Using the unit in the following locations can result in a malfunction.
• In direct sunlight
• Locations of extreme temperature or humidity
• Excessively dusty or dirty locations
• Locations of excessive vibration
• Close to magnetic fields
Power supply
Please connect the designated AC/DC power supply to an
AC outlet of the correct voltage. Do not connect it to an A C
outlet of voltage other than that for which your unit is
intended.
Interference with other electrical devices
Radios and televisions placed nearby may experience
reception interference. Operate this unit at a suitable distance from radios and televisions.
Handling
To avoid breakage, do not apply excessive force to the
switches or controls.
Care
If the exterior becomes dirty, wipe it with a clean, dry cloth.
Do not use liquid cleaners such as benzene or thinner, or
cleaning compounds or flammable polishes.
Keep this manual
After reading this manual, please keep it for later reference.
Keeping foreign matter out of your equipment
Never set any container with liquid in it near this equipment. If liquid gets into the equipment, it could cause a
breakdown, fire, or electrical shock.
Be careful not to let metal objects get into the equipment.
If something does slip into the equipment, unplug the AC/
DC power supply from the wall outlet. Then contact your
nearest Korg dealer or the store where the equipment was
purchased.
THE FCC REGULATION WARNING (for U.S.A.)
This equipment has been tested and found to comply with
the limits for a Class B digital device, pursuant to Part 15 of
the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and
can radiate radio frequency energy and, if not installed and
used in accordance with the instructions, may cause harmful interference to radio communications. However, there is
no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or
more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and
receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
Unauthorized changes or modification to this system can
void the user’s authority to operate this equipment.
CE mark for European Harmonized Standards
CE mark which is attached to our company’s products of
AC mains operated apparatus until December 31, 1996
means it conforms to EMC Directive (89/336/EEC) and CE
mark Directive (93/68/EEC). And, CE mark which is
attached after January 1, 1997 means it conforms to EMC
Directive (89/336/EEC), CE mark Directive (93/68/EEC)
and Low Voltage Directive (73/23/EEC).
Also, CE mark which is attached to our company’ s products
of Battery operated apparatus means it conforms to EMC
Directive (89/336/EEC) and CE mark Directive (93/68/
EEC).
ii
Handling of the internal
hard disk
Do not apply physical shock to this device. In particular, you must never move this device or apply physical shock while the power is turned on. This can cause
part or all of the data on disk to be lost, or may damage the hard disk or interior components.
When this device is moved to a location where the
temperature is radically different, water droplets may
condense on the hard disk. If the device is used in this
condition, it may malfunction, so please allow several
hours to pass before operating the device.
Do not repeatedly turn the power on/off. This may
damage the D1200.
This device begins to access the hard disk immediately after the power is turned on.
Never turn off the power while the HDD access indicator is lit or blinking. Doing so can cause all or part
of the data on hard disk to be lost, or may cause malfunctions such as hard disk damage.
If the hard disk has been damaged due to incorrect
operation, power failure, or accidental interruption
of the power supply, a fee may be charged for
replacement even if this device is still within its
warranty period.
COPYRIGHT WARNING
This professional device is intended only for use
with works for which you yourself own the copyright, for which you have received permission from
the copyright holder to publicly perform, record,
broadcast, sell, and duplicate, or in connection with
activities which constitute “fair use” under copyright law. If you are not the copyright holder, have
not received permission from the copyright holder,
or have not engaged in fair use of the works, you
may be violating copyright law, and may be liable
for damages and penalties. If you are unsure about
your rights to a work, please consult a copyright
attorney.
FOR ANY INFRINGEMENT COMMITTED
THROUGH USE OF KORG PRODUCTS.
KORG TAKES NO RESPONSIBILITY
* Appearance and specifications of this product are subject to change without notice.
• Company names, product names, and names of formats etc. are the trademarks or registered trademarks of their
respective owners.
1
Table of Contents
Introduction .................... 5
Main features ................................................................... 5
Conventions in this manual........................................... 6
Parts and their function..................................... 7
Top panel.......................................................................... 7
Front panel ..................................................................... 10
Thank you for purchasing the Korg D1200 Digital Recording
.
Studio
To take full advantage of the D1200’s functions and enjoy
trouble-free use, please read this manual carefully and use
the product as directed. Keep this manual in a safe place for
future reference.
Main features
12-track digital multi-track recorder
In a compact package, the D1200 provides the studioquality sound that you expect from Korg, with 24-bit
recording and 16/24-bit uncompressed playback at a
sampling frequency of 44.1 kHz. A maximum of 12
tracks can be played back simultaneously (for 16-bit
data), and up to four tracks can be recorded simultaneously. Recording time is a maximum of approximately
186 hours (when recording one track at 16-bit resolution). Each track provides eight virtual tracks, so you
can record as many as 96 tracks in one song.
XLR connectors with +48 V phantom power, analog
inputs, dedicated guitar input jack, and digital connectors
All analog inputs of the D1200 use high-performance
balanced head amps in order to take full advantage of
the audio quality provided by full-digital processing.
The two XLR input jacks provide +48 V phantom power
and have high-quality mic preamps, allowing condenser
mics to be connected directly. All phone-jack inputs are
balanced TRS types, and also support unbalanced input.
Input sources for a range of levels from mic level to +16
dBu (higher than professional level) can be connected. A
dedicated guitar input jack is also provided. The S/P
DIF digital input contains a sampling rate converter
which automatically converts 48 kHz and 32 kHz
sources to 44.1 kHz, allowing them to be recorded.
Mixer section provides three-band EQ with sweepable
mid-range. 100 scene memories and mixer data transmission/reception via MIDI.
The 16-channel 4-bus mixer section of the D1200 provides three-band EQ on each analog input and mixer
channel. High and low EQ are shelving types, and the
mid EQ is an adjustable peaking type with a sweepable
center frequency. Since separate EQ is provided for the
inputs and for the mixer, you won’t need to worry about
recording EQ settings being re-applied to the playback –
a problem that often occurs on MTR units containing
analog mixers.
The faders, EQ, pan, and effect settings of the mixer can
be stored in one of 100 scenes. Scenes can be recalled
automatically as playback time passes, or can be
recalled immediately at any time as general-purpose
settings.
MIDI can be used to transmit and receive mixer data
such as fader and pan, allowing you to use an external
sequencer to perform mixer automation.
Powerful modeling effects with easy icon and knob-based
operation.
The internal effects use Korg’s “” modeling technology to deliver detailed and powerful modeling
sounds. “Modeling mode” lets you use easily understandable icon displays and three modeling effect knobs
to select modeling effects for guitar or bass, edit the
parameters, and modify values – just by using icons and
knobs.
As modeling effects, the D1200 provides ten distortiontype effects for guitar, a vacuum tube simulator, and
eleven types of cabinet from famous amps from around
the world. For bass, choose from three dynamics-type
effects and five types of modulation/spatial effects such
as chorus and delay. For mics, you can use studio simulators with six types of room size and resonance, seven
types of mic simulation ranging from vintage tube mics
to modern studio condenser mics, and three dynamicstype effects.
When using Modeling mode, the Auto Routing function
lets you record immediately by simply selecting the
desired track.
Three independent effect systems for simultaneous use
The D1200 contains three independent effects system,
all of which use 44-bit internal processing; Insert, Master, and Final effects. The settings for each of the insert,
master, and final effects can be saved as one of the 192
user effect programs. Each program can combine up to
five of the 98 available high-quality effect types. Internal
memory contains 128 insert, 32 master, and 32 final
effect programs for a total of 192 preset programs, all
created by professional musicians and studio engineers.
