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IMMEDIATELY discontinue use and consult your physician before resuming play.
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Twisted Metal:Black
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Contents
2Introduction
4Getting Started
5Controls
6Gameplay Screen [HUD]
6Main Menu
7Options
10Game Modes
10One Player
Story
Challenge
Endurance
11Multi-player
2 – 4 Player Death Match
2 Player Co-op Story
2 Player Last Man Standing
14Weapons/Energy Attacks
14Weapon Pick-Ups
16Skill-based Pick-Ups
18Other Pick-Ups
20Energy Attacks
21Repair Station
24Characters/Vehicles
24Junkyard Dog
25Brimstone
26Outlaw
27Mr. Grimm
Set up your PlayStation®2 computer
entertainment system according to the
instructions in its Instruction
Manual. Make sure the MAIN POWER
switch (located in the back of the
console) is turned ON. Press the
RESET button. When the power
indicator lights up, press the open
button and the disc tray will open.
Place the Twisted Metal:BlackTMdisc
on the disc tray with the label side
facing up. Press the open button
again and the disc tray will close.
Attach game controllers and other
peripherals, as appropriate. Follow
on-screen instructions and refer to
this manual for information on using
the software.
CONTROLS
The following describes the
CLASSIC [default] control layout.
ç . . . . . . . . . .Rear View
Ω . . . . . . . . . .Brake
≈ . . . . . . . . . .Tight Turn
√ . . . . . . . . . .Gas [press twice and
hold for Turbo]
Directional
Button µ . . . . . . .Forward
Directional
Button ≤ . . . . . . .Reverse
Directional
Button ∫/ñ . . . . .Steer
å button . . . . . .Cycle Weapons Left
∂ button . . . . . .Cycle Weapons Right
ß button . . . . . .Fire Weapon
ƒ button . . . . . .Fire Machine Gun
Left analog stick . . .Steering
Right analog stick . .Gas / Brake
R3 button . . . . . . .Turbo
L3 button . . . . . . .Tight Turn
Start button . . . . .Pause
Select button . . . . .Change View/Weapon Display
[Select + Directional Button
Down (≤) = Change View]
[Select + Directional Button
Right (ñ) = Change
Weapon Display]
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GAMEPLAY SCREEN
DESCRIPTION [HUD]
Closest Opponent
In View
Number of
Opponents
Remaining
Direction of
Opponents
Opponent’s
Location
Repair Station
Opponent’s
Indicator Icon
Opponent’s Health Meter
Current Weapon
Machine Gun
Upgrade Ammo
Count
Weapon Ammo
Count
Machine Gun
Overheat Light
Lives
Remaining
Health Meter
Energy Meter
Turbo Meter
Select from one of the following list of options.
one player: Battle alone in
either Story, Challenge, or
Endurance Mode.
multi-player: Fight with up to 4
players in Death Match Mode or
select 2 Player Co-Op Story or 2
Player Last Man Standing.
options: Adjust the game
settings.
movies: View the in-game movies
that you have unlocked through
gameplay.
load game: Load a previously
saved game. To load a saved
game, select the memory card slot
PlayStation®2) with the saved game to be loaded. Press
the ≈ button to load the saved game.
NOTE: Upon boot-up, with a memory card inserted, the game will
auto-load any saved options settings, unlocked items, and Endurance
Mode High Score.
of the memory card (8MB) (for
OPTIONS MENU
Difficulty: Easy, Medium, or Hard
Controls: Classic,Run ’N Gun, or Control
Freak. Press [∫ or ñ] to view the alternate
control layouts.
Vibration: Turn ON/OFF the vibration function
of the DUALSHOCK™ 2 analog controller.
FX Volume: Adjust the sound effects volume.
Music Volume: Adjust the background music volume.
Brightness: Adjust the brightness level of
the screen.
MAIN MENU
Learn the stories behind this
year’s TWISTED METAL contestants
by selecting ONE PLAYER Story
Mode. If a pure battle is more
to your liking, try one of
these modes: Challenge,
Endurance, Death Match or
Last Man Standing.
6
Save to Memory Card (8MB) (for PlayStation®2)
To save the Option Settings, Endurance Mode High
Score and any unlocked Movies, select the memory card
slot of the memory card (8MB) (for PlayStation®2) to
be saved to. Press [≈] to save the game. When saving
the game for the first time, ensure that the memory
card (8MB) (for PlayStation®2) has 82KB of space or
more available.
NOTE: When playing Story Mode, you can save your progress after
successfully completing each level. Memory Card slots 1, 1-A,
1-B, 1-C, 1-D, and 2 are supported.
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8
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GAME MODES
Multi-Player
2-4P Death Match
2 to 4 Players choose
their vehicles and a
battleground, then
battle each other to
the finish. Teams can
be formed with 3 or
more players.
