Korg D1200 User Manual

3E
Precautions
Location
Using the unit in the following locations can result in a mal­function.
• In direct sunlight
• Locations of extreme temperature or humidity
• Excessively dusty or dirty locations
• Locations of excessive vibration
• Close to magnetic fields
Power supply
Please connect the designated AC/DC power supply to an AC outlet of the correct voltage. Do not connect it to an A C outlet of voltage other than that for which your unit is intended.
Interference with other electrical devices
Radios and televisions placed nearby may experience reception interference. Operate this unit at a suitable dis­tance from radios and televisions.
Handling
To avoid breakage, do not apply excessive force to the switches or controls.
Care
If the exterior becomes dirty, wipe it with a clean, dry cloth. Do not use liquid cleaners such as benzene or thinner, or cleaning compounds or flammable polishes.
Keep this manual
After reading this manual, please keep it for later refer­ence.
Keeping foreign matter out of your equipment
Never set any container with liquid in it near this equip­ment. If liquid gets into the equipment, it could cause a breakdown, fire, or electrical shock. Be careful not to let metal objects get into the equipment. If something does slip into the equipment, unplug the AC/ DC power supply from the wall outlet. Then contact your nearest Korg dealer or the store where the equipment was purchased.
THE FCC REGULATION WARNING (for U.S.A.)
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide rea­sonable protection against harmful interference in a resi­dential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harm­ful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interfer­ence to radio or television reception, which can be deter­mined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit differ­ent from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV techni­cian for help.
Unauthorized changes or modification to this system can void the user’s authority to operate this equipment.
CE mark for European Harmonized Standards
CE mark which is attached to our company’s products of AC mains operated apparatus until December 31, 1996 means it conforms to EMC Directive (89/336/EEC) and CE mark Directive (93/68/EEC). And, CE mark which is attached after January 1, 1997 means it conforms to EMC Directive (89/336/EEC), CE mark Directive (93/68/EEC) and Low Voltage Directive (73/23/EEC). Also, CE mark which is attached to our company’ s products of Battery operated apparatus means it conforms to EMC Directive (89/336/EEC) and CE mark Directive (93/68/ EEC).
ii
Handling of the internal
hard disk
Do not apply physical shock to this device. In particu­lar, you must never move this device or apply physi­cal shock while the power is turned on. This can cause part or all of the data on disk to be lost, or may dam­age the hard disk or interior components.
When this device is moved to a location where the temperature is radically different, water droplets may condense on the hard disk. If the device is used in this condition, it may malfunction, so please allow several hours to pass before operating the device.
Do not repeatedly turn the power on/off. This may damage the D1200.
This device begins to access the hard disk immedi­ately after the power is turned on.
Never turn off the power while the HDD access indi­cator is lit or blinking. Doing so can cause all or part of the data on hard disk to be lost, or may cause mal­functions such as hard disk damage.
If the hard disk has been damaged due to incorrect operation, power failure, or accidental interruption of the power supply, a fee may be charged for replacement even if this device is still within its warranty period.
COPYRIGHT WARNING
This professional device is intended only for use with works for which you yourself own the copy­right, for which you have received permission from the copyright holder to publicly perform, record, broadcast, sell, and duplicate, or in connection with activities which constitute “fair use” under copy­right law. If you are not the copyright holder, have not received permission from the copyright holder, or have not engaged in fair use of the works, you may be violating copyright law, and may be liable for damages and penalties. If you are unsure about your rights to a work, please consult a copyright attorney.
FOR ANY INFRINGEMENT COMMITTED THROUGH USE OF KORG PRODUCTS.
KORG TAKES NO RESPONSIBILITY
* Appearance and specifications of this product are subject to change without notice.
• Company names, product names, and names of formats etc. are the trademarks or registered trademarks of their respective owners.
1

Table of Contents

Introduction .................... 5
Main features ................................................................... 5
Conventions in this manual........................................... 6
Parts and their function..................................... 7
Top panel.......................................................................... 7
Front panel ..................................................................... 10
Rear panel....................................................................... 11
Objects in the display and their function ...............12
Basic operation .............................................13
1. Selecting a mode....................................................... 13
2. Selecting a tab page.................................................. 13
3. Selecting and editing a parameter ......................... 13
Preparations ................................................14
1. Connections............................................................... 14
2. Turning the power on/off....................................... 15
3. Display....................................................................... 16
Listening to the demo song ...............................16
Quick Start Tutorial...........17
Step 1: Quick recording....................................17
1. Getting ready ............................................................ 17
2. Turning on the power.............................................. 17
3. Creating a new song ................................................ 18
4. Using the modeling mode....................................... 18
5. Setting up a rhythm ................................................. 20
6. Recording .................................................................. 20
7. Play back.................................................................... 21
Step 2: Overdubbing .......................................... 22
1. Assigning inputs to the mixer ................................ 22
2. Applying an insert effect to the keyboard. ........... 23
3. Overdubbing............................................................. 23
4. Overdubbing additional parts................................ 24
Step 3. Mixing ..............................................25
1. Applying an insert effect to a track ....................... 25
2. Adding EQ (equalization) to each track................ 26
3. Applying master effects to all tracks ..................... 27
Step 4. Mastering ............................................. 28
1. Applying the final effect.......................................... 28
2. Creating the master track........................................ 28
3. Writing to CD............................................................ 29
Operation...................... 31
Song and Locate ........................................... 31
1. Creating, naming and selecting songs ...................31
2. Using the counter display........................................32
3. Editing a song ............................................................34
Mixer......................................................... 35
1. Inputting audio to the mixer ...................................35
2. Adjusting the mixer ..................................................37
3. Registering and recalling a scene............................39
Effects ....................................................... 42
1. Using insert effects....................................................42
2. Using the master effects ...........................................43
3. Using the final effect.................................................43
4. Editing an effect.........................................................43
5. Controlling an effect from an external device ......44
6. Using an external effect............................................45
Modeling mode............................................. 45
1. Applying a modeling effect to your guitar ...........45
2. Applying a modeling effect to your bass ..............46
3. Applying a modeling effect to a mic ......................46
4. Saving your modeling effect settings.....................46
5. Operation in Modeling mode..................................47
Rhythm ...................................................... 48
1. Selecting and playing a rhythm ..............................48
2. Listening to the rhythm while you record a
performance...............................................................48
3. Recording the rhythm ..............................................48
4. Setting the tempo of a song .....................................49
The Recorder ............................................... 53
1. Recording ...................................................................53
2. Playback .....................................................................56
3. Track editing..............................................................57
Mastering ................................................... 64
1. Bounce-recording......................................................64
2. Creating an original CD ...........................................65
3. Recording to a master tape ......................................67
4. Using sub inputs .......................................................67
Data .......................................................... 68
1. Backing up and restoring song data.......................68
2. Backing up and restoring effect user data.............70
3. Reading and writing WAV files..............................71
4. Drive and data compatibility between models of the
Digital Recording Studio
Drive ......................................................... 75
1. Checking the hard disk ............................................75
2. Formatting the hard disk .........................................75
3. Erasing a CD-RW disc ..............................................76
4. Drive capacity............................................................76
USB .......................................................... 77
1. Saving data to your computer.................................77
MIDI.......................................................... 79
1. MIDI connections......................................................79
2. MIDI messages used by the D1200.........................79
3. Using MIDI ................................................................79
series ...........................74
2
Upgrading the system .....................................81
1. Downloading the system file.................................. 81
2. Upgrading the system.............................................. 81
Reference .....................83
(COUNTER) ..................................................84
Counter: Counter display............................................. 84
MODELING...................................................84
Category: Select an effect category ............................. 84
Modeling 1...................................................................... 84
Modeling 2...................................................................... 85
INSERT EFFECT .............................................85
InsAss: Specify the insert location and type of the
insert effects............................................................... 85
InsEff1: Select and edit insert effect 1 ......................... 86
InsEff2: Select and edit insert effect 2 ......................... 87
InsEff3: Select and edit insert effect 3 ......................... 87
InsEff4: Select and edit insert effect 4 ......................... 88
InsEff5–8: Select and edit insert effects 5–8 ............... 88
EQ .............................................................88
Eq1–4: Adjust the EQ for mixer channels 1–4 ........... 88
Eq5–8: Adjust the EQ for mixer channels 5–8 ........... 88
Eq9–12: Adjust the EQ for mixer channels 9–12 ....... 89
MASTER EFFECT/AUX SEND ..............................89
MstEff1: Select and edit master effect 1...................... 89
MstEff2: Select and edit master effect 2...................... 90
EffSnd1: Adjust send levels to master effect 1........... 90
EffSnd2: Adjust send levels to master effect 2........... 90
AuxSend: Adjust the external send levels ................. 90
FINAL EFFECT ...............................................91
FinalEff: Select and edit the final effect ...................... 91
BOUNCE......................................................92
RecMode: Select the recording mode .........................92
Bounce: Parameters for bounce-recording................. 92
CD.............................................................93
Prepare: Prepare to create an audio CD..................... 93
CDR/RW: Create and play back an audio CD ......... 93
TUNER........................................................95
RHYTHM .....................................................95
SetUp: Specify the tempo and rhythm .......................95
TmpMap: Tempo map editing .................................... 96
TmpTrk: Create a tempo track..................................... 97
INPUT/OUTPUT/SOLO......................................98
Ch1–6: Select inputs for mixer channels 1–6 ............. 98
Ch7–12: Select inputs for mixer channels 7–12 ......... 98
InEq1–4: Adjust the EQ for inputs 1–4 ....................... 99
Solo: Select the signal to be soloed.............................. 99
Monitor: Parameters and settings ............................. 100
Phase: Specify the phase of the mixer channels...... 100
SYSTEM/USB.............................................. 101
Control: Foot switch and control change device
(pedal/MIDI) settings............................................ 101
MIDI: MIDI settings .................................................... 101
Sync: Synchronization settings.................................. 102
MMC: MMC settings................................................... 102
B-U/Rst: Backup and restore..................................... 102
DiskUtil: Disk drive management ............................ 105
TRACK ......................................................108
Vtr1–6: Select virtual tracks 1–6 ................................ 108
Vtr7–12: Select virtual tracks 7–12 ............................ 108
EditTrk: Perform track editing operations .............. 108
Import: Import WAV files.......................................... 113
Export: Export a WAV file ......................................... 114
SONG .......................................................116
SelSong: Select a song ................................................. 116
EditSong: Perform song edit operations.................. 116
PrgPlay: Program playback of songs........................ 118
IN/LOC1, OUT/LOC2, TO/LOC3, END/LOC4............118
MARK .......................................................119
Mark: Edit marks......................................................... 119
SCENE ......................................................120
ReadDel: Switch scene playback on/off, and edit
scenes ....................................................................... 120
MixView: Viewing pan and fader scene data ......... 121
AUTO PUNCH ..............................................122
AtPunch: Settings for auto punch-in/out
recording ................................................................. 122
LOOP........................................................123
Loop: Settings for loop playback and recording .... 123
TRIGGER ...................................................123
Trigger: Settings for trigger recording ..................... 123
SCRUB ......................................................124
METER/TRACK VIEW......................................125
UNDO .......................................................126
Effect Parameter List....... 127
Insert (2in2outx2)/Master/Final Effect .................127
Insert (2in2outx2), Final .................................133
Insert (1in2outx2) .........................................134
Insert (1in1outx4) .........................................138
Insert (1in1outx8) .........................................140
Effect Control ..............................................141
Modeling effects ..........................................141
3
Appendix..................... 143
Troubleshooting .......................................... 143
Nothing appears in the display................................. 143
No sound ...................................................................... 143
Channel fader or EQ does not work......................... 143
Can’t use digital input ................................................ 144
The input or recorded sound is noisy or distorted. 144
Effects do not apply .................................................... 144
Rhythm ......................................................................... 145
A key does not function when pressed.................... 145
MIDI .............................................................................. 145
CD-R/RW..................................................................... 146
WAV.............................................................................. 146
USB ................................................................................ 146
Messages.................................................. 147
Confirmation messages .............................................. 147
Error messages............................................................. 147
About the CDRW-1 ....................................... 149
1. Cautions for handling............................................ 149
2. Installing the CDRW-1........................................... 149
3. Inserting a disc........................................................ 150
4. Removing a disc ..................................................... 150
5. Using the CDRW-1................................................. 151
D1200 specifications..................................... 152
Effect Program List....................................... 154
Rhythm Pattern List (215patterns)..................... 156
Index ....................................................... 157
Block diagram............................................. 159
MIDI implementation chart ............................. 160
4

Introduction

Thank you for purchasing the Korg D1200 Digital Recording
.
Studio
To take full advantage of the D1200’s functions and enjoy trouble-free use, please read this manual carefully and use the product as directed. Keep this manual in a safe place for future reference.

Main features

12-track digital multi-track recorder
In a compact package, the D1200 provides the studio­quality sound that you expect from Korg, with 24-bit recording and 16/24-bit uncompressed playback at a sampling frequency of 44.1 kHz. A maximum of 12 tracks can be played back simultaneously (for 16-bit data), and up to four tracks can be recorded simultane­ously. Recording time is a maximum of approximately 186 hours (when recording one track at 16-bit resolu­tion). Each track provides eight virtual tracks, so you can record as many as 96 tracks in one song.
XLR connectors with +48 V phantom power, analog inputs, dedicated guitar input jack, and digital connectors
All analog inputs of the D1200 use high-performance balanced head amps in order to take full advantage of the audio quality provided by full-digital processing. The two XLR input jacks provide +48 V phantom power and have high-quality mic preamps, allowing condenser mics to be connected directly. All phone-jack inputs are balanced TRS types, and also support unbalanced input. Input sources for a range of levels from mic level to +16 dBu (higher than professional level) can be connected. A dedicated guitar input jack is also provided. The S/P DIF digital input contains a sampling rate converter which automatically converts 48 kHz and 32 kHz sources to 44.1 kHz, allowing them to be recorded.
Mixer section provides three-band EQ with sweepable mid-range. 100 scene memories and mixer data transmis­sion/reception via MIDI.
The 16-channel 4-bus mixer section of the D1200 pro­vides three-band EQ on each analog input and mixer channel. High and low EQ are shelving types, and the mid EQ is an adjustable peaking type with a sweepable center frequency. Since separate EQ is provided for the inputs and for the mixer, you won’t need to worry about recording EQ settings being re-applied to the playback – a problem that often occurs on MTR units containing analog mixers. The faders, EQ, pan, and effect settings of the mixer can be stored in one of 100 scenes. Scenes can be recalled automatically as playback time passes, or can be recalled immediately at any time as general-purpose settings. MIDI can be used to transmit and receive mixer data such as fader and pan, allowing you to use an external sequencer to perform mixer automation.
Powerful modeling effects with easy icon and knob-based operation.
The internal effects use Korg’s “ ” modeling tech­nology to deliver detailed and powerful modeling sounds. “Modeling mode” lets you use easily under­standable icon displays and three modeling effect knobs to select modeling effects for guitar or bass, edit the parameters, and modify values – just by using icons and knobs. As modeling effects, the D1200 provides ten distortion­type effects for guitar, a vacuum tube simulator, and eleven types of cabinet from famous amps from around the world. For bass, choose from three dynamics-type effects and five types of modulation/spatial effects such as chorus and delay. For mics, you can use studio simu­lators with six types of room size and resonance, seven types of mic simulation ranging from vintage tube mics to modern studio condenser mics, and three dynamics­type effects. When using Modeling mode, the Auto Routing function lets you record immediately by simply selecting the desired track.
Three independent effect systems for simultaneous use
The D1200 contains three independent effects system, all of which use 44-bit internal processing; Insert, Mas­ter, and Final effects. The settings for each of the insert, master, and final effects can be saved as one of the 192 user effect programs. Each program can combine up to five of the 98 available high-quality effect types. Internal memory contains 128 insert, 32 master, and 32 final effect programs for a total of 192 preset programs, all created by professional musicians and studio engineers. You can also edit a preset program and save your own settings effect program in one of the 192 user areas. An external MIDI controller or expression pedal (sepa­rately sold EXP-2 or XVP-10) can also be used to control the insert effect in realtime.
Sophisticated editing functionality
The D1200 lets you use the non-destructive editing func­tions available only on digital recorders to edit your sound without impairing its pristine quality. You can use auto or manual punch-in/out recording. Using the convenient Undo and Redo feature, as many as 99 of the last recording or editing operations can be cancelled or recalled. The ten types of track editing operation include Time Expansion/Compression which lets you match the tempo of previously-recorded phrases of differing tempo, and Normalize which boosts under-recorded tracks to an appropriate level. You can assign as many as one hundred marker points to each song, and specify four locate points for easy access to song locations for editing.
Parts and their functionObjects in the display and
their function
Basic operationPreparationsListening to the demo song
5
High-capacity built-in 40 GB hard disk drive. USB connec­tor for smooth data exchange with an external USB hard disk drive or computer.
A high-capacity 40 GB hard disk drive is built-in. Of the capacity of this drive, 2 GB is allocated as a “USB drive*” that can be used from a computer connected to the USB connector, allowing data to be shared. The remaining capacity is used as the “song drive” for stor­ing songs. Since WAV files can be imported or exported, it’s easy to transfer audio data to or from your compu­ter. *FAT16 compatible
Optional CDRW-1 CD-R/RW drive lets you create audio CDs
If the CDRW-1 CD-R/RW drive (sold separately) is installed, you can use it to backup/restore songs or effect data, export/import WAVE files, or create audio CDs. You can also insert an audio CD in the drive, patch the signal to a mixer channel, and record it. When writing an Audio CD, you can write each song separately (Track At Once), or write the entire disc in one operation (Disc At Once) for example to make a CD of a continuous live performance where markers are inserted in the song to indicate the tracks of the audio CD.
Auto chromatic tuner function
An auto chromatic tuner is built-in, letting you to tune a connected guitar or other instrument. The panel pro­vides dedicated keys for the tuner, for tuning at any time.
Backlit LCD display with adjustable angle
The backlit 240 even in dim locations, and you can adjust the angle for best visibility. The display contrast is also adjustable.
×
64 pixel LCD screen is easily readable
Auto Save function automatically preserves your data at power-off
The D1200 features an Auto Save function that automat­ically saves your recorded or edited songs and phrases to the hard disk whenever you switch songs or turn off the power.
p.
,

Conventions in this manual

Keys, switches and knobs [ ]
Keys, dials, and knobs etc. located on the panel of the D1200 are enclosed in square brackets [ ].
Parameters appearing in the display “ ”
Parameters that appear in the display are enclosed by double quotation marks “ ”. Buttons and cells refer to objects in the display. To select a parameter shown in the display, use the [CURSOR] keys to move the cursor to that parameter.
p.13)
(
Bold type
Settings of panel controls such as faders or [TRACK STATUS] keys are printed in values are also indicated by “ Bold type is also used to emphasize important content in the text.
Steps 1 2 3 ...
Steps in a procedure are indicated as 1 2 3 ...
This indicates a page in this manual to which you can refer for more information.
These symbols indicate cautions or advice.
[...] “ OO ” tab page
This indicates a page within the display. To access that page, press the [...] key on the panel.
Screen displays in this manual
The values of various parameters in this manual are only explanatory examples, and may not necessary match the displays that appear on your D1200.
bold type , and parameter
bold type .”
What is ?
(Resonant structure and Electronic circuit Mode-
ling System) is Korg’s proprietary technology for digital­ly recreating the numerous factors that produce and influence a sound, ranging from the sound-production mechanisms of acoustic instruments and electric/elec­tronic musical instruments, to the resonances of an in­strument body or speaker cabinet, the sound field in which the instrument is played, the propagation route of the sound, the electrical and acoustic response of mics and speakers, and the changes produced by vacuum tubes and transistors.
6
Introduction

Parts and their function

Top panel

3
7 8
9
1
2 4 5 6 21
20
Parts and their functionObjects in the display and
Parts and their function
19
18
17
16
their function
15
1 [INPUT 1], [INPUT 2] jacks
Use these jacks to input mic/line signals (such as from a keyboard). You can use either XLR jacks or TRS phone jacks, and both sets of jacks are balanced. Unbalanced phone plugs can also be connected. The XLR jacks can supply +48 V phantom power to con­denser mics.
If you connect a plug to the phone jack, no signal can be input from the corresponding XLR jack. If you want to use the XLR jack, disconnect any plug from the corre­sponding phone jack.
If you connect a plug to the [GUITAR IN] jack, no signal can be input from the [INPUT 1] jack. If you want to in­put a signal from the [INPUT 1] jack, disconnect any plug from the [GUITAR IN] jack.
These TRS phone jacks do not individually allow stereo input.
2 [INPUT 3], [INPUT 4] jacks
Use these jacks to input mic/line signals (such as from a keyboard). These are balanced TRS phone jacks. Unbalanced phone plugs can also be connected.
These TRS phone jacks do not individually allow stereo input.
3 [TRIM] knob: –60...–10....+4 dBu
These knobs adjust the input level. Input level calibra­tion marks are printed on the panel. Adjust the [TRIM] knobs so that the peak indicators (the LEDs near each knob) light when the input level of the connected instru­ment or device is loudest.
10 11 12 13 14
Although the input level will depend on the device or performance, here are some guidelines for setting these knobs.
–60 – –40 dBu: mic input –30 dBu: guitar or bass guitar –10 dBu: CD player or other consumer audio device +4 dBu: keyboard or studio equipment
If nothing is connected, you may hear hum or noise when you raise the [TRIM] knobs.
4 [FOOT SW] jack
A foot switch connected to this jack can be used to oper­ate basic recorder functions when your hands are occu­pied by playing an instrument. You can use a foot switch to control play/stop, to start/ stop manual punch-recording, to register a mark, or to record tap tempo. ( Connect a PS-1 foot switch (sold separately) to this jack.
5 [EXPRESSION PEDAL] jack
A pedal connected to this jack can be used to control a specified parameter of an insert effect. This lets you con­trol an effect in realtime while you perform or record.
p.44)
( Connect an EXP-2 or XVP-10 expression pedal (sold sep­arately) to this jack.
6 [AUX OUT] jack
This outputs the external send audio signal from each mixer channel. (The send amount is adjusted in the [MASTER EFFECT/AUX SEND] “AuxSnd” tab page.) Connect this jack to an external effect processor. This is a phone jack.
Basic operationPreparationsListening to the demo song
p.101)
7
7 [TRACK STATUS] keys
These keys are used to switch each track between play/ record or mute states. The status of the track will alter­nate each time you press the key.
PLAY (LED lit green): The track can be played. REC (LED lit red): The track can be recorded. When
recording from the analog/digital inputs, you can select up to four tracks for recording (two tracks in Modeling mode).
INPUT (LED lit orange): The track can receive an exter-
nal audio signal. This state can be selected only while stopped. Select this when you want to perform while listening to other tracks so that you can rehearse before recording, or if you want to mix an external input source with the playback.
MUTE (LED dark): The track is muted (silent).
The states that can be selected will depend on the state and settings of the recorder.
PLAY
While stopped:
PLAY
While recording or playing: PLAY MUTE, INPUT
MUTE
Modeling mode: PLAY REC MUTE PLAY
These settings can be paired, or registered in a scene.
INPUT REC MUTE
8[PAN] knobs (Ch1...6), [BALANCE] knobs (Ch7...12)
For each channel, these knobs adjust the position (pan) or left/right balance of the stereo signal to the master
LR bus (p.37).
For channels 1–6 for which pairing is “Off,” these knobs control panning to the master LR bus. For channels 1–6 for which pairing is “On” and for channels 7–12, these knobs control the left/right balance of the stereo signal to the master LR bus.
These settings can be paired, or registered in a scene.
When recording to channels that have a balance setting, you must set the knob to “CNT.”
9 [CHANNEL] faders (Ch1...6, Ch7/8...11/12)
These faders adjust the recording/playback volume of
each channel (p.37).
Channels 7–12 are stereo faders.
These settings can be paired, or registered in a scene.
• For channels whose [TRACK STATUS] is PLAY, the fader adjusts the playback volume.
• For channels whose [TRACK STATUS] is REC, the fader adjusts the recording level of the external audio source or the rhythm.
• For channels whose [TRACK STATUS] is INPUT, the fader adjusts the recording level of the external audio source.
Faders that adjust the recording level will function dif­ferently depending on whether an external input is be­ing recorded or bounce recording is being performed.
• When recording an external input (i.e., when the [BOUNCE] “RecMode” tab page “Select RecMode” parameter is set to “Input”), the channel fader adjusts the recording level.
10 [MASTER] fader
This fader adjusts the overall volume of all channels. The volume adjusted by this fader is output from the [MASTER OUT L/R] jacks and the [S/P DIF OUT] jack.
• When recording an external input (i.e., when the [BOUNCE] “RecMode” tab page “Select RecMode”
parameter is set to “Input”), the master fader adjusts the volume level of the master LR bus.
• When bounce-recording (i.e., when the [BOUNCE] “RecMode” tab page “Select RecMode” parameter is set to “Bounce”), the master fader adjusts the record­ing level to the track(s) whose [TRACK STATUS] is REC.
11 [REW] key
This key changes the location to an earlier time (rewind) while stopped or moving. If you hold down the [STOP] key and press the [REW] key, you will move to the previous-numbered song (if you are already at the beginning of the song) or to the beginning of the current song (if you are in the middle of the song).
12 [FF] key
This key changes the location to a later time (fast-for­ward) while stopped or playing. If you hold down the [STOP] key and press this key, you will move to the end of the current song (if not already at the end) or to the beginning of the next song (if you are already at the end of the current song). If the Scrub function is on, you can press this key to per-
form Slow Play (p.34).
13 [STOP] key
This key stops recording or playback, halting the recorder.
14 [PLAY] key
This key plays tracks whose [TRACK STATUS] is PLAY. For tracks whose [TRACK STATUS] is REC, pressing the [REC] key and then this key will begin recording. The LED of this key will light while the recorder is recording or playing. If the Scrub function is on, pressing this key will per­form Play From, and pressing this key while holding
down the [STOP] key will perform Play To. (p.34)
15 [REC] key
Press this key to enter record-ready mode (the LED will blink). In order to enter record-ready mode, one or more tracks must be set to a [TRACK STATUS] of REC. When you press the [PLAY] key, the LED will light and record­ing will begin.
If the foot switch function (p.101) is set to “PunchIn
Out”, the foot switch will perform the same function as the [REC] key.
16 [VALUE] dial
Use this dial to edit values or to move the current loca­tion. If the Scrub function is on, turning this dial will play the track at the corresponding speed.
17 [CURSOR] keys
These keys move the cursor. They are also used to adjust the contrast (brightness) of the display.
18 [POWER] key
This key turns the power on/off. (p.15)
19 MIDI indicator
This indicator will light when a MIDI message is received at the MIDI IN connector.
8
Introduction
20 HDD/CD access indicator
This indicator will light when the hard disk is being accessed during recording, playback, or editing, or if an installed CD-R/RW drive is operating.
Never subject the D1200 to vibration or shock while this HDD/CD access indicator is lit.
21 Display
This shows various information such as the volume (level meters) during recording or playback, the time
(locate), and parameter settings. (p.13)
You can adjust the angle of the display for best visibility.
22
33
23
24
25
26
27
28
29
30 31
36 37
39 40
41 42
43 44
32
35
38
45
46
34
22 [MODELING] key, [MODELING] knobs
This key lets you use effects for guitar, bass, and mic as easily as if you were actually using dedicated hardware devices. The effects are controlled by the three knobs located below the display. Since there is no need to make complicated preparations for recording, you can easily
apply an effect and record. (p.45, 84)
23 [INSERT EFFECT] key
This key selects the location at which an insert effect is inserted, selects the effect type, and select and edits
effect programs. (p.42, 85)
These settings can be registered in a scene.
24 [EQ] key
Use this key to adjust the EQ (for track playback) of each
channel. (p.37, 88)
These settings can be paired, and registered in a scene.
25 [MASTER EFFECT/AUX SEND] key
Use this key to select and edit effect programs for master effects 1 and 2, and to set the send level from each chan­nel to the master effects. This key is also used to set the
send level to an external effect. (p.45, 89)
These settings can be registered in a scene. Send settings can also be paired.
26 [FINAL EFFECT] key
Use this key to select and edit effect programs for the
final effect. (p.43, 91)
27 [BOUNCE] key
Use this key to make recorder settings such as selecting the recording source and the bounce-record method.
(p.64, 92)
28 [CD] key
Use this key to create an audio CD. (p.65, 93)
In order to use this key, the CDRW-1 CD-R/RW drive
option (sold separately) must be installed. (p.149)
29 [INPUT/OUTPUT/SOLO] key
Use this key to select the mixer channel to which the
audio signal from each input jack will be input. (p.98)
This key is also used to adjust the EQ applied to the ana­log inputs (for recording). It is also used to solo channels, send, and returns. When solo is on, the LED will blink. Additionally, this key lets you select the audio signal for monitor output, and specify the phase of each channel.
30 [SYSTEM/USB] key
This key lets you make various settings for the foot switch and MIDI, to manage the disk, and to perform
backup and restore your data. (p.101)
You can also connect your computer to the D1200 via the USB connector, and exchange data between your computer and the USB drive of the D1200.
31 [TRACK] key
Use this key to select the virtual track for each track, to perform track editing operations such as copy or delete,
and to import or export a WAV file. (→p.108)
32 [SONG] key
Use this key to create a new song, rename or select a song, perform song edit operations such as copy or move, and to perform program-playback of songs.
(p.116)
33 [TUNER] key
Press this key when you want to use the tuner. (p.36,
95)
34 [RHYTHM] key
Use this key to switch the internal rhythm pattern play­back on/off, set the song tempo, and create tempo
maps. The key will light if the rhythm is on. (p.48, 95)
35 [IN/LOC1] key, [OUT/LOC2] key, [TO/LOC3] key,
[END/LOC4] key
Use these keys to register a desired location within the song, or to instantly recall a registered location. The locations registered here will be used as the punch­in/out points, and as the locations for track editing
operations such as copy or delete. (p.33, 118)
By holding down the [IN/LOC1] key and pressing the [OUT/LOC2] key, you can listen to the audio between the IN-OUT points.
36 [STORE] key
Press this key to register a location for a locate point, mark, or scene. The location at which you pressed the [STORE] key will be preserved, and you can then press a desired key to specify the memory in which this location will be stored. To discard the location that was preserved, press the [STORE] key once again instead of pressing a locate memory key. For details on these functions and on how to register a
location, refer to Locate (p.32), Mark (p.39), or Scene (p.39).
37 [MARK] key
Use this key to register a desired location within the song as a Mark, or to jump instantly to a previously-reg­istered mark.
Parts and their functionObjects in the display and
Parts and their function
their function
Basic operationPreparationsListening to the demo song
9
This key is also used to edit the marks you have regis­tered, for example by renaming or deleting them.
(p.33, 119)
When you create an audio CD using the Disc At Once method, these markers are used to separate the tracks.
(p.66)
38 [SCENE] key
Use this key to register settings such as [CHANNEL] faders, [PAN]/[BALANCE] knobs, EQ, and effect send as a “scene” at the desired time within the song. If Scene Read is turned on when you play back, the registered scene will be selected automatically. You can also use this key to perform scene editing operations such as
sort, rename, or delete (p.39, 120). This key will light if
Scene Read is on.
39 [AUTO PUNCH] key
Use this key to turn the auto punch-in/out function on/ off, to make pre/post-roll settings, and to check the
start/end locations. (p.54, 122)
This key will light if Auto Punch-in/out is on.
40 [LOOP] key
Use this key to switch looping on/off for recording or
playback, and to check the start/end locations. (→p.123)
This key will light if Loop is turned on.
41 [TRIGGER] key
Use this key to switch Trigger Recording on/off, allow­ing you to automatically start recording when an input signal occurs. This key also lets you set the threshold
level and pre-trigger time. (p.54, 123)
This key will light if the Trigger Recording function is on.
42 [SCRUB] key
Use this key to switch the Scrub, Play To/From, or Slow Play functions on/off. You can use these different func­tions by controlling the [VALUE] dial and TRANSPORT
keys. (p.124)
43 [METER/TRACK VIEW] key
Use this key to view volume data during recording or playback (level meters), and audio event data (track
view) for each track. (p.125)
44 [UNDO] key
After you have recorded on a track or performed an editing operation, you can use this key to perform Undo (which returns the data to its prior state) or to perform Redo (which cancels the Undo and returns the data to the recorded or edited state). You can use this to cancel or recall as many as 99 previ­ous recording or editing operations. You can select either 1, 8, or 99 times as the number of operations that
will be allowed for the Undo function. (p.126)
This key will light if Undo or Redo is available.
45 [NO/CANCEL] key, [YES/OK] key
Use these keys as the “Yes”/“OK” or “No”/”CANCEL” buttons that appear in the display. In addition, the [NO/ CANCEL] key moves back to the previous tab page, and the [YES/OK] key proceeds to the next tab page.
46 [ENTER] key
Use this key to finalize a parameter setting or on/off set­ting.

