Games PS2 TWISTED METAL User Manual

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®
2 COMPUTER
WARNING: READ BEFORE USING YOUR PLAYSTATION
ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when exposed to certain
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Twisted Metal:Black
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products and the latest information about the PlayStation 2 computer entertainment system.
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Contents
2 Introduction 4 Getting Started 5 Controls 6 Gameplay Screen [HUD] 6 Main Menu
7 Options 10 Game Modes 10 One Player
Story Challenge Endurance
11 Multi-player
2 – 4 Player Death Match 2 Player Co-op Story
2 Player Last Man Standing 14 Weapons/Energy Attacks 14 Weapon Pick-Ups 16 Skill-based Pick-Ups 18 Other Pick-Ups 20 Energy Attacks
21 Repair Station
24 Characters/Vehicles 24 Junkyard Dog 25 Brimstone 26 Outlaw 27 Mr. Grimm
28 Roadkill 29 Crazy 8 30 Spectre 31 Darkside 32 Shadow 33 Sweet Tooth 34 Yellow Jacket
35 Axel 38 Battlegrounds 44 Credits 53 Warranty
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GETTING STARTED
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located in the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the open button and the disc tray will open. Place the Twisted Metal:BlackTMdisc on the disc tray with the label side facing up. Press the open button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
CONTROLS
The following describes the CLASSIC [default] control layout.
ç . . . . . . . . . .Rear View
. . . . . . . . . .Brake
. . . . . . . . . .Tight Turn
. . . . . . . . . .Gas [press twice and
hold for Turbo]
Directional
Button µ . . . . . . .Forward
Directional
Button . . . . . . .Reverse
Directional
Button /ñ . . . . .Steer
å button . . . . . .Cycle Weapons Left
button . . . . . .Cycle Weapons Right
ß button . . . . . .Fire Weapon
ƒ button . . . . . .Fire Machine Gun
Left analog stick . . .Steering
Right analog stick . .Gas / Brake
R3 button . . . . . . .Turbo
L3 button . . . . . . .Tight Turn
Start button . . . . .Pause
Select button . . . . .Change View/Weapon Display
[Select + Directional Button Down () = Change View]
[Select + Directional Button Right (ñ) = Change Weapon Display]
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GAMEPLAY SCREEN DESCRIPTION [HUD]
Closest Opponent In View
Number of Opponents Remaining
Direction of Opponents
Opponent’s Location
Repair Station
Opponent’s Indicator Icon
Opponent’s Health Meter
Current Weapon
Machine Gun
Upgrade Ammo
Count
Weapon Ammo
Count
Machine Gun
Overheat Light
Lives
Remaining
Health Meter
Energy Meter
Turbo Meter
Select from one of the following list of options.
one player: Battle alone in
either Story, Challenge, or Endurance Mode.
multi-player: Fight with up to 4
players in Death Match Mode or select 2 Player Co-Op Story or 2 Player Last Man Standing.
options: Adjust the game
settings.
movies: View the in-game movies
that you have unlocked through gameplay.
load game: Load a previously
saved game. To load a saved game, select the memory card slot
PlayStation®2) with the saved game to be loaded. Press the button to load the saved game.
NOTE: Upon boot-up, with a memory card inserted, the game will auto-load any saved options settings, unlocked items, and Endurance Mode High Score.
of the memory card (8MB) (for
OPTIONS MENU
Difficulty: Easy, Medium, or Hard
Controls: Classic,Run ’N Gun, or Control
Freak. Press [or ñ] to view the alternate control layouts.
Vibration: Turn ON/OFF the vibration function
of the DUALSHOCK™ 2 analog controller.
FX Volume: Adjust the sound effects volume.
Music Volume: Adjust the background music volume.
Brightness: Adjust the brightness level of
the screen.
MAIN MENU
Learn the stories behind this year’s TWISTED METAL contestants by selecting ONE PLAYER Story Mode. If a pure battle is more to your liking, try one of these modes: Challenge, Endurance, Death Match or Last Man Standing.
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Save to Memory Card (8MB) (for PlayStation®2)
To save the Option Settings, Endurance Mode High Score and any unlocked Movies, select the memory card slot of the memory card (8MB) (for PlayStation®2) to be saved to. Press [] to save the game. When saving the game for the first time, ensure that the memory card (8MB) (for PlayStation®2) has 82KB of space or more available.
NOTE: When playing Story Mode, you can save your progress after successfully completing each level. Memory Card slots 1, 1-A, 1-B, 1-C, 1-D, and 2 are supported.
