Ketron SD1 User Manual

INDEX
PAGE
Ketron SD1: a new wonderful musical adventure is about to begin!
Connections
Control panel and push button functions
Parameter management
Having fun with the SD1! A guide on how to start playing and having fun right away
Programs and One Touch
Sound Load
The Sampler
Drawbars Drum Set
Arranger
Style & Sound
RAM Styles and Flash RAM
Pattern Edit
Power On Set Up
Song Play, Midifiles and Karaoke
3
5
7
13
15
23
28
33
35
40
41
45
55
56
60
68
69
Video Out and Karaoke
Recording a Midi file
.KAR Midi files and .TXT files
Using the microphone
Vocalizer
Effects
On Line Effects and Rotor effect menus
Registration
Utility
MIDI Accordions
Midi
Using a MIDI pedal
Demo & Hit
Disk
Up-dating and Resetting the SD1
Sequencer
Tutorial
77
79
80
82
84
90
93
94
97
103
105
110
111
113
121
122
137
Owner’s Manual SD1
1
Ketron SD1: a new wonderful musical adventure
is about to begin!
Congratulations for having purchased the new Ketron SD1 electronic keyboard. It has taken us two years of painstaking research and program­ming to offer you improved and more natural timbres, modern and musical arrangements and new reproduction functions for MIDI files, sam­ples, text files and General MIDI files. If you are already familiar with Ketron X1 then you will have no problem in using the SD1. If you are new to the world of Ketron and electronic keyboards then we advise you to read the “Having fun with the SD1!” section. Then again if you are experienced musicians and programmers and you’re interested in the real nitty-gritty then the specific sections for each operational environment is what you’re looking for! Finally whatever category of skill you belong to we recommend that you read the first few pages of this manual. They provide a description of the operational control panel, the connections and the navigation principles among the parameters that are valid for all parts of this manual. We hope you have lots of fun with Ketron SD1!
THE NEW FEATURES OF THE SD1
Whereas many electronic keyboards are becoming real workstations, with ever-complicated functions and often not within everyone’s reach, our SD1 keyboard has been thought up as an instrument capable of enhancing the musician’s skill in the centre of the show. Our desire is that of offering the SD1 as a simple yet potential instrument that hides endless possibilities for the musician who loves playing, entertaining and interacting with the musical instrument. You can of course use the SD1 just to reproduce files but you would be missing out on much of our research carried out worldwide!
Some aspects of the SD1 are similar to many other professional electronic keyboards:
Polyphony with 64 notes.
Hundreds of styles.
Hundreds of timbres.
A sophisticated arranger.
Reproduction of Midi files.
Display of the words of a Midi file also on the monitor.
A timbre editor.
General MIDI and Standard MIDI File compatibility.
A sequencer with sixteen tracks.
A style editor.
Other aspects on the other hand are more unique, often offered as optionals, but in the SD1 they are given standard:
A Vocalizer for harmonizing the voice.
A hard disk of six Gigabytes.
A double MIDI input.
Two audio inputs for microphones.
A sampler of sixteen MB’s with wave graph editing.
A half-weighted keyboard with 76 keys.
Four audio outputs.
Compatibility with audio .WAV files.
A Flash RAM for loading new samples.
The use of Styles directly from the disk.
Last but not least the SD1 has some potentials that you have never seen or heard of in other electronic keyboards as they are an exclusive of Ketron SD1:
The use of audio .WAV files in real time with a Midi file linked with the transposition and change of the tempo thanks to a proprietary algo­rithm that does not alter the timbre for compatible intervals.
The sampled grooves, processed and entered in the Styles to provide that certain musical realism that is impossible to achieve with a sim­ple drum kit.
The Mutes of the individual instruments of a sampled groove.
Two drum tracks for each style.
The possibility to display a text file (.TXT) while using the Arranger to do away with awkward packs of song sheets and booklets.
The complete automation of all loading procedures via the Registrations that can load for example the words, the audio files and the Midi file of a song all in one go.
Management of the hard disk via a serial port on a separate PC to organise your own back-up copies and to view all the files on a larger display.
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The possibility to immediately call up any Midi file stored in a dedicated folder.
The simplified management of the hard disk thanks to the new Master Folder concept.
A menu especially studied for MIDI accordions.
A new professional look (but this has already been invented!). Not bad eh? If you are impressed with these features then you could have probably purchased the SD1 just looking at a catalogue. What we and all of our customers too are really proud of are not just the specifications and the new functions, which are certainly one step ahead of the cur­rent standard, but of how the SD1 sounds! We are proud of the new acoustic piano sample, the acoustic timbres that have never been so warm and realistic, the 48 MB’s of Wave tables of which many are rather envious as they are so natural, the grooves from which so much rhythm is felt that it’s impossible to keep your feet still while listening to them. Before we even started to design the SD1 we thought of the sounds and the styles, which had to be the best ever. We are convinced that we have managed perfection! Lots of fun from Ketron!
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SD1 Owner’s Manual
Connections
1 3
2 13
4 5
The SD1 is supplied standard with all the audio and MIDI connections required and also for the pedals needed for its optimum use. The only options are the video interface and the two pedals. Below are the connections, from the left to the right of the panel:
1
MICRO 1: Audio input for microphones on balanced XLR connection. It is preferable to use this input for the main microphone for two major
reasons: the balanced connection is more silent and less subject to environmental interference. The signal made available by this input can be processed by the Vocalizer built in the SD1.
2
MICRO 2: Audio mono Jack input 1/4’ unbalanced for auxiliary microphones. The Micro 2 signal cannot be processed by the Vocalizer built
in the SD1, but only by the overall effects.
3
MICRO GAIN: This controls the gain of the Audio microphone inputs.
4
PHONES: This is used to connect a stereo headphone. Micro 2 Output Monophonic audio output 1/4’ of the input signal of Micro 2, that
is not processed by the built-in effects as Reverb and chorus..
5
MICRO 2 OUTPUT:
6
MICRO 1 OUTPUT: Monophonic audio output 1/4’ of the input signal of Micro 1 processed by the Vocalizer but not by the internal effects
as Reverb and chorus.
7
OUTPUT LEFT/MONO 1, RIGHT 2, 3, 4: Monophonic audio outputs 1/4’ of which Left can work as overall monophonic output for the
whole instrument. When the Left and Right outputs are used the SD1 works in stereo. Outputs 3 and 4, again monophonic, can be used for par­ticular instrumental sections of the keyboard so that they can be controlled by a separate mixer or processor with separate effects.
Monophonic audio output 1/4’ of the input signal of Micro 1 no processed by the Vocalizer internal effects as Reverb and chorus.
6
7
10
8
9
12
11
8
PEDAL FOOTSWITCH: This is a multipolar socket used to connect optional pedals with six or thirteen swit-
ches, to control many functions including automatic accompaniment functions.
9
SUSTAIN PEDAL: This is the socket for the Sustain On/Off type pedal.
10
VOLUME PEDAL: This is the socket for the continuous Volume control pedal. It is advisable to use pedals produced by Ketron to avoid
dangerous short circuits or abnormal conditions in general.
11
MIDI In (GM): Midi Input Port used just to control the General MIDI timbre generator of the SD1 with sixteen MIDI parts.
MIDI In 2 (Keyboard):
MIDI port with which each SD1 section is controlled from a separate keyboard or from an accordion with MIDI interface.
MIDI Out: MIDI port used to send the data generated by the SD1, both for automatic accompaniment and lead part.
MIDI Thru: MIDI port that sends the replication of all received data only from the MIDI IN 1 input.
12
COMPUTER INTERFACE: The SD1 can be directly connected to a PC or to a Mac via this port, thus acting as MIDI interface to all effects.
13
VIDEO INTERFACE: This optional device is used to display the words of a Midi file and other information given by the musician on a
monitor for the audience.
MAIN SWITCH: This push button turns the SD1 on.
AC: Pit for the power supply cable.
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5
FURTHER ELEMENTS OF THE SD1
HARD DISK
The 6 GB hard disk supplied standard in each SD1 has been chosen to ensure rapidity and long life.
DISK DRIVE
Supplied standard, it is used to read and write 720 KB and 1.4 MB floppy disks in DOS format. Floppy disks formatted on any PC can also be used.
MODULATION WHEEL
This wheel is used to control the timbre modulation (generally created with the use of an LFO on the pitch or on the amplitude) but, with the Rotor effect enabled, it can also control the Rotor speed variation from low to high.
PITCH BEND WHEEL
This is used to change the pitch to higher or lower on the timbre of the Right section.
AFTERTOUCH
Once a key has been pressed normally right down, a short section of the stroke of the key can be used, which can be felt by pressing further, to control the addition of some effects such as Vibrato or Pitch bend. Thus it is simple to control the different timbre tones. The Aftertouch version installed in the SD1 is the monphonic one, namely the effect produced is valid for all the keys pressed at that time.
VELOCITY
The key dynamics is used to control some timbre parameters such as the volume of the note or the filter.
GENERAL VOLUME
The volume cursor seen on the front panel controls the general volume of the audio outputs Left & Right of the whole keyboard, including the microphone signals. The cursor does not send a Volume signal to the MIDI Out port.
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SD1 Owner’s Manual
Control panel and push button functions
Function buttons: the functions vary according
Selection buttons Style buttons to select the different styles
Volume buttons Voice buttons to select the sounds
The control panel is divided into sections according to the group of functions related to the push buttons. From left to right you will see the following:
VOLUME
To raise the volume, hold the right-hand RIGHT VOLUME push button down. To lower the volume, use the left-hand push button. To Mute the volume press the two RIGHT VOLUME push buttons together at the same time. To restore the previous volume set press a RIGHT VOLUME push button.
Two rows of six push buttons that are used to control the general volume for the Drums, Bass, Chords, Orchestral, Lower and Right sec­tions. The volume can be immediately muted by pressing the right-hand and left-hand VOLUME push buttons of one section together at the same time. To restore the volume set prior to muting simply press one of the two VOLUME push buttons of the section once.
HOW TO MODIFY THE VOLUME OF THE RIGHT LEAD
to the displayed window
Buttons for style variation
PUSH BUTTONS ON THE LEFT-HAND SIDE OF THE CONTROL PANEL
There are eight push buttons on the left-hand side of the control panel. All of these are provided with a LED which, when lit, points out that the push button is enabled. They are used to gain access to menus controlling crucial functions.
SONG RECORD This enables the sequencer in registration mode and makes it possible to record everything played on the SD1, from the sty-
les to calling up the Voices.