You can also edit a preset program and save your own
settings effect program in one of the 192 user areas.
An external MIDI controller or expression pedal (separately sold EXP-2 or XVP-10) can also be used to control
the insert effect in realtime.
Sophisticated editing functionality
The D1200 lets you use the non-destructive editing functions available only on digital recorders to edit your
sound without impairing its pristine quality. You can
use auto or manual punch-in/out recording. Using the
convenient Undo and Redo feature, as many as 99 of the
last recording or editing operations can be cancelled or
recalled. The ten types of track editing operation include
Time Expansion/Compression which lets you match the
tempo of previously-recorded phrases of differing
tempo, and Normalize which boosts under-recorded
tracks to an appropriate level.
You can assign as many as one hundred marker points
to each song, and specify four locate points for easy
access to song locations for editing.
Parts and their functionObjects in the display and
their function
Basic operationPreparationsListening to the demo song
5
High-capacity built-in 40 GB hard disk drive. USB connector for smooth data exchange with an external USB hard
disk drive or computer.
A high-capacity 40 GB hard disk drive is built-in. Of the
capacity of this drive, 2 GB is allocated as a “USB
drive*” that can be used from a computer connected to
the USB connector, allowing data to be shared. The
remaining capacity is used as the “song drive” for storing songs. Since WAV files can be imported or exported,
it’s easy to transfer audio data to or from your computer.
*FAT16 compatible
Optional CDRW-1 CD-R/RW drive lets you create audio
CDs
If the CDRW-1 CD-R/RW drive (sold separately) is
installed, you can use it to backup/restore songs or
effect data, export/import WAVE files, or create audio
CDs. You can also insert an audio CD in the drive, patch
the signal to a mixer channel, and record it.
When writing an Audio CD, you can write each song
separately (Track At Once), or write the entire disc in
one operation (Disc At Once) for example to make a CD
of a continuous live performance where markers are
inserted in the song to indicate the tracks of the audio
CD.
Auto chromatic tuner function
An auto chromatic tuner is built-in, letting you to tune a
connected guitar or other instrument. The panel provides dedicated keys for the tuner, for tuning at any
time.
Backlit LCD display with adjustable angle
The backlit 240
even in dim locations, and you can adjust the angle for
best visibility. The display contrast is also adjustable.
×
64 pixel LCD screen is easily readable
Auto Save function automatically preserves your data at
power-off
The D1200 features an Auto Save function that automatically saves your recorded or edited songs and phrases
to the hard disk whenever you switch songs or turn off
the power.
p.■■
,
Conventions in this manual
Keys, switches and knobs [ ]
Keys, dials, and knobs etc. located on the panel of the
D1200 are enclosed in square brackets [ ].
Parameters appearing in the display “ ”
Parameters that appear in the display are enclosed by
double quotation marks “ ”. Buttons and cells refer to
objects in the display.
To select a parameter shown in the display, use the
[CURSOR] keys to move the cursor to that parameter.
→
p.13)
(
Bold type
Settings of panel controls such as faders or [TRACK
STATUS] keys are printed in
values are also indicated by “
Bold type is also used to emphasize important content
in the text.
Steps 123 ...
Steps in a procedure are indicated as 123 ...
→
This indicates a page in this manual to which you can
refer for more information.
These symbols indicate cautions or advice.
[...] “OO” tab page
This indicates a page within the display. To access that
page, press the [...] key on the panel.
Screen displays in this manual
The values of various parameters in this manual are
only explanatory examples, and may not necessary
match the displays that appear on your D1200.
bold type, and parameter
bold type.”
What is ?
(Resonant structure and Electronic circuit Mode-
ling System) is Korg’s proprietary technology for digitally recreating the numerous factors that produce and
influence a sound, ranging from the sound-production
mechanisms of acoustic instruments and electric/electronic musical instruments, to the resonances of an instrument body or speaker cabinet, the sound field in
which the instrument is played, the propagation route of
the sound, the electrical and acoustic response of mics
and speakers, and the changes produced by vacuum
tubes and transistors.
6
Introduction
Parts and their function
Top panel
3
7
8
9
1
24 5 621
20
Parts and their functionObjects in the display and
Parts and their function
19
18
17
16
their function
15
1 [INPUT 1], [INPUT 2] jacks
Use these jacks to input mic/line signals (such as from a
keyboard).
You can use either XLR jacks or TRS phone jacks, and
both sets of jacks are balanced.
Unbalanced phone plugs can also be connected.
The XLR jacks can supply +48 V phantom power to condenser mics.
If you connect a plug to the phone jack, no signal can be
input from the corresponding XLR jack. If you want to
use the XLR jack, disconnect any plug from the corresponding phone jack.
If you connect a plug to the [GUITAR IN] jack, no signal
can be input from the [INPUT 1] jack. If you want to input a signal from the [INPUT 1] jack, disconnect any
plug from the [GUITAR IN] jack.
These TRS phone jacks do not individually allow stereo
input.
2 [INPUT 3], [INPUT 4] jacks
Use these jacks to input mic/line signals (such as from a
keyboard).
These are balanced TRS phone jacks. Unbalanced phone
plugs can also be connected.
These TRS phone jacks do not individually allow stereo
input.
3 [TRIM] knob: –60...–10....+4 dBu
These knobs adjust the input level. Input level calibration marks are printed on the panel. Adjust the [TRIM]
knobs so that the peak indicators (the LEDs near each
knob) light when the input level of the connected instrument or device is loudest.
1011 12 13 14
Although the input level will depend on the device or
performance, here are some guidelines for setting these
knobs.
–60 – –40 dBu: mic input
–30 dBu: guitar or bass guitar
–10 dBu: CD player or other consumer audio device
+4 dBu: keyboard or studio equipment
If nothing is connected, you may hear hum or noise
when you raise the [TRIM] knobs.
4 [FOOT SW] jack
A foot switch connected to this jack can be used to operate basic recorder functions when your hands are occupied by playing an instrument.
You can use a foot switch to control play/stop, to start/
stop manual punch-recording, to register a mark, or to
record tap tempo. (
Connect a PS-1 foot switch (sold separately) to this jack.
5 [EXPRESSION PEDAL] jack
A pedal connected to this jack can be used to control a
specified parameter of an insert effect. This lets you control an effect in realtime while you perform or record.
→
p.44)
(
Connect an EXP-2 or XVP-10 expression pedal (sold separately) to this jack.
6 [AUX OUT] jack
This outputs the external send audio signal from each
mixer channel. (The send amount is adjusted in the
[MASTER EFFECT/AUX SEND] “AuxSnd” tab page.)
Connect this jack to an external effect processor.
This is a phone jack.
→
Basic operationPreparationsListening to the demo song
p.101)
7
7 [TRACK STATUS] keys
These keys are used to switch each track between play/
record or mute states. The status of the track will alternate each time you press the key.
PLAY (LED lit green): The track can be played.
REC (LED lit red): The track can be recorded. When
recording from the analog/digital inputs, you can select
up to four tracks for recording (two tracks in Modeling
mode).
INPUT (LED lit orange): The track can receive an exter-
nal audio signal. This state can be selected only while
stopped.
Select this when you want to perform while listening to
other tracks so that you can rehearse before recording,
or if you want to mix an external input source with the
playback.
MUTE (LED dark): The track is muted (silent).
The states that can be selected will depend on the state
and settings of the recorder.
PLAY
While stopped:
PLAY
While recording or playing: PLAY ↔ MUTE, INPUT ↔
MUTE
Modeling mode: PLAY → REC → MUTE → PLAY
These settings can be paired, or registered in a scene.
