Ketron XD3 User Manual

XD9-XD3
1
INDEX
Welcome to the XD9-XD3
Connections
Control panel and push button functions
Parameter management
Voices and User Voice
Program and One Touch
Drawbars Drum Set
Arranger
Using a MIDI pedal for the bass
Pattern Edit
Power On Set Up
Song Play, Midi file and Karaoke
Drum Remix
Video Out and Karaoke
Recording a Midi file
.KAR, .MID (Midi files) & .TXT (test) files
Using the microphone
Vocalizer
Effects
Registrations
Utility
MIDI Accordions
MIDI
DISK
Technical Tables
PAGE
3
4
6
11
12
18
22
27
28
30
41
42
48
49
55
56
57
58
60
62
68
70
73
77
79
85
93
XD9-XD3
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Welcome to the XD9
Congratulations on having chosen a Ketron keyboard. If you read this manual carefully, which provides detailed descriptions on each single pro­cedure, you will be able to fully exploit and customise the instrument according to your own taste and way of working without any problems whatsoever. The XD9 electronic keyboard has been conceived following twenty years of experience of Ketron in the field of keyboards for live musical enter­tainment, for professional piano bars and for the musician who prefers to arrange his own songs. Most of the operating system (which can be up-dated by downloading newer releases from the Internet) together with most of the potentials offered by this amazing electronic keyboard are derived from the current flagship keyboard, the SD1. Rather than reducing power and sound (which is usually the case), we have preferred to commit ourselves to a model without compromises for the sound quality, and a limited con­trol panel layout (buttons cost money!), and without eliminating important functions such as the programming function of the Styles. Our XD9 can be expanded with the Vocalizer unit to harmonise the voice, with a built-in hard disk, with the video interface and with a Flash RAM card, which adds eight MB’s of space for new samples. Considering the fact that music continuously changes, the XD9 keyboard has also been adapt­ed to keep astride with time with innovative Styles and new functions for live music, offered for the first time ever on keyboards with arrangers of such categories. There is the Remix function, being the most simple and enjoyable way of changing the rhythm track of a Midifile using the Styles of the XD9 instrument. In a matter of seconds you will be able to remix a Midi base track infusing it with new vitality and expressive­ness. The XD9 keyboard is naturally compatible with the most popular formats used to play a Midifile and display text. It automatically converts the Patterns of the MS series and maintains some crucial functions such as the reading and synchronizing function of text files with the arranger and the Midifiles. Once all the options have been installed, the XD9 keyboard becomes the only musical instrument you’ll need to play live or to record in the studio. What is more important however is not just the technical data but how the instrument actually plays. The XD9 keyboard has been designed to make music and as you read through this manual you will realise why Ketron keyboards have always been chosen by the best of music experts.
XD3
Model XD 3 features the same technical data and the same operating principles as the XD9 Keyboard. The only difference consists in the fact that the XD 3 does not have the 2 Pitch and Modulation wheels, the 61 keyboard with 61 keys and the internal amplification.
HOW TO CONNECT A MIDI ACCORDION
On switching on the XD 3 instrument, the ACCORDION Active mode is automatically selected to allow an immediate and optimum connection to the Midi Accordion. The Midi input to be used is the MIDI In 2 ( Keyboard ). The 3 sections Lead, Chords and Bass are already set to Midi Reception on the following channels: Right : Channel 01 Left : Channel 02 Bass : Channel 03
HOW TO CONNECT A KEYBOARD
If you connect the XD 3 with a keyboard or a Master keyboard, it is recommended to deactivate first the ACCORDION mode. Proceed as follows: Press F3 – Utility Press F1 – Accordion Press F 10 to select INACTIVE. The Midi input to be used is MIDI IN 2.
Have fun with the XD9-XD3!
The Ketron team
Welcome to the XD9-XD3
XD9-XD3
4
Connections
The XD9 is provided with all the audio and MIDI connections as required by current standards including the sockets for the pedals needed for its optimum use. The only optional extras are the video interface and the two pedals.
CONNECTIONS ON THE REAR
MICRO 1 OUTPUT
: Monophonic 1/4’’ jack direct audio output of the input signal of Micro 1 processed by the Vocalizer but not by the
internal effects like Reverb or chorus.
OUTPUT LEFT/MONO, RIGHT: Monophonic 1/4” jack audio outputs where the Left out can work as the summed monophonic output
for the whole instrument. When the Left and Right outputs are used the XD9 works in stereo.
PEDAL FOOTSWITCH: This is a multipolar socket used to connect optional pedals with six or thirteen swit-
ches, to control many functions including automatic accompaniment commands etc.
SUSTAIN PEDAL: This is the socket for the Sustain On/Off type pedal.
VOLUME PEDAL: This is the socket for the continuous Volume control pedal. It is advisable to use pedals produced by Ketron to avoid
dangerous short circuits or abnormal conditions in general.
MIDI In (GM): Midi Input Port used just to control the General MIDI sound generator of the XD9 with sixteen MIDI parts.
MIDI In 2 (Keyboard): MIDI port for connecting an external MIDI keyboard or accordion which can operate the XD9 in a similar way
to its own keyboard.
MIDI Out: MIDI port used to send the data generated by the XD9, including automatic accompaniment and lead part(s).
MIDI Thru: MIDI port that allows all data from the MIDI IN1 to pass through unaltered.
COMPUTER INTERFACE: The XD9 can be directly connected to a PC or to a Mac via this port.
VIDEO INTERFACE: This optional device is used to display the words of a Midi file and other information provided by the musician on
a monitor for the audience.
AC: Socket for the power supply cable.
MAIN SWITCH: This push button turns the XD9 on & off.
FRONT CONNECTIONS
HEADPHONES
: Allows you to connect stereo headphones.
Connections
1 3
2
4 5
6
8
7
10
9
1
2
3
4
5
6
7
8
9
10
XD9-XD3
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GAIN: Controls the gain of the microphone audio inputs.
MICRO INPUT: Unbalanced 1/4’ mono audio jack input for two microphones, (if a stereo-mono adapter is used). The Micro Input signal can be
processed by the inner Vocalizer of the XD9 and by the global effects. Without the adapter, only one microphone can be used.
FURTHER ELEMENTS OF THE XD9
HARD DISK
The optional hard disk allows you to store Midi files, Patterns and any other files processed by the XD9.
DISK DRIVE
Supplied as standard, it is used to read and write 720 KB and 1.4 MB of data on floppy disks in DOS format. Floppy disks formatted on any PC can also be used.
MODULATION WHEEL
This wheel is used to control the sound modulation (usually created by the Pitch and Amplitude LFOs with programmable parameters) but, with the Rotor effect enabled, it can also control the Rotor speed Fast / Slow.
PITCH BEND WHEEL
This is used to raise or lower the pitch of the voice.
VELOCITY
The key dynamics is used to control some timbre parameters such as the volume of the note or the filter.
GENERAL VOLUME
The volume cursor seen on the front panel controls the general volume of the audio outputs Left & Right of the whole keyboard, including the microphone signals. The cursor does not send a Volume data to the MIDI Out port.
ACCESSORIES
Connections
COD. 9AC093 COD. 9AC103 COD. 9AC113 COD. 9AC114
COD. 9AC112 COD. 9AC121 COD. 9PEMK8 COD. 9HD001
VIDEO INTERFACE: Cod. 9AC134 2MB PATTERNS EXPANSION FLASH CARD: Cod. 9AC116 VOCALIZER: Cod. 9VO001 4MB SOUNDS EXPANSION FLASH CARD: Cod. 9ES001 DELUXE CONTAINER WITH WHEELS: Cod. 9AC133 8MB SOUNDS EXPANSION FLASH CARD: Cod. 9ES002
XD9-XD3
6
Control panel and push button functions
The control panel is divided into sections according to the group of functions related to the push buttons. From left to right you will see the following:
VOLUME Two rows of four push buttons that are used to control the general volume for the Drums, Bass, Chords and Right sections. The volu-
me can be muted by pressing the right-hand and left-hand
VVOOLLUUMMEE
push buttons of that section together at the same time. To resto-
re the volume set prior to muting simply press one of the two
VVOOLLUUMM
E push buttons of the section once. To raise the lead volume,
press and hold down the right-hand
RRIIGGHHTT VVOOLLUUMMEE
push button. To lower the volume, use the left-hand push button instead.
PAGE + PAGE - When the display shows that there are more pages following the first one (as for Voice and Style), the PAGE + push but-
ton is used to move one page forwards and PAGE – to go back a page. The PAGE + and PAGE – push buttons, with the LED of the DISK push button lit, are used to select either the hard disk or the floppy disk drive. In this case, to move onto the following pages of a directory, the musician must use the CURSOR +/- push buttons. In the main default page the PAGE + and PAGE – push buttons directly control the Tempo value of the Arranger in steps which can be determi- ned (in the UTILITIES page).
CURSOR +, CURSOR - When there are a number of parameters to be modified within a menu or the function push buttons do not directly rela-
te to a parameter (as in the case of the parameters situated in the middle of the display), these push buttons are used to move between the parameters to select the one to be modified. In the Disk environment the CURSOR +/- push but­tons are used to select listed groups of files that are not shown on the display. The presence of following or previous pages to that in use is indicated by the symbols_ or_seen under or above the group of files displayed. In the main page the CURSOR + and CURSOR – push buttons are used to Transpose all the XD9 sound sections globally in steps of one semitone. To reset the transposition, simply press the two push buttons together at the same time.
VALUE +, VALUE - These are used to change the value of a parameter selected. The initial value of the parameter is reset by pressing the
-VALUE + push buttons together at the same time, even after the parameter has been modified. On the main page the VAL UE buttons allow you to balance the Arranger and Lead volumes. By pressing both the -VALUE + push buttons at the same time, you obtain the transposition by one octave upward or downward.
SAVE/ENTER This is used to store and save on disk any edits or modifications carried out by the user.
EXIT This push button is pressed once to return to the main page of the display. EXIT is disabled in the Song Play menu where
the SONG PLAY push button should be pressed again exit the Song Play mode and return to the main display page. On the main display page, the EXIT push button takes over the SPLIT function.
The ten STYLE push buttons are used to enter the number of a folder or file while managing the hard disk or modifying parameters, where they are used as a numeric keypad.
Control panel and push button functions
XD9-XD3
7
THE DISPLAY, THE MAIN PAGE AND THE FUNCTION PUSH BUTTONS
From the main page of the display, the programming functions can be accessed using the function push buttons at the side of the display together with the dedicated push buttons. Based on the functions called up, the display shows the related parameters and enables their selec­tion thanks to the push buttons at the side of the display (or function keys from F1 to F10. They are referred to as function buttons because they have a different function depending on the page displayed). Therefore simply press the function push button adjacent to a parameter to enable or select that parameter. When the parameters are situated in the middle of the display then they are selected using the CURSOR + and CURSOR – push buttons. While you will find detailed descriptions of the modification pages further on, below is a description of the single parameters that are displayed.
Number, name and volume of the style: This indicates the name and number of the style currently in use. Use the STYLE push buttons to call up another one. To modify the volume of the arranger, press the VA LUE + or VALUE – push buttons, which in this page are used as Balance.
Sound selected and volume: To change the sound in use on the Right lead section use the VOICES push buttons related to the single group or the USER VOICES push button. The pair of RIGHT VOLUME push buttons are used to modify the volume of the sound.
