kawai K5000S kawai k5000 wizoo 1 of 2

Page 1
Dave Peter
Bellingham
Gorges
1 n
A A
T 1
s
nth
o
r c
to
nd
s
sis
D
or
ali
s 1 g n
models
KAWAI
Page 2
Introduction
to
Additive Synthesis,
Advanced Sound Design, Tips
and
Tricks
Page 3
Dave Bellingham Peter Gorges
KAWAI
1<
Introduction Synthesis, Advanced Tips
5c:::Jc:::Jc:::J
Sound Design,
and
Tricks
to
Additive
Page 4
lmprint
Authors: Dave
Bellingham Gorges
Peter Ali
rights reserved. transmitted, written permission
No
part of this book may
or
stored in any form
of
WIZOO. Making copies of any part
or
by any means
any purpose other than your own persona! right
laws.
be
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of
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is
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This book implied. While every precaution this book, the publisher and authors or from the further stated that the publisher and authors damage indirectly from your
is
sold
as
is,
omissions. Neither
use
of
the information
or
loss
to
your data or your equipment that results directly or
use
without
is
of
warranty of any kind, either express or
has
been taken in the preparation
assume
no responsibility for errors
any liability assumed for damages resulting
or
instructions contained herein.
are
not
responsible for any
this book.
lt
© Copyright 1998 by WIZOO midi, music & audio
technology, Cologne, Germany Printed in Belgium
ISBN
3-927954-21-7
WIZOO concept
Proofreading assistant
Peter
Gorges
René
Algesheimer Translations Tom Green Layout and typesetting Uwe
Senkler,
Hamburg
Cover design design-box, Ravensburg
Printed by
Trademark Acknowledgements are
either trademarks of the companies referenced in this book, regis-
tered trademarks
Continental Printing/EGRA Grafik GmbH
Ali
products mentioned in this book
of
the companies in this book,
or
neither.
We
strongly
advise that you investigate a particular product's name thoroughly be-
use
fore you
the name
as
your own.
of
is
Page 5
Welcome ...
..
. to everybody. This synthesizers not
new
was
to synthesis in general but lost
ditive synthesis,
full
advantage of this extraordinarily powerful
sound engine.
wrzoo
Guide to the Kawai K5000 series
written primarily for those of you who
and
also for anyone who would like to take
when
it cornes to ad-
and
are
flexible
The guide features loads of practical examples, uses planations
in a >real
world<
context
which will make the
and
ex-
Ad­vanced Additive synthesis engine both easier to understand and
to use.
It
is strongly recommended
K5000 with it
turned
on of the explanations are best understood if you can see hear
what's going on.
that
you are in front of your
and
hooked up to your
PA
as many
and
Y ou won 't find info on how to use the arpeggiator or se-
APG
quencer/ dicated to using the synth engine,
we
mean
We're sure a lot of effort into it in tional
and
literally stuffed it with hardcore insights, tips
will not find anywhere else, no
after all, the last thing you wanted
when
you picked up your copy, right?
sections in the specifie models. This guide is de-
and
when
we say using,
USING.
that
you'll enjoy reading the book.
order
to make
humourous thing to read,
matter
it
a relaxed, conversa-
and
best of all, we have
where y ou look ...
was
We
and
tricks you
another
have put
manual
Have fun! Dave Bellingham
& Peter Gorges
Page 6
\
1
Page 7
Table
of
Contents
1 Introduction
2 K5000
Programming
Tutorial
What is Sound? 13 What is Synthesis? 1 5
So,
what's this
about?
16
>Additive<
thing all
Colour-Harmonics 16 Contour-Harmonie Envelopes 17 Control-Velocity, Controllers 19 Complex Filter
Changes-
20
The Formant
First step 23 'Ere, this all sounds a bit common ... The
oco-what's
23
it all about? 25 Setting relative levels between sources And we thought company ... Creating harmonie groupstyle
26
27
29
DHL
was a courier
contours-
Harmonie Contours for
and
Fxion 33
30
31
surgeons Fun with Formant Filters Love
7
Page 8
Table
of
Contents
3 ADD Synthesis Blocks
How to
make
use of
the
DHL
Groups 35
BRIGHT
DARK
ODD
EVEN
OCT
5TH 37
ALL EACH
Use Controlling the entire easy
'em
38
36
37
37
36
36
37
35
38
DHL
made
Controlling time using Harmonie Envelopes
DHE Formant sound
Formant
39
Loops-Perpetual
Filter-the
butcher
blade of
43
Filter Nuts
motion
the
and Bolts 43 Keeping the under
Morfs
Up-the
approach
control
46
Formant
44
quick
and
Filter
easy
Using the Copy functions 47 The LFO-your
third
hand
48
41
4 Programming with
PCM
8
Sources
Subtractive Synthesis
A rose by any
What
is the
What
is the
other DCO? DCF?
52
53
51
name
. . . 52
Page 9
Table
DCF
Tips 53
How
about
the
DCA? Envelopes-a LFOs-simple, catch...
A Subtractive Session 59
DCO
Functions
DCF
Functions
DCA
Parameters
Leslie
simple guide 55 but
57
63
54
there's
59
60
62
Other cool subtractive options
63
of
Contents
a
5 Effects and
Modulation
6 When
to
Use
What
Effects Processor rules of Effect
Routing-potential
Realtime Effects Control
When
and
where
to use
thumb pitfalls
68
FX
Modulation Sources 73
ADD
or
PCM?
77
Memory considerations 78 Saving
sources
memory
79
by
managing
Saving polyphony by saving sources
ADD
points
Working
sound
ADD
Filter Choices
80
and
PCM
weak
80
with
sections
81
for masochists
84
and
83
strong
ofyour
65
66
68
9
Page 10
Table
of
Contents
7 Analyzing
Patches ...
8 Adding Realtime Control
Fattening up your sounds
Poly
Colour
Sphaera DynoSaur
Gorgizmo
or
85
Mono
86
89
90
93
86
ADD
and
PCM
Creaturz 95 @lsCream 96
Cyber@FX
Wizoolni
Why would you
97
98
want
to have realtime control over sounds? Easy sound programming with Macro Controls Let' s look So, KSOOO?
what
around
can 1 do
106
102
the back . . . 1 via
MIDI
with my
1
01
OS
10
FAQ & Help
9
10
KSOOO
Tricks
Tips'n
MIDI
Questions 109
General Questions 112
Additive Questions 114
SoundDiver Help 115
WIZOO
Online Support 117
Book Updates 117
Website 117
E-mail
118
Optimal EQ settings 119 Copy Functions 120
Page 11
Table
of
Contents
Additive Tips
Always be careful
harmonie levels
and
Tricks 120
when
120
changing
Simulating >natural< sounds with additive synthesis Avoiding Aliasing Avoiding Distortion
120
121
121
Using Harmonie Level Copy 122 Using Soft Control of the harmonie shaping sound
and
Loud
124
124
content-
Simulate Flanging by Formant Filter
125
Create Resonance in the Formant Filter
126
Create bell-like spectrums 126 Create biting leads 12p
SoundDiver
Wavesets
127
127
Sample Importing 129 Filtering 130
FX
and
Control
131
General SoundDiver Info
Shortcut
Keys
132
131
Appendix
Index
Glossary of Terms 135 Disk Content
137
File List 137 Patch List 138
List of Samples 140
11
Page 12
Table
of
Contents
12
Page 13
1 Introduction
This section will introduce you to the >fundamentals< that you
need
to
know on your way
wizard with your
KSOOO. here are pretty theoretical actually getting y ou to re ad them ...
The answer's pretty simple really ... if you don't under-
stand this stuff
now,
you'll be completely lost when we start doing sorne advanced programming with the of the terms used la ter are explained in this section.
There's a second reason too ... we have a sadistic streak!
to
becoming a programming
Sorne of the things you will learn
and
you may wonder why we're
KSOOO
as many
f1iil
Please
ALL
the disk into your K5000 now. tains patches book.
load the
file included
lt
used
con-
in this
ali the example
with
What
is
Sound?
Y ou might think this is a pretty dumb question,' but many people don't know
what
sound is ... re ad y
to
test y our theo-
ries?
Simply put, sound is created by the movement of air. All
sounds that occur in nature (or elsewhere) are actually
combinations of
sine waves
or,
if you like, fundamental tones
plus their related harmonies.
For any of you
thetically
generated-sound
>purists,<
the closest >natural<-i.e. not syn-
to
a pure sine wave is a tuning
fork ... although this also con tains sorne overtones.
If y ou think of the se fundamental
ton es as being like
DNA-
the building blocks of life ... y ou can consider them the
>building
These >building blocks<-fundamental
harmonies-change over time
blocks<
of sound.
tones plus their
to
crea te unique sounds ... let's
say a dog barking.
>What's
yourself ... well let's compare the
so
unique about a dog's bark?< you're thinking
>woof<
of a Great Dane
to to
13
Page 14
Chapter 1 Introduction
the
>woof< would agree that these barks sound having a louder
>So
(yap) of a Chihuahua. l'rn pretty sure that most
different-the
and
what
have dog barks got
deeper
>woof.<
to
do
with my
K5000?<
larger dog
... well
lots, as it happens!
The Great Dane's bark is deeper and louder because of the
physical characteristics of the animal.
Compared to the
Chi­huahua, the Dane has much longer vocal cords, a bigger mouth, deeper chest cavity, bigger lungs and a dozen other physical attributes which can alter the depth and volume of its bark. And this is without going into things like being ex-
cited about going for
Fundamentally, however, the
>walkies<
or chasing a cat.
>woof<
we
hear
from either dog is made up from various combinations of tones or fre- quencies plus the
ir
harmonies ... it's tho se building blocks
again.
1
To
2
illustrate
board. Now
frequencies,
play the C
an
octave above.
play the middle
>C<
on your K5000
key-
The pitch of the 2nd note is higher ... in fact it is playing twice the speed
Playing another C
or
frequency of the first
an
octave above will be playing back
C.
four times the speed or frequency of the middle C we started with.
Do
you see a pattern forming here?
Going back
to
our barking dogs, the >fundamental< or base tone of the Great Dane's bark is actually a slower frequency (and lower pitch)
So,
faster frequencies are
than
that of the Chihuahua.
heard
as higher pitches
lower (or slower speed) frequencies are heard as lower
pitches.
See ... this stuff isn't
14
so
hard
...
at
at
and
Page 15
What
is Synthesis?
What
is
Synthesis?
In simple terms, synthesis (musically speaking) is the method of combining various elements together to
illustrate this, let's have a look at the word
If we were
to
break this down into its composite parts you
would end up with something roughly like this ...
to
crea te a sound ...
>chicken.<
CH-1-CK-EN
Working with small sections like the above means that you
have
full
control over the individual bits because (as yet) no­one has come up with a method of synthesis which would allow you to create something as complex as speech in one hit.
Among the methods of synthesis which have been used
over the years are analog,
PCM
(Pulse Code Modulation) and
of course, additive as well as many others .
..,..