For each channel, these knobs adjust the position (pan)
or left/right balance of the stereo signal to the master
LR bus (→p.37).
For channels 1–6 for which pairing is “Off,” these knobs
control panning to the master LR bus.
For channels 1–6 for which pairing is “On” and for
channels 7–12, these knobs control the left/right balance
of the stereo signal to the master LR bus.
These settings can be paired, or registered in a scene.
When recording to channels that have a balance setting,
you must set the knob to “CNT.”
9 [CHANNEL] faders (Ch1...6, Ch7/8...11/12)
These faders adjust the recording/playback volume of
each channel (→p.37).
Channels 7–12 are stereo faders.
These settings can be paired, or registered in a scene.
• For channels whose [TRACK STATUS] is PLAY, the
fader adjusts the playback volume.
• For channels whose [TRACK STATUS] is REC, the
fader adjusts the recording level of the external audio
source or the rhythm.
• For channels whose [TRACK STATUS] is INPUT, the
fader adjusts the recording level of the external audio
source.
Faders that adjust the recording level will function differently depending on whether an external input is being recorded or bounce recording is being performed.
• When recording an external input (i.e., when the
[BOUNCE] “RecMode” tab page “Select RecMode”
parameter is set to “Input”), the channel fader
adjusts the recording level.
10 [MASTER] fader
This fader adjusts the overall volume of all channels.
The volume adjusted by this fader is output from the
[MASTER OUT L/R] jacks and the [S/P DIF OUT] jack.
• When recording an external input (i.e., when the
[BOUNCE] “RecMode” tab page “Select RecMode”
parameter is set to “Input”), the master fader adjusts
the volume level of the master LR bus.
• When bounce-recording (i.e., when the [BOUNCE]
“RecMode” tab page “Select RecMode” parameter is
set to “Bounce”), the master fader adjusts the recording level to the track(s) whose [TRACK STATUS] is
REC.
11 [REW] key
This key changes the location to an earlier time (rewind)
while stopped or moving.
If you hold down the [STOP] key and press the [REW]
key, you will move to the previous-numbered song (if
you are already at the beginning of the song) or to the
beginning of the current song (if you are in the middle
of the song).
12 [FF] key
This key changes the location to a later time (fast-forward) while stopped or playing.
If you hold down the [STOP] key and press this key, you
will move to the end of the current song (if not already
at the end) or to the beginning of the next song (if you
are already at the end of the current song).
If the Scrub function is on, you can press this key to per-
form Slow Play (→p.34).
13 [STOP] key
This key stops recording or playback, halting the
recorder.
14 [PLAY] key
This key plays tracks whose [TRACK STATUS] is PLAY.
For tracks whose [TRACK STATUS] is REC, pressing the
[REC] key and then this key will begin recording.
The LED of this key will light while the recorder is
recording or playing.
If the Scrub function is on, pressing this key will perform Play From, and pressing this key while holding
down the [STOP] key will perform Play To. (→p.34)
15 [REC] key
Press this key to enter record-ready mode (the LED will
blink). In order to enter record-ready mode, one or more
tracks must be set to a [TRACK STATUS] of REC. When
you press the [PLAY] key, the LED will light and recording will begin.
If the foot switch function (→p.101) is set to “PunchIn
Out”, the foot switch will perform the same function as
the [REC] key.
16 [VALUE] dial
Use this dial to edit values or to move the current location.
If the Scrub function is on, turning this dial will play the
track at the corresponding speed.
17 [CURSOR] keys
These keys move the cursor. They are also used to adjust
the contrast (brightness) of the display.
18 [POWER] key
This key turns the power on/off. (→p.15)
19 MIDI indicator
This indicator will light when a MIDI message is
received at the MIDI IN connector.
8
Introduction
20 HDD/CD access indicator
This indicator will light when the hard disk is being
accessed during recording, playback, or editing, or if an
installed CD-R/RW drive is operating.
Never subject the D1200 to vibration or shock while this
HDD/CD access indicator is lit.
21 Display
This shows various information such as the volume
(level meters) during recording or playback, the time
(locate), and parameter settings. (→p.13)
You can adjust the angle of the display for best visibility.
22
33
23
24
25
26
27
28
29
30 31
36 37
39 40
41 42
43 44
32
35
38
45
46
34
22 [MODELING] key, [MODELING] knobs
This key lets you use effects for guitar, bass, and mic as
easily as if you were actually using dedicated hardware
devices. The effects are controlled by the three knobs
located below the display. Since there is no need to make
complicated preparations for recording, you can easily
apply an effect and record. (→p.45, 84)
23 [INSERT EFFECT] key
This key selects the location at which an insert effect is
inserted, selects the effect type, and select and edits
effect programs. (→p.42, 85)
These settings can be registered in a scene.
24 [EQ] key
Use this key to adjust the EQ (for track playback) of each
channel. (→p.37, 88)
These settings can be paired, and registered in a scene.
25 [MASTER EFFECT/AUX SEND] key
Use this key to select and edit effect programs for master
effects 1 and 2, and to set the send level from each channel to the master effects. This key is also used to set the
send level to an external effect. (→p.45, 89)
These settings can be registered in a scene. Send settings
can also be paired.
26 [FINAL EFFECT] key
Use this key to select and edit effect programs for the
final effect. (→p.43, 91)
27 [BOUNCE] key
Use this key to make recorder settings such as selecting
the recording source and the bounce-record method.
(→p.64, 92)
28 [CD] key
Use this key to create an audio CD. (→p.65, 93)
In order to use this key, the CDRW-1 CD-R/RW drive
option (sold separately) must be installed. (→p.149)
29 [INPUT/OUTPUT/SOLO] key
Use this key to select the mixer channel to which the
audio signal from each input jack will be input. (→p.98)
This key is also used to adjust the EQ applied to the analog inputs (for recording).
It is also used to solo channels, send, and returns. When
solo is on, the LED will blink.
Additionally, this key lets you select the audio signal for
monitor output, and specify the phase of each channel.
30 [SYSTEM/USB] key
This key lets you make various settings for the foot
switch and MIDI, to manage the disk, and to perform
backup and restore your data. (→p.101)
You can also connect your computer to the D1200 via
the USB connector, and exchange data between your
computer and the USB drive of the D1200.
31 [TRACK] key
Use this key to select the virtual track for each track, to
perform track editing operations such as copy or delete,
and to import or export a WAV file. (→p.108)
32 [SONG] key
Use this key to create a new song, rename or select a
song, perform song edit operations such as copy or
move, and to perform program-playback of songs.
(→p.116)
33 [TUNER] key
Press this key when you want to use the tuner. (→p.36,
95)
34 [RHYTHM] key
Use this key to switch the internal rhythm pattern playback on/off, set the song tempo, and create tempo
maps. The key will light if the rhythm is on. (→p.48, 95)
35 [IN/LOC1] key, [OUT/LOC2] key, [TO/LOC3] key,
[END/LOC4] key
Use these keys to register a desired location within the
song, or to instantly recall a registered location.
The locations registered here will be used as the punchin/out points, and as the locations for track editing
operations such as copy or delete. (→p.33, 118)
By holding down the [IN/LOC1] key and pressing the
[OUT/LOC2] key, you can listen to the audio between
the IN-OUT points.
36 [STORE] key
Press this key to register a location for a locate point,
mark, or scene.
The location at which you pressed the [STORE] key will
be preserved, and you can then press a desired key to
specify the memory in which this location will be stored.
To discard the location that was preserved, press the
[STORE] key once again instead of pressing a locate
memory key.
For details on these functions and on how to register a
location, refer to Locate (→p.32), Mark (→p.39), or Scene
(→p.39).