Second Voices: This indicates a second sound to be layered with the Right lead section. It is entered using the 2ND VOICE push button.
Split point and transpose: This indicates the note to the right of which the lead or Right section dedicated to the right hand plays. The part
of the keyboard to the left of this split point however is used for playing the chords for the arranger and any assigned manual ‘Lower’ voices. Modifications are carried out from the LEFT CONTROL menu, called up with the relevant push button, or pressing and holding down the EXIT push button on the main display page.
Transp. This indicates the number of semitones for transposition that can be changed using the CURSOR + or CURSOR - push buttons. When a double dash is displayed transposition is off.
Tempo and beat of the style: This indicates the current Tempo of the Arranger. Use the PAGE + and PAGE – push buttons to modify it. The beat indicator is used to avoid visually losing the beat of the bar being played.
Chord: This indicates the chord currently being played. To change it play another chord on the part of keyboard to the left of the Split point.
Volume cursors of the main sections of the keyboard: These graphically display, with absolute values, the settings of the volumes of the
Drums, Bass, Chord and Right sections, the value of which can be directly modified using the pair of VOLUME push buttons pairs.
To modify the display contrast turn the CONTRAST knob on the control panel.
A set of functions corresponds to each function push button F1/F10, in the main page of the display, which can be directly accessed by press­ing the relative push button.
F1 GM: This selects the menu with the parameters related to the single MIDI parts of the sixteen offered by the standard General MIDI. F2 EFFECT/MICRO-VOCALIZER: This is used to quickly modify the Reverbs and to enable the modulation effects and also to access the indi-
vidual parameters of the single effects.
F3 UTILITY: This controls the overall parameters of the keyboard and the physical controllers. F4 ARRANGE MODE: This is used to gain access to the parameters dedicated to the Arranger when playing live. F5 ARRANGE VIEW: Four menu pages offer the facility to re-program the sounds, volumes and effects of each single section of the Arranger. F6 MIDI: Through the sub-menus, access is gained to the programming of MIDI events even during transmission and reception mode and to
the assignment function of the MIDI channels to each single section of the keyboard.
Style number and name
Style volume
Split note
Transposition
Selected sound
Sound volume
Second Voice
Played chord
Right hand volume
Style tempo
Left hand volume
Accompaniment sections volumes
Control panel and push button functions
F7 EDIT VOICE/DRAWBARS: This is used to modify the main parameters relating to the sound such as the envelope, the filter and the LFOs.
When a Drawbar sound is selected (pressing first USER VOICE and selecting then the BASS-FX 12 bank using the Voice push buttons group), the EDIT VOICE/DRAWBARS push button allows you to access programming and to display the single Drawbars to create new organ sounds.
F8 EDIT PROGRAM: This is used to program or modify the parameters relative to the four sounds that can be used at the same time for the
lead section within a selected Program.
F9 EDIT DRUM: For the drum tracks and other features. This group of functions is dedicated to the programming of a complete drum kit, of
which up to two samples can be indicated for each key of the keyboard.
F10DRUM MIXER: This allows you turn on/off, modify the volume, pan and reverb of each of the individual percussion groups within the cur-
rent drum kit.
THE PUSH BUTTONS RELATED TO THE SELECTION OF STYLES
Ten push buttons are used to call up just as many groups of styles directly from the control panel. When a group is selected the display shows five styles to the left and another five to the right. To enable a style simply press the function push button next to its name on the display. Considering that the XD9 offers more than ten styles per group, the user can move onto the next pages either using the PAGE + or PAGE – push buttons, or by repeatedly pressing the push button related to the group of styles in use. When the XD9 reaches the last page of styles available, the user can return to the first page by pressing the push button for that same group of styles again instead of the PAGE + or PAGE – push buttons. In some editing situations the twelve STYLES push buttons become numeric keys that are used to enter the value directly.
THE PUSH BUTTONS RELATED TO THE SELECTION OF VOICES
The two rows of six push buttons called VOICES are used to call up sounds or Preset Voices (that cannot be edited by the user) according to the family to which they belong. When a family is selected with one push button the display shows five Voices to the left and five Voices to the right, which can be enabled by pressing the function push button next to the desired sound. Considering the fact that the XD9 offers more than ten Voices per family, the user can move onto the next pages either using the PAGE + or PAGE – push buttons or by repeatedly pressing the push button of that family of Voices in use. When the XD9 reaches the last page of Voices available, the user can return to the first page of Voices by pressing the same push button for that family of Voices again rather than the PAGE + or PAGE - push buttons.
The VOICES push buttons are not only used to call up the pre-set voices alone.
If the LED of the USER VOICE push button (i.e. of the bank of sounds that can be programmed by the user) is activated, then the VOICES push buttons call up the 128 User Voice sounds in groups of ten at a time.
If USER VOICE and BASS-FX are enabled, an organ sound corresponds to each single VOICES push button.
If the LED of the PROGRAM push button is lit, the VOICE push buttons call up the Program voices.
If the LED of the ONE TOUCH push button is lit, the first row of STYLE push buttons calls up one of the six pages of the One Touch memory locations.
PUSH BUTTONS ON THE RIGHT-HAND SIDE OF THE CONTROL PANEL
PROGRAM When the LED is lit, eight Program locations are displayed, to be selected using the function push buttons. A Program com-
bines up to four voices dedicated to the lead section with the related parameters.
2ND VOICE When the LED is lit, the second Voice assigned to the equivalent Lead voice is enabled. It’s name is displayed under the name
of the Lead voice to the top right side of the display screen.
USER VOICE When the LED is lit, this allows you to call up the User Voices using the Voice push buttons.
1 TOUCH When the LED is lit, ten sounds within the first of the eight groups available are displayed. The One Touch Solo function is
used to save the most frequently used Voices so that they can be called up easier rather than having to first select the voice group and then a sound from within it.
REG. The Registrations memorise all the XD9 settings for instant retrieval , including the automatic call up of Midi and TXT files.
When the LED is lit the user can call up one of the 198 Registrations using the numeric keypad, namely the STYLE push but­tons.
PLAY CONTROL This is used to access a menu for settings relevant to the section to the right of the Split point, used for the lead to program
effects for the Voices and the microphone as well as the editing of the Second Voice.
DISK This is used to gain access to the management functions both on floppy disk and optional/built in hard disk. When the DISK
LED is lit the PAGE + and PAGE – push buttons can be used to select either the hard disk or the floppy disk.
XD9-XD3
8
Control panel and push button functions
SONG PLAY This enables the playback of Midi files. It is also used to call up Midi file chains, to display the words and to transpose the
whole Midi file.
DISK+SONG PLAY Pressed down at the same time allow you to record on disk (as a Midi file) whatever is played on the keyboard.
PATTERN When the LED is lit, this allows you to select Styles loaded in RAM from the floppy disk or from the hard disk.
HARMONY When the LED is lit, this enables harmonization of the Right hand sound according to the Harmony settings in the Play Control
menu.
THE PUSH BUTTONS REQUIRED TO CONTROL THE ARRANGER
The bottom row of the control panel is almost entirely dedicated to controlling the Arranger in real time. From left to right you will see:
LEFT CONTROL This is used to access the menu dedicated to the arranger functions and to the Split point.
KEY START/SONG REMIX PLAY
When the LED is lit and the Arranger is stopped, this push button is used to start the accompaniment when a note to the left of the split point on the keyboard is played. If an INTRO or a FILL is selected, as soon as a chord is played, that Intro or Fill-In of the style will start. To control the performance of the Lower section, namely the manual voic­es for the left hand, the player must access the ARRANGE MODE menu where these Lower voices can be disabled when the Arranger is not running. This also allows the user to prevent the Lower voice(s) from sounding prior to the arranger starting. When in Song Play mode, this push button is used to select the drum track of the Song being played, for the Remix function.
KEY STOP/STYLE REMIX PLAY
When the LED is lit it stops the Arranger performance if a very short note or chord is played. It is restarted if anoth­er one or even the same one is played. If the note or the chord is held down for longer than a quarter note, the Arranger continues to play. With the Arranger stopped, KEY STOP is used to restart it by playing a chord that is longer than the time set in Sync Time in the Arrange Mode menu. If a FILL or an INTRO has been selected, with the Arranger stopped and a chord that is longer than the above mentioned value is played, the whole FILL or the INTRO will be played, whereas if the chord is very short, the Arranger will stop immediately. If the KEY START LED is lit, as soon as the player takes his hand off the left part of the split point, the Arranger stops and starts again as soon as a note or a chord is played on the part of the keyboard to the left of the split point. When in Song Play mode, this push button is used to select the drum track of the Style for the Remix function.
FILL 1, 2, 3 If one of these three push buttons are pressed while the Arranger is in use, one or a number of Fill-Ins will be played.
If the JUMP FILL function of the Left Control menu is activated, the FILL 1 and 2 push buttons enable the next variation of the style. The FILL 3 push button will move the style being played back to the previous variation.
BREAK This is used to add a Break beat at the end of which the Arranger will start to play again.
TAP/ RI T-AC C If you tap on this button with a set frequency four times, the XD9 determines the tempo value automatically (based
on how quickly or slowly you were tapping on this button) and uses this new tempo for the arranger or sequence to be played. The playback of the arranger or sequence will start provided they were in stop or standby mode prior to tapping on the TAP button. When the Arranger and Sequencer are running, the push button is used to increase the Tempo in steps of five points each time it is pressed (Accelerando). By holding the TAP push button down, the Accelerando is reversed (this can be seen by the direction of the arrow) thus decreasing the Tempo in steps of five each time it is pressed (Ritardando).
COUNT/PAUSE RESTART With the Arranger stopped, COUNT adds a Count In beat where the artificial ‘drummer’ (using drum sticks) counts
in 4 beats. If an INTRO has also been pressed before COUNT with the JUMP push button enabled, the Intro chosen will be enabled at the end of the count. With the Arranger running, pressing this push button immediately restarts the arranger with the first beat of the first bar, regardless of which measure the arranger is currently in. This may prove very useful when backing a singer whose timing is all over the place! When working with the Sequencer (SEQUENCER LED lit), this push button sets the playback to stand-by until the COUNT/PAUSE RESTART push but- ton is pressed again (used as a PAUSE).
START When pressed it starts to play the automatic accompaniment. If START is pressed while the Arranger is already play-
ing then everything is stopped, in other words it acts as a Stop push button.
HOLD When the LED is on the last chord played to the left of the Split point on the keyboard is memorised and kept active
driving the Arranger which carries on playing normally even after the left hand is taken off the keys. This chord is held as the harmonic basis of all the Arranger parts until a new chord is actually played below the split point which
XD9-XD3
9
Control panel and push button functions
the Arranger follows by changing the parts to suit. If the LED is switched off, the accompaniment will only work as long as the chord is held down on the keyboard, but the drum tracks will continue to play regardless.
SLOW This decreases the Tempo value of the Arranger or of the Sequencer.
FAS T This increases the Tempo value of the Arranger or of the Sequencer. By pressing SLOW and FA ST together at the
same time, the Tempo value is locked (marked by an asterisk) so that it cannot be modified by calling up another Style with a different Tempo. To disable this locking, press SLOW and FAS T together at the same time . To restore the default Tempo of the style press PAGE + and PAGE – together at the same time.
