moved to a location where the
temperature is radically different, water droplets
may condense on the disk drive. If the device is used
in this condition, it may malfunction, so please allow
several hours to pass before operating the device.
Do not repeatedly turn the power on/off. This may
damage not only the D1600, but also any SCSI
devices that are connected.
This device begins to access the hard disk immediately after the power is turned on.
Never turn off the power while the HDD access indicator is lit or blinking. Doing so can cause all or part
of the data on disk to be lost, or may cause malfunctions such as hard disk damage.
If the hard disk has been damaged due to incorrect
operation, power failure, or accidental interruption
of the power supply, a fee may be charged for
replacement even if this device is still within its
warranty period.
COPYRIGHT WARNING
This professional device is intended only for use
with works for which you yourself own the copyright, for which you have received permission from
the copyright holder to publicly perform, record,
broadcast, sell, and duplicate, or in connection with
activities which constitute “fair use” under copyright law. If you are not the copyright holder, have
not received permission from the copyright holder,
or have not engaged in fair use of the works, you
may be violating copyright law, and may be liable
for damages and penalties. If you are unsure about
your rights to a work, please consult a copyright
attorney.
FOR ANY INFRINGEMENT COMMITTED
THROUGH USE OF KORG PRODUCTS.
KORG TAKES NO RESPONSIBILITY
For customers using the CDRW-2 drive
Caution when transporting the D1600
When transporting the D1600, please pack it in the
carton and shock-absorbing material in which it was
originally packed.
If an internal IDE hard disk (e.g., HDD-20G) or internal CD-R/RW drive (e.g., CDRW-2) is installed, you
must remove them from the D1600 and pack them in
their own carton for transportation. Please take care
that these units are not subjected to physical shock
or vibration during transportation.
If the D1600 is transported with the hard disk and/
or CD-R/RW drive installed, data may be lost, or the
D1600, hard disk, or CD-R/RW drive may malfunction.
Phantom Power
To prevent hazard or damage, ensure that only
microphone cables and microphones designed to
IEC-268-15A are connected.
* Appearance and specifications of this product are subject to change without notice.
• Company names, product names, and names of formats etc. are the trademarks or registered trademarks of their
respective owners.
Effect Program List..............................................144
Rhythm Pattern List (215patterns)........................146
Demo Song List...................................................147
Index .................................................................147
4
Introduction
Thank you for purchasing the Korg D1600Digital
Recording Studio.
To ensure trouble-free enjoyment, please read this
manual carefully and use the instrument as
directed.
Features
• The D1600 is a 16 track digital multi-track recorder
(MTR) with full-digital processing (24 bit internal
processing,
playback,
From recording to effect processing to mixing down
to CD-R/RW (a CD-R/RW drive is required),
processing is performed completely in the digital
domain
• It contains a
mixer, and effects.
When using 16 bit recording/playback
be recorded simultaneously, and 16 tracks can be
played back simultaneously.
When using 24 bit recording/playback
be recorded simultaneously, and 8 tracks can be
played back simultaneously.
• User-installable internal hard disk.
You can install either a separately sold Korg HDD-
20G hard disk drive or any Korg-recommended
inch IDE hard disk drive
allows approximately
gigabyte (16 bit, 1 track). If the HDD-20G hard disk
drive (sold separately) is installed, approximately 62
hours of recording is possible.
A maximum of 100 songs × 16 tracks × 8 virtual
tracks can be recorded, for a total maximum of
12,800 tracks of data.
• User-installable internal CD-R/RW drive. You can
install either a separately sold Korg CDRW-2 CD-R/
RW drive or any Korg-recommended
internal CD-R/RW drive
installed, you will be able to create original CD’s and
back up song data, and record audio data from a CD
without connecting any other equipment to the
D1600.
• All analog inputs in the mixer section use
formance balanced preamps
of the audio quality of full-digital processing.
XLR inputs with +48V phantom power
cated
audio sources can be connected directly, from mic
level to +16 dBu (higher than professional level).
All phone jack inputs use
support
input is also supported.
The
S/PDIF digital input
converter that automatically converts 48 kHz or 32
kHz sources to
16/24 bit
44.1 kHz
.
16 track
guitar input
balanced
44.1 kHz
uncompressed recording and
sampling frequency).
all
recorder, a
3.1 hours
are provided. A wide variety of
input. Of course, unbalanced
.
24-channel 8-bus
: 8 tracks can
: 4 tracks can
. An internal hard disk
of recording for each
5 inch ATAPI
. If a CD-R/RW drive is
high-per-
to take full advantage
and a dedi-
TRS balanced jacks
provides a sampling rate
to
3.5
• Each analog input/mixer channel provides
mid EQ
cutoff frequency.
EQ is provided separately for input and mixer channels, preventing the problem that can occur on MTR
units with an analog mixer when recording EQ settings are applied again to the playback.
• The built-in effects use Korg’s “” modeling
technology, putting detailed and powerful effect
models at your fingertips.
• Up to
into analog input/mixer channels; signals from each
channel can be sent to the
independent final effect
ter output.
For the insert effects, master effects, and final effects
you can choose from 98 different types of high quality effect, and use up to five effects simultaneously.
The D1600 provides 128 insert effect presets, 32 master effect presets, and 32 final effect presets created
by professional musicians and studio engineers, for
a
preset programs, you can edit your own settings and
save them in one of the 192 user effect locations. An
expression pedal (separately sold option) can be connected to control an insert effect in realtime.
• The built-in
check the tuning of a playback track.
• The fader, EQ, pan, and effect settings of the mixer
section can be saved in a scene, and
be registered for each song. You can cause scenes to
change automatically as playback progresses, or
recall them as general-purpose settings when
needed.
• Operations such as recorded, copy, and delete are
performed as
the
ations previously executed. Then use the
tion to cancel the “undo.” Undo allows up to 99
prior recording or editing operations to be undone.
• Songs or phrases that you create by recording or
editing will be saved to disk automatically by the
Auto Save function
nating the need to save the data manually.
• Each track provides
For example, you might record different takes of a
solo part on different virtual tracks, and then choose
the best performance later. When using bounce
(ping-pong) recording, currently-unused virtual
tracks can be specified as the bounce destination,
allowing you to combine multiple tracks of data into
two tracks without erasing any of the 16 tracks. By
repeating this “16 to 2 track bounce” operation, you
can theoretically create a song of 16 x 8 tracks = 128
tracks without erasing any of the original track data.
• In addition to a conventional metronome sound,
rhythm patterns
built-in, allowing you to hear a more musically interesting rhythmic guide as you record. You can select a
favorite rhythm and start recording right away,
, and
low EQ
eight insert effects
total of 192 preset effect programs
tuner
Undo
function to reverse any record or edit oper-
. The mid EQ has an adjustable
are available for insertion
two master effects
can be applied to the mas-
lets you tune a connected guitar or
non-destructive editing
when you switch songs, elimi-
eight virtual tracks
in a variety of musical styles are
high EQ
, and an
. Based on these
100 scenes
. You can use
Redo
.
can
func-
215
,
Introduction
the D1600
Panel overview of
their functions
Objects in the LCD screen and
5
without having to connect and set up a drum
machine. These rhythm patterns can also be
recorded on a track.
•Auto and manual punch-in/out recording make it
easy to re-record the desired portion of a performance.
• The Trigger Recording function allows recording to
start automatically in response to an audio input, so
that it’s easy to begin recording even when both
hands are occupied playing an instrument. You can
also use a foot switch to start or stop recording.
• The Scrub function lets you listen to the recorded
sound of a track just as if you were manually moving the reels of an open-reel tape recorder – a great
convenience when you need to find the exact beginning of a phrase.
• The
Locate Point Memory function
each song) and
for each song) allow you to register locations within
a song, making it easy to mark and jump instantly to
transitional points within the song. Names can also
be assigned to marks.
