Games PS2 VIRTUA FIGHTER 4 User Manual

Front Cover
1
Virtua Fighter 4 is a memory card (8MB) (for PlayStation
®
2) compatible game. The Player/
A.I. File is automatically saved. Please do NOT turn off the power of the “PlayStation
®
2”
console or insert/remove a memory card (8MB) (for PlayStation®2) during saving.
Thank you for purchasing Virtua Fighter 4. Please note that this software is designed
only for use with the “PlayStation®2 computer enter tainment system.” Be sure to
read this instruction manual thoroughly before you start playing Virtua Fighter 4.
WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game – dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions – IMMEDIATELY discontinue use and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherials not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots.
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
• This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lint­ free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
Contents
PROLOGUE . . . . . . . . . . . . . . . . . . . . . . . . . 4
BASIC CONTROLS . . . . . . . . . . . . . . . . . . 6
GETTING STARTED . . . . . . . . . . . . . . . . . 10
HOW TO PLAY THE GAME . . . . . . . . . . . 11
CHARACTER INTRODUCTIONS
& MOVE LIST . . . . . . . . . . . . . . . . . . . . . . . 22
2 3
The World Fighting Tournament : a worldwide compe­tition for fighters who believe in the superiority of their own fighting skills and technique.
The champion of the First Tournament was Lau Chan, who retrieved the legendary ar t “Ko’enken.” At the end of the Second Tournament, it was Akira Yuki, a young fighter who uses “Hakkyokuken,” who walked away the winner. Who was the winner of the Third Tournament? While looking respectable and admirable, the tournaments are anything but, with a mysterious group plotting from behind the scenes.
“J6 (“Judgement 6”) - An Organization composed of six global mega-industries that have great influence on everything from weapons development to world politics. Ultimately, “J6” strives for unrivaled control of the world’s fate. The true purpose of J6 holding the World Fighting Tournament is to test the abilities of “Dural” (artificial/programmable human beings), and new materials.
Although Kage-Maru managed to rescue and whisk away his mother, Tsuki-Kage, off to freedom at the end of the Third World Fighting Tournament, her medical condition worsened once more. He was able to confirm that she was suf fering an unknown after­effect from her transformation into Dural. Using his ninja skills, Tsuki-Kage managed to infiltrate the Organization once more and found out that he need­ed to get a new item to rescue his mother.
Those fated to fight are now about to start their endless battles once again. Who will win the battle this time?
Outline of the “Virtua Fighter” Series
The World Fighting Tournament : a worldwide compe­tition for fighters who believe in the superiority of their own fighting skills and technique.
The champion of the First Tournament was Lau Chan, who retrieved the legendary ar t “Ko’enken.” At the end of the Second Tournament, it was Akira Yuki, a young fighter who uses “Hakkyokuken,” who walked away the winner. Who was the winner of the Third Tournament? While looking respectable and admirable, the tournaments are anything but, with a mysterious group plotting from behind the scenes.
“J6 (“Judgement 6”) - An Organization composed of six global mega-industries that have great influence on everything from weapons development to world politics. Ultimately, “J6” strives for unrivaled control of the world’s fate. The true purpose of J6 holding the World Fighting Tournament is to test the abilities of “Dural” (artificial/programmable human beings), and new materials.
Although Kage-Maru managed to rescue and whisk away his mother, Tsuki-Kage, off to freedom at the end of the Third World Fighting Tournament, her medical condition worsened once more. He was able to confirm that she was suf fering an unknown after­effect from her transformation into Dural. Using his ninja skills, Tsuki-Kage managed to infiltrate the Organization once more and found out that he need­ed to get a new item to rescue his mother.
Those fated to fight are now about to start their endless battles once again. Who will win the battle this time?
Outline of the “Virtua Fighter” Series
54
PROLOGUE
In the end, it was Kage-Maru who won the Third World Fighting Tournament. After it ended, he defeated a new model of Dural who appeared before him. Kage-Maru finally obtained the new item type required to save his mother, Tsuki-Kage. However, Tsuki-Kage actually got worse, transforming into Dural further when the item was used. Ultimately, she turned into Dural completely and “J6” acquired her once more. With Dural again within their grasp, “J6” started to research how they could mass pro­duce Dural. During their research, “J6” discovered that Tsuki-Kage had remained incomplete for too long which explained her lack of abilities somewhat.
“J6” started to look for a new target eligible enough to become a new (complete) Dural. They decided upon “Sarah Bryant.” Plans were made so as to acquire her and the Fourth World Fighting Tournament was organized.
With many hidden agendas and suspicious machina­tions going on, the Tournament is now ready to begin.