Front panel

1 CDRW-1 drive bay
The CDRW-1 CD-R/RW drive option (sold separately)
can be installed in this bay. (p.149)
2 [GUITAR IN] jack
You can connect a guitar or bass guitar to this jack. This is an unbalanced phone input jack with an imped-
ance of 1 M.
1 2 3 4
3 [PHONES] jack
You can connect a set of headphones to this jack. This is a stereo phone jack. It outputs the same signal as [MONITOR OUT L/R].
4 [PHONES LEVEL] knob: 0...10
This knob adjusts the volume level of the headphones. Larger markings indicate a higher volume.
10

Rear panel

1 [DC IN] connector
Connect the included AC/DC power supply to this con­nector.
2 [S/P DIF OUT] jack
This is an optical S/P DIF format (IEC60958, EIAJ CP-
1201) digital output jack (stereo). You can use an optical cable to connect it to the optical digital input jack of a DAT or MD. The same audio signal as the [MASTER OUT L/R] jacks is digitally output from this jack at a sampling rate of
44.1 kHz.
3 [S/P DIF IN] jack
This is an optical S/P DIF format (IEC60958, EIAJ CP-
1201) digital input jack (stereo). You can use an optical cable to connect it to the optical digital output jack of a DAT or MD. Use a digital cable that is no longer than 5 meters. This jack contains a built-in sampling rate converter. If the source connected here has a sampling rate of 48 kHz or 32 kHz, it will automatically be converted to 44.1 kHz.
96 kHz is not supported.
4 [USB] connector
You can use a USB cable to connect this to your compu­ter.
It is not possible to connect USB peripheral devices (such as an external hard disk or CD-R/RW drive) to the D1200.
5 [MIDI OUT] connector
This connector transmits MIDI data. Use it when you want to control a connected external MIDI device from
the D1200. (→p.79)
Introduction
6 [MIDI IN] connector
This connector receives MIDI data. Use it when you want to control the D1200 from a connected external
MIDI device. (p.79)
7 [MONITOR OUT L/R] jacks
Connect your external monitor system to these jacks. You can select the bus for monitor output in the [INPUT/OUTPUT/SOLO] “Monitor” tab page
(p.100). These jacks output the same signal as the
[PHONES] jack. These are RCA phono jacks.
8 [MONITOR OUT LEVEL] knob
This knob adjusts the volume that is output from the [MONITOR OUT L/R] jacks.
9 [MASTER OUT L/R] jacks
These are analog audio outputs for the master LR bus signal that combines the signals of each mixer channel into a two-channel mix, or the audio signal that is selected for soloing. To select a solo signal, make set­tings in the [INPUT/OUTPUT/SOLO] “Solo” tab page. Connect these jacks to your external monitor system or recording device. They output the same audio signal as the [S/P DIF OUT] jack. These are RCA phono jacks.
10 [Phantom power] switch
+48 V phantom power is supplied to the [INPUT 1, 2] jacks, allowing you to use condenser mics. Phantom power is supplied to the balanced XLR jacks, and can be switched on/off independently for each channel. Turn on this switch only for channels that are using a con­denser mic.
You may damage your equipment if you connect or dis­connect a condenser mic while phantom power is turned on. Always turn phantom power off before you connect or disconnect a condenser mic.
Never connect an dynamic type, other type mic or de­vice if phantom power is turned on. Doing so may dam­age your equipment.
Parts and their functionObjects in the display and
Parts and their function
their function
Basic operationPreparationsListening to the demo song
1 2 3 4 5 6 7 8 9 10
11
Objects in the display and
their function
Objects in the display
To select an object shown in the display, use the [CURSOR] keys to select it, and press the [ENTER] key.
In this manual, references enclosed in double quotation marks such as “...”, “...” button, or “...” tab refer to ob­jects in the display. On the other hand, references en­closed in square brackets such as [...] key, [...] knob, [...] dial, or [...] fader refer to controls or items on the front panel or rear panel of the D1200.
g: Radio buttons f: Dialog box
f: Dialog box
Press the [YES/OK] key to execute, or the [NO/CAN­CEL] key to close the dialog box without executing. You can also make your choice by selecting the “OK” or “Cancel” button, and pressing the [ENTER] key.
a:Current
parameter
e: Tab page
c: Popup
button
b: Edit cell
d:Toggle
a: Current parameter
This is the name of the parameter that is currently selected by the cursor. In the case of icon-type parameters such as EQ or faders, the value is shown at the right.
b: Edit cell
This is a parameter that is underlined in the display. When you use the cursor to select an edit cell, the parameter value display will be highlighted, and can be edited. To edit the parameter value in the edit cell, use the
[VALUE] dial (p.8) or popup buttons in the display.
c: Popup button
When you select one of these buttons and press the [ENTER] key, a dialog box (f) will appear. To input a parameter value, select the desired value in the dialog box.
, ,
button
g: Radio buttons
This type of button is used to select one of multiple choices. Select one of the radio buttons and press the [ENTER] key.
h: Icons
h: Icons
These are objects shaped like sliders or knobs. To edit the value, select the icon and turn the [VALUE] dial.
i: Scroll buttons
i: Scroll buttons
Use these to see parameters that are not currently shown in the display.
d: Toggle button
e: Tab page
12
This type of button will switch a function on/off each time you select it and press the [ENTER] key. The frame will become thicker when selected.
(on)/ (off)
Each mode contains numerous parameters, which are organized into pages. These pages are divided by tabs.

Basic operation

1. Selecting a mode

The various function of the D1200 are organized under dif­ferent modes. To access a specific feature, select the mode that contains the desired function by pressing its key.
For details on the functions within each mode, refer to “Ref-
erence” (p.83).

2. Selecting a tab page

Each mode contains numerous parameters, which are organ­ized into pages. These pages are divided by tabs.
1 Press the key of the desired mode.
The following screen shows a page in RHYTHM mode which will appear when you press the [RHYTHM] key.
Introduction
Toggle buttons
These are used to switch functions or on/off settings
(p.12).
• Use the [CURSOR] keys to select the parameter, and press the [ENTER] key. The setting will be switched on/off each time you press the key.
Radio buttons
These are used to select one of multiple choices.
• Use the [CURSOR] keys to move the cursor to the desired selection, and press the [ENTER] key.
Selecting one item from a list
•To select a song or mark, turn the [VALUE] dial select the desired item.
•To select a song in the program playback list, use the following procedure.
1 Select the playback list number.
Parts and their functionObjects in the display and
their function
their function
2 Select the desired tab page.
Use the [YES/OK] and [NO/CANCEL] keys to select the tab page. You can also step through the tab pages by repeatedly pressing the key of the currently selected mode.
Some pages contain only one tab.

3. Selecting and editing a parameter

Selecting a parameter
To edit a parameter, use the [CURSOR] keys to select the parameter you want to edit. In a list display, turn the [VALUE] dial to move the cur­sor.
Editing a parameter value
The way in which you edit or set a parameter value will depend on the type of parameter.
Underlined “ ” parameters, or icons such as EQ
Use the [CURSOR] keys to move the cursor to the parameter, highlighting it. Then turn the [VALUE] dial to specify the value. This is the typical method, and also applies to under­lined parameters such as “T EQ that are indicated by icons, and locate times.
empo,” parameters such as
2 Turn the [VALUE] dial to select a song.
Objects in the display and
Basic operationPreparationsListening to the demo song
Basic operation
Popup buttons and dialog boxes
Use the popup button to open the dialog box, and spec-
ify the parameter value (p.12)
• Use the [CURSOR] keys to move the cursor to the popup button, and press the ENTER button to open the dialog box.
13

Preparations

1. Connections

Here are some examples of basic connections for recording with the D1200. As necessary, substitute the equipment you are using for the devices named here.
CDRW-1 connections
For details on installing the CDRW-1 CD-R/RW drive option, refer to p.149.
You must make all connections with the power turned off. Making connections with the power turned on may damage your speaker system or cause malfunctions.
1-1. Output (audio output) connections
In order to hear the sounds recorded on the D1200, you will need to connect it to a monitor speakers (speakers with an in­ternal amp) or other audio equipment, or use headphones.
Connecting audio equipment for monitoring
• Use RCA phono cables to connect monitor speakers to the [MONITOR OUT L/R] jacks.
• If you will use headphones for monitoring, connect your headphones (with a phone plug) to the [PHONES] jack. Use the [PHONES LEVEL] knob to adjust the volume.
The audio signal that is output from the [MONITOR OUT L/R] jacks and the [PHONES] jack can be selected in the [INPUT/OUTPUT/SOLO] “Monitor” tab page.
(p.100)
1-2. Input (audio input) connections
The D1200 has four channels of analog input and one (two­channel) digital input jack.
Connecting a guitar
• Guitar or bass guitar [GUITAR IN] jack
Connecting a mic
• Mic (XLR) [INPUT 1],
[INPUT 2], phantom power
Connecting a keyboard
• Synthesizer etc. [INPUT
1]–[INPUT 4] jacks
Connecting audio devices
• Sub input For details on how to specify the mixer channel to which the input audio will be sent, and how to audi­tion the input signal, refer to p.22.
•A guitar or bass guitar routed through a compact effects device can be connected to the [INPUT 1]– [INPUT 4] jacks.
• If you want to use a stereo input, select two adjacent inputs (1–2 or 3–4) so that you can perform track editing more efficiently.
If you are recording from a mic, place the mic sufficient­ly far from the D1200 so that it does not pick up noise.
Connections for digital recording
• Digital output jack of a DAT or MD with an optical
digital (S/P DIF) output [S/P DIF IN] of the
D1200 (use an optical digital cable for connections)
For details on how to specify the mixer channel to which the input audio will be sent, and how to audition the in­put signal, refer to p.35.
2: HOT 1: GND 3: COLD
Master recorder (Analog: cassette tape recorder, etc.)
INPUT L/R
Master recorder (Digital: DAT, MD, etc.)
Keyboard
FOOT SWITCH
DIGITAL IN
DIGITAL OUT
OUTPUT
EXPRESSION PEDAL
INPUT 1–4
Mic
EXP-2
Foot controller
PS-1
Pedal switch
S/P DIF
IN OUT
CDRW-1
CD-R/RW
Drive option
Monitor speakers etc.
MONITOR
MASTER
OUT L/R
OUT L/R
MIDI
IN/OUT
USB
GUITAR IN
MIDI
sequencer
MIDI
OUT/IN
DC IN
PHONES
Headphones
Computer
to the AC outlet
Power supply connection
You must use the included AC/DC power supply
Guitar
14
1-3. Connections when using external record-
ing devices
Here are the connections for recording your song onto an ex­ternal device (DAT, MD, tape recorder, etc.).
• Optical digital (S/P DIF) input jack of a DAT or MD
[S/P DIF OUT] of the D1200 (use an optical digital
cable for connections)
• AUX IN jacks of a cassette tape recorder or other ana-
log recording device [MASTER OUT L/R] jacks of
the D1200
Introduction

2. Turning the power on/off

2-1. Connecting the power supply
1 Connect the included AC/DC power.
Connect the included power cable to the AC/DC power supply.
2 Plug the power cable from the AC/DC power supply
into an AC outlet.
1-4. Connections when using an external effect
If you apply an external effect to the signal that is sent from the [AUX OUT] jack, connect the return from the effect unit to the [INPUT 1]–[INPUT 4] jacks.
You can select whether the effect will be returned to the mixer channels in the same way as for conventional in-
puts, or sent directly to the master bus. (p.45)
1-5. Pedal connections
Using a pedal switch to perform manual punch recording or play/stop operations
Connect a pedal switch (separately sold option: PS-1) to the [FOOT SWITCH] jack.
Using a foot pedal to control an effect
Connect an expression pedal (separately sold option: EXP-2, XVP-10) to the [EXPRESSION PEDAL] jack. A volume pedal will not function correctly even if con­nected.
1-6. MIDI connections
Controlling effects or switching scenes from an external MIDI device
• MIDI OUT connector of the external MIDI device [MIDI IN] connector of the D1200 (p.79)
Synchronizing the D1200 with a MIDI sequencer etc.
• MIDI IN connector of your sequencer [MIDI OUT]
connector of the D1200 (use a MIDI cable for connec­tions)
• MIDI OUT connector of your sequencer [MIDI IN] connector of the D1200 (p.79)
1-7. USB connections
Save or backup data on your pc
•Your PC’s USB connector the D1200’s [USB] con­nector (use a USB cable for connections) (p.77)
2-2. Turning the power on
Follow this procedure to turn on the power of the D1200 and each connected device.
Before you turn on the power, be sure to set the volume of each device to the minimum position, and turn on the power switches starting with the “upstream” devices that output the audio signal.
1 Lower the D1200’s [MASTER] fader to –.
Lower the volume on external devices to the minimum position.
2 Turn on the power of external input devices, such as a
keyboard that sends an audio signal to the D1200.
3 Press the [POWER] switch of the D1200 to turn on the
power. The display will show the opening message. Then the [SONG] “SelSong” tab page will appear.
The song number that had been selected when you turned off the power will be selected.
4 Turn on the power of external output devices such as
the monitor system to which the audio from the D1200 is being sent.
2-3. Turning the power off
Turn off the power when you are finished all operations such as song playback and recording. Use the following pro­cedure to turn off the power of the D1200 and of each con­nected device.
Never disconnect the AC/DC power supply until the power has been turned completely off. Doing so may cause data to be lost.
When turning the power off, set the volume of all devic­es to the minimum position, and turn off the power switches starting with the “downstream” devices to which the audio signal is being sent.
Audio that you record on the D1200 and mixer settings etc. that you make are saved automatically when you se­lect or change songs, or when you turn off the power. However, effect settings you edit outside of Modeling mode will be lost if you turn off the power without sav­ing them.
1 If you want to keep the effect settings you edited out-
side of Modeling mode, save them (p.43).
2 Lower the [MASTER] fader of the D1200 to –. Set the
volume of externally connected device to the minimum position.
Parts and their functionObjects in the display and
their function
Basic operationPreparationsListening to the demo song
Preparations
15
3 Turn off the power of devices such as a monitor system
or MD recorder to which the audio from the D1200 is being sent.
4 Press and hold the D1200’s [POWER] key until the
power-off confirmation dialog box appears. If you press the [YES/OK] key, the song will be saved automatically, and then the power will be turned off. If you press the [NO/CANCEL] key, you will return to the previous screen.
5 Turn off the power of external input devices such as
keyboards.
The Restart function
In the power-off confirmation dialog box, you can select the “Restart” button and press the [ENTER] key to restart the D1200. This clears the Undo data in order to recover hard disk capacity.

3. Display

Listening to the demo song

When the D1200 is shipped from the factory, it contains sev­eral demo songs. Here’s how to listen to these demo songs.
1 Set the D1200’s [CHANNEL] faders to the 0 mark, and
the [MASTER] fader to –. Connect your headphones.
2 Turn on the power. 3 Select the song that you want to play. 4 Set the [TRACK STATUS] keys of all tracks so that the
LEDs are lit green. If it is lit a different color, or is dark, press the key to make it light green (PLAY).
5 Press the [PLAY] key to begin playback.
6 Slowly raise the [MASTER] fader to adjust the volume
level. While the song plays, adjust the [CHANNEL] faders, [PAN] knobs, and EQ, and change the program for the insert effect, and master to hear the result.
7 When the demo song ends, press the [STOP] key to stop
playback.
3-1. Adjusting the angle
You can lift the upper part of the display to adjust the angle. Adjust the angle for easiest viewing.
To adjust the angle
Raise the upper part of the display to adjust the angle.
Do not use excessive force to move this.
3-2. Adjusting the contrast
The readability of the screen will depend on the height of your line of sight or the temperature, so adjust the contrast as necessary.
Demo song list
The Game
Written and performed by Insex In Amber
Ted Burger — Guitars, Bass Jack Bielata — Vocals Steve Michael — Drums
© 2000 Ted Burger, Jack Bielata All Rights Reserved www.insexinamber.com
Play The Blues
Written and performed by Nomura Daisuke.
© 2002 KORG Inc. — all rights reserved.
To adjust the contrast
A combination of [CURSOR] keys is used to adjust the contrast. UP+LEFT: Hold the CURSOR [UP] key and press the [LEFT] key to make the characters lighter. UP+RIGHT: Hold the CURSOR [UP] key and press the [RIGHT] key to make the characters darker.
16

Quick Start Tutorial

This Quick Start Tutorial is designed to familiarize you with many of the features of the D1200, as well as with the many recording procedures that can be performed using the D1200. While the Operation and Reference sections of this manual will explain every feature and control in great de­tail, this step-by-step tutorial will allow you to “learn by doing” as we take you through the entire process, from recording your first track to mastering a CD.

Step 1: Quick recording

Connect your guitar, record your performance on tracks 1 and 2, and play it back.
Step 2: Overdubbing
While listening to the guitar performance that you recorded in step 1, connect a keyboard and record (overdub) your performance on tracks 9 and 10. Then record a vocal on track 3.
Step 3. Mixing
Apply effects to each track, and adjust the volume and EQ. Use the mas­ter effects to apply effects to the entire song while you mix.
Step 4. Mastering
Create a two-track master track from the song that you mixed-down in Step 3. Write the master track to CD-R to create your own original CD.
Step 1: Quick recording
Step 2: OverdubbingStep 3. Mixing
Step 1: Quick recording

1. Getting ready

If you will be using the separately sold CDRW-1, refer to “About
the CDRW-1” (p.149) and install the CDRW-1 before you con-
tinue with the steps below.
1 Connect your guitar.
Set the INPUT 1 [TRIM] knob to the minimum position, and connect your guitar to the [GUITAR IN] jack.
2 Connect your headphones to the [PHONES] jack.

2. Turning on the power

1 Connect the AC/DC power supply.
Connect the included AC/DC power supply to the [DC IN] jack. Connect the included power cable to the AC/DC power supply. Connect the power cable to an electrical outlet.
2 Set the [MASTER] fader to the “–” position.
3 Press the [POWER] key to turn on the power.
Connection diagram (p.14)
Turning the power on (→p.15)
Step 4. Mastering
17

3. Creating a new song

In order to begin recording, you must first create a new blank song.
1 Press the [SONG] key to access the “SelSong” tab page.
2 Use the [CURSOR] keys to select the “New” button, and press the
[ENTER] key. The “MakeNewSong” dialog box will appear.
3 Specify the bit depth/number of tracks and the mixer settings for the
song that will be created. Use the “SongType” buttons to select the bit depth and number of tracks, and press the [ENTER] key. Select the “MixerSet” setting in the same way. For this example, select “16Bit/12Track” and “New.”
4 Press the [YES/OK] key.
A new empty song named “NEWSONG” will be created
“SongType,” “MixerSet”
(p.116)
Editing the song name
(p.31)

4. Using the modeling mode

1 Press the [MODELING] key, select “Guitar” from the three catego-
ries, and press the [ENTER] key. The LEDs of the [MODELING] key and the CH 1 and 2 [TRACK STATUS] keys will light red.
2 Check the input level.
Press the [METER/TRACK VIEW] key.
Modeling mode (p.45)
18
Select the “ ” button and press the [ENTER] key to open the dialog box.
Select the “PreFaderLev” radio button, press the [ENTER] key, and then press the [YES/OK] key.
3 As you play your guitar, watch the Ch1 and Ch2 meters and adjust
the INPUT 1 [TRIM] knob. You will not be hearing the guitar signal at this point.
Adjust the level as high as possible without allowing the level meter’s “CLP” indicator to light when you play most strongly. In general, you should adjust the [TRIM] knob so that the peak indi­cator (the LED near the [TRIM] knob) lights when you play your loudest passage.
4 Now, let’s listen to the audio signal.
Set the [CHANNEL 1] and [CHANNEL 2] faders to unity gain (0 dB). Access the [INPUT/OUTPUT/SOLO] “Monitor” tab page.
Select the “MasterLR” button and press the [ENTER] key to turn it “On” (highlighted). Slowly raise the [MASTER] fader, and make sure that you hear the sound of your guitar from the headphones.
5 Dial up your settings for the modeling effects.
Return to the Modeling mode page either by pressing the [MODE­LING] key. While you listen to the sound in your headphones or monitors, use the three modeling knobs to adjust the “DRIVE,” “TONE,” and “CABINET” settings to obtain the desired sound.
Quick Start Tutorial
Use the [PHONES LEVEL] knob or the [MONITOR OUT LEVEL] knob to adjust the output volume. To allow a stereo effect to be heard in stereo, turn the [PAN1] knob to the far left and the [PAN2] knob to the far right.
To tune your guitar (p.36:
Using the tuner)
Step 1: Quick recordingStep 2: OverdubbingStep 3. Mixing
Step 1: Quick recording
Step 4. Mastering
19

5. Setting up a rhythm

Here’s how to make rhythm settings so that you can listen to a rhythm pattern while you record.
1 Press the [RHYTHM] key.
In the [RHYTHM] “Setup” tab page, turn the “Rhythm” button “On” (highlighted). The [RHYTHM] key will light. Raise the [MASTER] fader and you will hear the rhythm.
TempoSource Tempo Beat
SelRhythm RhythmVol
2 Specify the tempo, time signature, and rhythm pattern.
Select “TempoSource,” and select the tempo source. For this example, choose “Manual.” The same tempo, time signature, and rhythm pattern will be used throughout the song. Select “Tempo,” and turn the [VALUE] dial to adjust the tempo. Select “Beat,” and turn the [VALUE] dial to specify the time signa- ture. Select “SelRhythm,” and turn the [VALUE] dial to select a rhythm pattern. Select “Vol,” and turn the [VALUE] dial to adjust the rhythm vol- ume.
If you want the tempo, time signature, and rhythm pattern to change during the song, you will need to create tempo
maps. (p.49)

6. Recording

1 Access the track view screen so you can view the status of the record-
ing tracks. Press the [METER/TRACK VIEW] key, select the “ ” button, and press the [ENTER] key to open the dialog box.
In “SelectDisplayMode,” select the “TrkView1–6” radio button and press the [ENTER] key. Then press the [YES/OK] key.
2 Press the [REC] key to enter record-ready mode.
The [REC] and [PLAY] LEDs will blink.
Trigger recording (p.54)
Recording the rhythm
(p.48)
20
3 When you are ready to perform, press the [PLAY] key.
The [REC] and [PLAY] LEDs will light. When recording starts, begin performing. You will hear the rhythm pattern you selected. Go ahead and play along.
4 When you have finished playing, press the [STOP] key.
Quick Start Tutorial
To stop the rhythm
In the [RHYTHM] “Setup” top panel, select the “Rhythm” button and press the [ENTER] key to turn it “Off.”
Step 1: Quick recordingStep 2: OverdubbingStep 3. Mixing
Step 1: Quick recording
Recording will stop, and the [REC] and [PLAY] LEDs will go dark. In the track view screen, a heavy line will indicate the region that you recorded.

7. Play back

Now let’s play back the song you just recorded. 1 Press the track 1 and 2 [TRACK STATUS] keys to set them to PLAY
(LED lit green).
2 While holding down the [STOP] key, tap the [REW] key.
The counter display will move to the beginning of the song.
3 Press the [PLAY] key to begin playback.
During playback, the [PLAY] LED will light green. Use the [MAS­TER] fader to adjust the volume.
The heavy line will appear even in sections where you were not actually playing your instrument.
Counter display, move to time
(p.32)
4 Press the [STOP] key.
Playback will stop, and the [PLAY] LED will go dark.
To exit Modeling mode
(p.47)
Step 4. Mastering
21

Step 2: Overdubbing

1. Assigning inputs to the mixer

In this section, you’ll connect your keyboard to the [INPUT 3] and [IN­PUT 4] jacks, assign the signals to mixer channels 9 and 10, and record the signal on tracks 9 and 10.
1 Set the INPUT 3 and INPUT 4 [TRIM] knobs to the minimum posi-
tion (+4 dB), lower the [MASTER] fader, and connect your keyboard to the [INPUT 3] and [INPUT 4] jacks.
2 Specify the input channels.
Access the [INPUT/OUTPUT/SOLO] “Ch7–12” tab page. Select the “Ch9” icon, and use the [VALUE] dial to select “INPUT 3.” In the same way, select the “Ch10” icon and use the [VALUE] dial to select “INPUT 4.”
Using these settings, the [INPUT 3] and [INPUT 4] jacks will be assigned to mixer channels 9 and 10.
3 Press the track 9/10 [TRACK STATUS] key to select INPUT (LED lit
orange).
4 Use the [TRIM] knobs to adjust the input level.
Press the [METER/TRACK VIEW] key. Select the “ ” button and press the [ENTER] key to open the dialog box. Select “PreFaderLev,” and press the [YES/OK] key.
If you are using a stereo input source, it will be easier to edit track and effect settings if you select adjacent inputs (1–2 or 3–4), and route them to adja­cent mixer channels.
22
As you play the keyboard, watch the Ch9 and Ch10 levels and adjust the INPUT 3 and 4 [TRIM] knobs. Set the levels as high as possible without allowing the level meters to reach “CLP” when you play the keyboard at your loudest level. In general, you should adjust the [TRIM] knob so that the peak indi­cator (the LED near the [TRIM] knob) lights when the maximum input level is reached.
5 Set the [CHANNEL 9–10] fader to unity gain (0 dB).
Use the [PHONES LEVEL] knob or the [MONITOR OUT LEVEL] knob to adjust the output volume.
Quick Start Tutorial

2. Applying an insert effect to the keyboard.

1 Access the [INSERT EFFECT] “InsAss” tab page.
2 Select the “Assign:” “ ”button and press the [ENTER] key to open
the dialog box. Select “Input(In)” and press the [YES/OK] key.
3 Select the “SelectEffType:” “ ”button and press the [ENTER] key.
Select the “2in2outx2” effect type (as shown in the screen in step 1) and press the [YES/OK] key.
4 Now we need to insert the effect between INPUT 3 and channel 9,
and between INPUT 4 and channel 10. Select the “InsertTo:” button and press the [ENTER] key.
In the display, you will see the two insert effects shown as boxes labeled 1 and 2. The numbers to the left show which inputs are feed­ing the effect, the numbers to the right show to which channels the effect is being output. Highlight the number to the upper right of effect 1. Turn the [VALUE] dial until the display shows In3 and In4 on the left and (channels) 9 and 10 on the right and press the [YES/OK] key.
5 Select an effect program.
Access the [INSERT EFFECT] “InstEff1” tab page. Select “EffectNumber,” and turn the [VALUE] dial to select an effect program. When you have made your selection, press the [YES/OK] key.
Step 1: Quick recordingStep 2: OverdubbingStep 3. Mixing
Step 2: Overdubbing
Effect Program List (p.154)

3. Overdubbing

1 Select the playback tracks.
For each track that you want to play back, press the [TRACK STA­TUS] key to select PLAY (LED lit green). For this example, set tracks 1 and 2 to PLAY.
2 Select the recording tracks.
For each track that you want to record, press the [TRACK STATUS] key to select REC (LED lit red). For this example, set tracks 9/10 to REC.
3 Mute the tracks you are not using.
For each track that is not being played or recorded, press the [TRACK STATUS] key to select MUTE (LED dark), so that you will not hear tracks that are not being recorded or played.
Step 4. Mastering
23
4 In the [BOUNCE] “RecMode” tab page, make sure that “Select Rec
Mode” is set to “Input.”
5 For this example, we will start recording from the beginning of the
song (“001.01.000” or “000:00.000”). If you are not at the begining, hold down the [STOP] key and tap the [REW] key to return to the begining of the song.
6 Enter record-ready mode.
Press the [REC] key (the [REC] and [PLAY] LEDs will blink).
7 Begin recording.
Press the [PLAY] key (the [REC] and [PLAY] LEDs will light). Begin playing the keyboard.
8 Stop recording.
When you have finished performing, press the [STOP] key (the [REC] and [PLAY] LEDs will go dark).
9 Listen to the overdub.
Return to the begining of the song. Press the track 9 and 10 [TRACK STATUS] keys to set them to PLAY (lit green). Press the [PLAY] key.

4. Overdubbing additional parts

Next we’ll add a vocal on track 3.
1 Connect a mic to the [INPUT 1] jack. 2 Press the [MODELING] key to enter Modeling mode.
Select “MIC” as the Modeling Category.
3 Set the track 3 [TRACK STATUS] to REC.
When you enter Modeling mode, tracks 1 and 2 will be set to REC. Press the track 1 and 2 [TRACK STATUS] keys to set them to PLAY, and press the track 3 [TRACK STATUS] key to set it to REC.
4 Adjust the input level, recording level, and effects to prepare for
recording.
5 Move to the location at which you want to start recording, and start
recording. Press the [FF] key or [REW] key to move to the desired time location. Press the [REC] key and then the [PLAY] key to start recording. When you are done, press the [STOP] key.
6 Let’s change virtual tracks to record another take.
Press the [TRACK] key to access the “Vtr1–6” tab page.
Counter display (p.32)
When you have finished recording, check to be sure that your performance was recorded correctly.
Use phantom power if you have connected a condenser mic.
Move to time (p.32)
Virtual tracks (p.53)
24
Select track “3a” and turn the [VALUE] dial to change it to “3b.”
7 Move the location again, and begin recording.
Move to the location from which you want to begin recording, and press the [REC] key and then the [PLAY] key to begin recording.
8 Play back track 3.
Press the [TRACK STATUS] key to select PLAY, and press the [PLAY] key to play back. At this time, track “3b” will play back.
If you want to play back a track that you have already recorded, set that track’s [TRACK STATUS] to PLAY.
In order to play track “3a” which you recorded first, press the [TRACK] key, access the “Vtr1–6” tab page, select “3b,” and turn the [VALUE] dial to change it to “3a.” Compare the two takes you recorded in virtual tracks “a” and “b.” When you have decided which take is the best, leave that virtual track selected.

Step 3. Mixing

In this step you will complete your song by applying effects to the tracks and adjusting the volume and EQ to create the overall balance. This proc­ess is called “mixing.”

1. Applying an insert effect to a track

Previously, we applied the insert effects to the inputs, to process the sound as we recorded. Here’s how to apply an insert effect into a mixer channel, and process the playback sound of the track. In this example, we are assigning an insert effect to the vocal(Mic) recording on track 3.
1 Select which tracks will be played back.
Press the [TRACK STATUS] key of each recorded track to select PLAY mode (LED lit green), theplayback of the selected tracks will be included in the mix.
2 Access the [INSERT EFFECT] “InsAss” tab page.
Quick Start Tutorial
To exit Modeling mode
(p.47)
Step 1: Quick recordingStep 2: OverdubbingStep 3. Mixing
3 Select the “Assign:” button and press the [ENTER] key. In the dialog
box that appears, select “PlayTrack(Trk).”
When you have made your selection, press the [YES/OK] key.
4 Select the “SelectEffType:” button and press the [ENTER] key to
select the effect type.
For this example, select “1in1outx4.” Make your selection, and press the [YES/OK] key.
Step 3. Mixing
Effect types (p.42, 85)
Step 4. Mastering
25
5 Specify the channel where you want to insert the effect.
Select the “InsertTo:” button, and press the [ENTER] key to open the dialog box.
For each effect, turn the [VALUE] dial at “SelectCh” to select the input (output) channel. For this example, set effect 1 to channel“3.” When you have made the setting, press the [YES/OK] key.
6 Select an effect program.
In the insert effect “InsEff1” tab page, select the effect program that you want to use. Select “EffectNumber,” and turn the [VALUE] dial to select an effect program.
7 Press the [PLAY] key to begin playback.
You can also select an effect program while you listen to the play­back.

2. Adding EQ (equalization) to each track

1 Press the [EQ] key.
Select the [EQ] “EQ1–4,” “Eq5–8,” or “Eq9–12” tab page that contains the EQ settings you want to adjust.
2 Select the EQ you want to adjust.
The following EQ controls are provided for each channel.
Low EQ gain (L) High EQ gain (H) Mid EQ gain (M) Mid EQ frequency (F)
3 Adjust the gain and frequency.
Adjusting the gain in the “–” direction will cut the sound, and in the “+” direction will boost the sound. Raising the mid EQ frequency setting will cause the mid-range boost/cut to affect a higher frequency range. Lowering it will cause the boost/cut to affect a lower frequency range.
4 Press the [PLAY] key to start playback.
You can also adjust the EQ while you listen to the playback.
EQ (p.37, 88)
26
Quick Start Tutorial

3. Applying master effects to several tracks

Here we will select several tracks, and apply master effects to them. The D1200 contains two master effects. By combining two different ef­fects you can simulate complex spatial environments that could not be produced by a single effect alone. For example you could apply “RV1:ReverbHall” to master effect 1 and “RV5:ReverbRoom” to master effect 2, so that you can vary the character of the reverb applied to each instrument by adjusting the two send levels on each channel. In this way, you can use two different effects in conjunction with each other to create complex spatial-type effects that could not be achieved by a single effect.
1 Press the [MASTER EFFECT/AUX SEND] key to access the [MAS-
TER EFFECT/AUX SEND] “MstEff1” tab page.
2 Select an effect program.
Select “EffectNumber,” and turn the [VALUE] dial to select an effect program.
3 Set the return level and return balance of the signal that is sent from
the master effect to master LR. For this example, set “RetLev” (return level) to “100,” and “RetBal” (return balance) to “CNT” (center).
4 Adjust the send levels.
The send levels from each channel to master effect 1 can be adjusted in the “EffSnd1” tab page.
Step 1: Quick recordingStep 2: OverdubbingStep 3. Mixing
Effect Program List (p.154)
Select each “Send” icon knob, and turn the [VALUE] dial to adjust the send levels. In this example, we will apply master effect 1 to tracks 1, 2, and 9/10.
5 Press the [PLAY] key to start playback.
While the song plays, listen to the master LR output and hear the effects that are applied. Adjust the return level and the send levels so that the master effect level meters do not indicate “CLP.”
To apply master effect 2, make similar adjustments in the “MstEff2” and “EffSnd2” tab pages.
Step 3. Mixing
Step 4. Mastering
27

Step 4. Mastering

In this step, we create a final two-track mix and write it to CD-R to create an original CD.
You will need the separately sold CDRW-1 in order to create a CD.
1. Applying the final effect
Here we will adjust the pan and volume for each track, and apply a final effect to the entire song. The final effect is used mainly to apply a dynamics-type effect such as a compressor, to make the overall level more consistent. You can apply an effect such as a multi-band limiter to add the finishing touch to the sound.
1 Adjust the pan of each playback track.
Press the [PLAY] key to play back the song, and turn the [PAN] and [BALANCE] knobs to adjust the stereo position of tracks 1–12.
2 Use the [CHANNEL] faders to adjust the playback level.
Press the [METER/TRACK VIEW] key to view the level meters. Select the “ ” button and press the [ENTER] key to open the dialog box. Select “PostFaderLev” to view the meters corresponding to each fader.
3 Access the [FINAL EFFECT] “FinalEff” tab page.
4 Select an effect program.
Select “Ef program. Press the [PLAY] key to play back the song, and listen to the output from the master LR or headphones to hear the effect. When you have finished making adjustments, press the [STOP] key.
fectNumber,” and use the [VALUE] dial to select an effect

2. Creating the master track

In order to create an audio CD from a multi-track song, you will need to combine the tracks into two tracks of data. Here we will bounce-record the completed song, creating a stereo master mix on tracks 1 and 2.
1 Use the [MASTER] fader to adjust the recording level.
Play back the entire song, and adjust the [MASTER] fader so that the “CLP” indication does not appear for the master LR level meter.
2 Select the tracks where the master mix will be recorded.
For the tracks that you will record (tracks 1 and 2), set the [TRACK STATUS] keys to REC. Set the remaining tracks (3–12) to PLAY.
3 Select bounce-recording as the recording mode.
Press the [BOUNCE] key to access the [BOUNCE] “RecMode” tab page, and set “Select RecMode” to “Bounce.”
Effect Program List (p.154)
Bounce-recording (p.64)
28
4 Select the bounce mode.
Access the [BOUNCE] “Bounce” tab page, and select “12Tr2Tr” as
the “BounceMode.”
Quick Start Tutorial
5 Set “RecordVirtualTrack” to specify the virtual tracks (of the record
tracks) on which you will record. If you want to record on the currently selected virtual tracks, select “Current.”
6 Move the current location to the beginning of the song. (p.32)
7 Begin bounce-recording.
Press the [REC] key to enter record-ready mode (LED blinking), and press the [PLAY] key to begin recording (LED lit). When you are finished recording, press the [STOP] key to stop.
8 Check the recorded content.
Press the [TRACK STATUS] keys of the recording tracks (1 and 2) to select PLAY mode. For the remaining tracks 3–12, either lower the faders to the mini­mum position or set their [TRACK STATUS] keys to MUTE. Return to the begining of the song and press the [PLAY] key to hear the results. Press the [STOP] key to stop.