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GAME MODES
Multi-Player
2-4P Death Match
2 to 4 Players choose their vehicles and a battleground, then battle each other to the finish. Teams can be formed with 3 or more players.
Note: Playing 3 or 4 player Death Match Mode requires the multitap (for PlayStation®2). Ensure that the multitap (for PlayStation®2) is connected to Controller Port 1 and that a controller is connected to Controller Port 1-A.
One Player
Story
Choose a vehicle and advance through the battlegrounds to unlock the story.
Challenge
Choose a vehicle and battleground. Then challenge computer-controlled opponents in a fight to the finish. This mode is great for learning the intricacies of the battlegrounds and the way each opponent fights.
Endurance
Choose a vehicle, a battleground and fight an endless series of opponents using a single vehicle. Unlock secret levels if you destroy enough opponents.
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2P Co-Op Story
Two players fight as a team to advance through the battlegrounds.
Note: Both players share one set of lives. If there are 0 lives remaining and either player is destroyed, the game ends.
2P Last Man Standing
Two players fight to the end with an identical list of vehicles. The players alternate choosing vehicles - Player 1 chooses the first vehicle, Player 2 chooses the second, Player 1 the third, etc. As each vehicle is destroyed, the player uses the next car on his/her list. The winner is the one who destroys all of his/her opponent’s vehicles.
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WEAPONS
Scattered among the buildings and innocent bystanders is a vast array of weapon pick-ups that contestants can use to destroy each other. Run over the weapon icons to pick them up. Each pick-up is color-coded to match the color of the weapon icon in the Weapon Inventory Box.
Note: Some of these weapons can be “rear-fired”, sending the weapon flying backwards towards tailgating opponents. Experiment to find out which ones can be rear-fired. For instructions on how to rear­fire your weapons, see p. 20.
MACHINE GUN
The standard Machine Gun is good for cutting down any minor obstacles that cross your path. Though its ammunition is unlimited, pay careful attention to the Machine Gun Overheat Light. Once it changes to “red” the Machine Gun needs to cool off before another round can be fired.
WEAPON PICK-UPS
MACHINE GUN UPGRADE
The Machine Gun Upgrade increases the Machine Gun’s rate of fire and inflicts slightly more damage than the standard Machine Gun. The amount of ammunition is limited, so choose your targets wisely.
HOMING
The Homing missile has great tracking ability. Fire the weapon and it will relentlessly hunt down the nearest opponent. But its tracking ability does have a price. The warhead inflicts minimal damage and requires multiple hits to take down an opponent.
FIRE
The Fire missile strikes a balance between the lethality of the Power missile and the tracking ability of the Homing missile. While not as punishing as the Power missile, its scaled-down homing ability increases the chance of hitting opponents.
POWER
Fire the Power missile and anything in its path will be destroyed. This warhead packs enough explosive power to level a small building, but because it lacks any tracking ability, its long-range usage is limited.
GAS CAN
In the right hands, this explosive weapon can be extremely devastating. This weapon can be fired forward, but it can also be dropped for a deadly Gas Can Power Up blast.
Firing this weapon hurls a large Gas Can across the sky. As the Gas Can flies through the air, a red targeting reticle follows it along the ground. Let the can soar until it impacts something or press the Fire Weapon button [default: upon the targeting reticle. Any combatants near the targeting reticle will burn from the resulting flames. But for the unfortunates at the center of the targeting reticle, the resulting punishment is far greater.
The Gas Can can be dropped behind (executed by quickly pressing , µ, on the directional button and then the Fire Weapon button) for unsuspecting opponents in pursuit. Once dropped, either pressing the Fire Weapon button or making contact with the Gas Can will cause it to explode. However, if it is left untouched, the Gas Can will continuously charge up (indicated by the “Gas Can Power Up” on-screen text) and produce a destructive blast unequaled by any other weapon.
RICO
The Ricochet weapon’s disc-shaped design gives it the unique ability to reflect off walls without exploding. Though hurling it forward will crush any opponent, the Ricochet weapon’s main power lies in skillfully ricocheting it before impact. If done correctly, a “Bank Shot Bonus” is awarded where the Ricochet weapon’s damage is heavily increased.
ß] again to bring down the incendiary
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ENV
The Environment weapon’s abilities are battleground-based and once fired, will trigger attacks from environmental objects. But take note that not all battlegrounds have Environment attacks. Experiment to find what the Environment weapon will do in each battleground.
SPECIAL
The Special Attack is different for each of the vehicles. Some can even be fired backward. See the Characters/Vehicles descriptions on pp. 24 to 35 for an explanation of each Special Attack.
