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TOTAL OVERDOSE™for the PlayStation®2
OPEN
*
OPEN
button and the disc
button again
®
MAIN
ON.
2)
TOTAL
GETTING STARTED
* Note: Illustration may not match all PlayStation 2
console types. For owners of SCPH-70000 series
PlayStation 2 systems, refer to the setup
instructions supplied with your system.
Set up your PlayStation®2 computer entertainment system according
to the instructions in its Instruction Manual. Make sure the
switch (located on the back of the console) is turned
POWER
Press the
When the power indicator lights up, press the
tray will open. Place the
with the label side facing up. Press the
and the disc tray will close.
Attach game controllers and other peripherals, as appropriate.
Follow onscreen instructions and refer to this manual for information
on using the software.
Memory Card (8MB) (for PlayStation
To save game settings and progress, insert a memory card (8MB)
(for PlayStation®2) into MEMORY CARD slot 1 before powering on
the console.
• At least
• This game supports saving (and loading) game data in MEMORY CARD
• To ensure that another player’s game doesn’t overwrite your data,
RESET
button.
TOTAL OVERDOSE™disc on the disc tray
720KB
of free space on the memory card is required to save
game data.
slot 1 only. You can load saved game data from the same memory card
or from any memory card containing previously saved
OVERDOSE
we recommend that each player save game data to a separate memory
card.
games.
CONTROLLER
DUALSHOCK®2 analog controller
configurations
Connect the DUALSHOCK®2 analog controller to controller port 1
before starting play.
• When the vibration function is
in response to game events.
• You can reconfigure the default controls and toggle the vibration
function
ON/OFF
in Options mode
ON,
the controller will vibrate
(page 8)
.
2
3
D-E-A ... OR D-E-A-D?
GAME CONTROLS
“Hey Ramolito! You’ve always been
the black sheep of our family, but now
you’re in it up to your neck, looking
at a life stretch in the state pen!
They’re gonna throw away the keys,
hombre! I don’t want to hear your
excuses, save that for the judge —
but as your twin brother I’m gonna
throw you a line!
“You know as well as I do that the
drug cartels are taking over Southern LA and most of Mexico, poisoning
both nations and dragging more and more people into a life of crime.
Hard drugs, guns and gang violence are the day-to-day currency and only
the drug lords ever seem to win. I know it might seem crazy, but with me
out of action, my buddies in the DEA need someone to play my part
in the big picture.... Before you flip me off, hear me out. If you won’t do
this for yourself, maybe do it for papa’s memory....
“The story goes that he died of an overdose on the backstreets of Los
Toros, Mexico. But something doesn’t add up. If he OD’d, it was a damn
long fall from a curb that caused his injuries. But yet the flatheads
at the DEA seemed to write him off all too quickly as an overworked
and strung-out cop who couldn’t handle the pressure.
“He was a damn good agent. He gave his life to the forces of law and
order and I have one helluva hunch that he’d penetrated deep into the
cartel’s organization before his cover was compromised — by a traitor,
someone on the inside at the DEA. If you get involved maybe we can
clear papa’s name and blow the whole cartel wide open, taking out
the drug lords in the process.
“Since you’re not officially playing for our side, you don’t need to follow
the rules! Just make sure you’re good enough to go up against these bad
asses before you run in all guns blazing. These banditos aren’t playing
to lose and they will bury anyone who crosses them.
“Did I mention that you can get all the training you need at the Pistoleros
Asociados in downtown Los Toros, just south of the border? I’d started
infiltrating the cartel when I got taken out by that grenade, so just carry
on from where I left off and use any means necessary to take these
scumbag pendejos out of the equation.
“So, are you with us? I hope so, hombre, I hope so.”
NOTE:
This title does not support the digital controller.
Controlling Ram effectively could mean the difference between death
and glory.
Move forward/backwardleft analog stick 2/
Sidestep left/rightleft analog stick 4/
SprintDouble tap left analog stick
Turn/look up/downright analog stick
Jump
Climbleft analog stick1(face the object you
ShootdodgePress the
Reverse shootdodgeDouble-tap
Action
Rewind timedirectional buttons
button
x
want to climb onto)
l
direction (use right analog stick to pivot in
the air)
l
any direction (use right analog stick to pivot
in the air)
button (when xprompt appears)
x
REWIND
icon)
1
3
1
button while moving in any
button while moving in
(after picking up
2
Visit the official TOTAL OVERDOSE website at
45
http://www.totaloverdose.com/
Weapon Controls
You may have been told that violence never solved anything. You clearly
never worked on the front line of the War on Drugs before.
