Hasbro POKEBALL Manual

5 (1)
CAUTION/DEFECT OR DAMAGE
To ensure proper function:
Do not mix old and new batteries Do not mix alkaline, standard or rechargeable batteries Battery installation should be done by an adult Non-rechargeable batteries are not to be recharged Rechargeable batteries are to be removed from the toy
before being charged (If removable) Rechargeable batteries are only to be charged under adult
supervision (If removable) Only batteries of the same or equivalent type as
recommended are to be used Batteries are to be inserted with the correct polarity Exhausted batteries are to be removed from the toy The supply terminals are not to be short circuited Replace with new batteries at the first sign of erratic operation
With Tiger’s electronic Pokémon Poké Ball, you can capture 149 Pokémon and become a true Pokémon Master!
Before you get started, there are a few things you should know.
LCD
LEDs
CATCH/
MODE
CATCH/ ENTER
RESET
SUPPORT LEG
SOUND/PAUSEON/OFF
ABOUT THE GAME
LCD
- displays Pokémon characters and game information
CATCH/ENTER
- used to activate catch function or to confirm choices
RESET
- used to reset the unit if it becomes unresponsive
SOUND/PAUSE
- used to turn the game sounds on/off and to pause the games
CATCH/MODE
- used to activate catch function or to scroll through choices
LEDs
- used to represent the Pokémon characters
SUPPORT LEG
- used to support the Poké Ball while it is open
TO DISPLAY YOUR POKÉ BALL
If you want your Poké Ball to stand on the table with the top open, flip out the support leg on the bottom of the unit.
SUPPORT LEG
LET’S PLAY
1. Press ON to turn on the unit. "Pokémon Poké Ball" will scroll across the screen and you will be greeted by Pikachu.
2. GAME 1 will be displayed on the screen. Press the CATCH/MODE button to scroll through the games. When the game number you want is displayed, press CATCH/ENTER. (There are 5 different games in your Poké Ball. Individual games will be explained separately.)
3. HIGH SCORE will be displayed on the screen. (This is the highest score ever acheived on this Poké Ball, not for a specific game.) Then, the game will start.
4. When a game starts, Pokémon graphics will appear on the LCD. Also two LEDs will be lit. The LEDs represent the Pokémon that you are playing as and the Pokémon you are trying to catch.
5. Rotate the ball so that the lights move around the grid. Your goal is to try and hit the wild Pokémon first to weaken it, then you must get the wild Pokémon into the center.
6. When the large LED in the center of the grid is lit, press both CATCH buttons. If you timed it right, you will “CATCH” the weakened wild Pokémon and will be rewarded with graphics on the LCD.
7. Use the CATCH/ENTER button to scroll through the information in a BIO category. Use the CATCH/MODE button to scroll to the next BIO category.
8. When you have finished reviewing the information, press both CATCH buttons to display the next Pokémon.
9. Repeat steps 4 - 8 until the game is over.
SCORING
In Games 1 - 4:
+100 points for each Pokémon caught
In Game 5:
25 points each for Pokémon #1 - #25 50 points each for Pokémon #26 - #50 75 points each for Pokémon #51 - #75 100 points each for Pokémon #76 - #100 125 points each for Pokémon #101 - #125 150 points each for Pokémon #126 - #149
GAME 1
In this game, your goal is to catch 25 Pokémon. They will appear on the grid one at a time. The game continues until you catch all 25. You play as Ash and Pikachu trying to capture the 25 Pokémon. This game is broken up into three stages. In stage one you must capture 15 Pokémon. In stage two and three you must capture 5 Pokémon.
INSERTING THE BATTERIES
SUPPORT LEG
Using a screwdriver, loosen the screw from the battery compartment door and remove the door.
Insert four (4) AA batteries, making sure to align the “+” and “-” signs.
Replace the battery compartment door and tighten the screw.
SCREW
AA AA AA AA
When you first start game one you will see a few sub screens, press either Catch button to advance and start stage one. When the game starts two LED lights will appear. One will be the wild Pokémon and the other will be Pikachu. The goal is to move Pikachu and attack the wild Pokémon, this is done by rotating the ball. When you successfully attack and "hit" the wild Pokémon you will hear an attack sound effect and the wild Pokémon LED light will start to flash. You must "hit" each wild Pokémon 3 times to weaken them in stage one. In stage two and three you must "hit" them 5 times. Once you have attacked and "hit" the wild Pokémon (the correct number of times) Pikachu will automati­cally move to the center LED light returning into the Poké Ball. Now you must again rotate the ball to get the weakened wild Pokémon to the center LED light position, then quickly press both Catch buttons to "Catch" the wild Pokémon.
GAME 2
In this game, your goal is to catch 25 Pokémon. They will appear on the grid one at a time. The game continues until you catch all 25. You play as Ash and Pikachu trying to capture the 25 Pokémon. This game is broken up into three stages. In stage one and two you must capture 10 Pokémon. In stage three you must capture 5 Pokémon.
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