SONG PLAY This enables the sequencer in reproduction mode. It is also used to call up Midi file chains, to display the words and to tran-
spose the whole Midi file.
PATTERN EDIT This is used to call up the menus for programming and modifying the style.
SEQUENCER This is used to gain access to a complete sequencer with various editing functions.
MASTER FOLDER
SINGLE REGISTR.
SAMPLER MPS This is used to call up the menus and the functions of the built-in sampler with relative editing functions.
DISK This is used to gain access to the management functions both on floppy disk and built-in hard disk. When the DISK LED is lit
SPLIT This enables the choice of the split point of the keyboard that splits the lead section (Right) on the right from that dedicated
When the LED is lit the hard disk utilises the Master Folder function to simplify and automate the reading and writing of any type of file.
When the LED is lit the single Registrations stored on hard or floppy disk are called up.
the PAG E + and PAG E – push buttons can be used to select the hard disk or the floppy disk.
to the Arranger and to the manual accompaniment parts (Lower and Manual Bass) to its left. To establish the split point, hold the SPLIT push button down and play the note on the keyboard that represents the split point. The default split point is set as note C3. To play the timbre of the lead over the whole keyboard press the SPLIT push button and the last key of the key­board at the left end (E0)
ROTOR When the LED is lit it enables the Leslie “ effect dedicated to the electro-magnetic organs for the typical Hammond sounds!
BLOCK/LIST RAM STYLE
This is used to instantaneously display the list of styles stored on hard disk from which one or a number of styles can be loaded in RAM. The push button can be enabled only if the MASTER FOLDER push button LED is already lit.
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7
SINGLE RAM STYLE
When the LED is lit it is used to directly enter the number of the style stored on disk and to be immediately loaded in RAM.
CUSTOM STYLE This is used to select a style from the internal memory. CUSTOM STYLE is disabled as soon as SINGLE is pressed to
load styles in volatile RAM from disk, in all the other cases the LED is always lit as default setting.
SELECTION, DATA ENTRY AND CONFIRMATION PUSH BUTTONS
These are used to explore the display, together with the function push buttons, to enter parameters and to confirm a procedure or otherwise.
PAGE + PAGE - When the display shows that there are more pages following the first one (as for Voice and Style), the PAGE + push but-
ton is used to move one page forwards and PAGE – to go back a page. The PAG E + and PAG E – push buttons, with the LED of the DISK push button lit, are used to select the hard disk rather than the disk drive. In these cases, to move onto the following pages of a directory, the musician must use the CURSOR +/- push buttons. In the main page the PAG E + and PAG E – push buttons directly control the Tempo value of the Arranger.
CURSOR +, CURSOR - When there are a number of parameters to be modified within a menu or the function push buttons do not directly rela-
te to a parameter (as in the case of the parameters situated in the middle of the display), these push buttons are used to move between the parameters to select that to be modified. In the Disk environment the CURSOR +/- push buttons are used to select following groups of files that are not shown on the display. The presence of following or previous pages to that in use is pointed out by symbols or seen under or above the group of files displayed. In the main page the CURSOR + and CURSOR – push buttons are used to Transpose all the SD1 musical sections in steps of one semitone. To reset the transposition, simply press the two push buttons together at the same time.
VALUE +, VALUE - These are used to change the value of a parameter selected. The initial value of the parameter is reset by pressing the
VALU E + and VALU E – push buttons together at the same time, even after the parameter has been modified. On the
main page the VALUE buttons allow you to balance the Arranger and Lead volumes.
SAVE/ENTER This is used to store and save on disk at the end of some modification procedures.
EXIT This push button is pressed once to return to the main page of the display. EXIT is disabled in the menus dedicated to
the Sequencer and Song Play where the SEQUENCER or SONG PLAY push buttons are to be pressed again to return to the main page of the display.
The twelve STYLE push buttons are used to enter the number of a folder or file while managing the hard disk or modifying parameters, where they take over the function of a numeric keypad.
THE DISPLAY, THE MAIN PAGE AND THE FUNCTION PUSH BUTTONS
Fig. 1 illustrates the main page of the display from which access is gained to the programming functions using the function keys at the side of the display together with the dedicated push buttons. Based on the functions called up the display changes the parameters and enables their selection thanks to the push buttons at the side of the display (or function keys from F1 to F10, called so as they have a different function depending on the page displayed). Therefore simply press the function push button that indicates the parameter to enable or select the same parameter. When the parameters are situated in the middle of the display then they are selected using the CURSOR + and CURSOR – push but- tons. While you will find detailed descriptions of the modification pages further on, below is a description of the single parameters that are displayed.
Style number and name
Style volume
Split note
Transpositon
Selected timbre
Timbre volume
Second Voice
Played chord
Style tempo
Right hand volume
Accompaniment sections volumes
Left hand volume
Number, name and volume of the style: This indicates the name and number of the style currently in use. Use the STYLE push buttons to call up another one. To modify the volume press the VALU E + and VAL UE – push buttons, which in this page are used as Balance.
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SD1 Owner’s Manual
TTiimmbbrree sseelleecctteedd aanndd vvoolluummee::
To change the timbre in use on the Right lead section use the VOICES push buttons relative to the single group
or the USER VOICES push button. The pair of RIGHT VOLUME push buttons are used to modify the volume of the timbre.
Second Voices: This indicates a second timbre to be overlapped on the Right lead section. It is entered using the 2ND VOICE push button.
SSpplliitt ppooiinntt aanndd ttrraannssppoossee
: This indicates the note to the right of which the lead or Right section dedicated to the right hand plays. To the left on the other hand the part of keyboard used to acknowledge the chords for the arranger and for the notes to be played in the Lower section with the left hand are situated. The modification is achieved using the SPLIT push button as already described previously. Transp. This indi- cates the transpose semitones that can be modified using the CURSOR + and CURSOR - push buttons. When a double dash is displayed trans- position is not present.
TTeemmppoo aanndd bbeeaatt ooff tthhee ssttyyllee::
This indicates the current Tempo of the Arranger. Use the PAGE + and PAGE – push buttons to modify it. The beat
indicator is used to avoid visually loosing the rhythm of the style being played.
CChhoorrdd::
This indicates the chord currently being played. To change it play another chord on the part of keyboard to the left of the Split point.
Volume cursors of the main sections of the keyboard These graphically display, with absolute value, the state of the volume of the Drums, Bass, Chord, Orchestral, Lower and Right sections, the value of which can be directly modified using the pair of VOLUME push buttons.
To modify the display contrast turn the CONTRAST wheel on the control panel.
A set of functions corresponds to each function push button F1/F10, in the main page of the display, which can be directly accessed by press­ing the relative push button.
F1 GM: This selects the menu with the parameters relative to the single MIDI parts of the sixteen offered by the standard General MIDI. F2 EFFECT: This is used to rapidly modify the Reverbs and to enable the modulation effects and also to access the single parameters of the
single effects.
F3 UTILITY: This controls the overall parameters of the keyboard and the physical controllers. F4 ARRANGE MODE: This is used to gain access to the parameters dedicated to the Arranger when playing live. F5 ARRANGE VIEW: Four menu pages offer the possibility to re-program the timbres, volumes and effects of each single section of the Arranger. F6 MIDI: Via the sub-menus access is gained to the programming of MIDI events even in transmission and reception mode and to the assign-
ment function of the MIDI channels to each single section of the keyboard.
F7 EDIT VOICE/DRAWBARS: This is used to modify the main parameters relating to the timbre such as the envelope, the filter and the modula-
tions. When the LED of the DRAWBAR push button is lit, access can be gained to the programming function and display of the single Draw bars to create new organ sounds by pressing the EDIT VOICE/DRAWBARS push button from the main page of the display.
F8 EDIT PROGRAM: This is used to program or modify the parameters relative to the four timbres that can be used at the same time for the
lead section.
F9 EDIT DRUM: For the drum tracks and not only. This group of functions is dedicated to the programming of a complete drum kit, of which
up to two samples can be indicated for each key of the keyboard.
F10 MICRO EDIT: This is related to the use of microphones and to the two relative inputs with the possibility to modify the volume and the entity
of the various effects (Send).
THE PUSH BUTTONS AND THE CHOICE OF THE STYLES
Twelve push buttons are used to call up just as many groups of styles directly from the control panel. When a group is selected the display shows five styles to the left and another five to the right. To enable a style simply press the relative function push button at the side of the display. Considering that the SD1 offers more than ten styles per group, the user can move onto the next pages either using the PAGE + and PAGE – push buttons or by pressing the push button relative to the group of styles in use again. When the SD1 reaches the last page of styles available, the user can return to the first page by pressing the push button relative to the group of styles again and not the PAG E + and PAG E – push buttons. In some editing situations the twelve STYLES push buttons become numeric keys that are used to enter the value directly.
THE PUSH BUTTONS AND THE CHOICE OF THE VOICES
The two rows of eight push buttons called VOICES are used to call up timbres or Preset Voices (that cannot be modified by the musician) accord­ing to the family to which they belong. When a family is selected with one push button the display shows five Voices to the left and five Voices to the right, which can be enabled by pressing the function push button relative to that timbre. Considering that the SD1 offers more than ten Voices per family, the user can move onto the next pages either using the PAGE + and PAGE – push buttons or by pressing the push button rel- ative to the family of Voices in use again. When the SD1 reaches the last page of Voices available, the user can return to the first page of Voices by pressing the push button relative to the family of Voices again and not the PAGE + and PAGE - push buttons.
The VOICES push buttons are not only used to call up the pre-set voices alone.
If the LED of the USER VOICE push button, i.e. of the bank of timbres that can be programmed by the user is activated, then the VOICES push buttons call up the 128 User Voice timbres in groups of ten at a time.
If the LED of the DRAWBAR push button is lit, an organ timbre corresponds to each single VOICES push button.
Owner’s Manual SD1
9
If the LED of the PROGRAM push button is lit, the VOICE push buttons call up the Program memories.
If the LED of the ONE TOUCH push button is lit, the first row of STYLE push buttons calls up one of the eight pages of which the One Touch memories are made up.
If the LEDs of the SET DRUM and MANUAL DRUM push buttons are lit, the first six VOICES push buttons are used to select the banks inclu­ding ten Drum Kits each.
PUSH BUTTONS ON THE RIGHT-HAND SIDE OF THE CONTROL PANEL
1 TOUCH When the LED is lit, ten timbres of the first of the eight groups available are displayed. The One Touch Solo function is used
to save the most frequently used Voices so that they can be called up easier rather than having to first select the group and then a timbre from within it.