A simple and often synthesis
..,..
Analog synthesis and much away (subtract)
..,..
Additive synthesis colours together to create new canvas
is
related
like a sculptor would start off with a large
using whatever's handy .
used
analogy when comparing
to
art.
PCM
synthesis both
until the final
is
a lot like painting where you blend different
shape
hues
use
was
revealed .
and then you place them
these
a subtractive method,
bit
of rock and chip
methods of
on
a
..,..
Another term which is
also
found number the art where a corded and placed into memory.
of
samples which
analogy, sampling
>Snapshot<
in
is
related to the
the
KSOOO)
are
is
of
a sound at a particular moment in time
PCM
method of synthesis (and
is
Sampling. The
useful for quick patch creation. Using
most closely related to photography
KSOOO
contains a
is
re-
Analog synthesis at its simplest incorporates three main sec-
tions, namely the vco, Voltage
Controlled Oscillator, Filter
VCF
and VCA-abbreviations for
and
Amplifier, respec-
tively.
15
Page 16
Chapter 1 Introduction
The vco generates the sound (a simple but harmonically rich waveform such as a sine wave, pulse (sometimes called square) wave or sawtooth wave).
The
VCF
filters
has been sent
The
VCA
the volume of the generated
PCM
synthesis works in essentially the same way but sub-
and
contours the colour of the wave which
to
it from the vco.
is the third component in the chain and controls
and
filtered waveform over time.
stitutes the Voltage control for Digital control of the various sections ... the oco,
DCF
and
DCA.
The other difference is that instead of using a simple waveform as the starting point of a sound, samples (record­ings of real instruments ... pianos, guitars, strings, drums etc.) are used instead.
This method of synthesis sounds much more realistic
than analog synthesis when emulating acoustic instruments but is limited by the fact that sounds generated in this way sound >static<
and
have very little movement, if any .
. . . this is where additive synthe sis cornes in.
So, what's this
Additive synthesis is a method employed by the thesizers which allows you lated harmonies together
>Additive<
to
combine tones and their re-
to
crea te new sounds ... more on
thing
ali
about?
KSOOO
that in a moment ...
And
what
The
KSOOO
about the >Advanced< synthesizers, in addition
>Advanced<
Additive bit?
in Advanced Additive means that the
to
conventional additive en-
gines, also offer a separate envelope for each harmonie.
Colour-Harmonics
Remember our dogs from a page
or
two ago and the discus-
sion about tones and frequencies? ... It's time for a new
term->harmonics.
16
<
syn-
Page 17
So,
what's
this
>Additive<
thing
ali
about?
+ The fundamental (or
>base<)
tone is referred to as the first
harmonie.
+ A tone played
harmonie is called the second
+ A tone played
is called the fourth
+ A tone played
64th
is the
Once again we have weren't
relation to patch
expecting a
Each of these
thefundamental
by adding harmonies, the colour of your sound
at
twice the speed ifrequeney) of the first
harmonie.
at
four times the speed of the first harmonie
harmonie.
at
64 times the speed of the first harmonie
harmonie.
another
maths
pattern
lesson).
forming
here
... (bet you
harmonies have a different tonal quality in
(base) tone
and
as you build up a
to take shape.
In general,
ship to each other, such as Octaves,
harmonies
that
have a mathematical relation-
Odd
numbered
or
Numbered etc. sound >musical.<
A collection of
change over time
or
otherwise.
Contour-Harmonie
Back to howl
ferent to a
gradually with a high pitch and
our
as
well.
l'rn pretty
bark
>howl<
The
then
fades out to silence.
>bark<
The
tones with various related harmonies
are
what
we perceive as a sound, musical
Envelopes
dogs ... the Great Darre
sure
all of y ou will agree
(or a yap).
is longer
than
the bark,
that
is short,
starts
quickly
and
Chihuahua like to
that
a howl sounds dif-
and
usually starts off
slides down to a lower pitch,
and
doesn't vary much
in pitch over time.
Check out the diagrams below to see the difference be-
tween these two.
starts
Even
that
17
Page 18
Chapter 1 Introduction
Bark
Howl
The waveform diagrams above only show volume differences over time, as well as a comparative length difference. They do
not show pitch differences.
The images above represent what is known technically as
an
amplitude envelope.
In non-technical terms and using the images as a refer­ence, the loudest volume (amplitude) then slowly moves down the longer sustained portion on the right, before eventually fading out loudest amplitude, doesn't sustain much at all and drops to silence almost immediately.
If we were over time:
>Howl<
to
gradually works up from the left
silence. The
to
break down the sounds above into regions
>Bark<
very quickly reaches its
to
its
• The
+ The
+ The terms ab
The amplitude envelope allows you a sound over time.
volume control), you can change the various sections of the
18
>Bark<
tain time and a short release time.
>Howl<
tain time, a short decay time, another attack time, a long
sustain time and finally a long release time.
found in the
In the case of the amplitude envelope (fancy name for
would have a quick attack time, a short sus-
would have a longer attack time, a short sus-
ove
... attack, de
KSOOO's
envelope generators.
ca
y,
sus tain
to
sculpt volume levels of
and
release are
Page 19
So,
what's
this
>Additive•
thing
ali about?
sound to make them louder (or softer) and
to
take more (or
less) time to change.
We're in the home stretch with this section ... So
far we've covered that all sounds are made up of com-
binations of
queneies
In a traditional synth
which
tones with various harmonies of different fre-
that change over time.
(subtraetive) you cannot control
tones and harmonies are contained in a sound as the
waveform which is generated by the vco is fixed. Any
changes made with this method of synthesis will affect
lope
the
whole sound.
The K5000 allows you
over
eaeh harmonie (up
to
have complete envelope control
to
64 per source!!!) within the sound
PHEW!
enve-
In the Additive section of the K5000, the amplitude enve-
lope
is called the harmonie envelope and it is exactly the
same thing, just a different name and there are 64
of'
em per
source-wow!
With this level of control, it would be possible
the Great Dane's
>bark<
into the Chihuaha's
>yap<
to
change
and vice­versa (oh no ... it's the dogs again!) by altering the appro­pria te
harmonies
and
their respective harmonie envelope
levels within the sound.
Controi-Velocity, Controllers
Having a collection of tones and their harmonies which have each been individually modified by the all well and good
not statie!
are
but ... sounds that occur in the real world
harmonie envelope is
A number of factors can affect this such as wind, other noise, whether the sound happens indoors or outdoors, how loud the sound is
To
simulate this
has a
number
envelope
to
respond
(and the tones and harmonies which it is shaping)
to
and
many thousands of other variables.
>real
world<
aspect of sound, the K5000
of control functions which allow the harmonie
input that you give it.
19
Page 20
Chapter 1 Introduction
Keeping in line with the >real
tra
te this a little more clearly ... let's take a look
the sound of a Grand
When the piano's keyboard is struck softly, the amount of energy applied to the minimal and
When struck hard, the tonal quality of the piano sound is >bright, loud
Using the
and
rounded.<
so the tonal quality of the sound is
and KSOOO,
monie envelope
keyboard) so hit the keyboard the more loudly the heard prominent.
sponse to your playing style.
tions to modulate the pitch or the keyboard you play, the more (or less) the
lope
and
Used
Other possibilities
and
using keyboard scaling so
affects the sound.
that-as
if you play softly, the odd harmonies
in
this way, the sound
modulation wheels, keyboard pressure (aftertoueh)
Piano.
hammers
sharp.<
you have the power to modify the har-
to respond to veloeity (how
one possible
and
harmonie envelope are through/via the
world<
theme ...
which strike the strings is
example-the
and
at
>mellow,
hard
to illus-
(listen to?)
you hit the
harder
even harmonies are
are
>moves<
methods of using the control fùnc-
that
and
changes in re-
the further up (or down)
harmonie enve-
soft
you
more
Complex
The
Formant KSOOO Technically the filter is not of control you have over it, phenomenal.
In plain language, the Formant Filter is a 128-band equal­izer, (see the more to your thumbnail up representing a frequency what
20
Changes-The
Filter is a real >powerhouse< feature of the
and
can do sorne amazing things to your sounds.
Glossary
it-think
the
Formant
Formant Filter
that
remarkable but the amount
and
therefore over your sound, is
ofTerms
of a 128-band-equalizer
and
Filter can do.
on page 135) but there's a lot
down like a haircomb, each tooth
and
you get closer to the concept of
that
you can
run
Page 21
So,
what's
this
>Additive<
thing
ali
about?
One of the the emulation of physical characteristics of ments, such as the length
many
things
that
and
the
Formant
body of a flute
Filter can do is
>real<
or
instru-
radical sweeps across the frequency spectrum resulting in pseudo­melodies.
Here is a simple example of
Formant
Filter
can
what
the
do:
1
Load
up >StageMkl
2
Press
the
EDIT
Press
3
4
5
6
the 05 button in the Sound Select section of your K5000.
Press
the L 1 button.
ln the resulting Window (the Leve! & Bias<
Press
the
R4
Use
the dial to change the
<.
button.
listed on the right.
button.
Bias
DFL
Editor) you will
from 0 up to 63.
see
>GEQ,
Band,
At (or near) 63, the sound should change to a very sweet >bell-like<
This is only
of,
what
will
So From
and
K5000.
From bits, two,
Once you've got the Additive synth engine both easy to use powerful ...
electric piano ...
an
introduction to,
the
Formant
geta
lot
more
...
there
you have
here
on in, we'll concentrate less on the theoretical
more
on the practical aspects of programming the
time to time,
and
maybe the dogs will make a cameo
just
to help out ...
and
Filter
can
do
>in-depth< in the next few chapters.
it!
there
will be sorne technicalltheoretical
hang
of it, you'll find the Advanced
you will be crea ting
and
a very simple example
...
but
we promise
appearance
and
imbelievably
new
and
unique sounds
that
it
or
well into the next millenium.
OK-onto
the next
chapter
... is your propeller-hat on?
[Iiil]
StageMkl-A003
21
Page 22
Chapter 1 Introduction
22
Page 23
2 K5000 Programming Tutorial
This chapter is all about
KSOOO more ering both their practical sound-and
First
There's no point in swimming the English Channel if you
can't tread water, so if you haven't read the manual and don't know how select parameters in the various edit windows, then read it play.
'Ere, this
Select the
in simple terms. In the next few chapters we'll take a
>in-depth<
look
also the technicalities if you're a propellerhead.
step
to
now.
When you're done, come back and
ali
sounds a bit
>@Vocoder<
\ A
006
Rez
>how
to<
program a patch using the
at
the actual synthesis functions
application-what
choose banks/patches, write patches and
common
patch and press the EDIT button.
onator
Menu
they
we'lllet
...
do
.(,.
to
go
cov-
your
and you
[iii]
@Vocoder-
A040 The
K5000 Main
Menu
?~~~..u-""'""'--'--...;;.;.;.,;;~"
23
Page 24
Note
that
this patch
uses
two sources
which
can
be just above the F3
buttons.
seen
F2
Chapter 2 KSOOO
Press the F3 button once so
and
P to S2--. patch so be heard. once-but
~
The
P = a
A
You
that
we
To
unmute this source, simply press the F3 button
leave it alone for now.
six
sources
PCM
source
=
an
Additive source
Programmlng
have
just
are
now left with a single source which can
can
be muted/unmuted in this way.
