Hasbro Upwords User Manual

THE QUICK STACKING
For
2
to 4 Players
WORD
AGES
GAME
8+
You and your opponents score points by spelling words with stackable letter tiles on the special
gameboard.You build words by blaying letters across or down on the board and by stacking letters on top of letters already on the board to form different words. It's this gameplay that makes
UPWORDS
so unique.
3dimensional
You score points for each letter in your word and every letter tile under each letter of your
word.Letters can be stacked five tiles high so your score
can really add up fast. Build words, stack letters, score high and have fun!
OBJECT
Build words to score the most points.
CONTENTS
plastic gameboard
4
rubber feet label sheet
LETTER
DISTRIBUTION
JQuVX
KWY
6
F
C
D
L
S
100
GH
MN
plastic letter tiles 4 plastic tile racks
I
1
of each
1
2ofeach
P
RT
U
1
3
of each
1
4of each
I
5
of each
I
1
6of each
THE
FIRST
TIMEIYOU
PLAY
.,
Apply
Turn the gameboard upside-down.Twist one
rubber foot into each corner hole.
Apply
Apply the UPWORDS label to the smooth area on the side of
the Feet
the
Label
the
gameboard.
SETUP
Turn all of the tiles letter-side down and mix them up to create a draw pile.
Each player takes a rack. Get a pencil and paper (not included) to keep score. Also keep a
dictionary nearby to check the legality or spelling of any challenged word. See Rule to settle challenges only.
8
on page 5 for more information. Use the dictionary
1.
You and your opponents each draw one letter tile from the draw pile. Whoever
passes to the
and mix them up again.
2.
You and your opponents draw seven letter tiles each.
Stand your tiles in your rack
as shown in Figure
,
let your opponents see
1
your letters. Whoever plays first must form a word of
two letters or more that covers at least
one of the four game squares in the center of the gameboard.
draws the tile nearest to the letter"AH plays first. Play then
left. Return the tiles, letter-side down, to the draw pile
I
1.
Don't
I
BASIC
On your turn, play one or more letter tiles, either to form a new word that connects to a word already on the board, or to change a word already on the board to a different word. All letters played on your turn must be in the same row of game squares either across or down. Tally and announce your point score, then draw letter tiles from the draw pile to replace the ones you played.
IMPORTANT: A word dictionary and listed in Rule
TURN
7
b
is
legal and can be used in the game if
it
does not fall into any of the categories of illegal words
on page
5.
it
is
in the
5.
HOW
TO
FORM
WORDS:
Figures 2 through 7 show a sequence of plays. Arrows point out the word or words formed on each play. Point scores are given for each
See
example.
5
for details on scoring.
Rule 6 on page
You can play letters to form
a
word that reads across (from left to right only) or down the gameboard (never diagonally or up) and connects to a word already on the board. For example, build down from the
letter"D in MOOD to form the
as
word DEAR
2.
Build across using the letter
"E"
in DEAR to form the word
NET as shown in Figure
The word ON
reading
shown in Figure
is
also formed
down.You score
3.
points for all of the words
formed during your turn.
Figure
2
Score:
Figure 3 Score:
8
Points
10
Points
N0TE:Any letter in your word that
is
adjacent to another letter or letters on the board must form a word. For example, in Figure letter
"Nu
in
NET
letterUOin MOOD, which
the forms the word
ON.
3,
the
is
adjacent to
Stacking
Letters:
You can stack letters on top of letters already on the board to change
a
word into a different
word. For example, stack the letter
"W"on top of the"M"in MOOD to
change
in Figure
MOOD
to WOOD as shown
4.You cannot play more than one letter on the same stack during one turn. You cannot stack a letter on the same letter
example,
IMPORTANT:
andlA"on an
Letters cannot be
"A."
-
for
stacked more than five tiles high.
Figure
4
Score:
5
Points
Mom
on
Stacking:
stack the letter
of
the letter"DU and stack
the
letterUP"on top of the
letter
"R
in the words WOOD
DEAR
and
to change them
You can
"LUon top
into the words WOOL and LEAP
as shown in Figure
5.
IMPORTANT: when you change a word already on the board into
a
different word, at
least one letter
from the old word
must remain uncovered and be
used in the new word.You cannot stack letters to cover
up
an entire
word.You can
build a new word and change
a
Figure 5 Score:
Figure 6 Score:
14
-
Points
72
Points
wora alreaay on the board into a different word on the same turn.
For example, build across stacking the letterUN"on top
letter"Pn in
of the LEAP to form the word
SNACK
and change the word LEAP to LEAN as shown in
Figure
6.