Learn how to use most firearms at the Pistoleros Asociados
(that’s the Shooter’s Association to you, gringo!).
Fire selected weapon
Cycle available weapons
Reload selected weapon
Target enemy headPress and hold the sbutton (when target
Target objectPress and hold the cbutton (if target
Throw grenadeSelect grenade, press and hold the
Aim weaponright analog stick
button (hold for automatic fire
r
with certain weapons)
,/d
button
t
turns YELLOW, press the
NOTE:
for headshot targeting. (See
for details of the most accurate weapons.)
object is destroyable)
buttons
button)
r
Not all firearms are accurate enough
pages 20-21
r
button, then release to throw
NOTE:
If there’s a RED target onscreen, this
is where your shots go. If there isn’t a RED
target, use the white dot or crosshair cursor
to aim.
Vehicle Controls
You can drive most vehicles you see, as long as they’re not totaled.
Enter stationary vehicle
Exit stationary vehicle
Steerleft analog stick
Accelerate
Brake/Reverse
Handbrake
Lean out of vehicleHold the
Leap from vehicle
Shoot
Horn
button (approach vehicle door
t
until button prompt appears)
button
t
button
x
button
s
button
c
button
l
button when leaning out of vehicle
r
button (open-topped vehicles only)
r
button (press in right analog stick)
f
Loco Moves Controls
LOCO MOVES
Building a string of kills before the combo timer
completing big scoring missions are good ways to secure loco moves.
Cycle through loco movesdirectional buttons 4/
Use selected loco movedirectional button
are outlandish one-off moves you can win in various ways.
There are many other acrobatic skills to be learned. Get on over
to Los Toros and find them out yourself at the Pistoleros Asociados.
SETTING UP THE GAME
1. Press the wbutton to open the Main Menu.
2. Use the directional buttons to highlight
button to advance. The game begins with you controlling
the
x
the DEA agent (and father to Cruz and Ram) deep in the Central
American jungles in the mid-80s.
NOTE:
Next time you play, if you have a saved game, select
LOAD GAME
to load it
(page 19)
.
NEW GAME
, then press
67
Main Menu
You access all game modes from the Main Menu and return here
when you quit your game. Main Menu options include:
NEW GAME
LOAD GAME
OPTIONS
CREDITS
— Start a new game.
— Continue a previously saved game
— Adjust settings.
— Run the game credits.
(page 19)
.
MISSION SCORE
mission. High scores mean more rewards, including extra
missions, pick-ups and points. Every point scored during
a story mission or a point challenge is automatically added
to your global score.
STYLE POINTS
a mission in style! Link acrobatic skills and special moves
in quick succession to earn big scores. Gain style points for
the seamless way you deliver righteous fury and vengeance
upon the scum of the Earth.
— Displays the total score for the current
— These measure your success in completing
Options
Select
OPTIONS
you can adjust game settings. In-game, press the
button to open the in-game menu. Use the menu controls
the
x
to select options and change settings.
Options are grouped into two submenus:
SETTINGS
SUBTITLES, VIBRATION, AUTOSAVE
SOUND
and restore default settings.
NOTE: NORMAL
player, choose
from the Main Menu to access the Options menu where
– Adjust your game settings, including
and
INVERT
– Adjust
MUSIC, SPEECH, EFFECTS
is the default difficulty setting. If you’re a novice game
EASY
and banditos will inflict less damage.
and
GAME SCREEN
Mission Score
Style Points
Aiming/
Direction Cursor
(Auto-Targeted)
Kill Multiplier
Radar
Combo Timer
button, then
q
GORE, DIFFICULTY,
ing the X and Y axes.
AMBIENCE
(page 5)
volumes
Weapon/Ammo
Loco Moves
Rewind
Adrenaline
Health
AIMING/DIRECTION CURSOR
cursor — the white dot in the center of the screen — is
always present. It indicates the direction Ram moves in
and also the direction he’ll shoot in when auto-targeting
is disabled.