Tutorial
that
the display changes from
muted the second source in this
S2
Adjusting the Volume using the dial will suit in the patch be­ing
louder or softer.
Try it.
re-
Press the
L1
(COMMON)
button
and
press the F8 button on the
marne< page which will take you to the display shown below.
Common
~~urees
OF~
~
/_
;.....---
~~------------~-"
Pressing change the patch to play polyphonically or monophonically. Give
The next two functions are linked, so
have
Turn the Portamento
115.
Now, choices the keyboard.
You'll Poly value affects the way this sounds stuff is great for those sounds.
Also on this page is the Sources parameter, which allows you to define the you
L2
to select Poly allows you to use the dial
it a try as well.
no effect unless Portamento is
ON,
and
select
and
hear
want
and
change the Poly value between the 3
play a couple of notes
how the note glides up or down
phat
& fonkee Chicago house bass
to
number
add
other sources to the existing two.
of sources available to the patch if
and
that
Porta Speed will
ON.
change the Porta Speed to
at
least 2 octaves a
and
responds ... this
and
part
on
how the
You
can
24
Page 25
The
DCO-what's
it
ali
about?
also reduce the
number
of sources available to the patch to
conserve polyphony.
The last
parameter tion) which we don't regard a very powerful like a concession to
~
We
think
AM
was er creative options to really change waveforms. On the K5000 there are
so
many better ways to shape your sound,
AM?
Pressing the
This page where
MORE
and
you set up your patch Macro
lers which are discussed
available is the
AM
(Amplitude Modula-
tool-it's
K4
and
K1
owners.
important on the old K-synths
as
they had no oth-
so
why
button will take you to the next page
Macro
Controller
User2 /
Des
tl
L
FO
Speed <
+10 <
Pi.
teh
< "
and
footswitch control-
the pages
Depthl Dest2
Depth2 <
that
follow (keep pressing F8) is
at
length in Adding Realtime
more
bother about
/
_
::,.....-""
~
Con-
trol from page 101 onwards. The Macro controllers are
available on the
KSOOOS
or by using the
MCB-1/10
with the
KSOOOR/W.
Using these four controllers, you can simultaneously ad-
just
two discrete
parameters
with each knob.
The
oco-what's
Reselect the Vocodor prompted.
The pic below shows the
pressing
EDIT/L2.
it
ali
about?
Patch-don't
DCO
page which you can get to by
save any changes
when
25
Page 26
The DCO page
Chapter 2 K5000
Programming
Tutorial
Press the then press the
F2
button once,
F3
button
so
that the ADD source is muted,
twice-once
to
select the
source, and once to unmute it.
If
you play a key or two, you should
hear
a kinda metallic
raspy sort of sound.
Press the change it board as you're doing this and that are in the
N ow use the Coarse Tuning and change the value to
You
should be hearing a sawtooth
to
L2
button to select the
398.
You
can repeatedly play a note on the key-
KSOOO.
hear
PCM
Wave No., and
the
raw
PCM
sound-kinda
waveforms
-12.
like
old analog synth.
Congratulations-you've now mastered the selection and tuning of
Setting relative levels between
As unmute source 1 by pressing
raw
PCM
waveforms in the
KSOOO.
sources
we're still playing around with our new sawtooth sound,
F2
and
have a play with the
key board.
The
ADD source is pretty laud in comparison with the saw-
tooth sound, huh?
To
change this, return to the main menu by pressing the
EXIT
button,
and
press the
R1
button-make
sure that source
1 is selected before doing this.
PCM
an
26
Page 27
Press
0 0 0
and
And
we
thought
L1
which will take you to this screeno
th
en
L1
ag ain which will show y ou the screen
DHL was a courier company ...
belowo
The Additive
Synthesis Menu
The
Digital Harmonie
Level
Menu
Select
and
change the total gain from 63 down to a level
that
you're happy with (we like 45 as the balance between them)
And
we
thought DHL was a courier
company ...
Ifyou
haven't changed anything, press
EXIT/L2o
27
Page 28
Chapter 2 K5000
Programmlng
Tutorial
The Harmonie Edit
window
Level
Harmonie Level
Edlt
Group
Bnghi
~
1
Press
R4
and
use
the dial to change the value from
2
Press
the
Rl
button and
available watch the where you will notice the
These groups-select
32nd and 64th harmonies that the 3rd, 6th, 12th, 24th and 48th harmonies
These
mental tone
member the mathematical relationships between harmonies stuff?-Octaves, 5ths, even, odd
Select 5th and play a note on your keyboard and hold
3
your sustain pedal if you have one). While the note
4
to
ing on the
5
Now
top should slowly hear the 5th harmonies become audible.
6 Select the Oct group and do the
in this Edit Group parameter, and while you're doing this
display below the vertical lines in the onscreen
>dots<
indicate the individual harmonies in the various
>OCt<
harmonies
change the level
dial to the right and
of
the ramp, if you keep on dialing they continue and you
are
that we talked about in the introduction chapter.
is
sustaining,
display.
use
the dial to scroll through the values
>dots<
changing.
and you'll
tuned to the selected interval above the funda-
of
the 5th group. Y ou'
see
th at the 1
are
selected. Select 5th and you'll
etc.-this
press
R3,
is
and dial like crazy to the left
li
as
the onscreen
same
>bars<
thing.
SOFT
to LOUD.
st,
2nd, 4th, 8th, 16th,
are
selected.
it
in practice!
it
down
see
it
graphically chang-
get up towards the
>ramp<
see
Re-
(use
Apart from giving your dialing finger a great workout, you
to
have just covered almost all there is tion of harmonies
other-well
each
28
and
altering their volumes in relation to
done!
know about the selec-
Page 29
Creatlng harmonie
contours-groupstyle
Creating harmonie
The grouping used in the
DHE
to the
quickly putting a
(Digital Harmonie Envelope) to assist you in
patch
contours-groupstyle
DHL
section
together.
has
been carried over
Provided you haven't changed anything, press
and
you'll see the following screen.
Press
L2,
and
on the next screen press
Ll-Harmonic
lope Multiview, which looks something like this.
Notice the Edit Group
and
just
check
This works
through
parameter
on the left
like the one in the
them
out using the dial.
DHL,
hand
so you
EXIT
side?
can
twice
Enve-
seroU
The
Harmonie
lope
Multiview-al­lows you to harmonie envelopes
see
Enve-
ali
1 Select Oct.
2
Press
the
Rl
button and the
to
the left and you'll
block change.
On
the right-hand side, you will see Atk, These adjusted in the ally by pressing the
are
the various sections of the envelope
DHE
Multiview
Rl-R4
see
Rate
that
ali
buttons.
value
is
highlighted. Turn the dial
of
the Octave harmonies in the
DCl,
DC2
that
and
can
be selected individu-
For now, however, we'll simply concentrate on the Atk
tack) portion of the sound's Octave harmonies.
and
can
RLS.
be
(At-
29
Page 30
Chapter 2 K5000
Programmlng
Tutorlal
We
recommend ing groups as
possible. The alter-
native
of harmonie by har­monie, envelope possible,
tremely painful, slow
and
forget exactly wh at
was out
envelope by
it
is
very
you originally
to
create.
as
often
building
is
certainly
but
is
ex-
easy
us-
to
set
1 Change the rate
that the
2 Change this
and fade in after a short period .
.,...
Using the up
an
LVL
hold
The
Rl
button in this page
will toggle between
is
meter ther
DC1, DC2 or
not selected, then you need
Rate
DHE
ADD
source with a group of harmonies that fade in or
to
is
now
to
a value
it
down.
or
LVL
(whichever you want
RLS.
Multiview in this way allows you
out etc. in the same way.
This is a great way
you
want
to
sculpt the sound
you takes
over-it
look at.
it
Harmonie Contours
As
we're still in the
then
L2.
a value
highlighted.
Vou
of
84 and
of
20 and play a
should hear the Octave harmonies slowly
accesses
Rate
and
LVL
if Atk
to
press
the
Rl
button. Notice
key
or two on the keyboard
three
discrete parameters.
is
selected. If the Atk para-
toggle the
to
adjust)
Rl
before
to
to
quickly put together a patch, but if
further-the
is possible in the next
for
surgeons
DHE
Multiview window, press
control freak in
area
we'll take a
button to ei-
you select
quickly set
EXIT
and
lt
This
is
the
window
can
individually ad­just the shape monie.
envelope
for
DHE
view
where you
each
har-
Press
harmonies.
20 63
30
~~~~~~~~~"=
R3
and use the dial
Note that for harmonies 1 and
and
84, respectively. Harmonie 3 has Atk LVL
and
127, harmonie 4 has 20 and 84 and
to
seroU
2,
the Atk LVL and Rate are
/.
through the individual
and
Rate of
so
on.
Page 31
Fun
with
Formant
Fllters
The changes that we made in the
are reflected here
and
are related
DHE
Multiview Window
to
the harmonie series we covered earlier for Octave harmonies. (lst, 2nd, 4th, 8th, 16th, 32nd
1 Select harmonie 1 and
see right of the screen.
2
Use
and change the
LVL
Rate
3
Now play a
You
should
and
what
happens
the
L2
and
15
84
press
the
key
on the keyboard.
hear
64th ... remember?)
press
the
L2
button.
to
the attack portion in the graphie in the
L3
buttons
values
63
71
R4
button and change the value from
the
to
step through the options in the chart
so
that they
48
102 0 127
lst
harmonie start cycling after a short
read
as
follows:
Now
use
the dial and
OFF
to
LP1
top
and
period creating a sort of pulsing sound which underpins the sustained stuff.
This cycling/pulsing thing is actually the
lst
harmonic's envelope looping over the first down ramp you can see in the graphie. This is possible for every harmonie in your sound if you wish for those
So
there you have
>Aliens
it!
from
Zarg<
patches.
Fun
with
Now let's get into the real
Formant Filters
fun
stuff ... press
EXIT
back to the Additive Menu and select the Formant
Level)
by pressing
L3
and
then Ll.
twice
to
get
DFL (Digital
31
Page 32
The Formant Filter
Level
Edit page
Chapter 2 K5000
1
Press
the
R1
scroll through the options.
quick
2
Press
the
R2
R3
... and the winning value
3
4 Finally
Note fected. The
serk
press
with
the
that
while you're doing this, the
Formant
Programming
button and change the value
button and change the value to 91.
R4,
play and hold a note on the keyboard and go ber-
Bias
control.