In the end, it was Kage-Maru who won the Third World Fighting Tournament. After it ended, he defeated a new model of Dural who appeared before him. Kage-Maru finally obtained the new item type required to save his mother, Tsuki-Kage. However, Tsuki-Kage actually got worse, transforming into Dural further when the item was used. Ultimately, she turned into Dural completely and “J6” acquired her once more. With Dural again within their grasp, “J6” started to research how they could mass pro­duce Dural. During their research, “J6” discovered that Tsuki-Kage had remained incomplete for too long which explained her lack of abilities somewhat.
“J6” started to look for a new target eligible enough to become a new (complete) Dural. They decided upon “Sarah Bryant.” Plans were made so as to acquire her and the Fourth World Fighting Tournament was organized.
With many hidden agendas and suspicious machina­tions going on, the Tournament is now ready to begin.
6 7
BASIC CONTROLS
BASIC CONTROLS
DUALSHOCK®2 analog controller
Running
A character runs forward. If you let go of the directional but­ton, the character stops running.
xX
Dash/Back Dash
A character can dash a short dis­tance forward or backward.
xx/zz
Basic Controls
The basic controls used during game­play are displayed in the right list. Note that you can follow the controls in the list only when a player is facing right. If a player is facing left, the right and lef t controls of the directional buttons must be reversed. To input a diagonal direction, press the 2 directional buttons sur­rounding the direction you wish to press (ie. up and right).
Crouching dash/Crouching back-dash
A character can dash a short dis­tance crouching for­ward or backward.
uu/oo
Jump
A character can jump.
Press and hold c+ P (or K)
ARM (All Range Move)
If you press and hold any directional button except downward, your character will begin walking. To command your character to walk downward, press down, then immediately press and hold down.
Walk any direction (except downward) and move in any direction you like.
Command Display
Virtua Fighter 4 is a one- or two-player game, and compatible with both the DUALSHOCKm analog controller and the DUALSHOCK®2 analog controller. When
playing a 1P game, connect the DUALSHOCK
®
2 analog controller to controller
port 1. When playing a 2P game, connect the DUALSHOCK
®
2 analog controller
for the 2ndplayer to controller port 2.
In this instruction manual, controls are described using the DUALSHOCK
®
2
analog controller.
With the directional buttons, a character can advance, step back, crouch, ARM, use
P (gD button) to punch, use K (gA button) to kick and use G (gF button) to guard. Also,
a character can combine the directional but­tons with PKG to perform various moves.
Common Command Techniques
Menu/Select Screen
Move cursors
Enter
Enter
Cancel
Cancel
Player/A.I. File Menu are displayed on the Character Selection Screen
Buttons to use
directional buttons
gA button gS button gD button gF button
SELECT Button
During Match
Control Characters
Kick
Punch
Punch
Guard
Pause Menu is displayed
The button controls described in this instruction manual are all default settings. The
button settings can be modified in the CONTROLLER at OPTIONS (See P.20).
Virtua Fighter 4 is compatible with the vibration feature. The vibration feature can be
operated both when the ANALOG Mode is on (mode indicator : ON) and when the ANALOG Mode is off (mode indicator : OFF). You can switch the vibration function to ON/OFF within OPTIONS (See P.20).
*
(&
#!
$^
@
ARM (All Range Move)
Crouch
Step Back Advance
P
KG
SELECT button
mode indicator
START button
ANALOG mode button
left analog
stick
Not used in this game.
S
button
right analog
stick
The view point can be
switched in Data Files Mode.
A
button
D
button
F
button
r button e button
q button
directional buttons
w button
^ 6 P K G
+
Press and hold the directional buttons in the direction indicated
.
Tap the directional buttons in the direction indicated.
Press to punch
Press to kick
Press to guard
Press two or more buttons at the same time.
8
BASIC CONTROLS
9
Basic Controls
Throw
When your opponent is close, you can throw your opponent with P+G. There are also individual throw commands for each character.
P+G
Throw Escapes
With P+G, you can avoid being thrown when your opponent is about to throw you. For other throws that
use P+G and a direction, enter the last direction of a command simultaneously.
P+G
ACTIONS
Getting Up
When your character is knocked down, you can make him/her get up.
P or G
(When you are currently down)
Rising Attacks
When getting up, you can have your character perform middle/low attacks.
K or v K
(When you are knocked down)
Down Attack
When your opponent has been knocked down to the ground, you can perform a follow-up attack. Some characters have unique attacks as well.
c P
(When your opponent is down)
Recovery
When you are just about to hit the ground, press P+K+G to spring back up, and dodge a Down Attack from your opponent.
P+K+G
(when you are about to fall)
Evading
You can dodge an attack from your opponent to the right or left.
c or v
(Set back to neutral after pressing)
Evade Attacks
After dodging attacks from your opponent, you can perform counterat­tacks. Moves vary from character to character.
P+K+G (When you are evading)
In many stages there are breakable walls. You can eject your opponent through broken walls, or inflict extra damage by hitting him /her against the wall.