SKILL-BASED PICK-UPS
The Skill-based weapon pick-up (a constantly color-changing icon) offers some of the most destructive weapons available. Once collected, one of three Skill-based weapons will be randomly awarded to the player. These weapons require more “skill” and technique to use effectively than the other weapon pick-ups. To master these weapons, extensive practice is mandatory.
RETICLE
The Reticle weapon offers one of the strongest attacks. Upon selecting the weapon, a five-second timer and green targeting box appear. Pressing the Fire Weapon button [default: ß] will begin the timer countdown. If an opponent
enters the green targeting box, a targeting reticle will appear, indicating that the target is “locked-on”. As long as the opponent remains inside the green box, the targeting reticle will change color from green to yellow to red. The color indicates the number of homing missiles that will be sent rocketing towards the locked-on opponent when the Fire Weapon button is pressed a second time. The closer the color is to red, the more missiles will be delivered. When the maximum number has been reached, the targeting reticle will flash and a “beeping” alert is given. If the weapon is not fired before the timer reaches zero, it will backfire and the attack will be lost!
SAT
The Satellite weapon reigns down terror from above. Select the weapon and a targeting reticle will appear on the ground. Once the Fire Weapon button [default: ß] is pressed, a barrage of missiles is sent soaring skyward as the targeting reticle’s color changes from green to yellow to red. The missiles will automatically impact the reticle once it reaches red and flashes. To bring the weapon immediately crashing down upon the targeting reticle, press the Fire Weapon button again. But don’t press the Fire Weapon button too quickly. The longer the missiles stay in the air, the more damage will be caused. Also, the closer the opponent is to the center of the targeting reticle upon impact, the more damage he/she will receive.
ZOOMY
The Zoomy weapon fires a barrage of ten missiles at opponents. If you can score a hit with all ten, you will be rewarded with a large damage bonus.
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OTHER PICK-UPS
HEALTH
To make quick, minor repairs to your vehicle, collect the Health pick-ups. Though not useful for repairing extensively damaged vehicles, these pick­ups can give you the necessary amount of health to get to a Repair Station for major repairs.
TURBO
Each vehicle is equipped with Turbo boost. Activate it by quickly pressing the Gas button [default: ] two times and watch your vehicle surge forward. Pay close attention to your Turbo Meter and make sure to pick up bottles of Nitro to refill it.
BLACK CUBES
These mysterious Black Cubes unlock secret battlegrounds for you to fight in. Look carefully for they are hidden well. Also keep in mind, only certain levels contain the Black Cubes. It's up to you to discover which ones...
HELICOPTERS
A group of helicopters have been sent by Calypso to deliver pick-ups to the contestants. Be careful not to destroy the helicopters before you've taken the pick-up they carry. Also, the helicopter pick-ups cycle, changing every few seconds. Make sure you time it just right so you can grab the pick-up you really want.
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ENERGY ATTACKS
Every vehicle has the ability to perform Energy Attacks with energy drawn from a constantly recharging Energy Meter. Each Energy Attack requires a different amount of energy, so without the required amount, energy-hungry attacks, such as the Shield, cannot be executed.
To perform each of the following,
quickly press the directional button in the order indicated.
Note: To execute Energy Attacks with the left analog stick, move the left analog stick in the order indicated and immediately press the L3 button.
Energy Attack
Freeze
Mine
Charge-Up Mine
Invisibility
Shield
Jump
Rear-fire Weapon (does not require energy to execute)
Description
An ice-based projectile that temporarily freezes opponents in their tracks. To break a freeze, rapidly press any controller button. Avoid freezing an already frozen opponent otherwise you'll receive a "Cheap Shot" and the weapon will backfire.
A rear-dropped land mine that explodes upon impact.
A land mine that causes more damage.
Once executed, your vehicle temporarily “disappears” from sight and radar, making this perfect for sneak attacks or escaping opponents.
A temporary energy shield that can withstand all opponent attacks.
This move is perfect for clearing low-flying projectiles.
Rear-fires the selected Weapon (functions only if a Weapon pick­up is available).
Command
µ, ≤, µ
ñ
, ,
ñ
, ,
(hold for one second)
∫, ∫, ≤, ≤
, ñ, ,
ñ
Cycle Weapons left button + Cycle Weapons right button (simultaneously)
, ñ,
+ Fire Weapon button
REPAIR STATIONS
Located in each battleground are Repair Stations (look for the “+” symbol on the Radar). Drive up the ramp and the vehicle’s structure will be restored. Use them sparingly, because the Repair Stations are designed for only a limited number of repairs.