37 [MARK] key
Use this key to register a desired location within the
song as a Mark, or to jump instantly to a previously-registered mark.
Parts and their functionObjects in the display and
Parts and their function
their function
Basic operationPreparationsListening to the demo song
9
This key is also used to edit the marks you have registered, for example by renaming or deleting them.
(→p.33, 119)
When you create an audio CD using the Disc At Once
method, these markers are used to separate the tracks.
(→p.66)
38 [SCENE] key
Use this key to register settings such as [CHANNEL]
faders, [PAN]/[BALANCE] knobs, EQ, and effect send
as a “scene” at the desired time within the song. If Scene
Read is turned on when you play back, the registered
scene will be selected automatically. You can also use
this key to perform scene editing operations such as
sort, rename, or delete (→p.39, 120). This key will light if
Scene Read is on.
39 [AUTO PUNCH] key
Use this key to turn the auto punch-in/out function on/
off, to make pre/post-roll settings, and to check the
start/end locations. (→p.54, 122)
This key will light if Auto Punch-in/out is on.
40 [LOOP] key
Use this key to switch looping on/off for recording or
playback, and to check the start/end locations. (→p.123)
This key will light if Loop is turned on.
41 [TRIGGER] key
Use this key to switch Trigger Recording on/off, allowing you to automatically start recording when an input
signal occurs. This key also lets you set the threshold
level and pre-trigger time. (→p.54, 123)
This key will light if the Trigger Recording function is
on.
42 [SCRUB] key
Use this key to switch the Scrub, Play To/From, or Slow
Play functions on/off. You can use these different functions by controlling the [VALUE] dial and TRANSPORT
keys. (→p.124)
43 [METER/TRACK VIEW] key
Use this key to view volume data during recording or
playback (level meters), and audio event data (track
view) for each track. (→p.125)
44 [UNDO] key
After you have recorded on a track or performed an
editing operation, you can use this key to perform Undo
(which returns the data to its prior state) or to perform
Redo (which cancels the Undo and returns the data to
the recorded or edited state).
You can use this to cancel or recall as many as 99 previous recording or editing operations. You can select
either 1, 8, or 99 times as the number of operations that
will be allowed for the Undo function. (→p.126)
This key will light if Undo or Redo is available.
45 [NO/CANCEL] key, [YES/OK] key
Use these keys as the “Yes”/“OK” or “No”/”CANCEL”
buttons that appear in the display. In addition, the [NO/
CANCEL] key moves back to the previous tab page, and
the [YES/OK] key proceeds to the next tab page.
46 [ENTER] key
Use this key to finalize a parameter setting or on/off setting.
Front panel
1 CDRW-1 drive bay
The CDRW-1 CD-R/RW drive option (sold separately)
can be installed in this bay. (→p.149)
2 [GUITAR IN] jack
You can connect a guitar or bass guitar to this jack.
This is an unbalanced phone input jack with an imped-
ance of 1 MΩ.
1234
3 [PHONES] jack
You can connect a set of headphones to this jack.
This is a stereo phone jack.
It outputs the same signal as [MONITOR OUT L/R].
4 [PHONES LEVEL] knob: 0...10
This knob adjusts the volume level of the headphones.
Larger markings indicate a higher volume.
10
Rear panel
1 [DC IN] connector
Connect the included AC/DC power supply to this connector.
2 [S/P DIF OUT] jack
This is an optical S/P DIF format (IEC60958, EIAJ CP-
1201) digital output jack (stereo).
You can use an optical cable to connect it to the optical
digital input jack of a DAT or MD.
The same audio signal as the [MASTER OUT L/R] jacks
is digitally output from this jack at a sampling rate of
44.1 kHz.
3 [S/P DIF IN] jack
This is an optical S/P DIF format (IEC60958, EIAJ CP-
1201) digital input jack (stereo).
You can use an optical cable to connect it to the optical
digital output jack of a DAT or MD. Use a digital cable
that is no longer than 5 meters.
This jack contains a built-in sampling rate converter. If
the source connected here has a sampling rate of 48 kHz
or 32 kHz, it will automatically be converted to 44.1
kHz.
96 kHz is not supported.
4 [USB] connector
You can use a USB cable to connect this to your computer.
It is not possible to connect USB peripheral devices
(such as an external hard disk or CD-R/RW drive) to the
D1200.
5 [MIDI OUT] connector
This connector transmits MIDI data. Use it when you
want to control a connected external MIDI device from
the D1200. (→p.79)
Introduction
6 [MIDI IN] connector
This connector receives MIDI data. Use it when you
want to control the D1200 from a connected external
MIDI device. (→p.79)
7 [MONITOR OUT L/R] jacks
Connect your external monitor system to these jacks.
You can select the bus for monitor output in the
[INPUT/OUTPUT/SOLO] “Monitor” tab page
(→p.100). These jacks output the same signal as the
[PHONES] jack. These are RCA phono jacks.
8 [MONITOR OUT LEVEL] knob
This knob adjusts the volume that is output from the
[MONITOR OUT L/R] jacks.
9 [MASTER OUT L/R] jacks
These are analog audio outputs for the master LR bus
signal that combines the signals of each mixer channel
into a two-channel mix, or the audio signal that is
selected for soloing. To select a solo signal, make settings in the [INPUT/OUTPUT/SOLO] “Solo” tab page.
Connect these jacks to your external monitor system or
recording device. They output the same audio signal as
the [S/P DIF OUT] jack.
These are RCA phono jacks.
10 [Phantom power] switch
+48 V phantom power is supplied to the [INPUT 1, 2]
jacks, allowing you to use condenser mics. Phantom
power is supplied to the balanced XLR jacks, and can be
switched on/off independently for each channel. Turn
on this switch only for channels that are using a condenser mic.
You may damage your equipment if you connect or disconnect a condenser mic while phantom power is
turned on. Always turn phantom power off before you
connect or disconnect a condenser mic.
Never connect an dynamic type, other type mic or device if phantom power is turned on. Doing so may damage your equipment.
Parts and their functionObjects in the display and
Parts and their function
their function
Basic operationPreparationsListening to the demo song
12345678910
11
Objects in the display and
their function
Objects in the display
To select an object shown in the display, use the [CURSOR]
keys to select it, and press the [ENTER] key.
In this manual, references enclosed in double quotation
marks such as “...”, “...” button, or “...” tab refer to objects in the display. On the other hand, references enclosed in square brackets such as [...] key, [...] knob, [...]
dial, or [...] fader refer to controls or items on the front
panel or rear panel of the D1200.
g: Radio buttonsf: Dialog box
f: Dialog box
Press the [YES/OK] key to execute, or the [NO/CANCEL] key to close the dialog box without executing.
You can also make your choice by selecting the “OK” or
“Cancel” button, and pressing the [ENTER] key.
a:Current
parameter
e: Tab page
c: Popup
button
b: Edit cell
d:Toggle
a: Current parameter
This is the name of the parameter that is currently
selected by the cursor.
In the case of icon-type parameters such as EQ or faders,
the value is shown at the right.
b: Edit cell
This is a parameter that is underlined in the display.
When you use the cursor to select an edit cell, the
parameter value display will be highlighted, and can be
edited.
To edit the parameter value in the edit cell, use the
[VALUE] dial (→p.8) or popup buttons in the display.
c: Popup button
When you select one of these buttons and press the
[ENTER] key, a dialog box (f) will appear.
To input a parameter value, select the desired value in
the dialog box.
