win, a player (or team) returns
to the hexagonal hub and correctly answers the
game-winning question in a category chosen by the
other players.
EQUIPMENT
TRIVIAL
cards
24
PURSUIT@
gameboard Question-and-answer
Card storage box 1 Die 4 Decorated pawns
Scoring Wedges
C
.--
SETUP
Unwrap the
and,
with
same
way place
card
box
packs
of
them facing
them
as
shown.
cards
the
h
the
--
Select
one
token
GAMEPLAY
First
Turn
On
your first
category
you'll move
on a category
you
hun,
want
down
head
ad
six
Page 2
to the appropriate colored oval. Answers are on
the opposite side of
question, place the card
the other cards.
continue your
number of spaces.
turn
AGE:
2bB
that color. Whichever color you
land on,
you a question in that category.
The other player draws the first card
from the
If
you answer your
by rolling the die again and moving that
box
each
ano-ther player
and reads the question next
card.
When
in
the back of the box, behind
first
done with the
question correctly,
ADULT
m
will
km
ask
Blue
............
Pink
Y*
............
........
Headlines
TeEeYision
M*
Purple
Gmm
(3lm@?.".."VIJgld
........
Music
.,,...spats
NOTES:
On
each
rall
of
the
die,
you
may
select
which
you want to move dong
towards category
in each of the
You can not move both forward and back on the track
(or on a spoke) in the same move.
1
You must move the number of spaces shown on the die.
If
you answer incorrectly, play passes to the player on
your left.
'
SUBSEQUENT TURNS:
Whenever you answer a category headquarters question
correctly, put that colored wedge into your token. But
answer incorrectly, on your next
headqucuters
six
colors.
the
track as you attempt to move
to
try
for storing wedges
turn
you must move out of
direction
&Leisure
cad
if
you
Page 3
that category headquarters for a question before re-entering
trying
and
that
same
the board and
again for that color piece. You do not have to
category immediately; you may move elsewhere on
return
to it later.
try
There are
one, continue your
NOTE:
12
"Roll Again" spaces on the track. If you land on
turn
by rolling the die and moving again.
Any number of tokens may occupy the same space at
the same time.
MOVING THROUGH THE HUB:
You may cut across the board by moving your token up the
spokes to the center hub and out again, moving either straight
across the hub, or
must
hub,
and
mm
your next move,
the question in the category you land on; then, on
"turning"
hd
pick
try
again to hit the hub by exact count.
and going down another spoke.
in
each
CO~W,
htP%--g
in
the
hub
by
exact
count;
the
spoke you want to move down
if
make
you
When you do hit the hub, the other players select the category
of the game-winning question from the next
Answer the question correctly, and you
incorrectly and you must wait for your next
hub, answer a question and then re-enter the hub again-by
exact count-for another question.
iard in the box.
win!
Answer it
turn,
leave the
Page 4
I
NOTE:
Since a player continues
questioA &answered incorrectly, it
player to move around the board and collest
scoring wedges, then move into the hub and
game-all on one
who has not yet had a
duplicate the feat and create a tie.
turn.
his
If
this
turn
or her
is
turn
until
is
possible
happens, any player
permitted a chance to
a
for
all
win
I
~TION FOR A SHORTER
k
ermine before you begin that you
five wedges (instead of the
final,
for the
OTES ON
Players
1
answer a question, and how specific the answer must
For example, is a last name enough, or must the player give
both the first and last name. You are not required to give the
C
explanatory information that appears
-
some answers.
game-winning question.
PLAY
will
collectively decide how long a person has to
full
six)
GAME
will
collect just four or
before moving to the hub
in
parentheses after
ar
six
the
be.
2-
A
0
Players should remember that making a
better
themselves with what they know!
The Trivial
as many as
various categories among the teams. Teammates decide how
a question should
captain should give each answer.
than
not answering at all. Players often amaze
Pursuit@
16
players. Disperse those considered strong
game lends itself well to team play for
be
answered; to avoid confusion, the team
guess
is
always
in
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