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CHARACTERS AND VEHICLES
Calypso’s tournament can’t take place without willing participants. Each of the following contestants has spent extensive time behind the asylum’s walls…now that they’re out, who knows what they’ll do.
JUNKYARD DOG
Driver: BILLY RAY STILLWELL
Billy Ray Stillwell was a
simple farmer. He toiled the
land on his father’s farm with
his wife (naturally, his high
school sweetheart). Life was
simple and good.
Every afternoon, Billy Ray
walked the fields to observe
his crops. He figured that
it would only be another two
weeks until his corn was
ready to be harvested.
The crop looked good this
year, better than he had
expected. Maybe with the
extra money, he could buy
that ring his wife had seen in
the city. She had been with
him through the worst
of times. She truly
deserved it... didn’t she?
Vehicle: JUNKYARD DOG
Billy Ray’s vehicle,
the Junkyard Dog, is a run-down tow truck that helps him earn a second
income. At night, along
the country road, he tows stranded motorists to the local mechanic for repairs.
Its Special Attack is a launchable spiked ball that dangles from the truck’s
tow arm. Press the Fire Weapon button [default:
ß] once to hurl it and a second time to bring it down upon the targeting reticle.
BRIMSTONE
Driver: PREACHER
Though only an evangelist, Preacher travels from town to town in hopes of sharing his religious vision with anyone who will listen. He hopes to eventually gain forgiveness and be allowed back into the Lord's good graces. His tireless pursuit to become ordained has led many, even his followers, to believe that he is actually a fanatic, driven by excessive madness.
Vehicle: BRIMSTONE
This rusty, travel­worn vehicle serves as Preacher’s traveling church and also his place for penance. Chained and shackled in the back is a poor soul who refuses to answer for his sins. Beware Brimstone’s Special Attack – Preacher has convinced his followers that death is the only option for those who refuse to believe. A maniacal follower fully strapped with dynamite is hurled towards opponents to grab onto the vehicle’s roof. Once he makes contact, he’ll sacrifice himself in the hopes that the opponent’s sins will be redeemed.
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OUTLAW
Driver: AGENT STONE
Agent Stone comes from a family with a strong tradition in law enforcement. Both his father and uncle were cops, and so was their father. When he graduated from school, Agent Stone followed in
their footsteps and joined the
police force.
During his training, it was
discovered that he was an
exceptional shot - one of the
best. That was when he was
assigned as a sniper.
People always wondered if Agent
Stone minded killing, but to him
it was part of the job. On the
rare occasions that he did have
to use lethal force, there was never another choice. It was
either kill the bad guys or
somebody’s son or daughter didn’t
come home that night. He was
their guardian angel, they
needed him and his abilities.
But deep inside, Agent Stone was
getting restless...
Vehicle: OUTLAW
Outlaw is the standard
issue armored SUV of
the SWAT team. Its
Special Attack comes
in two forms. Fire the
Special Attack and
Agent Stone will rise
up from inside Outlaw
as his custom-made,
rapid-fire, rotating
turret relentlessly fires at any nearby
opponents. If Agent Stone
can directly line up an opponent
with his laser sight, rapidly pressing the Fire Weapon button [default: ß] will send an
onslaught of missiles and bullets toward the target.
MR. GRIMM
Driver: MR. GRIMM
Mr. Grimm and his best friend Benny were drafted into the war when they were only 18 years old. Straight out of high school, neither one was prepared for the terror of the Vietnam jungles. Their army was outnumbered, outclassed and unprepared. Platoon after platoon fought the enemy bravely, but quickly fell. The horrors of each battle tortured the survivors. The screams from nightmares could be heard in the trenches each night.
Mr. Grimm and Benny saw their comrades fall ten at a time... they knew that their time would come too. They swore to always watch each other’s back...
Vehicle: ARMORED MOTORCYCLE
Mr. Grimm stole his Commander’s armored motorcycle after he had seen him ripped to shreds by friendly fire. Its Special Attack, a scythe once used to clear the fields in Vietnam, now delivers a quick, but explosive, death to combatants. It is one of the most powerful Special Attacks available, but it is also one of the most difficult to use.
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ROADKILL
Driver: JOHN DOE
John Doe can’t remember who he is, what he did, or whom he did it to. The only thing he knows is that his body is covered in tattoos that could possibly reveal the past to him. One day he’s going to discover the truth... but will he like what he finds?
CRAZY 8
Driver: Frank McCutcheon
(AKA: No-Face)
No-Face was a boxer at the
local gym. His father was a championship boxer. Bout after bout, his dad knocked out fighter after fighter, most often in the first round. No-Face knew he had a champion’s blood in him.