3. Writing to CD

Finally we will use the CD-R/RW drive to create an original CD of the song you just recorded. Press the [CD] key to access the “Prepare” tab page.
1 First, let’s select the two tracks you bounce-recorded, and use Track
Monitor to listen to them. In “SelTrks,” select the master tracks to which you bounce-recorded your mix. For this example, select “1–2.”
If you select “Current,” your mix will be recorded on the same virtual tracks as were played back. If you want to keep the data of those virtual tracks after bounce-record­ing, you must select virtual tracks other than “Current.”
In order to create an audio CD, the D1200’s internal hard disk must have as much free space as is occupied by the song (the two-channel total) you are creating. For example in order to create an audio CD of a five-minute song, you must have enough free space to accommodate ten minutes of monaural recording.
Step 1: Quick recordingStep 2: OverdubbingStep 3. Mixing
Turn “TrackMonitor” on, and press the [PLAY] key. You will hear tracks 1 and 2 which you selected in “SelTrks.”
2 Insert a commercially-available blank CD-R disc into the CDRW-1. 3 Access the [CD] “CDR/RW” tab page.
Make sure that “CD-R/RW Information” indicates “BlankDisc.”
4 Write to CD.
Select the “WriteToCD” button and press the [ENTER] key. Select the writing speed. For this example, select “8X.” The disc will be written at 8X speed.
If the song you write to CD has no silence at the begin­ning (i.e., at time “zero”), you may not hear the very begin­ning of the song when the CD is played back. In such cases, insert about half a second of silence at the beginning (“zero” time) of the two-track
mix. (p.58: “InsertTrack”)
If you leave “TrackMonitor” turned on, you can monitor the playback without EQ or effects being applied.
Since some audio CD players will not play CD-RW discs, we recommend that you use CD-R discs to create audio CDs.
Step 4. Mastering
Step 4. Mastering
29
The “Obey Copyright Rules” message will appear.
Carefully read the section “COPYRIGHT WARNING” (p.1) in the
owner’s manual, and press the [YES/OK] key if you accept the terms. Writing to disc will begin.
When writing is finished, the display will indicate “Completed.” Press the [NO/CANCEL] key.
5 If you want to write another song, select a song then use steps 14
to write additional songs.
6 Finalize the disc.
If you want to be able to play back the disc, select the “Final” button and press the [ENTER] key to finalize the disc.
While the disc is being writ­ten, you can select the “Abort” button and press the [ENTER] key to abort the writing process. However, this will produce an incom­plete disc.
If you want to create another CD with the identical con­tents, press the [YES/OK] key.
No further songs can be writ­ten to a disc that has been finalized. Finalize the disc only after you have written all the songs you intend to write to that disc.
A message will ask you to confirm the operation. If you are sure that you want to finalize the disc, press the [YES/OK] key.
When finalization is completed, the “Completed” message will appear, and the CDRW-1 tray will open. Press the [YES/OK] key.
7 Play back the disc on an audio CD player to verify that it plays cor-
rectly. You and your Korg D1200 have now created an original CD of your own performance!
30

Operation

Song and Locate

1. Creating, naming and selecting songs

This section will cover how to create a song, how to name a new or existing song, and how to select an existing song. The D1200 has 100 song locations.
1-1. Creating a new song
Before you begin recording, you will need to create a new song where the recording will take place.
1 Press the [SONG] key to access the “SelSong” tab page.
2
2 Use the [CURSOR] keys to select the “New” button, and
press the [ENTER] key. The “MakeNewSong” dialog box will appear.
4
3
3 Use the radio buttons to select the bit depth (which will
determine the number of tracks), and the mixer settings. Then press the [ENTER] key. Use the “SongType” radio buttons to select the bit depth and number of tracks, and press the [ENTER] key to make the setting. 16Bit/12Track: A song using 16-bit recording/playback will be created. Tracks 1-12 are available in this mode. 24Bit/6Track: A song using 24-bit recording/playback will be created. Tracks 1-6 are available in this mode. Select the desired “MixerSet” radio button in the same
way. (p.116)
4 Press the [YES/OK] key.
A song named “NEWSONG” will be created following the last existing song.
1-2. Editing the name of a song
Songs on the D1200 are designated by name. Song names can be up to 16 characters in length. The D1200 contains 100 lo­cations for songs, numbered 001–100. Songs are assigned to these numbered locations in the order they are created. Both the song names and the order number can be freely edited.
By default, each newly created song will be named “NEW SONG.” So that you will be able to distinguish it from other songs, we recommend that you assign a name to your song before you continue.
1 Press the [SONG] key to access the “SelSong” tab page.
If you want to edit the name of a different song, select
that song first (“1-3. Selecting different songs”).
2 Use the [CURSOR] keys to select the “Rename” button,
and press the [ENTER] key. The “RenameSong” dialog box will appear.
4
3
3 Edit the song name.
Use the “ ” “ ” buttons to move the cursor. Then turn the [VALUE] dial to edit the character. The buttons in the display have the following function.
“0...9”: Selects numerals (e.g., “0”) “A../a..”: Selects alphabetical characters (e.g., “A”).
Press this button again to select lowercase alphabeti­cal characters (e.g., “a”).
“Symbol”: Selects symbols. “Insert”: Inserts a space, moving subsequent charac-
ters backward.
“Space”: Selects a space (blank). “Backsp”: Deletes the character that precedes the
cursor location.
“Delete”: Deletes the character at the cursor location. “ClearAll”: Erases the entire name.
4 Finalize the changes.
If you are satisfied with the name you have made, press the [YES/OK] key. If you decide not to change the name, press the [NO/CANCEL] key.
1-3. Selecting different songs
There are three ways to select an existing song.
To select a song from the preceding or following song location
• Hold down the [STOP] key and tap the [FF] key to move to the end of the current song. Tap the key once again to move to the beginning of the next song.
• Hold down the [STOP] key and tap the [REW] key to move to the begining of the current song. Tap the key once again to move to the beginning of the previous song. If you are already at the beginning of the cur­rent song (e.g., “001.01.000”)holding down the [STOP] key and tapping the [REW] key once will locate the begining of the previous song.
Song and Locate
MixerEffects
Modeling mode
Rhythm
The Recorder
MasteringDataDriveUSBMIDIUpgrading
the system
31
To select a song in a non-adjacent location
1 Press the [SONG] key to access the “SelSong” tab page.
2
2 Move the cursor to “SongNumber,” and turn the
[VALUE] dial to select a song number.
To select a song from the song list
1 Press the [SONG] key to access the “SelSong” tab page.
2
2 Select the “ ” button located at the left of the song
number, and press the [ENTER] key. The song list will appear.
2 Select a location display method and press the [YES/
OK] key. You can choose from the following four methods.
• . . “measures”, “beats”, “1/96th beats” : . “minutes”, “seconds”, “1/1000th sec-
onds”
: . F “minutes”, “seconds”, “1/30 seconds”
. Free “minutes” .”seconds” (remaining amount
of recording time)
To check the remaining recording time
Access the “Select Time Disp Type” dialog box, and choose “ To determine the correct “ STATUS] to REC for all the tracks that you want to record. The display will indicate the recording time that is available for recording on each track that is set to REC.
. Free.”
. Free” time, set [TRACK
2-2. Changing the current location
Using the counter to move to a new location
1 Select a page in which the upper part of the display
shows the counter, such as the [SONG] “SelSong” tab page.
2 In the counter, select the time field (e.g., measures, min-
utes, seconds) that you want to change.
3 Turn the [VALUE] dial or use the / buttons to
select a song, press the [ENTER] key, and then press the [YES/OK] key.

2. Using the counter display

The counter indicates the current location within the selected song. You can use the counter to program in and out points, to “mark” locations, and to pinpoint an exact location when using the “scrub” function.
2-1. Switching the counter display
You can select the type of units that the counter will use to display the current location.
1
1 Select the “ ” button at the left of the counter, and press
the [ENTER] key to access the “Select Time Disp Type” dialog box.
3 Turn the [VALUE] dial to move the current location.
Using [FF] and [REW] to move to a new location
Moving backward
Press the [REW] key to move backward in the song. You will move continuously if you keep holding [REW] down. You may also use this method to move during playback.
Moving forward
Press the [FF] key to move forward in the song. You will move continuously if you keep holding [FF] down. You may also use this method to move during playback.
Moving to the beginning of the song
If you are currently not at the begining of the song, hold down the [STOP] key and press the [REW] key to move to the beginning of the song.
Moving to the end of the song
If you are currently not at the end of the song, hold down the [STOP] key and press the [FF] key to move to the end of the song.
32
Operation
Using the Locate keys
You can register a specific location in one of the Locate keys, and then jump instantly to that location. You can register four locate points in each song using the [IN/LOC1], [OUT/LOC2], [TO/LOC3], and [END/LOC4] keys.
In addition to recalling the registered locate points, these keys are also used to specify the auto-punch re­cording times (IN/OUT) and the region for track edit­ing. For details on the Locate functions, refer to p.118.
Registering a location to one of the Locate keys
1 Use the counter (“Counter”) or the [FF]/[REW] keys to
move to the location you want to register.
2 Press the [STORE] key to memorize the location you
selected.
3 Press either the [IN/LOC1], [OUT/LOC2], [TO/LOC3],
or [END/LOC4] key to register the memorized location to that key. The registration is completed as soon as you press the key.
3 Press the [MARK] key to register a mark at the memo-
rized location. Registration is completed as soon as you press the key. Marks are automatically renumbered according to their playback order.
Even while the song is playing or recording, you can memorize the current location and register it as a mark. (The time at which you pressed the [STORE] key will be registered.)
Moving to a registered Mark time
1 Access the [MARK] “Mark” tab page.
3
2
2 Use “MarkNumber” to select a mark. 3 Select the “Recall” button and press the [ENTER] key to
recall the mark. You will move to the location of that mark.
Song and Locate
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Modeling mode
Rhythm
Even while the song is playing or recording, you can memorize the location by pressing the [STORE] key, and register it to one of the Locate keys.
Moving to a registered Locate time
When you press any of the [IN/LOC1], [OUT/LOC2], [TO/LOC3], or [END/LOC4] keys you will immedi­ately move to the location regestered to that key
Using a Mark to move to a new location in the song
You can register up to 100 marks at desired locations throughout your song, and jump instantly to a registered mark. You can give a name to each mark, and use it to remember a certain place within the song. Up to 100 marks can be registered in each song.
Registering a mark
1 Move to the location where you want to register a mark.
Use the counter or the [FF]/[REW] keys to move.
2 Press the [STORE] key to memorize the current location.
Deleting a mark
A mark you deleted cannot be recovered by Undo.
1 Access the [MARK] “Mark” tab page.
3
2
2 Use “MarkNumber” to select the mark that you want to
delete.
3 Select the “Delete” button and press the [ENTER] key to
open the dialog box.
4 Verify that “Delete Mark” in the upper left indicates the
mark you want to delete, and press the [YES/OK] key to delete the mark. If you decide not to delete the mark, press the [NO/CANCEL] key. If you want to delete all marks, select the “SelectAll” button and press the [ENTER] key. Then press the [YES/ OK] key to delete all the marks.
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Naming a mark
• Select the “Rename” button and press the [ENTER] key to open the “RenameMark” dialog box. For details on the renaming procedure, refer to “1-2. Edit-
ing the name of a song” (p.31)
• When you have finished inputting the name, press the [YES/OK] key.
2-3. Using the Scrub function to find an exact
location
By using the Scrub function or the Play From/To function, you can find the exact location where the sound begins, and set a Locate time or Mark more precisely.
Scrub function
This feature allows you to hear a sound and view that sound’s waveform to find a location within the song.
1 Press the [SCRUB] key to access the Scrub page.
3

3. Editing a song

Songs you have recorded can be copied (duplicated), delet­ed, or arranged in a different order. You can also protect a song, to keep it from being accidentally deleted.
Song editing operations cannot be undone by the Undo function.
3-1. Song editing operations
Copying a song: “CopySong”
This operation copies the selected song to the song number you specify.
•You can use this to create alternative mixes or arrange­ments of the same song.
To copy a song
2
2 Use “TrackSelect” to select the track that you want to
play.
3 Select “Loc,” and turn the [VALUE] dial to search for the
location while you listen to the sound. The track audio will play as you rotate the [VALUE] dial.
Play From function
Press the [SCRUB] key to access the Scrub page, and then press the [PLAY] key. The sound will begin playing from the current location. After two seconds, it will stop and automatically return to the location where you were stopped.
Play To function
Press the [SCRUB] key to access the Scrub page, and then hold down the [STOP] key and press the [PLAY] key. The sound will begin playing from two seconds ear­lier than the current location, and will stop playing when it reaches the location where you were stopped. By using the Play From and Play To functions you can find a location more accurately.
2
1,3 4 5
1 Select the song that you want to copy. (p.31)
2 In the [SONG] “EditSong” tab page, move the cursor to
“EditType,” and turn the [VALUE] dial to select “CopySong.”
3 Make sure “SourceSong” indicates the song you want to
copy.
4 Move the cursor to “DestSong,” and turn the [VALUE]
dial to select the song number where you want the copy of the song to be located.
5 Select the “Exec.” button and press the [ENTER] key.
When “AreYouSure?” appears, press the [YES/OK] key to execute the operation. When the operation is completed, the display will indi­cate “Completed.” Press the [YES/OK] key to close the dialog box.
Moving a song: “MoveSong”
This operation moves the selected song to a different song number.
•You can use this to change the order of the songs.
To move a song
Slow Play function
Press the [SCRUB] key to access the Scrub page, and press the [FF] key to play at half-speed from the location at which you are currently stopped. When you press the [STOP] key, playback will stop and you will return to the previous location.
Since the audio will play slowly and at one octave below the actual pitch, you can use this in conjunction with the Pitch Shifter to learn, play along or practice complex phrases that would be difficult to learn at full speed.
34
2
1,3 4 5
1 Select the song that you want to move. (p.31)
2 In the [SONG] “EditSong” tab page, move the cursor to
“EditType” and turn the [VALUE] dial to select “MoveSong.”
3 Make sure that “SourceSong” indicates the song you
want to move.
4 Move the cursor to “DestSong,” and turn the [VALUE]
dial to specify the destination song number.
5 Select the “Exec.” button and press the [ENTER] key.
When “AreYouSure?” appears, press the [YES/OK] key to execute the operation. When the operation is completed, the display will indi­cate “Completed.” Press the [YES/OK] key to close the dialog box.
Deleting a song: “DeleteSong”
This operation deletes the selected song.
To delete a song
2
1,3 4
1 Select the song that you want to delete. (p.31)
2 In the [SONG] “EditSong” tab page, move the cursor to
“EditType” and turn the [VALUE] dial to select “DeleteSong.”
3 Verify the song that you want to delete.
Make sure that “DestSong” indicates the song you want to delete.
4 Select the “Exec.” button and press the [ENTER] key.
When “AreYouSure?” appears, press the [YES/OK] key to execute the operation. When the operation is completed, the display will indi­cate “Completed.” Press the [YES/OK] key to close the dialog box
Operation

Mixer

1. Inputting audio to the mixer

The D1200 has four channels of analog input and one (two­channel) digital input. Audio from devices connected to these input jacks can be assigned to the mixer channels, mon­itored and recorded. If the CDRW-1 CD-R/RW drive option (sold separately) is installed, you can also assign the audio from an audio CD to the mixer channels. This section explains how to assign the various inputs to the mixer channels.
1-1. Analog input
Create a new song before you proceed with the following steps.
Connecting a guitar to the [GUITAR IN] jack, assigning it to mixer channel 1, and adjusting the levels
1 Set the INPUT 1 [TRIM] knob to the minimum position
(+4 dB) and lower the [MASTER] fader. Then connect your guitar to the [GUITAR IN] jack jack on the front edge of the D1200.
2 Access the [INPUT/OUTPUT/SOLO] “Ch1–6” tab
page, select the “Ch1” icon, and turn the [VALUE] dial to select “INPUT1.” The [GUITAR IN] input jack is now assigned to mixer channel 1.
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Protecting a song: “ProtectSong”
This operation protects the selected song, preventing it from being edited, rewritten or deleted. If this Protect setting is turned on, it will not be possible to write any parameters of that song; for example, an error will be displayed if you attempt to record, and recording will stop.
• When you have completed a song, you can use this to prevent it from being accidentally rewritten or deleted.
To protect a song
2
1,3 4
1 Select the song that you want to protect. (p.31)
2 In the [SONG] “EditSong” tab page, move the cursor to
“EditType” and turn the [VALUE] dial to select “Protect­Song.”
3 Make sure that “DestSong” indicates the song you want
to protect.
4 Switch the Protect setting on/off.
Select the “Exec.” button and press the [ENTER] key. A “” symbol will be displayed to indicate the song is protected. The on/off setting will alternate each time you select the “Exec.” button and press the [ENTER] key.
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3 Press the track 1 [TRACK STATUS] key to set it to
INPUT (LED lit orange).
4 Press the [METER/TRACK VIEW] key. Select the “ ”
button and press the [ENTER] key to open the dialog box.
Select the “PreFaderLev” radio button, press the [ENTER] key, and press the [YES/OK] key. When you play your guitar, the track 1 level meter will move accordingly. While you watch the level meter, adjust the INPUT 1 [TRIM] knob. Raise the [TRIM] knob as far as possible without allowing the level meter to reach the CLP level when you play your guitar at its loudest level.
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• Set the [MASTER] and [CHANNEL 1] faders to unity gain (0 dB).
• Access the [INPUT/OUTPUT/SOLO] “Monitor” tab page.
• Select the “MasterLR” button and press the [ENTER] key to turn it “On” (highlighted).
• Slowly raise the [PHONES LEVEL] knob or [MONI­TOR OUT LEVEL] knob, and verify that you hear sound from the headphones or from the monitor speakers etc. connected to the [MONITOR OUT] jacks.
1-2. Digital input
The D1200 lets you input and record a digital signal using the S/P DIF input. The S/P DIF input contains a sampling rate converter. If the connected input source has a sampling rate of 48 kHz or 32 kHz, it will automatically be converted to 44.1 kHz.
Inputting audio from a DAT connected to the [S/P DIF IN] jack into mixer channels 1 and 2
1 Lower the [MASTER] fader of the D1200, and use an
optical digital cable to connect the digital output of your DAT to the [S/P DIF IN] jack.
2 Access the [INPUT/OUTPUT/SOLO] “Ch1–6” tab
page.
Select the “DigiIn” button, and press the [ENTER] key. A message of “Obey Copyright Rules” will appear.
Using the tuner
The D1200 has a built-in tuner. Here’s how to tune an instrument connected to the [INPUT 1] or [GUITAR IN] jack.
1 Press the [TUNER] key to access the tuner screen. 2 Use “Calib” to specify the reference frequency.
Normally you will set this to “440 Hz.”
3 Play a note your instrument.
• The note name that is closest to the input pitch will be displayed.
• If the pitch is correct, “ ” will appear at the 0 posi­tion in the center of the meter, and the “ ” (flat) and ““ (sharp) symbols will both light. If the pitch is flat, only “ ” will light. If the pitch is
sharp, only “ “ will light.
The amount of pitch deviation is displayed in units of cents. (100 cents = semitone; 1200 cents = 1 octave)
This page cannot be selected during recording or play­back. Nor can you perform recording here.
In order to detect the pitch accurately, the effects will automatically be turned off while this page is displayed.
Carefully read the owner’s manual section “COPY-
RIGHT WARNING” (p.1), and if you accept the con-
ditions, press the [YES/OK] key in response to “AreYouSure?” The digital input is now enabled.
3 Select the “Ch1” icon and turn the [VALUE] dial to
select “S/P DIF L.” Then select the “Ch2” icon and turn the [VALUE] dial to select “S/P DIF R.” The digital input from the [S/P DIF IN] jack is assigned to mixer channels 1 and 2.
4 Play back your DAT, and press the track 1 and 2
[TRACK STATUS] keys to set them to INPUT (LED lit orange).
5 Next, check the digital input audio levels. For instruc-
tions, refer to steps 3, 4, and 5 of “Connecting a gui­tar to the [GUITAR IN] jack, and assigning it to mixer channel 1.”
Insert effects cannot be used when using digital input.
36

2. Adjusting the mixer

In the mixer section you can create the overall “mix” by ad­justing the volume, tone, and panning of the inputs that are assigned to each mixer channel, or to the recorded sounds that are being played back.
For details on adjusting the effects, refer to “Effects”
(p.42).
2-1. Adjusting the volume
Use the [CHANNEL] faders to adjust the input, recording, or playback volume of each channel. Raise or lower the fader to set the appropriate volume.
The [CHANNEL] faders adjust the gain in a range from
silence (–) all the way up to +12 dB.
Normally you should set the faders to unity gain (0 dB ­the input signal is output at the same volume), and low­er the faders of channels that are too loud rather than raising the faders of channels that are too quiet. This will make it less likely that the sound will clip (distort).
• If pairing is on, use the odd-numbered channel fader
to adjust the volume. (p.37)
• Fader settings can be registered in a scene. (p.39)
To adjust the volume level of each input channel
Use the [CHANNEL] faders to adjust the volume level of each mixer channel assigned in the [INPUT/OUT­PUT/SOLO] “Ch1–6” or “Ch7–12” tab page.
Since the output level will differ depending on the equipment that is connected, use the [TRIM] knobs to make adjustments as described in steps 3 and 4 of “Connecting a guitar to the [GUITAR IN] jack, assign­ing it to mixer channel 1, and adjusting the levels”
(p.35).
Operation
and record in stereo, set the [PAN] knob of the odd­numbered paired channel to the center.
2-3. Using EQ to adjust the tone
A three-band equalizer (EQ) is available to adjust the tone of each input channel and each playback channel.
•To adjust the input sound (analog), make EQ adjust­ments in the [INPUT/OUTPUT/SOLO] “InEq1–4” tab page. These settings will affect the tone for recording.
•To adjust the track playback sound, make EQ adjust­ments in the [EQ] “Eq1–4,” “Eq5–8,” and “Eq9–12” tab pages.
EQ is used to cut obtrusive frequency regions such as hiss, or to cut or boost the low or high ranges. Normally, you should adjust EQ so that the tone is clear and well­defined. Excessive EQ settings such as boosting the EQ gain of each channel to the maximum value will make the overall mix uneven, and cause listening fatigue. Use EQ in the “cut” direction as well. It is best to use the minimum amount of EQ that will achieve the desired result.
• If pairing is on, use the odd-numbered “Eq” to make
adjustments. (p.38)
• EQ settings can be registered in a scene. (p.39)
Applying EQ to an analog input/Applying EQ as you record
You can apply EQ to an analog input (not to the digital input), and record the sound using these EQ settings.
1 Access the page that contains the channel where you
want the EQ to be applied, by selecting the [INPUT/ OUTPUT/SOLO] “InEq1–4” tab page.
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The Recorder
To adjust the overall volume level
Use the [MASTER] fader to adjust the volume of the master LR bus that is output from the headphones and the [MASTER OUT] jacks.
2-2. Adjusting the pan
Use the [PAN] or [BALANCE] knobs to adjust the location of each channel in the stero field.
• When pairing is on, the knob of the odd-numbered channel can be used as a [BALANCE] knob to adjust the
position of the sound. (p.38)
• Pan settings can be registered in a scene. (p.39)
Channel 1–6 [PAN] knobs
Turn the knob toward L to move the sound left, or toward R to move the sound right.
Channel 7–12 [BALANCE] knobs
Turn the knob toward L to increase the volume of the odd-numbered channel. Turn the knob toward R to increase the volume of the even-numbered channel.
Normally you will pan the vocals and bass to the center, and spread the other instruments out across the stereo field. As an example, guitar might be to panned to the left, with the piano balancing it on the right.
When recording in stereo
If you want to input a stereo source to tracks 7/8–11/12 and record it in stereo, set the channel 7/8–11/12 [BAL­ANCE] knobs to the center. Similarly, if you want to turn pairing (=PAN) on for a pair of channels 1/2–5/6
2
3
2 Input an audio signal, and adjust the level appropri-
ately. Refer to “Connecting a guitar to the [GUITAR IN] jack, assigning it to mixer channel 1, and adjusting the levels”
(p.35).
Verify that the level meter at the left edge of the display moves, and that you can hear the sound.
3 Select the “InputEQ” gain settings and mid EQ fre-
quency, and turn the [VALUE] dial to adjust them.
High EQ, Low EQ
• Select “High EQ Gain (H)” or “Low EQ Gain (L)” for the channel you want to adjust, and turn the [VALUE] dial to adjust the gain. The value is shown in the upper left of the screen.
Mid EQ
• Select “Mid EQ Frequency (F)” for the channel you want to adjust, and turn the [VALUE] dial to adjust the frequency. The value is shown in the upper left of the screen.
• Select “Mid EQ Gain (M)” for the channel you want to adjust, and turn the [VALUE] dial to adjust the gain. The value is shown in the upper left of the screen.
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4 Record the sound as processed by the EQ. (p.53)
Applying EQ to the track playback sound
• The EQ that is applied to the track playback sound can be adjusted in the [EQ] “Eq1–4,” “Eq5–8,” and “Eq9–12” tab pages.
Refer to Quick Start Tutorial. (p.26)
2-4. Pairing
By specifying adjacent odd-numbered and even-numbered channels (1–2, 3–4, 5–6) as a pair, you can adjust the values of both channels simultaneously by editing the value of the odd-numbered channel. This is convenient when you want to make mixer settings for a stereo-recorded track. The following settings can be paired.
• [TRACK STATUS] key
• EQ (channel EQ)
•EffSnd1+2 (effect send)
• AuxSend (external send)
•[PAN] knob
• [CHANNEL] fader
The [TRACK STATUS] keys and [CHANNEL] faders will be paired automatically when you pair two chan­nels. For [EQ], [EffSnd], [AuxSend], and [Pan], you can specify individually whether pairing will be enabled.
1 Select the “ ” (SelChPair) button in the [INPUT/OUT-
PUT/SOLO], [EQ], or [INSERT EFFECT] pages, and press the [ENTER] key to open the “Select Channel Pair” dialog box.
1
To select which signals will be monitored
1 Access the [INPUT/OUTPUT/SOLO] “Monitor” tab
page.
• Normally you will select “MasterLR.” Select the “MasterLR” button and press the [ENTER] key to turn it “On” (highlighted).
If the “Solo” function is on, it will overide any settings here. Turn the “Solo” function off before making a selec­tion.
2 For mixer channels whose [TRACK STATUS] is PLAY
(LED lit green), you will hear the track playback when the recorder is playing. For mixer channels whose [TRACK STATUS] is REC (LED lit red), you will hear the sound of the external input.
If the “AutoIn” button is “On,” and the [TRACK STA­TUS] of a mixer channel is “REC,” you will hear the sound of that track during playback, and the sound of the external input while recording and when stopped. This is useful when doing “punch in/out” recording. If “AutoIn” is “Off,” you will always hear the sound of the external input.
3 Use the [MONITOR OUT LEVEL] knob to adjust the
volume of the [MONITOR OUT L/R] jacks, and the [PHONES LEVEL] knob to adjust the volume of the [PHONES] jack.
2 Here you can select which channels you would like to
pair. Select one of the “1 2”–“5 6” button, and press the [ENTER] key so that the button is displayed with a “.
2
3
3 Select the functions that will be paired for the channels
you selected in “Select Channel Pair.” Select the “Eq,” “Send,” “Aux,” and “Pan” function that you want to pair, and press the [ENTER] key to turn pairing “On.” Press the [YES/OK] key to apply the set­ting.
2-5. Monitor settings
In order to monitor the sound of the D1200, you must con­nect monitor speakers to the [MONITOR OUT L/R] jacks, or connect headphones to the [PHONES] jack for monitoring.
2-6. Adjusting the cue level
The [CHANNEL] faders of the D1200 are used to adjust both the recording level of each track and the volume level of each channel, so the levels being recording will be the same as the monitor volume levels. For this reason, a Cue Level function is provided so that you can monitor using a completely different mix of volume and pan settings while you perform, regardless of the master LR settings.
To adjust the Cue Level
1 In the [INPUT/OUTPUT/SOLO] “Monitor” tab page,
turn the “Cue” button “On.”
If the “Solo” function is on, it will overide any settings here. Turn the “Solo” function off before making a selec­tion.
2 Select the “Level” button and press the [ENTER] key to
access the Cue Level setting screen. Select the icons for each channel, and turn the [VALUE] dial to adjust the volume level and pan that is displayed in the upper left.
38
Operation
2-7. Solo settings
If a “Solo” button is “On,” only that signal will be sent to the monitor bus. Use this when you want to hear just one of sev­eral audio sources, or to check the send signal. The solo sig­nal will be output from the [MONITOR OUT L/R] jacks and the [PHONES] jack.
To select a signal for soloing
1 Begin by selecting the signal that you want to solo, and
turn Solo on. Access the [INPUT/OUTPUT/SOLO] “Solo” tab page.
Select the appropriate “Solo” button, and press the [ENTER] key to switch solo “On” (highlighted) for that signal. If solo has been turned “On” for even one signal, the [INPUT/OUTPUT/SOLO] key will blink.
You may select more than one signal for soloing.
2 Adjust the monitor volume.
Use the [MONITOR OUT LEVEL] knob or [PHONES LEVEL] knob to adjust the volume level.
To turn solo off
• Access the [INPUT/OUTPUT/SOLO] “Solo” tab page, and turn the “Solo” button(s) “Off.”
• If you select the “ClearAll” button and press the [ENTER] key, all solo settings will be turned off.
To output the solo signal from master LR
You can output the solo signal from [MASTER OUT L/ R] if desired. Use this when you want to output the solo signal from the monitor system connected to the [MAS­TER OUT L/R] jacks.
• In the [INPUT/OUTPUT/SOLO] “Solo” tab page, turn the “SoloToMstOut” button “On” (highlighted). However, this will automatically be turned “Off” when you leave the [INPUT/OUTPUT/SOLO] page.