, ,
button
g: Radio buttons
This type of button is used to select one of multiple
choices. Select one of the radio buttons and press the
[ENTER] key.
h: Icons
h: Icons
These are objects shaped like sliders or knobs. To edit
the value, select the icon and turn the [VALUE] dial.
i: Scroll buttons
i: Scroll buttons
Use these to see parameters that are not currently shown
in the display.
d: Toggle button
e: Tab page
12
This type of button will switch a function on/off each
time you select it and press the [ENTER] key. The frame
will become thicker when selected.
(on)/(off)
Each mode contains numerous parameters, which are
organized into pages. These pages are divided by tabs.
Basic operation
1. Selecting a mode
The various function of the D1200 are organized under different modes. To access a specific feature, select the mode
that contains the desired function by pressing its key.
For details on the functions within each mode, refer to “Ref-
erence” (→p.83).
2. Selecting a tab page
Each mode contains numerous parameters, which are organized into pages. These pages are divided by tabs.
1 Press the key of the desired mode.
The following screen shows a page in RHYTHM mode
which will appear when you press the [RHYTHM] key.
Introduction
Toggle buttons
These are used to switch functions or on/off settings
(→p.12).
• Use the [CURSOR] keys to select the parameter, and
press the [ENTER] key. The setting will be switched
on/off each time you press the key.
Radio buttons
These are used to select one of multiple choices.
• Use the [CURSOR] keys to move the cursor to the
desired selection, and press the [ENTER] key.
Selecting one item from a list
•To select a song or mark, turn the [VALUE] dial select
the desired item.
•To select a song in the program playback list, use the
following procedure.
1 Select the playback list number.
Parts and their functionObjects in the display and
their function
their function
2 Select the desired tab page.
Use the [YES/OK] and [NO/CANCEL] keys to select
the tab page.
You can also step through the tab pages by repeatedly
pressing the key of the currently selected mode.
Some pages contain only one tab.
3. Selecting and editing a parameter
Selecting a parameter
To edit a parameter, use the [CURSOR] keys to select the
parameter you want to edit.
In a list display, turn the [VALUE] dial to move the cursor.
Editing a parameter value
The way in which you edit or set a parameter value will
depend on the type of parameter.
Underlined “ ” parameters, or icons such as EQ
Use the [CURSOR] keys to move the cursor to the
parameter, highlighting it. Then turn the [VALUE] dial
to specify the value.
This is the typical method, and also applies to underlined parameters such as “T
EQ that are indicated by icons, and locate times.
empo,” parameters such as
2 Turn the [VALUE] dial to select a song.
Objects in the display and
Basic operationPreparationsListening to the demo song
Basic operation
Popup buttons and dialog boxes
Use the popup button to open the dialog box, and spec-
ify the parameter value (→p.12)
• Use the [CURSOR] keys to move the cursor to the
popup button, and press the ENTER button to open
the dialog box.
13
Preparations
1. Connections
Here are some examples of basic connections for recording
with the D1200. As necessary, substitute the equipment you
are using for the devices named here.
CDRW-1 connections
For details on installing the CDRW-1 CD-R/RW drive
option, refer to p.149.
You must make all connections with the power turned
off. Making connections with the power turned on may
damage your speaker system or cause malfunctions.
1-1. Output (audio output) connections
In order to hear the sounds recorded on the D1200, you will
need to connect it to a monitor speakers (speakers with an internal amp) or other audio equipment, or use headphones.
Connecting audio equipment for monitoring
• Use RCA phono cables to connect monitor speakers
to the [MONITOR OUT L/R] jacks.
• If you will use headphones for monitoring, connect
your headphones (with a phone plug) to the
[PHONES] jack. Use the [PHONES LEVEL] knob to
adjust the volume.
The audio signal that is output from the [MONITOR
OUT L/R] jacks and the [PHONES] jack can be selected
in the [INPUT/OUTPUT/SOLO] “Monitor” tab page.
(→p.100)
1-2. Input (audio input) connections
The D1200 has four channels of analog input and one (twochannel) digital input jack.
Connecting a guitar
• Guitar or bass guitar ↔ [GUITAR IN] jack
Connecting a mic
• Mic (XLR) ↔ [INPUT 1],
[INPUT 2], phantom power
Connecting a keyboard
• Synthesizer etc. ↔ [INPUT
1]–[INPUT 4] jacks
Connecting audio devices
• Sub input
For details on how to specify the mixer channel to
which the input audio will be sent, and how to audition the input signal, refer to p.22.
•A guitar or bass guitar routed through a compact
effects device can be connected to the [INPUT 1]–
[INPUT 4] jacks.
• If you want to use a stereo input, select two adjacent
inputs (1–2 or 3–4) so that you can perform track
editing more efficiently.
If you are recording from a mic, place the mic sufficiently far from the D1200 so that it does not pick up noise.
Connections for digital recording
• Digital output jack of a DAT or MD with an optical
digital (S/P DIF) output ↔ [S/P DIF IN] of the
D1200 (use an optical digital cable for connections)
For details on how to specify the mixer channel to which
the input audio will be sent, and how to audition the input signal, refer to p.35.
Here are the connections for recording your song onto an external device (DAT, MD, tape recorder, etc.).
• Optical digital (S/P DIF) input jack of a DAT or MD
↔ [S/P DIF OUT] of the D1200 (use an optical digital
cable for connections)
• AUX IN jacks of a cassette tape recorder or other ana-
log recording device ↔ [MASTER OUT L/R] jacks of
the D1200
Introduction
2. Turning the power on/off
2-1. Connecting the power supply
1 Connect the included AC/DC power.
Connect the included power cable to the AC/DC power
supply.
2 Plug the power cable from the AC/DC power supply
into an AC outlet.
1-4. Connections when using an external effect
If you apply an external effect to the signal that is sent from
the [AUX OUT] jack, connect the return from the effect unit
to the [INPUT 1]–[INPUT 4] jacks.
You can select whether the effect will be returned to the
mixer channels in the same way as for conventional in-
puts, or sent directly to the master bus. (→p.45)
1-5. Pedal connections
Using a pedal switch to perform manual punch recording
or play/stop operations
Connect a pedal switch (separately sold option: PS-1) to
the [FOOT SWITCH] jack.
Using a foot pedal to control an effect
Connect an expression pedal (separately sold option:
EXP-2, XVP-10) to the [EXPRESSION PEDAL] jack.
A volume pedal will not function correctly even if connected.
1-6. MIDI connections
Controlling effects or switching scenes from an external
MIDI device
• MIDI OUT connector of the external MIDI device ↔
[MIDI IN] connector of the D1200 (→p.79)
Synchronizing the D1200 with a MIDI sequencer etc.
• MIDI IN connector of your sequencer ↔ [MIDI OUT]
connector of the D1200 (use a MIDI cable for connections)
• MIDI OUT connector of your sequencer ↔ [MIDI IN]
connector of the D1200 (→p.79)
1-7. USB connections
Save or backup data on your pc
•Your PC’s USB connector ↔ the D1200’s [USB] connector (use a USB cable for connections) (→p.77)
2-2. Turning the power on
Follow this procedure to turn on the power of the D1200 and
each connected device.
Before you turn on the power, be sure to set the volume
of each device to the minimum position, and turn on the
power switches starting with the “upstream” devices
that output the audio signal.
1 Lower the D1200’s [MASTER] fader to –∞.
Lower the volume on external devices to the minimum
position.
2 Turn on the power of external input devices, such as a
keyboard that sends an audio signal to the D1200.
3 Press the [POWER] switch of the D1200 to turn on the
power.
The display will show the opening message. Then the
[SONG] “SelSong” tab page will appear.
The song number that had been selected when you
turned off the power will be selected.
4 Turn on the power of external output devices such as
the monitor system to which the audio from the D1200
is being sent.