• The
Program Play function
ple songs in the order you specify. These songs can
then be recorded to MD or DAT to create your own
album.
• When recording and editing songs or phrases from a
record or CD, you can use
tempo that follows the song. Alternatively, you can
create
tempo maps
from an external device.
• The D1600 can
or MMC-compatible sequencers or rhythm
machines.
• Standard connectors such as
ital interface) are provided, allowing connection to
numerous external devices. The SCSI connector
allows external hard disks, CD-R/RW, or removable
disks to be used to record/play or backup data.
The S/P DIF connectors allow you to record digital
audio from an external digital device such as DAT or
MD, and to directly output the mixdown of a song
you created for recording on an external DAT or
MD.
AUX OUT jacks allow external effect devices to be
connected.
• WAV files can be imported/exported, making it easy
for audio data to be exchanged with your computer.
• Mixer parameters can be controlled via MIDI. An
external MIDI sequencer can be used to implement
mixer automation.
• Data backed up by the D8, D12 and D16 digital
recording studio units can be restored into the
D1600, allowing easy transfer of data. Playable D12,
D16 drives can also be played back by the D1600.
Mark Memory function
lets you play back multi-
tap input
, or record MIDI clock messages
synchronize
with MIDI Clock, MTC,
(four points for
to input a
SCSI
and S/P DIF (dig-
(100 points
What is ?
(Resonant structure and Electronic circuit
Modeling System) is KORG’s proprietary sound
modeling technology which precisely reproduces the
complex character and nature of both acoustic and
electric instruments as well as electronic circuits in
real world environments. emulates a wide
variety of sound generation characteristics including
instrument bodies, speakers & cabinets, acoustic
fields, microphones, vacuum tubes, transistors, etc.
6
Printing conventions in this
manual
Switches and knobs [ ]
Keys, dials, and knobs on the panel of the D1600 are
printed within [square brackets].
LCD scr
eens
The parameter values shown in the LCD screens
printed in this manual are explanatory examples, and
may not necessarily match the displays that appear on
your D1600.
Parameters that appear in the LCD screen “ ”
Parameters that appear in the LCD screen are printed
inside “double quotation marks.” The terms ‘button’
and ‘cell’ refer to objects in the LCD screen.
The LCD screen of the D1600 is a touch panel. To
select a parameter, simply touch that parameter
directly. Alternatively, you can use the [CURSOR]
key to move the cursor to the desired parameter.
Most of the procedure examples given in this manual will use the method of directly pressing the
parameter in the LCD screen to select it (→p.14).
Bold-face type
Panel settings such as for faders or the [TRACK STATUS] keys are printed in bold type, and parameter val-
ues are printed in “bold type.”
Bold type also indicates content within the text that we
wish to emphasize.
Steps 123 …
Steps in a procedure are indicated as 1 2 3 …
p.■■
This indicates a page or parameter number for reference.
Symbols ,
These symbols respectively indicate points of caution
and notes of advice.
Introduction
the D1600
Panel overview of
their functions
Objects in the LCD screen and
[...] “xx” tab page
This indicates a page displayed in the LCD screen. To
access this page, press the [...] key on the panel.
If there is more than one tab, the tab pages will be
selected successively each time you press the [...] key.
Example: The currently selected tab page.
The illustration below shows the [MASTER
EFFECT/AUX] “MstEff1” tab page. To select this
tab page, press the top panel [MASTER EFFECT/
AUX] key.
The various objects in the tab page are parameters
etc. There are also underlines, popup buttons, and
icons.
In the figure shown, “Ef
and “Rename” buttons etc. are parameters. Currently, “Ef
edited. The current value is “M001,” and this will
change if you rotate the [VALUE] dial. (→p.14)
When you press the [MASTER EFFECT/AUX] key
once again, the [MASTER EFFECT/AUX]
“MstEff2” tab page will appear.
fectNumber” is highlighted, and can be
fectNumber,” “RetLev”
7
Top panel
1
2
3
4
Panel overview of the D1600
3334
9
10
11
12 ~ 31
8
32
7
1LCD screen
The D1600 uses a TouchView system based on a
touch panel screen. By pressing objects that are
shown in the LCD screen, you can select pages,
tabs, and parameters, and set their values.
Also displayed are the volume (level meters) time
locations (locate) during recording or playback,
and various other parameters. (→p.13)
2[TRACK STATUS] keys
These keys are used to put each track into playback, record, or to mute (silence) status. Each time
you press a key, the track setting will alternate.
(→p.111)
Green: PLAY
Orange: INPUT
Red: REC
Dark: MUTE
When recording from analog/digital input, you
can arm up to eight recording tracks.
These settings can be paired.
3[PAN] knobs (Ch1…16)
These knobs adjust the stereo location of each chan-
nel. (→p.111)
These settings can be paired, and registered in
a scene.
5
4[CHANNEL] faders (Ch1…16)
These faders adjust the recording/playback vol-
ume of each channel. (→p.112)
These settings can be paired, and registered in
a scene.
5[MASTER] fader
This adjusts the volume of all channels. During
bounce recording, this sets the recording level of
This is used to modify parameter values, and to
move the current time.
When the Scrub function is on, rotating the dial
will cause the track to play at the corresponding
speed.
8[CURSOR] key
This key moves the cursor.
6
8
9[POWER] key
This turns the power of the D1600 on/off. When
the D1600 is in standby mode, pressing the
[POWER] key will turn on the power. If the D1600
is operating, pressing and holding the [POWER]
key for a while and then shutting down will cause
it to enter standby mode. (→p.17)
10 HDD/CD access indicator
This indicator will light when the internal hard
disk is being accessed for recording or playback, or
when the internal CD-R/RW drive is operating.
Never move the D1600 or apply physical shock to
it when this HDD/CD access indicator is lit.
11 MIDI indicator
This indicator will light when MIDI messages are
received from the MIDI IN connector.
18
1923202421
22
25
12
13
14
15
29
28
16
17
12 [INPUT/TUNER] key
This key is used to select the mixer channel to
which the audio signal from each input jack will be
sent. (→p.23)
This is also used when adjusting the EQ (for
recording) that is applied to the analog inputs.
(→p.102)
In addition, this key is used to access the tuner.
(→p.103)
13 [EQ/PHASE] key
This key is used to specify the EQ (for track play-
back) and phase of each channel. (→p.37, 104)
These settings can be paired, and registered in
a scene.
14 [INSERT EFFECT] key
This key is used to select the location of an insert
effect, to select the effect type, and to select and edit
effect programs. (→p.43, 105)
These settings can be registered in a scene.
15 [MASTER EFFECT/AUX] key
This key is used to select and edit effect programs
for master effects 1 and 2, and to set the send levels
from each channel to the master effects. In addition, it is used to set the send amount to an external
effect, and to select and edit effect programs for the
final effects. (→p.45, 107)
These settings can be registered in a scene. The
send settings can be paired.
30 31
27
26
16 [SOLO/MONITOR] key
This key is used to solo an individual channel,
send, or return. It is also used to select an audio
source for monitoring. (→p.109)
When solo is on, the LED will blink.
17 [METER/TRACK VIEW] key
This key is used to display volume data (level
meters) during recording and playback, and to
view audio event data in each track (track view).
(→p.111)
18 [SYSTEM] key
This key is used to make foot switch and MIDIrelated settings, to manage data on disk, and to
backup or restore data. (→p.75)
19 [RECORD] key
Press this key to make recorder settings such as
selecting the recording source or the bounce
recording method etc. (→p.80)
20 [TRACK] key
This key is used to select the virtual track for each
track, to perform track editing operations such as
copy or delete, and when importing or exporting
WAV files. (→p.81)
21 [SONG/CD] key
Press this key to create a new song, rename/select
a song, perform a song editing operation such as
copy or move, perform program playback of songs,
or produce an audio CD (a CD-R/RW drive is
required). (→p.88)
22 [STORE] key
Press this key to register the time location for a
locate point, a mark, or a scene. (→p.35, 92)
23 [MARK] key
Register the desired time location in a song as a
Mark, so that the registered time can be recalled
instantly.