Attacking by the walls
Reversals
With this move, you can counterattack your opponent. Different directional buttons are used depending on attrib­utes of High/Middle/Low Attacks.
High-Attack : z P+K Mid-Attack : o P+K Low-Attack : v P+K
Other than the basic actions mentioned on the previous page, a character can perform various actions by combining the directional buttons with
P, K, and G.
Below are the action combinations for attacking and guarding.
With this move you can deflect attacks from your opponent. If you deflect successfully, your opponent will stag­ger, which gives you a better chance to hit back.
Deflecting
Charge Attack
By holding down on the last button you pressed, you will be able to make a strong charged move.
Push down on the last button you pressed.
Other Actions
Some of the actions can be used only by some specific characters. See “Character Introductions & Move List” beginning on P.22.
10 11
GETTING STARTED
HOW TO PLAY THE GAME
The Menu Screen is displayed if you press the START button on the Title Screen. Select a mode to play with the up, down, left and right directional buttons and use the
gA button (or gS button) to enter.
Pressing the
gD button (or gF button) enables you to
cancel the selection.
In Virtua Fighter 4, there are 8 different modes. The followings describe each mode as well as how to play the game.
In this mode, you can raise your ranking or get items by defeating CPU players. There are some CPU players that own items, a ranking and a ring name. You can obtain these items by defeating them or completing various conditions. The CPU players will continuously appear to play against you until your character is knocked out.
If you play Vir tua Fighter 4 for the first time, create a file (System File) in order to save various settings and records. To create a file, free space of more than 40KB is required (See P.21 for more details). When activating the game, if a memory card (8MB) (for PlayStation
®
2) is inserted in the MEMORY CARD Slot
1, the System File will be loaded automatically.
Save File/Loading
MODES
Play against characters operated by the CPU in the 14 stages. There is no limit to the number of times that you can continue in this mode. You can also fight other players.
ARCADE
See P.11
A Tournament Mode. Play against characters operated by the CPU. In this mode, you can get items and raise your ranking.
KUMITE
See P.11
You can modify and adjust the settings to battle against other players. Your ranking can also be raised in this mode.
VS
See P.11
A training mode. You can train your character and improve his/her skills.
TRAINING
See P.15
In this mode, you can train and develop your A.I. fighter (Artificial Intelligence) by sparring and watching replays.
A.I. SYSTEM
See P.18
Create or edit Player/A.I. Files.
DATA FILES
See P.18
A Tournament Mode. Play against a character operated by the CPU.
You can watch a replay scene.
REPLAY
See P.19
Modify gameplay settings.
OPTIONS
See P.20
KUMITE
In this mode, you can battle against another player. You can also play against A.I. Characters. The settings such as Time Limit, Number of Matches and Physical Strength Gauge, which can be modified at OPTIONS, will be effec­tive in this mode. Thus, it is recommended to modify the settings in advance. After a mode starts, the Character Selection Screen (P.12) will be displayed. You can also select a stage in this mode. Try to obtain as many items as possible by completing various conditions!
A player VS a player
VS
A mode with 14 stages re­created from the ARCADE version. Play a battle against a character operated by the CPU. After this mode is selected, the Character Selection Screen (See P.12) will be displayed.
Recreation of the ARCADE version. Play against characters operated by the CPU.
ARCADE
After making a Player’s File, a player will begin gameplay from the ranking level of 10thkyu. By winning a match, a player can earn points as well as raise the ranking. After 1stkyu, there is the 1st dan level. Once a player reaches the 1st dan level, he/she can raise his/her level by defeating opponents who are in the same level in the VS Mode or KUMITE Mode. If your match score is not good enough to keep the current level, your level might drop down.
Ranking
12
HOW TO PLAY THE GAME
13
HOW TO PLAY THE GAME
Character Selection in ARCADE/VS/KUMITE Mode How to view a screen in ARCADE/VS/KUMITE Mode
On the Character Selection Screen, press the SELECT button to display the Player/A.I. File Menu Screen. Use the directional buttons to highlight a file, and select with the
gA button (or gS button). After a
file is selected, personal data (Characters to be used, Ring Name & Saving Date) is displayed.
Player/A.I. File Menu Screen
After the A.I. File is selected on the Player/A.I. File Menu Screen, a player can give an instruction to the A.I. Character. The
gA button indicates “Good,” and
the
gS button indicates “Bad.” The A.I. Character will learn from instructions
given by the player.
After selecting A.I. File
If you press the SELECT button, the Pause Menu will be displayed. In ARCADE, VS and KUMITE Mode, you can also pause gameplay as well as quit a game. To resume a game, select CANCEL. Select EXIT to quit a game.
