Steppy 1U Manual
Connect a Clock & Program a Track
1. Connect the output from an external clock module to Steppy’s CLK input.
An external clock is needed to make Steppy start stepping. Steppy will advance one-step
per clock pulse (unless you use the clock divider feature, discussed later in the manual).
Notice that the LED next to the CLK input flashes with each input trigger, and that a red
button “marches” across Steppy’s 16 multifunction buttons, beginning at the top-left
(step 1) and ending at the bottom-right (step 16) before repeating.
Notice, also, that the bottom-right button is constantly pulsing green. This indicates it’s
the last step in the pattern, which (in this case) means the pattern is 16-steps long.
Patterns can be of any length from 1-step up to 64-steps (requiring multiple Pages,
which gives you potential insight into some of the panel labels). For now, we’ll stick with
the default 16-step pattern length.
2. Connect a cable from Steppy’s OUT A jack to another module (such as a trigger input on
a drum module or an envelope). In this example, we’re triggering a kick drum sound on
an Intellijel Plonk.
Each Steppy preset consists of up to four Tracks (A, B, C, and D), each with its own gate
output. Because you previously loaded an empty patch, Steppy’s Play Mode defaults to
showing and controlling the gates and parameters for Track A.
3. Unless you got overly anxious and started pressing buttons already (it happens), then all
16 steps are currently off — meaning no gates are being sent to OUT A. Press one of
Steppy’s 16 multifunction buttons to assign a gate to that step. Press another, and
another.
You will see the OUT A LED flash every time Steppy plays a step with a gate. You
should also hear the sonic impact of those steps (assuming you’ve got everything
patched up right).
4. Continue to turn various steps on and off until you’ve got a kick drum pattern you like.
5. Next, patch OUT B into a gate or trigger input on another module (such as a snare drum
sound on a second Intellijel Plonk).
6. Press the black SELECT button in the upper left corner.
Its yellow LED lights to indicate you’re in Select mode, and the 16 multifunction buttons
will now take on different functionality, as indicated by their yellow color.
Select Mode functions are indicated by text labels with black backgrounds. Notice the
four left buttons in the top row are used for track selection, and that the Track A button is
currently lit (indicating Play Mode controls Track A).
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