Filter only works on
1 Change the value to 20
2
Band
to
38
Level
to
3
4
127 and
Play
a round with the values ... particularly the negative
if
you hold
around
-4
mess
down
to
a chord and
-30
you will hear a sort
Band
around
is
99.
with
Tutorial
to
GEQ,
but
PCM
source is unaf-
ADD
sources.
the
Bias.
slow/y
dial through the values from
of
melody start to happen.
first
have
values,
a
and
The
DFE
LFO
Edit page
32
Wouldn't it be great if y ou could automate
As
it
happens-you
1
Set
the
BIAS
to
-28
2 ln the ADD menu, select Formant
and
can.
press
EXIT
twice. Env-L4,
and then
that
melody thing!
R2.
Page 33
Love
and
Fxlon
ln
the
DFE
LFO page, change the LFO Shape to
Speed to 17 Now play a note
What is actually happening
Formant
and
Filter
the LFO Depth to and
hold it down
that
we set up a little earlier is now having it's
340
000
pretty wild,
here
is
Bias position (center frequency) swept up monie group lator)o
As
this Bias changes, the Formant Filter which can be
(WAVESET) by the LFO
(Low
that
and
TRI,
the LFO
huh?
the 20 Band
down the har-
Frequency Oscil-
customized to enhance particular frequencies, is moved as a wholeo
The
Formant
left static, it's up to you, so
Filter can
be
modulated in other ways or just
experiment-you
can't break any-
thingo
Remember how this patch started out? (a vocal think by now, you're starting to get the
ADD engine is,
and
we haven't even got to the effects sec-
an
idea of how flexible
pad)-we
tion yet.
love
and
Fxion
Press EXIT three times to get back to the main press
R4o
Press F2 to select the effect.
1 Press L 1
2 Press
3 Speed
4 Depth 75
L2
to
and and
33
change set
your
it
to
Phaser
DRY/WET
20
balance
to
33/67
menu
and
The Effects Routing Page
33
Page 34
Chapter 2 K5000
5 Predelay to 1 00
6 Feedback to
67
Programmlng
Tutorial
If you like, you run through the tuto­rial again, time
don't
setti
ngs-choose your own. Remem­ber,
you can't break anything, ment!
but
use
so
can
this
our
experi-
Press F3 to select the second effect
the Type to Delay level to 1 00 Delay Tap
Level
DLY
Ti
Feedback to 76
This
patch
TAP
Delay 2
Ti
me 1
to
150mS
to
80
me 2
to
250
is also set up to be routed via the other FX busses
and
change
as well, but we won't bother with them too much stage.
and
F7
From here, you can adjust the F6
and
change the Reverb type will affect
al!
sources)
amount for the entire patch (this
and
the 7 -band
GEQ
parameters
which also affects
the entire patch.
Play the and that
the patch
We show you how much power the easy it is to true patch
keyboard-we'd
only suggest a single note or two
listen to the big, constantly moving
has
become.
did the overkill on the
FX
for two reasons. Firstly to
FX
processor
overdo it. The second reason is to display the
nature
and
of the K5000. This patch is only a two source
yet it
fills
most of the harmonie spectrum making
and
dizzying mess
has
it difficult to put in your drums, bass, pianos etc.
re
The
are sorne things we didn
which we'll get to la
ter
on ... for now, it's coffee
't
co
ver in this chapter,
break
at
and
time!
this
to
how
34
See you
in
the ki tchen.
If
not, see you next chapter!
Page 35
3
ADD
Synthesis Blocks
This chapter is a relatively hardcore one where we'll take a
at
good look
the synthe sis fun etions of the K5000 without re­peating the manual, except where we felt it needed a little clarification. Sorne things here are conceptual and are de­signed to make you think about new ways of using your KSOOO. reading the tutorial this, dial
We'll assume that you know how
and
your manual, so there's no >press
this<
stuff here.
to
get around after
How
to
make
use
of
the
DHL Groups
This section looks at the various harmonie groupings and ex-
what
plains them in the
type of things they
DHL
page-Harmonie
Try them out using the
1 Select
2 Change the
BRIGHT
an
Edit Group
LEVEL
with the
>Wizoolni<
VALUE
do
to your sounds. You'll find
Level Edit Groups.
Harmonie Level
Edt~
Group
Harm
nghJ:
~
patch.
dial.
This group of harmonies is the upper 32 in your waveset and is the
>top
end<
of your sound. Increasing the
LEVEL
with this setting will make the upper harmonies louder in a propor­tional scale, with the 64th harmonie gradually changing
The DHL Edit Window
l\i'l
Wizoolni
l\i'l
BRIGHT-A014
-AOOl
35
Page 36
Chapter 3
ADD
Synthesls Blocks
Vou
can
reduce alias­ing by setting the 64th harmonie value of Zero. A smoother way complishing this using a positive value for
KS
to
DHL
Common
[}ill
DARK-A015
[}ill
ODD-A016
Vou
can adjust the
EVEN/ODD
ali
ADD
sources ing the knob on the panel.
to
of
is
Gain in the
Page.
balance for
by
EVEN/ODD
front
a
ac-
by
us-
more quickly to become the loudest
being the softest.
If
you continue
and
the 33rd harmonie
to
increase the level, this scaling becomes less pronounced until all upper harmonies are of equal value.
~
Vou
can
use
BRIGHT
to
soften
or
with
the
careful the keyboard. With very likely
latter-always
to
occur.
brighten the sound.
check by playing on the upper hait of
ali high harmonies tully turned up, aliasing
Be
especially
DARK
The lower 32 harmonies of the waveset and is the >bottom
end<
of your sound. Adjusting this will make the lower har­monies louder in a proportional scale, with the being the loudest as with the
and
the 32nd harmonie being the softest,
BRIGHT group.
If
you continue
lst
harmonie
to
increase the level, this scaling becomes less pronounced until all lower harmonies are of equal value.
ODD
These are the ooo numbered
(1,
3,
5,
7 etc.) harmonies in the waveset. Increasing the level of the ooo harmonies makes the sound more
>hollow.<
This is ideal for creating a
>woody<
sound
and you should use lots of odd harmonies when crea ting clarinets and
oboe-ish sounds.
same amount
and
All
harmonies are changed by the
this is true for all of the following groups
as well.
is
[}ill
EVEN-A017
EVEN
The
EVEN
numbered harmonies in the waveset
etc.). Adjusting the
EVEN
harmonie level will make the sound
more nasal or brassy. Ideal for strings
36
and
brass.
(2,
4,
6, 8
Page 37
How
to
make
use
OCT
This group adjusts the
mental
(2,
4, 8, 16, 32, 64). This is great for adding over-
tones to your sound
OCTAVE
and
harmonies above the funda-
adds
an
organ like quality. Also
useful for bell sounds.
5TH
Like the octave group, the 5th harmonies
the fundamental tone
and
are
again great for organ
tones.
~
By
starting from Zero, then consecutively selecting setting makings to
ever search for
ALL
Adjusts
~
Vou
can easily add more overall level 3rd harmonie for thinning
ali harmonies
of
great Organ
ALL
harmonies simultaneously by the same value.
with
levels
out
of
these groups
sounds-at
>footages<
ALL,
to
a spectrum
(pipe lengths) ever again!
bottom
then select
higher values. This obviously works in
as
weil.
to
FULL
the very least, you
end
to
a spectrum by lowering the
EACH
and increase the 1
of
the
DHL Groups
are
those above
and
bell
OCT
and 5TH and
level, you have the
won't
have
st,
2nd and
reverse
[iii]
ocTAVES-A018
[iii]
5THS-A019
EACH
Allows you to control the individuallevel of each harmonie in
the waveset. This is extremely powerful, but we recommend that
you initially set up a basic spectrum using the other
DHL
groups, by copying
using a SoundDiver template. Following this, use
sources from other patches or by
EACH
for
fine tuning the spectrum.
37
Page 38
Be
careful when changing harmonie levels, especially in
lower
area
the 7th harmonie) slight change can al­ter the tonal charac­ter of the spectrum completely.
(up
as
a
Chapter 3
Use
Using the groups efficient way to generate new sounds from scratch.
to
you're getting close
'em
ADD
Synthesls Blocks
and
to
adjusting them as groups is the most
an
approximation of what you want end up with, you can adjust harmonie levels individually if you wish.
Once
to
The DHL Common Win
dow
5jl]
VELCURVE-A020
Controlling the entire DHL made
The
DHL
Common section allows you
easy
to
adjust the entire volume level of the waveset, retaining all proportionate rela­tionships between harmonies.
DHL
Common
Btlgnce
6H~
Ve
y
Additionally, in this section, you can control how the
sponds to the keyboard scaling, set up the treble end of the key board
DHL
to
get gradually louder as you play towards the
and
softer towards the bass end of
Curve 5 <
Ve
Depth 63 <
DHL
or
in other words, you can
re-
the keyboard, as one example.
There are a number of velo city curves available which are graphically displayed in the These affect not only the
weiL
as
The
Velo
Depth
parameter
ally sets the velocity controlled blend from Soft
Velocity curves are a great
K5000 manual
DHL, but also the DHE and
in the
DHL
and
SoundDiver.
common page gradu-
to
>trick<
for changing the way a
DFL
Loud.
areas
patch responds, and therefore, the way it sounds, very quickly
and
easily.
38
Page 39
Controlling
tlme
uslng
Harmonie
Envelopes
Controlling
time
using Harmonie
Envel opes
The Digital Harmonie Envelopes (DHE)
same
the
fashion as the DHL
and
feature the same
which allow you to adjust mutiple harmonies simultaneously.
Be
careful with the DHE LEVELS as their direct relationship to the source.
DHL LEVELS can alter the tonal characteristics of your
Use the DHL levels for building spectrums as they
more precise.
~
lt
makes
sense
to
have a group of harmonies, such
taves
responding in the
same
share the envelope shape, then their impact pronounced than if ticular
point
tonal character. If these harmonies
in time.
same
way
as
an
individual harmonie fades in
are
edited in much
>groups<
as
5ths
as
these grouped harmonies
have
the
a group will
be
much more
or
out
at a par-
are
or
same
oc-
The
DHE
Multiview window-allows >group<
harmonie envelopes.
editing
for
of
Be
aware
spond to the Harmonie
of the fact
that
the envelope LEVELS directly corre-
Levels-each
envelope level adjusts
the corresponding harmonie level. For example you could set
and
then
all harmonies to full level
and
sawtooth
square by setting these >waveforms< in the DHE
create a blend between
levels.
Adjustments to individual harmonie envelopes will make
subtle differences to the sound
this precision
and
finesse
and
is the beauty of the Advanced Additive synth engine.
l\il
39
DHE
WAVE-A021
Page 40
The
DHE
you
to
adjust har-
monie
envelopes in-
dividually.
View allows
Chapter
No sound velopes require a
3 ADD
Synthesis
Blocks
other synthesis model gives you such precise control over
intime.