Pause Menu Screen
To make a replay file on a memory card (8MB) (for PlayStation®2), press the SELECT button during your character’s pose at the end of a match. Free space of more than 32KB is required to make a replay file. You can view the replay file in the REPLAY Mode (See P.19 for details).
Saving the replay data
You can load a Player/A.I. File from a memory card (8MB)
(for PlayStation®2) inserted into the MEMORY CARD Slot 1 or MEMORY CARD Slot 2. Before loading the Player/A.I. File, it is necessary for you to make a file. To make a file, please see P.18 for details.
CAUTION
By pressing the SELECT button during gameplay, the following Pause Screens are shown.
The name of a character used and its graphic are displayed.
4
Character’s Name
The number of winning rounds. Each time a player wins a round, one red lamp will be lit.
5 Number of Winning Rounds
This is displayed beside a player who is staggering. You can help your character recover by moving the directional buttons Up/Down /Right/Left quickly.
6 Recovery Mark
The total playing time is shown. This includes all attempts and continues in Arcade Mode only.
7
Elapsed Time
The current stage a player is playing is displayed in Arcade Mode only (Not displayed in VS Mode).
8
Current Stage Number
The remaining time in the round. The match will end when the count­er reaches 00:00. The player who has more energy left wins.
1
Remaining Time
A character’s physical strength. The more damage a character takes, the more the gauge decreases.
2
Physical Strength Gauge
A Ring’s name (only when the Player/A.I. File is loaded).
3
Ring Name
Highlight a character with the directional buttons and use the
gA button (or gS but-
ton) to select. You can also modify your character’s cos­tume by pressing the START button and the
gA button (or
gS button) simultaneously. If
you press the SELECT but­ton, a Player/A.I. File Menu Screen is displayed. To return to the Menu Screen, select EXIT on the Character Selection Screen. In VS Mode, you can also select a stage. On the Stage Selection Screen, select EXIT using the SELECT button in order to return to the Menu Screen.
Character Selection Screen
ARCADE/KUMITE Mode
VS Mode
1
2
3
4
5
6
7 8
8
14
HOW TO PLAY THE GAME
15
HOW TO PLAY THE GAME
There are 3 TRAINING Modes.
COMMAND TRAINING - Practice entering commands.
FREE TRAINING - Modify various settings and practice as you like.
TRIAL - Learn fighting strategy by clearing challenges.
Knock out your opponent and win the round by damaging your opponent’s Physical Strength Gauge to drop it to 0.
Rules in ARCADE/VS/KUMITE Mode
COMMAND TRAINING
K.O.
When time runs out, if neither character has been KO’d, the player with the most remaining strength wins the round.
TIME UP
Both characters win the round if the Physical Strength Gauge of both characters falls to zero at the same time, or the remaining Strength Gauge of both characters are identi­cal when time runs out.
DRAW
In some stages, you can also eject your opponent from the ring, to win by RING OUT.
If you don’t win in ARCADE Mode, the game ends and the Continue screen will appear. Press the START button to restart from Round One of the previous fight that you lost before the screen counter reaches zero.
GAME OVER & CONTINUE
Learn how to play the game and improve your moves!
TRAINING
The damage you caused to your opponent and the MAX damage gauge you can inflict in fights are displayed in numbers and in a meter.
5 Damage Meter
The name of a move you are currently practicing is displayed.
1 Move Name
The command you are currently practicing is displayed.
2 Command
The command you entered as well as the number of frames are displayed.
4 Command Information
Advice concerning entering commands is displayed.
6 Advice Display
PAUSE MENU
You can repeat practicing the same move by switching this ON
.
Repeat the move
You can verify commands.
Command List
The setting on how to display command information can be modified.
Command Information Display
Advice display can be switched to ON/OFF.
Advice Display
The screen returns back to the Top Menu Screen.
Return to the Top Menu
1
2
3
4
5
6
You can change characters.
Character Selection
Displayed only when you are practicing fixed moves.
3 LOCK Mark
The elapsed time af ter the training started is dis
played.
7 Elapsed Time
7
When the game is at a match point for both characters and the game is a DRAW, the game will continue in Sudden Death in which both characters fight with almost no physical strength left. If the game still cannot deter­mine the winner and ends in a DRAW, the game played against CPU players determines the CPU as a winner.
SUDDEN DEATH
During gameplay in ARCADE Mode, a challenger can join in the game by pressing the START button. If you press the START but­ton, “Challenger Comes” is displayed on the screen. The game will begin af ter a challenger selects a character to play.
Join In during gameplay
Practice how to enter basic commands and special commands set for each character. There is no Time Limit or Physical Strength setting in this mode, which enables you to practice your moves against the CPU without time running out. To quit practicing, display the Pause Screen using the SELECT button and select “Go Back To the Top Menu.”
COMMAND
Loading...
+ 18 hidden pages