• Use the right analog stick to move the cursor over
an enemy. If you’re within range, the auto-targeting
icon appears.
KILL MULTIPLIER
killed in the current string
RADAR
— Use the radar to spot objectives, enemies and
other mission-related objects, shown as specific icons
page 10
).
(
COMBO TIMER
timer starts a countdown. When the countdown reaches
zero, the current combo is calculated (kills multiplied
by style points) and added to your mission score.
• Dawdling and sneaking around won’t win any prizes.
Who wants to watch someone act like a ninja in Mexico,
pendejo!
WEAPON/AMMO
and rounds of ammo in its clip.
and shortcuts; see pages 20-21 for weapons specs.)
LOCO MOVES
with a black border.
REWIND
in the course of your missions. Use a rewind (directional
button
2
way. (You must first pick up a
— Indicates how many enemies have been
— Each time you waste a bandito, the combo
— Shows the weapon you’ve selected
— The selected loco move is highlighted
— Rewind pick-ups can be found and earned
) to turn back time when things don’t go your
— An aiming and direction
(page 16).
(See page 6 for weapons controls
(See page 18 for details on loco moves.)
REWIND
icon.)
98
ADRENALINE
of acrobatic carnage against multiple opponents — if you’ve
got the moves, that is.
• Make sure some bad guys are nearby, then press the
button to perform a
bar activates and time slows down while Ram is airborne.
HEALTH
shrinks. When the bar is empty, Ram dies.
• Health boosts
temporarily shields him from losing health.
Reading the Radar
Use the radar to find your way around the game world.
Ram is at the center of the radar. The shaded segment of the
radar shows Ram’s field of vision. Icons show the location
or direction of objects or information valuable to Ram.
STORY MISSION
(page 11)
POINT CHALLENGE
to gain experience and improve your gun-handling and
acrobatic skills. If you score high, you can earn extra
goodies and even get extra bonus points.
TUTORIAL MISSION
Tommy’s membership in the Pistoleros Asociados will help.
Trainers are on hand to guide you through various skills
essential for success in the game’s many missions.
ENEMY
BOSS ENEMY
many missions. These madres, denoted on the radar as big
RED
dots, don’t go down in a hail of bullets. Something more
like a lead storm is required.
FRIEND
with friendly associates — they might be able to help you
out, give you advice or advance your mission.
FRIENDLY OBJECT
GREEN
gossip and vehicles you need to use.
COKE AND CHECKPOINTS
a package of cocaine or a checkpoint. Either way, get to it!
— Adrenaline lets you pull off incredible feats
SHOOTDODGE
— As Ram suffers injuries, the
(page 18)
— You must complete story missions
to advance your adventure.
— A scumbag needs wasting, dude.
— You must defeat a boss enemy to complete
— The
GREEN
(vehicle or character) — Approach these
squares for helpful pick-ups, crucial intel, useful
heal Ram. Body armor
— Complete point challenges
— Yo pistolero! If you need some training,
dots are your friends! Make contact
— This
move. The adrenaline
RED
section of the bar
BLUE
square represents
(page 18)
(page 11)
l
AREA ICONS
Barrio Antiguo
Central Business District
(centro)
Angel’s Apartment
(cerro de los angeles)
Industrial Park
(zona industrial)
Los Toros Bullring
Meatpacking District
Junkyard
Harbor Area
(puerto los toros)
Meat Factory
Pyramids
Rancho Virgillo
U.S. Border Area
Objectives Menu
Press the
advance your adventure through a story mission, or to choose additional
side missions, known as
From the Objectives menu you can also access the in-game menu
to adjust game options and load saved games.
button to open the Objectives menu. Use the menu to help
q
POINT CHALLENGES
(see below, this page)
.
MISSIONS
TOTAL OVERDOSE
radar’s edge is covered in icons and yellow stars, this means you have
plenty to keep you busy. So focus on the job at hand, hombre!
Press the
to review the missions; select one and press the
q
involves doing more than just sight-seeing. If your
button to open the Objectives menu; press the cbutton
button to begin.
x
STORY MISSIONS
advancing the story and overall game. Use the radar screen
to find your way to these missions, or select them quickly
from the
POINT CHALLENGES
help you build skills and gain points, additional experience
and street cred. You should complete at least one point
challenge after each story mission. Excelling at them could
unlock further bonus point challenges.