3. Registering and recalling a scene

The current mixer settings can be registered as a “scene.” Scenes can be recalled automatically as the song plays. You can also register frequetly-used mixer settings for recall as desired, re-register the recalled settings at a different loca­tion, or edit some of the settings and overwrite them over the original scene. Scenes can be renamed, and can be sorted by their order of appearance in a song. Up to 100 scenes can be registered in a song. The following settings can be registered in a scene.
•EQ
•Effect settings
•EffSnd (effect send)
• AuxSend (auxilliary send)
•[PAN] and [BALANCE] knobs
• [CHANNEL] faders
The faders and pan/balance knobs of the top panel do not actually move when a scene is recalled. However the [SCENE] “MixView” tab page lets you see the value for these settings as the scenes change.
3-1. Registering a scene
1 Move to the location in the song where you want to reg-
ister a scene.
Use the counter or [FF]/[REW] to move (p.32).
2 Make the desired mixer settings.
Adjust the [CHANNEL] faders, [PAN] knobs, EQ, and effects etc. to create a new scene.
3 To register the scene:
•Press the [STORE] key to capture the current time.
•Press the [SCENE] key. The display will indicate the scene number as “SCENE***”, and the parameters will be registered.
When a scene is registered, it is assigned the lowest un­used number. You can perform step 3 even while a song is being played or recorded.
3-2. Switching scenes during playback
Here’s how scenes can be automatically switched as the playback time progresses.
Register scenes at the locations where you want the mix-
er settings to change. (“3-1. Registering a scene”)
Automatically switching scenes while a song plays
1
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1 Access the [SCENE] “ReadDel” tab page, and turn
“SceneRead” on.
• When this is on, the [SCENE] key will light.
2 Play back the song.
Move to the location from which you want to play back, and press the [PLAY] key to play the song. When you reach the location at which a scene was regis­tered, the scene will change automatically.
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3-3. Recalling a scene
At any time, you can manually recall the mixer settings reg­istered in a scene, regardless of the time at which the scene was registered.
To recall the mixer settings registered in a scene
2
1
1 Access the [SCENE] “ReadDel” tab page, and turn “Sce-
neRead” off.
• When this is off, the [SCENE] key will be dark.
If “SceneRead” is “On,” it will not be possible to recall a scene that was registered at another time location.
2 Recall the scene.
In the [SCENE] “ReadDel” or “MixView” tab page, move the cursor to “SceneNumber” and turn the [VALUE] dial to select a scene. The selected scene will be recalled.
3-4. Changing the time at which a scene is reg-
istered
You can change the counter location of a registered scene, so that it is selected at a different place in the song.
2 Move to the location where you want to re-register the
scene. (p.32)
3 Press the [STORE] key and then the [SCENE] key.
3-6. Editing and overwriting a scene
Here’s how to edit the settings of a scene and overwrite the changes onto the existing scene.
1 As described in “3-3. Recalling a scene,” recall the scene
that you want to edit.
2 Adjust the [CHANNEL] faders, [PAN] knobs, EQ, and
effects etc. to the desired settings.
3 In the [SCENE] “ReadDel” tab page, make sure that the
scene number you want to overwrite is selected.
• Select the “OvrWrt” button and press the [ENTER] key.
2
1 Recall the scene.
As described in “3-3. Recalling a scene,” select the scene whose time you want to change.
2 Change the time of the scene.
• Select the “EditLoc” button and press the [ENTER] key.
• Specify the desired counter locatioin in the dialog box, and press the [YES/OK] key.
3-5. Re-registering a scene at another time
location
You can re-register the same scene at different locations. 1 Recall the scene that contains the mixer settings you
want to re-register. As described in “3-3. Recalling a scene,” recall the desired scene.
Press the [YES/OK] key to overwrite the settings for that scene number.
3-7. Deleting a scene
Here’s how to delete an unwanted scene.
This operation cannot be undone.
2
1 As described in “3-3. Recalling a scene,” recall the scene
that you want to delete. If you want to delete all scenes, select any of the scenes.
2 In the [SCENE] “ReadDel” tab page, select the “Delete”
button and press the [ENTER] key.
Verify the “Delete Scene” number shown in the upper left, and if this is the scene you want to delete, press the
40
Operation
[YES/OK] key to delete it. The scene will not be deleted if you press the [NO/CANCEL] key. If you want to delete all scenes, select the “SelectAll” button and press the [ENTER] key to turn it “On.” Then press the [YES/OK] key to delete all scenes.
3-8. Applying filtering to all scenes
Applying filters will allow you to prevent specific parame­ters on each channel from being affected by scene changes. This can be a very handy feature.
1 In the [SCENE] “ReadDel” tab page, select the “Filter”
button and press the [ENTER] key to make the display show “Select SceneFilter.”
2 Select the parameter(s) that you want to disable.
There are two pages of settings, so use the “Next” but­ton to view the next page.
MIDI input
If “SceneRead” is “Off,” scene change messages (pro­gram changes) that are received will cause the D1200 to select the scene of the corresponding number. If “SceneRead” is “On,” these messages will not be received, regardless of whether the D1200 is playing, recording, or stopped.
1 Connect an external MIDI device. (p.79)
2 In the [SYSTEM/USB] “MIDI” tab page, set “GlobalCh”
to match the channel of the external MIDI device that will be transmitted the messages. If you want the D1200 to transmit MIDI messages, set the [SYSTEM/USB] “MIDI” tab page “ProgChange” parameter “Trans” to “On.” If you want the D1200 to receive MIDI messages, set the [SYSTEM/USB] “MIDI” tab page “ProgChange” parameter “Recv” to “On.”
3 In the [SCENE] “ReadDel” tab page, set “SceneRead” to
“Off”
4 Transmit a program change message from the external
MIDI device to recall a scene on the D1200. When the D1200 receives program change #0 it will recall scene “001.” Program changes #0–99 correspond to scenes “001”–“100.”
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The first page contains parameters for each channel. For example if you want the Scene Filter to prevent scene changes from affecting the pan settings of channels 1 and 2, you would turn “1,” “2,” and the “PanBal” button “On.”
The second page contains parameters that apply to the overall mix. As in the first page, turn “On” filtering for parameters that you do not want to be affected by scene changes. Press the [YES/OK] key to apply the settings.
3-9. Using MIDI to control scenes
MIDI output
When the scene changes, a scene change message (pro­gram change) will be transmitted in the following cases.
• When you use “SceneNumber” in the [SCENE] “ReadDel” tab page to switch scenes.
• When you press the [STORE] key and [SCENE] key to register a scene.
• When “SceneRead” is “On” and the scene changes during playback or recording.
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Effects

Overview of the effects
On the D1200 you can use up to eight insert effects that can be applied to individul analog inputs or mixer channels, two master effects that can be applied in varying amounts to the send from each channel, and a final effect that can be applied to the master LR as the last stage. Each of these effects are in­dependent, meaning that you can simultaneously use up to eleven effect programs.
•Effect algorithms: total of 98
•Effect programs:
Preset (192) User (192) Insert effects I000, I001–I128 U001–U128 Master effects M000, M001–M032 u001–u032 Final effects F000, F001–F032 u033–u064
Preset effects contain effect programs created by profession­al musicians and studio engineers. User effects can store effect programs that you created by ed­iting a preset effect.
It is not possible to rewrite a preset effect program.

1. Using insert effects

These effects are “inserted” directly into the signal path of ei­ther an analog input signal or a playback track. Effects can also be applied to the internal PCM rhythms if they are being routed to a mixer channel. There are four types of insert effects. The effect programs that are available will depend on the type of effect you select.
(p.127, 154)
1 in 2 out x 2, 1 in 1 out x 2 (input only)
These are mono-in/stereo-out or mono-out chain effects. You can use two of these chain effects simultane­ously. These are ideal for adding spaciousness to a lead guitar or vocal.
• When simultaneously recording guitar and bass, you can apply a Guitar Multi effect to the guitar input and a Bass Multi effect to the bass input as you record.
• When simultaneously recording two vocals, you can apply separate Vocal Multi effects to each vocal input as you record.
• When simultaneously recording vocal and guitar, you can apply a Vocal Multi to the vocal and a Guitar Multi to the guitar as you record.
1 in 1 out x 4
These are mono-in/mono-out chain effects. You can use four of these chain effects simultaneously. These are ideal for sources whose stereo position is fixed, such as rhythm guitar.
• When recording four vocals simultaneously, you can apply Exciter-Comp to voices that lack impact, and Limiter-P4EQ to powerful voices.
1 in 1 out x 8 (during track playback only)
Only during track playback, you can use eight mono­in/mono-out effects. These are ideal for sources whose stereo position is fixed, such as drums.
•You can use Comp, Limiter, Gate, or Expander to adjust the dynamics of each recorded track, or apply Chorus, Phaser, or Delay.
In the case of a 24-bit song, only six of these effects can be used.
1-1. Applying insert effects while you record
(analog or rhythm only)
While recording, you can apply effects to the input from in­struments connected to the [INPUT 1/GUITAR IN]–[INPUT 4] analog input jacks or to the internal rhythm sounds if they are input to a mixer channel. If the optional CDRW-1 is in­stalled, you can also apply effects to the sound from an audio CD.
Applying an effect to a guitar connected to the [GUITAR IN] jack, and recording it to track 1
1 Plug in the guitar, and select the track where you want
to record. Refer to “Connecting a guitar to the [GUITAR IN] jack, assigning it to mixer channel 1, and adjusting the levels”
(p.35).
2 Access the [INSERT EFFECT] “InsAss” tab page.
3
4 5
3 Select the “Assign:” button, and press the [ENTER] key.
Select “Input (In),” press the [ENTER] key, and press the [YES/OK] key.
42
2 in 2 out x 2
These are stereo-in/stereo-out effects. You can use two of these effects simultaneously. These are ideal for a stereo input sources such as a key­board.
• When simultaneously recording a keyboard and rhythm machine, you can apply St.Chorus to the key­board and St.Comp to the rhythm machine.
•You can apply St.Comp or St.Limiter to adjust the dynamics of drums that are recorded in stereo, or apply Reverb to create spaciousness (when playing back the track).
4 Select one of the “SelectEffType:” buttons and press the
[ENTER] key to select the effect type.
5 Insert the effect between INPUT 1 (GUITAR IN) and
channel 1.
• Select the “InsertTo:” button and press the [ENTER] key.
Operation
You can achieve high-quality results by applying a master­ing effect such as a multi-band limiter to add a finishing touch to the sound during mastering.
1 Access the [FINAL EFFECT] “FinalEff” tab page.
2 Select an effect program.
Select “Ef select an effect program. Play back the song, and listen to the master LR output to hear the result of the effect.
fectNumber,” and turn the [VALUE] dial to
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Effects
• For “In1,” set “SelectCh” to “1,” and then press the [YES/OK] key.
6 Select the effect program.
• Access the [INSERT EFFECT] “InsEff1” tab page.
• Select “EffectNumber,” and turn the [VALUE] dial to select an effect program.
1-2. Applying insert effects during playback
You can apply insert effects to the playback of previously-re­corded tracks. For the procedure of applying insert effects to the track play-
back, refer to the Quick Start Tutorial. (p.25)

2. Using the master effects

To use the master effects, set the Send Level of each track to send its signal to the master effect. The master effects are used to add depth to the overall mix, or improve the balance. The D1200 provides two master effects (MstEff1 and MstEff2), and they can be used simultaneously. The depth of each effect is adjusted by the send level that is sent from each track to the effect. Use AUX send when you want to apply an external effect. For details on using master effects, refer to the Quick Start
Tutorial. (p.27)

4. Editing an effect

You are free to edit any effect program used as an insert ef­fect, master effect, or final effect.
If you switch the “EffectNumber” or turn off the power without saving, your edited effect settings will be lost. If you want to keep your edited effect settings, you must
save them. (p.44)
To edit an effect
1 Access the page for the effect you want to edit.
2
4
2 Select “EffectNumber,” and turn the [VALUE] dial to
select the effect program that you want to edit.
3 Listen to the sound of the effect program.
If you select the “Bypass” button and press the [ENTER] key, bypass will be turned on (you will hear the sound without the effect). If you then select the “Cancel” but­ton and press the [ENTER] key, bypass will be turned off (the effect will be applied once again). This lets you compare the sound with and without effects.
4 Select the “EditEffect” button and press the [ENTER]
key. The dialog box will appear, showing the structure of that effect.
3
7
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3. Using the final effect
The D1200 provides one stereo-in/out final effect. It is ap­plied to the master LR signal. The final effect is used mainly for dynamic processing (such as compression) to regulate the overall level.
5
5 Turn off each individual effect as necessary.
Select the “(Effect On/Off)” button located below each “(EffectIcon)” button, and press the [ENTER] key to switch it on (highlighted) or off.
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6 Edit the settings of each effect.
• Select the “(EffectIcon)” button of the effect you want to edit, and press the [ENTER] key.
• Select a parameter, and use the [VALUE] dial to edit the value. For details on each parameter, refer to the
“Effect Parameter List” (p.127).
•You can hear the results of the effect by switching the “Effect On/Off” field in the upper part of the dialog box. This on/off setting is the same as the “(Effect On/Off)” button in step 5. Changing one will also change the other.
•You are done editing, press the [YES/OK] key. If you want to adjust another effect, select its “(EffectIcon)” button, press the [ENTER] key, and edit the parame­ters.
• In the “EffectAlgorithm” dialog box, press the [YES/ OK] key.
7 You can assign a name to your edited effect program.
• Select the “Rename” button and press the [ENTER]
key to open the “RenameEffect” dialog box. (p.31:
“1-2. Editing the name of a song”)
• When you are done naming the effect, press the [YES/OK] key.

5. Controlling an effect from an external device

You can use an expression pedal or external MIDI controller to control certain insert effect parameters in realtime. For details on the effect parameters that can be controlled, re-
fer to “Effect Parameter List” (p.127).
Using a pedal to control an insert effect
1 Connect an expression pedal (such as the optional EXB-
2 foot controller) or an external MIDI controller (→p.14).
2 Access the [SYSTEM/USB] “Control” tab page.
• In “Device (CtrlChgDevice),” select “Pedal” if you want to use an expression pedal for control.
3
If you want to use MIDI to control the effect, select the MIDI message. In order to use MIDI messages for con­trol, you must set the [SYSTEM/USB] “MIDI” tab page “GlobalCh (Global Channel)” setting to match the MIDI channel of the external MIDI device that will transmit the messages.
3 Chose which insert effect will be controlled.
Use “Ass(#)(CtrlChgAssign)” to select “InsEff1”– “InsEff4” as the insert effect that will be controlled.
To save the effect program
• If the song is playing, press the [STOP] key to stop playback.
• Select the “Store” button and press the [ENTER] key to open the “StoreEffect” dialog box.
• Specify the number in which you want to save the effect program, select the “Exec.” button, and press the [ENTER] key to save the effect program.
When you save the effect program, the data will be overwritten to that number and any existing settings will be lost.
4 Assign an effect program.
• Go to the [INSERT EFFECT] “InsEff1”–“InsEff4” tab page, and select the insert effect that you selected in step 3.
• Select “Effect Number,” and turn the [VALUE] dial to select the effect program.
If the selected effect contains a control function and can be controlled, a “#” symbol will be displayed after the name of that effect program.
5 Specify the parameter and range that will be controlled.
• Select the “(EffectProgramName)” button and press the [ENTER] key. The “Effect Algorithm” dialog box will appear, show-
ing the structure of that effect program.
Edit Cntrl Icon
44
• Select the “EditCntrl Icon” button, and press the [ENTER] key to open the “ControlDevice” dialog box.
• Select “Param,” and turn the [VALUE] dial to select the parameter that you want to control.
•Turn the [VALUE] dial to set “Max” to the maximum value and “Min” to the minimum value.
• When you have finished making settings, press the [YES/OK] key.
• In the “Effect Algorithm” dialog box, press the [YES/ OK] key.
If you want to save these settings, save them as de­scribed on p.44.
6 Now you can operate the expression pedal or external
MIDI controller to control the effect.
Operation

Modeling mode

The D1200 provides a Modeling mode that makes it easy for you to record using Korg’s ToneWorks REMS effects. Dedi­cated knobs allow you to control the modeling effects as eas­ily as if you were using hardware devices. Refer to “What is
REMS?” (p.6)
In Modeling mode, tracks 1 and 2 are automatically selected and their [TRACK STATUS] is set to REC (lit red). You can begin recording immediately, simply by pressing the [REC] key and then the [PLAY] key.
When you overdub, be sure to record to different tracks so you don’t erase anything you had already recorded. Set the [TRACK STATUS] keys of the overdub tracks to REC (red).
If you want to record in monaural, set only one track to a [TRACK STATUS] of REC (red).
The D1200 remembers the last state of Modeling mode even when the power is turned off, and will be available when you turn the power on again.
A modeling effect you edit cannot be saved as an effect program as it is. Edited Modeling effects must be saved
as an insert effect user program. (p.46)
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Modeling mode

6. Using an external effect

You can take the Send signal from the [AUX OUT] jack and run it through an external effect processor. The output of the external effect can then be connected to the [INPUT 1]–[IN­PUT 4] jacks, and returned to the mixer channels or to the master LR bus.
Sending the playback sound to an external effect, and using [INPUT 3] and [INPUT 4] jacks to return it to the master LR bus
1 Connect the D1200’s [AUX OUT] jack to the INPUT jack
of the external effect, and connect the OUTPUT jacks of the external effect to the D1200’s [INPUT 3] jack and [INPUT 4] jack.
2 Set the send levels for each channel.
• Access the [MASTER EFFECT/AUX SEND] “Aux­Send” tab page.
• Select “Aux” for the channel(s) that you want to send to the external effect, and use the [VALUE] dial to adjust the send level.
3 Return the audio signal from the external effect unit.
• Access the [INPUT/OUTPUT/SOLO] “Ch1–6” or “Ch7–12” tab page.
• Select the “SubIn” button, and press the [ENTER] key to open the dialog box. Use the “In3–4” “Fader” to adjust the return level, and “Balance” to adjust the
return balance. (p.67, 98)

1. Applying a modeling effect to your guitar

The D1200 provides various modeling effects for use with a guitar, including simulations of distortion-type effect devic­es, amp heads, and speaker cabinets.
1 Press the [MODELING] key, move the cursor to “Gui-
tar” in the left of the screen, and press the [ENTER] key or the [YES/OK] key to enter the guitar modeling effect screen.
2 3 45
2 Select a distortion-type effect.
Of the three knobs located below the display, turn the left knob “DRIVE” to select one of the ten distortion­type modeling effects.
3 Select a pre-amp tone.
Turn the center knob (TONE) to adjust the tone of the vacuum tube premp model. Vacuum tubes add a unique non linear distortion that modifies the overtone struc­ture of the sound.
4 Select the cabinet.
Turn the right knob (CABINET) to choose one of eleven cabinet types.
5 Edit the effect parameters.
Move the cursor to “DRIVE,” “TONE,” or “CABINET” in the display, and press the [ENTER] key to access a screen where you can edit the parameters of the corre­sponding effect.
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For example if you select “TONE,” three parameters will appear; “BASS,” “MIDDLE,” and “TREBLE.” You can adjust these parameters by turning the three knobs located below the display. If you want to make more precise adjustments, turn the [VALUE] dial to adjust the value.
To return to the previous screen, move the cursor to the “Exit” button in the upper right of the display and press the [ENTER] key, or press the [CANCEL] key.
If the guitar input level is not appropriate, you may not obtain the distortion or noise reduction effect you ex­pect. Watch the input peak LED while you use the input trim to adjust the level so that it is neither too low or too high (clipping).

2. Applying a modeling effect to your bass

The D1200 provides various modeling effects for use with a bass, including dynamics-type effects as well as modulation and ambience-type effects such as chorus and delay.
These effects can also be applied to clean (undistorted) guitar sounds.
1 Press the [MODELING] key, move the cursor to [Bass]
in the middle of the screen, and press the [ENTER] key or the [YES/OK] key to enter the bass modeling effect screen.
2
the trim control to adjust the level appropriately for the input.

3. Applying a modeling effect to a mic

The D1200 provides various modeling effects for use with a mic, such as simulations of different types of studio, mic, and dynamics-type effects. These effects are ideal for processing signals from a dynamic mic or line input.
1 Press the [MODELING] key, move the cursor to [Mic] at
the right of the screen, and press the [ENTER] key or the [YES/OK] key to enter the mic modeling effect screen.
2
3
2 Use the knobs located below the display to select the
desired type for studio, mic, and dynamics.
3 Edit the effect parameters.
Move the cursor to “STUDIO,” “MIC SIM,” or “DYNAMICS” in the display, and press the [ENTER] key to access a screen where you can edit the parameters of the corresponding effect. For example if you enter the DYNAMICS screen, three parameters will appear; “ATTACK,” “RELEASE,” and “LEVEL.” You can adjust these parameters by turning the three knobs located below the display. If you want to make more precise adjustments, turn the [VALUE] dial to adjust the value.
If the input level is too low or too high, dynamics-type effects may not produce the result you expect. Accord­ing to your input source, adjust the trim to obtain an ap­propriate level.
If you are using line input, set the MIC SIM “IN MIC” parameter to “Line.” If you are using a dynamic mic, set the “IN MIC” parameter to the type of mic you are us­ing.
3
2 Use the knobs located below the display to select the
desired type for the dynamics, vacuum tube, and ambi­ent effects.
3 Edit the effect parameters.
Move the cursor to “DYNAMICS,” “TONE,” or “AMBI­ENT” in the lower part of the display, and press the [ENTER] key to access the effect parameter screen for the corresponding effect. For example when you access the DYNAMICS screen, the three parameters “ATTACK,” “RELEASE”, and “LEVEL” will appear. You can adjust the values of these three parameters by turning the three knobs located below the display. If you want to make precise adjust­ments to a parameter, you can also use the [VALUE] dial to edit the value.
If the sound is distorted, you can either lower the input trim or lower the “DYNAMICS” level.
If the input level for the dynamics-type effect is not ap­propriate, you may not obtain the result you want. Use
46
4. Saving your modeling effect set­tings
The modeling effects you edit in Modeling mode are pre­served even when the power is turned off. When you turn on the power again, the state of the three effects (for guitar, bass, and mic) will be preserved. A modeling effect that you edit in Modeling mode can also be edited in greater detail as an insert effect. You will then be able to save the edited insert effect as a user program, and re­call it when desired.
You cannot use Modeling mode to edit an effect pro­gram that has been saved as an insert effect.
Operation
If you want to edit the effect in greater detail and save it
1 Edit the effect in Modeling mode (p.45).
2 Access the [INSERT] “InsEff1” tab page.
The [MODELING] key will go dark. The display will show the insert effect program that you had been editing as a modeling effect.
3 Edit the settings as an insert effect, and save.
Refer to “To edit an effect” (p.43) and “To save the effect program” (p.44).
For details on using an effect program that you saved,
refer to “1. Using insert effects” (p.42).
To exit Modeling mode
To exit Modeling mode, press the [NO/CANCEL] key several times to make the [MODELING] key go dark.
To restore the factory settings
Press the “ ” button, and the selected modeling effect will return to the factory settings.

5. Operation in Modeling mode

Limitations in Modeling mode
• Only the [INPUT 1] or [GUITAR IN] jacks can be used.
• The [INPUT/OUTPUT/SOLO] “Ch1–6” and “Ch7– 12” tab pages will be displayed as follows, and you cannot make Input settings in Modeling mode.
• The last-used modeling effect settings will be restored.
When you exit Modeling mode
• The [MODELING] key will go dark.
•With the exception of tracks whose [TRACK STA­TUS] is set to REC, the audio input settings to the mixer will return to the state prior to when you entered Modeling mode.
When you change the track status
If you change the [TRACK STATUS] while in Modeling mode, the “InsertTo” setting of the insert effect will change as follows.
• If you make settings for monaural recording by set­ting only one [TRACK STATUS] to REC, the
“InsertTo” setting will change to “In1→1→upper line
(the track set to [REC]) lower (off)”.
• If you make settings for stereo recording by setting two [TRACK STATUS] key to REC, the “InsertTo”
setting will change to “In11upper line (the track
set to [REC]) lower line (the track set to REC +1)”.
• If you have not set [TRACK STATUS] to REC, the “InsertTo” setting will not change.
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•A maximum of two tracks can be recorded simulta­neously.
• If you play back a scene or switch scenes while in Modeling mode, the insert effect settings registered in that scene will not be reflected.
•You cannot set [TRACK STATUS] to INPUT (orange).
5-1. Internal operation in Modeling mode
In Modeling mode, various functions will be set automatical­ly in the following cases.
When you enter Modeling mode
• The [MODELING] key will light.
• All current assignments in the [INPUT/OUTPUT/ SOLO] “Ch1–6” and “Ch7–12” tab pages will be memorized, the “DigiIn” button will be turned off, and all input channel settings will be set to “1.” “SubIn” will be muted.
• The [BOUNCE] “RecMode” tab page “RecMode” will be set to “Input.”
• [TRACK STATUS] for track 1 and track 2 will be set to REC, and the remaining tracks will be set to PLAY.
• In the [INSERT EFFECT] “InsAss” tab page, the insert effect assignment will be set to “Input(In),” and the effect type will be set to “1in2outx2.”
“InsertTo” will be set to In1→1→upper line (1) lower
line (2).
• The insert effect 1 program will be changed.
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Rhythm

2. Listening to the rhythm while you
The D1200 contains numerous rhythm patterns in a variety
of time signatures (p.156: “Rhythm Pattern List”).
When you have a sudden idea for a song, you can record a performance immediately by using these rhythm patterns as a guide track. You can also join different rhythm patterns to create drum patterns for an entire song.

1. Selecting and playing a rhythm

Access the [RHYTHM] “SetUp” tab page. Use this page to make the settings described below.
TempoSource
SelRhythm RhythmVol RhythmOn/Off
Turning the rhythm on/off
Select the “Rhythm On/Off” button and press the [ENTER] key to turn it “Rhythm:On” (highlighted). The [RHYTHM] key will light, and the currently selected rhythm will sound. The rhythm will sound during playback and recording. If you want to record the rhythm, refer to “3. Recording the rhythm.”
Adjusting the rhythm volume
Select “RhythmVol” and turn the [VALUE] dial to adjust the volume.
Setting the tempo and time signature
1 Select “TempoSource” and choose the tempo source.
For this example, we will select “Manual,” so that the tempo, time signature, and rhythm pattern will not change.
You can also select the “ ” button and press the [EN­TER] key to choose from a list.
If you want to change the tempo, time signature, and rhythm pattern during the song, you must create a
tempo map. (p.49)
2 Select “Tempo,” and turn the [VALUE] dial to adjust the
tempo.
3 Select “Beat,” and turn the [VALUE] dial to specify the
time signature.
Tempo Beat
record a performance
Here’s how you can listen to the rhythm pattern as a guide while you record your playing.
1 Use the procedures described in “1. Selecting and play-
ing a rhythm” to turn the “Rhythm” “On” and make any other necessary settings.
2 Connect your instrument, and get ready to record.
Refer to “1. Assigning inputs to the mixer” (p.22).
Press the [REC] key to enter record-ready mode, and the rhythm will start playing. Press the [PLAY] key and recording will begin. Play along with the rhythm pat­tern you selected.
With these settings, the rhythm cannot be recorded.

3. Recording the rhythm

Here’s how you can take a rhythm pattern and record it as part of your song.
Recording a rhythm pattern on tracks 1 and 2
1 Make settings as described in “1. Selecting and playing a
rhythm.”
•Turn “Rhythm” “Off.”
If this is “On,” the sound will be output in duplicate; both to the tracks and to the master LR bus.
• The volume will be adjusted by the mixer input channels. The“RhythmVol” is the send level only to the master LR bus, so you do not need to set it.
• Make any other settings as necessary.
2 Specify the input channels.
• Select the [INPUT/OUTPUT/SOLO] “Ch1–6” tab page.
• Select the “Ch1” icon, and turn the [VALUE] dial to select “RhythmL.” In the same way, set “Ch2” to “RhythmR.”
3 Record the rhythm.
Refer to “1-1. Basic recording” (→p.53).
Selecting a rhythm pattern
Select “SelRhythm,” and turn the [VALUE] dial to choose a rhythm pattern.
You can also select the “ ” button and press the [EN­TER] key to choose from a list.
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4. Setting the tempo of a song

By selecting one of the three options for “TempoSource”you can either play an entire song at the same tempo, change the tempo during the song, or synchronize it with an external MIDI device.
• Manual tempo: The entire song is played at one tempo.
•Tempo map: Tempo changes can be programmed throughout the song.
•Tempo track: MIDI Clock or tap tempo will control the tempo.
Manual tempo
The settings you specify for “Tempo” (tempo), “Beat” (time signature), and “SelRhythm” (rhythm pattern) will be used, and will not change during the song.
1 To select the Manual settings as the tempo source:
• Access the [RHYTHM] “SetUp” tab page.
• Select “TempoSource,” and turn the [VALUE] dial to
choose “Manual.”
Operation
Tempo map “001” specifies the tempo at the beginning of the song, and tempo maps “002”–“200” can be used to change the tempo at subsequent measures.
• Select the “Edit” button, and access the “Select TempoMap001 Param” dialog box.
• Specify the tempo in “Tempo,” the time signature in “Beat,” and the rhythm pattern in “Rhythm.”
• Use the ending measure of “Meas” to specify the number of measures that tempo “001” will continue.
The starting measure of tempo map “001” cannot be changed from measure “001.”
• When you have finished making settings, press the [YES/OK] key.
3 Create a new tempo map to change the tempo, time sig-
nature, and rhythm pattern during the song.
• Select the “New” button and press the [ENTER] key. The display will read “Select TempoMap002 Param.”
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For more about “Tempo,” “Beat,” and “SelRhythm,” re-
fer to “1. Selecting and playing a rhythm” (p.48).
Tempo map
Tempo maps let you change the tempo, time signature, or rhythm pattern at the various specified measures. By using tempo maps to change rhythm patterns, you can create a drum track for the entire song, including an intro, breaks, fill-ins, and an ending.
1 Using Tempo Map as the tempo source.
• Access the [RHYTHM] “SetUp” tab page.
• Select “TempoSource,” and turn the [VALUE] dial to choose “TempoMap.”
2 Specify tempo map “001” at the beginning of the song.
• Access the [RHYTHM] “TmpMap” tab page.
• Specify the“Tempo,” “Beat,” and “Rhythm” settings that you want to use for this new tempo map.
• Use “Meas” to specify the starting measure and end­ing measure at which tempo map “002” will be inserted.
•Press the [YES/OK] key to add the tempo map. When you add a tempo map, any subsequent tempo maps will be renumbered upward, so that they are always numbered consecutively from the beginning of the song to the end of the song.
• By adding tempo maps, you can create drum pat­terns for an entire song, including an intro, breaks, fill-ins, and an ending.
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• Select “TempoMap,” and turn the [VALUE] dial to choose tempo map “001.”
3
2
4 Listen to the tempo maps you created.
In the [RHYTHM] “SetUp” tab page, set “Tempo­Source” to “TempoMap.” In the [RHYTHM] tab page, set “Rhythm:On.”
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Move to the beginning of the song, and press the [PLAY] key to play back the song. The rhythm pattern and tempo will change according to the tempo maps that you created. You can also check the tempo maps in the [SONG] “SelSong” tab page.
If you want to record the sound of the rhythm as played by the tempo maps you created, refer to “3. Recording
the rhythm” (p.48).
• Display the tempo map list, and check the tempo map.
Adding a tempo map to insert a rhythm pattern
If you want to create a new tempo map, press the “Insert” button. A tempo map will be inserted at the specified measure, and the measure numbers of subsequent tempo maps will move backward by the corresponding number of measures.
1 Check the location at which you want to insert the
tempo map.
• Display the tempo map list, and check the current tempo map. In this example, we will insert a tempo map at the beginning of the song.
Editing a tempo map
If you increase the number of measures, the measure numbers of subsequent tempo maps will move back­ward by the corresponding length. If you decrease the number of measures, the measure numbers of subse­quent tempo maps will move forward by the corre­sponding length.
1,3
1 Select the tempo map that you want to edit.
• Display the tempo map list, and select the tempo map that you want to edit.
2 Edit the settings.
• Select the “Edit” button. A dialog box will appear.
2
2 Create a new tempo map.
• Select the “NEW” button and press the [ENTER] key to open the dialog box.
• Set the parameters.
•Turn the “Insert” button “On,” and press the [YES/ OK] key.
3 Verify that the tempo map was inserted correctly.
• Display the tempo map list, and check the tempo map.
• Edit the parameters, and press the [YES/OK] key.
3 Verify that you have made the settings you want.
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Overwriting a tempo map
If you want to add a tempo map to replace the rhythm pattern, turn off the “Insert” button when you create the new tempo map.
Operation
The tempo map of the specified measure(s) will be replaced, but the overall number of measure will not change.
1 Verify the location at which you want to insert a tempo
map.
• Display the tempo map list, and check the current tempo map.
2 Create the new tempo map.
• Select the “NEW” button and press the [ENTER] key to open the dialog box.
• Set the parameters.
2 Delete the tempo map.
• Select the “Delete” button. A message of “Are You Sure?” will ask you to confirm.
•Press the [YES/OK] key, and the selected tempo map will be deleted.
If you turn the “Select All” button “On,” all maps other than “001” will be deleted, and the settings of map “001” will also be deleted.
3 Verify that the tempo map was deleted.
• Display the tempo map list, and verify that the map was deleted.
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•Turn the “Insert” button “Off,” and press the [YES/ OK] key.
3 Verify that the tempo map was replaced as you
expected.
• Display the tempo map list, and check the tempo map.
Deleting a tempo map
The maps located after the deleted map will move for­ward by the number of measures that were deleted.
1 Select the tempo map that you want to delete.
• Display the tempo map list, and select the appropri­ate tempo map.
This operation cannot be undone.
• If you want to edit the tempo map, select the “Edit” button and press the [ENTER] key to open the dialog box. Edit the parameters as necessary. Press the [YES/OK] key to accept the new settings.
Tempo track
The tempo track records MIDI clock data from an external MIDI sequencer, or tap tempo data.
Recording MIDI Clock data from an external MIDI sequencer, and using it as the tempo track
Here’s how MIDI Clock data from an external MIDI sequencer can be recorded as tempo data on the tempo track. You can use this when you want to synchronize a D1200 song with song data created on a MIDI sequencer in which the tempo changes continuously.
1 Specify the time signature of the song.
If the time signature of the song data created on your MIDI sequencer changes during the song, create a new tempo map that begins where the time signature
changes. (p.49)
If you want the time signature to change during the song, you must create tempo maps accordingly. Tempo settings will play back in synchronization, but measures will become incorrectly aligned if the time signature changes do not match.
2 Connect the MIDI OUT connector of your MIDI
sequencer to the D1200’s [MIDI IN] connector.
3 Set your MIDI sequencer so that it will transmit MIDI
Clock messages. Refer to the owner’s manual of your MIDI sequencer.
4 Select how tempo will be recorded.
In the [RHYTHM] “TmpTrk” tab page, select “MIDI Clock.”
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5 Record the MIDI Clock data.
•Press the “RecStart” button and press the [ENTER] key to put the D1200 in record-ready mode.
• Start your MIDI sequencer.
• When the MIDI Clock data from the MIDI sequencer begins arriving, the display will indicate “Receiving­MIDIClock.”
6 When the MIDI sequencer has finished playing, stop the
MIDI sequencer. When recording is completed on the D1200, the display will indicate “Complete.” Press the [YES/OK] key.
7 Select the Tempo Track as the tempo source.
• Access the [RHYTHM] “SetUp” tab page.
If you want the time signature to change during the song, you must create the appropriate tempo maps. Tempo settings will play back in synchronization, but measures will become incorrectly aligned if the time sig­nature changes do not match.
3 If you want to use a foot switch to input the tap tempo,
connect an optional PS-1 foot switch to the [FOOT SWITCH] jack of the D1200.
4 Choose how you will record the tempo.
In the [RHYTHM] “TmpTrk” tab page, select either “MeasTap” (tap at the beginning of each measure) or “BeatTap” (tap at each beat).
5 Record the tap tempo track.
• Select the “RecStart” button and press the [ENTER] key. The D1200 will enter the record-ready mode.
• Select “TempoSource,” and turn the [VALUE] dial to specify “TempoTrk.”
If MIDI Clock data was not received correctly from your MIDI sequencer, recording may stop in the middle of the song.
Tap tempo
You can record the tempo by pressing (tapping) the [PLAY] key at the beginning of each measure or on each beat while the song plays.
You can use a PS-1 foot switch (sold separately) instead of the [PLAY] key.
Tap tempo lets you record the tempo after a song has already been recorded. If you record tempo for a song for which you did not originally specify the tempo, you will be able to do the following things.
• Edit tracks in units of measures
• Connect and synchronize external MIDI devices
1 Prepare the audio for which you want to record the
tempo. Record the audio from the beginning of the song.
When recording from the beginning of the song, it is
convenient to use Trigger recording. (p.54)
2 Specify the time signature of the song.
If the time signature changes during the song for which you want to record tempo, create a tempo map at the location where the time signature changes.
• When you press the [PLAY] key or a connected foot switch, the song will begin playing, and tap tempo recording will also begin.
• While you listen to the playback, record the tap tempo by pressing the [PLAY] key or foot switch at the intervals you specified in step 4. The counter will be displayed while you record the tap tempo.
When using the [PLAY] key to record tap tempo, do not strike the key any more forcefully than necessary. Doing so may damage the hard disk etc.
6 After you have input the last tap, press the [STOP] key.
For example if you are inputting four measures of a 4/4 time signature, tap four times in the case of “MeasTap” or sixteen times in the case of “BeatTap” to input up to the beginning of the fifth measure. Then press the [STOP] key. If you input taps only until mid-way through the song, the tempo of the last-input measure or beat will be auto­matically copied to the end of the song.
7 Specify the tempo track as the tempo source.
Access the [RHYTHM] “SetUp” tab page, select “Tem­poSource,” and turn the [VALUE] dial to choose “Tem­poTrk.” Move to the beginning of the song, and press the [PLAY] key to play back the song and check the tempo.
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The Recorder