The drawback, however, is that harmonie en-
lot more effort
to
program,
so
we recom-
mend taking the following approach:
~
If you
want
to
create a fast and simple
use
the
DCF
and it's envelope.
you need detailed control over groups of harmonies,
If instead Work in small increments and constantly
of
or
in combination with the
>Color<
DCF.
chee~
envelope over time,
use
as
you're doing this.
the
DHE
The DHE, like the tire
DHE
from one source/patch
a great shortcut (Additive:
DHL,
also features the ability
to
another which is obviously
DHL
Copy).
to
copy an en-
Featured in SoundDiver (which will be covered in more depth later like using the velope shape of a piano medium
on)
is the ability
DHE
release-to
to
use envelope templates, much
copy function. This allows the general en-
sound-short
be quickly applied
attack, long sustain,
to
a vocal sound or
another sound you may create. Likewise you could use a
string
an
envelope-long
attack, long sustain, short
electric piano sound allowing you to
>bow<
release-on
your synthe-
sized Rhodes.
As
you can see, the DHLIDHE combination both work in a
very similar fashion with common methods
to
pairing they allow complete control over the overalllevel and
levels over time of
each of the 64 harmonies available in a
source.
40
both.
As
a
Page 41
DHE
loops-Perpetual
Controlling
tlme
motion
using
Harmonie
Envelopes
One of the problems with any method of synthesis is sound is not constant
fast-despite
real
car
ance for
alarms is about 10
A major complaint
they sound
start
perceiving loops in the sample. At this point you recog-
nize the sound
>static<
as many of us tend to >shut esting. Having said this,
and
if it is, it becomes real annoying
the modulation in pitch, our persona! toler-
that
and
seconds-how's
people have about samplers is
your
ear/brain
combo will eventually
yours?
being synthetic or just plain boring
off<
or
go
do
something more inter-
we're
gonna talk about loops in the
K5000.
Where this differs from a sampler is
cycle over a portion/portions of the
DHE loops cycle over a portion of one
tained in the sound, with the length
that
sample loops
en
tire sound. The K5000
or
more harmonies con-
and
shape of the loop
being different for each harmonie if y ou wish.
that
that
and
'K:EY',:,(!:N,··'',',,
41
Page 42
DHE
Loops
can
used
over different
of
LOOP-A022
DHE
looping
each har-
can
DHE
portions monie envelope.
[\ji)
DHE
The
parameters found in the view.
be
be
Chapter
3 ADD
Synthesls
Blocks
Remember that there are 64 harmonies, each capable of
having it's own envelope, so having two or three or
30 har-
monies all with their own loops will create a sound that
seems to be endlessly moving.
This will eventually cycle
and
the
ear
will eventually pick this up, but it will take a lot longer than recognising the same thing in a sampled loop. Many will
never
hear
it.
This totally discounts other modulation possibilities from
the
LFO
or Formant Filter sections which we'll get
to
shortly.
There are basically three
+
OFF-
If
this needs explanation you really shouldn't be any-
+
where
like a LP1-
near
a piece of sophisticated electronic equipment
KSOOO.
Loops between the levels of
uses the envelope time specified by
+
LP2-
Loops between the levels of
uses the envelope
settings-OFF,
time
specified by
LPl
DECAY
DECAY
DECAY
DECAY
and
1
and
2
1 and
1
LP2.
and
first using one, then the other.
Judicious use of the lot of life
to
any sustained pads that you may create. Going
nuts with the looping can create sorne
DHE
looping parameters can really add a
>out
there< sounds or can emulate chorusing and ensemble settings, which can free up the effects processor for something more useful, par-
ticularly when using the
42
KSOOO
multitimbrally.
DECAY
DECAY
DECAY
2.
2.
It
It
2,
Page 43
Formant
Fllter-the
blade
of
the
sound butcher
Formant
Filter-the
blade
of
the sound
butcher
In the words of the
Filter is a 128-band graphie equalizer, which can be used create additional additive effects.<
This is not the whole Formant Filter semitone.
When set neutral, which means the Zero
and
there's no influence of any envelope or control, the
64th
band
exactly matches the first harmonie of the note
(60). Accordingly the 76th band matches the second har-
monie, the 88th
~
Check
out
>@Ciustaz,<
The Formant Filter works in a fashion similar which has 128 bands. But the special capabilities of the
come into play when you move the filter laterally (sideways) by changing the
This is
what the most sophisticated synthesizer filter available (in our humble opinion). peaks, a flanger or the Manhattan Skyline.
Peter has programmed a whole bunch of templates which you will find in SoundDiver for the Formant Filter which sorne crazy things
any other
parameters-but
KSOOO
manual;
>The
K5000's Formant
to
truth-in
(FF) is a set of 128 bands in intervals of one
fact, it's not even close. The
BIAS
value is set
to
C3
band
the 4th a.
a patch which demonstrates this.
BIAS
value by hand, wheel or envelope.
distinguishes the FF from
You
can literally draw a lowpass with three
s.
o.
an
to
EQ
a graphie
EQ
FF
and makes it
do
to
the original sound, without touching
more on this later.
~
@Ciustaz-A005
Like
the DHL and DHE
there
is
a copy para­meter which the copying of one Formant any patch patch.
allows
Filter from
to
another
Formant Filter Nuts and
Bolts
The Formant Filter shares sorne programming traits of the
DHL
and
DHE
in the form of groups of frequencies, not har-
monies, as in the other sections.
43
Page 44
Chapter 3 ADD
Synthesls
Blocks
The frequency dis­tance between
harmonies in a DHL spectrum depends on their position. The distance between
two
FF
bands
ways one semitone.
The
GEQ
has
a special feature
which
allows gradually change the band can
use smooth peaks
in the filter
shape.
two
is
al-
band setting
it
to
levels.
You
this
to
create
holes or
We
won't
go
ered by the
through
manual
FF
bands
and
the concept of selecting a specifie
individually as they
are
cov-
frequency or group of frequencies for global adjustment is exactly the same in practise as with harmonies in the and
DHE.
+ The
+ The
+ The
BAND
control is just like a
ant
Filter is like a comb.
rubber
To
comb, you simply stretch the
BAND
stretch it less. The range of frequencies
then
can
ing-how
be adjusted using the
LEVEL
control adjusts the amount of formant filter-
much the Formant Filter affects the
control effectively defines the
spanned
within the range defined by the
BIAS
control adjusts the entire Formant Filter by shift-
ing the center frequency up
and
band
and
the Form-
lasso more
band-to
(number of
LEVEL
BAND
>teeth<
select less, you
>teeth<)
control.
control.
down the entire range of
DHL
on the
which
sound-
frequencies.
Keeping the Formant Filter under control
As
there is one Formant Filter available to each
want
in your patch, you may
to keep these
This is where the DFE-Digital Formant
the rescue. Think of it as your very own zookeeper who keeps your animal filters in their cages
an
being unleashed onto yet, your $
The
5000 speakers.
standard
complement of envelope controls is here al-
unsuspecting
lowing you to shape the movement of the bias
44
bad
boys in check.
Envelope-comes
and
stops them from
pair
of
ears
ADD
source
or worse
parameter
to
Page 45
Formant
Filter-the
blade
of
the
sound
butcher
over time. There is also
how
determines
Additionally
much the envelope actually affects the bias.
there
an
envelope depth function which
are
controls for looping, which
are
just
like the loops available for the individual harmonies in the
DHE section we covered above.
can
With these, you
ular
section of the envelope
frequencies for a second
control the
and down for those >door's open, door's closed, door's closed
and
there's a really loud party on the other
FF
to cycle over a partic-
that
say ...
pumped
then almost completely
a range of
shut
open/
side<
sounds.
Velocity Depth allows you to control how much the filter envelope will affect the bias keyboard. This parameter-i. fect-then larly, the
Envelope Depth
The
KS
parameter
e. if the envelope depth is set to
it
won't
KS
Depth
matter
parameter
parameter
Depth
parameter
based
is affected by the Envelope Depth
how
is set to Zero.
allows you to control how much
the filter envelope will affect the sound
note played. This is directly related to the
KS
Last,
the
to Gain
FF
parameters.
but
not least,
and
a personal fave is the ability to set
envelope to LFO mode.
on how
hard
you play the
Zero-no
hard
or
soft you play. Simi-
will have no effect if the
based
on the pitch of
DHL
Vel
Curve
and
ef-
The
DFE
Envelope Edit allows precise control over the
Actually the mode more than a fied, looped enve­lope preset.
is
nothing
LFO
simpli-
FF.
45
Page 46
f1ill
MeiMaker-AOl
The MeiMaker patch is a classic of the up and down by the Formant
example
FF
being swept
Envelope.
Chapter 3
0
Using this allows the entire FF ways-a
ADD
Synthesis Blocks
to
great patch to check out is
be modulated in amazing
>MelMaker<
which shows this in all it's glory, and if you followed the tutorial, you would have seen this in action already.
Formant
Envelope
Sweeps
the
Filter
Up
and
Down
Morf's
Up-the
quick and easy approach
You've probably seen Terminator 2 with big Arnie and that liquid
terminator-remember
the guy who was a a knife, th en frozen etc.? If you've se en it, you'll remember how he seemed
This was quite a blast at the time
called
>video
living, breathing dinosaurs, but it's still a cool
still dig the
46
to
just melt into whatever he chose to.
and
used a technique
morphing< which is pretty lame in these days of
flick
SFX.
floor,
and we
then
Page 47
Using
the
Copy
fonctions
Kawai the KSOOO-only using sound, not video images,
had
a great
newbies-to
idea-with
focus on the impatient and
include exactly the same idea into the
to
>morph<
into
each other.
Sustain
Using Morf mode, there are six potential sources in each patch in your
K5000-not
including Loud and Soft varia­tions. Given the fact that you can combine everything with everything there's literally millions of combinations already available in the patch memory of your machine.
Read the manual regarding Morf mode and have a good play with this. we think the manual explains the functions reasonably well, but doesn't explain why you would want to, and
the number of possibilities afforded by morfing sounds.
For you serious programmers, invest your time in other areas of the synth. Morf mode is fun but the results are gen­erally unspectacular.
If you
want
to
create
>Pro<
patches, then
Mo
rf
Mode
is
not for
you,
but
if you just
want
to
have a bit of
fun,
or
are
looking
for a really quick
lution, then give
whirl.
so­it
a
Using
You
the
Copy functions
may think that a copy function isn't that exciting,
and
you'd probably be right. Having just read the >potential of
Morf
mode<
stuff, however, the copy functions may now be a
lot more interesting because, like morf mode, you can copy
any source from any patch millions of instant possibilities,
life-only
a handful of them may yield exciting
to
any other patch. This opens up
however-as
it always is in
results-it's
a
matter of tas te.
In the tutorial chapter, you learned how
sources so that you could listen
to
them in isolation. When
to
mute/unmute
47
Page 48
Chapter
3 ADD Synthesls Blocks
The Source Copy Win
dow
isolated, you can
hear
the portion of the entire sound that you like from your favourite six patches and combine them into one superpatch.
lm\\11
~
~
f:'i'!m......_.>
tlll!lJ
~
A001
>
Runner
Si.nqle Source
No. No.