— Completing story missions is crucial to
CHOOSE MISSION
section of the Objectives menu.
— Point challenges are side missions that
1011
EXPLORING THE GAME WORLD
Just south of the U.S.-Mexico border lies the sprawling, chaotic, dusty
city of Los Toros. It’s home to murderers, bandits, prostitutes and drug
traffickers — and one or two innocent civilians.
Getting around in the City
You can explore Los Toros and its surroundings in various ways:
ON FOOT
HITCHING A RIDE
hitch a free ride? You’ll need to know how
to drive, and watch out for those civilians!
BY TAXI
Get in the taxi, select a destination and press the
Traveling between Areas
As you progress through the game, you’ll notice larger
at the edge of the radar. These indicate that missions are available
in other areas of the game world.
transparent fog. Move under the icons to enter the next area. If more than
one icon appear, a City Map Select screen is displayed.
•
CITY MAP SELECT
a destination, then press the
The Pistoleros Asociados
This is the place to go to get a handle on the
control method, scoring system, special moves
and weaponry of
We highly recommend that you complete all five tutorial areas
at the Pistoleros Asociados before venturing further into the game.
These tutorials provide in-game instruction to help you get into the nuts
and bolts of
control and combat system.
TOTAL OVERDOSE
— The obvious way to get around.
— Why not stop a car and
— Try hailing a taxi to take you around.
x
GREEN
area icons
To move to another area, head for the edge
of your area. You’ll know you’ve reached
the edge when icons appear suspended
above the road, pathway or drain in a
— Press the directional buttons 2/1to choose
button to take that exit.
x
TOTAL OVERDOSE.
’s unique, exciting, stunt-based acrobatic
button.
BLUE
Adrenaline!
Adrenaline lets Ram defy the laws of time and motion
— for a few moments at least. Enemies, cars and
other objects move more slowly but Ram still rotates
and shoots at his normal speed. This means he can
perform more moves before hitting the ground again.
The aim is clear: use adrenaline energy to waste as
many dirty pendejos as possible for big stylin’ scores!
USING ADRENALINE
1. Make sure some bad guys are close by. If auto-targeting is working,
you’re close enough!
2. Now, perform any kill move
wall walk (left analog stick and
enemy. Time slows to a crawl, but Ram can still shoot and aim at will.
3. Use the right analog stick to aim at the bad guys and press the
button to fire your selected weapon. Time slows down only if enemies
can be auto-targeted.
ADRENALINE ENERGY
in freeze frame, so the adrenaline bar shows how much
energy is left for your gravity- and time-defying stunts. Time spent in
slow motion drains adrenaline energy; the longer your slo-mo move is,
the more energy you use.
• If the adrenaline bar is empty, an adrenaline move isn’t possible.
Wait a while to let the bar replenish.
• If no adrenaline bar appears, adrenaline energy is at full charge.
,
such as a shootdodge (
button at a wall) in sight of the
l
— You can’t spend your whole life
l
button) or
r
KILL MOVES
The kill move is central to your mission to rid Mexico of the drug cartels
and clear your father’s name. The following moves can be practiced
in safety at the Pistoleros Asociados.
Shootdodge
This move is the cornerstone of delivering death in
Ram’s time on a surfboard has given him the balance and agility
of an acrobatic demon on the streets. In a diving shootdodge position,
Ram presents a much smaller target to his would-be killers.
Shootdodging near enemies activates Ram’s adrenaline, giving him
plenty of opportunity to send banditos to their maker!
TOTAL OVERDOSE.
1213
• To shootdodge, move the left analog stick in the selected direction
then press the
• You can perform a shootdodge in any direction.
• Use the right analog stick to rotate mid-shootdodge. This will help you
target multiple enemies in one shootdodge move.
• To perform a reverse shootdodge, tap the
succession while moving in any direction.
l
button.
button twice in quick
l
Headshot
The headshot will snuff out most assailants (though not boss villains)
with one bullet. Since it’s a precision move, timing is crucial.
NOTE:
Not all weapons are precise enough to perform headshots.
(See pages 20-21 for specs.)
1. Press and hold the sbutton to target the head of the enemy right
in front of Ram.
2. Press the
at the enemy’s head and turn
TIP:
Listen for the audio effect. This helps you time the move correctly
at longer range. Only split-second timing makes a perfect headshot.