1. Recording

You can connect audio sources such as guitar and keyboard to the input jacks, make mixer settings to assign these audio input sources to tracks of the recorder, and then record them. The D1200 has twelve recording/playback tracks, and each of the twelve tracks has eight virtual tracks.
Input1 Input2 Input3 Input4
Digital In
L
R
L
Dr
R
L
CD
R
CDRW-1
[INPUT/OUTPUT/SOLO] “Ch1-6”, “Ch7-12”
Ch1: Track 1 Ch2: Track 2 Ch3: Track 3 Ch4: Track 4 Ch5: Track 5 Ch6: Track 6 Ch7: Track 7 Ch8: Track 8 Ch9: Track 9 Ch10: Track 10 Ch11: Track 11 Ch12: Track 12
Operation
high as possible without allowing the level bar to reach “CLP.”
4 Move the counter location to the point in the song where
you want to begin recording. (p.32)
Start recording from the beginning of the song (“001.01.000” or “000:00.000”).
5 Press the [REC] key (the [REC] and [PLAY] LEDs will
blink).
6 Press the [PLAY] key (the [REC] and [PLAY] LEDs will
light). Begin performing on your instrument.
7 When you are finished performing, press the [STOP]
key (the [REC] and [PLAY] LEDs will go dark). Listen to the playback to verify that your performance was recorded correctly.
1-2. Switching the virtual track for recording
The D1200 has twelve tracks, and each of these provides eight virtual tracks, labeled a-h. For example when you record a solo part, you can record two or more “takes,” each on their own virtual track, and se­lect the best one later. Or when bounce-recording (ping­pong recording), you can specify two unrecorded virtual tracks as the recording-destination, allowing you to combine twelve tracks of data into two tracks without erasing any ex-
isting tracks. (p.64)
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The following pages explain how to record audio on these tracks.
1-1. Basic recording
Here’s how to record the audio signal that you specified in
“1. Inputting audio to the mixer” (p.35).
If you want to create a new song for recording, set refer
to “1-1. Creating a new song” (→p.31).
1 Check the recording mode.
Access the [BOUNCE] “RecMode” tab page. Set “Select RecMode” to “Input” (=record the input audio).
2 Press the [TRACK STATUS] key for the track that you
want to record, to set the status to REC (LED lit red).
3 Use the [CHANNEL] fader to set the recording level.
•Press the [METER/TRACK VIEW] key.
• Select the “ ” button and press the [ENTER] key to select “PostFaderLev,” and press the [YES/OK] key.
Recording on a different virtual track
1 Select a virtual track.
In the [TRACK] “Vtr1–6” or “Vtr7–12” tab page, select the track that you want to record, and turn the [VALUE] dial to select an unrecorded virtual track.
Recorded track
Selected track
2 Adjust the recording level of the input device, and
record.
Refer to “1-1. Analog input” (p.35).
1-3. Recording while you listen to other tracks
play
The process of recording while you listen to other tracks play is called “overdubbing.” For example you can use this to record a solo while listening to previously-recorded backing tracks.
1 Check the recording mode.
Access the [BOUNCE] “RecMode” tab page. For “Select RecMode,” choose “Input” (= record the audio input).
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• Slowly raise the [CHANNEL] fader, and the level meter of the input channel will move according to the level of the input signal. Adjust the level to be as
2 Use the [CHANNEL] fader to set the recording level.
Refer to “1-1. Basic recording.”
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3 Select the playback tracks.
Press the [TRACK STATUS] keys of the tracks that you want to hear, and set them to PLAY (LED lit green).
4 Select the recording track.
Press the [TRACK STATUS] key of the track that you want to record, to set it to REC (LED blinking red).
5 Mute tracks that you do not want to use.
For each track that you do not want to play or record, press the [TRACK STATUS] key to set it to MUTE (LED dark), so that no sound will be output by tracks that you are not using.
6 Adjust the recording level of the input device, and
record.
Refer to “1-1. Analog input” (p.35).
Trigger recording procedure
Trigger recording is a function that initiates recording when the input volume reaches a specified level.
1 Connect your input device, select a track for recording,
and adjust the recording level. Refer to “1-1. Basic
recording” (p.53).
2 Access the [TRIGGER] “Trigger” tab page, and turn
“TriggerRec” “On” (the [TRIGGER] key will light).
• Select the signal that you want to monitor.
•Turn on the “AutoIn” button.
3 Move the counter to a location slightly before the point
where you want to begin re-recording. (p.32)
4 Press the [PLAY] key to begin playback. You will hear
the recorded tracks play, including the recording-desti­nation track.
5 At the point you want to begin re-recording, press the
[REC] key. Recording will begin (manual punch-in). Now you will hear the external input source.
6 At the point you want to stop re-recording, press the
[REC] key or [PLAY] key. Recording will stop, and playback will resume (manual punch-out). Now you will again hear the track play­back.
7 Press the [STOP] key to stop.
When you have finished recording, move the current location to a point slightly earlier than where you began recording, and listen to the re-recorded performance.
3 Press the [REC] key to select record-ready mode (LED
blinking).
4 Begin playing your instrument.
When the input signal exceeds the threshold level (“Threshold”), recording will begin automatically.
5 When you are finished playing, press the [STOP] key to
stop recording.
1-4. Re-recording a specific area: Punch-in/out
If you make just one mistake in a recorded performance, or are not satisfied with a portion of the performance, you can use “punch-in/out” recording to fix just that portion with­out having to re-record from the beginning of the song. “Punch-in” is the action of switching the song from the play­back to the record mode, and “punch-out” is the action of switching from the record mode back to the playback mode.
Manual punch-in/out
Here’s how you can punch-in and punch-out manually. During playback, press the [REC] key or an optional PS-1 foot switch to begin recording, and then press the [REC] key, [PLAY] key, or foot switch to stop recording.
1 Connect your input device, select a track for recording,
and adjust the recording level. Refer to “1-1. Basic
recording” (p.53).
2 Specify the monitor output.
• Access the [INPUT/OUTPUT/SOLO] “Monitor” tab page.
Using a foot switch for manual punch-in/out
You can switch between playback and recording by pressing a PS-1 foot switch (sold separately). This lets you punch-in/out while you perform, or when the D1200 is located at a distance.
1 Connect a foot switch to the [FOOT SWITCH] jack. 2 Access the [SYSTEM/USB] “Control” tab page.
3 Specify the function of the foot switch.
Set “Func (FootSwFunction)” to “PunchIn-Out.”
4 Perform steps 5 and 6 of “Manual punch-in/out,” but
press the foot switch instead of the [REC] key. (You may use the foot switch and [REC] key in conjunction with each other.)
You can also use the foot switch to record from the be­ginning of the song. To do so, set “Func” in step 3 to “Play/Stop.” At the beginning of the song, press the [REC] key (the LED will blink), and then press the foot switch to begin recording.
Auto punch-in/out
The auto punch-in/out function automatically performs a punch-in and punch-out at pre specified locations.
1 Access the [AUTO PUNCH] “AtPunch” tab page. In the
[AUTO PUNCH] “AtPunch” tab page, select the “Auto Punch” button, and press the [ENTER] key to turn it
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Operation
“On.” This turns on the auto punch-in/out recording. The [AUTO PUNCH] key will light.
2 Set the [IN/LOC1] point (punch-in) to specify the loca-
tion where you want to begin recording, and set the [OUT/LOC2] point (punch-out) to specify the location where you want to stop recording. For details on how to register the [IN/LOC1] and [OUT/LOC2] locations, refer to “Registering a location
to one of the Locate keys” (p.33).
In the [AUTO PUNCH] “AtPunch” tab page, you can select the “Wave” button and press the [ENTER] key to view the waveform, allowing you to set the IN and OUT points more accurately.
The time locations you specify will overwrite the previ­ously-specified locations for the [IN/LOC1] and [OUT/ LOC2] keys.
3 Connect your input device, select a track for recording,
and adjust the recording level. Refer to “1-1. Basic
recording” (p.53).
4 Specify the monitor output signal.
Refer to “Manual punch-in/out” 2. (p.54)
5 Specify how much of the song will play before recording
begins, and how much will play after recording ends. In the [AUTO PUNCH] “AtPunch” tab page, press the “RolTime” button and press the [ENTER] key to open the “SetRollTime” dialog box.
•Turn the [VALUE] dial to set “PreRoll” to the length that will play before recording begins, and set “PostRoll” to the length that will play after recording ends. Use “Unit” to select the unit by which to set to pre-roll and post-roll times. You can select either “Second” (seconds) or “Meas” (measures).
• When you have finished making your settings, press the [YES/OK] key to return to the previous page.
6 Begin recording.
• When you press the [REC] key, you will move to a point earlier than the specified punch-in point (by the distance of the pre-roll time), and enter record­ready mode (LED blinking).
• When you press the [PLAY] key, playback will begin. The track will play back during the pre-roll time, and recording will begin at the punch-in (IN) point. (The [REC] LED will be lit.)
7 Stop recording.
• Recording will stop when you reach the punch-out (OUT) point and switch to play back. (The [REC] LED will blink.)
• After the post-roll time has elapsed, playback will stop, and you will automatically return to the point specified by the pre-roll time.
8 Listen to the re-recorded results.
Loop recording
When using auto punch-in/out recording, you can switch­the “Loop” function on so that the IN–OUT region will be re­corded repeatedly (as a loop). When you are finished recording, you can use the Undo/Redo function to compare the takes that you recorded, and select the best one.
Loop recording procedure
1 Make auto punch-in/out settings.
Refer to steps 15 of “Auto punch-in/out” (p.54).
2 In the [LOOP] “Loop” tab page, turn “Loop” “On.”
3 Begin recording.
• When you press the [REC] key, you will move to the begining of the pre-roll time, and enter record-ready mode. (The [REC] key LED will blink.)
•Press the [PLAY] key to begin playback. Playback will occur during the pre-roll time, and recording will begin when you reach the IN time. (The [REC] key LED will light.)
When you reach the OUT time, recording will end and the post-roll region will play back. (The [REC] key LED will blink.)
When the post-roll time ends, you will automatically move to the beginning of the pre-roll time, and the same operations will be repeated.
•Press the [STOP] key at a point outside the recording area (IN–OUT) to stop.
4 Use the Undo/Redo function to compare the recorded
content, and choose the best take.
•Press the [UNDO] key to display the Undo list. The Undo list shows “RecordTrack” for the most recent recording (Level00) and each preceding recording (Level (= the number of loops you recorded minus
1)).
Recordings that you made before you performed loop recording will also appear in the list as “RecordTrack.”
•From the Undo list, turn the [VALUE] dial to choose a recorded take. Then select the “Undo” button and press [ENTER]. The selected take will be recalled.
5 Listen to the recorded content.
•Press the [PLAY] key to play back, and listen to the recorded content. If “AutoPunch” is “On,” playback will begin at the begining of the pre-roll time, and continue to the end of the post-roll time.
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• Repeat this procedure to find the best take. If you are satisfied with the selected take, press the
[YES/OK] key to return to the previous screen.
If you want to select the most recent recording, select the “Redo” button and press the [ENTER] key to return to the “Level00” take.

2. Playback

This page explains how to perform basic playback, and how to use program playback.
To play back a song program list
1 Access the [SONG] “PrgPlay” tab page. 2 Press the [PLAY] key to begin playback.
The programs will play in the order of the list, starting with the first song. During playback, you can press the [FF] key to move to the next song. Pressing the [REW] returns you to the begining of the current song. If you are already at the begining of the current song, pressing the [REW] key will move to the beginning of the previous song.
3 Press the [STOP] key to stop playback.
You can use “program list playback” only while the “PrgPlay” tab page is displayed.
2-1. Playback
1 Select the track(s) that you want to play.
For each track that you want to play, press the [TRACK STATUS] key to set it to PLAY mode (LED lit green).
2 Move to the counter location from which you want to
play. For details on how to move to a new location, refer to p.32.
3 Begin playback.
Press the [PLAY] key. (The [PLAY] LED will light.)
• Apply EQ to the playback. (p.37)
• Adjust the level and pan of the playback. (p.37)
• Apply effects to the playback. (p.42)
• Play the built-in rhythm along with the playback.
(p.48)
4 Stop playback.
Press the [STOP] key. (The [PLAY] LED will go dark.)
Even if there is no more audio, playback will not stop until you press the [STOP] key.
You can also use a PS-1 foot switch (sold separately) to
start or stop playback (p.101).
2-2. Program playback
This function lets you play two or more songs in the order you specify. It is convenient to use this when recording to DAT or MD.
2-3. Other types of playback
Playing back a different virtual track
As described in “1-2. Switching the virtual track for
recording” (p.53), select a virtual track that you
recorded, and play it back.
Loop playback
This repeatedly plays the IN–OUT region of the song. This lets you check the contents of that region, or can be used in conjunction with auto-punch recording to per-
form loop recording. (p.54)
1 Select the track(s) that you want to play.
For each track that you want to play, press the [TRACK STATUS] key to set it to PLAY mode (LED lit green).
2 Register the region (IN–OUT) that you want to loop.
(p.33, 118)
These settings can also be made in [LOOP] “Loop” or in [AUTO PUNCH] “AtPunch” tab page “Wave.”
3 Access the [LOOP] “Loop” tab page, and turn the
“Loop” button “On.”
To create a program play list
1 Access the [SONG] “PrgPlay” tab page.
2 Select the song you want to play first.
Use the scroll buttons to select “01” in the program play list, and turn the [VALUE] dial to choose a song.
3 In the same way, select the second and following songs.
To delete a song from the program play list, select that song and turn the [VALUE] until it reads “- - -”.
The program play list will be preserved until you turn off the power.
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4 Begin loop playback.
When you press the [PLAY] key, playback will begin at the IN point, and the IN–OUT region will play repeat­edly.
5 Press the [STOP] key to stop playback.

3. Track editing

You can use track editing commands to copy a track, insert blank space, erase a track, delete a track, reverse a track, op­timize a track, exchange tracks, expand/compress a track, copy an entire track, exchange two entire tracks, create a fade-in/fade-out, or normalize the level.
In some cases, track editing may not be possible if there is insufficient space on the song drive. You will need to allocate enough free space for the track editing opera­tion (equivalent to the IN–OUT or TO–END time).
3-1. Preparations for track editing
• In order to perform track editing, you must first register the region (the area of time) that you want to edit.
• Move to the counter location that you want to register.
•Press the [STORE] key, and then press one of the follow-
ing keys to register the time in that key. (p.33)
[IN/LOC1] key: IN time [OUT/LOC2] key: OUT time [TO/LOC3] key: TO time [END/LOC4] key: END time
• Select a virtual track. (p.53)
Operation
Use “DestTrack” to select track “2.”
If you selected two or more tracks for “SourceTrack,” you must specify the same number of tracks for “Dest­Track.”
5 Specify the number of times that the data will be copied.
Set “Times” to “3.”
6 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
The copied data will be overwritten onto the copy-des­tination track.
7 Check the results of the editing operation.
Press the [TO/LOC3] key, and play back from the TO location to verify that the data was copied correctly. If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
Copying track data to a track in a different song
Here’s how the IN–OUT region of track 1 in song 001 can be copied once to the TO location of track 2 in song
002.
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3-2. Track editing procedures
Copy a track: “CopyTrack”
This command copies the specified region (IN–OUT) of track data to another location (TO).
• The IN–OUT region can be copied once, or multiple times in succession.
•You can copy data from one track, or from multiple tracks simultaneously.
• By using the clipboard, you can copy track data to a dif­ferent song.
Here are some ways in which you can use this command.
• Repeatedly copy a phrase of several measures (such as a drum pattern) to create a track that extends the entire length of song.
• Copy the first verse of a song to create the second verse.
• Record a favorite phrase from a track, and copy it to a different track or song.
Copying track data within the same song
Here’s how the IN–OUT region of track 1 can be copied three times starting at the TO location of track 2.
1 Select song 001.
2 Register the IN and OUT locations. (p.33, 118)
3 Select “CopyTrack.”
In the [TRACK] “EditTrk tab page, select “EditType” and use the [VALUE] dial to choose “CopyTrack.”
4 Select the copy-source track number.
Use “SourceTrack” to select track “1.”
5 Select the clipboard as the copy-destination track.
Use “DestTrack” to select “Clip.”
6 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Com­pleted.” Press the [YES/OK] key.
The copied data will overwrite the data in the clipboard.
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1 Register the IN, OUT, and TO locations. (p.33, 118)
Use the IN time to specify the beginning of the copy­source region, the OUT time to specify the end of the copy-source region, and the TO time to specify the loca­tion to which the data will be copied.
2 Select “CopyTrack.”
In the [TRACK] “EditTrk tab page, select “EditType” and use the [VALUE] dial to choose “CopyTrack.”
3 Select the copy-source track number.
Use “SourceTrack” to select track “1.”
4 Select the copy-destination track number.
7 Select song 002.
8 Register the TO location. (p.33, 118)
9 Select “CopyTrack.”
In the [TRACK] “EditTrk tab page, select “EditType” and use the [VALUE] dial to choose “CopyTrack.”
0 Select the clipboard as the copy-source track.
Set “SourceTrack” to “Clip1.” The number indicates the number of tracks in the clipboard.
A Select the copy-destination track number.
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Use “DestTrack” to select track “2.”
B Specify the number of times that the data will be copied.
Set “Times” to “1.”
If you selected two or more tracks for “SourceTrack,” you must specify the same number of tracks for “Dest­Track.”
C Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
The copied data will be overwritten onto the copy-des­tination track.
D Check the results of the editing operation.
Press the [TO/LOC3] key, and play back from the TO location to verify that the data was copied correctly. If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
Erase a track: “EraseTrack”
This command erases recorded data from the specified re­gion (IN–OUT) of a track. The region will become blank. Unlike the Delete Track command, this Erase Track com­mand does not move the data that follows the OUT time.
•You can erase data from the IN–OUT region of one or more tracks simultaneously.
Erasing data from a track
Here’s how to erase the IN–OUT region of track 1.
DestTrack
Insert blank space: “InsertTrack”
This command inserts blank space into the specified region (IN–OUT) of a recorded track. Track data following the in­serted space will be shifted toward the end of the song.
•You can insert space into one or more tracks simultane­ously.
This can be used in ways such as the following.
• If you want to add a phrase to the middle of a recorded performance, insert a space of the appropriate length, and then record into that area.
Inserting blank space
Here’s how to insert blank space into the IN–OUT region of track 1.
DestTrack
1 Register the IN and OUT times. (p.33, 118)
2 Select “InsertTrack.”
In the [TRACK] “EditTrk” tab page, select “EditType” and use the [VALUE] dial to choose “InsertTrack.”
3 Select the track number into which the blank space will
be inserted. Use “DestTrack” to select track “1.”
4 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
5 Check the results of the operation.
Press the [IN/LOC1] key, and play back from the IN location to verify that the operation did what you expected. If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
1 Register the IN and OUT times. (p.33, 118)
2 Select “EraseTrack.”
In the [TRACK] “EditTrk” tab page, select “EditType” and use the [VALUE] dial to choose “EraseTrack.”
3 Select the track number from which data will be erased.
Use “DestTrack” to select track “1.”
4 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
5 Check the results of the operation.
Press the [IN/LOC1] key, and play back from the IN location to verify that the operation did what you expected. If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
Delete a track: “DeleteTrack”
This command deletes the specified region (IN–OUT) of a track. When an area is deleted, the subsequent data (follow­ing the OUT point) will be shifted toward the begining of the song.
•You can delete data from the IN–OUT region of one or more tracks simultaneously.
Deleting data from a track
Here’s how to delete the IN–OUT region of track 1.
DestTrack
1 Register the IN and OUT times. (p.33, 118)
2 Select “DeleteTrack.”
In the [TRACK] “EditTrk” tab page, select “EditType” and use the [VALUE] dial to choose “DeleteTrack.”
3 Select the track number from which data will be deleted.
Use “DestTrack” to select track “1.”
4 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation.
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Operation
When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
5 Check the results of the operation.
Press the [IN/LOC1] key, and play back from the IN location to verify that the operation did what you expected. If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
Reverse a track: “ReverseTrack”
This command copies the data in the specified region (IN– OUT) of the track “in reverse” (i.e., so that the data will play backward) and places it at the TO location, either in the same track or in another track.
• The data of the IN–OUT region can be copied one or more times in succession by a single operation.
•You can copy just one track, or multiple tracks of data at the same time.
Copying track data in reverse
Here’s how the IN–OUT region of track 1 can be copied in reverse three times starting at the TO location of track
2.
Optimize a track: “OptimizeTrack”
This command removes noise and optimizes the recorded track data in the specified region (IN–OUT).
Optimizing track data
Here’s how to optimize the IN–OUT region of track 1 so that “DiskBusy” warnings will no longer appear.
DestTrack
1 Register the IN and OUT locations.
Set the IN point slightly ahead of where “DiskBusy” warnings start being displayed, and set the OUT point to a location where these warnings are no longer dis-
played. (p.33, 118)
2 Select “Optimize.”
In the [TRACK] “EditTrk” tab page, set “EditType” to “OptimizeTrack.”
3 Select the optimize mode.
Select the “Mode” button and press the [ENTER] key to open the dialog box.
Song and Locate
MixerEffects
Modeling mode
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DestTrack TimesSourceTrack
1 Register the IN, OUT, and TO locations. (p.33, 118)
2 Select “ReverseTrack.”
In the [TRACK] “EditTrk tab page, select “EditType” and use the [VALUE] dial to choose “ReverseTrack.”
3 Select the reverse-source track number.
Use “SourceTrack” to select track “1.”
4 Select the reverse-destination track number.
Use “DestTrack” to select track “2.”
If you selected two or more tracks for “SourceTrack,” you must specify the same number of tracks for “Dest­Track.”
5 Specify the number of times that the data will be copied.
Set “Times” to “3.”
6 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
7 Check the results of the editing operation.
Press the [TO/LOC3] key, and play back from the TO location to verify that the operation produced the results you expect. If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
As the specified region (IN–OUT) is set longer, it will correspondingly take longer for processing to be fin­ished and for the “Completed” indication to appear..
For this example, select “Normal” and press the [YES/ OK] key to return to the [TRACK] “EditTrk” tab page.
4 Select the number of the track that you want to opti-
mize. Find the track whose data you suspect to be fragmented (here we will assume it is track 1), and set “DestTrack” to that track number (“1” in this example).
5 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
6 Check the results of the operation.
Press the [IN/LOC1] key, and play back from the IN location. If “Disk Busy” warnings are no longer dis­played, and the data plays correctly, the data has been optimized successfully. If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
As the specified region (IN–OUT) is set longer, it will correspondingly take longer for processing to be fin­ished and for the “Completed” indication to appear.
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the system
Erasing silent audio events
Here’s how to erase silent audio events from the IN– OUT region of track 1, turning them into blank space.
1 Register the IN and OUT locations.
Set the IN point slightly ahead of the silent events you want to erase, and set the OUT point to a location
slightly after these events. (p.33, 118)
2 Select “Optimize.”
In the [TRACK] “EditTrk” tab page, set “EditType” to “OptimizeTrack.”
3 Select the optimize mode.
Select the “Mode” button and press the [ENTER] key to open the dialog box. For this example, select “Erase Silence” and press the [YES/OK] key to return to the [TRACK] “EditTrk” tab page.
4 Select the number of the track that you want to opti-
mize. For this example, set “DestTrack” to “1.”
5 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
6 Check the results of the operation.
Press the [IN/LOC1] key, and play back from the IN location to hear the results. If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
As the specified region (IN–OUT) is set longer, it will correspondingly take longer for processing to be fin­ished and for the “Completed” indication to appear.
Erasing punch-in/out noise
Here’s how to erase punch-in/out noise from the IN– OUT region of track 1.
1 Register the IN and OUT locations.
Set the IN point slightly ahead of the noise you want to erase, and set the OUT point to a location slightly after
the noise. (p.33, 118)
This editing can be performed only on the transition be­tween events.
2 Select “Optimize.”
In the [TRACK] “EditTrk” tab page, set “EditType” to “OptimizeTrack.”
3 Select the optimize mode.
Select the “Mode” button and press the [ENTER] key to open the dialog box. For this example, select “Erase Punch Noise” and press the [YES/OK] key to return to the [TRACK] “EditTrk” tab page.
4 Select the number of the track that you want to opti-
mize. For this example, set “DestTrack” to “1.”
5 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
6 Check the results of the operation.
Press the [IN/LOC1] key, and play back from the IN location to hear the results. If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
As the specified region (IN–OUT) is set longer, it will correspondingly take longer for processing to be fin­ished and for the “Completed” indication to appear.
Exchange tracks: “SwapTrack”
This command exchanges (swaps) recorded track data be­tween the specified region (IN–OUT) and the corresponding region of another track.
•You can swap the data of one or more tracks simultane­ously.
Swapping track data
Here’s how to exchange the IN–OUT regions of track 1 and track 2.
DestTrackSourceTrack
1 Register the IN and OUT locations. (p.33, 118)
2 Select “SwapTrack.”
In the [TRACK] “EditTrk” tab page, select “EditType” and use the [VALUE] dial to select “SwapTrack.”
3 Select the swap-source track number.
Set “SourceTrack” to track “1.”
4 Select the swap-destination track number.
Set “DestTrack” to track “2.”
If you selected two or more tracks for “SourceTrack,” you must specify the same number of tracks for “Dest­Track.”
5 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
6 Check the results of the operation.
Press the [IN/LOC1] key, and play back from the IN location to verify that the operation produced the results you expect. If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
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Operation
Expand/compress a track: “Exp/CompTrack”
This command expands or compresses the specified region (IN–OUT) of recorded track data to fit the specified region (TO–END) of the specified track.
• The expanded or compressed data can be created in a different track, while preserving the original data.
•You can specify whether to convert the pitch.
•You can simultaneously convert one or more adjacent tracks of data.
• The converted data can be copied one or more times in succession.
This command can be used in ways like the following.
•To convert drum loops of differing tempo to the same tempo.
•To make a phrase occupy a specific length of time.
Copying expanded/compressed track data
Here’s how the IN–OUT region of track 1 can be con­verted to the length of the track 2 TO–END region with­out affecting the pitch, and copied there three times.
Press the [TO/LOC3] key, and play back from the TO location to verify that the operation produced the results you expect. If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
As the specified region (IN–OUT) is set longer, it will correspondingly take longer for processing to be fin­ished and for the “Completed” indication to appear.
Copy an entire track/Copying to a V-track (virtual track): “CopyWholeTrack”
This command copies an entire recorded track (from the be­ginning to the end) to another track.
•You can copy one or more tracks simultaneously.
•You can copy the currently selected V-track to other V­tracks.
This can be used in ways such as the following.
•You can copy a track to several virtual tracks, and use those tracks to create several different takes.
Copying an entire track
Here’s how to copy track 1 to V-track “a” (=currently selected) of track 2.
Song and Locate
MixerEffects
Modeling mode
DestTrack TimesSourceTrack
1 Register the IN, OUT, TO, and END locations. (p.33,
118)
2 Select “Exp/CompTrack.”
In the [TRACK] “EditTrk” tab page, select “EditType” and use the [VALUE] dial to choose “Exp/CompTrack.”
3 Select the expansion/compression source track.
Set “SourceTrack” to track “1.”
4 Select the track to which the expanded/compressed
data will be copied. Set “DestTrack” to track “2.”
If you selected two or more tracks for “SourceTrack,” you must specify the same number of tracks for “Dest­Track.”
5 Specify the number of times the data will be copied.
Set “Times” to “3.”
6 Select the expansion/compression mode.
Select the “Mode” button and press the [ENTER] key to open the dialog box.
DestTrack DestVTrackSourceTrack
1 Select “CopyWholeTrack.”
In the [TRACK] “EditTrk” tab page, select “EditType” and use the [VALUE] dial to choose “CopyWholeTrack.”
2 Select the copy-source track number.
Set “SourceTrack” to track “1.”
3 Select the copy-destination track number.
Set “DestTrack” to track “2.”
If you selected two or more tracks for “SourceTrack,” you must specify the same number of tracks for “Dest­Track.”
4 Select the copy destination V-track.
Set “DestVTrack” to V-track “a.”
5 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
6 Check the results of the operation.
Play back the song from the beginning to verify that the data was copied as you expect. If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
Rhythm
The Recorder
The Recorder
MasteringDataDriveUSBMIDIUpgrading
For this example, select “Fast” and “Fixed.” Then select the “OK” button and press the [ENTER] key to return to the [TRACK] “EditTrk” tab page.
7 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
8 Check the results of the operation.
Copying to a V-track
Here’s how to copy V-track “a” (=currently selected) of track 1 to V-track “b” of track 1.
1 Check the copy-destination.
In the [TRACK] “Vtr1–6” tab page, check that track 1 V­track “b” is empty or is a track that you do not need to keep. Then be sure to return the V-track selection to “a.”
(p.108)
2 Select “CopyWholeTrack.”
In the [TRACK] “EditTrk” tab page, select “EditType” and use the [VALUE] dial to choose “CopyWholeTrack.”
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3 Select the copy-source track number.
Set “SourceTrack” to track “1.”
4 Select the copy-destination track number.
Set “DestTrack” to track “1.”
If you selected two or more tracks for “SourceTrack,” you must specify the same number of tracks for “Dest­Track.”
5 Select the copy destination V-track.
Set “DestVTrack” to V-track “b.”
6 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
7 In the [TRACK] “Vtr1–6” tab page, select V-track “b” for
track 1.
8 Check the results of the operation.
Play back the song from the beginning to verify that the data was copied as you expect. If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
In this case, return the track 1 V-track selection to “a.”
Exchange two entire tracks: “SwapWholeTrack”
This command exchanges an entire track of recorded data (from the beginning to the end) with another track.
•You can exchange one or more tracks in a single opera­tion.
This can be used in ways such as the following.
• Rearrange recorded tracks to organize them by type.
• Rearrange data that extends across differing V-tracks so that each track uses (for example) V-track “a.”
Swapping an entire track
Here’s how to swap track 1 with the V-track “a” that is currently selected for track 2.
If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
Swapping with a V-track
Here’s how to swap the currently selected track 1 V­track “a” with track 1 V-track “b.”
1 Check the copy-destination.
In the [TRACK] “Vtr1–6” tab page, check that track 1 V­track “b” is the track that you want to exchange. Then be
sure to return the V-track selection to “a.” (p.108)
2 Select “SwapWholeTrack.”
In the [TRACK] “EditTrk” tab page, select “EditType” and use the [VALUE] dial to choose “SwapW­holeTrack.”
3 Select the swap-source track number.
Set “SourceTrack” to track “1.”
4 Select the swap-destination track number.
Set “DestTrack” to track “1.”
If you selected two or more tracks for “SourceTrack,” you must specify the same number of tracks for “Dest­Track.”
5 Select the swap-destination V-track.
Set “DestVTrack” to V-track “b.”
6 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
7 In the [TRACK] “Vtr1–6” tab page, select V-track “b” for
track 1.
8 Check the results of the operation.
Play back the song from the beginning to verify that the data was swapped as you expect. If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
In this case, return the track 1 V-track selection to “a.”
DestTrack DestVTrackSourceTrack
1 Select “SwapWholeTrack.”
In the [TRACK] “EditTrk” tab page, select “EditType” and use the [VALUE] dial to choose “SwapWhole Track.”
2 Select the swap-source track number.
Set “SourceTrack” to track “1.”
3 Select the swap-destination track number.
Set “DestTrack” to track “2.”
If you selected two or more tracks for “SourceTrack,” you must specify the same number of tracks for “Dest­Track.”
4 Select the swap-destination V-track.
Set “DestVTrack” to V-track “a.”
5 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
6 Check the results of the operation.
Play back the song from the beginning to verify that the data was swapped as you expect.
Create a fade-in/fade-out: “FadeTrack”
This command fades-in or fades-out the specified region (IN–OUT) of recorded track data. By using both of these op­erations, you can create cross-fades.
•You can fade-in or fade-out the IN–OUT region.
•You can fade-in or fade-out one or more tracks simulta­neously.
Fading-in
Here’s how to fade-in the IN–OUT region of track 1.
DestTrack
1 Register the IN and OUT locations.
Register the locations at which you want the fade-in to
start and end. (p.33, 118)
2 Select “FadeTrack.”
In the [TRACK] “EditTrk” tab page, select “EditType” and use the [VALUE] dial to choose “FadeTrack.”
3 Select the fade-in destination track number.
Set “DestTrack” to track “1.”
4 Select the fade-in curve.
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Operation
Select the “Mode” button and press the [ENTER] key to open the dialog box.
For this example, select curve “A” and press the [YES/ OK] key to return to the [TRACK] “EditTrk” tab page.
5 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
6 Check the results of the operation.
Press the [IN/LOC1] key and play back from the IN location to verify that the fade-in was created as you expect. If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
As the specified region (IN–OUT) is set longer, it will correspondingly take longer for processing to be fin­ished and for the “Completed” indication to appear.
Fading-out
Here’s how to fade-out the IN–OUT region of track 1.
1 Register the IN and OUT locations.
Register the locations at which you want the fade-out to
start and end. (p.33, 118)
2 Select “FadeTrack.”
In the [TRACK] “EditTrk” tab page, select “EditType” and use the [VALUE] dial to choose “FadeTrack.”
3 Select the fade-out curve.
A., B., C.: fade-in curves D., E., F.: fade-out curves Select the “Mode” button and press the [ENTER] key to open the dialog box. For example, select curve “D” and press the [YES/OK] key to return to the [TRACK] “Edit­Trk” tab page.
If you selected two or more tracks for “SourceTrack,” you must specify the same number of tracks for “Dest­Track.”
4 Select the fade-out destination track number.
Set “DestTrack” to track “1.”
5 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
6 Check the results of the operation.
Press the [IN/LOC1] key and play back from the TO location to verify that the fade-out was created as you expect. If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
As the specified region (IN–OUT) is set longer, it will correspondingly take longer for processing to be fin­ished and for the “Completed” indication to appear..
Normalize the level: “NormalizeTrack”
In cases where the recorded level is low, this command can boost the specified region (IN–OUT) of recorded track data to the maximum volume that will not cause clipping.
• This command searches for the peak value of the audio data within the IN–OUT region, and boosts the overall level of all the audio data in the IN–OUT region so that the peak value reaches the maximum level.
•You can normalize the data of one or more adjacent tracks simultaneously.
If you normalize data that was recorded at an extremely low level, any noise included in that region will also be boosted.
Normalizing the level
Here’s how to normalize the IN–OUT region of track 1.
DestTrack
1 Register the IN and OUT locations.
Register the locations at which you want normalization
to start and end. (p.33, 118)
2 Select “NormalizeTrack.”
In the [TRACK] “EditTrk” tab page, select “EditType” and use the [VALUE] dial to choose “NormalizeTrack.”
3 Select the number of the track that will be normalized.
Set “DestTrack” to track “1.”
4 Select the “Exec.” button and press the [ENTER] key.
When the display asks “AreYouSure?,” press the [YES/ OK] key to execute the operation. When the operation has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
5 Check the results of the operation.
Press the [IN/LOC1] key and play back from the IN location to verify that the data was normalized as you expect. If you are not satisfied with the results, you can use
Undo to return to the previous state. (p.126)
As the specified region (IN–OUT) is set longer, it will correspondingly take longer for processing to be fin­ished and for the “Completed” indication to appear.
Song and Locate
MixerEffects
Modeling mode
Rhythm
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Mastering

This section explains how you can adjust mixer parameters such as EQ, fader, and effects for each recorded audio track to combine the tracks into a two-track stereo mix, and record the mix on the D1200, or onto an external two-channel re­corder (e.g., DAT recorder, MD recorder, cassette tape re­corder) as a finished song. This mix can also be used to create an audio CD using the optional CDRW-1.