VOCALIZER EDIT This is used to gain access to the programming parameters of the Vocalizer from the main page.
VOCALIZER ON/OFF
When the LED is lit, the Vocalizer is enabled on the Voice or the audio signal sent from input 1 for the microphone
PROGRAM When the LED is lit, eight Program memories are displayed, to be selected using the function push buttons. A program com-
bines up to four timbres dedicated to the lead section with the relative parameters.
2ND VOICE When the LED is lit, the second Voice is enabled on the lead, the timbre of which is displayed under the main one.
2ND VOICE EDIT When the LED is lit it is used to call up a new timbre to replace that set by Ketron for the second voice using the VOICES
push buttons and also from the User Voice group. By pressing 2ND VOICE and 2ND VOICE EDIT at the same time the block of the timbre assigned at the time to the Second Voice is obtained, which will appear with an asterisk in front of the name.
BLOCK REGISTR. The Registrations control all the SD1 settings, including the automatic call up of audio and TXT files. When the LED is lit the
user can call up one of the 198 Registrations using the numeric keypad, namely the STYLE push buttons. The single Registration can be loaded directly from hard disk or floppy disk using the SINGLE REGISTR. push button in use.
PIANIST When the LED is lit the chords are acknowledged right along the whole keyboard, including the Right section. This function
has been devised to be able to play freely with two hands and to fully exploit the Arranger potentials. If the same timbre is required right along the whole keyboard, for example the piano, the Split point is to be moved over to the first note of the keyboard (E0) using the dedicated push button. There are two different chord acknowledgement methods that can be cho­sen in the Utility menu. The default setting is Standard.
STYLE SETTING
For each style Ketron has foreseen ten settings, enabling just as many timbres to be called up for the Style lead part. When the LED is lit the ten timbres pre-set for that style are displayed. The attribution between styles and timbres can be modified.
DEMO & HIT By pressing the PIANIST and STYLE SETTING push buttons together at the same time access is gained to the folder of the
hard disk called Demo & Hit, which can store both demo files and any other Midi file for a total of 999 files. On the contrary to SONG PLAY, Demo & Hit is used to immediately play a Midi file by simply selecting it using the F1-F10 function push but- tons and it allows a large number of Midi files to be ready to be played. Press EXIT to exit from Demo & Hit. Considering that Demo & Hit refers to a specific folder of the hard disk, the Midi files within Demo & Hit can be copied and erased with the normal procedures dedicated to the management of the hard disk. The Right and Lower part can be played while a Midi file is being reproduced plus the SPLIT push button is also enabled.
#
In this version of the operating system this special push button is used together with * to disable the Sustain in the Pianist mode.
* This is situated on the FOLK push button of the STYLES push buttons. It works when the Demo & Hit function is in use
where, when the Midi file selected is Stopped, it is used to put the Midi files within the folder in the desired order with the possibility of replacing them or cancelling their position. It is also used in SONG PLAY when in the Juke-Box function where, if it is pressed, the Chain Select command appears to create temporary chains of Midi files to be reproduced one after the other. Furthermore, in the Pianist enabled mode, when pressed together with the # push button it disables the Sustain.
LEAD The FILL 1 push button has another function when the Demo & Hit function is in use. It is used to cut-out the Lead track,
usually set on the MIDI 4 channel, from the reproduction of the Midi file.
DRUM & BASS The FILL 2 push button has another function when the Demo & Hit function is in use. It mutes the volume of all the tracks
with the exception of the drum and bass ones.
DRUM SET The drum set assigned to the Drum tracks of the style can be changed when the LED is lit. The drum set pages following the
first page can be called up using PAG E + /- or directly using the first six VOICES push buttons. Drum Kit written in capital letters refers to those made up of ROM samples, those on the other hand with a dot at the side are the sampled grooves, assigned to the Drum 2 tracks of the style.
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SD1 Owner’s Manual
DRUM MIXER For each drum set Ketron has grouped the percussion sounds together in ten categories that can be selected using the F1-
F10 function push buttons. When a category is ticked (), the percussion instruments related to it will play and vice versa
their volume will be muted (Mute function). The purpose of the Drum Mixer is that of being able to create new rhythm com- binations by simply Muting some percussion instruments. It proves especially useful in Southern-American rhythms and in dance. Drum Mixer also works for the sampled grooves, enabling an exceptionally unique realistic and handy rhythm.
MANUAL DRUM When the LED is lit the single instruments that make up a drum set can be played right along the whole keyboard, with the
automatic disabling of the Right and Lower sections. The volume is controlled by the DRUM VOLUME push buttons. If MANUAL DRUM is enabled while playing a style, with acknowledged chord, the arrangement and bass tracks will continue to play according to the chord acknowledged. MANUAL DRUM does not disable the Drum tracks of the style.
AFTERTOUCH
OCTAVE When the LED is lit, the Right section is transposed by one Octave lower, or rather the lead of the right hand. The transpo-
PORTAMENTO When the LED is lit, the Portamento is enabled, namely the sliding from one to another note, the time of which can be pro-
HARMONY When the LED is lit it enables and allows the selection of one of the 10 different harmonies to be assigned to the lead accor-
ON LINE EFFECT A number of modulation effects can be attributed to the Right section, together with the Reverb and standard chorus. The
SOUND LOAD This is used to enable a short-cut for loading new sampled sounds from hard disk, for a maximum of sixteen MB’s, directly
When the LED is lit the modulation of a timbre parameter is enabled, which can be programmed by pressing the key played again.
sition direction can be changed by pressing the push button twice consecutively with the LED flashing.
grammed.
ding to the chord played on the left part of the split point. Each of these automatically cuts out the others. The Speed para- meter is related to the Repeat mode, namely the repetition of the lead notes.
On Line Effect page is used to enable up to four modulation effects simultaneously and also to control the effects that will process the microphone input, the parameters of which can be called up using the F10 MICRO EDIT push button. The LED of the ON LINE EFFECT push button will light up when the microphone input signal is too high and could therefore be distor­ted in the pre-amplification stage.
from the Master Folder, the LED of which will light up automatically when the SOUND LOAD push button is pressed. To load .WAV or .MSP samples, select F8 Dir WAV which gives access to the dedicated folder. To return to .INS samples, select F9 Dir
INSTRUM to load single files, or using F9 again, select Dir Block to load groups of single .INS files in one go.
THE PUSH BUTTONS REQUIRED TO CONTROL THE ARRANGER
The bottom row of the control panel is almost entirely dedicated to controlling the Arranger in real time. From left to right you will see:
JUMP When the LED is lit it is used to move onto other variations of the style using the Fill In’s and is used to exploit the Intro’s in
a song that has already been started.
MANUAL BASS When the LED is lit the bass track of the style can be played manually.
BASS TO LOWEST When the LED is lit the bass note relative to the style is always the first of the chord played. This means that some songs
can be played without altering the bass lead structure.
BASS TO ROOT When the LED is lit the notes of the bass track of the style maintain all the crucial notes of the chord tonality. It can be used
in association with Manual Bass.
INTRO 1, 2, 3
FILL 1, 2, 3 If one of these three push buttons are pressed while the Arranger is in use, one or a number of Fill-In beats will be enabled.
BREAK This is used to add a Break beat at the end of which the Arranger will start to play again. The Multi Fill function is enabled
TO END In the case of “emergency” this push button ends whatever the Arranger is playing within one beat. It is a third very short
If one of these three push buttons is pressed while the Arranger is stopped an Intro is enabled, of which there are three levels of complexity. If one of these three push buttons is pressed while the Arranger is playing, an Ending is enabled with three lev­els of complexity. If the LED of the JUMP push button is lit and an Intro push button is pressed, the Intro selected will be played.
If the LED of the JUMP push button is lit and the FILL 1 and 2 push buttons are pressed, the next variation of the style will be enabled. The FILL 3 push button will move the style being played back to the previous variation. If one of the three FILL push buttons are held down for a while, the Arranger will cyclically play Fill In 1, 2 and 3 one after the other until the push button is released (Multi Fill).
by holding it down.
Ending.
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11
A, B, C, D Each of these push buttons corresponds to a variation of the style, from the most simple to the most complex. Further to
these push buttons, also FILL IN and JUMP can be used to move forward or back among the variations.
HOLD When the LED is lit it is used to hold the last chord played to the left of the Split point of the keyboard. In other words, while
the Arranger is playing, it is used to hold the activation of all the accompaniment and bass tracks in use. If the LED is switched off, the accompaniment will only work as long as the chord is held down on the keyboard, whereas the drum tracks will continue to play whatever the case.
START When pressed it starts to play the automatic accompaniment. If START is pressed while the Arranger is already playing then
everything is stopped, in other words it acts as a Stop push button.
SLOW This decreases the Tempo value of the Arranger or of the Sequencer.
FAS T This increases the Tempo value of the Arranger or of the Sequencer. By pressing SLOW and FAST together at the same time,
the Tempo value is blocked (marked by an asterisk) so that it cannot be modified by calling up another Style with a differ­ent Tempo. To disable the blocking, press SLOW and FAST together at the same time . To restore the default Tempo of the style press PAG E + and PAGE – together at the same time.
COUNT/PAUSE RESTART
With the Arranger stopped, COUNT adds a Count In beat where a stick beats the quarters. If an INTRO has also been pressed before COUNT with the JUMP push button enabled, the Intro chosen will be enabled at the end of the count. With the Arranger running, pressing this push button returns immediately to the first quarter of the beat, whatever the time position in which it is pressed. It may prove useful for a singer who is not quite singing in time! When working with the Sequencer (SEQUENCER LED lit), this push button sets the reproduction in stand-by until the COUNT/PAUSE RESTART push button is pressed again.
LOCK This calls up the Lock and Interactive Arranger page. It is possible to select which accompaniment tracks among Drums, Bass
and Orchestra, situated to the left of the display, will not change timbre and rhythm, so that the tracks of one style can be combined at pleasure with those of another. It is also a quick way of playing back a style with timbres of another style and to thus create endless variations on the subject. When the Interactive Arrange (F10) function is enabled the player can choose which of the automatic accompaniment tracks set in On among 2, 3, 4 and 5 will not be played when at least one key of the Right section of the keyboard is pressed. The tracks will start playing again at the following beat, if no note of the Right section is played. Thus it is possible to directly control the state of the tracks from the lead.