If you press the button too early or too late you’ll need to try again.
button only when the four targeting brackets meet
r
YELLOW.
Wall Bounce
This move involves running almost directly at a wall, then bouncing off
the wall facing away from it to set up for a forward shootdodge.
1. Run at a wall and press the
2. Once in the air, use the right analog stick to adjust Ram’s view and
fire (
of the left and right analog sticks and plenty of adrenaline energy
should help you pull off multiple wall-bounce kills.
button) as the
r
RED
button to execute the wall bounce.
l
target appears on each enemy. Deft use
Twister Kills
While in a shootdodge, press the right analog stick 4/3to turn Ram
120, 180, 270 or 360 degrees. When the target appears, press the
button to make a kill for extra style points. Twister kills involve turning
both ways be fore shooting, a show-boating move that’s tough to execute!
r
Kill Multipliers
If you make multiple kills within a kill move, the kill multiplier (
TRIPLE, QUAD,
etc.) is displayed onscreen and means extra points!
DOUBLE,
More Kill Moves
Havoc Kill
The havoc kill is a stylin’ way to use unstable, explosive items to wipe
out your adversaries. Use the
then press the
button to shoot it.
r
button to target an explosive item,
c
Wall Walk
The wall walk is an acrobatic move in which Ram runs a few steps
up a wall then leaps off, performing a cartwheel in the air before landing
on his feet.
1. Press the left analog stick
the
you’ll perform a shootdodge.
2. As soon as auto-targeting locks on, press the
shooting.
TIP:
able to hit multiple targets for extra style points.
button. Make sure you don’t hit the button too early or
l
If you’re quick on aiming with the right analog stick, you may be
4/3
1415
to walk toward a wall, then press
button to start
r
•
GRINGO FRENZY
for a gringo-frenzy alert and bonus.
POINT BLANK
•
•
DIRTY
— End a hood’s life while he’s lying on the ground.
BRAWL MOVES
•
get a name for the move matching the mode of attack. For example,
hitting an enemy in front of you results in an elbow smash.
DODGE THIS
•
you a dodge-this bonus.
BUTCHER KILL
•
a butcher-kill bonus.
EXIT VEHICLE KILL
•
vehicle. Press the
to leap out of the car. Just make sure you have some enemies in your
sights first!
VEHICLE KILL/DOOR SWEEP
•
want to vary the way you bring righteous justice to the cartels, why
not use a vehicle or an open vehicle door as a weapon?
— Waste multiple enemies within a short timeframe
— Shoot an enemy at very close (point-blank) range.
— When you kill an enemy with your bare hands, you
— Wasting an enemy who’s in mid-shootdodge gets
— Killing an enemy with any of the melée weapons gains
— Perform an exit vehicle kill while driving in a
button to lean out, then press the
l
— If you’re running low on ammo or simply
r
button
COMBO SYSTEM
TOTAL OVERDOSE
and not taking your time about it. Each time you waste an enemy you
score style points and start the combo timer.
Combo Timer
Combo System Tips
The bigger the combination of moves and their relative difficulty,
the more style points you’ll score — simple and effective!
• Hang about and you’ll lose important points you could be gaining
with massive combo kill strings.
• Be creative! Use a variety of Ram’s moves to perform your kills
and you’ll score more points.
Rule of Three
• The first set of three enemies offed means an important health
power-up for you.
TIP:
Get even higher kill combos to win more cool rewards. Additional
rewards come at 6, 9, 12, 18, 24 and 30 kills, then at every 10 kills
after that.
is all about taking out the bad guys in pistolero style
Once you’ve killed an enemy, the combo timer starts
counting down and you have a short amount of time
to perform another kill to create a
• Listen for a change in the pace of the music; this means
the combo timer has started its countdown.
• Get busy and waste another opponent to continue
the string. This increases the points you score per kill,
and this number appears above the combo timer.
Once the combo timer runs out, the killing spree ends.
The points per kill are multiplied by total number of kills
and added to your total mission score. Higher scores
in missions mean better rewards for you, amigo.
For every three scumbags you kill in a string, you get
a reward.
STRING.
Unique Combo Moves
Unique combo moves allow you to gain extra style points on top of those
gained through kill strings. If you perform a predefined sequence of
moves, you get the props and the points! Following are a few examples —
and there are many more to be discovered, hombre!