1. Bounce-recording

You can use bounce-recording to combine multiple tracks into two tracks. Use this when you want to master your song and create an audio CD. Instead of mastering your completed song to an external two-track recorder, saving your master on two tracks of the D1200 is also a good option. You can use bounce-recording to do the following.
• Combine twelve tracks of audio, and overwrite-record them on two tracks.
• Combine twelve tracks of audio, and record them on two currently-unused virtual tracks.
• Combine ten tracks of audio with two external audio input sources, and record them on the remaining two tracks.
After recording or track editing, you can use the Undo function to return to the state prior to recording or track
editing. (p.126)
If you record to virtual tracks, check the selected virtual tracks after executing Undo.
1-1. Combining multiple tracks into two tracks
Combining twelve tracks of audio and overwrite-record­ing them on two tracks
Here’s how to combine the audio of tracks 1–12 and overwrite-record the mix onto tracks 1 and 2.
1 Select bounce-recording as the recording mode.
• Access the [BOUNCE] “RecMode” tab page.
• Select “Bounce.”
Set “RecordVirtualTrack” to “Current.”
4 Select the tracks on which you will record.
Set the recording track (1 and 2) status to REC (LED lit red). Set the remaining tracks (3–12) to PLAY (LED lit green).
5 Adjust the pan of the playback tracks.
Press the [PLAY] key to play back, and turn the [PAN] and [BALANCE] knobs to adjust the stereo positions of tracks 1–12.
6 Adjust the playback and recording levels.
Use the [CHANNEL] faders to adjust the playback lev­els.
•Press the [METER/TRACK VIEW] key.
• Select the “ ” button and press the [ENTER] key to open the dialog box. Select “PostFaderLev” so that you can view meters for the faders.
7 Use the [MASTER] fader to adjust the recording level.
When you have finished making adjustments, press the [STOP] key.
8 Move the current time to the beginning of the song.
(p.32)
9 Begin bounce-recording.
Press the [REC] key to enter record-ready mode (LED blinking), and press the [PLAY] key to begin recording (LED lit).
0 When you are finished recording, press the [STOP] key
to stop.
A Check the recorded results.
•Press the [TRACK STATUS] keys of the recording tracks (1 and 2) to set them to PLAY (LED lit green).
• Either lower the faders of the remaining channels, or go to the [INPUT/OUTPUT/SOLO] “Solo” tab page and turn “1–2” “On.”
•Press the [PLAY] key to listen to the playback, and then press the [STOP] key to stop.
Combining twelve tracks of audio and recording them on two currently-unused virtual tracks
Here’s how to combine the audio of tracks 1–12 (virtual track “a” selected for all tracks) and record the mix onto virtual track “b” of tracks 1 and 2.
Perform bounce-recording as described in “Combining twelve tracks of audio and overwrite-recording them on two tracks.” However in step 3, select “b” for “Record VirtualTrack,” so that the mix is recorded onto virtual track “b.”
2 Select the bounce mode.
• Access the [BOUNCE] “Bounce” tab page.
• Select “12Tr2Tr” as the “BounceMode.”
3 Specify that the currently-selected tracks will be used
for recording.
64
To hear the bounce-recorded result, select virtual track “b” and play back. Access the [TRACK] “Vtr1-6” tab page, and for tracks 1 and 2, set “SelectVirtualTrack” to “1b” and “2b.”
Operation
9 Begin bounce-recording.
Refer to steps 8A of “Combining twelve tracks of audio and overwrite-recording them on two tracks”
(p.64).
After recording or track editing, you can execute Undo to return to the state prior to recording or track editing
(p.126).
Song and Locate
Combining ten tracks of audio and two external audio sources and recording them on the two remaining tracks
Here’s how to combine the audio of tracks 1–10 with external audio input sources from INPUT 1 and 2, and record the mix on tracks 11 and 12.
1 Specify the input channels.
• Access the [INPUT/OUTPUT/SOLO] “Ch7–12” tab page.
• Assign “INPUT 1” to “Ch11,” and “INPUT 2” to “Ch12.”
2 Select bounce-recording as the recording mode.
• Access the [BOUNCE] “RecMode” tab page.
• Select “Bounce.”
3 Select the bounce mode.
• Access the [BOUNCE] “Bounce” tab page.
• Set “BounceMode” to “10Tr+2In2Tr.”
4 Specify that the currently-selected tracks will be used
for recording. Set “RecordVirtualTrack” to “Current.”
5 Select the tracks that will be played and recorded.
Press the [TRACK STATUS] keys to set the playback tracks (1–10) to PLAY (LED lit green), and the recording tracks (11, 12) to REC (LED lit red).
6 Adjust the pan of the playback tracks.
Press the [PLAY] key to play back, and turn the [PAN] and [BALANCE] knobs to adjust the stereo positions of tracks 1–10. Set the channel 11/12 [BALANCE] knob to the center.
7 Adjust the playback and input levels.
Use the [CHANNEL] faders to adjust the playback and input levels.
•Press the [METER/TRACK VIEW] key.
• Select the “ ” button and press the [ENTER] key to open the dialog box. Select “PostFaderLev” so that you can view meters for the faders.
8 Adjust the recording level.
Use the [MASTER] fader to adjust the recording level. When you have finished making adjustments, press the [STOP] key.

2. Creating an original CD

2-1. Creating an audio CD
Using the optional CDRW-1 (sold separately) installed in the D1200, you can create an audio CD of a song that you record­ed on the D1200.
For details on installing the CDRW-1, refer to p.149.
In order for you to create an audio CD, the hard disk must have as much free space as occupied by the song you are creating (the total of two tracks). For example if you want to create an audio CD of a five-minute song, you will need as much free space as occupied by a ten­minute monaural recording.
Writing a song to an CD
1 Select the song that you want to write. 2 Listen to the mixed-down song.
Use the faders and knobs to adjust the volume and pan etc. of the tracks, and play back to check the result.
To enable recall of the registered scenes, turn the [SCENE] “ReadDel” tab page “SceneRead” setting “On.”
3 Apply a final effect. (p.43)
4 Bounce-record to two tracks.
Mix your song down to two tracks as described in “1-1.
Combining multiple tracks into two tracks” (p.64).
If a song containing no silence at the beginning (i.e., at “zero” time) is written to CD, some sound at the begin­ning of the song may be skipped when the CD is played back. If this is the case, insert about 0.5 seconds of si­lence at the beginning of the mixdown audio data.
(p.58, 109: “InsertTrack”)
5 Access the [CD] “Prepare” tab page.
•Turn the “DiscAtOnce” button off.
• Set “SelTrks” to the two tracks where the final mix that you want to master is recorded.
•Turn “TrackMonitor” on, and press the [PLAY] key to hear the sound of the tracks you selected in “SelTrks.” Watch the meters to see whether the level is too low or too high (clipping).
6 Insert a disc into the CDRW-1.
Use either a blank disc or a disc that has not yet been finalized.
7 Access the [CD] “CDR/RW” tab page.
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Make sure that “CD-R/RW Information” indicates “BlankDisc” or “CD track number.”
same content, press the [YES/OK] key. To proceed to the next step, press the [NO/CANCEL] key.
8 Execute writing.
• Select the “WriteToCD” button and press the [ENTER] key.
• Select the writing speed. For this example, select “8X” to select 8X speed writing.
In order to use “8X” writing, the disc must both support 8X writing.
• The “Obey Copyright Rules” message will appear.
• Carefully read the owner’s manual section “COPY-
RIGHT WARNING” (p.1), and if you accept the
terms, press the [YES/OK] key.
• An image file will be generated.
If you select the “Abort” button and press the [ENTER] key, creation of the image file will be aborted.
• CD writing will begin. The data will start being writ­ten to the CD.
While the data is being written, you can select the “Abort” button and press the [ENTER] key to abort writing to the CD. In the case of a CD-R, the disc will be­come unusable. If you are using a CD-RW disc, perform the procedure described in “3. Erasing a CD-RW disc”
(p.76) before you use it.
• When writing ends, the display will indicate “Com­pleted.” If you want to create another CD with the
9 If you want to write another song to the disc, repeat
steps 18. Subsequently written songs will be added after the last song on the CD-R/RW.
0 Finalize the disc.
If you want to be able to play the CD-R/RW in an audio CD player, select the “Final” button when you are fin­ished, and press the [ENTER] key to finalize the disc. A message will ask you to confirm execution. If you are sure you want to execute, press the [YES/OK] key.
Once a disc has been finalized, no further songs can be written to it. Finalize a disc only after you have written all the songs you want to write to that disc.
• When finalization has been completed, the tray of the CDRW-1 will open.
A Play the disc in an audio CD player to verify that the
disc was written correctly. Play it back on a CD player to verify that the audio CD was created correctly.
Since audio CD players are sometimes unable to play CD-RW discs, we recommend that you use CD-R me­dia.
Making an audio CD from a live recording
When you want to make an audio CD from material that was recorded as a single song, such as a live recording or a long song, you can write it to the CD using Disc At Once. Marks registered within the song can be used to indicate the divisions between CD tracks, allowing you to create a live CD with no gaps between tracks. Also, an audio CD created using Disc At Once can be used as a master CD for pressing.
When you use “DiscAtOnce” to write a disc, it will be fi­nalized automatically. No additional data can be writ­ten to that disc.
1 Make preparations as described in steps 13 of “Writ-
ing a song to an CD.”
2 Register a mark in each location at which you want to
divide the CD into tracks. (p.33)
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Operation
3 Access the [CD] “Prepare” tab page.
•Turn the “DiscAtOnce” button on.
• Set “SelTrks” to the two tracks that you want to mas­ter.
•Turn “TrackMonitor” on, and press the [PLAY] key to hear the sound of the tracks you selected in “SelTrks.” Watch the meters to see whether the level is too low or too high (clipping).
4 Insert a disc into the CDRW-1.
You must use a blank disc.
5 Access the [CD] “CDR/RW” tab page.
Make sure that “CD-R/RW Information” indicates “BlankDisc.”
6 Write the data.
• Select the “WriteToCD” button and press the [ENTER] key.
• Select the writing speed.
When you write using “DiscAtOnce,” finalization will be performed automatically.
• Access the [INPUT/OUTPUT/SOLO] “Ch1–6” or “Ch7–12” tab page.
• Select the “SubIn” button and press the [ENTER] key
to access the “Sub input setting” screen. (p.98)
•Turn the “M (Mute)” button “Off” for the inputs to which your sound module (or effect processor) is connected.
• Select the “Fader” icon, and turn the [VALUE] dial to raise the value so that the audio signal will be input.
• If your input source is monaural, select the “Stereo/ Mono” button and press the [ENTER] key to select “Mono,” so that the audio signal will be sent to both L and R buses.
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3. Recording to a master tape

1 Check your completed song.
Use the faders and knobs to adjust the volume and pan of the tracks, and play back to check the result.
2 Connect your external recording device.
Connect your MD or DAT etc. to the [S/P DIF OUT] jack or the [MASTER OUT] jacks.
3 Record on the external device.
• Play back the D1200 song, and adjust the level on your external recorder.
• Start recording on your external recorder, and play back the D1200 song. By using the Program Play function you can succes-
sively play back songs in the desired order (p.56).

4. Using sub inputs

You can use any of the analog inputs ([INPUT1/GUITAR IN]–[INPUT 4]) as sub inputs to send audio directly to the master bus.
•You can play back a completed song in synchronization with an external sequencer that drives a sound module, and send the output of your sound module to the sub input.
•You can apply an external effect to the audio signal sent from the [AUX OUT] jack, and use sub input as the return from the external effect.
1 Connect your sound module etc. to the analog inputs.
You can use [INPUT 1/GUITAR IN]–[INPUT 4].
2 Patch the inputs to the sub in.
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the system

Data

Whenever you switch songs or turn off the power, the D1200’s Auto Save function will automatically save (to the hard disk) the songs or parameters that you recorded or ed­ited. This means that you do not need to perform any particular operations to save your data.
You do need to save the effect settings if you have edited effect programs.
The data saving operations explained in this section are used when you have created important data on the D1200 that you want to save on a CD-R/RW or your computer, or when you want to delete data from the hard disk to obtain more free space. If you want to save data to your computer, you must first save the data on the USB drive of the internal hard disk, and then save that data on your computer. You can save the following data.
• Song data
•Effect user data
•WAV files: audio files in WAV format
Creating an audio CD will not save the parameter set­tings that were used to create the songs. To save this da­ta, you must back it up.
Data saving procedure, and the types of data that can be saved
Data save method
Backup1Song BackupAllSongs
BackupUserData
Export
File type
1 song + All user effects All songs + All user effects All user effects Insert, Master, or Final user effect WAV format file
Save data to
CD-R/RW USB drive
1 Insert a CD-R/RW disc into the CD-R/RW drive. You
must use a blank (empty) disc. If you want to erase existing data from a CD-RW disc to make it blank, fol­low the procedure described in “Erase a CD-RW disc”
(p.106).
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2 Select “BackupAllSongs.”
In the [SYSTEM/USB] “B-U/Rst” tab page, select “B-U/ RstType,” and turn the [VALUE] dial to select “Back­upAllSongs.” You can also select the “ ” button and press the [ENTER] key to view and choose “Select Backup/Restore Type.”
3 Verify the songs that will be backed up.
Make sure that “Source” is set to “ALL.”
4 Select the backup-destination drive.
Select the “Drive” button and press the [ENTER] key to open the dialog box. Select “C:CD” and press the [YES/ OK] key.
Filename extension of the file saved on the USB drive
Data save method
Backup1Song
BackupUserData
Export
1 song All user effects Insert User Data [Ins001–Ins128] Master User Data [Mst001–Mst032] Final User Data [Fin033–Fin064] WAV format file
ExtensionFile type
.DBK .DFX
.DFI .DFM .DFF
.WAV

1. Backing up and restoring song data

1-1. Backing up song data
You can back up song data in two ways.
Backup1Song: Back up the selected song. BackupAllSongs: Back up all songs (only to CD-R/RW).
•Effect user data will also be saved.
•A backed-up song cannot be played back directly. In
order to play the song, you must Restore it.
Backing up to CD-R/RW
Here’s how to back up all songs to one or more CD-R/ RW discs.
No further data can be stored on a CD-R/RW disc that has been used for backup.
CD-R/RW discs created by the backup operation are not in ISO9660 format. This data cannot be read by a computer, or played back by a CD player.
5 Check the backup-destination drive and the drive infor-
mation. Make sure that “Destination” is set to C:CD. The display will indicate the number of CD-R/RW discs required. You will need to provide the required number of discs of that capacity.
When using multiple discs, we recommend that you number them beforehand.
6 Back up the data.
Select the “Exec.” button and press the [ENTER] key to access the confirmation screen. Here you can specify the writing speed.
•Press the [YES/OK] key to begin the backup. User effect data will also be backed up at this time.
• If you need to use multiple discs, a dialog box will appear when one disc is full, asking you to insert the next disc. Insert the next disc and press the [YES/ OK] key.
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• When the backup is complete, the display will indi­cate “Completed.” Press the [YES/OK] key.
After data is backed up to CD-R/RW, the automatic compare function will compare the disc to ensure that a faulty backup CD is not created.
If you press the “Cancel” button while data is being written to CD-R, writing will be aborted and the disc will be incomplete. In the case of a CD-RW, the data that had been written up to that point will be erased.
Backing up to the internal USB drive
Here’s how to back up the selected song to the internal USB drive.
1 Select the song that you want to back up.
(p.31: “1-3. Selecting different songs”)
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Operation
•You can specify the date and time that the file was created. Select the “Date” button and press the [ENTER] key to open the dialog box, use the cursor to select the date or time that you want to set, and use the [VALUE] dial to specify the date and time.
• When you press the [YES/OK] key, backup will begin. Effect user data will also be backed up at this time.
Effect user data will be saved using the same file name that you specified in steps 6 and 7 followed by the suf- fix .DFX. This data cannot be saved if an identically­named file already exists on the USB drive. You will need to rename the file.
1-2. Restoring song data
Here’s how you can restore previously backed up song data, so that it can be played.
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2 Select “Backup 1 Song.”
In the [SYSTEM/USB] “B-U/Rst” tab page, select “B-U/ RstType” and turn the [VALUE] dial to select “Backup 1 Song.” You can also press the “ ” button and press the [ENTER] key to view and choose “Select Backup/ Restore Type.”
3 Verify the song for backup.
Make sure that the song you want to back up is selected in “Source.”
4 Select the backup-destination drive.
Select the “Drive” button and press the [ENTER] key to open the dialog box. Select U:USB DOS, and press the [YES/OK] key.
5 Check the backup-destination drive and file name.
The name of the song being backed up will be the file name. Make sure that “Destination” is set to “U:(song name).”
6 Edit the file name.
If you want to edit the file name, select the “Rename” button and press the [ENTER] key. Edit the file name in
the “RenameFile” dialog box. (p.31)
If an identically-named file already exists on the USB drive, you will be unable to save. You will need to re­name the file.
7 Back up the data.
• Select the “Exec.” button and press the [ENTER] key. A screen will ask you for confirmation.
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Restoring
1 If you are restoring data from a CD-R/RW disc, insert
the disc into the CD-R/RW drive.
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2 Select “Restore.”
In the [SYSTEM/USB] “B-U/Rst” tab page, select “B-U/ RstType” and turn the [VALUE] dial to select “Restore.” You can also select the “ ” button and press the [ENTER] key to display “Select Backup/Restore Type” and make your selection.
3 Select the restore-source drive.
Select the “Drive” button and press the [ENTER] key to open the dialog box. Select either C:CD[B] or U:USB DOS, and press the [YES/OK] key.
4 Select the restore-source song.
Select the “ ” button and press the [ENTER] key. In the “Select RestoreSong” dialog box, select the desired song.
Data
When restoring from a CD-R/RW
Select the song to be restored from the file list.
If you want to restore all songs, turn on the “SelectAll” button.
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Select the song, and press the [YES/OK] key.
When restoring from the USB drive
Select the song to be restored from the file list.
It is not possible to restore all songs at once. Select the song, and press the [YES/OK] key.
5 If you are restoring a single song, select the restore-des-
tination song. Move the cursor to “Destination,” and use the [VALUE] dial to select the restore-destination song number.
6 Restore the data.
Select the “Exec.” button and press the [ENTER] key. The display will ask “AreYouSure?.” Select the “Yes” button and press the [ENTER] key to execute the opera­tion. If you are restoring a backup that extended across more than one disc, you will be asked to insert the next disc when one disc has been read. Insert the next disc, and press the [YES/OK] key. Insert the discs in the order in which they were backed up. At the end of the process, you can select whether to restore effect user data. If you do so, the effect user data currently on the hard disk will be overwritten.
Press the [YES/OK] key. The effect user data will be restored, overwriting the effect user data that is on the hard disk. If you press the [NO/CANCEL] key, the effect user data will not be restored.
If you are restoring from a USB drive, the effect user data will not be restored if there is no effect user data file of the same name as the song being restored.
7 When the restore operation has been completed, the dis-
play will indicate “Completed.” Press the [YES/OK] key.

2. Backing up and restoring effect user data

2-1. Backing up user effect data
You can backup effect user data in the following ways.
• Backup all effect user data.
• Backup effect user data individually (only to the USB
drive)
You can also save all effect user data when you back up song data.
When you restore this data, the effect user data current­ly on the hard disk will be overwritten.
Backing up to CD-R/RW
Here’s how to back up all effect user data to a CD-R/ RW disc.
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1 Insert a CD-R/RW disc into the CD-R/RW drive. 2 Select “BackupUserData.”
In the [SYSTEM/USB] “B-U/Rst” tab page, select “B-U/ RstType” and turn the [VALUE] dial to select “Backu­pUser Data.” You can also select the “ ” button and press the [ENTER] key to display “Select Backup/ Restore Type” and make your selection.
3 Select “C:CD” as the backup-destination drive.
Select the “Drive” button, and press the [ENTER] key to open the dialog box. Select “C:CD” and press the [YES/OK] key.
4 Make sure that “Source” is set to “EffAll.” 5 Make sure that “Destination” is set to “C:CD.” 6 Back up the data.
Select the “Exec.” button and press the [ENTER] key. A screen will ask you for confirmation. Here you can spec­ify the writing speed.
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•Press the [YES/OK] key to begin the backup.
• When the backup has been completed, the display will indicate “Completed.” Press the [YES/OK] key.
After data is backed up to CD-R/RW, the automatic compare function will compare the disc to ensure that a faulty backup CD is not created.
If you press the “Cancel” button while data is being written to CD-R, writing will be aborted and the disc will be incomplete. In the case of a CD-RW, the data that had been written up to that point will be erased.
Operation
Backing up to the internal USB drive
Here’s how to back up insert effect “U055” from the user area to the internal USB drive.
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12
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1 Select “BackupUserData.”
In the [SYSTEM/USB] “B-U/Rst” tab page, select “B-U/ RstType,” and turn the [VALUE] dial to select “Backu­pUserData.” You can also select the “ ” button and press the [ENTER] key to display “Select Backup/ Restore Type” and make your selection.
2 Select “U:USB DOS” as the backup-destination drive.
Select the “Drive” button and press the [ENTER] key to open the dialog box. Select “U:USB DOS” and press the [YES/OK] key.
3 Select the effect that you want to back up.
Move the cursor to “Source,” and use the [VALUE] dial to select “Ins055.”
4 Verify the backup-destination drive and file name.
The name of the effect being backed up will be the file name. Make sure that “Destination” is set to “U:(effect name).”
5 Edit the file name.
If you want to edit the file name, select the “Rename” button and press the [ENTER] key. Edit the file name in
the “RenameFile” dialog box. (p.31)
If an identically-named file already exists on the USB drive, you will be unable to save. You will need to re­name the file.
If you select all effects “EffAll,” the name of the current­ly selected song will be used as the file name of the effect user data file.
6 Execute the backup.
• Select the “Exec.” button and press the [ENTER] key. A screen will ask you for confirmation.
2-2. Restoring effect user data
Restoring
1 If you are restoring from a CD-R/RW disc, insert the
disc in the CD-R/RW drive.
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4 5
2 Select “Restore.”
In the [SYSTEM/USB] “B-U/Rst” tab page, select “B-U/ RstType” and turn the [VALUE] dial to select “Restore.” You can also select the “ ” button and press the [ENTER] key to display “Select Backup/Restore Type” and make your selection.
3 Select the restore-source drive.
Select the “Drive” button and press the [ENTER] key to open the dialog box. Select either C:CD[B] or U:USB DOS, and press the [YES/OK] key.
4 If you are restoring from the USB drive, select the effect
user data that you want to restore.
• Select the “ ” button and press the [ENTER] key.
•From the “BackUpFileList,” select the effect that you want to restore. For details on the types of file, refer to p.68. Then press the [YES/OK] key.
5 Verify the restore-destination.
• If you are restoring all user effect data, this will be displayed as “***”.
• If you are restoring individual effect user data, select the restore-destination effect number. Move the cur­sor to “Destination,” and use the [VALUE] dial to select the restore-destination effect number.
6 Restore the user effect data.
• Select the “Exec.” button and press the [ENTER] key. The display will ask “AreYouSure?.” Press the [ENTER] key to execute the operation.
7 When execution is completed, the display will indicate
“Completed.” Press the [YES/OK] key.
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•You can specify the date and time that the file was created. Select the “Date” button and press the [ENTER] key to open the dialog box, use the cursor to select the date or time that you want to set, and use the [VALUE] dial to specify the date and time.
• When you press the [YES/OK] key, backup will begin.
3. Reading and writing WAV files
Importing (loading) a WAV file: A WAV-format audio file saved on CD-ROM/R/RW or the USB drive can be pasted into a track of a D1200 song.
You can use Undo to return to the prior state.
Exporting (writing) a WAV file: Audio track data copied to the D1200’s clipboard can be exported (written) as a WAV­format to a CD-R/RW disc or the USB drive.
3-1. Importing (reading) a WAV file
You can import WAV files of the following formats.
Sampling frequency: 44.1 kHz Bit depth: 8-bit, 16-bit, 24-bit Channels: 1 (monaural), 2 (stereo)
In order to import a WAV file from your computer, you must connect a USB cable between the D1200 and your computer, and copy the WAV file onto the internal USB drive of the D1200.
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Importing a WAV file into the beginning of a track
Here’s how to import a monaural WAV file named “D1200_MN.WAV from a CD, and paste it into the beginning of track 1.
2 Select the import-source drive.
• Select the “DriveList” button and press the [ENTER] key to open the dialog box.
• Select “U:USB DOS” and press the [YES/OK] key.
3 Select the WAV file that you want to import.
• Select the “WavFileList” button and press the [ENTER] key to open the dialog box.
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1 Insert the CD-R/RW disc containing the WAV file into
the CD-R/RW drive.
2 Select the Import command.
• Access the [TRACK] “Import” tab page.
3 Select the import-source drive.
• Select the “DriveList” button and press the [ENTER] key to open the dialog box.
• Select “C:CD” and press the [YES/OK] key.
4 Select the WAV file that you want to import.
• Select the “WavFileList” button and press the [ENTER] key to open the dialog box.
•You can use the “Prvw” button to hear approxi­mately two seconds of the beginning of the selected WAV file.
• Select “D1200_MN.WAV” and press the [YES/OK] key.
5 Select the import-destination track number.
• Set “DestTrack” to track “1.”
6 Import the file.
• Select the “Exec.” button and press the [ENTER] key.
• The display will ask “AreYouSure?” Press the [YES/ OK] key to execute the operation.
• When the operation is completed, the display will indicate “Completed.” Press the [YES/OK] key.
The longer the file being imported, the longer this oper­ation will take until the “Completed” display appears.
7 Move the time location to the beginning of the song, and
check that the file was imported correctly.
Importing a WAV file into the middle of a track
Here’s how to import a stereo WAV file named “D1200_ST.WAV from the USB drive, and paste it in to tracks 1 and 2 at the TO location (the location registered in the [TO/LOC3] key).
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Select “D1200_ST.WAV” and press the [YES/OK] key.
4 Select the clipboard as the import-destination track.
Set “DestTrack” to “Clip2.”
The number indicates the number of tracks in the clip­board. In the case of a monaural file, this will be “Clip1.”
5 Import the data to the clipboard.
• Select the “Exec.” button and press the [ENTER] key.
• The display will ask “AreYouSure?” Press the [YES/ OK] key to execute the operation.
• When the operation is completed, the display will indicate “Completed.” Press the [YES/OK] key.
The longer the file being imported, the longer it will take for this operation to be finished and the “Completed” display to appear.
6 Register the TO location.
(p.33: “Registering a location to one of the Locate
keys”)
7 Select the Copy command.
In the [TRACK] “EditTrk” tab page, set “EditType” to “CopyTrack.”
7
A
8 9 0
8 Select the clipboard as the copy-source track.
Set “SourceTrack” to “Clip2.”
9 Select the tracks 1 and 2 as the copy-destination tracks.
Set “DestTrack” to “1-2.”
0 Specify the number of times that the data will be copied.
Set “Times” to “1.”
A Copy the clipboard data to the track.
• Select the “Exec.” button and press the [ENTER] key.
• The display will ask “AreYouSure?” To execute, press the [YES/OK] key.
• When the copy operation has been completed, the display will indicate “Completed.” Press the [YES/ OK] key.
The data will be overwritten onto the copy-destination track.
B Press the [TO/LOC3] key, play back from the TO loca-
tion, and listen to the playback to verify that the data was imported correctly.
1 Select the Import command.
Access the [TRACK] “Import” tab page.
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Operation
3-2. Exporting (writing) a WAV file
You can export (write) audio data as a WAV file in the fol­lowing formats.
Sampling frequency: 44.1 kHz Bit depth: 16-bit, 24-bit Channels: 1 (monaural), 2 (stereo)
When exporting to a CD-R/RW disc, you can export ad­ditional files to the same disc at a later time.
Exported WAV file data can be read by the D1200 or by a computer even if the disc has not been finalized.
WAV files exported to a CD-R/RW are in ISO9660 level 1 format.
Files exported to the internal USB drive can be saved to your computer.
Exporting a WAV file
Here’s how you can copy the IN–OUT region of tracks 1 and 2 in a 16-bit song to the clipboard, and export this audio data to a stereo WAV file named “D1200_ST.WAV.
1 Select a 16-bit song that you created. (p.31: “1-3.
Selecting different songs”)
2 Register the IN and OUT locations. (p.33, 118)
3 Copy the track data to the clipboard.
• In the [TRACK] “EditTrk” tab page, set “EditType” to “CopyTrack.”
• Set “SourceTrack” to “1–2.”
• Set “DestTrack” to “Clip2.”
The number indicates the number of tracks in the clip­board.
• Select the “Exec.” button and press the [ENTER] key.
• The display will ask “AreYouSure?” Press the [YES/ OK] key to execute.
• When the operation has been executed, the display will indicate “Completed.” Press the [YES/OK] key.
4 Select the Export function.
Access the [TRACK] “Export” tab page.
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5
5 Select the export-destination drive.
For this example, select the USB drive “U:USB DOS.”
6 Edit the name of the WAV file.
If you want to change the name of the file, select the “Rename” button and press the [ENTER] key. Edit the
name in the “RenameFile” dialog box. (p.31)
When you export a stereo WAV file, the 7th and 8th characters of the file name will automatically be set to “ST.” For a monaural file, this will be “MN.”
The file cannot be saved if an identically-named file al­ready exists on the USB drive.
7 Specify the date and time of the WAV file.
•Press the “Date” button to access the dialog box, move the cursor to the date or time you want to change, and use the [VALUE] dial to set the data and/or time.
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8 Export the clipboard data.
• Select the “Exec.” button and press the [ENTER] key.
• The display will ask “AreYouSure?.” Press the [YES/ OK] key to execute.
• When the operation has been executed, the display will indicate “Completed.” Press the [YES/OK] key.
Exporting multiple WAV files
When you export four or more tracks at once, each track will be saved as a monaural file. Here’s how to copy the IN–OUT region of tracks 1–6 of the 24-bit song 003 to the clipboard, and export them to a CD-R/RW disc as six monaural WAV files named “D1200_1.WAV”–“D1200_6.WAV.”
1 Insert a CD-R/RW disc into the CD-R/RW drive.
When exporting WAV files to the CD-R/RW drive, you can use either a blank CD-R/RW disc or an unfinalized ISO9660 format CD-R/RW disc.
2 Select a 24-bit song that you created. (p.31: “1-3.
Selecting different songs”)
3 Register the IN and OUT locations. (p.33)
4 Copy the track data to the clipboard.
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Data
• In the [TRACK] “EditTrk” tab page, set “EditType” to “CopyTrack.”
• Set “SourceTrack” to “1–6.”
• Set “DestTrack” to “Clip6.”
The number indicates the number of tracks in the clip-
8
board.
• Select the “Exec.” button and press the [ENTER] key.
• The display will ask “AreYouSure?” Press the [YES/ OK] key to execute.
• When the operation has been executed, the display will indicate “Completed.” Press the [YES/OK] key.
5 Select the Export function.
Access the [TRACK] “Export” tab page.
8 97
6
0
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73
6 Select the export-destination drive.
• For this example, select “C:CD.”
7 Edit the name of the WAV files.
• If you want to change the name of the file, select the “Rename” button and press the [ENTER] key. Edit
the name in the “RenameFile” dialog box. (p.31:
“1-2. Editing the name of a song”)
• When you export six tracks simultaneously, the 7th and 8th characters of the file name will automatically be set to a number 01–06. You cannot change this.
The file cannot be saved if an identically-named file al­ready exists on the USB drive.
8 Specify the date and time of the WAV files.
•Press the “Date” button to access the dialog box, move the cursor to the date or time you want to change, and use the [VALUE] dial to set the data and/or time.
9 Make export settings.
•Press the “Option” button to open the dialog box,
and specify the CD writing speed. (p.115)
• If you turn the “Finalize” button on, it will not be possible to write any additional data to that disc.
(p.94)
0 Export the files from the clipboard.
• Select the “Exec.” button and press the [ENTER] key. If you are exporting a 24-bit song as a 16-bit WAV file,
make “bit” and “Dither” settings. (p.115)
• The display will ask “AreYouSure?.” Press the [YES/ OK] key to execute.
• When the operation has been executed, the display will indicate “Completed.” Press the [YES/OK] key.