It is also used to edit marks by renaming or delet-
ing them etc. (→p.36, 92)
24 [SCENE] key
This key is used to register [CHANNEL] fader,
[PAN] knob, EQ or effect send settings as a scene at
the specified time location in a song. If the Scene
Read setting is on during playback, the registered
scenes will be selected automatically at the corresponding times. Scenes can also be sorted,
renamed, or deleted. (→p.39, 92)
This key will light when Scene Read is “On.”
25 [TEMPO/RHYTHM] key
This key is used to set the tempo for a song, create a
tempo map, and turn the rhythm function on/off.
(→p.61, 95)
This key will light when the Rhythm function is on.
26 [IN/LOC1] key, [OUT/LOC2] key, [TO/LOC3] key,
[END/LOC4] key
These keys are used to register a desired time location within a song, or to instantly jump to a registered time location.
The time locations registered here are used as the
punch-in/out locations, and the editing range for
track editing operations such as copy or delete.
Introduction
the D1600
Panel overview of
9
(→p.35, 97)
By holding down the [IN/LOC1] key and pressing
the [OUT/LOC2] key, you can listen to the audio
between the IN–OUT points.
27 [AUTO PUNCH] key
This key is used to turn the Auto Punch-in/out
function on/off, to set the pre/post roll time, and
to verify the start/end locations. (→p.28, 98)
This key will light when the Auto Punch-in/out
function is on.
28 [LOOP] key
This key is used to turn the Loop function on/off
for playback or recording, and to verify the start/
end locations. (→p.99)
This key will light when the Loop function is on.
29 [UNDO] key
After recording or editing a track, you can use the
Undo function to return the data to its prior state,
and then (if desired) use the Redo function to can-
cel the Undo and go back to the edited data.
Up to 99 prior recording or editing operations can
be undone. You can select from 1, 8, or 99 levels of
undo. (→p.99)
This key will light when Undo or Redo is available.
30 [TRIGGER] key
This is the on/off key for the Trigger Recording
function, which causes recording to begin automatically in response to an audio input. This key is also
used to set the threshold level and pre-trigger time.
(→p.31, 100)
This key will light when the Trigger Recording
function is on.
31 [SCRUB] key
This key turns the Scrub, Play To/From, and Slow
Play functions on/off. The key will light when the
Scrub function is “On.” These functions are used
by controlling the [VALUE] dial or TRANSPORT
keys. (→p.101)
32 [ENTER] key
This key is used to finalize a parameter selection, or
to turn a parameter on/off.
33 [TRIM] knob: –60...–10...+4 dBu
These knobs adjust the input level. The markings
indicate the input level.
The LEDs will show different colors to indicate the
following statuses.
• Lit green: input present
• Lit orange: correct level
• Lit red: excessive level
Adjust each [TRIM] knobs appropriately, so that
the LEDs do not turn red when the connected
instrument is played at maximum volume.
The input level will depend on the instrument or
performance, but the approximate ranges are as
follows.
–60 – –40 dBu: mic input
–30 dBu: guitar, bass guitar
–10 dBu: consumer audio devices such as a CD
player
+4 dBu: keyboards or studio equipment
If the [TRIM] knob is raised when nothing is connected to an input, hum or noise may result.
34 [MONITOR OUT LEVEL] knob
This knob sets the volume level from the [MONITOR OUT L/R] jacks.
Front panel
2134
When the front cover is removed
56
10
Front panelRear panel
1[GUITAR IN] jack
A guitar or bass guitar can be plugged in here.
This is an unbalanced 1/4" (6.3 mm) input jack
with 1 M-ohm impedance.
2[PHONES] jack
A set of headphones can be connected here.
This is a 1/4" stereo phone jack.
This outputs the same signal as the [MONITOR
OUT L/R] jacks.
3[PHONES LEVEL] knob: 0...10
This knob sets the volume level of the headphones.
The volume will increase in correspondence to the
printed grid.
4CD-R/RW drive bay
This bay allows installation of a CD-R/RW drive
recommended by Korg, such as the CDRW-2 CD-
R/RW drive option (sold separately). (→p.134)
5Hard disk cartridge
This cartridge allows installation of a 3.5 inch hard
disk recommended by Korg, such as the HDD-20G
hard disk drive option (sold separately). (→p.134)
The D1600 will not function without an internal
hard disk installed.
6CD drive cartridge
This cartridge allows connection of a CD-R/RW
drive recommended by Korg (such as the CDRW-2
CD-R/RW drive option (sold separately). (→p.134)
1[AC] connector
Connect the included power supply cable here.
2[Main power] switch
This turns the main power on/off. When the [Main
power] switch is turned on, the D1600 will be in
standby mode. In standby mode, you can press the
[POWER] key to turn on the power of the D1600.
While the D1600 is operating, you can use the
[POWER] key to shut down, and then turn the
main power off to turn the power off completely.
To turn off the power, you must first press the
[POWER] key to perform the shutdown operation. Never turn off the [Main power] switch or
disconnect the power cable until shutdown has
been completed.
If you turn off the [Main power] switch or disconnect the power cable before shutdown has been
completed, data and user settings may be lost, or
the hard disk may be damaged.
3[INPUT 1], [INPUT 2], [INPUT 3], [INPUT 4] jacks
Audio sources such as mic or line (keyboard etc.)
can be connected here.
These are combo-type balanced inputs that combine XLR jacks and 1/4" TRS phone jacks.
Unbalanced phone plugs can also be connected.
+48V phantom power is provided on the XLR jacks
so that you can use condenser mics.
Only one of the input jacks (XLR or 1/4") can be
used at a time.
Introduction
the D1600
Panel overview of
Rear panel
34
1
2
5101213141511
9876
11
2: HOT
1: GND
3: COLD
Phantom power switch
Balanced phone plugUnbalanced phone plug
GND COLD HOT
GND HOT
Phantom power switch: [INPUT 1–4] jacks provide
+48V phantom power so that condenser mics can
be used. Phantom power is supplied to the balanced XLR jacks, and can be switched independently for each channel. Turn this switch on only
for channels that use a condenser mic.
If a condenser mic is connected or disconnected
with the phantom power switch on, damage to
your equipment may occur. For this reason, always
turn the phantom power switch off before connecting a condenser mic.
Never connect an unbalanced mic or device when
the phantom power switch is on. Doing so may
damage your equipment.
4[INPUT 5], [INPUT 6], [INPUT 7], [INPUT 8] jacks
Mic/line (e.g., keyboard) sources can be input here.
These are balanced 1/4" TRS phone jacks. Unbalanced phone jacks can also be connected.
If you connect a plug to the [GUITAR IN] jack, no
input signal will be received from the [INPUT 8]
jack. If you wish to use the [INPUT 8] jack, disconnect the plug from the [GUITAR IN] jack.
5[FOOT SW] jack
When your hands are occupied with playing an
instrument, you can use a foot switch to control
basic operations of the D1600 recorder.
A foot switch can be used to start/stop the playback, start/end manual punch-in recording, regis-
ter a mark, or to record tap tempo. (→p.75)
Connect the foot switch (optional PS-1) to this jack.
6[EXPRESSION PEDAL] jack
You can use a pedal to control a specified parameter of an insert effect. You can control the parameter
in realtime while you play or record. (→p.47)
Connect an expression pedal (separately sold
option, EXP-2, XVP-10 etc.) to this jack.
7[AUX OUT] jack
Connect this to the input jack of an external effect
device.
This jack outputs the external send signal from
each mixer channel. (→p.47)
This is a 1/4" phone jack.