A, B, C, D Each of these push buttons corresponds to a variation of the style, from the most simple to the most complex.
Further to these push buttons, also Jump Fill in the Left Control menu can be used to move forward or back between the variations.
INTRO 1, 2, 3 (REMIX SELECT, DRUM MIXER, DRUM&BASS)
If one of these three push buttons is pressed while the Arranger is stopped an Intro is enabled, of which there are three with varying complex­ity. If one of these three push buttons is pressed while the Arranger is playing, an Ending is enabled with three available variations having dif­ferent levels of complexity. If the Jump Fill push button is enabled and an Intro push button is pressed, the Intro selected will be played. While in Song Play mode, the three pushbuttons enable the Remix functions to be controlled on the piece of music being played.
XD9-XD3
10
Control panel and push button functions
XD9-XD3
11
Parameter management
Before going into the actual programming subjects, the musician should first be aware of how the menus and parameters of the XD9 work. The rules that are listed in this chapter are valid for all the following sections and are crucial to controlling the keyboard in the best way possible.
CONVENTIONS
The following conventions are used within this manual, which refer to: Push buttons on the control panel: all in capital letters or bold print (for example START, STOP, SPLIT push buttons) Functions, parameters, items, commands displayed and that can be selected using the F1-F10 function keys adjacent to them: in bold print (for example F5 Escape, F10 Save)
CALLING UP THE MENUS
The parameters of the XD9 are grouped in menus that are always called up from the main page of the display which can be accessed using the EXIT push button (apart from some exceptions which we will see later).
The first group of parameter menus is associated with the F1-F10 function push buttons at the side of the display and include the following menus: FF11 GGMM FF22 EEFFFFEECCTT//MMIICCRROO--VVOOCCAALLIIZZEERR FF33 UUTTIILLIITTYY FF44 AARRRRAANNGGEE MMOODDEE FF55 AARRRRAANNGGEE VVIIEEWW FF66 MMIIDDII FF77 EEDDIITT VVOOIICCEE//DDRRAAWWBBAARRSS FF88 EEDDIITT PPRROOGGRRAAMM FF99 EEDDIITT DDRRUUMM FF1100 DDRRUUMM MMIIXXEERR
The EXIT push button must always be pressed to exit one of these pages. The Song Play menu is an exception to this rule. The push buttons related to this menu must be pressed again to return to the main page of the display. This procedure has been devised to pre­vent the playback of a Midi file from being accidentally stopped by pressing the EXIT push button by mistake.
EXCEPTIONS TO THE EXIT COMMAND
In some menus in addition to the EXIT push button the Escape command may appear, which is assigned to a function push button at the side of the display. Therefore if the EXIT push button should fail to work, look carefully at the display to find the Escape function amongst the com­mands, or try pressing the key used to access the specific menu again.
THE F1-F10 FUNCTION PUSH BUTTONS
There are five push buttons to the left and five to the right of the display. They are called that as they have no specific function (apart from calling up the menus as already explained), but they take on the function of the command displayed next to them. If you take a close look you will see that a blue line connects each function push button that relates to a specific area on the display. This area, when there are choices or commands available, displays a rectangle that bears the name of either the function, of the Voice or of the style to be called up.
DATA ENTRY
There are various possibilities based on the parameter to be modified within a menu. Direct call up: for the Voices and the Styles, the selecting of one of these using a function push button immediately calls them up. Enabling and disabling: Some parameters may have an ON status and Off status, Active or Inactive and the function push button related to that parameter is used to alternate between the two. Selection of a line of parameters: Likewise for Program editing, the function push button is used to select a group of parameters, the value of which is entered using the VALUE +/- push buttons. Parameters in the middle of the display: Likewise for Voice editing, some parameters may be found in the middle of the display and are accessed using the CURSOR +/- push buttons.
Entering words or letters: When saving some files the XD9 requests the entry of words, which can be done using the keys on the keyboard to which letters and numbers are assigned. The CURSOR +/- push buttons are used to move within the letters of the name and the VALUE +/- push buttons are used to enter the required letter.
Parameter management
A guide on how to start playing
You will certainly want to instantly know how to use some functions of the XD9 such as how to call up Styles and Voices, reproduce Midi files, how to use the Arranger, how to use a MIDI accordion and the Vocalizer with a microphone. If this is the case then this section is just up your street. If you’re a programmer interested in the nitty-gritty capabilities of this unit, then you can move on to the in-depth sub-sections ahead which explain each area in greater detail.
HOW TO USE A MIDI FILE
The XD9 is capable of reading Midi files with .MID and .KAR extension. Both types of files can have words for karaoke (in particular .KAR files), which will be displayed. To gain access to the reproduction menu of Midi files press
SSOONNGG PPLLAAYY
(the LED will light up) and choose whether to
load the Midi file from hard disk (press the
PPAAGGEE
push button) or from floppy disk (press the
PPAAGGEE ++
push button).
REPRODUCING FROM FLOPPY DISK
To gain access to the reproduction menu of Midi files press:
SSOONNGG PPLLAAYY
Choose whether to load the Midi file from floppy disk by pressing the
FFLLOOPPPPYY ((PPAAGGEE ++))
push button.
Display (if desired) the list of Midi files stored using the
FF55 DDiirr
function.
As you will see, the XD9 automatically numbers the Midi files stored. To load a Midi file type-in the number using the numeric keypad (
SSTTYY--
LLEESS
push buttons).
A Midi file can also be selected by entering one or a number of letters of it’s title using the keys of the
KKEEYYBBOOAARRDD
, thanks to the automatic
search function that is always enabled (
FF55 -- DDIIRR
)
To return to the main page of the display, press the
SSOONNGG PPLLAAYY
push button: (the LED will be turned off).
If a single number without zeros before it is entered the XD9 waits a few seconds and loads the song with that number. Once this is done, the display shows the title of the Midi file loaded.
REPRODUCING A MIDI FILE FROM THE HARD DISK
Press the
SSOONNGG PPLLAAYY
push button.
Select the hard disk using the
HHAARRDD ((PPAAGGEE --))
push button that takes you to the folder previously used with the Styles buttons in the Disk
menu.
To display the list of Midi files stored, press F5:
FF55 DDIIRR
The XD9 assigns a number to each Midi file. To load a Midi file type-in this number using the numeric keypad with the
SSTTYYLLEESS
push buttons.
The display will show the title of the Midi file loaded.
A Midi file can also be selected by entering one or a number of letters of its title using the keys of the
KKEEYYBBOOAARRDD
, thanks to the automatic
search function that is always enabled.
To return to the main page of the display press the
SSOONNGG PPLLAAYY
push button: (the LED switches off)
The number can be entered without zeros before it and the XD9 will load the relative file after a few seconds.
HOW TO REPRODUCE A .KAR MIDI FILE
The Midi files with .KAR extension are normally Midi files with the Karaoke words already stored. The .KAR files are however almost always Standard Midi files in format 1 and therefore need to be converted to format 0 so that they can be reproduced instantly. The same procedure is required for the Midi files in format 1.
XD9-XD3
12
A guide on how to start playing
XD9-XD3
13
CONTROLLING PLAYBACK (REPRODUCTION)
Whether you have loaded a song from floppy or hard disk, some commands are offered on the control panel to modify some reproduction parameters in real time.
To reproduce the song press the
SSTTAARRTT
push button.
To stop the procedure press the
SSTTAARRTT
push button once more.
To pause the current playback of a midifile, press the
CCOONNTT//PPAAUUSSEE
push button.
To continue playback of a midifile which has been paused, press the
CCOONNTT//PPAAUUSSEE
push button once more.
To turn off the lead part of the song press:
FF88 LLeeaadd ((OOffff))
.
To reproduce just the Drum and Bass tracks alone, press
IINNTTRROO 33//DDrruumm&&BBaassss.“DDrruumm&&BBaassss
will be displayed.
To display the words when available on the display (Karaoke), press:
FF1100 LLyyrriicc ((OOnn))
.
To increase the song volume compared to the real-time sound assigned to the keyboard, press
BBAALLAANNCCEE ((VVAALLUUEE ++//--))
To select another Midi file to be reproduced, enter its number using the numeric keypad (i.e. the
SSTTYYLLEESS
push buttons).
TRANSPOSITION
Select
FF33 TTrraannsspp
from the
SSoonngg PPllaayy
page to transpose the Midifile. This also allows you to choose if only the song or also the current keyboard
voice(s) is/are to be transposed.
Set the
FF11 GGlloobbaall
parameter to ON. In this way, using the
TTRRAANNSSPPOOSSEE (CCUURRSSOORR
+/-) push buttons, you can transpose both the keyboard and the Midi file in semitones. Another extremely useful function is available in the same menu, which relates to the musical transposition of the bass line. By enabling parameter
FF66 IInntteelllliigg..
(default setting is On), the bass line will always play within its natural range irrespective of the trans-
position level.
HOW TO RECORD A MIDI FILE WITH THE XD9
The
SSoonngg RReeccoorrdd
function on the other hand is used to create a Midi file by recording everything played on the keyboard and various tracks of the Arranger. This last method is used to exploit the powerful automatic arrangement functions to obtain a complete song. A separate section has been dedicated to the Sequencer and below is the information on how to record a song using Song Record:
From the main page of the display press both the
DDIISSKK
and
SSOONNGG PPLLAAYY
push buttons simultaneously.
Enter the name to be given to the Midi file using the
KKEEYYBBOOAARRDD
keys.
Save the title using the
FF1100 SSAAVVEE
function.
Start
SSOONNGG RREECCOORRDD
using the
FF1100 SSTTAARRTT
function.
From here you can start playing, start the Arranger, call up voices and Styles and the XD9 will record everything (including the changes made to voices, styles etc). Upon completion press both the
DDIISSKK
and
SSOONNGG PPLLAAYY
push buttons simultaneously once more.
The Midi file just recorded is now ready to be played back using the
SSTTAARRTT
push button. Considering the fact that this is in actual fact a true Midi file, it can later be modified using a sequencer software for example to add finishing touches.
HOW TO USE THE ARRANGER
The Arranger is the engine of the XD9’s automatic accompaniment function. It produces an accompaniment according to musical styles select­ed, the chords played and the settings of the control panel. The heart of the Arranger is the Style, namely a combination of bass, drum and har­mony tracks which have been designed for that kind of music. Without going into too much detail, these tracks can have four variations called A, B, C and D, three Intro’s and three Endings that have different levels of complexity. Then there are also the Fill-Ins with which you can move on from one variation to the other or even remain on the same variation, depending on what you prefer. Generally speaking the Arranger of the XD9 is very powerful and allows you to build up your accompaniment very carefully. Start from an Intro, then proceed to the least complex vari­ation (A). With a Fill-In, move onto the refrain with a second variation (B) and terminate with an End. This is just a simple example of what you can do. Whatever the case Ketron has developed some Styles that will never smother the lead vocal or voices being played, but will enhance it. When the XD9 is turned on it is always pre-set to use the Arranger with a piano sound for the lead (Right section) to be played with the right hand, a background for the left hand (Lower section), a keyboard split point to keep the right hand separate from the left (set to note C3). The part to the left of the split point of the keyboard is used not only to control the two Lower voices but also to acknowledge the chord played by the user, which will be shown on the display.