Note: Playing 3 or 4 player
Death Match Mode requires
the multitap (for
PlayStation®2). Ensure that
the multitap (for
PlayStation®2) is connected
to Controller Port 1 and
that a controller is
connected to Controller
Port 1-A.
One Player
Story
Choose a vehicle and advance through the
battlegrounds to unlock the story.
Challenge
Choose a vehicle and battleground. Then challenge
computer-controlled opponents in a fight to the
finish. This mode is great for learning the
intricacies of the battlegrounds and the way each
opponent fights.
Endurance
Choose a vehicle, a battleground and fight an
endless series of opponents using a single
vehicle. Unlock secret levels if you destroy
enough opponents.
10
2P Co-Op Story
Two players fight
as a team to
advance through
the battlegrounds.
Note: Both players share
one set of lives. If there
are 0 lives remaining and
either player is destroyed,
the game ends.
2P Last Man Standing
Two players fight to
the end with an
identical list of
vehicles. The players
alternate choosing
vehicles - Player 1
chooses the first
vehicle, Player 2
chooses the second,
Player 1 the third,
etc. As each vehicle
is destroyed, the
player uses the next
car on his/her list.
The winner is the
one who destroys
all of his/her
opponent’s
vehicles.
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WEAPONS
Scattered among the buildings and innocent bystanders
is a vast array of weapon pick-ups that contestants
can use to destroy each other. Run over the weapon
icons to pick them up. Each pick-up is color-coded
to match the color of the weapon icon in the Weapon
Inventory Box.
Note: Some of these weapons can be “rear-fired”, sending the weapon
flying backwards towards tailgating opponents. Experiment to find
out which ones can be rear-fired. For instructions on how to rearfire your weapons, see p. 20.
MACHINE GUN
The standard Machine Gun is good for cutting
down any minor obstacles that cross your path.
Though its ammunition is unlimited, pay
careful attention to the Machine Gun Overheat
Light. Once it changes to “red” the Machine
Gun needs to cool off before another round can
be fired.
WEAPON PICK-UPS
MACHINE GUN UPGRADE
The Machine Gun Upgrade increases the Machine
Gun’s rate of fire and inflicts slightly more
damage than the standard Machine Gun. The
amount of ammunition is limited, so choose
your targets wisely.
HOMING
The Homing missile has great tracking ability.
Fire the weapon and it will relentlessly hunt
down the nearest opponent. But its tracking
ability does have a price. The warhead
inflicts minimal damage and requires multiple
hits to take down an opponent.
FIRE
The Fire missile strikes a balance between
the lethality of the Power missile and the
tracking ability of the Homing missile.
While not as punishing as the Power missile,
its scaled-down homing ability increases the
chance of hitting opponents.
POWER
Fire the Power missile and anything in its
path will be destroyed. This warhead packs
enough explosive power to level a small
building, but because it lacks any tracking
ability, its long-range usage is limited.
GAS CAN
In the right hands, this explosive
weapon can be extremely devastating.
This weapon can be fired forward, but
it can also be dropped for a deadly
Gas Can Power Up blast.
Firing this weapon hurls a large Gas Can across
the sky. As the Gas Can flies through the air, a
red targeting reticle follows it along the
ground. Let the can soar until it impacts
something or press the Fire Weapon button
[default:
upon the targeting reticle. Any combatants near
the targeting reticle will burn from the
resulting flames. But for the unfortunates at
the center of the targeting reticle, the
resulting punishment is far greater.
The Gas Can can be dropped behind (executed by
quickly pressing ≤, µ, ≤ on the directional
button and then the Fire Weapon button) for
unsuspecting opponents in pursuit. Once dropped,
either pressing the Fire Weapon button or making
contact with the Gas Can will cause it to
explode. However, if it is left untouched, the
Gas Can will continuously charge up (indicated by
the “Gas Can Power Up” on-screen text) and
produce a destructive blast unequaled by any
other weapon.
RICO
The Ricochet weapon’s disc-shaped design
gives it the unique ability to reflect off
walls without exploding. Though hurling
it forward will crush any opponent, the
Ricochet weapon’s main power lies in
skillfully ricocheting it before impact.
If done correctly, a “Bank Shot Bonus”
is awarded where the Ricochet weapon’s
damage is heavily increased.
ß] again to bring down the incendiary
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ENV
The Environment weapon’s abilities are
battleground-based and once fired, will
trigger attacks from environmental
objects. But take note that not all
battlegrounds have Environment attacks.
Experiment to find what the Environment
weapon will do in each battleground.
SPECIAL
The Special Attack is different for each
of the vehicles. Some can even be fired
backward. See the Characters/Vehicles
descriptions on pp. 24 to 35 for an
explanation of each Special Attack.