-->
SRCl
Source
Copy
~--
i/~
Utilising the copy functions in all areas of the great idea. If a professional programmer grammed setting, a modulation routing or is just a basis for your own experiments.
If you consider that every waveset, envelope etc. that you or someone else has set up is a template which can be used in another patch, then you already have thousands of tem­plates for all sorts of jobs in the factory patches.
As perfect, but pretty close carry out sorne small adjustments.
an
great, then there is no reason not
pointed out earlier, ifyou have a
1
li]~
KSOOO
or
yourself has pro-
is a
envelope template or waveset, a Formant Filter
an
effects combination that
to
make use of it as
>template<
to
what you want, then copy it and
which is not
The
page
LFO
Modulation
The LFO-your third hand
The
LFO
in the
everything in a number of different ways,
48
KSOOO
can be used
to
modulate pretty much
so
the description
Page 49
The
LFO-your
third
hand
in the
and
manual
tremolo
which says
effects<
doesn't really do it justice.
that
it can be used to
The ability to set a delay time on the
LFO
standing on stage playing a screaming solo
bend
pitch
wheel, but you need modulation to
particular time in the sound.
Other great features are the ability to set the
hard
spond to how
keyboard you're
~
For
more info on the
on page 57.
or soft you're playing or to where on the
playing-bass
LFO
refer to LFOs-simple, but
or
treble end.
>give
vibrato
is great if you're
and
using the
>kick
in<
at
a
LFO
up to re-
there's a catch
...
[iii!]
LFO
FADE-A023
49
Page 50
Chapter 3 ADD
Synthesis
Blocks
50
Page 51
4 Programming
with
PCM
Sources
As
you've no doubt discovered, the
PCM
bunch of can be used as the basis of a patch in their own right.
The downside wonderful features, such as control over individual har­monies sources are simply not available
The
KSOOO, tive synthesizers on the market. The bonus of the effects processor ison.
samples which add
to
using
PCM
and
Formant Filtering which are available
on this level, is much like many other subtrac-
and
additive sources, however, end any compar-
Subtractive Synthesis
As
briefly touched on in the introduction chapter, subtractive synthesis is a lot like sculpture. Harmonically rich wave­forms such as away
to
In the are actually 123 ments
one
Each
part
and
Any
of these samples can be used alone or combined with
or
more of the six sources available in a
PCM
of,
or
SAWTOOTH
reveal the
KSOOO's
other sounds stored in computer memory)
source can then be individually
an
case, these >harmonically rich waveforms<
PCM
entire, sound.
and
SQUARE
>Venus
de Milo<-your sound.
samples. (recordings of acoustic instru-
KSOOO
>spice<
sources is that many of the
to
the
waves are gradually eut
features a whole
to
ADD
sources and
PCM
synth engine.
KSOOO
>sculpted<
to
additive
to
patch.
form
51
Page 52
Chapter 4 Programming
wlth
PCM Sources
A rose by any
other
na
me
...
Analog synthesizers feature analog components throughout, and
these da
ys
many of the
>analog<
synths you see in music technology magazines are partially under digital control or are completely digital but sound and, in sorne cases look like, analog synthesizers of the
60's and 70's.
The fundamental theory and methods of subtractive syn­thesis are still the same sorne 35 years down the road, even though sorne of the names have become
DCO-... a rose is still a rose.
changed-like
so
vco has
Let's take a look at the individual sections of a subtractive synthesizer following the signal flow and the choices avail­able in the
~
We subtractive sound programming find and there's the subtractive portion rule, we decided to keep this chapter short and give more focus to the hardcore
Wh
KSOOO.
won't
spend
it
on billions (weil a
heaps
ADD stuff.
at
is
the
too
much
space
and time on this
is
pretty simple and obvious. You'll
lot
anyway)
of books (take a look at the WIZOO Library
of
the K5000
of
conventional synthesizers
is
not
the exception from the
issue.
DCO?
Analog or
Hill).
As
The Digitally Controlled Oscillator is the synthesizer
and
actually generates the sound. In analog syn­thesizers its pitch was voltage controlled forms were generated by analog circuits.
The subtractive synthesizer on the synthesis the is available
52
PCM
Wave-ROM
method-you
as
to
ADD
sources too.
will find sorne
well-and
>voice
(vco)
KSOOO
>analog<
box<
of any
and its wave-
uses the
PCM
waveforms in
the subtractive portion of it
Page 53
What
is
the
DCF?
What
The Digitally Controlled Filter is used for colouring touring the sound generated by the
>filter< tion of the sound about these filters is velocity move,
is
the
DCF?
and
nco. The filters literally
out frequency ranges so
that
you
that
or
an
LFO-can make the filter cutoff frequency
th
us crea ting changes of the sound color over time.
that
you are left with the por-
want
to hear. The interesting thing
a control
source-like
an
envelope,
con-
Traditional analog synthesizer filters come in two fla-
PASS
and
HIGH
vours-LOW
LOW
allow the
~
You
can even bypass the whole
(bet
that
with
ADD
very high frequency range a bit.
DCF
filtering can be quite brutal to your sound as it can clear
and/or
was a surprise!)-but
sources. lt's always good
large chunks in one
PASS-which as you might expect,
HIGH
frequency ranges to
DCF
we
won't
to
hit-no
comparison to the fine, detailed
by setting its mode
recommend doing
have the
DCF
>pass.<
>Smooth
to-Bypass
so
even
out<
the
changes available with additive harmonie levels.
You
can make the
using resonance.
Be
DCF
effect even more pronounced by
careful
when
turning up the resonance
value because it adds to the overall source level, high reso-
4)
are
nance values (above
You
can balance the reso effect by lowering the
value.
Our rule of thumb: for every two steps you increase
the resonance decrease the
Both the subtractive
KSOOO
the without
can use the
it,
but
the
PCM
very likely to cause distortion
DCF
level
DCF
level by one.
and additive synthesizer engines of
DCF
section, the
ADD
section can get by
section really needs it.
flii'l
DCF
DCF
As are coin: Techno use tion and distorted sounds. This reason wai engineers implement balance nance and
flii'J
LOPA-A024/
HIPA-A025
always in lite there
two
sides
to
ADDicts
the filter distor-
for
basslines
is
why
the
an
for
reso-
DCF
DCF
RESO-A026
the
drum
the
Ka­didn't auto-
level.
DCF Tips
+
On
instrument
always let the
sounds-whether
DCF
cutoff be controlled by velocity
natural or
tracking. Velocity gives you a better overall feel
electronic-
and
key
and
key
53
Page 54
[Iii]
FF-A027/FILTER-
A028
Chapter 4 Programming
with
PCM Sources
tracking provides a balanced sound character throughout the entire keyboard range.
+
You
will need
Velo
to give a bit to the add
the envelope
tain level
to
experiment with the
Velo
to
Cut and the
Env parameter to find the right balance. Always
Velo
to
(Dcy2
to
it.
As
L) of the
Cut parameter
a good guide: The lower the sus-
DCF
envelope, the higher the di-
(+10
at least) and
rect envelope depth, otherwise the velocity would not affect sustained notes.
+ Make heavy use of the
only sound shaping
creating
ADD
sources, your preference should be the use
DCF
only on
tool-apart
PCM
sources. Its your
from effects, that is. When
of harmonie envelopes and the Formant Filter. In fact the Formant Filter can easily
and
completely simulate the
plus a whole lot more.
DCF,
How
DCA
about the DCA?
stands for Digitally Controlled Amplifier and is the
of the synthesizer that controls the volume of the sound
sections of the sound over time.
In the
use the
K5000, both subtractive and additive sources can
DCA.
The subtractive engine relies entirely on the overall envelope shape whereas the additive engine is more accurately shaped by the
We
suggest the use of the
DHL
DHL
and
and
DHE.
DHE
to
set the volume
differences between harmonies and the use of the
shape the overall volume envelope for the entire source.
In most cases this is the best solution in addition the easiest and fastest
~
The DCA envelope offers a few functions
You
can-among
key
tracking, controllers and velocity.
by use
of
these features
54
way.
others-control
in
addition
not
available
Attack, Decay and
We
recommend you
to
the ADD envelope parameters
DCA
for it's
DCA
to
to
the DHE.
Release
part
or
far
to
being
times make
as
Page 55
Envelopes-a
this gives you even more realtime control and expression to the overall sound.
simple
guide
Envelopes-a
Each of the sections in a subtractive synthesizer features en­velopes which control different aspects of the sound over time.
To
offer detailed control over the shape of the envelope, it
is broken down into segments, each consisting of a
a
LEVEL
parameter. Most envelopes are more or less broken
down into these four segments:
+
ATTACK-
rameter ferent ways so fade in
key.
a
to make the piano slowly fade in.
+
DECAY-After
pleted, most naturally occuring sounds dip slightly in level
which is
+
SUSTAIN-
longest part. In the case of a piano sound, after the initial
keystrike
This is the beginning of a sound. The attack pa-
can shape the start of a sound to respond in dif-
and
Adjusting the attack to a longer time could be used
what
This is the body of the sound
and
simple guide
that-as
piano sounds
the attack portion of a sound
the decay
the brighter
examples-string
are
heard
parameter
and
as soon as you strike
deals with.
louder decay portion, the
TIME
sounds slowly
has
been com-
and
is usually the
and
55
Page 56
Chapter 4 Programming
with
PCM Sources
resounding string tone takes
over-this
is the sustain of a
piano.
+
RELEASE-
This is the portion of the sound
that
fades away
to silence. This fade can be quick or slow.
+ Collectively the envelope is often called the ADSR-each
letter signifying the first letter of each sound tack, Decay, Sustain, Release.
+ In the most popular analog
ADSR
envelopes, the four pa­rameters were even more restricted to Attack Time, cay Time, Sustain Level Level, no Decay Level. program including the KSOOO
yet not very flexible, many digital
KSOOO
each envelope consists of the following segments,
each offering a separate time
and
Release Time.
As
this envelope concept is easy to
series-offer
sorne extensions. In the
and
level parameter:
A This is the attack portion as known from the
velope.
Dl
This is the first decay.
little clicks or plucks
D2 From the
Dl
Level the envelope goes on to the
You
will most often use this for
at
the beginning of the sound.
Level, which is comparable to the Sustain Level of the
ADSR-
Envelope
+ Look
ferent alog<
at
the table
KSOOO
ADSR.
below-it
allows you
to
envelopes with each other
section-At-
De-
No
Attack
synthesizers-
ADSR
compare the dif-
and
with the
>an-
en-
D2
56
conventional
ADSR
Pitch
Env
DCF
Env
DCA
Env
DHE
Attack
Level
0
y es y es 0
0 y es y es y es y es 0 y es y es
y es y es y es y es
Decay Sustain Level
lime
lime
Level
y es y es y es
y es 0
y es y es y es 0 y es
y es y es y es y es
Release
lime
Level
lime
0 y es
y es 0 y es
Page 57
LFOs-simple,
but
there's a catch ...