2-3. Turning the power off
Turn off the power when you are finished all operations
such as song playback and recording. Use the following procedure to turn off the power of the D1200 and of each connected device.
Never disconnect the AC/DC power supply until the
power has been turned completely off. Doing so may
cause data to be lost.
When turning the power off, set the volume of all devices to the minimum position, and turn off the power
switches starting with the “downstream” devices to
which the audio signal is being sent.
Audio that you record on the D1200 and mixer settings
etc. that you make are saved automatically when you select or change songs, or when you turn off the power.
However, effect settings you edit outside of Modeling
mode will be lost if you turn off the power without saving them.
1 If you want to keep the effect settings you edited out-
side of Modeling mode, save them (→p.43).
2 Lower the [MASTER] fader of the D1200 to –∞. Set the
volume of externally connected device to the minimum
position.
Parts and their functionObjects in the display and
their function
Basic operationPreparationsListening to the demo song
Preparations
15
3 Turn off the power of devices such as a monitor system
or MD recorder to which the audio from the D1200 is
being sent.
4 Press and hold the D1200’s [POWER] key until the
power-off confirmation dialog box appears.
If you press the [YES/OK] key, the song will be saved
automatically, and then the power will be turned off.
If you press the [NO/CANCEL] key, you will return to
the previous screen.
5 Turn off the power of external input devices such as
keyboards.
The Restart function
In the power-off confirmation dialog box, you can select
the “Restart” button and press the [ENTER] key to
restart the D1200.
This clears the Undo data in order to recover hard disk
capacity.
3. Display
Listening to the demo song
When the D1200 is shipped from the factory, it contains several demo songs.
Here’s how to listen to these demo songs.
1 Set the D1200’s [CHANNEL] faders to the 0 mark, and
the [MASTER] fader to –∞. Connect your headphones.
2 Turn on the power.
3 Select the song that you want to play.
4 Set the [TRACK STATUS] keys of all tracks so that the
LEDs are lit green.
If it is lit a different color, or is dark, press the key to
make it light green (PLAY).
5 Press the [PLAY] key to begin playback.
6 Slowly raise the [MASTER] fader to adjust the volume
level.
While the song plays, adjust the [CHANNEL] faders,
[PAN] knobs, and EQ, and change the program for the
insert effect, and master to hear the result.
7 When the demo song ends, press the [STOP] key to stop
playback.
3-1. Adjusting the angle
You can lift the upper part of the display to adjust the angle.
Adjust the angle for easiest viewing.
To adjust the angle
Raise the upper part of the display to adjust the angle.
Do not use excessive force to move this.
3-2. Adjusting the contrast
The readability of the screen will depend on the height of
your line of sight or the temperature, so adjust the contrast
as necessary.
Demo song list
The Game
Written and performed by Insex In Amber
Ted Burger — Guitars, Bass
Jack Bielata — Vocals
Steve Michael — Drums
A combination of [CURSOR] keys is used to adjust the
contrast.
UP+LEFT: Hold the CURSOR [UP] key and press the
[LEFT] key to make the characters lighter.
UP+RIGHT: Hold the CURSOR [UP] key and press the
[RIGHT] key to make the characters darker.
16
Quick Start Tutorial
This Quick Start Tutorial is designed to familiarize you with many of the
features of the D1200, as well as with the many recording procedures that
can be performed using the D1200. While the Operation and Reference
sections of this manual will explain every feature and control in great detail, this step-by-step tutorial will allow you to “learn by doing” as we
take you through the entire process, from recording your first track to
mastering a CD.
Step 1: Quick recording
Connect your guitar, record your performance on tracks 1 and 2, and play
it back.
Step 2: Overdubbing
While listening to the guitar performance that you recorded in step 1,
connect a keyboard and record (overdub) your performance on tracks 9
and 10. Then record a vocal on track 3.
Step 3. Mixing
Apply effects to each track, and adjust the volume and EQ. Use the master effects to apply effects to the entire song while you mix.
Step 4. Mastering
Create a two-track master track from the song that you mixed-down in
Step 3. Write the master track to CD-R to create your own original CD.
Step 1: Quick recording
Step 2: OverdubbingStep 3. Mixing
Step 1: Quick recording
1. Getting ready
If you will be using the separately sold CDRW-1, refer to “About
the CDRW-1” (→p.149) and install the CDRW-1 before you con-
tinue with the steps below.
1 Connect your guitar.
Set the INPUT 1 [TRIM] knob to the minimum position, and connect
your guitar to the [GUITAR IN] jack.
2 Connect your headphones to the [PHONES] jack.
2. Turning on the power
1 Connect the AC/DC power supply.
Connect the included AC/DC power supply to the [DC IN] jack.
Connect the included power cable to the AC/DC power supply.
Connect the power cable to an electrical outlet.
2 Set the [MASTER] fader to the “–∞” position.
3 Press the [POWER] key to turn on the power.
Connection diagram (→p.14)
Turning the power on (→p.15)
Step 4. Mastering
17
3. Creating a new song
In order to begin recording, you must first create a new blank song.
1 Press the [SONG] key to access the “SelSong” tab page.
2 Use the [CURSOR] keys to select the “New” button, and press the
[ENTER] key. The “MakeNewSong” dialog box will appear.
3 Specify the bit depth/number of tracks and the mixer settings for the
song that will be created.
Use the “SongType” buttons to select the bit depth and number of
tracks, and press the [ENTER] key. Select the “MixerSet” setting in
the same way.
For this example, select “16Bit/12Track” and “New.”
4 Press the [YES/OK] key.
A new empty song named “NEWSONG” will be created
“SongType,” “MixerSet”
(→p.116)
Editing the song name
(→p.31)
4. Using the modeling mode
1 Press the [MODELING] key, select “Guitar” from the three catego-
ries, and press the [ENTER] key.
The LEDs of the [MODELING] key and the CH 1 and 2 [TRACK
STATUS] keys will light red.
2 Check the input level.
Press the [METER/TRACK VIEW] key.
Modeling mode (→p.45)
18
Select the “ ” button and press the [ENTER] key to open the dialog
box.
Select the “PreFaderLev” radio button, press the [ENTER] key, and
then press the [YES/OK] key.
3 As you play your guitar, watch the Ch1 and Ch2 meters and adjust
the INPUT 1 [TRIM] knob. You will not be hearing the guitar signal
at this point.
Adjust the level as high as possible without allowing the level
meter’s “CLP” indicator to light when you play most strongly.
In general, you should adjust the [TRIM] knob so that the peak indicator (the LED near the [TRIM] knob) lights when you play your
loudest passage.
4 Now, let’s listen to the audio signal.
Set the [CHANNEL 1] and [CHANNEL 2] faders to unity gain (0 dB).
Access the [INPUT/OUTPUT/SOLO] “Monitor” tab page.
Select the “MasterLR” button and press the [ENTER] key to turn it
“On” (highlighted). Slowly raise the [MASTER] fader, and make sure
that you hear the sound of your guitar from the headphones.
5 Dial up your settings for the modeling effects.
Return to the Modeling mode page either by pressing the [MODELING] key.
While you listen to the sound in your headphones or monitors, use
the three modeling knobs to adjust the “DRIVE,” “TONE,” and
“CABINET” settings to obtain the desired sound.
Quick Start Tutorial
Use the [PHONES LEVEL]
knob or the [MONITOR OUT
LEVEL] knob to adjust the
output volume.
To allow a stereo effect to be
heard in stereo, turn the
[PAN1] knob to the far left
and the [PAN2] knob to the
far right.
Here’s how to make rhythm settings so that you can listen to a rhythm
pattern while you record.