SKILL-BASED PICK-UPS
The Skill-based weapon pick-up (a
constantly color-changing icon) offers
some of the most destructive weapons
available. Once collected, one of three
Skill-based weapons will be randomly
awarded to the player. These weapons
require more “skill” and technique to
use effectively than the other weapon
pick-ups. To master these weapons,
extensive practice is mandatory.
RETICLE
The Reticle weapon offers one of the
strongest attacks. Upon selecting the
weapon, a five-second timer and green
targeting box appear. Pressing the Fire
Weapon button [default: ß] will begin
the timer countdown. If an opponent
enters the green targeting box, a
targeting reticle will appear, indicating that the
target is “locked-on”. As long as the opponent
remains inside the green box, the targeting reticle
will change color from green to yellow to red. The
color indicates the number of homing missiles that
will be sent rocketing towards the locked-on
opponent when the Fire Weapon button is pressed a
second time. The closer the color is to red, the
more missiles will be delivered. When the maximum
number has been reached, the targeting reticle will
flash and a “beeping” alert is given. If the weapon
is not fired before the timer reaches zero, it will
backfire and the attack will be lost!
SAT
The Satellite weapon reigns down
terror from above. Select the weapon
and a targeting reticle will appear on
the ground. Once the Fire Weapon
button [default: ß] is pressed, a
barrage of missiles is sent soaring
skyward as the targeting reticle’s
color changes from green to yellow to
red. The missiles will automatically
impact the reticle once it reaches red
and flashes. To bring the weapon
immediately crashing down upon the
targeting reticle, press the Fire
Weapon button again. But don’t press
the Fire Weapon button too quickly.
The longer the missiles stay in the
air, the more damage will be caused.
Also, the closer the opponent
is to the center of the targeting
reticle upon impact, the more damage
he/she will receive.
ZOOMY
The Zoomy weapon fires a barrage of
ten missiles at opponents. If you can
score a hit with all ten, you will be
rewarded with a large damage bonus.
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OTHER PICK-UPS
HEALTH
To make quick, minor repairs to your
vehicle, collect the Health pick-ups.
Though not useful for repairing
extensively damaged vehicles, these pickups can give you the necessary amount of
health to get to a Repair Station for
major repairs.
TURBO
Each vehicle is equipped with Turbo boost.
Activate it by quickly pressing the Gas
button [default: √] two times and watch
your vehicle surge forward. Pay close
attention to your Turbo Meter and make
sure to pick up bottles of Nitro to
refill it.
BLACK CUBES
These mysterious Black Cubes unlock secret
battlegrounds for you to fight in. Look
carefully for they are hidden well. Also
keep in mind, only certain levels contain
the Black Cubes. It's up to you to
discover which ones...
HELICOPTERS
A group of helicopters have
been sent by Calypso to deliver pick-ups
to the contestants. Be careful not to
destroy the helicopters before you've
taken the pick-up they carry. Also, the
helicopter pick-ups cycle, changing every
few seconds. Make sure you time it just
right so you can grab the pick-up you
really want.
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ENERGY ATTACKS
Every vehicle has the ability to
perform Energy Attacks with energy
drawn from a constantly recharging
Energy Meter. Each Energy Attack
requires a different amount of energy,
so without the required amount,
energy-hungry attacks, such as the
Shield, cannot be executed.
To perform each of the following,
quickly press the directional
button in the order indicated.
Note: To execute Energy Attacks with the left analog stick, move
the left analog stick in the order indicated and immediately press
the L3 button.
Energy
Attack
Freeze
Mine
Charge-Up
Mine
Invisibility
Shield
Jump
Rear-fire
Weapon
(does not
require
energy to
execute)
Description
An ice-based projectile that
temporarily freezes opponents in
their tracks. To break a freeze,
rapidly press any controller
button. Avoid freezing an already
frozen opponent otherwise you'll
receive a "Cheap Shot" and the
weapon will backfire.
A rear-dropped land mine that
explodes upon impact.
A land mine that causes
more damage.
Once executed, your vehicle
temporarily “disappears” from
sight and radar, making this
perfect for sneak attacks or
escaping opponents.
A temporary energy shield
that can withstand all
opponent attacks.
This move is perfect for
clearing low-flying projectiles.
Rear-fires the selected Weapon
(functions only if a Weapon pickup is available).
Command
µ, ≤, µ
ñ
, ∫, ≤
ñ
, ∫, ≤
(hold ≤ for
one second)
∫, ∫, ≤, ≤
, ñ, ≤, ≤
ñ
Cycle Weapons
left button +
Cycle Weapons
right button
(simultaneously)
, ñ, ≤
∫
+ Fire
Weapon button
REPAIR
STATIONS
Located in each
battleground are Repair
Stations (look for the
“+” symbol on the
Radar). Drive up
the ramp and the
vehicle’s structure will
be restored. Use them
sparingly, because the
Repair Stations are
designed for only a
limited number
of repairs.