A guide on how to start playing
HOW TO SELECT A STYLE
There are ten
SSTTYYLLEESS
push buttons to the left of the display, each of which indicates a musical genre. For each of these Ketron has foreseen up
to a maximum of 30 Styles. The individual Style is called up using the relative function key (
FF11-FF1100
), situated at the side of the display which when pressed, immediately calls up the Style for the Arranger. The XD9 stores the Styles of each kind of music in groups of ten and the number of the next groups is indicated as Pages. To call up the other groups of Styles that are not currently displayed, simply press the
SSTTYYLLEESS
push button again to which the groups belong or use the
PPAAGGEE
+/­push buttons. The display will show the Styles that follow, which can be selected again using the relative push buttons at the side of the dis­play (
FF11-FF1100
).
HOW TO CONTROL THE ARRANGER
The Arranger controls are also described in the Arranger section. Below are simply the main concepts.
To change the split point, press and hold the
SSPPLLIITT
push button down. Then simultaneously press the key on the keyboard that will be the
new split point.
To start the Arranger press the
SSTTAARRTT
push button.
To stop the Arranger press the
SSTTAARRTT
push button once more.
To add an Intro with the Arranger stopped, play the starting chord first below the split point and then press one of the three
IINNTTRROO 11,,22,,33
push
buttons.
To add a Fill-in with the Arranger running press one of the three
FFIILLLL 11,, 22,, 33
push buttons.
To start the Arranger with the first chord played, set it up on standby using the dedicated push button
KKEEYY SSTTAARRTT
(the LED lights up).
To start the Intro with the starting chord of your choice, select an Intro using one of the
IINNTTRROO 11,,22,,33
push buttons and then play the chord
To c onclude an automatic accompaniment with an Ending, ensure that the
JJuummpp IInnttrroo
function on the
LLeefftt CCoonnttrrooll
page is disabled (LED off)
and press one of the following push buttons with the Arranger running:
IINNTTRROO EENNDDIINNGG 11,, 22,, 33
.
To call up one of the four variations, with the Arranger running, press one of the
AA,,BB,,CC,,DD
push buttons.
To move forward to the next variation with the Fill In 1 and 2, enable the
JJuummpp FFiillll
function from the
LLeefftt CCoonnttrrooll
menu.
To move backwards to the previous variation with the Fill In 3, enable the
JJuummpp FFiillll
function from the
LLeefftt CCoonnttrrooll
menu.
To play over the whole keyboard and still have the Arranger follow you by reading your chords, enable the
PPiiaanniisstt
function from the
PPllaayy
CCoonnttrrooll
menu.
To modify the tempo set on the Arranger, use the
SSLLOOWW//FFAASSTT
push buttons.
To create an Accelerando press the
TTAAPP//RRIITT AACCCC
push button repeatedly and briefly.
To create a Ritardando, change the direction of the arrow by holding the
TTAAPP//RRIITT AACCCC
push button down for a few seconds and then press
it repeatedly and briefly.
To enter a break, press the
BBRREEAAKK
push button.
To stop an accompaniment when the next chord is released, enable the
KKEEYY SSTTOOPP
push button (the LED of the push button lights up) and
then play and rapidly release a chord.
To hold the arrangement only while the chord is played, enable these functions using the dedicated push buttons:
KKEEYY SSTTAARRTT++KKEEYY SSTTOOPP
.
To play the accompaniment again from the first beat, no matter what measure it currently is in, press the
RREESSTTAARRTT
push button.
XD9-XD3
14
A guide on how to start playing
XD9-XD3
15
To cut-out the accompaniment tracks, except for the drum tracks, when no chord is played, disable the HOLD function using the dedicated HHOOLLDD
push button (the LED switches off).
To balance the volume of the Arranger with the lead played on the part of keyboard to the right of the split point, press these push buttons: BBAALLAANNCCEE ++//-- ((VVAALLUUEE ++//--))
.
To restore the original tempo of the Style, press the
PPAAGGEE ++//--
push buttons simultaneously.
To repeat the Intro while a Style is playing, enable the
JJUUMMPP IInnttrroo
function from the
LLeefftt CCoonnttrrooll
menu and then press one of the three
IInnttrroo
push buttons.
To reproduce only the Ending while the Arranger is stopped, enable the
JJUUMMPP IInnttrroo
function from the
LLeefftt CCoonnttrrooll
menu and then press one
of the three
IInnttrroo
push buttons
..
HOW TO LOAD A STYLE FROM DISK
The memory area dedicated to Patterns makes it possible to load new Styles from a floppy disk or from the hard disk and to keep them in mem­ory even when the instrument is switched off. Once they are loaded in the RAM, they can be called up using the
PPaatttteerrnn
push button and the
Styles push buttons.
Press the
DDIISSKK
push button and use the
PPAAGGEE ++
and
PPAAGGEE
push buttons to select either the hard disk or the floppy disk (depending on where
the styles to be loaded reside).
From the folder on the hard disk or from the floppy disk choose one or a number of Patterns to load into the RAM.
Enable the loading operation by pressing
FF22 LLooaadd
and use the
VVAALLUUEE ++
and
VVAALLUUEE --
push buttons to select the target memory location.
Otherwise you may use
FF99 AAuuttoommaattiicc
to load the styles automatically into the current available RAM locations.
Press
FF1100 EExxeeccuuttee
to confirm the operation, or press
FF1100 EEssccaappee
to annul it.
You may delete the contents of the RAM and replace them with the Styles you wish to load using
FF88 CClleeaarr AAllll &&LLooaadd
.
Pressing the
EEXXIITT
push button takes you back to the main page. Then press the
PPAATTTTEERRNN
push button and, using the
SSTTYYLLEESS
push buttons,
select the Style loaded.
HOW TO USE THE VOICES
To the right of the keyboard split point, when the Split function is enabled, a lead can be played with the right hand independently from the Arranger. The default voice assigned is the ‘Acoustic Piano’, but any of the sixteen sound groups can be called up at will using the 16 VOICES push buttons. Like the Styles, the sounds too are displayed in groups (and pages) of ten and any remaining groups following the first are point­ed out by “Page” with the number on the right indicating the number of groups available. Once a family has been selected from the 16 voice groups using the dedicated
VVOOIICCEESS
push buttons to the right of the control panel, 5 sounds appear on the right and five on the left of the dis-
play. Simply press the function push button corresponding to each sound of the display (
FF11-FF1100
) to call up the relative sound. The voice select-
ed will be displayed under the four-beat bar logo. To display the groups of sounds that follow the first page, use either the
PPAAGGEE
+/- push but-
tons or press the same
VVOOIICCEESS
push button again for that family of sounds. In this case the groups will be selected cyclically. The Modulation Wheel and the Pitch Bend are immediately available as well as the Aftertouch to control additional sound or timbre parameters using key dynamics. It is worth remembering that up to four split or layered timbres can be used for the lead section, which is programmable as explained later in the
PPRROOGGRRAAMMSS
chapter.
HOW TO USE THE MICROPHONE AND THE VOCALIZER
A guide on how to start playing
The XD9 can work with up to two microphones connected to the dedicated front mic input. The Micro input is processed by the Vocalizer, name­ly the effect with which the vocals can be naturally harmonized either according to the chords played, or a harmony track of a Midi file or the notes played on the keyboard. What you need is a good microphone, a cable and the XD9. When you connect the microphone, adjust its gain moving the Gain cursor until the sound starts becoming distorted, then reduce the Gain down to a level in which the distortion disappears. The purpose of the Gain control is that of boosting the microphone signal to an ideal level. As default setting the XD9 keeps the microphone input turned off to prevent any interference or noise from entering the internal audio path. Once the microphone has been connected the inputs are to be enabled. Proceed as follows to do so:
Go to the main page of the display using the
EEXXIITT
push button.
Gain access to the editing menu of
FF22 EEffffeecctt//MMiiccrroo--VVooccaalliizzeerr
The display shows various options. Select
FF44 MMiiccrroo
and then enable the input pressing
FF1100 ((AAccttiivvee))..
To balance the volume of the microphone with that of the keyboard in general, select the parameter and adjust its value using the
VVAALLUUEE
++//--
push buttons:
FF11 LLEEVVEELL 11 VVAALLUUEE ++//--
To return to the main page of the display press the
EEXXIITT
push button.
At this stage you can use effects like reverb on the voice signal from the mic, which can be modified as desired. The versatility of the Vocalizer of the XD9 is such that it can be used in various ways. First and foremost the XD9 is capable of identifying the pitch of the note that you are singing so that it can be harmonized correctly and naturally. This function however depends on the operating mode chosen for the Vocalizer.
You can harmonize the voice according to the chords played on the left part of the keyboard or, in
PPiiaanniisstt
mode, over the whole keyboard.
This method of utilising the notes by the Vocalizer is called
AAuuttoommaattiicc CChhoorrdd
and includes the identification of the note sung via the
microphone input.
Using the
KKeeyybbooaarrdd HHaarrmmoonnyy
mode You can harmonize the voice according to the notes you play directly on the right part of the keyboard
rather than the note sung .i.e. the produced vocal harmonies are exactly the notes you play whatever your vocal note!
You can use a dedicated track of a Midi file, compatible with the Vocalizer in
MMIIDDII
mode, to control the harmonization.
You can use the Vocalizer as a normal
PPiittcchh SShhiifftteerr
, where the interval of the note generated stays fixed and moves in parallel with the note
sung in
FFiixxeedd IInntteerrvvaall
mode.
You can use the Vocalizer as an effects processor to create special effects with the voice, in
VVooccaall EEffffeecctt
mode.
With the microphone in use, from page
FF55 VVooccaalliizzee
of the
FF33 EEffffeecctt//MMiiccrroo--VVooccaalliizzee
, menu press the
FF1100
push button to set the parameter on
AAccttiivvee..
To enable a different mode to that set as default, select it using the function
FF33 MMOODDEESS
push button
A list with the settings programmed will appear in the centre of the display. To select one use the
CCUURRSSOORR ++//--
push buttons
To disable the Vocalizer, press the
FF1100
push button and select
IInnaaccttiivvee..
To return to the main page press the
EEXXIITT
push button.
To simplify the choice of the operational mode when playing live (when the Vocalizer is in use), you can immediately call up the Harmony Right settings, which belong to the
KKeeyybbooaarrdd HHaarrmmoonnyy
mode using the A and C push buttons and
UUnniissoonn, iinn
the
FFiixxeedd IInntteerrvvaall
mode using the B
and D push buttons.
The XD9 also automatically identifies the track of the Midi file dedicated to the Vocalizer and enables it as soon as you start the playback. NNoottee::
However during playback it is important not to touch the A, B, C and D push buttons otherwise the Vocalizer will disable the
MMIIDDII
mode related to that Midi file and will activate the one assigned to one of the push buttons. As you will see, there are many other parameters, but for a start these few tips should be sufficient.
HOW TO USE A MIDI ACCORDION
Ketron has reserved a dedicated menu for the connection of accordions equipped with MIDI interface, which must exploit the MIDI In 2 input. To reach the parameters required, from the main page shown on the display, access
FF33 UUTTIILLIITTYY
and from this page select
FF11 AACCCCOORRDDIIOONN
. Various
parameters to be modified are offered here. The most important however is the enabling of the MIDI accordion that is achieved by pressing
FF1100
that switches from
IInnaaccttiivvee
to
AAccttiivvee
. If you already own a MIDI accordion you most probably already know most of the parameters provided. In any event the default settings should work efficiently with almost all types of MIDI accordions. It is important to remember that if your MIDI accordion seems not to work you most probably have to work on the matching of the MIDI channels, which are accessed using the
FF66 MMIIDDII
menu.