Vehicle: ROADKILL
Roadkill’s creation is as
mysterious as its driver.
John Doe only knows that
Roadkill is his to drive
and that it is equipped
to win. For its Special
Attack, Roadkill fires a
series of missiles. The
longer the Fire Weapon
button [default: ß]
is depressed the more
missiles will be fired
in a single volley. Watch as the missile indicators light up one
after the other. Once
it is fully charged,
the lights will
flash, indicating
that it is charged
for maximum damage.
Make sure to fire
it right away.
Holding onto the
charge too long will backfire, resulting in a lost attack.
But unlike his father, No-Face has never been a contender for the National Title. Each week he fought purely for the love of the sport. Every fight would go the distance and the fans loved the show that No-Face put on.
Tonight’s bout was going to be an easy one. The bookmakers had listed him as a favorite against the newcomer. No-Face’s confidence was strong. But all that changed once he stepped into the ring...
Vehicle: CRAZY 8
No-Face drives the very car that his father won in a title match many years ago. Its dated appearance hides its advanced Special Attack. When initiated, Crazy 8’s Special Attack surrounds the car in an electric surge that seeks out nearby targets. An additional surge explodes with every tap of the Fire Weapon button [default: ß] (press it repeatedly for max damage). The electric field can also be
charged up by pressing the directional
button rapidly three times in the
direction of the enemy (up, left, down
or right) before pressing the Fire
Weapon button. Make sure to keep
opponents close, otherwise the
electric connection will be lost.
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SPECTRE
Driver: BLOODY MARY
Mary was the odd girl out during school.
Her mom always assured her that she was just
a “late bloomer.” But those
pleasantries didn’t help
much. Her first love was in
grade school. Nervously she
told the boy of her feelings
for him…she had been working
up the courage for months.
She poured her heart and soul
out to the young boy. His
response couldn’t have been
worse... “I wouldn’t kiss you
in a million years, you ugly
fat cow.” With a shove, he
pushed Mary into a pile of
mud. Hurt and outraged, she
knew she had to punish him.
After that, she was never the
same again...
Vehicle: SPECTRE
While attending one of her friend’s weddings, Bloody
Mary ripped off the bride’s brand new sports car and
escaped unnoticed. Its
Special Attack is a
screaming fiery missile
that locks-on to its target. Once target lock-on
is achieved (signified by
the Opponent’s Indicator Icon
changing to red), press the Fire Weapon
button [default: ß] to send the
missile flying. It will burrow underground and through walls to relentlessly reach its target. Listen for the Special Attack’s signature scream. If you hear it, watch the Radar for a red “+” target lock-on symbol. If it starts to move towards the center of the Radar, run for cover because you’re its target.
DARKSIDE
Driver: DOLLFACE
Dollface grew up in a
dysfunctional family.
She had no siblings and
her father and mother
worked fifteen hours a
day. At the age of 10,
her home life grew
even worse when her
mother unexpectedly passed
away. For the many years that followed, Dollface would occasionally hear her father mumble “It’s all your fault...”.
Now, years later, Dollface has a new job with a man who, oddly enough, reminds her of her father...
Vehicle: DARKSIDE
Darkside was hijacked from the truck driver Dollface hitched a ride from. This armored behemoth is perfect to ram through opponents. When firing the Special Attack, Darkside accelerates to breakneck speed and crashes through anything in its way. Take note that the Special Attack can be rear­fired as well. Plus, ramming an opponent into a wall or “T­sliding” into an opponent will cause greater damage.
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SHADOW
Driver: RAVEN
Her friends called her “Raven” because of her fixation with the starkly black bird and also the black leather and dark makeup she wears.
Raven despises the “in­crowd” at school and disassociates herself as much as possible. But no matter how much she tries to avoid them, they keep picking on her and her small group of friends. ”Why can’t they just leave us alone?”
One day, her friend fell victim to a prank gone awry. Soon she’ll have the chance to set things right...
Vehicle: SHADOW
Raven stole the hearse that delivered her
friend from the
funeral home to the cemetery. The Special Attack gained the
hearse the name “Shadow”. Firing the
Special Attack launches an explosive
“shadow” along the
ground. It mysteriously travels
towards its target as if controlled by
dark occult powers. With the Special
Attack fired,
press the Fire Weapon button
[default: ß] a second time and it will detonate in a fiery blast. Be on the look out for a secret Special Attack that shows Raven’s true powers.
SWEET TOOTH
Driver: SWEET TOOTH
The first time Sweet Tooth killed someone he didn’t even
flinch. He did it as
skillfully as a trained
surgeon and without regrets. After the first one, it was
obvious that he had found his calling in life. He quickly
developed an insatiable thirst for blood. Sometimes
his victims were meticulously hunted down,
but most were randomly chosen and just unlucky to
have crossed his path. No one
was safe.