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CHARACTERS AND VEHICLES
Calypso’s tournament can’t take place without
willing participants. Each of the following
contestants has spent extensive time behind
the asylum’s walls…now that they’re out,
who knows what they’ll do.
JUNKYARD DOG
Driver: BILLY RAY STILLWELL
Billy Ray Stillwell was a
simple farmer. He toiled the
land on his father’s farm with
his wife (naturally, his high
school sweetheart). Life was
simple and good.
Every afternoon, Billy Ray
walked the fields to observe
his crops. He figured that
it would only be another two
weeks until his corn was
ready to be harvested.
The crop looked good this
year, better than he had
expected. Maybe with the
extra money, he could buy
that ring his wife had seen in
the city. She had been with
him through the worst
of times. She truly
deserved it... didn’t she?
Vehicle: JUNKYARD DOG
Billy Ray’s vehicle,
the Junkyard Dog, is a
run-down tow truck that
helps him earn a second
income. At night, along
the country road, he tows
stranded motorists to the
local mechanic for repairs.
Its Special Attack is a
launchable spiked ball that
dangles from the truck’s
tow arm. Press the Fire
Weapon button [default:
ß] once to hurl it and a second time to bring
it down upon the targeting reticle.
BRIMSTONE
Driver: PREACHER
Though only an evangelist,
Preacher travels from town to
town in hopes of sharing his
religious vision with anyone
who will listen. He hopes to
eventually gain forgiveness
and be allowed back into the
Lord's good graces. His
tireless pursuit to become ordained has
led many, even his followers, to believe
that he is actually a fanatic, driven by
excessive madness.
Vehicle: BRIMSTONE
This rusty, travelworn vehicle serves as
Preacher’s traveling
church and also his
place for penance.
Chained and shackled
in the back is a poor
soul who refuses to
answer for his sins.
Beware Brimstone’s
Special Attack –
Preacher has convinced
his followers that
death is the only
option for those who
refuse to believe.
A maniacal follower
fully strapped with
dynamite is hurled
towards opponents to
grab onto the vehicle’s roof. Once he makes
contact, he’ll sacrifice himself in the hopes
that the opponent’s sins will be redeemed.
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OUTLAW
Driver: AGENT STONE
Agent Stone comes from a family with a strong
tradition in law enforcement. Both his father and
uncle were cops, and so was their father. When he
graduated from school, Agent Stone followed in
their footsteps and joined the
police force.
During his training, it was
discovered that he was an
exceptional shot - one of the
best. That was when he was
assigned as a sniper.
People always wondered if Agent
Stone minded killing, but to him
it was part of the job. On the
rare occasions that he did have
to use lethal force, there was
never another choice. It was
either kill the bad guys or
somebody’s son or daughter didn’t
come home that night. He was
their guardian angel, they
needed him and his abilities.
But deep inside,
Agent Stone was
getting restless...
Vehicle: OUTLAW
Outlaw is the standard
issue armored SUV of
the SWAT team. Its
Special Attack comes
in two forms. Fire the
Special Attack and
Agent Stone will rise
up from inside Outlaw
as his custom-made,
rapid-fire, rotating
turret relentlessly
fires at any nearby
opponents. If Agent Stone
can directly line up an opponent
with his laser sight, rapidly
pressing the Fire Weapon button
[default: ß] will send an
onslaught of missiles and bullets
toward the target.
MR. GRIMM
Driver: MR. GRIMM
Mr. Grimm and his best friend Benny were drafted
into the war when they were only 18 years old.
Straight out of high school, neither one was
prepared for the terror of the Vietnam jungles.
Their army was outnumbered,
outclassed and unprepared.
Platoon after platoon fought
the enemy bravely, but
quickly fell. The horrors of
each battle tortured the
survivors. The screams from
nightmares could be heard
in the trenches each night.
Mr. Grimm and Benny saw
their comrades fall ten at
a time... they knew that
their time would come too.
They swore to always watch
each other’s back...
Vehicle: ARMORED MOTORCYCLE
Mr. Grimm stole his Commander’s armored
motorcycle after he had seen him
ripped to shreds by friendly fire.
Its Special Attack, a scythe
once used to clear the
fields in Vietnam, now
delivers a quick, but
explosive, death to
combatants. It is
one of the most
powerful Special
Attacks available,
but it is also one
of the most difficult
to use.