NOTE:
Unique combo move scores are indicated by the numbers that rise
from the corpses of your victims!
BULL’S-EYE KILL
and maybe you can perform a bull’s-eye kill worth
50 points.
1. Run close to an enemy, then press the
button to shootdodge.
2. Move the right analog stick to make Ram look at the enemy, then press
the
s
3. As the four targeting brackets meet and turn
button to fire your weapon! Time it right and gain the bull’s-eye alert
and 50 points!
TEQUILA TAKEDOWN
a headshot (
shootdodging for a takedown worth 100 points.
FLY-ON-THE-WALL
stunning combination of a wall walk cartwheel
and a headshot. Easy to say, trickier to pull off.
1. Use the left analog stick and the
to begin the wall walk.
2. When you’re into the move, press the
to target the head. When the target turns
press the
— Make a shootdodge headshot kill
l
button to target the enemy’s head.
— Move in close and perform
button) on an enemy without
s
— The fly-on-the-wall is a
button
l
s
button and let the bullets fly!
r
YELLOW,
button
YELLOW,
press the
r
PICK-UPS
Pick-ups are scattered throughout the game world. Keep an eye out
for them and walk over them to bag ‘em.
WHITE BLOOD DROPS
increase Ram’s adrenaline bar.
— Collect 10 of these to permanently
RED BLOOD DROPS
increase Ram’s health bar.
— Collect 10 of these to permanently
1617
WEAPON SKILL GOODIES
enable Ram to shoot a pair of certain weapons at the same
time. Double targeting and double firepower! Collect loads of
these goodies to win unlimited ammo for different weapons.
NOTE:
See pages 20-21 for a full list of weapons that can be used with the
dual weapon skill.
COMBO TIMER GOODIES
double combo time to find and waste the next bad guy.
POINTS GOODIE
A bit of sight-seeing and exploration could reap extra points.
Big scores mean bonus missions and extra pick-ups.
BODY ARMOR
increase Ram’s resistance to gunfire. When the
shrinks to nothing, the protection ends.
— Points goodies are scattered everywhere.
— Collect a body armor goodie to temporarily
— Collect 10 of these puppies to
— These little beauties give you
BLUE
overlay
EL MARIACHI
bringing sweet music to the masses. El Mariachi promises
music but delivers only the final overture in a gangster’s life.
MAD WRESTLER
and very angry bat-wielding Mexican wrestler, who isn’t
taking prisoners.
PIÑATA
gang of hoodlums and watch (from a safe distance) as they
relive their youth and delight at the surprises within!
SOMBRERO OF DEATH
by the Sombrero of Death, who unleashes death
and destruction all ‘round him with his boomstick!
— Mariachis ply their trade across Mexico
— Ram is temporarily joined by a fat
— Throw this traditional papier mâché effigy to a
— Ram is temporarily joined
HEALTH BOOST
in small and large sizes — to cure wounds.
— Find these helpful health boosts —
SAVING & LOADING
TOTAL OVERDOSE
can use a rewind or access the Load Game menu where your most recent
save game (or autosave) is highlighted automatically.
autosaves at key points in the game. If Ram dies, you
LOCO MOVES
Loco moves are outrageous one-off special moves activated with the
directional buttons, once you’ve earned or found ‘em. They give shortlived special powers, so don’t dawdle after you activate one!
• Press the directional buttons
to use it. (Learn how to use loco moves in the loco moves pit at the
Pistoleros Asociados.)
GOLDEN GUN
You’ve only got four shots and this weapon won’t kill
boss enemies with a single shot, though it inflicts
serious damage.
TORNADO
assassination move.
EL TORO
of a raging bull and rendered temporarily invulnerable by
RED
the
run into enemies. Make contact to destroy them instantly.
— Take enemies out with a single headshot.
— Unleash twin-gun fury in a whirlwind spinning
— Ram is blessed with the strength and speed
mist before his eyes. Use the right analog stick to
to highlight a loco move, and
4/3
1
1819
Saving a Game
Save points are located throughout the game
world. If you spot one of these shining
pillars of light, save your game this way:
1. Walk into a save point and press the
button. The save game menu opens.
2. Highlight an empty game slot and press
You can overwrite a previously saved game, though the data will be lost.