Vehicle:
TASTY TREATS ICE CREAM TRUCK
This ice cream truck’s whimsical nature hides the
truck’s true function – a place for Sweet Tooth to commit his treacherous acts.
Its appearance
makes it easy to lure his most innocent victims. And more often than not, the freezer is used to store other “items” besides the frozen treats Sweet Tooth sells. The truck’s heavy control and slow speed are offset by the devastating nature of its Special Attack.
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BONUS CHARACTERS/ VEHICLES
Calypso has invited four more contestants to participate. But it’s up to you to find each one of them. Search carefully if you wish to find them.
YELLOW JACKET
Driver: CHARLIE KANE and SON
Charlie’s son was like most
normal boys. He brought home
good grades, was respectful to
everyone he met…an all around
well-mannered child. It was his
older brother that the rest of
the neighborhood talked about
though - the really bad Kane
child. Everyone knew about
him. But even the terror that
he brought could not disturb the close
relationship of Charlie and his younger son. They were the joy and light in each other’s eyes. Nothing could separate them... not even death.
Vehicle: YELLOW JACKET
Yellow Jacket is the taxicab that Charlie drove almost
every day. It is also the same taxicab that he was murdered in. For the Special Attack,
eight explosive-tipped spikes protrude from all sides of Yellow Jacket. Either press
the Fire Weapon button [default: ß] to launch
the sharp spikes or ram an opponent to drive them deep
into the metal, causing even more damage. To experience
the Special Attack’s true power, try “Turbo” ramming
your opponents with the spikes exposed.
AXEL
Driver: AXEL
Axel enters the contest to find and kill the man
who murdered his wife. He knows that revenge is the only thing that will ease
his anguish. But is he prepared to face his true love’s killer?
Vehicle: AXEL’S
TWO-WHEELED MACHINE
Fueled by pain and anger, Axel builds the two-wheeled death machine for penance.
He straps himself between the giant wheels to punish
himself for the death of his
wife. His guilt is eased
each time his bare feet
are shredded along the
ground. Axel’s Special
Attack lets loose an
electrified ring to
damage nearby opponents.
Rumored is a secondary
Special Attack that
advantageously uses the
giant wheels.
Can you find out
who/what are the
other two bonus
characters/vehicles?
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BATTLEGROUNDS
Each battleground is filled with its own challenges and pick-ups to optimize destruction... Almost everything is open game... the houses, buildings and helicopters. Lob a Gas Can or two and see what happens.
JUNKYARD
The Junkyard continues to
function obliviously, despite
the battle. Take caution of
the car crushers that will
take out unsuspecting victims.
The ENV weapon involves the
abandoned warplane. Use it and
watch your opponents scramble
for cover.
SUBURBS
Prepare to battle in a dark
suburbia where condemned
buildings and an asylum reside.
Watch out for the pedestrians
and fodder-cars that line the
streets. Blast into the mall for access to pick-ups and a
place to catch your breath.
But beware the lightning storm
brewing overhead.
DOWNTOWN
The seedy streets of Downtown are the perfect setting to do battle with the other inmates. The tall buildings make it difficult to see missiles coming around the corner. Also, be careful where you fire your weapons because there are many innocent bystanders walking the streets. The aqueducts holding the city’s water supply aren’t very safe either. The R&D Chemical plant has decided to use it as their toxic dumping ground.
HIGHWAY LOOP
The highly trafficked Highway Loop is a circuit of death. The design of this battleground leaves you open to attacks from the front as well as the rear. Plus since there aren’t too many places to hide, expect to be constantly bombarded by your opponents. Watch out for the missing barricades because the much-needed highway repair has fallen behind schedule – one wrong move and you’ll plummet to your death.
FREEWAY
Battle along the freeways of Midtown, a huge city that teems with life. Take the exit ramps to launch into the upper floors of the State Hospital or to join the sprint races in the local stadium. Try to avoid the speeding traffic that gets in the way. Or you could simply run them down...
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PRISON PASSAGE
On this battleground,
fight in and above the
bowels of a ship
destined for a desolate
prison island. The
battleground is huge, so be sure to explore it
thoroughly. But beware,
no one has ever gotten
off the island...
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SNOWY ROADS
This small battleground is extremely treacherous; a wrong turn will send you tumbling down the side of the mountain. The snow cuts down on visibility and the narrow passageways are sure to make the combat fierce and unpredictable.