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ROADKILL
Driver: JOHN DOE
John Doe can’t remember who he
is, what he did, or whom he
did it to. The only thing he
knows is that his body is covered
in tattoos that could possibly reveal the
past to him. One day he’s going to discover
the truth... but will he like what he finds?
CRAZY 8
Driver: Frank McCutcheon
(AKA: No-Face)
No-Face was a boxer at the
local gym. His father was a
championship boxer. Bout after
bout, his dad knocked out
fighter after fighter, most
often in the first round.
No-Face knew he had a
champion’s blood in him.
Vehicle: ROADKILL
Roadkill’s creation is as
mysterious as its driver.
John Doe only knows that
Roadkill is his to drive
and that it is equipped
to win. For its Special
Attack, Roadkill fires a
series of missiles. The
longer the Fire Weapon
button [default: ß]
is depressed the more
missiles will be fired
in a single volley.
Watch as the missile
indicators light up one
after the other. Once
it is fully charged,
the lights will
flash, indicating
that it is charged
for maximum damage.
Make sure to fire
it right away.
Holding onto the
charge too long will
backfire, resulting
in a lost attack.
But unlike his father, No-Face
has never been a contender for
the National Title. Each week he
fought purely for the love
of the sport. Every fight
would go the distance and
the fans loved the show
that No-Face put on.
Tonight’s bout was going
to be an easy one. The
bookmakers had listed
him as a favorite
against the newcomer.
No-Face’s confidence was
strong. But all that
changed once he stepped
into the ring...
Vehicle: CRAZY 8
No-Face drives the very
car that his father won in
a title match many years ago. Its dated
appearance hides its advanced Special Attack.
When initiated, Crazy 8’s Special Attack
surrounds the car in an electric surge that
seeks out nearby targets. An additional surge
explodes with every tap of the Fire Weapon
button [default: ß] (press it repeatedly for
max damage). The electric field can also be
charged up by pressing the directional
button rapidly three times in the
direction of the enemy (up, left, down
or right) before pressing the Fire
Weapon button. Make sure to keep
opponents close, otherwise the
electric connection will be lost.
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SPECTRE
Driver: BLOODY MARY
Mary was the odd girl out during school.
Her mom always assured her that she was just
a “late bloomer.” But those
pleasantries didn’t help
much. Her first love was in
grade school. Nervously she
told the boy of her feelings
for him…she had been working
up the courage for months.
She poured her heart and soul
out to the young boy. His
response couldn’t have been
worse... “I wouldn’t kiss you
in a million years, you ugly
fat cow.” With a shove, he
pushed Mary into a pile of
mud. Hurt and outraged, she
knew she had to punish him.
After that, she was never the
same again...
Vehicle: SPECTRE
While attending one of her
friend’s weddings, Bloody
Mary ripped off the bride’s
brand new sports car and
escaped unnoticed. Its
Special Attack is a
screaming fiery missile
that locks-on to its
target. Once target lock-on
is achieved (signified by
the Opponent’s Indicator Icon
changing to red), press the Fire Weapon
button [default: ß] to send the
missile flying. It will burrow
underground and through walls to
relentlessly reach its target.
Listen for the Special Attack’s
signature scream. If you hear it,
watch the Radar for a red “+”
target lock-on symbol.
If it starts to move
towards the center of
the Radar, run for
cover because
you’re its target.
DARKSIDE
Driver: DOLLFACE
Dollface grew up in a
dysfunctional family.
She had no siblings and
her father and mother
worked fifteen hours a
day. At the age of 10,
her home life grew
even worse when her
mother unexpectedly passed
away. For the many years that followed,
Dollface would occasionally hear her father
mumble “It’s all your fault...”.
Now, years later, Dollface has a new job
with a man who, oddly enough, reminds her
of her father...
Vehicle: DARKSIDE
Darkside was hijacked
from the truck driver Dollface
hitched a ride from. This
armored behemoth is perfect
to ram through opponents.
When firing the Special
Attack, Darkside
accelerates to breakneck
speed and crashes
through anything in
its way. Take note
that the Special
Attack can be rearfired as well. Plus,
ramming an opponent
into a wall or “Tsliding” into an
opponent will cause
greater damage.
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SHADOW
Driver: RAVEN
Her friends called her
“Raven” because of her
fixation with the
starkly black bird
and also the black
leather and dark
makeup she wears.
Raven despises the “incrowd” at school and
disassociates herself as much as
possible. But no matter how much she tries
to avoid them, they keep picking on her and her
small group of friends. ”Why can’t they just
leave us alone?”
One day, her friend fell victim to a prank
gone awry. Soon she’ll have the chance to
set things right...
Vehicle: SHADOW
Raven stole the hearse
that delivered her
friend from the
funeral home to the
cemetery. The Special
Attack gained the
hearse the name
“Shadow”. Firing the
Special Attack
launches an explosive
“shadow” along the
ground. It
mysteriously travels
towards its target
as if controlled by
dark occult powers.