When the
AAccccoorrddiioonn
mode is enabled, the XD9 does indeed automatically modify the MIDI settings that can be re-programmed at any time.
XD9-XD3
16
A guide on how to start playing
XD9-XD3
17
THE REGISTRATIONS
All the parameters dealt with up to this point, and many more can be saved and called up instantly thanks to the 198 Registrations. The handi­ness of the Registration function becomes clearer as you go along and are crucial when playing live as they are used to call up all the settings of an automatic accompaniment or a Midi file with words and audio files. There are two types of Registrations: those on board in memory (
BBlloocckk
RReeggiissttrraattiioonn
) and those stored on disk (
SSiinnggllee RReeggiissttrraattiioonn
). The XD9 can hold one Block Registration at any given time. There are 198 registers
within each Block Registration which are called up by enabling the
RReeggiissttrraattiioonn
push button and then entering the number of the Register using
the numeric keypad (
SSTTYYLLEESS
push buttons). The XD9 comes with 198 pre-set default Registers. The Single Registrations on the other hand are loaded one at a time from hard disk or floppy disk. There may be up to 999 Single Registrations for each folder of the disk and are called up by first enabling the
RREEGGIISSTTRRAATTIIOONN
push button after having modified the selection mode for Registrations in the
UUttiilliittyy
menu using
FF77 RReeggiiss.. MMooddee
and then entering the 3-digits number using the numeric keypad (
SSTTYYLLEESS
push buttons). The real secret of the Registration however is yet to follow. On most electronic keyboards, to load a Midi file, a pattern and a text file, you have to go through at least three procedures to access the disk, which is maybe not appreciated by the audience who have to sit waiting due to access time. The XD9 does all this just by simply calling up a Registration. If indeed the name of the Registration is the same as that of the Midi file, the text file and the pattern, when it is called up the XD9 will automatically load all these files, without having to access the DISK functions. Added to this the fact that you can pre-program the Registrations at home in comfort and you’ll realise quickly how incredibly fast and handy the XD9 is when playing live! For the time being we will end on how to simply save a Registration for later recall. Once you have set the Sounds, the Style, the Arranger options and any other parameter as desired, as well as all the other control panel settings on the XD9 (as they currently are), press the
SSAAVVEE/EENNTTEERR
push button; select
FF11 RReeggiissttrraattiioonn
and enter the name to be assigned using the keys of the keyboard. To change the destination in memory,
enter the number of the target Registration using the
SSTTYYLLEE
push buttons.
Once the name has been entered and the position in the list chosen, all you have to do is confirm everything using
FF1100 SSaavvee
, or exit without
saving anything using
FF55 EEssccaappee
or
EEXXIITT
. The calling up of a Registration overrides all the other functions in use at the time. The elements a change in Registration should or should not affect can be determined and will be discussed in further detail.
A guide on how to start playing
Voices and User Voice
One of the fundamental features of the XD9 is its sound quality and consequently the synthesis technology exploited that is based on multi­samples processed by subtractive synthesis, frequency modulation and additive synthesis. The samples have been developed over the last few years by a team of international programmers. For example, the impressive Acoustic Piano voice, exploits up to 64 samples painstakingly arranged along the keyboard on two different levels of dynamics. For each voice the musician can use up to a maximum of two oscillators at the most, but the quality of the single samples is such that most of the voices use only one oscillator. This aspect directly affects the polypho­ny, which is not halved: the 64-note Polyphony is for the most part a reality! The synthesizer of the XD9 exploits a 24 dB/octave LPF filter with three envelopes, two LFO’s and a complete modulation section. The FM synthesis is based on an algorithm with four operators of which two are carriers and two modulators, while the additive synthesis is used for creating the Hammond organ voices in the Drawbars mode. We have inten­tionally restricted access to the synthesis parameters especially for FM since it is a complicated system and was used only at the manufactur­ing stage to create a few of the sounds which are offered and are generally ready to use. The XD9 is capable of loading new samples using an optional Internal Flash Card. The XD9 also has a bank of factory ‘Preset Voices’, a General MIDI bank (used again for the Styles) and a bank of 110 User Voices. The latter is where you store your own voices using the General MIDI or other voices as your starting point. Note: Remember too that the Preset Voices, namely the richer life-like voices, can be used only by the Lower and Right section for playing man­ually, whereas the accompaniment tracks will use only the Voices in General MIDI format to maintain the compatibility with GM standards. For the Right part the Programs allow the use of up to four Voices at the same time, split or layered over the keyboard and with individual edit­ing parameters for each. It is also possible to set a second voice to be layered with the main voice (Second Voice). To call up the Voices you can use the control panel push buttons VOICES and USER VOICE, or you can create a list of customised Voices with the most frequently used voices (1 Touch). There is a specific mode for the drums that allows you to play the drum sets right over the whole keyboard. The XD9 uses drum sets derived both from samples and grooves created by recording famous drummers or percussionists live. These then were processed via a proprietary pro­cedure to create a drum set, but with “real” percussion instruments (Live Drum – Drum2). Both types of drum sets can be used by the musician live, right over the entire keyboard.
CALLING UP THE VOICES
The two rows of six push buttons called VOICES are used to call up the voices according to the family in which they belong. When a family is selected using the push button, the display shows five Voices to the left and five Voices to the right, which can be selected by pressing the func­tion button associated to that voice. The last Bank of Voices is dedicated to the Drawbar voices if you press the USER VOICE push button. When the XD9 reaches the last page of Voices available, if you press the same push button for that family of voices again you will return to the group of voices of the first page. This last move (unlike the others) cannot be made using the PAGE + and PAGE – push buttons.
The VOICES push buttons do not call up the preset voices alone.
If the LED of the USER VOICE push button is lit, you get the bank of user editable voices. The 110 voices in this bank can be called up using the ‘VOICES’ push buttons in groups of eight at a time. If the LED of the DRAWBAR push button is lit, the last bank of Voices calls up a single Organ voice only. If the LED of the PROGRAM push button is lit, then the VOICE push buttons call up the ‘Program’ memories. If the LED of the ONE TOUCH push button it lit, then the first row of VOICE push buttons calls up one of the six pages that make up the One Touch memories (where your favourite voices are stored).
SECOND VOICE
The XD9 offers the facility to create a layer using two voices for the section to the right of the keyboard split point. The display shows the name of another Voice called the ‘Second Voice in small letters under the selected main Voice’s name. To activate the ‘Second Voice’ press the 2
ND
VOICE push button (the LED lights up).
As a default setting, the XD9 already has a Second Voice assigned to each lead voice, but this voice can be modified. This editing procedure can be carried out once the Second Voice is switched on. From the main page press Play Control and then PAGE +. From the menu displayed, select F4 2ndVoice Edit Select the group to which the new voice for the Second Voice belongs using the VOICES push buttons. Only the name of the first Voice of that group will appear. Use the equivalent function buttons (F1-F10) to select the other Voices that follow the first one in the group selected. To modify the octave of the Second Voice, use the CURSOR +/- push buttons that will act as TRANSPOSER push buttons while the Voice is select- ed. To modify the volume of the Second Voice, use the VAL UE + e VALU E - push buttons for the volume while the voice is selected. This editing procedure can be repeated for each voice assigned as the Second Voice. Remember to save the modifications made (which would otherwise be lost when the XD9 is turned off and default to those set by Ketron) by proceeding as follows: Press SAVE/ENTER Select F6 2nd Voice Confirm the procedure using F10 Save, thus the modifications are saved permanently in Flash RAM. To restore the original settings of the Second Voice preset by Ketron, use function push button F9 Default instead of confirming the procedure.
XD9-XD3
18
Voices and User Voice
XD9-XD3
19
USER VOICES
As we have already explained, the XD9 is also a powerful synthesizer based on samples. We have chosen to limit the editable parameters to just those essential for most common use. Any modification made to a voice can be saved in one of the 120 memory locations in the User Voice bank, divided into twelve groups of ten User Voices each. To call up a User Voice follow the normal procedures used for calling up a Voice (men­tioned above). The only difference is that the USER VOICE push button must be enabled (LED lit). As for programming, there are two ways:
Press the USER VOICE push button to enable the User Voice bank.
Select one of the ten User Voices using the function push buttons from the twelve banks that can be called up using the VOICES push but­tons.
Press the function push button related to the User Voice selected once again.
Or alternatively;
Press the USER VOICE push button to enable the User Voice bank.
Select one of the ten User Voices using the function push buttons from the twelve banks that can be called up using the VOICES push buttons.
Press EXIT to return to the main page of the display that will keep the User Voice selected in use.
Access the programming menu using F7 Edit Voice.
Together with the User Voices the XD9 allows the user to also edit the voices in the General MIDI bank. To call up a voice for editing from this bank, proceed as follows:
Enable the User Voice bank (LED lit).
Access Edit Voice using the procedures just described (the page will show the voice parameters).
Select a GM voice within the sixteen families, again with USER VOICE enabled, using the VOICES push buttons. Use the PAGE +/- push but- tons to call up the ten voices that follow when available and the function push buttons to select the voice to be edited. If an optional Flash card Is Installed, the User voice group will display more than one page denoting more sounds found In subsequent pages. These can then be accessed by using the -PAGE+ buttons to access the following pages within the selected USER VOICE group.
Once the edit page of this User Voice is accessed using either procedure, the display will be configured as follows:
THE ELEMENTS USED FOR VOICE PROGRAMMING
A voice in the XD9 exploits a sampled wave form stored in a Wavetable as a sound source. The wave form can also be created from a number of different samples, arranged across the keyboard as multi-splits or stacked to velocity-switch according to the key dynamics, but in any event these samples cannot be modified by the user on the XD9. The raw sound of the wave form is processed via an amplitude envelope (ADSR) that tailors the curve by which the sound volume varies over time after a note is played. There are different types of envelopes: that are used by the XD9 is made up of four segments, namely the Attack (the time the sound takes to reach the maximum level), Decay (the time that the sound takes to drop from maximum level to that established by the Sustain), Sustain (the level at which the sound remains until the note played is released), and Release (the time the sound takes to drop from the Sustain level to Zero level). This type of envelope is referred to as ADSR. Together with the control via ADSR, the XD9 enables the musician to modify the level of the harmonics of the sound with a filter that literally cuts-off the frequencies above a point, the so-called ‘cut-off’. The frequencies near the cut-off point can be boosted with the Resonance, to cre­ate those classic sweeps that are typical of analogue synthesizers and often heard in dance music. Again using the programming page the user can assign effects and Reverb to the voices and can modify the type and amount of control exerted by the after touch and the modulation wheel on some voice parameters. Amongst these is also the LFO (Low Frequency Oscillator) that is required to create tremolo effects when it is applied to the amplitude (DCA), and vibrato effects when it is applied to the pitch (DCO) and finally filter modulation effects when applied to the DCF.