DFE
Parameter Name in K5000
Attack
Leve! Ti
y
es y es y es y es y es
AL
AT
me
Decay Leve! Ti
Dll
Sustain Release
me
Leve! Ti
DlT
D2L D2T
me
Leve! Ti
y
es y es y es
RL
me
RT
When designing envelopes for a synth the developers always
and
have to find a compromise between flexibility
Well-at
use. to
start
colour
and
you want.
least one thing is for sure: Note volumes have
and
end
at
Zero level, so this is fixed. But sound
separate harmonies can start
Be
aware
that
the
KSOOO
and
envelopes offer you unri-
valled flexibility in controlling sound over time
You
may
The best thing:
As
each
part
of a subtractive synthesizer-DCO,
use it, but you don't have to.
ease-of-
end wherever
and
velocity.
DCF,
DCA­does a different job, many synthesizers have a separate en­velope for each of the se sections to achieve more control over the sound. This is how they affect the
+ The envelope in the + The envelope in the + The envelope in the
DCO
controls pitch changes over time.
DCF
controls tonal changes over time.
DCA
controls volume changes over
KSOOO
sources:
time.
+ The envelope in the
each harmonie over time
for
+ The envelope in the
time-again:
over
DHE
DFE
ADD
section controls volume changes
(ADD
sources only)
section controls the
sources
only.
FF
BIAS
value
The most flexible en­velopes are located in the ADD
Harmonie Envelopes
and Formant Filter
Envelope, flexible envelope the Pitch Envelope.
section-
the least
is
LFOs-simple, but there's a catch ...
The
LFO
section of the yet offers sorne features you won't find in any other synth's LFO.
KSOOO
is pretty easy to understand,
57
Page 58
l'ii]
SmthWssn-
AOll
Chapter 4 Programming
Do
we have
to
mention trois the shape of the modulation, square plays a
You
know this already?
OK,
let's take you a step further
>trill<
fun feature: The Delay
Let's say you
fect-like
can achieve this by applying the LFO to Pitch Gust a bit),
you
DCF Cutoff (a bit more)
want
a Leslie speaker cabinet, for example. Simply put,
Lets say you're the demanding type of person. the rotation to smoothly blend you
want
it to accelerate over time.
The rotor in a Leslie cabinet is a those of you not familiar. This
horn
outlet of the you,
and
most of the time it's in-between. The
points towards you, sometimes away from
affects the pitch (something like the sound of
with
PCM Sources
that
the Waveform
that
when
applied to oco pitch?
and
Fade In.
sine crea tes vibrato or
and
have a look
parameter
at
a really
the LFO to create kind of a rotating
and
DCA Volume (quite a bit).
You
in
when
the note is held,
horn
that
rotates-for
means
that
sometimes the
horn
an
ambulance-
position
con-
ef-
want
and
coming towards you-and-going past-effect), the sound color and
the volume.
·
We
admit this sounds difficult to replicate,but look
following to see how easy this is to achieve with the
LFO:
Select the
Waveform
Speed Delay Onset 0 Fade
ln Time
Fade
ln
Speed
Vibrato
Growl
Tremolo 23 plus volume change
>SmthWssn<
to
patch.
Tri
smooth rotation shape
95 end speed
delays the Ti
46
63 6 a little pitch change
17
me from
speed and rotor
amount speed over the
some more color change
of
the fast rotation
LFO,
not
al
most no rotation
of
change
Fade
needed here
to
the Rotor
ln
Ti
me
to
full
at
the
K5000's
58
Page 59
A Subtractlve Session
Try this with two sources slightly detuned and phase (use Delay and there you
go
Onset
with a nice Leslie simulation.
to
offset them against each
Programming can always be that easy with a little nation cens with technical
thesis requires
and
a creative approach instead of boiling your brain-
BS.
We
can only encourage you
an
open mind.
to
think creatively:
LFOs
out of
other)-
imagi-
KSOOO
syn-
A Subtractive Session
OK-let's put sorne of that subtractive synthesis power to work.
We
strongly advise that you follow the steps. This everything should be pretty clear as you work your way through.
This is a totally subtractive patch with the added bonus of effects. Dave was messing around with a sort of J. >Magnetic
Fields<
track and came up with this patch as a re-
suit in a couple of minutes.
The patch is extremely responsive
opening
and
closing in response
hit, the faster the filter envelopes attack.
and
fat bottom-end pad
can be used as a
to
touch with the filters
to
velocity. The
It
is also useful as a
>house<
harder
lead sound.
Now let's mess around with it a bit.
M.
way,
Jarre
you
[iiil]
Magnetic-A006
DCO
Functions
The tutorial section covers the selection
and
tuning of
PCM
waveforms, so we won't double-up here. Take another look at this chapter la ter if y ou like.
1
Press
EDIT
/
L2
and then
2 Make sure that Sl
3 ln the Pitch Envelope
to
67.
F8
is
selected and
window
(MORE).
change the
is
showing Sl
STRT
P.
L
to
+63 and Atak T
59
Page 60
The
DCO
Pitch
Enve­lope adjusts the pitch of
a
PCM
source over
ti me.
Chapter 4 Programmlng
wlth
PCM Sources
ŒiJ
PITCHENV-A029
Œil
Magnetic-A006
Play the keyboard
Congratulations-you
and
listen to what's happened.
have just adjusted the Pitch Enve-
lope. Let's take it a step further.
1 Change Atak L
2
Ensure
that
Play the keyboard again. That's attack
If
you like, you can play with these settings a little further
on your own to get a better
Also in this edit window is the rameters. Change the Time value ally clear picture of keyboard
to
-28.
Dcay T
is
set
to
what
at
different velocities.
64.
and
decay mastered!
>feel<
for what's going on.
Vel to
+57
to Level
and
and
you'll get a re-
this does as you play a note on the
Do
the same with the level
parameter.
that
Remember
and
pitch envelopes.
each source can have different tunings
You
can also set up each source to re-
spond to velocity in different ways.
DCF
Functions
Get out of press
Ensure
1
Press
2 ln the DCF window, mute source 2 by pressing
3
Press
4
Play
to
EDIT mode by pressing EXIT a couple of times
F8
when
prompted to save or quit.
that
>Magnetic<
EDIT
/
L3
L 1 and tu
a couple
Active and play a few more notes.
rn
the dial
of
notes on the keyboard and then turn the dial back
is loaded.
to
Bypass
F3.
Time pa-
and
60
Page 61
A Subtractive Session
The
DCF
Window
There's quite a bit of difference between the bypassed fil
te red signals ...
1
Press
L2
it
and
to
you're doing this, repeatedly play a note on the keyboard.
2
Reset
This function
but
not enough!
use
the dial
31
when you're done.
>cuts
off<
to
adjust the Cutoff from 0
to
the frequency range at a particular
and
127-while
point allowing you to shape a more muffled or brighter sound.
1
Now
press
L3
and
use
pass
and play a few notes.
2
Reset
it
to
Lowpass when you're done.
3 Select the
playing the keyboard how
you playing
Velo
the filter responds
the dial to change the filter from Low
Curve and change the value, trying a few
across
the
entire
range. This parameter adjusts
you play on the
keyboard-i.
bass
or treble notes.
to
where
to
out
e.
Hi
by
are
Time to introduce the nasty little monster of the KSOOO­filter resonance. This control,
when
coupled with the Cutoff function does savage things to your sound, your hearing, your speakers
causes the dog to
run
away-pausing
on
and
it's way out to bite you for being such a bastard!
We
cannot emphasize this
parameter-it's
KSOOO
y our
filter is very capable of damaging your hearing
speakers-no
great if you're into this sort of thing but the
joking!
enough-use
caution with this
and
61
Page 62
The
DCF
Envelope
View
The
DCA
controls the volume source over
of
your
ti
me.
entire
Chapter 4 Programming
The
DCF
Envelope is marginally more sophisticated than the
DCO
envelope, but the concepts of the
with
PCM Sources
ADSR
are the same. The
only difference here is that your are controlling the
the sound over
as you were with the
DCA Parameters
time-or
DCO
more correctly, the
envelope.
filter-not
~=
~~~~~~;;.u.;.:;;..~~"=
colour of
pitch
The
DCA
can be
mod-
ulated
by
velocity and keyboard scal­ing.
This is the master can, as with the their own
ADSR.
VOLUME
DCO
and
envelope for the entire sound. Y ou
DCF,
control individual sources with
The combined output of the original signal generated by
the
DCO
and
filtered by the
DCF
is sent your sound is too loud or soft or takes too long to then the first port of call should be the
62
to
DCA.
the
DCA.
If
>get
part
of
going,<
Page 63
Les
lie
Does this sound need a Leslie? above.
A Subtractlve Session
If
so, try the option explained
Other
The features which chapter-surprise,
cool subtractive options
KSOOO
has a number
are
discussed in the Effects
of great effects
surprise.
and
modulation
and
Modulation
These can be used with any source be they additive or
subtractive.
The other great bonus is, of course, additive synthesis. So
if you've got
add
>spice<
to your subtractive sounds.
an
>analog<
headspace-you
have this to
63
Page 64
Chapter 4 Programmlng
wlth
PCM
Sources
64
Page 65
5 Effects and Modulation
The
KSOOO which sounds great Additive synth engine.
The ters available for each of the algorithms, so we won't repli­cate this information, >Coliseum< tortion this sort of gram. Rather, we'll concentra te on sorne of the routing prac­ticalities, shortcomings
available.
In addition, there are a for modulation of We'll cast
features
manual
patches-there
off ers a reasonable description of the parame-
or
>Whitehouse< reverb or >Spawn of Satan< dis-
thing-take
ADD
an
eye over these as well.
an
extremely powerful effects processor
and
is a vital component of the Advanced
nor
will we cover different settings for
are
many other books dedicated to
a look into Wizoo's Library
and
creative control options
and
number
PCM
of flexible source routings
sources, filtering
and
Hill
effects.
pro-
Effects Processor rules
When used on a single patch, each source can be routed to a
different
FX bus.
of
thumb
The Effects Page
65
Page 66
Chapter
5 Effects
and
Modulation
Utilize the difference in effect routings for creating new patches. Com­bine a phasing string pad with a ensem­bled choir patch or try the originally clean with a wall drive.
The effects processor can out< levels resulting in aliasing or other unwanted artifacts.
The Effect meter routes the cur­rently selected source to puts (buses) in the ef­fects section.
completely
guitar signal
of
over-
seriously >blow
the harmonie
of
your patch
Path
para-
any of the four in-
When used multitimbrally, each
cau be routed to a different
FX
sound-an
bus. This may,
entire
and
in
patch-
alllike­lihood will, radically affect the sound of the patches used. This is a double-edged sword as sometimes it sounds great and
sometimes ... well it doesn't!
~
Like
ali
the best things in life, effects though it's fun to indulge occasionally. Add effects after setting up the rest of your patch. The best way to do this ized<
neutral patch with
ing a patch which sounds strong
to
add
cide
them-look
The other advantage is
ali
out!