8[MONITOR OUT L/R] jacks
Connect your external monitor system to these
jacks. The bus that is sent to the monitor output is
selected in the [SOLO/MONITOR] “Monitor” tab
page. (→p.109) These jacks output the same audio
signal as [PHONES].
This is a 1/4" phone jack.
9[MASTER OUT L/R] jacks
These are analog outputs for the master LR bus
which combines the signals from each mixer channel, or for the audio source that is selected by the
Solo function. The Solo selection is made in the
[SOLO/MONITOR] “Solo” tab page.
Connect your external monitor system or recording
device to these jacks. They output the same audio
signal as the [S/P DIF OUT] jacks.
This is a 1/4" phone jack.
10 [S/P DIF OUT] jack
This is an optical-type S/PDIF format (IEC60958,
EIAJ CP-1201) digital output jack (stereo).
Use an optical cable to connect this jack to the optical digital input of your DAT or MD.
This jack digitally outputs the same audio signal as
the [MASTER OUT L/R] jacks at a sampling rate of
44.1 kHz.
11 [S/P DIF IN] jack
This is an optical-type S/PDIF format (IEC60958,
EIAJ CP-1201) digital input jack (stereo).
Use an optical cable to connect this jack to the optical digital output of your DAT or MD.
A sampling rate converter is built in. If the connected source has a sampling rate of 48 kHz or 32
kHz source, it will be converted automatically to
44.1 kHz.
12 [SCSI] connector
An external hard disk drive, or removable disk
drive can be connected here, and used for recording/playback in the same way as the internal
drive. An external drive can also be used for
backup. (→p.67)
In addition, a CD-R/RW drive can be connected
here to create an audio CD or to make backups.
(→p.49, 67)
This is a HD SCSI-2 (50 pin SCSI) connector.
For details on the SCSI devices that can be used
with the D1600, please contact your Korg distributor
13 [LCD CONTRAST] knob
This adjusts the contrast of the LCD screen.
The optimal setting will depend on the viewing
angle, so adjust the contrast as necessary. Looking
from the front panel, turning the knob toward the
right will darken the text, and turning it toward the
left will lighten the text.
14 [MIDI OUT] connector
MIDI messages are transmitted from this connector. Use this when you wish to control a connected
external MIDI device from the D1600. (→p.73)
15 [MIDI IN] connector
MIDI messages are received at this connector. Use
this when you wish to control the D1600 from a
connected external MIDI device. (→p.73)
12
Objects in the LCD screen and their
functions
Objects in the LCD screen
The LCD screen of the D1600 features the Touch View
system, which uses a touch panel.
By pressing objects displayed in LCD screen you can
perform operations such as selecting pages, setting
parameter values, moving the cursor location, or editing settings.
In this manual, terms enclosed in “quotation
marks” such as “...
objects in the LCD screen which you can operate.
Terms enclosed in square brackets such as [...] key,
[...] knob, [...] dial, or [...] fader refer to controls etc.
located on the top panel, front panel, or rear panel.
a:Current parameter
display
e: Tab
a: Current parameter display
This is the name of the parameter currently selected by
the edit cell.
For icon-type parameters such as EQ or fader, the value
is displayed at the right.
”, “...” button, or “...” tab refer to
c:Popup
button
b: Edit cell
d:Toggle
button
e: Tab page
Each mode contains numerous parameters, which are
organized into pages. Each page is accessed by its own
tab.
f: Dialog box
To execute, press the “OK” button. To cancel, press the
“Cancel” button. The dialog box will close.
g: Radio buttonsf: Dialog box
g: Radio buttons
These buttons are used to select one of multiple items.
Press one of the radio buttons.
h: Icons
These are objects shaped like faders or knobs. To modify a value, select it and rotate the [VALUE] dial.
Introduction
their functions
Objects in the LCD screen and
b: Edit cell
When you select a parameter in the LCD screen, the
parameter value will be highlighted in some cases. This
area is referred to as the edit cell, and your editing will
apply to the highlighted portion.
The parameter value in the edit cell can be modified
using the [VALUE] dial (→p.8) or by using the popup
buttons in the LCD screen.
c: Popup button
When you press this button, a dialog box (f) will
appear.
To enter a parameter value, choose the desired value
from the dialog box.
, ,
d: Toggle button
Pressing this type of button will alternately switch a
function between on/off.
(on)/(off)
h: Icons
i: Scroll buttons
These buttons are used to view parameter values that
cannot be displayed in a single screen.
i: Scroll buttons
13
Adjusting the LCD screen contrast
Use the rear panel [LCD CONTRAST] knob to adjust
the contrast. (→p.12)
Basic operation
3. Selecting and setting a parameter
Selecting a parameter
Use one of the following methods to select the parameter that you wish to edit.
• In the LCD screen, press that parameter directly.
• Press the up/down/left/right areas of the [CURSOR] key to move the cursor to that parameter.
• In a list display screen, rotate the [VALUE] dial to
move the cursor.
1. Selecting a mode
To make settings in the LCD screen for the various
functions of the D1600, you must first press the key of
the mode that includes that function.
For the functions of each mode, refer to “Reference”
(→p.75–).
2. Selecting a tab page
Each mode contains numerous parameters, and these
are organized into pages. Pages are accessed by tabs.
1 Press the key for the desired mode.
The illustration below shows a tab page of
TEMPO/RHYTHM mode that will appear when
you press the [TEMPO/RHYTHM] key.
In this manual, this is referred to as the [TEMPO/
RHYTHM] “SetUp” tab page.
2 Select the desired tab page.
Each time you press the key of the currently
selected mode, you will cycle through the tab
pages of that mode.
Some pages contain only one tab.
Setting a parameter value
The method of setting a parameter value will differ
depending on the type of parameter.
Underlined “___” parameters, and icons such as
EQ
Either directly press the parameter displayed in the
LCD, or use the [CURSOR] key to move the edit
cell so that the parameter is highlighted, and rotate
the [VALUE] dial to edit the value.
This is the typical method, and also applies for
underlined parameters such as “T
ters displayed as an icon such as EQ, and changes
in locate times.
Popup buttons and dialog boxes
Use the popup button to access the dialog box, and
set the parameter value (→p.13).
• When you press a popup button shown in the
LCD screen, a dialog box will appear.
• Use the [CURSOR] key to move the edit cell to
the popup button, and press the [ENTER] key to
access the dialog box.
Toggle buttons
These buttons are used to turn a function on/off.
(→p.13)
• Each time you press a toggle button shown in
the LCD screen, the setting will alternate on/off.
• Use the [CURSOR] key to select the parameter,
and press the [ENTER] key. The button will turn
on/off each time you press it.
Radio buttons
These buttons are used to select one of multiple
choices.
• When you press one of the radio buttons shown
in the LCD, it will be selected.
• Use the [CURSOR] key to move the edit cell to
the desired button, and press the [ENTER] key.
Selecting an item from a list
• To select a song or mark, rotate the [VALUE]
dial to select the desired item.
• To select a song in a program play list, use the
following procedure.
1 Select the playback list num.
2 Rotate the [VALUE] dial to select the song.
empo”, parame-
14
Basic operation
Step 0. Starting
1. Preparations
Included items
Make sure that the following included items are all
present.
• Operating manual (this document)
Owner’s Manual
1E
• Demo CD
• Power cable
Before using the D1600 for the first time
The D1600 will not operate unless an internal hard disk
is installed.
Before using the D1600 for the first time, you must
install an internal hard disk.
You must install either a separately sold Korg HDD-20G hard disk or a Korg-recommended product.
Refer to p.134 “About the internal hard disk.”
For a list of hard disks recommended by Korg,
please contact your Korg distributor.
2. Using the D1600
The D1600 lets you record your own performance and
shape it into a completed song.
If a CD-R/RW drive such as the CDRW-2 is installed in
the D1600, you will also be able to easily create your
own original CD’s.