With the Special
Attack fired,
press the Fire Weapon button
[default: ß] a second time and
it will detonate in a fiery blast.
Be on the look out for a secret
Special Attack that shows
Raven’s true powers.
SWEET TOOTH
Driver: SWEET TOOTH
The first time Sweet Tooth
killed someone he didn’t even
flinch. He did it as
skillfully as a trained
surgeon and without regrets.
After the first one, it was
obvious that he had found his
calling in life. He quickly
developed an insatiable
thirst for blood. Sometimes
his victims were
meticulously hunted down,
but most were randomly
chosen and just unlucky to
have crossed his
path. No one
was safe.
Vehicle:
TASTY TREATS
ICE CREAM TRUCK
This ice cream
truck’s whimsical
nature hides the
truck’s true
function – a place
for Sweet Tooth to
commit his
treacherous acts.
Its appearance
makes it easy to
lure his most
innocent victims.
And more often
than not, the
freezer is used to
store other “items” besides the
frozen treats Sweet Tooth sells.
The truck’s heavy control and slow speed
are offset by the devastating nature of
its Special Attack.
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BONUS CHARACTERS/
VEHICLES
Calypso has invited four
more contestants to
participate. But it’s up
to you to find each
one of them. Search
carefully if you wish to
find them.
YELLOW JACKET
Driver: CHARLIE KANE and SON
Charlie’s son was like most
normal boys. He brought home
good grades, was respectful to
everyone he met…an all around
well-mannered child. It was his
older brother that the rest of
the neighborhood talked about
though - the really bad Kane
child. Everyone knew about
him. But even the terror that
he brought could not disturb the close
relationship of Charlie and his younger son. They
were the joy and light in each other’s eyes. Nothing
could separate them... not even death.
Vehicle: YELLOW JACKET
Yellow Jacket is the taxicab
that Charlie drove almost
every day. It is also the same
taxicab that he was murdered
in. For the Special Attack,
eight explosive-tipped spikes
protrude from all sides of
Yellow Jacket. Either press
the Fire Weapon button
[default: ß] to launch
the sharp spikes or ram an
opponent to drive them deep
into the metal, causing even
more damage. To experience
the Special Attack’s true
power, try “Turbo” ramming
your opponents with the
spikes exposed.
AXEL
Driver: AXEL
Axel enters the contest
to find and kill the man
who murdered his wife. He
knows that revenge is the
only thing that will ease
his anguish. But is he
prepared to face his true
love’s killer?
Vehicle: AXEL’S
TWO-WHEELED MACHINE
Fueled by pain and anger,
Axel builds the two-wheeled
death machine for penance.
He straps himself between
the giant wheels to punish
himself for the death of his
wife. His guilt is eased
each time his bare feet
are shredded along the
ground. Axel’s Special
Attack lets loose an
electrified ring to
damage nearby opponents.
Rumored is a secondary
Special Attack that
advantageously uses the
giant wheels.
Can you find out
who/what are the
other two bonus
characters/vehicles?
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BATTLEGROUNDS
Each battleground is filled with its
own challenges and pick-ups to optimize
destruction... Almost everything is open
game... the houses, buildings and helicopters.
Lob a Gas Can or two and see what happens.
JUNKYARD
The Junkyard continues to
function obliviously, despite
the battle. Take caution of
the car crushers that will
take out unsuspecting victims.
The ENV weapon involves the
abandoned warplane. Use it and
watch your opponents scramble
for cover.
SUBURBS
Prepare to battle in a dark
suburbia where condemned
buildings and an asylum reside.
Watch out for the pedestrians
and fodder-cars that line the
streets. Blast into the mall
for access to pick-ups and a
place to catch your breath.
But beware the lightning storm
brewing overhead.
DOWNTOWN
The seedy streets of Downtown are
the perfect setting to do battle
with the other inmates. The tall
buildings make it difficult to
see missiles coming around the
corner. Also, be careful where
you fire your weapons because
there are many innocent
bystanders walking the streets.
The aqueducts holding the
city’s water supply aren’t very
safe either. The R&D Chemical
plant has decided to use it as
their toxic dumping ground.
HIGHWAY LOOP
The highly trafficked
Highway Loop is a circuit
of death. The design of
this battleground leaves you
open to attacks from the
front as well as the rear.
Plus since there aren’t too
many places to hide, expect
to be constantly bombarded by
your opponents. Watch out for
the missing barricades because
the much-needed highway repair
has fallen behind schedule –
one wrong move and you’ll
plummet to your death.