1 Press the [RHYTHM] key.
In the [RHYTHM] “Setup” tab page, turn the “Rhythm” button “On”
(highlighted).
The [RHYTHM] key will light. Raise the [MASTER] fader and you
will hear the rhythm.
TempoSourceTempoBeat
SelRhythmRhythmVol
2 Specify the tempo, time signature, and rhythm pattern.
Select “TempoSource,” and select the tempo source.
For this example, choose “Manual.” The same tempo, time signature,
and rhythm pattern will be used throughout the song.
Select “Tempo,” and turn the [VALUE] dial to adjust the tempo.
Select “Beat,” and turn the [VALUE] dial to specify the time signa-ture.
Select “SelRhythm,” and turn the [VALUE] dial to select a rhythm pattern.
Select “Vol,” and turn the [VALUE] dial to adjust the rhythm vol-ume.
If you want the tempo, time
signature, and rhythm pattern
to change during the song,
you will need to create tempo
maps. (→p.49)
6. Recording
1 Access the track view screen so you can view the status of the record-
ing tracks.
Press the [METER/TRACK VIEW] key, select the “ ” button, and
press the [ENTER] key to open the dialog box.
In “SelectDisplayMode,” select the “TrkView1–6” radio button and
press the [ENTER] key. Then press the [YES/OK] key.
2 Press the [REC] key to enter record-ready mode.
The [REC] and [PLAY] LEDs will blink.
Trigger recording (→p.54)
Recording the rhythm
(→p.48)
20
3 When you are ready to perform, press the [PLAY] key.
The [REC] and [PLAY] LEDs will light.
When recording starts, begin performing.
You will hear the rhythm pattern you selected. Go ahead and play
along.
4 When you have finished playing, press the [STOP] key.
Quick Start Tutorial
To stop the rhythm
In the [RHYTHM] “Setup”
top panel, select the
“Rhythm” button and press
the [ENTER] key to turn it
“Off.”
Recording will stop, and the [REC] and [PLAY] LEDs will go dark.
In the track view screen, a heavy line will indicate the region that you
recorded.
7. Play back
Now let’s play back the song you just recorded.
1 Press the track 1 and 2 [TRACK STATUS] keys to set them to PLAY
(LED lit green).
2 While holding down the [STOP] key, tap the [REW] key.
The counter display will move to the beginning of the song.
3 Press the [PLAY] key to begin playback.
During playback, the [PLAY] LED will light green. Use the [MASTER] fader to adjust the volume.
The heavy line will appear
even in sections where you
were not actually playing
your instrument.
Counter display, move to time
(→p.32)
4 Press the [STOP] key.
Playback will stop, and the [PLAY] LED will go dark.
To exit Modeling mode
(→p.47)
Step 4. Mastering
21
Step 2: Overdubbing
1. Assigning inputs to the mixer
In this section, you’ll connect your keyboard to the [INPUT 3] and [INPUT 4] jacks, assign the signals to mixer channels 9 and 10, and record the
signal on tracks 9 and 10.
1 Set the INPUT 3 and INPUT 4 [TRIM] knobs to the minimum posi-
tion (+4 dB), lower the [MASTER] fader, and connect your keyboard
to the [INPUT 3] and [INPUT 4] jacks.
2 Specify the input channels.
Access the [INPUT/OUTPUT/SOLO] “Ch7–12” tab page. Select the
“Ch9” icon, and use the [VALUE] dial to select “INPUT 3.” In the
same way, select the “Ch10” icon and use the [VALUE] dial to select
“INPUT 4.”
Using these settings, the [INPUT 3] and [INPUT 4] jacks will be
assigned to mixer channels 9 and 10.
3 Press the track 9/10 [TRACK STATUS] key to select INPUT (LED lit
orange).
4 Use the [TRIM] knobs to adjust the input level.
Press the [METER/TRACK VIEW] key. Select the “ ” button and
press the [ENTER] key to open the dialog box. Select “PreFaderLev,”
and press the [YES/OK] key.
If you are using a stereo input
source, it will be easier to edit
track and effect settings if you
select adjacent inputs (1–2 or
3–4), and route them to adjacent mixer channels.
22
As you play the keyboard, watch the Ch9 and Ch10 levels and adjust
the INPUT 3 and 4 [TRIM] knobs.
Set the levels as high as possible without allowing the level meters to
reach “CLP” when you play the keyboard at your loudest level.
In general, you should adjust the [TRIM] knob so that the peak indicator (the LED near the [TRIM] knob) lights when the maximum
input level is reached.
5 Set the [CHANNEL 9–10] fader to unity gain (0 dB).
Use the [PHONES LEVEL]
knob or the [MONITOR OUT
LEVEL] knob to adjust the
output volume.
Quick Start Tutorial
2. Applying an insert effect to the keyboard.
1 Access the [INSERT EFFECT] “InsAss” tab page.
2 Select the “Assign:” “ ”button and press the [ENTER] key to open
the dialog box. Select “Input(In)” and press the [YES/OK] key.
3 Select the “SelectEffType:” “ ”button and press the [ENTER] key.
Select the “2in2outx2” effect type (as shown in the screen in step 1)
and press the [YES/OK] key.
4 Now we need to insert the effect between INPUT 3 and channel 9,
and between INPUT 4 and channel 10.
Select the “InsertTo:” button and press the [ENTER] key.
In the display, you will see the two insert effects shown as boxes
labeled 1 and 2. The numbers to the left show which inputs are feeding the effect, the numbers to the right show to which channels the
effect is being output.
Highlight the number to the upper right of effect 1. Turn the
[VALUE] dial until the display shows In3 and In4 on the left and
(channels) 9 and 10 on the right and press the [YES/OK] key.
5 Select an effect program.
Access the [INSERT EFFECT] “InstEff1” tab page.
Select “EffectNumber,” and turn the [VALUE] dial to select an effect
program. When you have made your selection, press the [YES/OK]
key.
For each track that you want to play back, press the [TRACK STATUS] key to select PLAY (LED lit green). For this example, set tracks 1
and 2 to PLAY.
2 Select the recording tracks.
For each track that you want to record, press the [TRACK STATUS]
key to select REC (LED lit red). For this example, set tracks 9/10 to
REC.
3 Mute the tracks you are not using.
For each track that is not being played or recorded, press the [TRACK
STATUS] key to select MUTE (LED dark), so that you will not hear
tracks that are not being recorded or played.
Step 4. Mastering
23
4 In the [BOUNCE] “RecMode” tab page, make sure that “Select Rec
Mode” is set to “Input.”
5 For this example, we will start recording from the beginning of the
song (“001.01.000” or “000:00.000”). If you are not at the begining,
hold down the [STOP] key and tap the [REW] key to return to the
begining of the song.
6 Enter record-ready mode.
Press the [REC] key (the [REC] and [PLAY] LEDs will blink).
7 Begin recording.
Press the [PLAY] key (the [REC] and [PLAY] LEDs will light).
Begin playing the keyboard.
8 Stop recording.
When you have finished performing, press the [STOP] key (the [REC]
and [PLAY] LEDs will go dark).
9 Listen to the overdub.
Return to the begining of the song. Press the track 9 and 10 [TRACK
STATUS] keys to set them to PLAY (lit green). Press the [PLAY] key.
4. Overdubbing additional parts
Next we’ll add a vocal on track 3.
1 Connect a mic to the [INPUT 1] jack.
2 Press the [MODELING] key to enter Modeling mode.
Select “MIC” as the Modeling Category.
3 Set the track 3 [TRACK STATUS] to REC.
When you enter Modeling mode, tracks 1 and 2 will be set to REC.