Connecting instruments and turning on the
power
Connect the instrument and mic etc. that you wish to
use for recording to the D1600, and turn on the power.
(→p.17)
Create a song
First you will create a song, and assign a song title.
If you will be creating a CD, set the song type to 16 bit.
The title can be assigned later. (→p.21)
Recording
Successively record the melody, bass, and drums etc. on
tracks 1–16.
This process is the same as when using analog tape
multi-track recorders, but the important difference is
that on the D1600, you can use numerous convenient
functions, such as the Undo function to cancel a mistake you made, the Auto Punch-in/out function to re-
record a specific area that you wish to fix, or Trigger Recording to automatically start recording as soon as
you begin playing your instrument. You can also take
advantage of the D1600’s virtual tracks to record and
edit using more than 16 tracks. In addition, you can use
the internal rhythm sounds as a tempo guide, or apply
the internal effects as you record. (→p.27)
Mixdown
In this step, you can apply EQ and effects to the sound
of each recorded track, adjust the volume and pan, and
combine the tracks into two tracks. (→p.49)
By applying the built-in Final Effect to the MASTER L/
R, you can add finishing touches to your song. When
you have finished adjusting the balance, use “16Tr →
2Tr bounce” to mix the song down to two tracks.
At this time if you record the mixdown on virtual
tracks other than the current virtual tracks (i.e., the
tracks selected for recording and playback), you will be
able to record and compare between up to seven differ-
ent mixdowns. (→p.30)
Basic operation
Making connections, and
turning the power on/off
a song
Creating/selecting
to the mixer
Assign audio inputs
RecordingPlayback
time location
Changing the
Using the mixerUsing effects
Mixdown
Track editingSong editing
Rhythm/tempo settings
15
Saving your data
MIDIStarting
Writing your song to CD
In this step, the song that was mixed down to tracks 1
and 2 is turned into a CD.
Play back the mixed down tracks 1 and 2 to check them.
These tracks (1 and 2) will be written to the CD. Then
simply insert a new CD-R disc into the drive, and press
the “WriteToCD” button to write the data to CD.
By using the same procedure to create additional songs
and writing them to CD, you can create a CD album.
When you are finished, press the “Final” button to
finalize the disc and complete your very own original
CD. (→p.49)
Connect
→Step 1
instruments and
turn on the power
Create a new song
→Step 2
Record
Assign mixer channels
• Apply effects to the input sound (Step 8)
• Apply EQ
→Step 3
Recording
Adjust the recording level
Playback
Editing
• T rac k editing
• Punch-in/out
→Step 4
→Step 5
→Step 10
Mixdown
Adjust the track balance
• Apply effects to the tracks
• Apply EQ to the tracks
• Apply master effects
Final effect
Bounce to tracks 1 and 2
→Step 8
→Step 4
Overdubbing
Scenes
• Registering a scene
• Playing a scene
→Step 4
→Step 9
→Step 7
→Step 7
16
Creating an audio
Write the song to CD
Finalize
→Step 9
Step 1. Making connections, and turning
the power on/off
1. Connections
The diagram below shows a basic example of connections when using the D1600 to record. Make the appropriate connections for your system, substituting your
own equipment as necessary for the equipment shown
here.
For details on installing the HDD-20G hard disk
drive option or the CDRW-2 CD-R/RW drive
option, refer to p.134.
Be sure that the power is turned off while you are
making connections. If the power is on while connections are being made, your speaker system may
be damaged, or other malfunctions may occur.
1 Connect the included power supply cable.
Connect the power supply cable to the D1600’s
[AC] connector. Then plug the other end into an
electrical outlet.
2 Connect your audio monitoring system.
Use a phone cable to connect powered monitors
etc. to the [MONITOR OUT L/R] jacks.
If you will be monitoring through headphones,
connect the 1/4" phone plug of your headphones
to the [PHONES] jack.
Use the [PHONES LEVEL] knob to adjust the volume.
[PHONES LEVEL] knob[PHONES] jack
The audio signal that is output from the [MONITOR OUT L/R] jacks and the [PHONES] jack is set
in the [SOLO/MONITOR] “Monitor” tab page.
Hard disk drive, CD-R/RW drive
removable disk drive (MO, zip, jaz etc.)
SCSI
Powered monitors etc.
MIDI
sequencer
OUT/IN
AC connector
SCSI
MIDI
IN/OUT
MONITOR
OUT L/R
MIDI
to the AC outlet
Guitar
GUITAR IN
PHONES
Headphones
HDD-20G
Hard disk
drive option
CDRW-2
CD-R/RW
Drive option
17
3 Connect your input devices.
Connections for recording analog sources
• Guitar, bass guitar ↔ [GUITAR IN] jack
• Mic (XLR) ↔ [INPUT 1]–[INPUT 4] jacks
• Synthesizer etc. ↔ [INPUT 1]–[INPUT 8] jacks
For details on assigning the audio inputs to mixer
channels and auditioning the input sound, refer to
p.23.
A guitar or bass guitar that is being sent
through a compact effect device can be connected to [INPUT 1]–[INPUT 8].
When inputting in stereo, you should select
two adjacent inputs (1–2, 3–4) so that track
editing can be performed more efficiently.
If you are recording from a connected mic,
locate the mic at a sufficient distance from the
D1600 so that it does not pick up noise.
Connections for recording digital sources
• Optical digital (S/P DIF) output of a digital output device such as DAT or MD [S/P DIF IN] jack
of the D1600 (use an optical digital cable for connection)
For details on assigning the audio inputs to mixer
channels and auditioning the input sound, refer to
p.23.
4 Make other connections.
Connections for mixdown
Here’s how to make connections when the song
created on the D1600 will be mixed down on an
external recording device (DAT, MD, tape recorder,
etc.)
• Optical digital (S/P DIF) input of a digital
recording device such as DAT or MD ↔ [S/P
DIF OUT] of the D1600
• AUX IN inputs of an analog recording device
such as a cassette tape recorder ↔ [MASTER
OUT L/R] jacks of the D1600
Connections when using external effects
If you wish to apply an external effect to the signal
from [AUX OUT] send output, use the [INPUT 1]–
[INPUT 8] jacks to receive the return signal(s).
In this case, you can choose whether the signal(s)
will be returned to the mixer channel(s) in the same
way as a conventional input, or sent directly to the
master bus. (→p.48)
Connections when using a foot switch to perform
manual punch recording, or playback/stop etc.
Connect the pedal switch (separately sold option:
PS-1) to the [FOOT SW] jack.
Connections when using a foot pedal to control
effects
Connect the expression pedal (separately sold
option: EXP-2, XVP-10) to the [EXPRESSION
PEDAL] connector.
If a volume pedal is connected, it will not operate correctly.
Connections when controlling effects or switching
scenes from an external MIDI device
Connect the MIDI OUT connector of the external
MIDI device ↔ [MIDI IN] connector of the D1600.
(→p.73)
Connections when synchronizing the D1600 and a
MIDI sequencer etc.
Connect the MIDI IN connector of the sequencer
etc. ↔ [MIDI OUT] connector of the D1600. (use a
MIDI cable)
Connect the MIDI OUT connector of the sequencer
etc. ↔ [MIDI IN] connector of the D1600. (→p.73)
Connections when saving or backing up data on an
external hard disk or removable disk
SCSI connector of the external SCSI device ↔
[SCSI] connector of the D1600 (use a SCSI cable to
make connections). (→p.67)
2. Turning the power on/off
Turning the power on
Use the following procedure to turn on the power of
the D1600 and of the devices connected to it.
Before turning the power on, be sure to lower the
volume of each device to the minimum position,
and turn the devices on beginning with the first
device in the signal chain (i.e., devices that produce
audio signals).