DRIVE-IN MOVIE
An old Drive-in Movie site sets the stage for this battleground. Its flat open ground is perfect for all­out warfare. But don’t get too caught up in the fight, otherwise you’ll miss the battle unfolding on the big screen.
SKYSCRAPERS
High above the city are the rooftops of the corporate­owned Skyscrapers. Without fences, railings or walls to hold visitors in, the Skyscrapers are a very dangerous place to be. Driving too fast or getting blasted near the edge will send you plummeting to the smog-congested streets below. Also, the abandoned church across the way begs to be explored…so does the downed jumbo jet strewn across the rooftops.
MULTI-PLAYER BATTLEGROUNDS
For multi-player battles, you can challenge your friends in any of the battlegrounds from Story Mode. But better yet, why not try the multi-player only battlegrounds to really see who’s the best?
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CREDITS
Game Director/Lead Designer
David Jaffe
Designer
Steve Ceragioli
Project Manager
Linda Jo
Concept Art
Martin Mercer Lee Wilson Cecil Kim Steve Ceragioli
Music Director
Chuck Doud
Lead Sound Designer
Brad Aldredge
Original In-Game Music
Mike Reagan and Gregory J. Hainer of SCORPIO SOUND, LLC
Additional Cinematic Music
Tristan des Pres
SFX Sound Editing
Brad Aldredge Tristan des Pres Chris Jahnkow
Cinematic Audio-Post
Tristan des Pres
Additional Sound
Chuck Carr and Joel Copen
MOVIES
Stories
Jeff Goldsmith/ Unlikely Films, David Jaffe
Dialogue & Additional Stories
Paul Jenkins
CG Animated Movies
Foundation Imaging
"Paint It Black" Written by Mick Jagger & Keith Richards Performed by The Rolling Stones Published by ABKCO Music, Inc. [BMI] By arrangement with ABKCO Records
EDITING/POST EFFECTS
Cinematics Supervisor
Scott McMahon
CG Supervisor
Bob Estus
Editing/Compositing Supervisor
Jeff Vargas
Cinematic Production Coordinator
Gina Cafasso
Editor/Compositors
Joe Estus Gene Strocco
Storyboards & Concept Art
Martin Mercer
Concept Art
Shino Arihara
Game Shell Art & Transition Movies
Argonaut Films
Bonus Movie & Additional Artwork
Axiom Films/ Origin Studios
Storyboards
Stephen De Bonrepos Collin Grant Tim Holtrop Jan Jensen Manuel Plank Steve Werblun Steve Worthington
VOICE ACTORS
Billy Ray Stillwell
Michael Sorich
Bloody Mary
Mary Fleming
DollFace
Maria Brady
John Doe, WarHawk
Adam Segen
Preacher, Cop #2
Robert Ayers
Raven
Katie Joseph
Sweet Tooth, No-Face, Agent Stone, Axel
J.S. Gilbert
Cage
Joe Herrschaft
Taxi Boy
Ian Axness
Commanding Officer
Jay Richards, Jr.
Dr. Hatch
Bill Glanting
Scared Man
Paul Olsen
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(Credits Cont.)
Director of Product Development
Allan Becker
Sr. Project Manager
Barbara House
Technical Director
Jon Steele
Director of Art
Shannon Studstill
Production Coordinator
Jessica Brunelle
Design Intern
Adam Orth
Special Thanks
Emiko Jaffe Stacey Ceragioli Kelly Flock Allan Becker Mark Anderson Benjamin Harrison binky & ali bingo Mike Giam Tianyi Han Paul Jenkins Doug Kelley Jean Pierre La Favvi Vincent Matthews Marion Metz Masa Ogawa Joe Piechowski Tobin Russell Guy Slater TMalliance.com (Mortimer, Kent Wicklander & Elliot De Aratanha) Moms & Dads Spouses/Significant Others and families of the Development team
INCOG INC. ENTERTAINMENT
Producer/Designer
Scott Campbell
Creative Director/Designer
Kellan Hatch
Technical Director
Randy Zorko
Game Programmers
Steve Poulson (Lead) Mike Badger Pierre Dufresne
Game Shell
Michael Jackson
Sound and Audio
Wayne Gregoire
3D Graphic Artists
Karl Loveridge (Lead) Corey Kruitbosch Chad Liddell Jennifer Fortin Kevin Pulley Yeon-Seon Kim
Animation
Lars De Vore Jeremy Spencer
Production Artist
Owen Richardson
Software Tools
John Crocker (Lead) Evan Christensen
Additional Programming
Kirk Baum Bruce Woodard Jeff Limback Mike Schmidt
Additional 3D Graphic Art
Dylan Jobe David Wright
Production Assistant
Angelic Quintana
Network Administrator
Mike Schmidt
Test Lead
Mike Snow
Testers
Brandon Mantrone Danny Webb
Special Thanks