KEY START When the LED is lit and the Arranger is stopped, this push button is used to start the accompaniment when a note to the left
of the split point of the keyboard is played. If an INTRO or a FILL is selected, as soon as a chord is played the Intro or Fill­In of the style will start. To control the performance of the Lower section, namely the background section for the left hand, the player must access the ARRANGE MODE menu where the Lower timbre can be disabled if the Arranger is not running. This has been foreseen to avoid the Lower notes from being reproduced together with the chord played before the Arranger is started.
KEY STOP
When the LED is lit it stops the Arranger performance if a very short note or chord is played. It is restarted if another one or even the same one is played. If the note or the chord is held down for more than 1/4, the Arranger continues to play. With the Arranger stopped, KEY STOP is used to restart it by playing a chord that is longer than the time set in Sync Time in the Arrange Mode menu. If a FILL or an INTRO has been selected, with the Arranger stopped and playing a chord that is longer than the above mentioned value, the whole FILL or the INTRO will be played, whereas if the chord is very short, the Arranger will stop immediately. If the KEY START LED is lit, as soon as the player takes his hand off the left part of the split point, the Arranger stops and starts again as soon as a note or a chord is played on the part of the keyboard to the left of the split point.
TAP By playing the quarters on this push button, the Tempo value to be assigned to the Arranger and to the Sequencer will be
identified, provided that they are not playing or reproducing, then once the Tempo has been identified the reproduction will start. When the Arranger and Sequencer are reproducing, the push button is used to increase the Tempo in steps of five points each time it is pressed (Accelerando). By holding the TAP push button down, the Accelerando direction is changed (this can be seen by the direction of the arrow) thus decreasing the Tempo in steps of five each time it is pressed (Ritardando).
FADE IN/OUT With the Arranger running, it generates a fade out, in other words taking the volume of all the sections, including the Right
section, from the current value to zero. With the Arranger stopped it generates a fade in, in other words taking the volume of all the sections from zero to the set volume. When pressed repeatedly it will not generate abrupt volume variations.
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SD1 Manuale di Istruzioni
Parameter management
Before going into the actual programming subject the musician must first be aware of how the menus and parameters of the SD1 work. The rules that are listed in this chapter are valid for all the following sections and are crucial to control the keyboard in the best way possible.
CONVENTIONS
The following conventions are used within this manual, which refer to:
Push buttons on the control panel: all in capital letters or bold print (for example START, STOP, SPLIT push buttons) Functions, parameters, items, commands displayed and that can be selected using the F1-F10 function keys at the side of the same: in bold print (for example F5 Escape, F10 Save)
The functions and the parameters displayed are written in full and the indication expressed on the display is written between brackets, in dif­ferent letters.
CALLING UP THE MENUS
The parameters of the SD1 are grouped in menus that are always called up from the main page of the display and that can be accessed using the EXIT push button (apart from some exceptions which we will see later). The first group of parameter menus is associated with the F1-F10 function push buttons at the side of the display and include the following menus:
F1 GM F2 EFFECT F3 UTILITY F4 ARRANGE MODE F5 ARRANGE VIEW F6 MIDI F7 EDIT VOICE/DRAWBARS F8 EDIT PROGRAM F9 EDIT DRUM F10 MICRO EDIT
The EXIT push button must always be pressed to exit one of these pages.
A second group of menus is associated directly with some push buttons on the control panel. They are called up from the main page and are exited using the EXIT push button and also using the push button again that was used to call up these pages. The menus relative to the single push buttons are the following:
SONG RECORD PATTERN EDIT SAMPLER MPS DISK SAVE/ENTER BLOCK/LIST RAM STYLE VOCALIZER EDIT ON LINE EFFECT HARMONY
The following menus are an exception to this rule:
SEQUENCER SONG PLAY
The relative push buttons of these menus is to be pressed again to return to the main page of the display. This solution has been devised to prevent the reproduction of a Midi file from being accidentally stopped by pressing the EXIT push button by mistake.
EXCEPTIONS TO THE EXIT COMMAND
In some menus in addition to the EXIT push button the Escape command may appear, which is attributed to a function push button at the side of the display. Therefore if the EXIT push button should fail to work, look carefully at the display to find the Escape function amongst the com­mands, or try pressing the key used to access the specific menu again. There are another few exceptions that aid programming: for example the editing of the Vocalizer can be accessed from any menu.
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13
THE F1-F10 FUNCTION PUSH BUTTONS
There are five push buttons to the left and five to the right of the display. They are called such as they have no specific function (apart from calling up the menus as already explained), but they take on the function of the command displayed next to them. If you take a close look you will see that a blue line has been traced for each function push button that relates to a specific area on the display. This area, when there are choices or commands available, is taken up by a rectangle that bears the name of the function, of the Voice or of the style to be called up.
DATA ENTRY
There are various possibilities based on the parameter to be modified within a menu. Direct call up: for the Voices and the styles, the choice of one of these using a function push button immediately calls them up. Enabling and disabling: Some parameters may have an ON status and Off status, Active or Inactive and the function push button relative to that parameter has the task of changing its status. Selection of a line of parameters: Likewise for Program editing, the function push button is used to select a group of parameters, the value of which is entered using the VALUE +/- push buttons. Parameters in the middle of the display: Likewise for Voice editing, some parameters may be found in the middle of the display and are accessed using the CURSOR +/- push buttons. Calling up a Midi file: Together with the manual selection of a Midi file from a directory, it is also possible to directly indicate the Midi file to be loaded, with the MASTER FOLDER enabled, by entering the number of the Midi file using the numeric keypad (STYLES push buttons). Calling up a Single RAM Style: Using the enabled SINGLE RAM STYLE push button, a style can be called up from hard disk by directly entering the number associated with it. Entering words or letters: When saving some files the SD1 requests the entry of words, which can be done using the notes of the keyboard to which letters and numbers are related. The CURSOR +/- push buttons are used to move within the letters of the name and the VALUE +/- push buttons are used to enter the alphabetic letter.
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SD1 Owner’s Manual
Having fun with the SD1!
A guide on how to start playing and having fun right away
You will certainly want to know how to use some functions of the SD1 such as how to reproduce Midi files, how to use the Arranger, how to call up Styles and Voices, how to use a MIDI accordion and the Vocalizer with a microphone. If this is the case then this section is just down your street. If you’re not programmers and you’re not interested in the nitty-gritty of the menus then you can just end here.
HOW TO USE A MIDI FILE
The SD1 is capable of reading Midi files with .MID and .KAR extension. Both types of files can bear words for karaoke (in particular .KAR files), which will be displayed. To gain access to the reproduction menu of Midi files press SONG PLAY (the LED will light up) and choose whether to load the Midi file from hard disk (press the PAGE – push button) or from floppy disk (press the PAGE + push button).
REPRODUCING FROM FLOPPY DISK
To gain access to the reproduction menu of Midi files press: SONG PLAY
Choose whether to load the Midi file from floppy disk by pressing the FLOPPY (PAGE +) push button
Display, if desired, the list of Midi files stored using the F5 Dir function
As you will see, the SD1 automatically numbers the Midi files stored. To load a Midi file type-in the number using the numeric keypad (STY­LES push buttons)
A Midi file can also be selected by entering one or a number of letters of the title of the Midi file using the notes of the KEYBOARD, thanks to the search function that is always enabled (F5 - DIR)
To return to the main page of the display press the SONG PLAY push button: (the LED will switch off)
If a single number without zeros before it is entered the SD1 waits a few seconds and loads the song with that number. Once loaded the display shows the title of the Midi file loaded.
REPRODUCING A MIDI FILE FROM THE HARD DISK
Press the SONG PLAY push button
Select the hard disk using the HARD (PAGE -) push button
Check if the LED of the MASTER FOLDER push button is lit otherwise press the MASTER FOLDER push button
To display the list of Midi files stored in the dedicated directory of the Master Folder, press F5 DIR
The SD1 associates a number to each Midi file. To load a Midi file type-in this number using the numeric keypad with the STYLES push but- tons. The display will show the title of the Midi file loaded.
A Midi file can also be selected by entering one or a number of letters of the title of the Midi file using the notes of the KEYBOARD, thanks to the search function that is always enabled.
To return to the main page of the display press the SONG PLAY push button: (the LED switches off)
The number can be entered without zeros before it and the SD1 will load the relative file after a few seconds.
HOW TO REPRODUCE A .KAR MIDI FILE
The Midi files with .KAR extension are normally Midi files with the Karaoke words already stored. The .KAR files are however almost always Standard Midi files in format 1 and therefore need to be converted to format 0 so that they can be reproduced instantly from the hard disk. The same procedure is required for the Midi files in format 1. The SD1 converts automatically without needing to know in advance if the Midi file is in format 1 or format 0. When attempting to load a Midi file or a .KAR file in format 1, using the procedures explained previously, the SD1 offers two options:
conversion of the Midi file for immediate use
save the Midi file converted.
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15
Generally speaking there is no need to store Midi files in format 1 or .KAR files on hard disk. It is always better to save them after they have been converted so that they are loaded rapidly.
CONTROLLING REPRODUCTION
Sia che abbiate caricato una base da floppy che da hard disk, sono disponibili alcuni comandi da pannello per intervenire in tempo reale su alcu­ni parametri di riproduzione
To reproduce the song press the START push button
To stop the procedure press the START push button
To set the reproduction procedure in stand-by press the CONT/PAUSE push button
To start reproducing from stand-by press the CONT/PAUSE push button
To transpose the entire song press the TRANSPOSER (CURSOR +/-) push buttons
To cut-out the lead of the song (OFF) press: F8 Lead (Off)
To reproduce just the Drum and Bass tracks alone press: F9 Drum + Bas (On)
To display the words when available on the display (Karaoke), press: F10 Lyric (On)
To increase the song volume compared to the timbre assigned to the keyboard press: BALANCE (VALUE +/-)
To select another Midi file to be reproduced, enter its number using the numeric keypad relative to the STYLES push buttons
TRANSPOSITION
As you will have noticed, when you transpose the song, the timbre assigned to the keyboard is not also transposed. To change the transposi­tion of a song and of the timbre assigned to the keyboard simultaneously you must access the menu dedicated to the transposition parame­ters and enable the transposition of the keyboard too. The procedure is the following:
From the SONG PLAY page press F3 Transp and set the F1 Global parameter in ON. In this way, using the TRANSPOSE (CURSOR +/-) push but- tons, you can transpose both the keyboard and the Midi file in semitones. Another extremely useful function is available in the same menu, which relates to the musical transposition of the bass line. By enabling parameter F6 Intellig. (default setting in On), the bass line will always play within its natural range whatever the transposition level.