1 Lower the D1600’s [MASTER] fader to the
– ∞ position. Also turn down the volume
of each connected device.
2 Turn on the power of the external input
device, such as a keyboard connected to
the D1600. If an external drive is connected, turn on the power of the external
drive.
3 Turn on the [Main power] of the D1600.
The STANDBY LED will light. The D1600 will be in
“standby” mode.
4 Press the [POWER] key of the D1600 to turn on
the power.
The opening message will appear in the LCD
screen, and then the [SONG] “SelSong” tab page
will appear. The selected song will be the one that
had been selected when the power was last turned
off.
5 Turn on the power of your external equipment,
such as the monitor system to which audio is
being sent from the D1600.
Turning the power off
When you are finished playing or recording a song,
turn off the power. If you will not be using the D1600
for an extended (e.g., when you have finished work for
the day), be sure to turn off the main power so that the
power is turned off completely. Use the following procedure to turn off the power of the D1600 and of the
connected devices.
Before turning off the power, turn the volume of all
devices down to the minimum position, and turn
off the power switches beginning with the devices
that are at the end of the audio signal chain.
When you wish to turn off the power, you must
perform the shutdown operation. Never turn off
the [Main power] switch or disconnect the power
18
cable until the shutdown has been completed. If
you turn off the main power or disconnect the
power cable before shutdown is complete, data or
user settings may be lost, or you may damage the
hard disk.
Audio that is recorded on the D1600 and the mixer
settings you make are saved automatically when
you select or switch songs, or when you shut
down. However, effects that you edit will be lost
unless you save them.
1 If you wish to keep any effect settings that you
edited, save them. (→p.46)
2 Lower the [MASTER] fader of the D1600 to the –∞
position. Lower the volume of any external
devices to the minimum position.
3 Turn off the power of the external output devices
(such as your monitor system) to which audio is
being sent from the D1600.
4 Press and hold the D1600’s [POWER] key to per-
form the shutdown operation.
When you press and hold the [POWER] key, a dialog box will appear, asking you to confirm the
operation. If you press the “Yes” button, the song
will automatically be saved and the D1600 will
shut down and enter standby condition. If you
press the “No” button, you will return to the previous screen.
5 By pressing the D1600 [Main power] switch to
turn it off, you can turn the power off completely.
6 If an external drive is connected, turn off the
power of the external drive.
7 Turn off the power of external input devices, such
as keyboards.
Listening to the demo song
The D1600 comes with a demo CD that contains demo
songs. Here’s how to listen to the demo songs on the
CD.
This operation requires a separately sold CD-R/
RW drive (such as the CDRW-2).
The included demo CD is different than conventional audio CD’s. Never attempt to use it in an
audio CD player.
1 Connect your CD-R/RW drive.
If you are using an internal CD-R/RW drive, install
the CD-R/RW drive in the CD-R/RW drive bay of
the D1600. (→p.134)
If you are using an external CD-R/RW drive, connect the CD-R/RW drive to the SCSI connector of
the D1600. (→p.67)
2 Restore (load) the demo songs from the demo CD
into the D1600. (→p.66: Backup/Restore)
3 Move the D1600’s [CHANNEL] faders to the 0
mark, and the [MASTER] fader to the –∞ mark.
4 Select the song that you wish to play back.
(→p.22)
5 For each track, make the [TRACK STATUS] key
LED light green. If any LED’s are lit another color,
or are dark, press the corresponding key to make
the LED light green (PLAY).
6 Press the [PLAY] key to begin playback.
7 Slowly raise the [MASTER] fader to adjust the
volume level.
8 When the demo song ends, press the [STOP] key
to stop playback.
Basic operation
Making connections, and
turning the power on/off
19
20
Step 2. Creating/selecting a song
In order to record a new song, you must first create a
new song. Here’s how to create a song, assign a name to
it, and select songs.
1. Creating a new song
1 Press the [SONG] key to access the “SelSong” tab
page.
2 Press the “New” button.
The “MakeNewSong” dialog box will appear.
3 Select the quantization bits/number of tracks for
the song that will be created, and select the mixer
settings.
Use the “SongType” radio buttons to select the
number of bits and tracks. Set the “MixerSet” radio
buttons in the same way. (→p.89 “SongType,”
“MixerSet”)
2. Naming a song
Now you can assign a name to the newly created song.
We recommend that you assign a name to the song
before recording it, so that it can be distinguished from
other songs.
If you wish to change the name of another song, select
that song before you begin the following procedure.
(→“3. Selecting another song”)
1 Press the [SONG] key to access the “SelSong” tab
page.
2 Press the “Rename” button.
The “RenameSong” dialog box will appear.
3 Modify the song name.
Use the “ “ “ ” buttons to move the cursor in the
song name to the character that you wish to
change, and rotate the [VALUE] dial to modify the
name.
Basic operation
a song
Creating/selecting
4 Press the “OK” button.
A song named “NEWSONG” will be created following the last song that currently exists.
For details on deleting a song, refer to p.60.
The buttons in the LCD screen have the following
function.
“A../a..”: Select alphabetical characters (e.g., “A”).
Press the button once again to select lowercase
alphabetical characters (e.g., “a”).
“0...9”: Select numerals (e.g., “0”).
“Symbol”: Select symbols.
“Insert”: Insert a space and move the subsequent
characters backward.
“Space”: Select a space (blank).
“Backsp”: Delete the character before the cursor
location.
“Delete”: Delete the character at the cursor location.
“ClearAll”: Erase the entire name.
4 Finalize the name.
If you are satisfied with the name you input, press
the “OK” button. To cancel without changing the
name, press the “Cancel” button.
21
3. Selecting another song
This section explains how to select songs.
There are three ways to select an existing song.
[STOP] key + [FF] key,
[STOP] + [REW] key
Use this method to select the song of the previous or
next number on the same drive.
• Hold down the [STOP] key and press the [FF] key
to move to the end of the current song. Press these
keys once again to move to the beginning of the next
song.
• When you hold down the [STOP] key and press the
[REW] key, you will move to the beginning of the
previous song if you were already at the beginning
of the song (e.g., “000:00.000”). If you were at a location during the song, you will move to the beginning
of that song.
Move the edit cell to the song number, and
rotate the [VALUE] dial
Use this method to select another song in the same
drive.
1 Press the [SONG] key to access the “SelSong” tab
page.
2 Select “SongNumber
and rotate the [VALUE] dial to select the song
num.
Select from the song list (Selecting a song
from another drive)
Use this method to select another song in the same
drive, or to select a song from another drive.
1 Press the [SONG] key to access the “SelSong” tab
page.
” (it will be highlighted),
2 Press the “ ” button at the left of the song num-
ber.
The song list will appear.
3 Rotate the [VALUE] dial to select a song in the
song list. Then press the “OK” button.
To change the drive
To change the drive, press the “Drive” button and select
a drive from the list. Press the “OK” button to return to
the song list.
Drive ID
Each connected drive is assigned a different “Drive
ID” according to its SCSI ID.
I: Internal IDE (internal drive)
A–G: SCSI ID numbers 0–6
If a separately sold CD-R/RW drive is installed, it
will automatically be assigned to “G”.
If you connect a CD-R or CD-RW drive to the
[SCSI] connector, set the SCSI ID of the drive to “6”
(assigning it to “G”). A hard disk drive can also be
assigned this number.
If a CD-ROM drive, a CD-R or CD-RW drive, or a
hard disk set to “Drive ID” “G” is connected to the
[SCSI] connector, the internal CD-RW drive option
cannot be used.
Device Type, Total Size
This shows information on the drive (type and
capacity).
HDD: Hard Disk Drive
RMD: Removable Disk Drive
CD: CD-ROM, CD-R, CD-RW
* Removable disk drive is a collective term for
drives from which the disk can be removed, such
as MO, Zip, or Jaz.
Format Type
This shows the format type of the drive.