Press the track 1 and 2 [TRACK STATUS] keys to set them to PLAY,
and press the track 3 [TRACK STATUS] key to set it to REC.
4 Adjust the input level, recording level, and effects to prepare for
recording.
5 Move to the location at which you want to start recording, and start
recording.
Press the [FF] key or [REW] key to move to the desired time location.
Press the [REC] key and then the [PLAY] key to start recording.
When you are done, press the [STOP] key.
6 Let’s change virtual tracks to record another take.
Press the [TRACK] key to access the “Vtr1–6” tab page.
Counter display (→p.32)
When you have finished
recording, check to be sure
that your performance was
recorded correctly.
Use phantom power if you
have connected a condenser
mic.
Move to time (→p.32)
Virtual tracks (→p.53)
24
Select track “3a” and turn the [VALUE] dial to change it to “3b.”
7 Move the location again, and begin recording.
Move to the location from which you want to begin recording, and
press the [REC] key and then the [PLAY] key to begin recording.
8 Play back track 3.
Press the [TRACK STATUS] key to select PLAY, and press the [PLAY]
key to play back. At this time, track “3b” will play back.
If you want to play back a
track that you have already
recorded, set that track’s
[TRACK STATUS] to PLAY.
In order to play track “3a” which you recorded first, press the
[TRACK] key, access the “Vtr1–6” tab page, select “3b,” and turn the
[VALUE] dial to change it to “3a.”
Compare the two takes you recorded in virtual tracks “a” and “b.”
When you have decided which take is the best, leave that virtual
track selected.
Step 3. Mixing
In this step you will complete your song by applying effects to the tracks
and adjusting the volume and EQ to create the overall balance. This process is called “mixing.”
1. Applying an insert effect to a track
Previously, we applied the insert effects to the inputs, to process the
sound as we recorded. Here’s how to apply an insert effect into a mixer
channel, and process the playback sound of the track. In this example, we
are assigning an insert effect to the vocal(Mic) recording on track 3.
1 Select which tracks will be played back.
Press the [TRACK STATUS] key of each recorded track to select
PLAY mode (LED lit green), theplayback of the selected tracks will be
included in the mix.
3 Select the “Assign:” button and press the [ENTER] key. In the dialog
box that appears, select “PlayTrack(Trk).”
When you have made your selection, press the [YES/OK] key.
4 Select the “SelectEffType:” button and press the [ENTER] key to
select the effect type.
For this example, select “1in1outx4.” Make your selection, and press
the [YES/OK] key.
Step 3. Mixing
Effect types (→p.42, 85)
Step 4. Mastering
25
5 Specify the channel where you want to insert the effect.
Select the “InsertTo:” button, and press the [ENTER] key to open the
dialog box.
For each effect, turn the [VALUE] dial at “SelectCh” to select the
input (output) channel. For this example, set effect 1 to channel“3.”
When you have made the setting, press the [YES/OK] key.
6 Select an effect program.
In the insert effect “InsEff1” tab page, select the effect program that
you want to use.
Select “EffectNumber,” and turn the [VALUE] dial to select an effect
program.
7 Press the [PLAY] key to begin playback.
You can also select an effect program while you listen to the playback.
2. Adding EQ (equalization) to each track
1 Press the [EQ] key.
Select the [EQ] “EQ1–4,” “Eq5–8,” or “Eq9–12” tab page that contains
the EQ settings you want to adjust.
2 Select the EQ you want to adjust.
The following EQ controls are provided for each channel.
Low EQ gain (L)
High EQ gain (H)
Mid EQ gain (M)
Mid EQ frequency (F)
3 Adjust the gain and frequency.
Adjusting the gain in the “–” direction will cut the sound, and in the
“+” direction will boost the sound.
Raising the mid EQ frequency setting will cause the mid-range
boost/cut to affect a higher frequency range. Lowering it will cause
the boost/cut to affect a lower frequency range.
4 Press the [PLAY] key to start playback.
You can also adjust the EQ while you listen to the playback.
EQ (→p.37, 88)
26
Quick Start Tutorial
3. Applying master effects to several tracks
Here we will select several tracks, and apply master effects to them.
The D1200 contains two master effects. By combining two different effects you can simulate complex spatial environments that could not be
produced by a single effect alone.
For example you could apply “RV1:ReverbHall” to master effect 1 and
“RV5:ReverbRoom” to master effect 2, so that you can vary the character
of the reverb applied to each instrument by adjusting the two send levels
on each channel.
In this way, you can use two different effects in conjunction with each
other to create complex spatial-type effects that could not be achieved by
a single effect.
1 Press the [MASTER EFFECT/AUX SEND] key to access the [MAS-
TER EFFECT/AUX SEND] “MstEff1” tab page.
2 Select an effect program.
Select “EffectNumber,” and turn the [VALUE] dial to select an effect
program.
3 Set the return level and return balance of the signal that is sent from
the master effect to master LR.
For this example, set “RetLev” (return level) to “100,” and “RetBal”
(return balance) to “CNT” (center).
4 Adjust the send levels.
The send levels from each channel to master effect 1 can be adjusted
in the “EffSnd1” tab page.
Select each “Send” icon knob, and turn the [VALUE] dial to adjust
the send levels.
In this example, we will apply master effect 1 to tracks 1, 2, and 9/10.
5 Press the [PLAY] key to start playback.
While the song plays, listen to the master LR output and hear the
effects that are applied.
Adjust the return level and the send levels so that the master effect
level meters do not indicate “CLP.”
To apply master effect 2, make similar adjustments in the “MstEff2”
and “EffSnd2” tab pages.
Step 3. Mixing
Step 4. Mastering
27
Step 4. Mastering
In this step, we create a final two-track mix and write it to CD-R to create
an original CD.
You will need the separately sold CDRW-1 in order to create a
CD.
1. Applying the final effect
Here we will adjust the pan and volume for each track, and apply a final
effect to the entire song.
The final effect is used mainly to apply a dynamics-type effect such as a
compressor, to make the overall level more consistent. You can apply an
effect such as a multi-band limiter to add the finishing touch to the sound.
1 Adjust the pan of each playback track.
Press the [PLAY] key to play back the song, and turn the [PAN] and
[BALANCE] knobs to adjust the stereo position of tracks 1–12.
2 Use the [CHANNEL] faders to adjust the playback level.
Press the [METER/TRACK VIEW] key to view the level meters.
Select the “ ” button and press the [ENTER] key to open the dialog
box. Select “PostFaderLev” to view the meters corresponding to each
fader.
3 Access the [FINAL EFFECT] “FinalEff” tab page.
4 Select an effect program.
Select “Ef
program.
Press the [PLAY] key to play back the song, and listen to the output
from the master LR or headphones to hear the effect.
When you have finished making adjustments, press the [STOP] key.
fectNumber,” and use the [VALUE] dial to select an effect
2. Creating the master track
In order to create an audio CD from a multi-track song, you will need to
combine the tracks into two tracks of data.
Here we will bounce-record the completed song, creating a stereo master
mix on tracks 1 and 2.
1 Use the [MASTER] fader to adjust the recording level.
Play back the entire song, and adjust the [MASTER] fader so that the
“CLP” indication does not appear for the master LR level meter.
2 Select the tracks where the master mix will be recorded.
For the tracks that you will record (tracks 1 and 2), set the [TRACK
STATUS] keys to REC. Set the remaining tracks (3–12) to PLAY.
3 Select bounce-recording as the recording mode.
Press the [BOUNCE] key to access the [BOUNCE] “RecMode” tab
page, and set “Select RecMode” to “Bounce.”
Effect Program List (→p.154)
Bounce-recording (→p.64)
28
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