HOW TO CREATE A CHAIN OF MIDI FILES
When playing live it may prove rather handy to be able to create a chain of Midi files that play one after the other to do away with dead times between one song and another. This chain can be created at any time or even chains of 32 Midi files can be created in advance and saved on hard disk to be called up at a later date. For the time being we will just describe the temporary chain.
From the main page of the display, enable the SONG PLAY push button
Select the Midi file source, either hard or floppy disk using the PAGE +/- push buttons
Select the F6 Juke-Box function
To display the F9 Chain Select function press the * push button
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SD1 Owner’s Manual
Find the first Midi file of the chain using the VALUE +/- push buttons
Confirm the first Midi file of the chain using the function at the side of the Midi file and symbol ♦ will appear: F9 Chain Select
Choose the next Midi file using the VALUE +/- push buttons
Confirm the choice using the F9 Chain Select function. Then repeat the last procedures until the Midi file chain has been completed.
Start reproducing the first Midi file using the F7 Go Next function
To move onto the next Midi file use the F7 Go Next function or stop reproducing using START and press the START push button again to start reproducing the next Midi file. To modify any reproduction parameters from the SONG PLAY page without loosing the chain, press the EXIT push button
The only restriction in creating chains of Midi files lies in the fact that the SD1 cannot use Midi files on hard disk and floppy disk at the same time. You must always work with the files stored on one of the two disks.
HOW TO RECORD A MIDI FILE WITH THE SD1
There are two ways of recording a song: the built-in sequencer works over sixteen independent tracks and has been devised to record the songs meticulously. The Song Record function on the other hand is used to create a Midi file by recording everything played on the keyboard and various tracks of the Arranger. This last method is used to exploit the powerful automatic arrangement functions to obtain a complete song. A separate section has been dedicated to the Sequencer and below is the information on how to record a song using Song Record:
From the main page of the display press the SONG RECORD push button
Enter the name to be given to the Midi file using the KEYBOARD keys
Save the title using the F10 SAVE function
Start SONG RECORD using the F10 START function
From here you can start playing, start the Arranger, call up timbres and Styles and the SD1 will record everything. Upon completion press the SONG RECORD push button
The Midi file just recorded is now ready to be reproduced using the START push button
Considering that it is in actual fact a true Midi file it can be later modified using the Sequencer editing functions or it can be put on sequencer software to add the finishing touches. Further details on how to use Midi files are found in the following sections:
- Song Play
- Song Record
- Disk
- MIDI
- Sequencer
HOW TO USE THE ARRANGER
The Arranger is the engine of the SD1’S automatic accompaniment function. It produces an accompaniment according to musical styles, the chord and the controls of the panel. The heart of the Arranger is the Style, namely a combination of bass, drum and harmony tracks that have been designed for that kind of music. Without going into too much detail (for this you can refer to the Arranger section), these tracks can have four variations called A, B, C and D, three Intro’s and three End’s that have different levels of complexity. Then there are also the Fill-In’s with which you can move on from one variation to the other or even remain on the same variation, depending on what you prefer. Generally speak­ing the Arranger of the SD1 is very powerful and allows you to build up your accompaniment very carefully. Start from an Intro, then remain on a first variation and, with a Fill-In, move onto the refrain with a second variation to terminate with an End. This is just a simple example of what you can do. Whatever the case Ketron has developed some Styles that will never cover the lead but will enhance it. When the SD1 is turned on it is always pre-arranged to use the Arranger with a piano timbre for the lead (Right section) to be played with the right hand, a background of strings and electric piano for the left hand (Lower section), a keyboard split point to keep the right hand separate from the left, set on note C3 and Style 001 Pub Song ready to be used. The part to the left of the split point of the keyboard is used not only to control the two Lower timbres but also to acknowledge the chord played by the user, which will be shown next to the four sections indicating the current measure.
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17
HOW TO SELECT A STYLE
There are twelve STYLES push buttons to the right of the display, each of which indicates a musical genre. For each of these Ketron has fore­seen up to a maximum of 42 Styles. When, from the main page of the display and with the CUSTOM STYLE push button enabled (LED lit), you press one of these STYLES push buttons the display shows five Styles on the right and another five on the left. The individual Style is called up using the relative function key (F1-F10), situated at the side of the display that, when pressed, immediately enables the Style for the Arranger. To check if the Style has been enabled simply look at the name that appears at the top of the central window of the display. The SD1 stores the Styles of each kind of music in groups of ten and the number of the next groups is indicated as Pages. To call up the other groups of Styles that are not currently displayed, simply press the STYLES push button again to which the groups belong or use the PAGE +/- push buttons. The display will show the Styles that follow, which can be selected again using the relative push buttons at the side of the dis­play (F1-F10).
HOW TO CONTROL THE ARRANGER
The Arranger controls are also described in the Arranger section. Below are simply the main concepts.
To move the split point hold the SPLIT push button down.Then simultaneously press the key on the keyboard that will be the new split point.
To start the Arranger press the START push button.
To stop the Arranger press the START push button.
To add an Intro with the Arranger stopped, set the chord and press one of the three INTRO 1, 2, 3 push buttons.
To add a Fill-in with the Arranger running press one of the three FILL 1, 2, 3 push buttons.
To start the Arranger with the first chord played enable it using the dedicated push button (the LED lights up) KEY START
To start the Intro with the first chord enabled, select an Intro using one of the INTRO 1,2,3 push buttons and then play the chord (KEY START INTRO ENDING 1, 2, 3)
To conclude an automatic accompaniment with an End, ensure that the JUMP push button LED is switched off (therefore disabled) and press one of the followin push buttons with the Arranger running: INTRO ENDING 1, 2, 3
To call up one of the four variations, with the Arranger running, press one of the A,B,C,D push buttons.
To move on by one variation with the Fill In 1 and 2, enable it using the dedicated push button (the LED lights up) JUMP + FILL 1, 2
To go back by one variation with the fill In 3, enable it using the dedicated push button (the LED lights up) JUMP + FILL 3
To play over the whole keyboard and to acknowledge the chords, enable the function using the dedicated push button: PIANIST
To modify the tempo set on the Arranger, use the SLOW FAST push buttons
To create an Accelerando press the TAP push button repeatedly and briefly: RIT ACC (TAP)
To create a Ritardando, change the direction of the arrow by holding the TAP push button down for a few seconds and then press it repea­tedly and briefly: RIT ACC (TAP)
To enter a break, press the BREAK push button.
To immediately end an arrangement with a short end, press the END push button: TO END
To stop an accompaniment when the next chord is released, enable the KEY STOP push button (the LED of the push button lights up) and then play a chord very briefly.
To hold the arrangement only while the chord is played, enable these functions using the dedicated push buttons: KEY START+KEY STOP
To play the accompaniment again from the first beat, in whatever measure it currently is, press the RESTART push button.
To cut-out the accompaniment tracks, execept for the drum tracks, when no chord is played, disable the HOLD function using the dedicated push button (the LED switches off): HOLD
To cyclically repeat all the Fill In’s, press a FILL 1, 2, 3 push button and hold it down.
To balance the volume of the Arranger with the lead played on the part of keyboard to the right of the split point, press these push buttons:
BALANCE +/- (VALUE +/-)
To restore the original tempo of the Style, press the PAGE +/- push buttons simultaneously
To repeat the Intro while a Style is playing, enable the function and then press one of the three Intro push buttons: JUMP + INTRO
To reproduce only the Ending while the Arranger is stopped, enable the function and press one of the following push buttons: JUMP + INTRO
To cut-out the timbres assigned to the part of keyboard to the left of the split point, press these push buttons simultaneously to mute the volume: LOWER VOLUME
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SD1 Owner’s Manual
HOW TO LOAD A STYLE FROM DISK
Thanks to the built-in hard disk the SD1 facilitates the use of any Styles that are not saved in the memory but are stored as files on the hard disk, either by loading them from folders created by the user or by using a preferential folder with the Master Folder enabled. As default set­ting the SD1 utilises the Styles stored in the memory and called up by enabling the CUSTOM STYLE push button. The Styles on hard disk can be called up in two different ways: Single Style is used to load a Style simply by entering the number without therefore changing the page of the display in use and Block Style on the other hand sends to the Disk menu and is used to select a desired number of Styles (compatibly with the RAM free) to be loaded all together so that they are immediately called up with Single Style. Another advantage of the Block Styles, which will be explained in the Disk section, lies in the possibility to load the preferred styles from the hard disk when turning on. To load a Style with SINGLE STYLE
Activate the push button SINGLE RAM STYLE (you will notice that the CUSTOM STYLE push button will be automatically disabled).
Enter the number of the Style to be loaded using the numeric keypad: STYLES push buttons
The advantage of using Single Style, without going through the various menus, lies in the possibility to book a Style after that currently used by the Arranger without having to stop the automatic accompaniment.
To load a Style with BLOCK/LIST RAM STYLE
Activate this push button: BLOCK/LIST RAM STYLE
Any pages that follow can be displayed using the CURSOR +/- push buttons
Find the Style desired using the VALUE +/- push buttons
Select the Style to be loaded using the F10 Select function
Select the next Styles to be loaded using the F10 Select function
Confirm loading in memory using the F1 Load function
To exit from this page press this push button again: BLOCK/LIST RAM STYLE or press the EXIT push button.
A third alternative is offered again in the BLOCK/LIST RAM STYLE page and is used to display the list of 33 patterns all together to find that desired.