Internal drives of the D1600 and external drives
formatted or initialized while connected to the
D1600 will be displayed as [P] or playback drive,
which can be used to record songs. Other drives
will be displayed as [B] or backup drives which
you can backup and restore songs from.
22
Step 3. Assign audio inputs to the mixer
The D1600 provides eight channels of analog input and
one (two-channel) digital input jack. In order to record
the audio signals from these inputs, they must be
assigned to mixer channels. If the CDRW-2 CD-R/RW
drive option (sold separately) is installed, you can also
assign the signal from an audio CD to the mixer channels.
* The audio of the internal CD-R/RW drive is con-
In this section we will explain how to assign each type
of input source to mixer channels, and audition the
source.
The D1600, the input mixer channel numbers are
the same as the recording and playback track num-bers. For example if you wish to record on track 8,
you must assign the audio signal to mixer channel
8.
1. Analog inputs
Use the connections and settings most applicable to
your situation.
• Connect a guitar to the [GUITAR IN] jack, and
assign it to mixer channel 8
• Connect a condenser mic audio input source to
[INPUT 2], and assign it to mixer channel 2.
• Connect a keyboard to the [INPUT 3] and [INPUT 4]
jacks, and assign them to mixer channels 9 and 10
If you are using stereo input, you should use adjacent inputs (1–2, 3–4), and input the signals to adjacent mixer channels.
Before you proceed, create a new song as described
in “1. Creating a new song” (→p.21).
Connect a guitar to the [GUITAR IN] jack,
and assign it to mixer channel 8
1 Connect your guitar.
Set the [INPUT 8] ([GUITAR IN]) [TRIM] to the
minimum (+4 dB) and lower the [MASTER] fader
before connecting your guitar to the [GUITAR IN]
jack.
2 Select the input channel.
• Access the [INPUT] “Ch1–8” tab page.
• Select the “Ch8” icon, and rotate the [VALUE]
dial to select “INPUT 8.”
The input from the [GUITAR IN] jack has now
been assigned to mixer channel 8.
3 Assign the input sound to mixer channel 8.
Press the track 8 [TRACK STATUS] key to set it to
INPUT (LED lit orange).
4 Use the trim to adjust the input level.
Press the [METER/TRACK VIEW] key. Press the
“ ” button to access the dialog box.
Press the “PreFaderLev” radio button, and press
the “OK” button.
Play your guitar to input sound, and the level
meter of Ch.8 will move accordingly. Adjust the
INPUT 8 [TRIM] knob while watching the level
meter. Raise the [TRIM] as high as possible without
the level reaching CLP, while playing your guitar.
5 Audition the sound.
• Set the [MASTER] and [CHANNEL 8] faders to
unity gain (0 dB).
• Access the [SOLO/MONITOR] “Monitor” tab
page.
• Press the “MasterLR” button to turn it “On”
(highlighted).
• Gradually raise the [PHONES LEVEL] knob or
[MONITOR OUT LEVEL] knob, and listen to
the sound in your headphones or monitor system.
Basic operation
to the mixer
Assign audio inputs
23
Connect a mic to [INPUT 2] and assign it to
mixer channel 2
1 Connect a mic.
Set the INPUT 2 [TRIM] to the minimum (+4 dB),
lower the D1600’s [MASTER] fader, and connect a
mic to the [INPUT 2] jack.
If you are using a condenser mic, turn on phantom
power for [INPUT 2] after you connect the mic.
Turn phantom power on only if you are using a
condenser mic.
Phantom power must be turned on after connecting the condenser mic. If you connect or disconnect
the mic with phantom power turned on, your
equipment may be damaged.
2 Specify the input channel.
• Access the [INPUT] “Ch1–8” tab page.
• Select the “Ch2” icon, and rotate the [VALUE]
dial to select “INPUT 2.”
The input from the [INPUT 2] has now been
assigned to mixer channel 2.
3 Assign the input sound to mixer channel 2.
Press the track 2 [TRACK STATUS] key to select
INPUT (the LED will light orange).
4 Use trim to adjust the internal.
• Press the [METER/TRACK VIEW] key.
• Press the “ ” button to access the dialog box.
Choose “PreFaderLev,” press the “OK” button.
• When you input sound into the mic, the Ch2
level meter will move accordingly.
• Adjust the input 2 [TRIM] knob while you
watch the level meter. Raise the [TRIM] as high
as possible. Don’t allow the level to reach CLP
when you produce your loudest sound.
5 Audition the sound.
• Set the [MASTER] and [CHANNEL 2] faders to
unity gain (0 dB).
• Access the [SOLO/MONITOR] “Monitor” tab
page.
• Press the “MasterLR” button to turn it “On”
(highlighted).
• Gradually raise the [PHONES LEVEL] knob or
[MONITOR OUT LEVEL] knob, and listen to
the sound in your headphones or monitor system.
Connect a keyboard to the [INPUT 3] and
[INPUT 4] jacks, and assign them to mixer
channels 9 and 10.
1 Connect your keyboard.
Set the [INPUT 3] and [INPUT 4] trim to the minimum (+4 dB) and lower the [MASTER] fader
before connecting your keyboard to the [INPUT 3]
and [INPUT 4] jacks.
2 Select the input channels.
• Access the [INPUT] “Ch9–16” page tab.
• Select the “Ch9” icon, and rotate the [VALUE]
dial to select “INPUT 3.”
• Select the “Ch10” icon, and rotate the [VALUE]
dial to select “INPUT 4.”
The input from the [INPUT 3] and [INPUT 4] jacks
has now been assigned to mixer channels 9 and 10.
3 Assign the input sound to mixer channels 9 and
10.
Press the track 9/10 [TRACK STATUS] keys to set
each of them to INPUT (LED lit orange).
4 Use the trim to adjust the input level.
• Press the [METER/TRACK VIEW] key.
• Press the “ ” button to access the dialog box.
Choose “PreFaderLev,” press the “OK” button.
• Play your keyboard to input sound, and the
level meters of Ch.9 and Ch.10 will move
accordingly. Adjust the INPUT 3 and 4 [TRIM]
knobs while watching the level meter. Raise the
[TRIM] level as high as possible, don’t allow the
level to reach CLP when you play your keyboard with maximum velocity.
5 Audition the sound.
• Set the [MASTER], [CHANNEL 9] and [CHANNEL 10] faders to unity gain (0 dB).
• Access the [SOLO/MONITOR] “Monitor” tab
page.
• Press the “MasterLR” button to turn it “On”
(highlighted). Gradually raise the [PHONES
LEVEL] knob or [MONITOR OUT LEVEL]
knob, and listen to the sound in your headphones or monitor system.
24
2. Digital input
3. Using the tuner
The D1600 can record a digital audio signal that is input
via the S/P DIF jack.
The S/P DIF input has a built-in sampling rate converter. Sources with sampling rates of 48 kHz or 32 kHz
can be connected directly, and will automatically be
converted to 44.1 kHz.
Here we will explain how the audio from a DAT connected to the [S/P DIF IN] jack can be input to mixer
channels 1 and 2.
1 Connect the digital output device.
Lower the [MASTER] fader of the D1600, and use
an optical digital cable to connect the digital output
of your DAT to the [S/P DIF IN] jack.
2 Enable the digital input.
• Access the [INPUT] “Ch1–8” tab page.
• When you press the “DigiIn” button, a message
of “Obey Copyright Rules” will appear.
Carefully read the owner’s manual section “COPY-
RIGHT WARNING” (→p.1). If you accept the
terms, press the “Yes” button for the “AreYouSure?” prompt. Digital input will be enabled.
Here’s how you can tune a sound that is being input.
1 Use “SelectSource” to select the source that you
wish to tune.
• If you wish to tune an instrument such as a guitar, connect the instrument to the [INPUT 8/
GUITAR IN] jack.