AMPLITUDE AND FILTER PARAMETERS
The programming parameters can all be accessed from the Edit Voice menu using function push buttons F8, F9 and F10 and using the CUR- SOR +/- and VALUE +/- push buttons to move around and enter the values of the parameters. Below is a detailed description of the parameters:
F1 Attack This sets the value of the Attack segment that can be modified using the VALUE +/- push buttons. F2 Decay:This sets the value of the Decay segment that can be modified using the VAL UE +/- push buttons. F3 Sustain: This sets the value of the Sustain segment that can be modified using the VALUE +/- push buttons.
Voices and User Voice
F4 Release: This sets the value of the Release segment that can be modified using the VALUE +/- push buttons. F5 Level: This sets the value of the total volume of the voice that can be modified using the VALUE +/- push buttons.
To simplify programming of the envelope, the display also shows a graph, the segments of which change proportionally with the values set for the ADSR.
F6 Resonance: This sets the Resonance value that can be modified using the VALUE +/- push buttons. F6 Cut Off: This sets the cut-off point value of the low pass filter that can be modified using the VALUE +/- push buttons.
THE EFFECTS
Using F8 Effect the user can access the effects page for the Reverb and Chorus effects. Press F7 Effect to display the level of the Reverb (always present unless it is set at zero) and the multi-effect that can be disabled (Off). To access these parameters use the CURSOR +/- and VALUE +/- push buttons. As for the multi-effects, once the algorithm has been enabled and selected, one or more parameters appear right under the Reverb, which are used to choose the type of the single effects within the multi-effects used by the voice. For further information see the Effects section.
CONTROL WITH MODULATION WHEEL
Press F9 Wheel and the display will show a 2 -column table in which the first indicates the parameter, the second the on/off status of the Modulation Wheel. To select any one of the parameters and the column use the CURSOR +/- push buttons and enter any changes using the VALUE +/- push buttons. Below is the explanation of the individual parameters:
CUT OFF: This enables the control of the opening and closing of the filter, by altering its cut-off. It is used for example to create the ana-
logue type sweeps or to brighten a sound by letting through more of the higher frequencies and harmonics as the Cut Off point is raised.
LFO Pitch: This enables the modulation on the pitch (Vibrato), by controlling the modulation intensity of the LFO.
LFO Amplitude: This enables the modulation of the Amplitude (Tremolo), controlling the modulation intensity of the LFO.
LFO Filter: This enables the modulation on the Filter, controlling the modulation intensity of the LFO.
Wha Wha: This controls the Wha Wha effect via the use of the Modulation Wheel.
Portamento: enables the use of the Portamento for the voice
Legato: enables the Legato mode for the amplitude envelope.
Wha To Pedal:assigns the Wha-Wha control to the pedal.
Mono:sets the Voice to mono.
XD9-XD3
20
Voices and User Voice
XD9-XD3
21
LFO AND VELOCITY
Press F10 LFO Velocity to access the parameters dedicated to the use of the LFO and the velocity to control some crucial voice parameters. To select a parameter, use the CURSOR +/- push buttons and the VA LUE +/- push buttons to modify the value. Below is the description of the individual parameters:
LFO 1 (DCO) Rate:
This establishes the modulation frequency or speed of the LFO dedicated to the pitch. Higher the value, faster will be the vibrato.
LFO 1 (DCO) Depth: This specifies the operating intensity of the LFO on DCO, which determines how heavy or deep the Vibrato effect will be.
LFO 1 (DCO) Delay: This specifies the delay after which the LFO will affect the DCO to create the vibrato effect.
LFO 2 Rate: This establishes the speed of the LFO dedicated to the control of the filter and the amplitude.
LFO 2 (DCF) Depth: This specifies the operating intensity of LFO on the cut-off point of the filter, therefore generating a closing and opening
effect of the filter that, if the Resonance is set at high levels, can produce an effect somewhat akin to a wah wah effect.
LFO 2 (DCA) Depth: this specifies the operating intensity of the LFO on the amplitude which creates a tremolo effect.
Velocity Slope: This is used to modify the response curve to the Velocity for the User Voice being modified that, at zero, mutes the voice.
Velocity Filter: This controls the opening of the filter according to the key dynamics. Value 64 is the standard setting. Lower values obtain
a less brilliant sound, even when playing at high velocity.
Octave Shift: This shifts the octave of the User Voice by a range within - 2 octaves and +2 octaves.
SAVING A USER VOICE
An edited User Voice must be saved permanently in the memory otherwise it will be lost when the XD9 is turned off. The saving ‘prompt’ appears automatically after any parameter has been modified and the user attempts to exit the programming menu using EXIT, or by pressing the SAVE/ENTER push button to enable the saving procedure. In both cases the page that appears shows the destination in memory location with the name of the User Voice already there at that time. To change the destination in memory directly, enter the destination number using the numeric keypad STYLES buttons. This page is also used to modify the name to be given to the User Voice, using the keys of the keyboard. To confirm the procedure press F10 SAVE.
F5 Escape: This cancels the saving procedure. The new User Voice will be saved on the same source location.
SAVING ALL THE USER VOICES ON DISK
The entire contents of the User Voice bank can be saved on hard disk or floppy disk by using the following procedure: Press DISK and select the destination disk using push buttons PAGE +/-. Go to the desired folder by entering the number using the numeric keypad relative to the STYLES push buttons. Enable the saving procedure using F3 Save. Select F10 Others and then F2 User Voice. A page appears where the name of the file is to be entered using the keyboard keys. Confirm the procedure using F10 Exec, or cancel using F5 Escape.
FLASH MEMORY CARD
In the XD9 an 8MB optional Flash RAM can be inserted, to load new samples (Voices, Drum Sets and Live Drums). The Flash RAM is available either pre-programmed by Ketron with a number of Sound Banks (files having .SND extension) or blank which can be used to load new SND files from a floppy disk or from the hard disk. The Voices loaded into the optional Flash RAM can be accessed from the second page of the User Voice banks corresponding to each group of voices. On the other hand, the Drum Sets can be accessed in the User Drum Set on locations from 73 to 80, the Live Drums on the locations from 81 to 93.
Voices and User Voice
Program and One Touch
PROGRAMS
A number of voices are often used simultaneously to enhance the voice of the lead part, namely the right section to the right of the keyboard split point. The simplest method is that of using the Second Voice but for more demanding musicians, up to four Voices (separately combined together) can be exploited. Using the Programs the musician can obtain a remarkably versatile voice for the right hand and also right along the keyboard. The player could, for example, use two further voices for the Lower section and leave another two for the Right section or use dif­ferent voices according to the key dynamics and again could transform the part of the keyboard to the left of the split point into a real lower organ keyboard to be controlled with a MIDI pedal. Using the Programs the player can create Harmony effects such as Duet, Trio and Steel. The XD9 provides the musician with 120 Programs that are distributed over twelve pages of ten Programs each. To call up a Program simply enable the
PPRROOGGRRAAMM
push button and select one of the Programs displayed using the function push buttons.
Use the twelve
VVOOIICCEESS
push buttons to call up the groups of Programs.
MODIFYING A PROGRAM
Select a Program and then press the function push button relative to the Program selected again or from the main display, after having select­ed the Program to be modified, access menu
FF88 EEddiitt PPrrooggrraamm
. In any event the display shows four columns, each of which corresponds to a Voice used in the Program, whereas the horizontal lines refer to the parameters, grouped together in three pages that are accessed using the PPAAGGEE
+/- push buttons. To move around within the parameters of the horizontal lines use the corresponding function push buttons that select
the parameter at the side of that in use each time the push button is pressed again.
A GUIDE TO THE PARAMETERS
PAGE 1
From this page access is gained to some overall parameters that directly affect the Voice performance.
F1/F6 Voice: this indicates the voice used for the Voice selected. To change it follow the same procedures used to call up a Voice from the
main page. Once a Voice has been selected, wait a few seconds to return to the
EEddiitt PPrrooggrraamm
page or press the
EEXXIITT
push
button. To disable a Voice selected press the
VVAALLUUEE
+/- push simultaneously. When a Voice is selected, the
FF1100 HHaarrmmoonnyy
func-
XD9-XD3
22
Program and One Touch
XD9-XD3
23
tion appears immediately at the bottom right part of the display, which is used to enable the harmonization function for that Voice. Only one Voice within the Program can use the harmonization. function and it is distinguished from the others by the letter “HH” written under the name. If the Harmony function has already been applied to a Voice, it will be automatically dis­abled when the same function is set on another Voice. A completely different matter is the fourth Voice of a Program: togeth­er with harmonization, with the same rules as those for the other Voices, it can become a
SSeeccoonndd VVooiiccee
and therefore
enabled or disabled using the
22NNDD VVOOIICCEE
push button. To avail of this option, once you have moved onto the fourth Voice,
press
FF1100 HHaarrmmoonnyy
twice. The first time it is pressed the letter “HH” will appear under the name of the voice, the second time
it is pressed the Harmony setting is restored and the fourth Voice is transformed into
SSeeccoonndd VVooiiccee
, which will be pointed
out by “
22nndd
” under the name.
F2/F7 Volume: This indicates the value of the volume for each single Voice that can be varied using the
VVAALLUUEE
+/- push buttons which, if
pressed together at the same time, will set the value to zero.
F3/F8 Shift: This is the transposition value in semitones (+/- 63) that can be modified using the
VVAALLUUEE
+/- push buttons which, if pressed
together at the same time, will set the value to zero.
F4/F9 Tune: This is the fine tuning value (+/- 63 steps corresponding to one semitone), that can be modified using the
VVAALLUUEE
+/- push
buttons which, if pressed together at the same time, will set the value to zero.
F5/F10 Pan: This is the Pan pot value on the stereo front (+/- 64) that can be modified using the
VVAALLUUEE
+/- push buttons which, if pressed
together at the same time, will set the value to zero. Zero corresponds to the middle position.
PAGE 2
The second page is used to set the entity of the effects for the single Voices. For all four Voices the Send for the Reverb is always available whereas the other parameters available depend on the type of algorithm selected for the Effect which, in this case, can work as a multi-effect unit with distortion, chorus and delay algorithms combined in five different ways. When the Effect is enabled on a Voice, the musician may also establish which algorithm of the multi-effect the Voice should use. The choice of the type of multi-effect is made using the
CCUURRSSOORR
+/- push buttons and the combination of algorithms is shown directly on the display via which the musician can find out which algorithms are set in series (the output of the first enters in the second effect) or in parallel (the output of the effect goes directly to the audio output).
Let’s take this combination as an example: Delay > Chorus •Chorus In this case there are two effects set in parallel with each other, namely: 1- Delay > Chorus 2- Chorus with two effects in series with each other where a Delay enters in a Chorus. If this multi-effect should be selected, there would be two selection possibilities in the Effect parameter: Delay > Chorus and Chorus. The five multi-effects available, of which only one however can be used for a Program, are: Chorus / Distorsor / Delay Distorsor > Chorus / Chorus Delay > Chorus / Chorus Distorsor > Delay / Chorus / Delay Distorsor > Delay > Chorus / Delay > Chorus / Chorus
F1/F6 Voice: This indicates the voice used for the Voice selected. To change it refer to all explanations for page 1.
F2/F7 Reverb: This controls the Reverb entity for each Voice, that can be modified using the
VVAALLUUEE
+/- buttons which, if pressed
together at the same time, will set the value to zero.