Enable this push button: BLOCK/LIST RAM STYLE
Select the F7 Pattern List function
Scroll the pages that follow using the PAGE +/- push buttons
Select the Style in the page using the CURSOR +/- push buttons
Confirm loading using the F10 Load function
To load the Style desired, without selecting it you can also directly enter the number using the numeric keypad: STYLES push buttons
To exit this page press this push button again: BLOCK/LIST RAM STYLE
In alternative, to exit press the EXIT push button
It is obviously possible to control many other aspects of the Arranger, amongst which the timbres to be assigned to the right hand or the set­tings for the single accompaniment tracks. For the time being however you can already have fun and meet your basic requirements. You will find detailed information in the sections dedicated to the following:
- Arranger
- Style
- Registration
- Timbres
- MIDI
- Disk
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19
HOW TO USE THE VOICES
To the right of the keyboard split point, when the Split function is enabled (LED of the SPLIT push button lit), a lead can be played with the right hand independently from the Arranger. The default timbre assigned is that of the acoustic piano, but one of the sixteen timbre groups can be called up at any time using the same number of VOICES push buttons. Likewise for the Styles, the timbres too are displayed in groups of ten and the presence of any groups following the first is pointed out by “Page” with the number on the right indicating the number of groups available. Once a family has been selected from the main page of the display using the dedicated VOICES push buttons to the right of the control panel, 5 timbres appear on the right and five on the left. To call one up simply press the function push button at the sides of the display (F1-F10) rel­ative to that timbre. The timbre selected will be displayed under the four measure bar segments. To select the groups of timbres that follow the first, use either the PAG E +/- push buttons or press the VOICES push button again relative to the same family of timbres. In this case the groups will be selected cyclically. The Modulation Wheel and the Pitch Bend are immediately available likewise for the key dynamics to control the different timbre tones. Without going into too much detail it is worth while remembering that up to four overlapped timbres can be used for the lead section, which is programmed using the Programs. Further parameters on the timbres are explained in the following sections:
- Timbres
- Drawbars
- Sound Load
- Registration
HOW TO USE THE MICROPHONE AND THE VOCALIZER
The SD1 can work with up to two microphones connected to the dedicated rear inputs. The Micro 1 input, on the contrary to Micro 2, is processed by the Vocalizer, namely the effect with which the voice can be naturally harmonized according to the chords played, to a track of a Midi file or according to the notes played on the keyboard. What you need is a good microphone, a cable and the SD1. When you connect the microphone to one of the two inputs, adjust its gain, or rather move the Gain cursor until the LED of the ON LINE EFFECT (Overload) push button starts to light up. The purpose of the Gain control is that of increasing the amplitude of the microphone signal to an ideal level. This ideal level is reached when the overload limit of the pre-amplifier is nearly reached, which is pointed out by the Overload LED that switches on. As default setting the SD1 keeps the microphone inputs turned off to prevent any interference from disturbing the audio output.
Once the microphone has been connected the inputs are to be enabled. Proceed as follows to do so:
Go to the main page of the display using the EXIT push button
Gain access to the editing menu of the microphone inputs using the F10 MICRO EDIT function
The display shows various options, amongst which is the operational status of the inputs, which can be enabled using the F10 (ACTIVE) function that switches them from Inactive to Active.
Adjust the gain of the microphone input using the cursor on the rear panel until the Overload LED of the push button lights up: GAIN Overload (ON LINE EFFECT)
To modify the volume of the microphone compared to that of the keyboard in general, select the parameter and adjust its value using the VALUE +/- push buttons: F1 LEVEL 1 VALUE +/-
To return to the main page of the display press the EXIT push button
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SD1 Owner’s Manual
Up to this stage you can use the microphone with Reverb voice, the effects of which can be modified as desired. The characteristics of the Vocalizer of the SD1 are such to enable its use in various contexts. First and foremost the SD1 is capable of acknowledging the pitch of the note that you are singing so that it can be harmonized naturally. This function however depends on the operating mode chosen for the Vocalizer.
You can harmonize the voice according to the chords played on the left part of the keyboard or, in Pianist mode, along the whole keyboard. This method of acknowledging the notes by the Vocalizer is called Automatic Chord and includes the identification of the note sung in the microphone.
You can harmonize the voice according to the notes that you will play directly on the right part of the keyboard, with the Keyboard Harmony method where the note sung has no effect. The notes added do indeed depend only on the notes played on the keyboard.
You can use a dedicated track of a Midi file, compatible with the Vocalizer in MIDI mode, to control the harmonization.
You can use the Vocalizer as a normal Pitch Shifter, where the interval of the note generated is always fixed and depending on the note sung in Fixed Interval mode.
You can use the Vocalizer as an effects processor to create special effects with the voice, in Vocal Effect mode.
With the microphone in use on Micro 1, press this push button: VOCALIZER ON/OFF
To enable a different mode to that set as default, select it using the function F3 MODES push button
A list with the settings programmed will appear in the centre of the display. To select one use the CURSOR +/- push buttons
To disable the Vocalizer, press this push button: VOCALIZER ON/OFF
To return to the main page press the EXIT push button
To simplify the choice of the operational mode when playing live, when the Vocalizer is in use you can immediately call up the Harmony Right settings, which belong to the Keyboard Harmony mode using the A and C push buttons and Unison, relative to the Fixed Interval mode using the B and D push buttons. The SD1 also automatically acknowledges the track of the Midi file dedicated to the Vocalizer and enables it as soon as you start reproducing. When reproducing however it is important not to touch the A, B, C and D push buttons otherwise the Vocalizer will disable the MIDI mode rela­tive to the Midi file and will enable that associated to one of the push buttons. As you will see, there are obviously many other parameters, but to start working well these few notions are sufficient. Further information is provided in the following sections:
- Vocalizer
- Power On Setup
- Registration
- Microphone
HOW TO USE A MIDI ACCORDION
Ketron has reserved a dedicated menu for the connection of accordions equipped with MIDI interface, which must exploit the MIDI In 2 input. To reach the parameters required, from the main page shown on the display, access F3 UTILITY and from this page select F6 ACCORDION. Various parameters to be modified are offered here. The most important however is the enabling of the MIDI accordion that is achieved by pressing F10 that switches from Inactive to Active. If you already own a MIDI accordion you most probably already know most of the parameters provided. In any event the default settings should work efficiently with almost all types of MIDI accordions. It is important to remember that if your MIDI accordion seems not to work you most probably have to work on the coincidence of the MIDI channels, which are accessed using the F6 MIDI
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menu and by selecting F2 ACCORD. When the Accordion mode is enabled, the SD1 does indeed automatically modify the MIDI settings that can be re-programmed at any time. Further details are provided in the following sections:
- MIDI
- MIDI accordion
THE REGISTRATIONS
All the parameters dealt with up to here, and many more again, can be saved and called up instantly thanks to the 198 Registrations. The hand­iness of the Registration function is discovered as you go along and are crucial when playing live as they are used to call up all the components of an automatic accompaniment or a Midi file with words and audio files. There are two types of Registrations: those in the memory (Block Registration) and those stored on disk (Single Registration). The first are always 198 and are called up by enabling the Block Registration push button and then entering the number of the Registration using the numeric keypad (STYLES push buttons). The SD1 comes with 198 pre-set default Registrations, ready to use. The Single Registrations on the other hand are loaded time after time from hard disk or floppy disk. There may be up to 999 Single Registrations for each folder of the disk and are called up using the SINGLE REGISTRATION push button enabled and then by entering the 3-digits number using the numeric keypad (STYLES push buttons). The real secret of the Registration however is another. On any electronic keyboard, to load a Midi file, a pattern and a sample, you have to go through at least three procedures to access the disk, which is maybe not appreciated by the public who have to sit waiting. The SD1 does all this just by simply calling up the Registration. If indeed the name of the Registration is the same as that of the Midi file, of the text file, of the pattern and of the audio file, when it is called up the SD1 will automatically load all these files, without having to access the DISK functions. Then add the fact that you can build up the Registration at home in comfort and you will realise that the SD1 is really fast and handy when play­ing live! For the time being we will end on how to simply save a Registration. Once you have set the timbres, the Style, the Arranger options and any other parameter as desired, to save the current state of the SD1 once and for all, press the SINGLE REGISTRATION push button if you wish to create a Registration on disk, or the BLOCK REGISTRATION push button if you wish to leave the Registration in the memory even after the key- board has been turned off. At this stage press the SAVE/ENTER push button, select F1 Registration and enter the name to be assigned using the notes of the keyboard. The position in Block Registration that will be taken over in the list can be modified using the F2 and F3 push buttons that will move one posi- tion back or forward. Once the name has been entered and the position in the list chosen, all you have to do is confirm everything using F10 Save, or exit without saving anything using F5 Escape or EXIT. The call up of a Registration overrides all the other functions in use at the time: for example if Single RAM Style is in use to load a Style, the next entry of a number with BLOCK REGISTRATION or SINGLE REGISTRATION enabled will relate to the Registration and not the Style. Further details are provided in the following sections: Registration Disk Text Files Sound Load Style & Sound
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SD1 Owner’s Manual
Voice and User Voice
One of the fundamental features of the SD1 is its timbre quality and consequently the synthesis technology exploited that is based on multi­samples processed in subtractive synthesis, frequency modulation and additive synthesis. The samples have been developed over the last few years by a team of international programmers and, likewise for the acoustic piano, exploit up to 64 samples arranged along the keyboard on two different levels of dynamics. For each timbre the musician can use up to a maximum of two oscillators at the most, but the quality of the single samples is such that most of the timbres exploit only one oscillator. This item directly affects the polyphony, which is not halved: the 64 Polyphony notes are not so far from reality! The synthesizer of the SD1 exploits an LPF filter with 24 dB/Octave, three envelopes, two LFO’s and a complete modulation section. The part in frequency modulation is based on an algorithm with four operators of which two are bearing and two modulating, the additive one is used for the timbres of a Hammond organ in the Drawbars mode. We have intentionally restricted access to the parameters that are fundamental for the timbre.
The SD1 is capable of loading new samples, files in .WAV format and the Multi-samples that will be produced by Ketron, plus it can produce its own samples thanks to the sampler supplied standard. The organisation of the timbres uses a bank of Preset Voices that cannot be accessed in any way by the musician, on which the more natural timbres are based, a General MIDI bank (used again for the Styles) and a bank of 128 User Voices. The latter is used to program your own tim­bres starting also from those in General MIDI. Amongst the distinctions of the SD1 you must also remember that the Preset Voices, namely the more natural timbres, can be used only by the Lower and Right section, whereas the accompaniment tracks will use only the Voices in General MIDI to maintain the compatibility. For the Right part the Programs enable the use of up to four Voices at the same time, arranged along the keyboard and with parameters that are separate from one another. It is also possible to set a second timbre to be played over the main timbre (Second Voice). To call up the Voices you can use the control panel push buttons VOICES and USER VOICE, or you can create a list of customised Voices with the most frequently used timbres (1 Touch). A particular section is that of the Drum. It is specific for playing the drum sets right over the whole keyboard. The SD1 uses both drum sets derived from samples and grooves achieved by recording famous drummers or percussionists live, then processed via a proprietary procedure to obtain a drum set but with “real” percussion instruments (Live Drum). Both types of drum sets can be used by the musician, even right over the entire keyboard.