Figure 7 Score:
I6
Points
Plurals:You cannot simply add anUS"to a word already on the board to form a to a word already on the board to make down to form the word PLUS which connects with the word
makes
plural.You can, however, play letters to form a word that connects
it
a plural. For example, build
NET
and
it
plural as shown in Figure 7.You score points for both words.
6.
HOW
You score 2 points per letter tile for any word formed with all letters
You score 1 point per letter tile for any word formed that contains any
You score 2 extra bonus points if you use theUQu" letter tile in any word
You score 20 extra bonus points if you use all seven of your letter tiles
TO
SCORE
only one tile high (no letter in the word
letter). For example, the word DEAR in Figure
letters, and each
4
times 2 for a total of 8 points.
letters stacked two or more tiles
and every letter tile under each letter of your word to get your score.
For example, the word
plus one letter tile under thenW"for a total score of 5 points.
formed with all letters only one tile
points if you use
more than one tile high.
in one turn.
WORDS
is
stacked on top of another
(page 3) contains four
is
only one tile high.To score this word,just multiply
high.Count each letter in your word
WOOD
the"Quntile in a word formed with any of
in Figure 4 (page 3) contains four'letters
high.You do not receive any bonus
its
letters
If you form two or more words on the same turn, each word Any letter or stack of letters common to these two words each word. For example, in Figure
the words ON and
scores At the end of the game, 5 points are subtracted from your score for
each letter tile you cannot play.
6
points for a total of
NET.The word
3
(page 3), the letternN"
ON
scores 4 pointkand the word NET
10
points for the turn.
is
scored.
is
scored for
is
common to
7.
ILLEGAL
Any word that falls into any category listed below,is an illegal word and cannot be used in the game.
Words that are always capitalized &e illegal. Words requiring a hyphen are illegal. Words requiring an apostrophe are illegal.
Abbreviations and symbols are illegal. Prefixes and suffixes, that cannot stand alone, are illegal. Foreign words are illegal unless they appear in the dictionary.
8.
CHALLENGING A
You can challenge an opponent's word if you think it's misspelled or an illegal
played. Use a dictionary to decide if the challenged word is legal or illegal.lf the challenged word is illegal, the player who played
the letter tiles from the board and either plays another word or passes.
9.
PASSING
You may pass your turn at any time during the game.Sometimes
your advantage to pass, especially toward the end of the game, to a better scoring opportunity to open up for you.
WORDS
WORD
word.The word must
be
challenged before another word
it
removes
is
it
is
allow
to
10.
EXCHANGING
On your turn, you may exchange one of your letter tiles for a new one. Just turn the tile you want to exchange letter-side down and draw a replacement tile from the draw pile. Return the tile you turned down to the draw pile and mix
it
is
a good strategy to give up a turn in order to exchange a letter. For example, you may want to exchange a in the game.
11.
HOW TO
The game is over as soon as any of the following situations occur:
When one player uses all of hidher letter tiles, and no tiles remain in the draw pile; or
When none of the players can make a word on the board with the tiles
they have left on their racks, and there are no more tiles in the draw pile (from which to exchange a letter tile); or
When all of the players pass their turn in consecutive order,
END
YOUR LETTERS
it
up. As a penalty, you lose your turn. Sometimes
"J"
or a
"Z"
if you draw them late
THE
GAME
When the game from a player's score for each letter tile
HOW
The player who scores the most points wins.
TO
is
over, total each player's final score. Subtract 5 points
he/she has not played.
WIN
SOLO
PLAY
RULES
Follow setup and gameplay rules as explained above. Make words, one at a time, and score points for every word you are allowed to exchange five letters (see Rule penalty.The game ends either
(2)
used, or
when you cannot make a word or exchange a letter tile.Total
(1)
y~u make. NOTE: During the game,
10
above) without a'
when all
of
the letter tiles have been
up your score. Keep track of your solo game scores and try to improve each time you play.
We will be happy to hear your questions or comments about this game.US consumers write to: Hasbro Games, Consumer Affairs Dept., P.O. Tel:
888-836-7025
Corporation, SCRABBLE,the associated logo, the design of the distinctive SCRABBLE brand gameboard,
and the distinctive letter tile designs are trademarks of Hasbro in the United States and Canada. All Rights Reserved."
Q
2006
Hasbro, Pawtucket,
043 1 2-1
(toll free). Canadian consumers please write to: Hasbro Canada
2350
de la Province, Longueuil, QC Canada,
&
@
denote U.S.Trademarks.
RI
02862.
All Rights Reserved."
Box
200,
Pawtucket,
J4G
1
G2.
&
@
denote U.S.Trademarks.
RI
I'KUUI-
BROTHER
02862.
Ot
I'UHCHA!
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