FX
that
are
best
used
disabled. This will
without
when
FX-if
used multitimbrally,
in moderation al-
is
by using
assist
and when you de-
an
>initial-
you in creat-
patches with minimal effects sound pretty much as they should in the overall mix.
Add effects
and
DCO, DCF, DCA in your additive
after you have set up your DHL,
and
subtractive sources.
When programming your patches, use the Effect
rameter
in the Control pages to choose the effects bus INPUT
DHE,
DFL etc
Path pa-
for each source.
Effect
The flexibility of the onboard route the four While there
Routing-potential
FX
>effects
are
units< into others in series or parallel.
no absolute rules about
pitfalls
processor allows you to
should or shouldn't route into other effects, there factors which you should be mindful
66
of:
what
effects you
are
sorne
Page 67
Effect
Routing-potential
pitfalls
• Sorne effects, like phasing gain and emphasis
to
or
distortion, can add a lot of
particular harmonies resulting in
your original sound being unrecognizable.
• This extra gain can blast your eardrums and the speaker membranes into the
rear
wall of your studio.
• Again with the gain. If the level coming out of one of your >effects
units<
is too hot going into the next processor, you
can easily introduce distortion or aliasing even if you're using
>nice<
effects like reverbs and delays.
• Routing chorus into delay is not the same as routing delay into chorus. The results are
complete/y different.
• Logically plan your effects routings, pausing for a moment to
consider what each effect will
to
if you're only going
swap the chorus and delay around,
do
to the sound although
you shouldn't spend too much time concerning yourself with this. Remember that once a sound has passed through one processor, the output from that processor is
summed-is
and
is then passed onto the next processor in the chain.
a combination of the sound and the
effect-
This summed effect will, in general, be, louder and will enhance certain frequencies in the original source.
• The global
REVERB
which follows the four
>effects
units< can be used to enhance the overall ambience of the sound. It can also destroy any of the subtle delay and cho­rus effects you may have set up in the ceding effects. Add it and
only if your patch which is the last has the ability
to
after you have set up the other FX
>effect<
>needs<
in the sound signal flowpath also
it. The 7-Band graphie EQ
destroy any subtlety you may have pro­grammed into your patch. It's useful, however, for than
perfect< listening environments and for circumvent-
ing sorne technical issues with the
DHE
or the four pre-
KSOOO's
output
>less
stage-
see the Tips and Tricks chapter.
67
Page 68
[Iii]
CONTROL-A030
Chapter 5 Effects and Modulation
Realtime Effects Control
The effects processor, like other sections of the K5000 synth
engine, can be manipulated in realtime using a variety of controllers such as the mod wheel, aftertouch and many others.
You
can access these via the effects control page.
The Effects Control
Page
While it's possible
do, we mend putting
your eggs in one
ket. Assigning your various destinations to different lers
A031
is
a better bet.
[iii]
Gospel0rg-
don't
recom-
ali
of
bas-
control-
Effect
Controller
to
Sou reeZ DestZ DepthZ
As
other parts of y our sound can also be controlled using the
Ch
EZ
Press
Para
+12
<
< <
same modulation sources, such as your mod wheel, after­touch etc., it
is
possible
to
assign bath effects and synthesis
parameters to a single control source.
As
an
example, you could assign the effect depth, the bal­ance between two sources and the speed of the Formant Filter
LFO
to
one
controller such as the mod wheel.
your thumb and your patch would
to
the
Take a listen
wheel
to
change the Rotary effect speed. This is a great ex-
>Gospelürg<
go
nuts!
patch and use the mod
ample of how to use the effects control parameters-sensibly.
When
Sometimes it's smarter and easier than or similar results. It's also smarter at times
effect over another
appropria te
First
and where
to
do
a whole lot of programming
to
the type of music/playing style of y our tracks.
off,
we'll take a look at where the K5000 FX processor
to
use
FX
to
to
achieve a particular
use the FX processor
to
achieve the same to
use one type of
>sound<
has a bit of a weakness. The global reverb which runs across
One
roll of
which is
68
Page 69
When
and
where
to
use
FX
the entire mix is not a particularly great reverb
and
doesn't offer enough control to really tailor the sound given it's loca­tion in the signal path. ternal and
processing-more
>shimmer<-if you have a superior external effects unit.
Another shortcoming is in the absence of compression gating types of algorithms although similar effects tained by elever use of the filters (including and
envelopes.
+ Delay
and take a look rithms
FX-
The
there's a good
at
where
more
effectively
You
may get better results with ex-
precise control, more
bandpass
KSOOO
delay algorithms
range
of
them
are
for different jobs. Let's
you may be able to use specifie algo-
than
others.
headroom
and
can
be ob-
effect)
qui te good
+ TAP DELAYS have two discrete delay times which can be
that
set. The advantage of using this delay type is irregular beating
patterns
can
be created by changing
really
these times. If you control these in realtime, you can cre­a te those
>trippy< late pushing ahead/pulling behind the sequenced
or
effects used on the dancefloor to simu-
beat
arpeggiated riff.
with a
+ SINGLE DELAY offers really precise control over the timing
and
of your delays peggiated material tween the original
+ DUAL DELAY
pans
is ideal for effecting sequenced
that
and
incoming signais
gardless of incoming signal
can
so you
get effects which bounce from
requires perfect synchronicity be-
effected signal
hard
left
and
and
uses two discrete delays
or
right, re-
speaker
ar-
to
speaker.
+
STEREO
nal
+ CROSS DELAY bounces each
from
DELAY retains the
and
sounds full
speaker
to speaker. The effect is quite different to
and
pan
position of the incoming sig-
rich-the
Rolls Royce delay.
repeat
of the delayed signal
the Dual Delay.
69
Page 70
[lill
Engage-A004
Chapter 5 Effects and Modulation
+
AUTO
PAN
constantly moves the signal from one side
other of the stereo field. Useful on sustained pads
to
and
the
on
sorne more staccato sounds like electric pianos for creat-
>movement<
ing
in the sound.
+ Chorus PX-Chorus effects are slightly detuned signals
which are summed with the original signal and are useful
for
>thickening< great on strings thing that sustains.
and >warming
and
pads, electric
up<
the sound. They are
pianos-in
Used in conjunction with a simple
fact any-
DCF setting, you can save hours of programming time by tak­ing the
>edge<
off of
hard
digital sounds like
raw
DX-ish
electric piano sounds.
Use of the chorus can save programming time on single or
dual source patches. by simula ting the effect of two detuned sources source
1
2 ln here, select
3 After playing
and
the chorus.
Load
>Engage<
it
the following settings: Dry/Wet=
Speed= 3 Depth= Predelay= Wave=TRI
0/100
100
Oms
You
can even save sources
by
and open the
El
and change the Dry/Wet balance to 100/0.
for a short time, change the effect
Effects
Edit page-EDIT/R4.
to
and
voices
using one
Chorus 1 with
This adds a subtle but noticeable difference and
motion of the sound. Experiment with the following fects using this patch if you wish. Remember Wet balance
0/100
and
Depth parameter
to
cable to the effect.
+
FLANGING
or
quickly moves the detuned signal out of phase with the
is a different type of chorus effect which slowly
original signal resulting in a sound which has a
>whooshing<
70
quality to it, formerly called
to
the
>fullness<
to
set the Dry/
to
100 if appli-
>jet
effect.<
ef-
>cyclic,<
The
Page 71
When
and
main
difference between Chorus
and
where
Flanger is
to
that Flanger feeds the effect signal back to the Flanger Input (Feedback). The higher the Feedback amount, the more cutting the Flanger sound appears. Hard to describe
and
sounds great on electric pianos, clavinets
pad
string
sounds. The more percussive the sound you
on synthetic
use the Flanger on, the less delay time you should use un­less you any
want
to create doubling echos. Don't use it on
>real<
string emulations as it will instantly make
sound synthetic.
+ ENSEMBLE effects
or
sounds with a slow attack semble effect is actually which create a really rich sound. The
are
great for
three
>real<
string
and
and
long sustain. The en-
out of
phase
chorus effects
reason
pad
why ensem­ble works so well on string sounds is because the correlation between the choruses changes
but
the detun­ing doesn't, unlike flanging type effects. Avoid using en­semble on sounds with a quick attack such as electric pianos. Ensemble is
Peter's favourite effect on additive sounds as it gives even single metallic sources a >richness< that
he
regards
+ CELESTE, which is also a
electric pianos because the constant
+ Phase
the original source, phase both rus
but
Fx-Phasing
(out of time) with the original. The effect
more
FX
and
one of the strongest points of the K5000.
three
detune rate
effects don't
subtle
and
phase
phase
and
time can be changed.
but
generate a signal which is out of
much
more pronounced
chorus is great on
correlation remains
add
a detuned signal to
than
creates motion in a range of different sound types. Useful on electric pianos, strings, basses ... you name
it.
+ ROTARY effects
sounds. Don't sounds, (Leslie
just
speaker
are
essential on any Hammond B3/C3
bother
trying to
program
this into your
use the effect. While it ain't the >real thing<
cabinets) it's pretty good.
use
FX
the
but
it
them
sounds
phase
can
be
cho-
71
Page 72
f1ii'l
Engage-A004
Chapter 5 Effects
+ Fil
ter
FX-
Wah which adds ... well a
and
Modulation
The most obvious type of
>wah<
kind of sound, so
fil
ter
effect is Wah
that your instrument seems to >talk<-check out any Jimi Hen­drix album
you'll know
what
a Wah Wah sounds like.
and
When using the Wah Wah effect, be cautious, particularly with the resonance setting as it can be
output, resulting in distortion, aliasing and
nose exploding in a torrent of blood.
very hot on the
and
your eyes,
By
the way
ears
wah
ef-
fects are great on guitars, clavs etc.
+
BANDPASS-Is patches on which a simple those nasal particularly useful on bass sounds for adding
+
EXCITER/ENHANCER­lar
sound out of the mix, either in multitimbral mode or in
single mode
zle<
to a particular source in your patch.
useful for quickly modifying certain types of
DCF
>Video
is already applied
Killed the Radio
Star<
covers. Can be
and
>punch.<
when
These
you
are
want
great for
to
add
>lifting<
that
extra bit of
Be
a particu-
aware
>siz-
that
for
these effects both enhance the high frequency content of
and
the original signal, so they can introduce aliasing
alter the tonal quality (colour) of your
+
DISTORTION/OVERDRIVE-Again,
add
effects can
a lot of gain to your signal. Great for gui­tars, ela vs, Nine Inch Nails covers etc. ter
gain can
add
a lot of
>balls<
caution is advised as these
to your sound (sorry if
ADD
Use of the Low Fil-
wavesets.
can
that offended the more politically correct among you). Adjust­ing the
Filter gain adds
>crunch<
to your sounds.
If
you
Hi
listen to Engage with the default Overdrive effect, you'll
an
have
Feeding Bandpass Hi
and
instant Adrian Belew simulation.
or
Exciter into the Distortion
Lo
Filters adjusted can create a range of speaker sim-
FX
with the
ulations-experiment!
72
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