Kelly Flock, Claudia Campbell, Ben Jones, Danny Webb, Axiom, Argonaut Films, Spouses/Significant Others and families of the Development team
Portions of the code, Copyright © 1990-2000 Info-ZIP
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QUALITY ASSURANCE
Director
Michael Blackledge
Senior Manager
Ritchard Markelz
Technology Manager
Kevin Simmons
Project Coordinator
Fred Dodson
Core Manager
Mike Veigel
Usability Manager
Doug Damron
Core Lead Analyst
Kyle Zundel
Usability Lead Analysts
Masashi Ogasawara David Paymard
Santa Monica Supervisor
Adrien Langlois
Analysts
Rocky Barreras Jason Calvin Aly Farrow Cruz Garcia Daniel Guerrero Greg Hicks Rick Kane Vernon Mollette Greg Nichols Adam Orth Monty Rimorin Jabari Sims Gary Valois
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SONY COMPUTER ENTERTAINMENT AMERICA, MARKETING
Senior Manager, Product Marketing
Susan Nourai
Product Marketing Specialist
Grant Luke
Public Relations Manager
Charlotte Panther
Director, Product Marketing
Ami Blaire
Director, Promotions
Sharon Shapiro
Director, Public Relations
Molly Smith
VP of Loyalty and Channel Marketing
Marilyn Weyant
Senior Vice President
Andrew House
Product Marketing
Mark Valledor
Public Relations
Ryan Bowling Tina Casalino
Promotions
Donna Armentor Aimee Duell Johanna Legarda Natasha Mirosnkoff
Creative Services
Josh Bingham Ed DeMasi Ted Jalbert Quinn Le Marie Macaspac Ben Wallace
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Loyalty and Channel Marketing
Jesse Caid Michele Freeman Jonathan Ries Cyril Tano Steve Williams Kim Yuen
Legal and Business Affairs
Brian Fukuji Shelley Gayner Kerry Hopkins Michelle Manahan Sue Nopar Susan O'Driscoll Riley Russell Mary Sanders Diane Tucker
Special Thanks
Mark Allice, Shelley Ashitomi, Gary Barth, Carisa Bianchi, Sevda Bulut, Pele Burgess, Claudette Castillo, Jeannine Deming, Brian Dimick, Chuck Doud, Ron Eagle, Butch Freedhoff, Jon Goetzman, Brian Hale, Heather Hampton, Jason Harris, Kaz Hirai, Jeff Hutchinson, Ian Jackson, Grace Kao, Julian Katz, John Koller, Chuck Lacson, Rich LaRocca, Neil Levy, Mike Meyers, Kaytie Mandell, Todd Moeller, Jim Moore, Christine Mouchamel, Glenn Nash, Frank O'Malley, Greg Off, Michael Panico, Amanda Peters, George Richard, Nikki Robbins, Debra Robins, Maggie Rojas, Rick Rooney, Mike Rose, Jon Soto, Fred Swan, Jack Tretton, Joe Ward, Richard Watts, Dave Winding, Bella Wong
Package Front Concept
Steve Ceragioli
Package and Manual Design
Origin Studios,SLC
Page 27
Twisted Metal: Black is a trademark of Sony Computer Entertainment America Inc. Developed by Incog Inc. Entertainment. © 2001 S America Inc.
ony Computer Entertainment
primagames.com
®
Page 28
LIMITED WARRANTY
Sony Computer Entertainment America (SCEA) warrants to the original purchaser of this SCEA product that this software is free from defects in material and workmanship of a period of ninety (90) days from the original date of purchase. SCEA agrees for a period of ninety (90) days either repair or replace, at its option, the SCEA product. You must call 1-800-345-SONY to receive instructions to obtain repair/replacement services.
This warranty shall not be applicable and shall be void if the defect in the SCEA product has arisen through abuse, unreasonable use,mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE SCEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT,INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE,ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of consequential damages, so the above limitations and/or exclusions of liability may not apply to you.This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
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Twisted Metal: Black is a trademark of Sony Computer Entertainment America Inc. Developed by Incog Inc. Entertainment.© 2001 Sony America Inc. Sony Computer Entertainment logo is a registered trademark of Sony Corporation. "PlayStation" and the "PS" Family lo
of Sony Computer Entertainment Inc. Release date is subject to change.
Computer Entertainment
go are registered trademarks
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