F3/F8 Effect: This enables the multi-effect and is used to choose which algorithm of the multi-effect will be used for the Voice,
using the
VVAALLUUEE
+/- push buttons.
Program and One Touch
F4/F9 Amount: This controls the signal entity to be sent to the multi-effect and, in particular, to the pre-selected algorithm, that can
be modified using the
VVAALLUUEE
+/- buttons which, if pressed together at the same time, will set the value to zero.
F5/F10 Delay e Chorus: These control the signal entity to be sent to the delay or the chorus, when an appropriate algorithm has been select-
ed. Compared to all seen up to here, the parameters within the horizontal lines are only called up using the function push button
FF55//FF1100
, as there is no function push button available for the last line.
PAGE 3
From this page the musician can make some adjustments that are required to limit the keyboard range and the velocity for a Voice. It is thus possible to arrange a number of voices in different parts of the Right section (split) and to call up the voice based on the key dynamics (veloc­ity switch).
F1/F6 Voice: This indicates the voice used for the part selected. To change it, refer to similar explanations for page 1.
F2/F7 Range: For each Voice it is possible to indicate the lower and higher limit of the keyboard within which the voice will be played,
simply by playing the relative note on the keyboard when selecting the value or by using the
VVAALLUUEE
+/- push buttons
which, if pressed together at the same time, will reset the value, setting it in
OOffff
. When this parameter is in Off the Voice will play on the whole part of keyboard to the right of the split point. To be able to also play the Voice on the part of keyboard to the left of the split point, the adequate keyboard range is to be set.
F3/F8 Velocity Switch: This is used to enable the velocity switch mode, namely the use of the voice according to the key dynamics, that can
be modified using the
VVAALLUUEE
+/- push buttons. The operating modes may be:
NNoorrmmaall
: The voice is always enabled whatever the velocity value set.
LLooww
: The Voice is enabled only for velocity values ranging from 0 to the velocity value specified in
FF1100
TThhrreesshhoolldd
with the
VVAALLUUEE
+/- push buttons.
HHiigghh
: The Voice will only play for velocity values that range from the velocity value specified in
FF1100 TThhrreesshhoolldd to value 127 (maximum dynamics). CCrroossss
: This can be enabled only for the first two Voices and it enables a gradual switching from one Voice to
another according to the dynamics, where the central point of this switching is set by the
FF1100 TThhrreesshhoolldd
value.
F4/F9 Sustain - Portamento -Expression: this is used to enable, or otherwise, the use of the Sustain, the Portamento and the Expression.
The three lines of parameters can only be accessed using the function push buttons
FF44//FF99
.
F5 Duet/Trio:
This is used to choose the polyphony response to the keyboard mode, to create interesting combinations between the voices.
Off: This means that no alternative polyphony response is enabled. DDuueett
: The first Voice Program will have priority as the highest note, the second Voice will have priority as the lowest note. For example, if the first Voice is a clarinet and the second Voice a trumpet, when the two notes are played the clarinet will always play the highest note whereas the trumpet will always play the lowest note. TTrriioo
: As for Duet but with the third Voice that will always play the lowest note.
SStteeeell
: This is used to assign the pitch bend only to the lowest note between two notes played at the same time, realistically simulating the typical Hawaiian guitar or pedal steel guitar effect. MMoorrpphh
: Using the Modulation Wheel it is possible to control the mix between the two voices assigned to Voice 1 and 2. When the Modulation Wheel is set at minimum only the first Voice will be heard; when it is at maximum only the second Voice will be heard. In this way it is possible to obtain a morphing between the two Voices in real time controlled by the musician.
XD9-XD3
24
Program and One Touch
XD9-XD3
25
SAVING AND LOADING A PROGRAM
Once a Program has been modified or programmed, it must be saved in the memory or on disk for future recall or use. It is advisable to save your favourite programs in RAM due to the fact that these are immediately available and can be recalled instantaneously. Programs which reside in DISK have to be loaded into RAM prior to being used.
PPRROOCCEEEEDD AASS FFOOLLLLOOWWSS TTOO SSAAVVEE AA SSIINNGGLLEE PPRROOGGRRAAMM IINN RRAAMM
Select the program to be saved.
Access the
EEddiitt PPrrooggrraamm
environment by pressing the function push button relative to the Program selected once again or from the main
page of the display by pressing
FF88 EEddiitt PPrrooggrraamm..
Press
SSAAVVEE/EENNTTEERR
. The page that appears will show the destination memory location that can be modified by entering the number with the
SSTTYYLLEE
push-buttons and the name to be assigned to the Program using the keys of the keyboard.
Confirm that the program is to be saved using
FF1100 SSaavvee
. Press
FF55 EEssccaappee
to annul the operation.
PPRROOCCEEEEDD AASS FFOOLLLLOOWWSS TTOO SSAAVVEE AA SSIINNGGLLEE PPRROOGGRRAAMM OONN DDIISSKK
Press
DDIISSKK
and select the destination disk on which the Program is to be saved, using the
PPAAGGEE
+/- push buttons. If you have selected the
hard disk, also select the destination folder.
Repeat the procedure given for saving in RAM up to the
SSAAVVEE/EENNTTEERR
page.
Enable saving on disk using
FF99 SSaavvee TToo DDiisskk..
Confirm the procedure using
FF1100 EExxeecc
, or cancel using
FF55 EEssccaappee
.
When the Program to be saved on disk has the same name as a Program that already exists, the display shows three options, namely:
FF55 NNaammee
this is used to give a new name to the Program and then to confirm that it is to be saved using
FF1100 EExxeecc
1100 OOvveerrwwrriittee
this enables saving by cancelling and overwriting the Program that already exists on disk.
FF44 DDiirr
this displays the disk directory enabling the user to control the names that already exist. The user can only return to the sav-
ing on disk page from the directory by exiting (pressing
EEXXIITT))
and therefore repeating the procedure just described. In this case all
the modifications made to the Program will be stored in volatile memory.
PPRROOCCEEEEDD AASS FFOOLLLLOOWWSS TTOO LLOOAADD AA SSIINNGGLLEE PPRROOGGRRAAMM FFRROOMM DDIISSKK
Press the
DDIISSKK
push button.
Choose from which disk the program is to be loaded using the
PPAAGGEE
+/- push buttons.
Select the type of file to be loaded using
FF55 FFiillee CChhooiiccee..
Select
FF22 SSiinnggllee PPrrooggrraamm
or
FF77 PPrrooggrraamm
to load a complete bank.
Type in the number of the folder in which the Single Programs to be loaded are stored using the numeric keypad (
SSTTYYLLEESS
push buttons).
Select the Program using the
VVAALLUUEE
+/- push buttons.
Press
FF22 LLooaadd
.
Program and One Touch
ONE TOUCH
With all these voices on board, you will soon notice that you do have some voices that you use more often than others. These ‘favourite’ voic­es can be stored in a special location in memory (One Touch) which renders quick access and recall during live performances. The XD9 already contains Ketron’s favourite voices within the current One Touch locations as default but you can later edit and replace these with your favourite voices. Groups of ten favourite Voices can be created at a time. To call up one of these voices simply press the
11 TTOOUUCCHH
push buttons (LED lit).
On the main page the first ten Voices of the list are displayed. To display the other five pages (with ten Voices each), use the first six
VVOOIICCEESS
push buttons or scroll the pages using the
PPAAGGEE
+/- push buttons. To select the Voice desired press the relative function push button.
To modify the list proceed as follows:
Press the
SSAAVVEE/EENNTTEERR
push button:
Select
FF44 OOnnee TToouucchh EEddiitt
which will display the first page of the list. To access the other pages use just the
PPAAGGEE
+/- push buttons.
Find the location to be replaced with a new Voice, selecting it using the function push buttons.
Select the Voice that will replace that in the list by following the procedures already described for calling up voices. The audio files could also be used but these will not be loaded automatically when turning on again. NNoottee::
Furthermore, the XD9 does not acknowledge original audio files within the list, which distributes the audio files in their loading order. If the audio files are to be used in One Touch it is advisable to create a group of files to be loaded upon turning the keyboard on in the same order in which they appear in the list (Sound Block).
Press
EEXXIITT
to return to the One Touch Edit page.
Once the list has been completed press
SSAAVVEE/EENNTTEERR
again.
Confirm the procedure using
FF1100 SSaavvee
or Cancel the procedure using
FF55 EEssccaappee
or Reset the default list using
FF99 DDeeffaauulltt..
Press
FF88 DDiisskk SSaavvee
to save on the selected disk.
XD9-XD3
26
Program and One Touch
Drawbars
Thanks to the very powerful sound engine of the XD9, it is possible to also reproduce very accurately the sounds of classic electromagnetic organs, among which the Hammond ©‚ certainly is the most famous one with the most important timbre. If you do not know what an electro­magnetic organ is, keep in mind that their timbres used to be mixed using so-called drawbars, with a specific harmonic corresponding to each of them. In order to compose the timbre, the required harmonics used to be added on different levels. The XD9 reproduces these sounds dis­playing the drawbars that can be controlled in real time by a number of buttons on the panel. If you wish to use the Drawbars to call up an organ sound, enable
UUSSEERR VVOOIICCEE
and then select
BBAASSSS--FFXX 1122
that corresponds with the bank of
Voices dedicated to these timbres. To call up the single timbre among the 10 available, use the
FF11--FF1100
function buttons.
PROGRAMMING THE ORGAN TIMBRE
If you wish to modify a preset and program your own settings, from the main display page, press
UUSSEERR VVOOIICCEE,,
then press
BBAASSSS--FFXX 1122..
Select the voice you wish to modify, using the function push buttons. Once you have selected the voice, press the same function push button once more to access the edit page. The XD9 allows you to control a number of particular features relevant to the original organ timbre, to be called up with the function buttons and the
CCUURRSSOORR
+/- buttons and modified with the
VVAALLUUEE
+/- buttons. These parameters are described in detail in the following:
DDrraawwbbaarr::
use the
CCUURRSSOORR
+/- push buttons to select the drawbar, and use the
VVAALLUUEE
+/- buttons to modify its level.
FF11 CClliicckk::
activates the typical noise when the sound of the electromagnetic organ starts. Use the
VVAALLUUEE
+/- buttons to modify its level.
FF22 SSuussttaaiinn::
an effect used on the electronic organs of the sixties and seventies, extending the decline time of the timbre; the relevant value is programmed using the
VVAALLUUEE
+/- buttons.
FF66 PPeerrccuussssiioonn::
this is a basic feature of the Jazz and Rock organ sound. The percussion introduced is to be chosen among 4’ and 2 2/3’ by pressing the
FF66
function key. The percussion volume is modified using the
VVAALLUUEE
+/- keys.
FF77 EEffffeeccttss::
this allows you to access the typical effects associated to the electromagnetic organ, i.e. Chorus and Vibrato. The Vibrato can be applied to the oscillator (Dco), the amplitude (Dca) or the filter (Dcf) with a global speed control (Rate). Pressing
CCUURR--
SSOORR
+/- you select the parameter and pressing
VVAALLUUEE
+/- you modify the quantity. To go back to the Drawbars page, press
once more the
FF77
function button.
Each Drawbars configuration can be saved on the Drawbar bank replacing the existent ones.
Proceed as follows to store a Drawbars combination:
Press
SSAAVVEE/EENNTTEERR
.
