HASBRO Trivial Pursuit Totally 80's User Manual

Page 1
OBJECT
To
move
along
the
circular track and the spokes
questions, and to collect
correctly answering questions
win, a player (or team) returns to the hexagonal hub and correctly answers the game-winning question in a category chosen by the other players.
EQUIPMENT
TRIVIAL
cards
24
PURSUIT@
gameboard Question-and-answer
Card storage box 1 Die 4 Decorated pawns
Scoring Wedges
C
.--
SETUP
Unwrap the
and,
with
same
way place
card
box
packs
of
them facing
them
as
shown.
cards
the
h
the
--
Select
one
token
GAMEPLAY
First
Turn
On
your first category you'll move on a category
you
hun,
want
down
head
ad
six
Page 2
to the appropriate colored oval. Answers are on
the opposite side of
question, place the card
the other cards. continue your number of spaces.
turn
AGE:
2bB
that color. Whichever color you
land on,
you a question in that category.
The other player draws the first card
from the
If
you answer your
by rolling the die again and moving that
box
each
ano-ther player
and reads the question next
card.
When
in
the back of the box, behind
first
done with the
question correctly,
ADULT
m
will
km
ask
Blue
............
Pink
Y*
............
........
Headlines
TeEeYision
M*
Purple
Gmm
(3lm@?.".."VIJgld
........
Music
.,,...spats
NOTES:
On
each
rall
of
the
die,
you
may
select
which
you want to move dong towards category in each of the
You can not move both forward and back on the track (or on a spoke) in the same move.
1
You must move the number of spaces shown on the die.
If
you answer incorrectly, play passes to the player on
your left.
'
SUBSEQUENT TURNS:
Whenever you answer a category headquarters question correctly, put that colored wedge into your token. But answer incorrectly, on your next
headqucuters
six
colors.
the
track as you attempt to move
to
try
for storing wedges
turn
you must move out of
direction
&Leisure
cad
if
you
Page 3
that category headquarters for a question before re-entering
trying
and that
same
the board and
again for that color piece. You do not have to
category immediately; you may move elsewhere on
return
to it later.
try
There are one, continue your
NOTE:
12
"Roll Again" spaces on the track. If you land on
turn
by rolling the die and moving again.
Any number of tokens may occupy the same space at the same time.
MOVING THROUGH THE HUB:
You may cut across the board by moving your token up the spokes to the center hub and out again, moving either straight across the hub, or
must
hub,
and
mm
your next move,
the question in the category you land on; then, on
"turning"
hd
pick
try
again to hit the hub by exact count.
and going down another spoke.
in
each
CO~W,
htP%--g
in
the
hub
by
exact
count;
the
spoke you want to move down
if
make
you
When you do hit the hub, the other players select the category
of the game-winning question from the next
Answer the question correctly, and you
incorrectly and you must wait for your next hub, answer a question and then re-enter the hub again-by exact count-for another question.
iard in the box.
win!
Answer it
turn,
leave the
Page 4
I
NOTE:
Since a player continues questioA &answered incorrectly, it
player to move around the board and collest scoring wedges, then move into the hub and game-all on one who has not yet had a duplicate the feat and create a tie.
turn.
his
If
this
turn
or her
is
turn
until
is
possible
happens, any player permitted a chance to
a
for
all
win
I
~TION FOR A SHORTER
k
ermine before you begin that you
five wedges (instead of the
final,
for the
OTES ON
Players
1
answer a question, and how specific the answer must For example, is a last name enough, or must the player give
both the first and last name. You are not required to give the
C
explanatory information that appears
-
some answers.
game-winning question.
PLAY
will
collectively decide how long a person has to
full
six)
GAME
will
collect just four or
before moving to the hub
in
parentheses after
ar
six
the
be.
2-
A
0
Players should remember that making a
better
themselves with what they know!
The Trivial as many as various categories among the teams. Teammates decide how a question should captain should give each answer.
than
not answering at all. Players often amaze
Pursuit@
16
players. Disperse those considered strong
game lends itself well to team play for
be
answered; to avoid confusion, the team
guess
is
always
in
Loading...