FREEWAY
Battle along the freeways
of Midtown, a huge city
that teems with life. Take
the exit ramps to launch
into the upper floors of the
State Hospital or to join
the sprint races in the
local stadium. Try to avoid
the speeding traffic that
gets in the way. Or you could
simply run them down...
38
PRISON PASSAGE
On this battleground,
fight in and above the
bowels of a ship
destined for a desolate
prison island. The
battleground is huge,
so be sure to explore it
thoroughly. But beware,
no one has ever gotten
off the island...
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SNOWY ROADS
This small battleground is
extremely treacherous; a
wrong turn will send you
tumbling down the side of
the mountain. The snow cuts
down on visibility and the
narrow passageways are sure
to make the combat fierce
and unpredictable.
DRIVE-IN MOVIE
An old Drive-in Movie site
sets the stage for this
battleground. Its flat open
ground is perfect for allout warfare. But don’t get
too caught up in the fight,
otherwise you’ll miss the
battle unfolding on the
big screen.
SKYSCRAPERS
High above the city are the
rooftops of the corporateowned Skyscrapers. Without
fences, railings or walls
to hold visitors in, the
Skyscrapers are a very
dangerous place to be.
Driving too fast or getting
blasted near the edge will
send you plummeting to the
smog-congested streets
below. Also, the abandoned
church across the way begs
to be explored…so does the
downed jumbo jet strewn
across the rooftops.
MULTI-PLAYER
BATTLEGROUNDS
For multi-player battles,
you can challenge your
friends in any of the
battlegrounds from Story
Mode. But better yet, why
not try the multi-player
only battlegrounds to
really see who’s the best?
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Page 24
CREDITS
Game Director/Lead
Designer
David Jaffe
Designer
Steve Ceragioli
Project Manager
Linda Jo
Concept Art
Martin Mercer
Lee Wilson
Cecil Kim
Steve Ceragioli
Music Director
Chuck Doud
Lead Sound Designer
Brad Aldredge
Original In-Game Music
Mike Reagan and
Gregory J. Hainer of
SCORPIO SOUND, LLC
Additional
Cinematic Music
Tristan des Pres
SFX Sound Editing
Brad Aldredge
Tristan des Pres
Chris Jahnkow
Cinematic Audio-Post
Tristan des Pres
Additional Sound
Chuck Carr and
Joel Copen
MOVIES
Stories
Jeff Goldsmith/
Unlikely Films,
David Jaffe
Dialogue &
Additional Stories
Paul Jenkins
CG Animated Movies
Foundation Imaging
"Paint It Black"
Written by Mick Jagger &
Keith Richards
Performed by
The Rolling Stones
Published by ABKCO
Music, Inc. [BMI]
By arrangement with
ABKCO Records
EDITING/POST
EFFECTS
Cinematics Supervisor
Scott McMahon
CG Supervisor
Bob Estus
Editing/Compositing
Supervisor
Jeff Vargas
Cinematic Production
Coordinator
Gina Cafasso
Editor/Compositors
Joe Estus
Gene Strocco
Storyboards &
Concept Art
Martin Mercer
Concept Art
Shino Arihara
Game Shell Art &
Transition Movies
Argonaut Films
Bonus Movie &
Additional Artwork
Axiom Films/
Origin Studios
Storyboards
Stephen De Bonrepos
Collin Grant
Tim Holtrop
Jan Jensen
Manuel Plank
Steve Werblun
Steve Worthington
VOICE ACTORS
Billy Ray Stillwell
Michael Sorich
Bloody Mary
Mary Fleming
DollFace
Maria Brady
John Doe, WarHawk
Adam Segen
Preacher, Cop #2
Robert Ayers
Raven
Katie Joseph
Sweet Tooth, No-Face,
Agent Stone, Axel
J.S. Gilbert
Cage
Joe Herrschaft
Taxi Boy
Ian Axness
Commanding Officer
Jay Richards, Jr.
Dr. Hatch
Bill Glanting
Scared Man
Paul Olsen
44
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Page 25
(Credits Cont.)
Director of
Product Development
Allan Becker
Sr. Project Manager
Barbara House
Technical Director
Jon Steele
Director of Art
Shannon Studstill
Production Coordinator
Jessica Brunelle
Design Intern
Adam Orth
Special Thanks
Emiko Jaffe
Stacey Ceragioli
Kelly Flock
Allan Becker
Mark Anderson
Benjamin Harrison
binky & ali
bingo
Mike Giam
Tianyi Han
Paul Jenkins
Doug Kelley
Jean Pierre La Favvi
Vincent Matthews
Marion Metz
Masa Ogawa
Joe Piechowski
Tobin Russell
Guy Slater
TMalliance.com
(Mortimer, Kent
Wicklander &
Elliot De Aratanha)
Moms & Dads
Spouses/Significant
Others and families
of the Development team
INCOG INC.