When overwriting, select
button to save the game.
the
x
YES
and press the xbutton to confirm.
BLUE
x
Loading a Game
You can load a saved game from the Main Menu or in-game menu
button then xbutton during a game).
(
q
1. Highlight
2. Highlight a saved game, press the
YES
LOAD GAME
and press the xbutton again to load the game.
on the menu and press the xbutton.
button to confirm, highlight
x
TOTAL OVERDOSE ARMORY
FIREARMS
HANDGUN
Standard issue
automatic pistol.
HEAVY HANDGUN
A more powerful revolver
type weapon with a sixround capacity.
RIFLE
Basic rifle commonly
used at gun clubs and
as home protection.
HUNTING RIFLE
Widely used to eradicate
pests — foxes, wolves,
snitches, gringo agents ....
SAWED-OFF SHOTGUN
Popular close quarters
weapon that leaves little
behind for a body bag.
COMBAT SHOTGUN
Higher accuracy than the
sawed-off and greater
ammo capacity.
SUBMACHINE GUN
Ideal for single-handed
use. Awesome firepower
in a pistol-sized weapon.
MILITARY SMG
More accurate and
powerful submachine
gun, popular with
law and order.
ASSAULT RIFLE
Chinese made standard
issue 7.62mm assault
rifle.
MODERN ASSAULT RIFLE
U.S. made special issue
5.56mm assault rifle.
Damage:LOWClip Size:10
Range:MEDIUMDual-wielding: YES
Accuracy: MEDIUMHeadshot:YES
Fire Rate:MEDIUM
Damage:HIGHClip Size:6
Range:MEDIUMDual-wielding: YES
Accuracy: HIGHHeadshot:YES
Fire Rate:LOW
Damage:MEDIUMClip Size:10
Range:MEDIUMDual-wielding: YES
Accuracy: MEDIUMHeadshot:YES
Fire Rate:MEDIUM
Damage:MEDIUMClip Size:5
Range:LONGDual-wielding: NO
Accuracy: HIGHHeadshot:YES
Fire Rate:MEDIUM
Damage:HIGHClip Size:2
Range:LOWDual-wielding: YES
Accuracy: LOWHeadshot:NO
Fire Rate:LOW
Damage:HIGHClip Size:6
Range:MEDIUMDual-wielding: NO
Accuracy: MEDIUMHeadshot:NO
Fire Rate:MEDIUM
Damage:LOWClip Size:30
Range:MEDIUMDual-wielding: YES
Accuracy: LOWHeadshot:NO
Fire Rate:HIGH
Damage:MEDIUMClip Size:20
Range:MEDIUMDual-wielding: NO
Accuracy: HIGHHeadshot:YES
Fire Rate:HIGH
Damage:MEDIUMClip Size:30
Range:LONGDual-wielding: NO
Accuracy: MEDIUMHeadshot:YES
Fire Rate:HIGH
Damage:HIGHClip Size:20
Range:LONGDual-wielding: NO
Accuracy: MEDIUMHeadshot:YES
Fire Rate:HIGH
Two shot rocket launcher.
Ideal for eliminating large
vehicles or major hoods.
Damage: VERY HIGHFire Rate: MEDIUM
Range:MEDIUMClip Size: NONE
Accuracy: MEDIUM
Damage: EXTREMEFire Rate: LOW
Range:HIGHClip Size: NONE
Accuracy: HIGH
Thrown Explosives
Thrown explosives can cause widespread carnage in a big group of banditos. Be careful they
don’t blow up in your face!
1. Use the ,/dbuttons to select a hand grenade, molotov cocktail or dynamite stick.
2. Press and hold the rbutton while the throw power meter fills. As the meter fills,
use the right analog stick to aim your throw.
3. Release the rbutton to throw the selected object, and keep clear!
MOLOTOV COCKTAIL
This gasoline-filled bottle
causes vicious burns.
DYNAMITE
Packs a power punch.
Don’t hold on too long....
GRENADE
Don’t eat this pineapple.
Thrown well, it’ll leave
hoods with a nasty taste.
THROW POWER METER
much power to put into the throw. Practice at the
Pistoleros Asociados with unlimited ordnance.