If you do not wish to modify the name, press
FF1100 SSaavvee
to confirm.
If you wish to modify the name, enter the letters using the keys of the keyboard and move with the
CCUURRSSOORR
+/- buttons. Then press
FF1100 SSaavvee
to confirm.
The
FF99 DDeeffaauulltt
function restores the original factory set combinations.
The
FF44 UUnnddoo
function restores the last combination prior to the current modifications.
The
FF55 EEssccaappee
function aborts the storage operation.
XD9-XD3
27
Drawbars
Drum Set
The rhythm section of the XD9 uses both the regular Drum Sets and the Live sampled drum loops. The regular Drums are assigned to the Drum 1 track (MIDI channel 10), whereas the Live Drums are assigned to the Drum 2 track (MIDI channel 9) within a style. The XD9 is equipped with 24 preset Drum Sets and 24 additional User Drum Sets that can be freely programmed by the user. Live Drums can be programmed and modified only within a Style, from the Arrange View menu.
PLAYING A DRUM SET
If you wish to play a Drum Set on your keyboard, press
FF99 EEDDIITT DDRRUUMM
on the main page of the display and then enable
FF1100 MMaannuuaall
. Otherwise
you may press
FF1100 DDRRUUMM MMIIXXEERR
, again on the main page of the display, and then select
FF1100 DDRRUUMMSSEETT
and enable the function pressing
FF1100 MMAANN--
UUAALL. NNoottee::
If a style is being played while in Manual Drum mode, the Drum tracks will remain active, however, you will not be able to change the chord (or play the full arranger) until you deactivate function F10 (since the other components of the arranger will be muted). To change the Drum Set, simply press the function button relevant to the Drum Set and use the
PPAAGGEE
+/- buttons or the first six
VVOOIICCEE
buttons to go to the
next pages. The Drum Sets written with lower case letters are editable locations and available for new User Drum Sets to be stored in.
LIVE DRUM SETS
The XD9 features an innovation of the electronic keyboard technology, allowing you to achieve fluidity and musicality of rhythms that so far, have been simply inconceivable. All this is the result of extensive musical research and complex processing of sampled drum loops (grooves). With the XD9, in fact, the groove is not a simple audio file combined within the rhythm, but an actual Live Drum Set where the single instru­ments have been separated for each single key of the keyboard. This particular feature on the one hand allows you to use the grooves at dif­ferent speeds without changes to the intonation, and on the other hand it enables you to arrange the rhythm according to your own taste. Using the Live Drum Sets on a separate track makes it possible to complete the rhythm section with the usual Drum Sets and to combine groups of similar instruments in Arrange View. It is not possible to play Live Drum Set directly on the keyboard. The only moment in which you can listen to it and especially play it is while editing the Style. The instrument’s disposition in a Live Drum Set is substantially different from the one in a usual MIDI Drum Set, so some time might be needed to become familiar with the way these drum parts are laid out on the keyboard.
DRUM MIXER
The four Drum Mixer pages allow you to turn on/off, control the Volume, Reverb, Pan and parameters for ten categories of percussion instru­ments within a drum set. This makes it possible to personalise the Drum Sets and the Live Drum Sets in a few instances, simply by activating or deactivating a group of instruments. With regard to the Live Drum Sets, you may perceive a number of instruments at a very low volume, although you have deactivated them: this behaviour is a result of the groove processing and is not a defect of the XD9. To access the Drum Mixer pages from the main display page press the
FF1100 DDRRUUMM MMIIXXEERR
button and scroll the next pages with the
PPAAGGEE
+/- but-
tons. Otherwise you may use
FF99 EEDDIITT DDRRUUMM
, select
FF99 EEDDIITT
and then
FF99 DDRRUUMM MMIIXXEERR
. The percussion sounds are grouped as follows:
F1 Kick F2 Snare ( Snare, Rim Shot ) F3 Hi Hat F4 Cymbals ( Crash, Ride, Cup ) F5 Toms/FX F6 Rimshot F7 Latin 1 ( Congas , Bongos, Tambora ) F8 Latin 2 ( Cowbell, Guiro, Claves, ) F9 Latin3/Tamb ( Maracas, Cabaza, Shaker, Guira, Whistle ) F10 DRUM SET calls the page to select the Drum Sets.
The first page allows you to activate or deactivate the instruments of a percussion group, by pressing the function buttons corresponding to the specific group. If you wish to deactivate all percussion groups together, simply press both
VVAALLUUEE
+/- buttons at the
same time. If you then press either of the two
VVAALLUUEE
buttons, all groups will be activated again.
The second page is used to control the volume of the single groups to be selected with the relevant function keys. The volume of the selected
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Drum Set
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group can be modified from value 1 to 15 using the
VVAALLUUEE
+/- buttons. The third page is used to control the reverb quantity of the single groups to be selected with the relevant function keys. The reverb quantity of the selected group can be modified from value 1 to 15 using the
VVAALLUUEE
+/- buttons. The fourth page is used to control the pan value (stereo position) for the single groups to be selected with the relevant function keys. The pan value of the selected group can be modified in steps of 64 to the right (R) or to the left (L) using the
VVAALLUUEE
+/- buttons. Pressing both
VVAALLUUEE
+/- buttons at the same time brings the pan back to the neutral value, i.e. in the centre (—).
HOW TO CREATE OR MODIFY A DRUM SET
Despite the fact that most machines do follow the current General MIDI mapping for drums, you might encounter and older generation machine whose drum mappings do not correspond to GM format, but you would like to establish on the XD9 to create compatibility. The XD9 allows for creation and programming of a Drum Set which can be stored among the User Drum Sets (replacing the pre-set ones) and can be used within the styles. If you wish to access the editing pages, press the
EEXXIITT
button to go to the main page and then press
FF99 EEddiitt DDrruumm
. Otherwise you
may access the edit page via
FF1100 DDRRUUMM MMIIXXEERR
, selecting
FF1100 DDRRUUMM SSEETT
and then
FF99 EEDDIITT
. You are now able to edit the Drum Set presently select­ed and shown in the centre of the display, under which the destination User Drum Set for storage is shown, which cannot be modified. In fact the association between the preset Drum Sets and the User Drum Sets is prearranged.
If you wish to modify the settings of the single key, first of all play the note, which will be shown in
FF22 KKeeyy
, and then modify the following param-
eters to be selected with the function buttons. The values are input using the
VVAALLUUEE
+/- buttons..
F1 Live Snare: if this parameter is set to On, the snare intonation will be slightly modified during the performance to simulate what hap-
pens in reality (since a snare drum does have different intonations depending on how hard, soft or at what angle it is hit). It makes the Drum Set more expressive.
F3 Group: Percussion group from which the sound to be assigned to the note is to be selected. This allows quicker sound assignment.
F4 Instrument: Sound to be assigned to the note. Pressing the
VVAALLUUEE
+/- buttons, further to the sounds foreseen for the specific percus-
sion group, you scroll the complete list of sounds without having to use
FF33 GGrroouupp
.
F5 Escape: Aborts the Drum Set editing mode.
F6 Key Shift: Repeatedly pressing this button transposes the complete Drum Set by octaves.
F7 Pitch: Transposes the sound assigned to the note by halftones.
F8 Tune: Transposes the sound assigned to the note by hundredths.
F9 Drum Mixer: selects the Drum Mixer page.
F10 Save: Calls up the storage page, where to enter the name of the modified Drum Set using the keyboard keys and the
CCUURRSSOORR
+/-
buttons. Pressing
FF1100 SSaavvee
once more you confirm the saving procedure, which will overwrite the User Drum Set. The
FF55
EEssccaappee
button deletes storage and takes you back to the Edit Drum Set page.
Drum Set
Arranger
The Arranger is the heart of the automatic accompaniment of the XD9. It allows you to create a dynamic and versatile arrangement using the Styles and their controls. A Style is a group of short sequences relevant to major, minor and seventh tonalities or different tonalities combined with each other. The Arranger has the task to suitably modify those basic sequences, according to the chord played, to create continuous har­monies that may also be based on more complex chords like the thirteenths and the diminished ones. The sequences a Style is made up of are called Parts and refer to single moments of the arrangement, like the introduction, the ending and the fill ins, i.e. the small detachments between the single parts of a piece of music. Each Section is made up of a number of tracks for the single instruments that make up a musical arrangement. The XD9 has available the following parts for each Style:
Intro 1: one or more introduction bars Intro 2: one or more introduction bars that are more complex than those of Intro 1 Intro 3: one or more introduction bars that are more complex than those of Intro 2 Fill 1: one detachment bar Fill 2: one detachment bar that is more complex than the one of Fill In 1 Fill 3: one detachment bar that is more complex than the one of Fill In 2 Break (Fill 4): one percussion detachment bar Ending 1: one or more ending bars Ending 2: one or more ending bars that are more complex than those of Ending 1 Ending 3: one or more ending bars that are more complex than those of Ending 2 Arrange A: a simple accompaniment variation Arrange B: an accompaniment variation that is more complex than the one of Arrange A Arrange C: an accompaniment variation that is more complex than the one of Arrange B Arrange D: an accompaniment variation that is more complex than the one of Arrange C
Each part of the Arranger is made up of a maximum of eight tracks divided into:
Drum 1: track for the drums and percussion instruments of the Drum Set Drum 2: track where the Live Drums are employed. Bass: bass line track Chord 1, 2, 3, 4, 5: melodic accompaniment tracks Lowers 1, 2:real-time background for the left hand
Editing, modifying and copying accompaniment tracks and sections is achieved with Edit Pattern, which is accessed from the Left Control menu on the second page. For each Style, the XD9 allows you to modify the voices that are assigned to the tracks, as well as the volumes, the pan value and the amount of the effects sent. The Arranger is controlled through the XD9 keyboard, pedals and buttons, or via MIDI. This last feature is particularly useful for those who use a MIDI accordion.
PANEL COMMANDS
KEY START: When the relative LED is lit and the Arranger is in Stop status (not playing), the automatic accompaniment is started
as soon as you play a chord on the left to the split point of the keyboard. If an INTRO is selected, as soon as you play a chord the introduction will be started. If you wish to control the behaviour of the Lower section, i.e. the voices pro­viding the background for the left hand, go to the ARRANGE MODE menu from the main display page, where you can disable the Lower sound if the Arranger is not On. In this way you avoid the lower notes being played before the arranger starts. If the HOLD LED is lit, the Arranger remembers the chord played even after you stopped pressing the keys associated with the current chord to the left of the split point.
KEY STOP: If this LED is on, playing a chord or a note of short duration interrupts the Arranger performance. It is restarted as
soon as you play the same or another chord all together. If the note or the chord is pressed for more than a given value that can be programmed in Arrange Mode, the Arranger continues playing. If the Arranger is Off, KEY STOP restarts it if you play a chord over a longer time than the one foreseen. If you have selected a FILL or an INTRO, the Arranger is Off and you play a chord over a longer time than the one foreseen, the complete FILL or INTRO will be performed. If instead you play a very short chord, the Arranger is immediately stopped after you lift your left hand off the keyboard. If the KEY START LED is also lit, as soon as you remove your hand from the section on the left from the split point, the Arranger is stopped and will be restarted as soon as you play a note or a chord to the left of the splint point. The time elapsing before the Key Stop becomes active can by programmed in Sync Time in the Arrange Mode menu.
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Arranger
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