ENTERTAINMENT
Producer/Designer
Scott Campbell
Creative
Director/Designer
Kellan Hatch
Technical Director
Randy Zorko
Game Programmers
Steve Poulson (Lead)
Mike Badger
Pierre Dufresne
Game Shell
Michael Jackson
Sound and Audio
Wayne Gregoire
3D Graphic Artists
Karl Loveridge (Lead)
Corey Kruitbosch
Chad Liddell
Jennifer Fortin
Kevin Pulley
Yeon-Seon Kim
Animation
Lars De Vore
Jeremy Spencer
Production Artist
Owen Richardson
Software Tools
John Crocker (Lead)
Evan Christensen
Additional Programming
Kirk Baum
Bruce Woodard
Jeff Limback
Mike Schmidt
Additional 3D
Graphic Art
Dylan Jobe
David Wright
Production Assistant
Angelic Quintana
Network Administrator
Mike Schmidt
Test Lead
Mike Snow
Testers
Brandon Mantrone
Danny Webb
Special Thanks
Kelly Flock,
Claudia Campbell,
Ben Jones,
Danny Webb, Axiom,
Argonaut Films,
Spouses/Significant Others
and families of the
Development team
Rocky Barreras
Jason Calvin
Aly Farrow
Cruz Garcia
Daniel Guerrero
Greg Hicks
Rick Kane
Vernon Mollette
Greg Nichols
Adam Orth
Monty Rimorin
Jabari Sims
Gary Valois
48
SONY COMPUTER
ENTERTAINMENT
AMERICA, MARKETING
Senior Manager,
Product Marketing
Susan Nourai
Product Marketing
Specialist
Grant Luke
Public Relations Manager
Charlotte Panther
Director,
Product Marketing
Ami Blaire
Director, Promotions
Sharon Shapiro
Director,
Public Relations
Molly Smith
VP of Loyalty and
Channel Marketing
Marilyn Weyant
Senior Vice President
Andrew House
Product Marketing
Mark Valledor
Public Relations
Ryan Bowling
Tina Casalino
Promotions
Donna Armentor
Aimee Duell
Johanna Legarda
Natasha Mirosnkoff
Creative Services
Josh Bingham
Ed DeMasi
Ted Jalbert
Quinn Le
Marie Macaspac
Ben Wallace
49
Loyalty and
Channel Marketing
Jesse Caid
Michele Freeman
Jonathan Ries
Cyril Tano
Steve Williams
Kim Yuen
Legal and
Business Affairs
Brian Fukuji
Shelley Gayner
Kerry Hopkins
Michelle Manahan
Sue Nopar
Susan O'Driscoll
Riley Russell
Mary Sanders
Diane Tucker
Special Thanks
Mark Allice,
Shelley Ashitomi,
Gary Barth, Carisa Bianchi,
Sevda Bulut, Pele Burgess,
Claudette Castillo,
Jeannine Deming,
Brian Dimick, Chuck Doud,
Ron Eagle, Butch Freedhoff,
Jon Goetzman, Brian Hale,
Heather Hampton,
Jason Harris, Kaz Hirai,
Jeff Hutchinson,
Ian Jackson, Grace Kao,
Julian Katz, John Koller,
Chuck Lacson, Rich LaRocca,
Neil Levy, Mike Meyers,
Kaytie Mandell,
Todd Moeller, Jim Moore,
Christine Mouchamel,
Glenn Nash,
Frank O'Malley, Greg Off,
Michael Panico,
Amanda Peters,
George Richard,
Nikki Robbins,
Debra Robins, Maggie Rojas,
Rick Rooney, Mike Rose,
Jon Soto, Fred Swan,
Jack Tretton, Joe Ward,
Richard Watts,
Dave Winding, Bella Wong
Sony Computer Entertainment America (SCEA) warrants to the original purchaser of
this SCEA product that this software is free from defects in material and
workmanship of a period of ninety (90) days from the original date of purchase.
SCEA agrees for a period of ninety (90) days either repair or replace, at its option,
the SCEA product. You must call 1-800-345-SONY to receive instructions to obtain
repair/replacement services.
This warranty shall not be applicable and shall be void if the defect in the SCEA
product has arisen through abuse, unreasonable use,mistreatment or neglect.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR
OBLIGATE SCEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE
PRODUCT,INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE,ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED
ABOVE. IN NO EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL
DAMAGES RESULTING FROM POSSESSION,USE OR MALFUNCTION OF THE SCEA
SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts
and/or exclusions or limitations of consequential damages, so the above limitations
and/or exclusions of liability may not apply to you.This warranty gives you specific
legal rights, and you may also have other rights which vary from state to state.