4. Drive and data compatibility between models of the Digital Recording Studio series

This section discusses data compatibility between the Digital Recording Studio series models D12, D16 (version 2.0 or lat­er), D1600, and D1200.
Be aware of the following points regarding effect user data.
The algorithms of the D1200 differ from the algorithms of the D12/16/1600. 48: PA1: Pre Amp Simulator 49: EB1: Bass Multi 1 52: MS1: Mic Multi If effect user data using these algorithms is restored to the D12/16/1600, it will not produce the same sound. Similarly, effect user data created on the D12/16/1600 using these three algorithms will not sound the same if it is restored to the D1200. If an insert effect preset is used in a scene, the settings will be different when that scene is played back. You will need to edit the insert effect settings.
Using D12 data on the D1200
A CD-R/RW disc containing D12 data can be used in the same way as D1200 data.
Using D1200 data on the D12
A CD-R/RW disc containing D1200 data can be used in the same way as D12 data.
Using D16 or D1600 data on the D1200
A CD-R/RW disc containing D16 or D1600 data can be used in the same way as D1200 data. However in the case of song data or effect user data, the drive list will indicate “D16[B],” and the data for tracks 13–16 cannot be restored.
Using D1200 data on the D16 or D1600
A CD-R/RW disc containing D1200 data can be used in the same way as D16 or D1600 data. However in the case of song data or effect user data, the drive list will indicate “D12[B].”
In order to use D1200 data on the D16, you must update the D16 system to version 2 or later.
74
Operation

Drive

The hard disk of the D1200 is divided into a “song drive” that is used for recording and playing songs, and a “USB drive” that is used to exchange data with a computer.
Of the total capacity of the hard disk, the size of the USB drive is fixed at 2 GB, and the remainder is the capacity of the song drive.
Perform the procedures described below if you want to erase data from a drive or CD-RW, or if an error display appears.

1. Checking the hard disk

This operation checks the song drive of the hard disk for er­rors, and repairs errors that are found. Execute this opera­tion if the “DiskError” error message appears frequently. If no major errors are detected on the drive, you can continue to use the song data.

2. Formatting the hard disk

Perform this procedure if you want to erase data from the en­tire song drive or USB drive, or if the “Disk Error” display ap­pears frequently, or if checking the hard disk does not improve the situation. You can format the song drive and USB drive to­gether in a single operation, or format them separately.
When you execute the Format operation, all data on the disk will be erased. Be sure to check the contents of the disk before you format it.
If a power failure or similar accident occurs during the formatting process, it is possible that the D1200 will no longer operate correctly. If this occurs, please contact your Korg distributor.
1
1 Select the type of formatting.
• Access the [SYSTEM/USB] “DiskUtil” tab page, choose “SelOperation,” and turn the [VALUE] dial to select the type of formatting.
Format ALL: Format the entire hard disk Format/S: Format the song drive Format/U: Format the USB drive
2 Execute formatting.
• Select the “Exec.” button and press the [ENTER] key to open the dialog box.
2
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1 Select “CheckDrive/S.”
• Select “SelOperation,” and use the [VALUE] dial to select “CheckDrive/S.”
2 Execute the check.
• Select the “Exec.” button, and press the [ENTER] key to open the dialog box.
• Specify the area that you want to check. For this example, select “Unused.”
•Press the [YES/OK] key to begin the check.
• When checking is finished, the display will indicate “Completed.” Press the [YES/OK] key.
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• Use “Quick” to select how the disk will be formatted. If you turn this “On,” only the system area will be initialized, and the operation will not require very much time. Select “Off” if “DiskError” is displayed frequently, or if you experience problems such as failure to recog­nize the disk drive even after it is formatted with “Quick” turned “On.”
• If you turn the “Force” button “On,” formatting will be executed even if the drive contains a protected song. If this is off when you execute formatting, and the disk contains a protected song, a message of “SongProtect” will be displayed, and the operation will be aborted.
•Press the [YES/OK] key to begin the formatting operation.
• When formatting is finished, the display will indicate “Completed.” Press the [YES/OK] key.
Executing the format operation with “Quick” turned “Off” will require a substantial length of time.
40 GB: On approximately 7 seconds; Off approxi-
mately 8 hours
If you continue using the D1200 for an extended period, the bottom of the unit may become hot, but this is not a problem for operation. If you are touching the bottom of the D1200 and find that it has become uncomfortably hot, place the unit on a tabletop.
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3. Erasing a CD-RW disc

This operation erases the data that was written on a CD-RW disc. Erasing a disc lets you use the entire capacity of the disc, just as when it was unused (blank).
When you execute “EraseCD-RW,” all data will be erased from the CD-RW disc.
“EraseCD-RW” cannot be executed on a drive other than a CD-RW drive.
2
3

4. Drive capacity

This section explains how you can make the best use of the D1200’s song drive capacity. For explanatory purposes, we will assume that you have recorded a song with the follow­ing structure.
Intro A B SoloBreak Ending
The Optimize Track operation described here does not
need to be performed often. It is sufficient to perform this operation when the “DiskBusy” indication appears, or when you want to recover disk drive capacity after completing a song.
Example 1: You began recording on track 1 from the
beginning of the song, and only played during the Intro, Break, and Ending on the first take.
1 Insert the CD-RW disc into the CD-R/RW drive. 2 Select “EraseCD-RW.”
• Select “SelOperation,” and use the [VALUE] dial to select “EraseCD-RW.”
3 Execute the erase operation.
• Select the “Exec.” button and press the [ENTER] key to open the dialog box.
• Use “Quick” to select how the disc will be erased. If you turn this “On,” the entire CD-RW disc will be
erased at high speed. Normally you will select this.
If you turn this “Off,” the entire CD-RW disc will be
erased completely. Use this if you experience a prob­lem such as if the disc fails to be recognized even after it has been erased with “Quick” turned On.
•Press the [YES/OK] key to begin the erasing opera­tion.
• When formatting is finished, the display will indicate “Completed.” Press the [YES/OK] key.
CD-RW discs can also be erased in the [CD] “CDR/RW” tab page.
Intro Break EndingSilence
Silence
In this case, silence (actually, noise-level sound) will have been recorded in the A, B, and Solo sections of track 1, unnecessarily using up valuable drive space.
To keep the audio data only for the Intro, Break, and End­ing that you are actually using
Execute the Optimize Track operation on track 1, from the beginning of the song to the end of the song. Set the Optimize Track “Mode” parameter to “Erase Silence,” and execute. This will cause audio data to be preserved only for the actually-used regions, so that only the intro, break, and ending will occupy drive space.
Intro
Data exists EndingBreak
IN OUT
Intro EndingBreak
Data erased
“OptimizeTrack”
After execution
Data exists
Data erased
Example 2: You began recording on track 1 from the
beginning of the song, and played the Intro, A, B, and Break during the first take, and then recorded a sec­ond take to overwrite A’ and B’.
Intro BA Break
1st take
Recorded second take
76
1st take
Intro BA Break
2nd take
B'A'
In this case, A and B of the first take remain “beneath” A’ and B’ of track 1, in order to preserve the data for Undo and also because they are a continuous piece of audio data with the Intro and Break. This means that Intro, A+A’, B+B’, and Break are occupying disk space.
To erase A and B that remain from the first take, and recover disk space
Execute the Optimize Track command on track 1 from the beginning to the end of the song. When this is exe­cuted, only the audio data of the 1st take Intro, 2nd take A’, 2nd take B’, and 1st take Break will be kept. This means that the 1st take A and 1st take B data will no longer occupy disk space.
Intro
IN OUT
Intro
BA
B'A'
“OptimizeTrack”
B'A'
Break
Break
Example 3: You recorded A and B on track 1 as the first
take. As the second take, you overwrite-recorded the Intro, A’, B’, and Break.
BA
1st take
1st take
2nd take
Intro
B'A' Break
In this case, the first take A and B remain “beneath” A’ and B’, but since the audio data of take 1 is not used at all once you finished recording take 2, there is no need to execute the optimize command.
Deleting the Undo data
Even if you use the drive space efficiently as described above (examples 1, 2, 3), the old data will be kept on the drive for use by the Undo function. If you want to delete this Undo data, you can restart the D1200. When the D1200 is restarted, all Undo data will be deleted, and the unused drive space will be recov­ered.
Sharing event data
If you use the Copy Track operation to copy track data to another track (e.g., virtual track) or another song, this audio data will be shared, so that the drive capacity will not decrease. However if you execute the Optimize Track operation on the copy-destination or copy-source track, new audio data will be created, and this will mean that a greater amount of drive capacity will be used than before the operation was executed. In the case of example 2, if you copy the first take to another track before you record the second time, execut­ing the Optimize Track operation will not delete the “A” and “B” regions of the first take, and audio data for the “Intro” and “Break” regions will be newly created, meaning that a greater amount of drive capacity will be used.
Operation
USB
What is USB?
USB stands for Universal Serial Bus, and is an interface for transferring data between a computer and periph­eral devices.
USB peripheral devices such as hard disks or CD-R/RW drives cannot be connected to the D1200.
The D1200 has a [USB] connector which you can connect di­rectly to your computer, and save data to your computer from the USB drive area of the D1200’s internal hard disk. Using the USB drive, the following types of data can be saved to your computer or loaded from your computer.
Song data
This is data for each track, as well as data such as pan and effect settings. Since this data is in the D1200’s own unique format, it cannot be played or edited on your computer or any device other than the D1200. In order to play this data, you must restore it to the D1200.
Effect user data
This is the data that has been stored in the effect pro­gram user area. Since this data is in the D1200’s own unique format, it cannot be edited on your computer. In order to use this effect data, you must restore it to the D1200.
WAV files: WAV format audio files
This is audio track data that was copied to the clipboard.

1. Saving data to your computer

Do not format the D1200’s hard disk from your compu­ter. The hard disk may be formatted only by the D1200 itself.
In order to use the D1200 with Windows 98, you must install a device driver. For details on obtaining and installing the device driver, refer to the Korg website (www.korg.com).
The computer screen will differ depending on your sys-
tem. The screens shown here are for Windows XP.
Windows users (Windows Me/2000 or later)
1 Use a USB cable to connect the D1200 to your computer.
Connect the USB cable from your computer to the D1200’s [USB] connector. Make sure that the connector is oriented correctly, and press it all the way in.
Before you make connections, turn on your computer and start up the operating system.
2 Access the “USB Mode” screen.
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In the [SYSTEM/USB] “DiskUtil” tab page, select “USB Mode” and press the [ENTER] key.
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Do not disconnect the USB cable or turn your computer on/off while this screen is displayed.
3 A drive named “KORG D1200” will appear on your
computer.
4 Use your computer to back up the data.
When you open the “KORG D1200” drive that appeared in step 3, you will see the contents of the USB drive area within the D1200’s internal hard disk. Copy the desired data onto your computer. You may also copy data from your computer back to the D1200’s USB drive.
5 Disconnect the D1200 from your computer.
Left-click the ( ) icon that is displayed in the right side of your computer’s taskbar.
desired data onto your computer. You may also copy data from your computer back to the D1200’s USB drive.
5 Drag the added drive into the trash.
When you want to disconnect the D1200, either drag the drive from the desktop into the trash, or select the “Spe­cial” menu command “Eject.” Select the “Exit” button of the “USB Mode” screen, press [ENTER] to exit USB mode, and then unplug the USB cable from the D1200.
5
From the menu that appears, left-click “Stop USB disk drive (KORG D1200).” Verify that you see a message of “Safely remove USB Mass Storage Device.” Select the “Exit” button of “USB Mode” and press [ENTER]. After you have exited USB mode, unplug the USB cable from the D1200.
If you are using Windows Me, “USB high capacity stor­age device” will be displayed as “USB drive.”
Macintosh users (Mac OS9.0.4 or later)
1 Use a USB cable to connect the D1200 to your computer.
Connect the USB cable from your computer to the D1200’s [USB] connector. Make sure that the connector is oriented correctly, and press it all the way in.
2 Access the “USB Mode” screen.
In the [SYSTEM/USB] “DiskUtil” tab page, select “USB Mode” and press the [ENTER] key.
Do not disconnect the USB cable or turn your computer on/off while this screen is displayed.
3 A drive named “KORG D1200” will appear on the desk-
top of your computer.
When you connect the D1200 to your computer for the first time, a device driver will be installed.
4 Use your computer to back up the data.
When you open the “KORG D1200” drive that appeared in step 3, you will see the contents of the USB drive area within the D1200’s internal hard disk. Copy the
78
Operation

MIDI

What is MIDI?
MIDI stands for Musical Instrument Digital Interface, and is a world-wide standard by which performance data can be exchanged between electronic musical instruments and computers.

1. MIDI connections

Use special MIDI cables to transfer MIDI data. Connect these cables between the MIDI connectors of the D1200 and the MIDI connectors of the external MIDI device with which you want to transfer data. MIDI IN connector: Receives MIDI messages from another MIDI device. Connect this to the MIDI OUT connector of the external device. MIDI OUT connector: Transmits MIDI messages from the D1200. Connect this to the MIDI IN connector of the external device.
MIDI channel settings
MIDI uses sixteen channels (1–16) to independently con­vey data to multiple MIDI devices. If the transmitting device is sending data on MIDI channel “1,” the receiv­ing device must also be set to MIDI channel “1” in order
to receive this data. (p.101: [SYSTEM/USB] “MIDI”
tab page “GlobalCh”)

2. MIDI messages used by the D1200

Note On (Note, velocity), aftertouch, pitch-bend: The D1200 uses these messages to control effects. Program change: The D1200 uses these messages to switch scenes. Control change: The D1200 uses these messages to control mixer and effect parameters. MMC (MIDI Machine Control): MMC messages can be transmitted from the D1200 to control an external MMC­compatible sequencer or recorder. MMC messages can be transmitted from an external sequencer or recorder to con­trol the D1200. MTC (MIDI Time Code): MTC messages can be transmitted from the D1200 to synchronize an external sequencer or re­corder. The D1200 can also receive MTC messages and syn­chronize to them.
About the MIDI implementation chart
The owner’s manual of each MIDI device includes a MIDI implementation chart. This chart shows the types of MIDI message that the device can transmit and receive. When using two MIDI devices together, com­pare their MIDI implementation charts to verify that the devices will be able to communicate as you expect. *A detailed explanation of the D1200’s MIDI
functionality can be found in the separate MIDI implementation. To obtain a copy of the MIDI implementation, contact your Korg distributor.

3. Using MIDI

Controlling the D1200 from a MIDI sequencer
Here’s how you can use MMC messages transmitted from a MIDI sequencer to control D1200 operations such as stop, play, fast-forward, rewind, record, and locate.
You must use a sequencer that supports MMC. These operations cannot be performed from a sequencer that does not support MMC.
1 Connect the MIDI cables.
Use a MIDI cable to connect your MIDI sequencer’s MIDI OUT connector to the D1200’s [MIDI IN] connec­tor.
2 Make settings on your MIDI sequencer so that it will
transmit MMC to control an external device. For details, refer to the owner’s manual of your MIDI sequencer.
3 Turn on MMC reception.
In the [SYSTEM/USB] “MMC” tab page, set “Select MMCMode” to “Receive.”
4 Set the correct device ID.
Set “MMCDevID” to the MMC device ID of your MIDI sequencer.
Since some MIDI sequencers indicate the MMC device ID in a different way, the ID may not necessary be a number.
5 Perform operations on your external MIDI sequencer.
When you perform stop, play, fast-forward, rewind, record, and locate operations on your MIDI sequencer, the D1200 will be controlled. (For details, refer to the manual of your MIDI sequencer.)
You can transmit MTC (MIDI Time Code) or MIDI Clock messages from the D1200 to control the timing of your MIDI sequencer, while the sequencer controls stop, play, fast-forward, rewind, record, and locate op­erations on the D1200.
Synchronizing two D1200 units
Here’s how you can make two D1200 units play back in synchronization. One D1200 will be the master, and the other will be the slave.
1 Set the master D1200 so that it will transmit MMC and
MTC. In the [SYSTEM/USB] “Sync” tab page, set “Select MIDI SyncMode” to “MTC Mstr.” In the [SYSTEM/USB] “MMC” tab page, set “Select MMC Mode” to “Trans­mit.”
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the system
For this example, set “MMC DevID” to “10.”
2 Set the slave D1200 so that it will receive MMC and
MTC. In the [SYSTEM/USB] “Sync” tab page, set “Select MIDI SyncMode” to “MTC Slave.” In the [SYSTEM/USB] “MMC” tab page, set “Select MMC Mode” to “Receive.” Set “MMC DevID” to the same setting as the master (“10”). On the slave D1200, press the [PLAY] key to enter play-ready mode.
If you do not want the slave D1200 to receive mixer con­trol messages, you can either set the master D1200 so that it will not transmit these messages, or set the slave D1200 so that it will not receive these messages
(“Using MIDI for mixer control”).
3 Press the [PLAY] key on the master D1200.
The slave D1200 will receive time code, and will begin playing as soon as it achieves synchronization with the master D1200.
It may take several seconds for synchronization to be achieved.
Using MIDI for mixer control
In the [SYSTEM/USB] “MIDI” tab page, you can set “Con­trol Change: Trans” or “Recv” to “ON” so that the D1200 will transmit or receive mixer parameters.
Press the D1200’s [PLAY] key to begin playback, and the external MIDI sequencer will begin recording in syn­chronization. If you now operate the mixer parameters (faders, pan, EQ etc.), the corresponding control change messages will be transmitted from the D1200 and will be recorded on the external MIDI sequencer.
5 Stop the D1200.
When you press the D1200’s [STOP] key to stop play­back, the external MIDI device will also stop recording. The D1200’s mixer parameter operations have now been recorded on the external MIDI device.
Using MIDI to control the D1200’s mixer
Here’s how the mixer control data that was recorded in “Recording the D1200’s mixer control messages” can be transmitted back to the D1200 to control its mixer. Make connections as described in step 1 of “Controlling the D1200 from a MIDI sequencer.”
1 Make synchronization settings for the D1200 and the
external MIDI sequencer. Make the settings described in step 1 of “Recording D1200 mixer control data.”
2 Enable control change reception by the D1200.
In the [SYSTEM/USB] “MIDI” tab page, set the “Mixer­Control” parameter “Control Change: Recv” to “ON.”
3 Put the external MIDI sequencer in play-ready mode. 4 Start playback on the D1200.
When you press the D1200’s [PLAY] key to begin play­back, the external MIDI sequencer will begin playing in synchronization. The previously-recorded mixer control data will be transmitted from the MIDI sequencer, and the mixer settings of the D1200 will change.
Recording the D1200’s mixer control messages
Here’s how D1200 mixer operation data can be recorded on an external MIDI sequencer. Connect the D1200 and MIDI sequencer as follows.
1 Make synchronization settings on the D1200 and exter-
nal MIDI sequencer. Set the D1200 to be the master, and the external MIDI sequencer to be the slave. Make settings so that the MIDI sequencer will synchronize to the MIDI clock or
MTC messages transmitted from the D1200. (p.102)
2 Enable control change transmission from the D1200.
In the [SYSTEM/USB] “MIDI” tab page, turn the “Mixer Control” setting “Control Change: Trans” to “ON.”
3 Put the external MIDI sequencer in record-ready mode.
The D1200’s mixer control data is transmitted on MIDI channels 1–12, corresponding to tracks 1–12. Make set­tings on your external MIDI device so that it will record all MIDI channels 1–12. (For details, refer to the owner’s manual of your MIDI sequencer.)
For details on the parameters, refer to the MIDI imple­mentation. To obtain a copy of the MIDI implementa­tion, contact your Korg distributor.
4 Begin recording.
80
Operation

Upgrading the system

1. Downloading the system file
The most recent system file can be downloaded from the Korg website (www.korg.com). For details on the proce­dure, refer to the Korg website.
Upgrading via CD-ROM/R/RW
Insert the media containing the system file into the CDRW-1.
Upgrading via USB
Use a USB cable to connect the D1200 to your computer, and copy the system file to the root folder (the same location as the KORG folder) of the USB drive.

2. Upgrading the system

1 Load the system file.
In the [SYSTEM/USB] “DiskUtil” tab page, use “SelOp­eration” to choose either “LoadSystem/C” if loading from a CD-ROM/R/RW, or “LoadSystem/U” if loading from the USB drive.
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2 Execute loading of the system file.
Press the “Exec.” button. In response to “AreYouSure?,” press the [YES/OK] key to begin loading.
If the power is turned off or fails due to an unexpected accident while the system is being loaded, the D1200 may no longer operate correctly. If this occurs, contact your Korg distributor.
3 If the system file was loaded correctly, the D1200 will
begin updating the system. The [TRACK STATUS] LEDs will successively light from 1 to 11/12. First the green LEDs will successively light from CH1 to CH11/12, and then the red LEDs will successively light from CH1 to CH11/12. Then the D1200 will automati­cally restart, and will begin operating with the new sys­tem. If the system file is found to be invalid, the [TRACK STATUS] LED will not light, and the D1200 will restart. After the D1200 restarts, perform the system update once again. If the update fails again, please contact your Korg distributor.
21
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81
82

Reference

This section contains a detailed explanation of each screen that appears in the display when you press a key.
(COUNTER)...............................................................................84
Counter: Counter display....................................................... 84
MODELING...............................................................................84
Category: Select an effect category ....................................... 84
Modeling 1................................................................................ 84
Modeling 2................................................................................ 85
INSERT EFFECT .......................................................................85
InsAss: Specify the insert location and type of the insert
effects......................................................................................... 85
InsEff1: Select and edit insert effect 1 ................................... 86
InsEff2: Select and edit insert effect 2 ................................... 87
InsEff3: Select and edit insert effect 3 ................................... 87
InsEff4: Select and edit insert effect 4 ................................... 88
InsEff5–8: Select and edit insert effects 5–8.......................... 88
EQ................................................................................................88
Eq1–4: Adjust the EQ for mixer channels 1–4 ..................... 88
Eq5–8: Adjust the EQ for mixer channels 5–8 ..................... 88
Eq9–12: Adjust the EQ for mixer channels 9–12 ................. 89
MASTER EFFECT/AUX SEND..............................................89
MstEff1: Select and edit master effect 1................................ 89
MstEff2: Select and edit master effect 2................................ 90
EffSnd1: Adjust send levels to master effect 1..................... 90
EffSnd2: Adjust send levels to master effect 2..................... 90
AuxSend: Adjust the external send levels ........................... 90
FINAL EFFECT .........................................................................91
FinalEff: Select and edit the final effect ................................ 91
BOUNCE....................................................................................92
RecMode: Select the recording mode ................................... 92
Bounce: Parameters for bounce-recording........................... 92
CD ...............................................................................................93
Prepare: Prepare to create an audio CD............................... 93
CDR/RW: Create and play back an audio CD.................... 93
TUNER .......................................................................................95
RHYTHM ...................................................................................95
SetUp: Specify the tempo and rhythm ................................. 95
TmpMap: Tempo map editing .............................................. 96
TmpTrk: Create a tempo track............................................... 97
Monitor: Parameters and settings ....................................... 100
Phase: Specify the phase of the mixer channels ................ 100
SYSTEM/USB ......................................................................... 101
Control: Foot switch and control change device (pedal/
MIDI) settings......................................................................... 101
MIDI: MIDI settings .............................................................. 101
Sync: Synchronization settings ............................................ 102
MMC: MMC settings............................................................. 102
B-U/Rst: Backup and restore............................................... 102
DiskUtil: Disk drive management....................................... 105
TRACK..................................................................................... 108
Vtr1–6: Select virtual tracks 1–6........................................... 108
Vtr7–12: Select virtual tracks 7–12....................................... 108
EditTrk: Perform track editing operations......................... 108
Import: Import WAV files .................................................... 113
Export: Export a WAV file.................................................... 114
SONG ....................................................................................... 116
SelSong: Select a song............................................................ 116
EditSong: Perform song edit operations ............................ 116
PrgPlay: Program playback of songs.................................. 118
IN/LOC1, OUT/LOC2, TO/LOC3, END/LOC4 ............. 118
MARK ...................................................................................... 119
Mark: Edit marks ................................................................... 119
SCENE...................................................................................... 120
ReadDel: Switch scene playback on/off, and edit scenes 120
MixView: Viewing pan and fader scene data.................... 121
AUTO PUNCH....................................................................... 122
AtPunch: Settings for auto punch-in/out recording........ 122
LOOP........................................................................................ 123
Loop: Settings for loop playback and recording............... 123
TRIGGER ................................................................................. 123
Trigger: Settings for trigger recording................................ 123
SCRUB...................................................................................... 124
METER/TRACK VIEW......................................................... 125
UNDO ...................................................................................... 126
INPUT/OUTPUT/SOLO ........................................................98
Ch1–6: Select inputs for mixer channels 1–6........................ 98
Ch7–12: Select inputs for mixer channels 7–12.................... 98
InEq1–4: Adjust the EQ for inputs 1–4 ................................. 99
Solo: Select the signal to be soloed........................................ 99
COUNTERMODELING
INSERT
EFFECT
EQ
MASTER
EFFECT/
AUX SEND
FINAL
EFFECT
BOUNCECDTUNERRHYTHM
SOLO
INPUT/
OUTPUT/
USB
SYSTEM/
TRACKSONG
IN/LOC1,
…END/LOC4
MARKSCENE
AUTO
PUNCH
TRIGGERSCRUB
METER/
TRACK VIEW
UNDO LOOP
83

(COUNTER)

Counter: Counter display

The counter in the upper right of each page indicates the cur­rent location in the song.
1
1. Select TimeDisp Type .........................................
Select the “ ” button to open the “Select TimeDisp Type” dialog box. Select the type of counter to be shown in the display, and press the [YES/OK] key.

MODELING

This lets you apply an effect to a guitar, bass or mic connect­ed to the [GUITAR IN] jack or [INPUT 1] jack, and begin re­cording.

Category: Select an effect category

1. Select Modeling Effect Category ........................
[Guitar, Bass, Mic]
Selects either guitar, bass, or mic as the type of modeling effect to be used. Move the cursor to the desired category and press the [ENTER] key. The effects of the selected category will appear, and you will enter Modeling mode.
MBT
MSF
__.__.__ (MBT): The current location will be shown as the number of measures from the beginning of the song. From the left, the values indicate Measures, Beats, and Ticks (1/96th beat). __:__.__ (MSM): The current location will be shown as the absolute time from the beginning of the song. From the left, the values indicate Minutes, Seconds, and Milliseconds (1/1000th second). __:__.__F (MSF): The current location will be shown as the absolute time and number of frames from the beginning of the song. You will normally use this when synchronizing with MTC. From the left, the values indicate Minutes, Seconds, and Frames (1/30th second).
__.__Free (FreeTime): The remaining available record­ing time on the hard disk will be shown.
From the left, the values indicates Minutes and Seconds, or Minutes.
To change the current time location, move the cursor to a counter value and use the [VALUE] dial to change the
value. (p.32)
If the counter display is set to “Free,” the time will be displayed as absolute time (MSM) in the STORE, MARK, SCENE, A.PUNCH, LOOP, and SCRUB pages.
MSM
FreeTime

Modeling 1

As an example, here are the settings that will appear if you select a Guitar modeling effect.
5 1
2
1. Exit...................................................................
Return to the effect category select screen, and exit Mod­eling mode. (The [MODELING] key LED will go dark.)
2. Select DRIVE....................................[(*10 types)]
*TubeOD, ClassicDist, FatDist, MetalDist, Seattle, Big­Fuzz, TopBoost, US-HiGain, BritStack, Direct Selects the type of distortion. Turn the knob located below “DRIVE” to select the desired type. You can also select the type by moving the cursor to “DRIVE” and turning the [VALUE] dial.
3. Select Tube Type............................... [000...100]
Adjusts the vacuum tube character. Turn the knob located below “TONE” to make adjustments. You can also adjust the character by moving the cursor to “TONE” and turning the [VALUE] dial.
3 4
84
4. Select CABINET ...............................[(*12 types)]
*1x8Tweed, 1x12Tweed, 1x12Black.P, 1x12AC15, 2x12Black.P, 2x12AC30, 2x12ClassicA, 4x10Tweed, 4x12Classic, 4x12Vintage, 4x12Modern, FullRange Selects the type of cabinet. Turn the knob located below “CABINET” to select the desired type.
You can also select the type by moving the cursor to “CABINET” and turning the [VALUE] dial.
5. Factory Data.....................................................
Returns the selected modeling effect to the factory set­tings.

Modeling 2

If you want to make more detailed adjustments, move the cursor to “DRIVE,” “TONE,” or “CABINET,” and press the [ENTER] key. As an example, here are the settings that will appear if you select “DRIVE.”
1
Reference

INSERT EFFECT

You can apply insert effects to analog input sources as you record them, or to the playback of a tracks. On the D1200 you can use up to eight insert effects simulta­neously.
Insert effects cannot be used if “DigiIn” has been turned “On” in the [INPUT/OUTPUT/SOLO] “Ch1–6” or “Ch7–12” tab page.

InsAss: Specify the insert location and type of the insert effects

1
4
COUNTERMODELING
COUNTERMODELING
EFFECT
INSERT
INSERT
EFFECT
EQ
MASTER
EFFECT/
AUX SEND
FINAL
EFFECT
2
3 4
1. Exit...................................................................
Returns to the Modeling 1 screen.
2. DRIVE.............................................. [001...100]
Adjusts the depth of distortion.
•Turn the knob located below “DRIVE” to adjust the setting.
•You can also adjust the setting by moving the cursor to “DRIVE” and turning the [VALUE] dial.
3. LEVEL............................................... [000...100]
Adjusts the volume of the effect.
•Turn the knob located below “TONE” to adjust the setting.
•You can also adjust the setting by moving the cursor to “TONE” and turning the [VALUE] dial.
4. NR(NoiseReduction)..............................[01...80]
Adjusts the level at which noise reduction is applied.
•Turn the knob located below “CABINET” to adjust the setting.
•You can also adjust the setting by moving the cursor to “CABINET” and turning the [VALUE] dial.
23
1. Assign ......................... [In(Input), Trk(PlayTrack)]
Selects whether the insert effect will be applied to the analog input or to a playback track. In (Input): Select this when you want to apply an effect to the analog input from an [INPUT 1/GUITAR IN]– [INPUT 4] jack. Trk (PlayTrack): Select this when you want to apply an effect to a playback track.
2. SelectEffType .....................................................
[1in2outx2, 2in2outx2, 1in1outx4, 1in1outx8]
Selects the structure of the insert effects. The available effect programs will depend on this set­ting. For the effects that are available with each struc-
ture, refer to “Effect Program List” (p.154).
1in2outx2 or 1in1outx2: Select this when you want to use two mono-in/stereo-out effects. This is ideal when you want to add spaciousness to a lead guitar or vocal. The effects can also be used as 1-in/ 1-out monaural effects.
You cannot select this if “Assign
2in2outx2: Select this when you want to use two stereo­in/stereo-out effects.
This is ideal for use with stereo input sources such as keyboard.
1in1outx4: Select this when you want to use four mono­in/mono-out effects.
This is ideal for sources with a fixed pan position, such as rhythm guitar.
1in1outx8: Select this when you want to use eight mono-in/mono-out effects.
This is ideal for sources with a fixed pan position, such as drums.
You cannot select this if “Assign
” is set to “Tr k .”
” is set to “In.”
BOUNCECDTUNERRHYTHM
SOLO
INPUT/
OUTPUT/
USB
SYSTEM/
TRACKSONG
IN/LOC1,
…END/LOC4
MARKSCENE
AUTO
PUNCH
TRIGGERSCRUB
METER/
TRACK VIEW
UNDO LOOP
85
3. InsertTo.............................................................
Selects the location at which the insert effect will be inserted. Press the “ ” button to open the dialog box, and make settings. Press the [YES/OK] key to execute the settings. If you press the [NO/CANCEL] key, the settings will be cancelled.
The insertion location setting of the lowest-numbered effect will take priority. For example if you set effect number 1 to the same setting that was already made for effect number 4, the setting for effect number 4 will be cancelled. A setting that has already been made for ef­fect number 1 cannot be selected for another effect number.
3a
3c
3b
When “Assign” is set to “In”
Specifies the return channel.
For channels that are paired, the odd-numbered knob or fader will control both channels. Moving the even-num­bered knob or fader will not control anything.
4a. Select ChannelPair ..................... [1 2...5 6]
To specify the channels you want to pair, press a “1 2”– “5 6” button to turn it on. (The heart icon will appear.)
4b. Select Function ............. [Eq, Send, Aux, Pan]
Select the function(s) for which pairing will be enabled. Use the “EQ”–“Pan” buttons to turn on the functions that you want to pair. The settings will be applied when you press the [YES/OK] key.
Fader and track status will always be paired if pair­ing is on.