• In the [INPUT] “Tuner” tab page, set “SelectSource” to “Input8.”
2 Set “Calib
3 Adjust or measure the pitch.
The “Note Display” shows the note name, and the
“CENT Scale” shows the pitch.
• If you selected “Input8,” play your instrument
to produce sound, and tune it so that the central
triangle is displayed as “▼.”
” to specify the reference frequency.
To measure the pitch of a previously-recorded sound
• To measure the pitch of a previously-recorded track,
set “SelectSource” to “Track,” and choose the track
that you wish to measure. Move to the time location
that you wish to measure, press the [PLAY] key to
play back, and measure the note name and pitch.
Basic operation
to the mixer
Assign audio inputs
3 Specify the input channels.
Select the “Ch1” icon, and rotate the [VALUE] dial
to select “S/PDIF L.” In the same way, select “S/PDIF R” for “Ch2.”
The input from the [S/P DIF IN] jack has now been
assigned to channels 1 and 2.
4 Assign the input sound to mixer channels 1 and 2.
Play back the DAT, and press the [TRACK STATUS] keys of tracks 1 and 2 to set them to INPUT
(LED lit orange).
5 Check the recording mode and input level, and
audition the sound.
Refer to steps 3, 4, and 5 of “Connect a guitar to
the [GUITAR IN] jack, and assign it to mixer channel 8.”
25
26
Step 4. Recording
This section explains the basic recording procedure on
the D1600.
During recording, the audio signal flows in the order of
input → mixer channel → recorder.
1. Adjust the recording level, and
record
Here’s how to record the audio that you specified in
“Assign audio inputs to the mixer” (→p.23).
If you wish to create a new song and record into it,
refer to “1. Creating a new song” (→p.21). Make
sure that the [RHSL] key is Off. (→p.112)
1 Check the recording mode.
Access the [RECORD] “RecMode” tab page.
Set “Select RecMode” to “Input” (i.e., the audio
input will be recorded).
Use the [CHANNEL] fader to set the recording
level.
• Press the [METER/TRACK VIEW] key.
• Press the “ ” button to select “PostFaderLev,”
and press the “OK” button.
5 Start recording.
Press the [PLAY] key. (The [REC] and [PLAY] LEDs
will light.)
Begin playing.
6 Stop recording.
When you have finished playing, press the [STOP]
key. (The [REC] and [PLAY] LEDs will turn off.)
When you have finished recording, verify that the
performance was recorded correctly.
7 Move to the beginning of the song (→p.35).
8 Specify the track(s) for playback.
Press the [TRACK STATUS] key of the track you
recorded, to set its status to PLAY (LED lit green).
9 Begin playback.
Press the [PLAY] key. (The [PLAY] LED will light.)
0 Stop playback.
When you are finished playing back, press the
[STOP] key. (The [PLAY] LED will turn off.)
2. Recording on virtual tracks
The D1600 has sixteen tracks, and each of these tracks
has eight virtual tracks.
For example when recording a solo part, you can
switch between several virtual tracks to record different performances on each, and select the best performance later. Or when using bounce (ping-pong)
recording, you can specify an unrecorded virtual track
as the recording destination, so that you can mixdown
into two tracks without erasing any of the sixteen
tracks. (→p.29)
Basic operation
Recording
• Gradually raise the [CHANNEL] fader, and the
level meter of the input channel will change
according to the input. Raise the level as far as
possible without allowing the level bar to reach
“CLP.”
2 Move the current time to the location where you
wish to begin recording. (→p.35)
Start recording from the beginning of the song
(“001.01.000” or “000:00.000”).
3 Press the [TRACK STATUS] key of the track that
you wish to record, to set the status to REC (LED
lit red).
4 Enter record-ready mode.
Press the [REC] key. (The [REC] and [PLAY] LEDs
will blink.)
Recorded tracks
Selected track
Recording on a virtual track
1 Select the virtual track.
In the [TRACK] “Vtr1–8” or “Vtr9–16” tab page,
select the track that you wish to record, and use the
[VALUE] dial to select an open virtual track.
2 Adjust the recording level of the input device,
and record.
Refer to “1. Analog inputs” and “1. Adjust the
recording level, and record” (→p.23).
27
3. Playback while recording addition tracks: Overdubbing
The process of listening to previously-recorded tracks
while you record additional tracks is called overdub-bing. For example, this can be used to record a solo
while you listen to previously-recorded backing tracks.
1 Select the playback tracks.
Press the [TRACK STATUS] keys of the tracks that
you wish to play back, to set them to PLAY mode
(LED lit green).
2 Select the recording track.
Press the [TRACK STATUS] key of the track that
you wish to record, to set it to REC mode (LED
blinking red).
3 Lower the faders of tracks you are not using.
Press the [TRACK STATUS] key of the tracks that
are not being recorded or played, to set them to
MUTE (LED dark). This will silence the tracks that
are not being recorded or played.
4 Adjust the recording level of the input device,
and record.
Refer to “1. Analog inputs” and “1. Adjust the
recording level, and record” (→p.23, 27)
In the [RECORD] “RecMode” tab page, set “Select
Rec Mode” to “Input.”
• Select the signal that you wish to monitor.
(→p.110)
• Turn the “AutoIn” button “On.” (→p.110)
If the “AutoIn” button is “Off”, you will
always hear the input signal that is assigned to
the recording track. If it is “On”, the sound
recorded on that track will be heard during
playback, and the assigned input signal will
automatically be heard during recording.
3 Move the current time to a location earlier than
the point where you wish to begin re-recording.
(→p.35)
4 Press the [PLAY] key to begin playback.
The song will play back, and you will hear the
sound of the playback tracks and the track selected
for recording.
5 At the point where you wish to begin re-record-
ing, press the [REC] key.
Recording will begin (manual punch-in), and you
will begin hearing the external input signal.
6 At the point where you wish to stop re-recording,
press the [REC] key or [PLAY] key.
Recording will stop, and the track will switch back
to playback (manual punch-out). You will begin
hearing the track playback.
7 Press the [STOP] key to stop.
After recording, move the current time to a point
earlier than where you began recording, and check
that the recording was satisfactory.
4. Re-record part of a performance: Punch-in/out
If you make a mistake during part of your recorded
performance, or are not completely satisfied with your
performance, you can re-record just the unsatisfactory
portion without having to record from the beginning of
the song.
“Punch-in” is when you switch the song from playback
to record, and “punch-out” is when you switch the
song from record back into playback.
Manual punch-in/out
Manual punch-in/out is when you manually switch
between punch-in and punch-out.
On the D1600, manual punch-in/out can be performed
by pressing the [REC] key or a PS-1 foot switch (sepa-
rately sold option) during playback to begin recording,
and pressing the [REC] key, [PLAY] key, or foot switch
to end recording.
1 Connect the input device, and adjust the record-
ing level.
Refer to “1. Analog inputs” and “1. Adjust the
recording level, and record” (→p.23, 27).
2 Make monitor output settings.
• Access the [SOLO/MONITOR] “Monitor” tab
page.
Manual punch-in/out using a foot switch
You can switch between playback and recording by
pressing a PS-1 foot switch (separately sold option).
This allows you to switch between playback and
recording while you are performing on an instrument,
or when you are at a distance from the D1600.
1 Connect a foot switch to the [FOOT SW] jack.
2 Access the [SYSTEM] “Control” tab page.
3 Specify the function of the foot switch.
Select “Func (FootSwFunction
4 In “Manual punch-in/out” steps 5 and 6, per-
form manual punch-in/out by pressing the foot
switch instead of the [REC] key (you may use
either).
You can also use the foot switch to record from the
beginning of the song.
• Set the “Func” parameter of step 3 to “Play/
Stop.”
• Press the [REC] key at the beginning of the song
(LED will blink), and press the foot switch to
start recording.
)” to “PunchI/O.”
28
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