CALLING UP THE TIMBRES
The two rows of eight push buttons called VOICES are used to call up the timbres according to the family to which they belong. When a fami­ly is selected using the push button, the display shows five Voices to the left and five Voices to the right, which can be enabled by pressing the function button relative to that timbre. Considering that the SD1 bears more than ten Voices per group, the following pages can be seen either by using the PAGE + and PAGE – push buttons or by pressing the push button relative to the Family of Voices in use again. When the SD1 reaches the last page of Voices available, if you press the push button relative to the family of voices again you will return to the group of voices of the first page. This is not achieved using the PAG E + and PAGE – push buttons.
The VOICES push buttons do not call up the preset voices alone.
If the LED of the USER VOICE push button is lit, in other words the bank of timbres that can be programmed by the user, 8 the VOICES push buttons call up the 128 User Voice timbres in groups of ten at a time. If the LED of the DRAWBAR push button is lit, then an organ timbre corresponds to the single VOICES push button. If the LED of the PROGRAM push button is lit, then the VOICE push buttons call up the Program memories. If the LED of the ONE TOUCH push button it lit, then the first row of VOICE push buttons calls up one of the eight pages that make up the One Touch memories. If the LEDs of the DRUM SET and MANUAL DRUM push buttons are lit, then the first six VOICES push buttons are used to select the banks of ten Drum sets each.
SECOND VOICE
The SD1 offers the possibility to create a layer of two overlapped timbres for the section to the right of the keyboard split point. The display shows the name in small letters of another Voice that is indeed called Second Voice under the name of the Voice selected. To avail of the Second
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Voice press the 2ND VOICE push button (the LED lights up). As default setting the SD1 already bears a Second Voice for each timbre, even if this combination can be modified at any time, with further adjustments.
Once the Second Voice has been enabled for the timbre in use in the Right section the timbre to be associated to it can be changed.
Press the EDIT push button positioned near the 2ND VOICE push button (for sake of simplicity it will be called EDIT 2ND) Select the group to which the new timbre for the Second Voice belongs using the VOICES push buttons. Only the name of the first Voice of that group will appear. Use the VA LUE+/- push buttons to select the Voices that follow the first of the group selected. To modify the octave of the Second Voice timbre, with the EDIT 2ND push button enabled, use the CURSOR +/- push buttons that will act as TRANSPOSER push buttons. To modify the volume of the Second Voice timbre, with the EDIT 2ND push button enabled, use the RIGHT push buttons for the volume.
All these procedures can be done for each timbre assigned to the Second Voice remembering to save the modifications made, which would oth­erwise be lost when the SD1 is turned off, by proceeding as follows:
Press SAVE/ENTER Select F6 2nd Voice Confirm the procedure using F10 Save, thus the modifications are saved permanently in Flash RAM. To restore the original settings of the Second Voice preset by Ketron, use function push button F9 Default instead of confirming the procedure.
USER VOICE
s we have already explained the SD1 is also a powerful synthesizer based on samples. We have chosen to limit the parameters to just those essential for most common use. Any modification made to a timbre can be saved in one of the 128 memory locations of the User Voice bank, split-up into sixteen groups of eight User Voices each. To call up a User Voice follow the normal procedures for the Voice. The only difference is that the USER VOICE push button must be enabled (LED lit). As for programming, there are two solutions: Press the USER VOICE push button to enable the User Voice bank. Select one of the eight User Voices using the function push buttons from the sixteen banks that can be called up using the VOICES push buttons. Press the function push button relative to the User Voice selected once again.
In alternative
Press the USER VOICE push button to enable the User Voice bank.
Select one of the eight User Voices using the function push buttons from the sixteen banks that can be called up using the VOICES push buttons.
Press EXIT to return to the main page of the display that will keep the User Voice timbre selected in use.
Access the programming menu using F7 Edit Voice.
Together with the User Voices the SD1 enables the musician to also modify the bank of timbres in General MIDI. To call up a timbre to be modi­fied in GM proceed as follows:
Enable the User Voice bank (LED lit).
Access Edit Voice using the procedures just described (the page will show the timbre parameters).
Select a GM timbre within the sixteen families, again with USER VOICE enabled, using the VOICES push buttons. Use the PAGE +/- push but- tons to call up the ten timbres that follow when available and the function push buttons to select the timbre to be modified.
Once the edit page of the User Voice selected is reached, whatever procedure used to do so, the display will be configured as follows:
TIMBRE PROGRAMMING ELEMENTS
A timbre of the SD1 exploits a sampled wave form stored in a Wavetable as sound source. The wave form can also be created from a number of different samples, arranged on the keyboard or according to the key dynamics, but in any event these samples cannot be modified by the musi-
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SD1 Owner’s Manual
cian with the SD1. The coarse sound of the wave form is processed with an envelope on the amplitude, namely a function that is used to “draw” the trend of the sound volume while a note is played. There are different types of envelope: that used by the SD1 is made up of four segments split up into Attack (the time the sound takes to reach the maximum level), Decay (the time that the sound takes to drop from maximum level to that established by the Sustain), Sustain (the level at which the sound remains until the note played is released), and Release (the time the sound takes to drop from the Sustain level to Zero level). This type of envelope is also called ADSR. Together with the control of the amplitude the SD1 enables the musician to modify the harmonies of the sound with a filter that literally cuts-off the frequencies above a point, the so­called cut-off. The frequencies near the cut-off point can be enhanced with the Resonance, to create those classic sweeps that are typical of analogue synthesizers and thus often heard in dance. Again from the programming page the user can establish the effect and Reverb entity that will be used by that timbre and can modify the control exerted by the after touch and the modulation wheel on some timbre parameters. Amongst these is also the LFO (Low Frequency Oscillator) that is required to create tremolo effects when it is applied on the amplitude (DCA), and vibrato effects when it is applied on the pitch (DCO) and finally modulation effects on the filter when applied on DCF.
AMPLITUDE AND FILTER PARAMETERS
The programming parameters can all be accessed from the Edit Voice menu using function push buttons F8, F9 and F10 and using the CURSOR +/- and VA LUE +/- push buttons to move around and enter the values of the parameters. Below is a detailed description of the parameters.
F1 Attack This establishes the value of the Attack segment that can be modified using the VA LU E +/- push buttons. F2 Decay: This establishes the value of the Decay segment that can be modified using the VA LUE +/- push buttons. F3 Sustain: This establishes the value of the Sustain segment that can be modified using the VALU E +/- push buttons. F4 Release: This establishes the value of the Release segment that can be modified using the VA LUE +/- push buttons. F5 Level: This establishes the value of the total volume of the timbre that can be modified using the VALU E +/- push buttons.
To simplify programming of the envelope, the display also shows a graph, the segments of which change proportionally with the values set for the ADSR.
F6 Resonance: This establishes the Resonance value that can be modified using the VAL UE +/- push buttons. F6 Cut Off: This establishes the cut-off point value of the low pass filter that can be modified using the VA LUE +/- push buttons.
THE EFFECTS
Using F8 Effect the musician can access the Sends for the Reverb and Chorus effects. Press F7 Effect to display the level of the Reverb, an always present effect (unless it is set at zero) and the multi-effect that can be disabled (Off). To access these parameters use the CURSOR +/- and VA LUE +/- push buttons. As for the multi-effects, once the algorithm has been enabled and selected, one or a number of parameters appear right under the Reverb, which are used to establish the entity of the single effects of the multi-effects exploited by the timbre. For further information see the Effects section
CONTROL WITH AFTER TOUCH AND MODULATION WHEEL
.
Press F9 After touch Wheel and the display will show a 3-column table in which the first indicates the parameter, the second the enabling sta­tus of the After touch and the third the enabling status for the Modulation Wheel. As you will notice not all parameters can be controlled at the
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25
same time with After touch and Modulation Wheel. Choose whether to modulate (control) a parameter with After touch or Modulation Wheel. This aspect is a matter of preference and skill in controlling the keyboard and wheel. For example it may be more handy to modulate the cut­off point of the filter with after touch rather than with modulation wheel. Some simple experimenting will allow you to make your timbres much more lively and dynamic. To select any one of the parameters and the column use the CURSOR +/- push buttons and enter the modifications using the VA LUE +/- push buttons. Below is the explanation of the individual parameters:
CUT OFF: This enables the control of the opening and closing of the filter, altering the cut-off point of the filter. It is used for example
to create the analogue type sweeps or to confer additional harmony to a sound.
LFO Pitch: This enables the modulation on the pitch (Vibrato), controlling the modulation intensity of the LFO.
LFO Amplitude: This enables the modulation on the Amplitude (Tremolo), controlling the modulation intensity of the LFO.
LFO Filter: This enables the modulation on the Filter, controlling the modulation intensity of the LFO.
Volume: This controls the Volume via the After touch.
Wha Wha: This controls the Wha Wha effect via the use of the Modulation Wheel.
Slide (Vel): This affects the tuning of the sound, creating a sort of slight pitch bend each time a key is pressed strongly. It may prove
quite useful when playing to realistically simulate the sound attack typical of wind instruments, such as the Sax and Trumpets.
Attack: This makes all the parameters controlled with After touch start working with a slight and gradual delay. If used skilfully it con-
fers amazing expressiveness to the leads. To hear its affect, at least one of the parameters amongst those listed must be con­trolled by After touch and obviously the After touch must be used. It is quite handy, for example, when assigning a pitch bend to the After touch and playing with high velocities that could trigger the After touch. This system safeguards the use of the After touch with additional control.
LFO AND VELOCITY
Press F10 LFO Velocity to access the parameters dedicated to the use of the LFO and the velocity to control some crucial timbre parameters. To select a parameter use the CURSOR +/- push buttons and the VA LUE +/- push buttons to modify the value. Below is the description of the individual parameters:
LFO 1 (DCO) Rate: This establishes the velocity of the LFO dedicated to the pitch. Higher the value, faster will be the vibrato.
LFO 1 (DCO) Depth: This specifies the operating intensity of the LFO on DCO, therefore generating a Vibrato effect.
LFO 1 (DCO) Delay: This specifies the delay with which the LFO will affect the DCO for the vibrato effect.
LFO 2 Rate: This establishes the velocity of the LFO dedicated to the control of the filter and the amplitude.
LFO 2 (DCF) Depth: This specifies the operating intensity of LFO on the cut-off point of the filter, therefore generating a closing and opening
effect of the filter that, if the Resonance is set at high levels, can produce a primitive wha wha effect.