InsEff1: Select and edit insert effect 1

4
1
5 6
3a. Input ..............(In1...4, DrL, DrR, CL, CR, Off)
Indicates the input jack into which the effect is inserted.
(p.98)
3b. Effect ................................................. (1...4)
Indicates the effect number.
3c. SelectCh .................................... [Off, 1...12]
Specifies the channel to which the effect output will be returned.
When “Assign” is set to “Trk”
Specifies the insertion channel (effect) (return =
insertion channel).
3a. SelectCh ................................... [Off, 1...12]
Selects the mixer channel into which the effect is inserted.
If “SelectEffType” is “2in2outx2,” only odd-num­bered channels can be selected in “SelectCh.”
3b. Effect ................................................. (1...8)
Indicates the insert effect number.
3c. OutputCh .................................. (Off, 1...12)
Indicates the channel to which the effect output is returned. This will indicate the same channel as “3a. SelectCh.”
2
3
1. InputLevelMeter......(IN1, 2/CLP, –8, –18, –42dB)
Indicates the input level of each effect. The horizontal axis indicates the effect input, and the vertical axis indi­cates the level. “IN2” is input only when [INSERT EFFECT] “InsEff1” is set to “2in2outx2,” and will not be input otherwise.
2. EffectNumber..[000, 001...128, U001...128, (#)]
Selects the effect program. “U001”–“U128” is the user area, in which you can save effect programs that you edited. If the effect program includes a control function, a “#” will be displayed after the effect name. This will be dis­played only for the insert effect assigned to the “Ass(#)” parameter of the [SYSTEM/USB] “Control” tab page.
The effects that you can select will depend on the “Se­lectEffType” setting in the [INSERT EFFECT] “InsAss” tab page. For details on the effects for each structure, re-
fer to “Effect Program List” (p.154).
3. EditEffect........................... (EffectProgramName)
When you press this button, the “Effect Algorithm” dia­log box will appear, showing the structure of the pro­gram, and allowing you to turn each effect on/off. An insert effect can consist of up to five effects.
4. Pair..................................................................
Specify pairing for adjacent mixer channels. Press the “ ” button to access the following display.
4a
4b
86
3c 3d
3b
3a
3a. Effect Icon ...................................................
Selects the effect that you want to edit.
Reference
When you press an “EffectIcon” button, the “Effect Edit” dialog box will appear.
3ab3aa
For details on each parameter, refer to “Effect Parameter
List” (→p.127).
3aa. Effect On/Off...............................[On, Off]
The “On/Off” setting in the display is linked with “Effect On/Off” (3b).
3ab. Next.........................................................
Displays the next page.
3ac
4. Bypass..............................................................
Compares the sound of the effect with the unprocessed sound. When you press the “Bypass” button, the effect will be bypassed.
Press the [NO/CANCEL] key to defeat bypass.
5. Rename ............................................................
Edits the name of the effect program. Select the effect program whose name you want to edit, press the “Rename” button to open the dialog box, and edit the name. You can input a name of up to sixteen
characters. (p.31)
After editing the program name, use “Store” to store the program. Unless you perform the “Store” operation, the program name you edited will be discarded.
COUNTERMODELING
EFFECT
INSERT
INSERT
EFFECT
EQ
MASTER
EFFECT/
AUX SEND
FINAL
EFFECT
BOUNCECDTUNERRHYTHM
3ac. Prev ..........................................................
Displays the previous page.
3b. Effect On/Off.................................[On, Off]
Switches each effect on/off.
On: Turns the effect on. Off: Turns the effect off.
3c. Control Device .............................................
Lets you specify the effect parameter that will be con­trolled by the control device, and the maximum and minimum values.
This will be displayed only if you have set “Ass” to “InsEff1”–“InsEff4” in the [SYSTEM/USB] “Con­trol” tab page.
3ca
3cb
3ca. Parameter .................................................
Selects the parameter that will be controlled.
3cb. Max, Min ..................................................
Specifies the maximum and minimum parameter values that will be controlled by the controller.
3d. Control On/Off ..............................(On, Off)
Indicates the effect control status.
On: A “Parameter” is specified in the “Control
Device” window.
Off: “Parameter” is set to “Off” in the “Control
Device” window. External control will not be possible.
6. Store.................................................................
Stores the edited effect program in one of the user areas “U001”–“U128.” The D1200 provides 128 user areas in which you can store insert effects. In the “StoreEffect” dialog box, specify the “user area number,” and use the “Exec.” button or the [YES/OK] key to store the program. Press the [NO/CANCEL] key if you want to cancel.
Effect programs are always overwritten onto the data that was previously in that location.

InsEff2: Select and edit insert effect 2

Here you can make selections and settings for insert effect 2.
Refer to “InsEff1: Select and edit insert effect 1” (p.86).

InsEff3: Select and edit insert effect 3

Here you can make selections and settings for insert effect 3. This will be displayed only if you set “SelectEffType” to “1in1outx4” or “1in1outx8” in the “InsAss” tab page
(p.85). Refer to “InsEff1: Select and edit insert effect 1” (p.86).
SOLO
INPUT/
OUTPUT/
USB
SYSTEM/
TRACKSONG
IN/LOC1,
…END/LOC4
MARKSCENE
AUTO
PUNCH
TRIGGERSCRUB
METER/
TRACK VIEW
87
UNDO LOOP

InsEff4: Select and edit insert effect 4

Here you can make selections and settings for insert effect 4. This will be displayed only if you set “SelectEffType” to “1in1outx4” or “1in1outx8” in the “InsAss” tab page
(p.85). Refer to “InsEff1: Select and edit insert effect 1” (p.86).

InsEff5–8: Select and edit insert effects 5–8

Here you can make selections and settings for insert effects 5–8. This will be displayed only if you set “SelectEffType” to
1in1outx8” in the “InsAss” tab page (p.85).
For insert effects 5–8, use “SelectEffect5...8” to select an ef­fect, and then edit it.
1
EQ
Eq1–4: Adjust the EQ for mixer chan­nels 1–4
Here you can apply EQ (equalization) to the playback of mixer channels 1–4. Make these settings when you want to apply EQ to the playback. This is a three-band EQ with shelving-type high and low bands, and a mid-EQ with adjustable center frequency.
5 1
324
1. TrackLevelMeter ................................................
(1, 2, 3, 4/CLP, –8, –18, –42dB)
Displays the input level from each track. The horizontal axis indicates the channel, and the vertical axis indicates the level.
6
1. SelectEffect5...8 .................[Eff5, Eff6, Eff7, Eff8]
Select the insert effect 5–8 that will be displayed in this page. Editing, bypass settings, and rename etc. will apply only to the effect that is shown here. For other details, refer to “InsEff1: Select and edit insert
effect 1” (→p.86)
2. HighEq ...............[(Fc=10kHz) –15.0...+15.0(dB)]
Specifies the gain of the high EQ. This adjusts the high­frequency range of the sound. This setting lets you boost or cut the region above 10 kHz in a range of –15.0 – +15.0 dB.
3. MidFc ................................. [100Hz...20.0k(Hz)]
Specifies the center frequency of the mid EQ, in a range of 100 Hz–20.0 kHz.
4. MidEq...................................[–15.0...+15.0(dB)]
Specifies the gain of the mid EQ. This adjusts the mid­frequency range of the sound. This setting lets you boost or cut the region specified by MidFc in a range of –15.0 – +15.0 dB.
5. LowEq ................[(Fc=100Hz) –15.0...+15.0(dB)]
Specifies the gain of the low EQ. This adjusts the low­frequency range of the sound. This setting lets you boost or cut the region below 100 Hz in a range of –15.0 – +15.0 dB.
6. Pair ..................................................................
Pairs adjacent mixer channels. (p.38, 86)
88
Eq5–8: Adjust the EQ for mixer chan­nels 5–8
Here you can apply EQ (equalizer) to the playback of tracks 5–8. Refer to “Eq1–4: Adjust the EQ for mixer channels 1–4.”
Reference

Eq9–12: Adjust the EQ for mixer channels 9–12

Here you can apply EQ (equalizer) to the playback of tracks 9–12. Refer to “Eq1–4: Adjust the EQ for mixer channels 1–4.”

MASTER EFFECT/AUX SEND

By adjusting the send levels of each channel, you can send its signal to one or both master effects and use them to add overall depth and balance. The D1200 has two master effects, and both can be used simultaneously. Use AUX send if you want to apply an external effect.

MstEff1: Select and edit master effect 1

6
1
42 5 3
1. OutputLevelMeter..............................................
(OUT L, R/CLP, –8, –18, –42dB)
Indicates the output level of the effect. The horizontal axis indicates the effect output, and the vertical axis indicates the level.
The send level from each channel (i.e., the input level to the effect) can be adjusted in the “EffSnd1” tab page.
7 8
COUNTERMODELING
INSERT
EFFECT
EQ
EQ
EFFECT/
MASTER
MASTER
EFFECT/
AUX SEND
AUX SEND
FINAL
EFFECT
BOUNCECDTUNERRHYTHM
2. EffectNumber.. [M000, M001...032, u001...032]
Selects the effect program. “u001”–“u032” are user area programs in which you can store the effect programs you edit.
3. EditEffect........................... (EffectProgramName)
When you press this button, the “Effect Algorithm” dia­log box will appear. Here you can view the structure of the program, and switch the effect on/off.
3a
3b
3a. EffectIcon ....................................................
3b. Effect On/Off ................................ [On, Off]
(p.86: Insert effect “EffectIcon,” “Effect On/Off”)
4. RetLev.............................................. [000...100]
Adjusts the return level from the master effect to the master bus. As you increase this value, the effect will be applied more deeply.
SOLO
INPUT/
OUTPUT/
USB
SYSTEM/
TRACKSONG
IN/LOC1,
…END/LOC4
MARKSCENE
AUTO
PUNCH
TRIGGERSCRUB
5. RetBal......................................[L63...CNT...R63]
Adjusts the return balance from the master effect to the master LR bus. “L” and “R” indicate the left and right channels of the master bus.
89
METER/
TRACK VIEW
UNDO LOOP
6. Bypass .............................................................
(p.87: Insert effect “Bypass”)
7. Rename............................................................
Edits the name of the effect program. Select the effect program whose name you want to edit, press the “Rename” button to open the dialog box, and edit the name. You can input a name of up to sixteen
characters. (p.31)
After you edit the program name, use “Store” to save it. The effect program name you edited will be discarded if you fail to use “Store.”

EffSnd2: Adjust send levels to master effect 2

Adjust the send level from each mixer channel to master ef­fect 2. For details, refer to “EffSnd1: Adjust send levels to master ef­fect 1.”
AuxSend: Adjust the external send
8. Store ................................................................
Saves the edited effect program in one of the master effect user area memories “u001”–“u032.”
In the “StoreEffect” dialog box, specify a “user area number,” and use the “Exec.” button or the [YES/OK] key to execute the Store operation. If you decide to can­cel, press the [NO/CANCEL] key.
Effects are always overwritten.

MstEff2: Select and edit master effect 2

Select and make settings for master effect 2. For an explanation of the parameters, refer to “MstEff1: Se­lect and edit master effect 1.”
The send level from each channel (i.e., the input level to the effect) can be adjusted in the “EffSnd2” tab page.

EffSnd1: Adjust send levels to master effect 1

Adjust the send level from each mixer channel to master ef­fect 1.
levels
Adjust the send level at which each mixer channel is output from the [AUX OUT] jack. For details on connecting and using an external effect, refer to p.45.
3
1
2
1. SendLevelMeter..... (SND A/CLP, –8, –18, –42dB)
Indicates the send level to the [AUX OUT] jack. The vertical axis is the level.
2. Aux................[Ch1...6, 7–8...11–12/000...100]
Adjusts the send level from each mixer channel to the [AUX OUT] jack.
3. Pair ..................................................................
Specifies pairing for adjacent mixer channels. (p.38,
86)
1
2
1. SendLevelMeter......(SND 1/CLP, –8, –18, –42dB)
Indicates the send level to master effect 1. The vertical axis is the level.
2. Send...............[Ch1...6, 7–8...11–12/000...100]
Adjusts the send level from each mixer channel to mas­ter effect 1.
3. Pair..................................................................
Specifies pairing for adjacent mixer channels. (p.38,
86)
90
3

FINAL EFFECT

The final effect is applied to the master LR bus to improve the overall balance of the song. The D1200 lets you use one stereo final effect.
FinalEff: Select and edit the final effect
The final effect is applied to the entire sound of the master output, and is used mainly to improve the overall balance of the completed song.
4
1
5 6
Reference
6. Store.................................................................
Stores the edited effect program in one of the final effect user memories “u033”–“u064.”
In the “StoreEffect” dialog box, specify the “user area number,” and use the “Exec.” button or the [YES/OK] key to execute. If you decide to cancel, press the [NO/ CANCEL] key.
Effects are always overwritten.
COUNTERMODELING
INSERT
EFFECT
EQ
MASTER
EFFECT/
AUX SEND
FINAL
FINAL
EFFECT
EFFECT
2
3
1. InputLevelMeter....... (InL, R/CLP, –8, –18, –42dB)
Indicates the effect input level. The horizontal axis indicates the effect input, and the vertical axis indicates the level.
For details on adjusting the input level (p.22).
2. EffectNumber.....[F000, F001...032, u033...064]
Selects the effect program. “u033”–“u064” is the user area, in which you can store effect programs that you have edited.
3. EditEffect........................... (EffectProgramName)
When you press this button, the “Effect Algorithm” dia­log box will appear. Here you can view the structure of the program and turn the effect on/off.
3a
3b
3a. EffectIcon ....................................................
BOUNCECDTUNERRHYTHM
SOLO
INPUT/
OUTPUT/
USB
SYSTEM/
TRACKSONG
IN/LOC1,
…END/LOC4
MARKSCENE
3b. Effect On/Off.................................[On, Off]
Refer to “EffectIcon” and “Effect On/Off” for the insert
effect (p.86).
4. Bypass..............................................................
Refer to “Bypass” for the insert effect (p.87).
5. Rename............................................................
Edits the name of the effect program. Select the effect program whose name you want to edit, press the “Rename” button to open the dialog box, and edit the name. You can input a name of up to sixteen
characters. (p.31)
After editing the program name, use “Store” to save it. The effect program name you edited will be discarded if you do not use “Store” to save your program.
91
AUTO
PUNCH
TRIGGERSCRUB
METER/
TRACK VIEW
UNDO LOOP

BOUNCE

RecMode: Select the recording mode

1
1. Select RecMode........................... [Input, Bounce]
Selects the recording mode. Input: Normal recording. The input (analog, digital, internal rhythm pattern, CD-R/RW drive) will be recorded. The channel faders will adjust the recording level of each track. Bounce: Bounce-recording. The master LR bus will be recorded. The channel faders will adjust the playback level of each track, and the master fader, final effect will adjust the recording level.
If you select “Bounce,” two tracks will always be re­corded simultaneously.
2. RecordVirtualTrack...................... [Current, a...h]
Selects the virtual track on which recording will occur. This setting specifies which virtual track (of the record­ing tracks selected by the [TRACK STATUS] key) will be used for bounce-recording. Current: The currently selected virtual track will be used for recording. a...h: The specified virtual track will be used for record­ing. By using a virtual track “a”–“h” other that “Cur­rent,” you can bounce-record to two virtual tracks without erasing any of the tracks 1–12. However if the virtual track you select here is the same as the virtual track that has already been selected in [TRACK] “Vtr1–6” or “Vtr7–12,” the result will be the same as if you had selected “Current.”
To avoid accidentally recording over a track that has al­ready been recorded, you should use the [TRACK] “Vtr1–6” and “Vtr7–12” tab pages to check on the virtu­al tracks that are currently selected and to see which vir­tual tracks already contain data.
Bounce: Parameters for bounce­recording
For the bounce-recording procedure, refer to p.28, 29, 64.
1
2
1. Select BounceMode ....[10Tr+2In2Tr, 12Tr2Tr]
Specifies the bounce-recording mode.
10Tr+2In2Tr: Select this when you want to combine
ten tracks of playback with two inputs, and record the combined result on two tracks. The input signals you specify in the [INPUT/OUTPUT/ SOLO] “Ch1–6” tab page and “Ch7–12” tab page will be valid for channels whose [TRACK STATUS] keys you set to REC (LED lit red), and will be recorded together with the playback tracks.
12Tr2Tr: Select this when you want to combine twelve
tracks of playback and record the result on two tracks. The track playback for channels whose [TRACK STA­TUS] key is set to REC (LED lit red) will also be valid, and will be recorded along with the other playback tracks. You can apply a master effect to multiple tracks as you combine them to two tracks. When creating an audio CD, perform bounce-recording as a mastering opera­tion.
If you turn “Rhythm” “On” while using bounce-record-
ing, the rhythm will also be recorded. (p.48)
92
CD
If you install the separately sold CDRW-1 option in the
D1200, you will be able to create audio CDs. (p.65)
The audio data from the first to the last of the two specified tracks of the currently selected song will be written to a CD­R/RW. Here you can also play back an audio CD. For the CD writing method, you can choose either Track At Once or Disc At Once. You can also retain the image file on the hard disk, to quickly write multiple copies of the CD.
Some audio CD players are unable to play back CD-R/ RW discs.

Prepare: Prepare to create an audio CD

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1. SelectTracks ..(1–2, 3–4, 5–6, 7–8, 9–10, 11–12)
Selects the tracks that will be written to the CD. The audio data from the first to the last event of the selected track in the selected song will be written to the CD. If you want to write the audio data from virtual tracks other than the ones that are currently selected, use the [TRACK] “Vtr1–6” and “Vtr7–12” tab pages to specify the desired virtual tracks, and then specify the tracks here.
2. DiscAtOnce..........................................[On, Off]
Switches the Disc At Once writing method on/off.
On: The disc will be written using the Disc At Once method. From the first to the last events in the currently selected tracks of the currently selected song will be written to the CD-R/RW, and the disc will then be finalized – all in one operation. The locations at which you have registered a Mark will be the track divisions of the CD.
If you write tracks 1 and 2 to the CD
Song TOP
00:00:00
Mark001
Tr1
CD Track1 CD Track2 CD Track3 CD Track4
Tr2
Tr3
Tr4
Tr5
4 seconds or longer 4 seconds or longer 4 seconds or longer 4 seconds or longer
Mark002 Mark003 Mark004
• There will be no space between the songs.
• When using Disc At Once, you can write only one
song to disk. You will not be able to add other songs to the disc.
• Up to 99 marks are valid.
• The beginning of the selected track will automati-
cally be the first song of the CD (track 1).
Track END
4
Reference
•You must register the marks so that each song (each track) written to the CD is at least four seconds long. If a song is less than four seconds long, an error will occur.
• Marks that are later than the end time of the selected tracks will be ignored.
Off: The disc will be written using the
Track At Once method.
• Up to 99 marks are valid.
• Mark locations will not be used.
•You may add other songs later.
• If you want to play back the CD, you will need to perform the Finalize operation.
3. TrackMonitor....................................... [On, Off]
Lets you monitor the sound that will be written to the CD. By turning this on and playing back, you can hear the audio of the tracks selected by “SelectTracks” without it being routed through the mixer (i.e., without EQ or effects). This lets you hear the sound that will actually be written to CD without having to adjust any settings.
During playback, you will not be able to move to anoth­er tab page. If you want to move to another tab page, stop playback.
4. TrackMonitorLevelMeter.....................................
Indicates the track monitor level. Watch the level meter to verify that the sound that will be written to CD does not clip, and that the level is not too low.
This will be displayed if “TrackMonitor” is on.

CDR/RW: Create and play back an audio CD

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3
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1. CD-R/RW Information .......................................
(Trk01...99, BlankDisc, NoAudioTracks, NoDrive)
Indicates the track that be played from the CD-R/RW disc.
Trk01...99: The track number on the CD-R/RW disc. BlankDisc: An unused CD-R/RW disc is inserted. NoAudioTracks: Either a CD-R/RW disc has not been
inserted, or no playable audio tracks were found on the disc. NoDrive: A CD-R/RW drive is not connected. Check that the CDRW-1 is installed correctly.
2. Size/DeviceType.............(Free, Used/R, RW, DA)
Indicates the time that can be written on the CD-R/RW disc, and the type of disc.
Time display
Free: Indicates the free time on the disc. Used: Indicates the used time on the disc.
The time is displayed in units of min (minutes): sec (sec­onds).
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EFFECT
EQ
MASTER
EFFECT/
AUX SEND
FINAL
EFFECT
BOUNCECD
BOUNCECDTUNERRHYTHM
SOLO
INPUT/
OUTPUT/
USB
SYSTEM/
TRACKSONG
IN/LOC1,
…END/LOC4
MARKSCENE
AUTO
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METER/
TRACK VIEW
UNDO LOOP
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Disc type
R: The disc is a CD-R RW: The disc is a CD-RW DA: The disc is an audio CD
This corresponds to the following cases.
•A finalized CD-R created on the D1200 or other device
•A finalized CD-RW created on the D1200 or other device
• An audio CD
If you pressed the [YES/OK] key, the following message will appear, and the disc will be ejected from the CD drive. Insert another disc, and press the [YES/OK] key.
3. Final(Finalize)....................................................
Finalizes the disc. If you created a CD-R/RW disc using Track At Once and would like to play it on an audio CD player, you need to finalize the disc. If you created the disc using Disc At Once, the disc is finalized automatically, so this step is not necessary.
Once a disc has been finalized, no further songs can be added to it. Execute the Finalize operation only after you have written all the desired songs to the disc.
4. Erase................................................................
Erases all data that has been written to a CD-RW disc.
This cannot be performed on a CD-R disc. It is not possible to recover the data that is erased.
5. WriteToCD ........................................................
Executes writing to CD-R/RW. When you press the “WriteToCD” button, the “Obey Copyright Rules” dialog box will appear. Carefully read
“COPYRIGHT WARNING” (p.1), and use this func-
tion only if you accept the terms. Press the [YES/OK] key to begin writing.
5a
5a. Write Speed...................[1x, 2x, 4x, 6x, 8x]
Specifies the speed at which data will be written to the CD.
1x: Write at 1X speed. 2x: Write at 2X speed. 4x: Write at 4X speed. 6x: Write at 6X speed. 8x: Write at 8X speed.
After the data has been written, the following message will appear. If you want to write the same song to a dif­ferent CD disc, press the [YES/OK] key. If not, press the [NO/CANCEL] key.
Since the image file still remains, it will take less time to create the second and subsequent discs.
The image file that is temporarily created before writing an audio CD will not change even if you change the writing speed.
Depending on your setup, writing at 4X or faster may not be successful. In this case, try a slower writing speed.
It is not possible to select a writing speed that the CDRW-1 does not support.
While the data is being written, you can select the “Abort” button and press the [ENTER] key to abort writing to the CD. In the case of a CD-R, the disc will be­come unusable. If you are using a CD-RW disc, perform the procedure described in “3. Erasing a CD-RW disc”
(p.76) before you use it.
6. CD Monitor..........................................[On, Off]
When an audio CD is inserted into the installed CDRW­1, this setting specifies whether the audio output of the CD will be sent to the monitor bus.
On: The sound of an audio CD inserted in the CDRW-1 will be output to the monitor bus. At this time, other audio will not be output from the monitor bus.
Off: CD monitoring will be off. The sound of the CDRW-1 will not be output to the monitor bus.
If you have made settings in the [INPUT/OUTPUT/ SOLO] tab page to assign the CDRW-1 audio output to mixer channels, you will be able to hear the CD even if “CD Monitor” is turned off. In this case, the sound will be routed through the mixer (EQ and effects etc. will be applied).
7. CD....................................[Abs-Track, Abs-Total]
Selects how the CD-R/RW playback counter will be dis­played.
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Abs-Track: Display the elapsed time for one song. Abs-Total: Display the elapsed time for the entire disc.
8. CD-R/RW transport keys
These keys let you play, stop, and select songs on the audio CD.
: If in the middle of a track, move to the begin­ning of the track. If at the beginning of a track, move to the beginning of the previous track.
: Move to the beginning of the next track.
: Play or stop the track.
Reference

TUNER

Here you can use the built-in tuner to tune an instrument connected to the [INPUT 1/GUITAR IN] jack.
You cannot select this page while recording or playing. Nor can you record while in this page.
So that the pitch can be detected accurately, effects will automatically be turned off while this page is displayed.
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3
1. CENT Scale ...................................... (–50...+50)
When the tuning is correct, the “ ” symbol will be at the 0 position in the middle of the meter, and the “ ” flat indicator and “ “ sharp indicator will both light. If the pitch is flat, only the “ ” flat indicator will light. If the pitch is sharp, only the “ “ sharp indicator will light. The pitch deviation is displayed in units of cents. (100 cents is one semitone, and 1200 cents is one octave.)
2. NoteDisplay............................................. (C...B)
Indicates the name of the note that is closest to the input pitch. It is not possible to detect two or more pitches simulta­neously.
3. Calib .................................. [435...440...445Hz]
Adjusts the calibration frequency. Normally you will leave this set to “440.”
2

RHYTHM

Here you can make settings for the tempo, time signature, and rhythm (metronome) of the song. If the counter is displaying “MBT” (measure, beat, 1/96th beat), the counter will operate according to the specified tempo.
Tempo/rhythm settings can also be made in the
[SONG] “SelSong” tab page (p.116).

SetUp: Specify the tempo and rhythm

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1. TempoSource.....................................................
[Manual, TempoMap, TempoTrack]
Specifies the tempo source. Press the “ ” button and make your selection in the dia­log box that appears.
Manual: The current “T be used. It will not be possible to automatically change the tempo, time signature, and rhythm pattern during the song. TempoMap: The tempo, time signature, and rhythm pattern will change automatically during the song, according to the tempo maps you create. Use the “Tmp­Map” tab page to create tempo maps. TempoTrack: The tempo will be determined by the recorded tap tempo or MIDI clock. Use the “TmpTrack” tab page to record tap tempo or sequencer tempo, and then select “TempoTrack” here. The time signature will follow the settings you created in the “TmpMap” tab page.
TempoTrack” can be selected after the data is created.
empo” and “Beat” settings will
2. Tempo........................................[40...240, (***)]
Specifies the tempo when “TempoSource” is set to “Manual.” If “TempoSource” is set to “TempoMap,” this area will indicate the tempo for the current time location as speci­fied by the tempo maps you created in the “TmpMap” tab page. If “TempoSource” is set to “TempoTrack,” this area will indicate “***.”
The range is =40–240.
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EFFECT
EQ
MASTER
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FINAL
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TUNERRHYTHM
SOLO
INPUT/
OUTPUT/
USB
SYSTEM/
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IN/LOC1,
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3. Beat....................................... [(01/04...16/16)]
Specifies the time signature when “TempoSource” is set to “Manual.” If “TempoSource” is set to “TempoMap” or “Tem­poTrack,” this area will indicate the time signature for
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METER/
TRACK VIEW
UNDO LOOP
the current time location as specified by the tempo maps you created in the “TmpMap” tab page.
4. SelRhythm ........................ [(Rhythm Pattern List)]
Specifies the rhythm pattern if “TempoSource” is set to “Manual.” If “TempoSource” is set to “TempoMap” or “Tem­poTrack,” this area will indicate the rhythm pattern for the current time location as specified by the tempo maps you created in the “TmpMap” tab page. Press the “ ” button and select a rhythm pattern from the dialog box. The available rhythm patterns will depend on the “Beat
” setting.
5. RhythmVol ....................................... [000...100]
Adjusts the rhythm volume that is sent to the master LR bus or the monitor LR bus. In the [INPUT/OUTPUT/SOLO] “Monitor” tab page you can select the bus to which the rhythm is sent.

TmpMap: Tempo map editing

By creating tempo maps you can change the tempo, time sig­nature, and rhythm pattern during the song while it plays or records. For details on how to create tempo maps, refer to p.49.
Tempo, time signature, and rhythm changes can be placed only at the beginning of a measure.
5
1
3
1. TempoMap....................................... [001...200]
Indicates the tempo map number that is selected. To the right of this number, the display shows the start­ing measure, ending measure, tempo, time signature, and rhythm pattern. You can press the “ ” button and make your selection in the dialog box that appears.
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6. Rhythm................................................[On, Off]
Switches the rhythm on/off.
On: The rhythm will be sent to the moni­tor LR bus or the master LR bus. Use the [INPUT/OUT­PUT/SOLO] “Monitor” tab page “Rhythm” button to specify the bus to which the rhythm will be sent
(p.100). The [RHYTHM] key LED will light.
Off: The rhythm will not be sent to the monitor LR bus or the master LR bus.
During bounce-recording, the rhythm will be recorded if this is “On.”
If you make settings in the [INPUT/OUTPUT/SOLO] “Ch1–6” or “Ch7–12” tab page to assign rhythm (“Rhythm L,” “Rhythm R”) to a mixer channel, the rhythm will sound during recording or playback, re­gardless of this setting.
If “Rhythm” is “On,” the currently-selected rhythm will sound while this tab page is displayed, even if the re­corder is stopped. The rhythm will continue sounding even if you move to the “METER/TRACK VIEW” tab page.
7. Pattern Length, Pattern Position .........................
Indicates the number of measures (length) in the pattern selected by “SelRhythm,” and the current measure within the pattern. Example: (L4:1): Playing measure 1 of a four-measure pattern.
“TempoMap” cannot be selected if “TempoSource” is “Manual.”
2. New.................................................................
Creates a new tempo map and adds the tempo map. The following “Select Tempo Map *** Param” dialog box will appear.
2a 2c 2e
2d 2f2b
2a. StartMeas .................................. [001...999]
Specifies the starting measure for the tempo map that will be created.
2b. EndMeas.................................... [001...999]
Specifies the ending measure for the tempo map that will be created.
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2c. Tempo .......................................... [40...240]
Specifies the tempo in a range of =40–240.
2d. Beat................................... [01/04...16/16]
Specifies the time signature.
2e. Rhythm .......................[(Rhythm Pattern List)]
Specifies the rhythm pattern. If you want the rhythm to be silent during part of the song, select a silent rhythm. Press the “ ” button and make your selection in the dia­log box that appears.
The available rhythms will depend on the “Beat” set­ting.
2f. Insert..............................................[On, Off]
On: The new tempo map you create will be inserted. Turn this setting on if you want to add a pat­tern at the specified measure.
Off: The new tempo map you create will over­write the previous tempo map at this location. Turn this setting off if you want to replace the pattern at the speci­fied measure.
3. Edit...................................................................
Edits the tempo map settings. Select this when you want to edit an existing tempo map. Use “T you want to edit, and then press this button. The “SelectTempo Map *** Param” dialog box will appear, allowing you to edit the settings.
empoMap” to select the tempo map that

TmpTrk: Create a tempo track

There are two ways to record the tempo track.
• Record MIDI clock You can record MIDI clock data from an external sequencer, in order to synchronize with the external sequencer data.
• Record tap tempo If you do not know the tempo of the audio that is recorded on the D1200, you can record tap tempo data so that you will be able to manage and edit the audio data in units of measures.
For the procedure refer to p.51.
The above two types of tempo track cannot be main­tained simultaneously; only the last-recorded type of tempo data will be held in the tempo track. If the memory becomes full while recording tempo data, recording will end automatically.
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COUNTERMODELING
INSERT
EFFECT
EQ
MASTER
EFFECT/
AUX SEND
FINAL
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BOUNCECDTUNERRHYTHM
2a 2c 2e
2d 2f2b
4. Delete...............................................................
Deletes a tempo map.
4a
4a. SelectAll.........................................[On, Off]
Selects all tempo maps for deletion.
On: All tempo maps will be deleted when you press “Yes.” The tempo map number will be dis­played as “***”.
Off: The single tempo map selected by
empoMap” will be deleted when you press “Yes.”
“T
Tempo map number and measure number later than the deleted tempo map will be shifted towards the begining of the song.
1. Select RecTempoTrack Type ................................
[MIDIClock, MeasTap, BeatTap]
Selects the type of tempo track to be recorded. MIDIClock: The tempo track will be created by record­ing MIDI clock data from a song created on an external sequencer. MeasTap: The tempo track will be created by tapping at the beginning of each measure. BeatTap: The tempo track will be created by tapping at the beginning of each beat.
2. RecStart............................................................
Begin recording the tempo track.
RHYTHM
SOLO
INPUT/
OUTPUT/
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SYSTEM/
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IN/LOC1,
…END/LOC4
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5. Pattern Length, Pattern Position..........................
Indicates the length (number of measures) of the rhythm pattern selected by “SelRhythm,” and the currently­playing measure.
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TRIGGERSCRUB
METER/
TRACK VIEW
UNDO LOOP

INPUT/OUTPUT/SOLO

Ch1–6: Select inputs for mixer chan­nels 1–6
Here you can select the inputs for mixer channels 1–6. For details on connecting each input jack, refer to p.14.
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1. Ch1...6.............................................................
[Input1....4, S/PDIF L, R, RhythmL, R, CD L, R*]
Select a “Ch1”–“Ch6” channel icon, and select the source that will be input to each channel. INPUT1...4: Input the analog audio signal from an instrument etc. connected to the [INPUT 1/GUITAR IN]–[INPUT 4] jacks. S/P DIF L, R: Input the digital audio signal from a CD or DAT etc. connected to the [S/P DIF IN] jack. This can be selected if “DigiIn” is “On.”
Insert effects cannot be used when using digital in­put.
RhythmL, R: Input the rhythm selected by
“SelRhythm” (p.96). The rhythm will sound during
recording and playback, regardless of the “Rhythm” set-
ting (p.96). This rhythm can be recorded (p.48).
CD L, R: Input the audio signal from an audio CD inserted in the CDRW-1. *CD L, R can be selected only if the CDRW-1 is installed.
2. DigiIn ..................................................[On, Off]
Turn this “On” when you want to use digital input (S/P DIF IN).
On: You will be able to select “S/P DIF L” or “S/
P DIF R” for “Ch1...6.”
Insert effects cannot be used if this is “On.”
Off: You will not be able to select “S/P DIF L” or
“S/P DIF R” for “Ch1...6.”
3. SubIn................................................................
3a 3b 3c
3d
These settings let you use the [INPUT 1/GUITAR IN]– [INPUT 4] jacks as “sub inputs,” for example when you want to use these jacks as the returns from an external effect device, or when you want the sound of instru­ments connected to these jacks to be combined with the
track playback. (p.67)
Sub input can be used when you want to synchronize an external sequencer with a completed song on the D1200, and mix the instrumental sounds played by the sequencer with the playback tracks of the D1200. These inputs will be sent through the stereo/mono switch, balance, and fader to the master LR bus.
Use the [AUX OUT] jack to output the send signal to the
external effect device. (p.90: [MASTER EFFECT/
AUX] “AuxSend” tab page)
3a. Stereo/Mono ........................ [Stereo, Mono]
Stereo: The odd-numbered channel input will be sent to the master L bus, and the even-numbered chan­nel input will be sent to the master R bus.
Mono: The odd-numbered and even-numbered inputs will be combined, and the same signal will be sent to the master L and R buses. Use this setting if the input signal consists of only one channel.
If the sound is distorted when you use the “Mono” setting, adjust the level on the output device or us­ing the [TRIM] knob.
3b. Balance .............................[L63...CNT...R63]
Specifies the balance at which the sub input will be sent to the master LR bus in stereo.
3c. Fader ......................................... [000...100]
Specifies the level at which the sub input will be sent to the master LR bus.
3d. Mute..............................................[On, Off]
On: The sub input will be muted; it will not be sent to the master LR bus.
Off: The sub input will not be muted; it will be sent to the master LR bus.
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Turn this “On” if you want to use digital input (S/P DIF IN). When you press the “DigiIn” button, a message of “Obey Copyright Rules” will appear. Carefully read the
section “COPYRIGHT WARNING” (p.1), and if you
accept the terms, press the [YES/OK] key in response to “Are You Sure?” Digital input will be enabled.
4. Pair ..................................................................
Specify pairing for adjacent mixer channels.
Press the “ ” button, and make settings. (p.38, 86)
Ch7–12: Select inputs for mixer chan­nels 7–12
Here you can select the inputs for mixer channels 7–12. Refer to “Ch1–6: Select inputs for mixer channels 1–6.”
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