HASBRO Trivial Pursuit Family Game User Manual

Family
FOR 2-36
®
EQUIPMENT
1 gameboard, 300 question-and-answer cards (150 for adults, 150 for kids), 2 card holders, 6 scoring tokens, 36 scoring wedges, 1 die.
OBJECT
e dark blue cards are for players aged 14 or older. e bright blue cards are for younger players. Decide who should play from what deck at the start of the game and always return cards to the appropriate deck.
THE SETUP
1. Take an empty Scoring Token for each player or team and place it on the center space of the gameboard.
2. Take a deck of dark blue and a deck of bright blue cards and place each into its matching card holder.
3. Roll the die to decide who will go rst. Highest number rolled takes the rst turn.
ON YOUR TURN
1. Roll the die.
2. Move. Always move the full amount
shown on the die.
3. When you land on a space, answer a question!
One of the other players picks up the rst card from the front of the appropriate card deck and reads out the question that matches the color of the space you’re on. Each color corresponds to a category. ese are listed on the other side of these rules. Answers to the questions are printed on the back of the card. If you land on the center space during the game, you can choose any category for your question.
HOW TO MOVE AROUND THE BOARD
At the start of the game, move away from the center, along any of the spokes. When you reach the circular track, you can move in any direction. Plan your moves carefully so that you land on the space that suits you best.
Never retrace your steps on the same roll of the die. For example, you cannot roll a “5” and move three spaces clockwise, then two spaces counterclockwise. However, the next time you roll the die, you can decide to change direction and go the opposite way from your last move.
You can make your way to the other side of the board by cutting across the middle along the spokes. You can land on the same space as another player.
CORRECT ANSWERS
If you answer the question correctly, roll the die again and take another turn. You can keep rolling and moving as long as you get the answers right—there’s no limit to the number of turns you can take in a row.
Scoring Token Scoring Wedge
WRONG ANSWERS
Sorry, if you get it wrong, that’s the end of your turn. e player to your le rolls
WEDGE SPACES ere are six spaces around the board with
a picture of a large colored wedge. If you answer a question correctly when you land on a wedge space, place a matching-colored scoring wedge into your scoring token! en roll the die and take another turn.
If you get the answer wrong, you’ll have to move o the space and along the path on your next turn before you can come back and try to win a wedge of that color. You do not have to try that category immediately; you may move elsewhere on the board and return to it later.
If you land on the same wedge space later in the game and you already have a wedge of that color, treat it as an ordinary space and answer a question from the matching category.
ROLL AGAIN SPACES
When you land on one of these spaces, you may roll the die again.
Roll Again Space
WINNING THE GAME
As soon as you have won a scoring wedge of each dierent color, start making your way back to the center space and try to land there by exact count. If you overshoot, keep playing, answering questions in the categories you land on, until you land on the center.
When you get to the center, the other players (without looking at any cards) decide from which category you will have to answer a nal, deciding question.
If you get the answer wrong, leave the center space on your next turn and return later (landing by exact count) to try again.
If you answer the deciding question correctly, you win the game!
QUESTION CATEGORIES
BLUE ...............Geography
PINK ...............Entertainment
YELLOW ........History
PURPLE ..........Art & Culture
GREEN ...........Science & Nature
Short Game
In this version of the game, you don’t have to land on a wedge space to win a wedge. Instead, every time you get a correct answer, you win a matching-colored wedge.
Winning Streak
As you always get another roll of the die with every answer you get right, it is possible to collect all six wedges on your rst turn! If this happens, any player who has not yet had a turn can try to repeat this feat and force the game to end in a tie.
We will be happy to hear your questions or comments about this game. U.S. consumers please write to: Hasbro Games, Consumer Aairs Dept., P.O. Box 200, Pawtucket, RI
02862. Tel: 888-836-7025 (toll free). Canadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada, J4G 1G2.
SHORTCUT SPACES
ere are six spaces around the board with a picture of a small colored wedge. When you land on one of these shortcut spaces by exact count, move directly to the matching-colored wedge space. Answer the question correctly to win a wedge of that color.
Shortcut Space
ORANGE ........Sport & Leisure
MIND GAMES
House Rules
At the start of the game, you should all agree on how much time players should be allowed to answer a question. Also, decide how accurate answers should be. For example, you may agree that only giving a last name is enough to score a correct answer. You might, however, decide that both rst and last names must be given to constitute a winning answer. You might also decide to have dierent rules for younger and older players.
TRIVIAL PURSUIT, the associated logo, the distinctive design of the game board, trivia cards, game tokens, and scoring wedges are trademarks of Hasbro. ©1981, 2008 Hasbro, Pawtucket, Rhode Island 02862. All Rights Reserved. TM & ® denote U.S. Trademarks.
e HASBRO and PARKER BROTHERS names and logos are TM and © 2008 Hasbro, Pawtucket, RI 02862. All Rights Reserved. TM and © denote U.S. Trademarks.
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