LFO 2 (DCA) Depth: this specifies the operating intensity of the LFO on the amplitude, with the result of obtaining a tremolo effect.
Velocity Slope: Velocity Filter: This controls the opening of the filter according to the key dynamics. Value 64 is the standard condition. Lower values
Octave Shift: This shifts the octave of the User Voice by a range within - 2 octaves and +2 octaves.
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SD1 Owner’s Manual
This is used to modify the response curve to the Velocity for the User Voice being modified that, at zero, mutes the timbre.
obtain a less brilliant sound, even when playing at high velocity.
SAVING A USER VOICE
A modified User Voice must be saved permanently in the memory otherwise the modification will be lost when the SD1 is turned off. The sav­ing procedure appears automatically after even only one parameter has been modified and the user attempts to exit the programming menu using EXIT, or by pressing the SAVE/ENTER push button to enable the saving procedure. In both cases the page that appears shows the desti­nation memory location with the name of the User Voice taken at the time. To change the destination memory use function push buttons F2 >> and F3 <<, or directly enter the destination number using the numeric keypad STYLES, or again using the VOICES push buttons relative to the timbre faimily to move onto the next group of memories. The page is also used to modify the name to be given to the User Voice, using the keys of the keyboard. To confirm the procedure press F10 SAVE.
F5 Escape: This cancels the saving procedure.
SAVING ALL THE USER VOICES ON DISK
The entire contents of the User Voice bank can be saved on hard disk or floppy disk by using the following procedure that varies based on whether the Master Folder function is enabled or otherwise.
With Master Folder disabled:
Press DISK and select the destination disk using push buttons PAGE +/-. Go to the desired folder by entering the number using the numeric keypad relative to the STYLES push buttons. Enable the saving procedure using F3 Save. Select F9 User Voice from the page that indicates the type of file to be saved. A page appears where the name of the file is to be entered using the keyboard keys. Confirm the procedure using F10 Exec, or cancel using F5 Escape.
With Master Folder enabled:
Press DISK to access the Disk menu. Enable the saving procedure using F3 Save. Select F9 User Voice. A page appears where the name of the file is to be entered using the keyboard keys. Confirm the procedure using F10 Exec, or cancel using F5 Escape. The User Voices are saved in Folder 98.
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Programs and One Touch
PROGRAMS
A number of timbres are often used simultaneously to enhance the timbre of the lead part, namely the right section to the right of the key­board split point. The simplest method is that of using the Second Voice but for more demanding musicians up to four Voices combined togeth­er differently can be exploited thanks to the 76-key keyboard. Using the Programs the musician can obtain a remarkably versatile timbre for the right hand and also right along the keyboard. The player could, for example, use two further timbres for the Lower section and leave anoth­er two for the Right section or use different timbres according to the key dynamics and again could transform the part of the keyboard to the left of the split point into a real lower organ keyboard to be controlled with a MIDI pedal. Using the Programs the player can create Harmony effects such as Duet, Trio and Steel. The SD1 provides the musician with 128 Programs that are distributed over sixteen pages of eight Programs each. To call up a Program simply enable the PROGRAM push button and select one of the Programs displayed using the function push but­tons. Use the sixteen VOICES push buttons to call up the groups of Programs.
MODIFYING A PROGRAM
Select a Program and then press the function push button relative to the Program selected again or from the main display, after having select­ed the Program to be modified, access menu F8 Edit Program. In any event the display shows four columns, each of which corresponds to a Voice used in the Program, whereas the horizontal lines refer to the parameters, grouped together in three pages that are accessed using the PAGE +/- push buttons. To move around within the parameters of the horizontal lines use the corresponding function push buttons that select the parameter at the side of that in use each time the push button is pressed again.
A GUIDE TO THE PARAMETERS
PAGE 1
From this page access is gained to some overall parameters that directly affect the Voice performance.
F1/F6 Voice: this indicates the timbre used for the Voice selected. To change it follow the exact same procedures used to call up a Voice
from the main page. The Preset voices, the User Voice and also the sounds of the RAM/Flash bank loaded in RAM can be used. Once a Voice has been selected, wait a few seconds to return to the Edit Program page or press the EXIT push button. To disable a Voice selected press the VA LUE +/- push buttons together at the same time. When a Voice is selected the F10 Harmony function appears immediately at the bottom right part of the display, which is used to enable the harmonization function for that Voice. Only one Voice within the Program can use the harmonization
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SD1 Owner’s Manual
function and is distinguished from the others by the letter “H” written under the name. If the Harmony function has already been applied to a Voice, it will be automatically disabled when the same function is set on another Voice. A completely different matter is the fourth Voice of a Program: together with harmonization, with the same rules as those for the other Voices, it can become a Second Voice and therefore enabled or disabled using the 2ND VOICE push button. To avail of this option, once you have moved onto the fourth Voice, press F10 Harmony twice. The first time it is pressed the letter “H” will appear under the name of the timbre, the second time it is pressed the Harmony setting is restored and the fourth Voice is transformed into Second Voice, which will be pointed out by “2nd” under the name.
F2/F7 Volume: This indicates the value of the volume for each single Voice that can be varied using the VA LUE +/- push buttons which, if
pressed together at the same time, will set the value to zero.
F3/F8 Shift: This is the transposition value in semitones (+/- 63) that can be modified using the VALU E +/- push buttons which, if pressed
together at the same time, will set the value to zero.
F4/F9 Tune: This is the fine tuning value (+/- 63 steps corresponding to one semitone), that can be modified using the VA LUE +/- push
buttons which, if pressed together at the same time, will set the value to zero.
F5/F10 Pan: This is the Pan pot value on the stereo front (+/- 64) that can be modified using the VAL UE +/- push buttons which, if pressed
together at the same time, will set the value to zero. Zero corresponds to the middle position.
PAGE 2
The second page is used to set the entity of the effects for the single Voices. For all four Voices the Send for the Reverb is always available whereas the other parameters available depend on the type of algorithm selected for the Effect which, in this case, can work as a multi-effect unit with distortion, chorus and delay algorithms combined in five different ways. When the Effect is enabled on a Voice, the musician must also establish which algorithm of the multi-effect must that Voice use. The choice of the type of multi-effect is made using the CURSOR +/- push buttons and the combination of algorithms is shown directly on the display via which the musician can find out which algorithms are set in series (the output of the first enters in the second effect) or in parallel (the output of the effect goes directly to the audio output). Let’s take this combination as an example:
Delay > Chorus Chorus
In this case there are two effects set in parallel with each other, namely: 1- Delay > Chorus 2- Chorus with two effects in series with each other where a Delay enters in a Chorus. If this multi-effect should be selected, there would be two selection possibilities in the Effect parameter: Delay > Chorus and Chorus.
The five multi-effects available, of which however only one can be used for a Program, are:
Chorus / Distorsor / Delay Distorsor > Chorus / Chorus Delay > Chorus / Chorus Distorsor > Delay / Chorus / Delay Distorsor > Delay > Chorus / Delay > Chorus / Chorus
F1/F6 Voice: This indicates the timbre used for the Voice selected. To change it refer to all explained for page 1.
F2/F7 Reverb: This controls the Reverb entity for each Voice, that can be modified using the VA LUE +/- buttons which, if pressed
together at the same time, will set the value to zero.
F3/F8 Effect: This enables the multi-effect and is used to choose which algorithm of the multi-effect will be used for the Voice,
using the VA LUE +/- push buttons.
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F4/F9 Amount: This controls the signal entity to be sent to the multi-effect and, in particular, to the pre-selected algorithm, that can
be modified using the VALU E +/- buttons which, if pressed together at the same time, will set the value to zero.
F5/F10 Delay and Chorus:
These control the signal entity to be sent to the delay or the chorus, when an appropriate algorithm has been select­ed. Compared to all seen up to here, the parameters within the horizontal lines are only called up using the function push button F5/F10, as there is no function push button available for the last line.
PAGE 3
From this page the musician can make some adjustments that are required to limit the keyboard range and the velocity for a Voice. It is thus possible to avail of a number of timbres in different parts of the Right section (split) and to call up the timbre based on the key dynamics (veloc­ity switch).
F1/F6 Voice: This indicates the timbre used for the Voice selected. To change it refer to all explained for page 1.
F2/F7 Range: For each Voice it is possible to indicate the lower and higher limit of the keyboard within which the timbre will be
played, simply by playing the relative note on the keyboard when selecting the value or by using the VA LUE +/- push
buttons which, if pressed together at the same time, will reset the value, setting it in Off. When this parameter is in
Off the Voice will play on the whole part of keyboard to the right of the split point. To be able to play the Voice also
on the part of keyboard to the left of the split point, the adequate keyboard range is to be set.
F3/F8 Velocity Switch: This is used to enable the velocity switch mode, namely the use of the timbre according to the key dynamics, that can
be modified using the VALU E +/- push buttons. The operating modes may be:
Normal: The timbre is always enabled whatever the velocity value set. Low: The Voice is enabled only for velocity values ranging from 0 to the velocity value specified in F10 Threshold with the VALU E +/- push buttons. High: The Voice will only play for velocity values that range from the velocity value specified in F10 Threshold
to value 127 (maximum dynamics). Cross: This can be enabled only for the first two Voices and it enables a gradual switching from one Voice to the other according to the dynamics, where the central point of this switching is set by the F10 Threshold value.
F4/F9 Sustain - Portamento -Expression: this is used to enable, or otherwise, the use of the Sustain, the Portamento and the Expression.
The three lines of parameters can only be accessed using the function push buttons F4/F9.
F5 Modes: This is used to choose the polyphony response to the keyboard mode, to create interesting combinations between the
timbres.
Off: This means that no alternative polyphony response is enabled.
Duet: The first Voice Program will have priority as the highest note, the second Voice will have priority as the lowest note.
For example, if the first Voice is a clarinet and the second Voice a trumpet, when the two notes are played the clarinet
will always play the highest note whereas the trumpet will always play the lowest note.
Trio: As for Duet but with the third Voice that will always play the lowest note.
Steel: This is used to assign the pitch bend only to the lowest note between two notes played at the same time, realistically
simulating the typical Hawaiian guitar or pedal steel guitar effect.
Morph: Using the Modulation Wheel it is possible to control the mix between the two timbres assigned to Voice 1 and 2. When
the Modulation Wheel is set at minimum only the first Voice will be heard; when it is at maximum only the second Voice
will be heard. In this way it is possible to obtain a morphing between the two Voices in real time and controlled by the
musician.
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SD1 Owner’s Manual
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