Damage: LOWAccuracy: LOW
Range:MEDIUMFire Rate: HIGH
Damage: HIGHAccuracy: MEDIUM
Range:MEDIUMFire Rate: MEDIUM
Damage: VERY HIGHAccuracy: LOW
Range:MEDIUMFire Rate: LOW
— Lets you visually judge how
Melée weapons
A variety of implements are available if you run out of ammo or want to get
up close and personal. You can only carry one, so the last one you picked up
is the one you’ll use. All melée weapons inflict very high damage but can
only be used at very close range.
Unarmed Combat
Sometimes, when weapons are thin on the ground or you’re in very close
quarters, close combat techniques are required. The close combat move that
Ram uses depends on the angle Ram is at in relation to an enemy. He can
execute different punches, jabs, elbow smashes, head butts and kicks, so
practice from all angles.
2021
CREDITS
SCi GAMES LTD.
Chief Executive Officer
Jane Cavanagh
Commercial Director
Bill Ennis
Financial Director
Rob Murphy
Development Director
Darren Barnett
Creative Director
Patrick O’Luanaigh
Marketing Director
Dave Clark
Executive Producer
Lee Singleton
Designer
Dax Ginn
DEADLINE GAMES
Thomas Colding-Jørgensen, Carsten Brandt
Directed by
Simon Andreasen
Executive Producer
Chris Mottes
Producer
Per Kyed Laursen
Production Assistant
Eva Larsen
Game Designers
Simon Andreasen, Mikkel M. Pedersen,
Søren Lundgaard, Mads Salicath,
Additional Game Design
Stephen Cavalier
Lead Programmer
Søren Lundgaard
Programming
Anders Thernøe Jensen,
Katrin Lyngby Kristensen,
Anders Kjærgaard Kring,
Søren Trautner Madsen, Jakob Sillesen
Additional Programming
Monty Melbye, Mogens Hvidtfeldt
Lead Level Designer
Mikkel M. Pedersen
Level Designers
Ruddi B.Dal, Rob Peterson,
Christian Güttler
Additional Level Design
Mattias Thorsen, Søren Lund,
Signe Bruhn Ebbesen
Lead Animator
Thomas Colding-Jørgensen
QA Manager
Marc Titheridge
Senior QA
Ian Roswell
Lead QA
Allen Elliott
QA Engineers
Germaine Mendes, George Wright,
Matt Poon, Naomi Westlake,James Tripp,
Tim Dunn, Neil Delderfield, Joe Best,
Damian Bennett, David Klein,
Jason Claridge, Joseph Pirocco
Product Manager
Fabien Rossini
Creative Manager
Quinton Luck
Webmaster
Olaf Siebert
Animation
Kenneth Jensen, Annika Strömquist,
Mark Griffiths,Veno Prendergast,
Robin Butler, Radek Jakubiak
Art Direction
Mads Salicath
Additional Art
Jonas Springborg
Lead Graphic Artist
Carsten Brandt
Graphics
Sune Jensen, Martin Ciborowski,
Lars Johansson, Seamus Flanagan,
Jonathan Derby,Peter Villumsen,
Adam Riishede, Michael Schierup,
Morten Olsen, Pekka Järventaus,
Wayne Elliot
Sound and Music
Manuel Espasandin
Simon Andreasen, Mikkel M. Pedersen
Story by
Script
Stephen Cavalier
Lead Technology Programmer
Finn Nielsen
Technology
Jacob Marner, Jakob Schou Jensen,
Kim Steen Riber,Adrien Hernot,
Henrik Weide,Simon Morris,
Kasper Fauerby, Carsten Kjær
Additional Technology
Søren Lundgaard
IT/QA Manager
Jonas Chonovitsch
Lead Tester
Claus Petersen
Company Secretary
Anthony Price
Chris Glover, Gareth Ramsay, Emily Britt
Justin Gaffney, Trudy Hilary, Chris Walton,
Callum Jay,Richard Lever, James Bailey
Luke Timms, Helen Clark, Caspar Gray,
Winnie Leung,Tosin Sobukania,Andy Judd,
Laust Christensen, Mikkel Eriksen,
Peter Josef Kuczynski, Anders Højsted
Jens Chr. Harder, Thomas M. Andersen,
Michael Bo Magling, Christopher Thisted,
Bjørn Meldal, Jacob Herold Nielsen,
Carsten Andersen, Jack Lundberg Andersen,
Morten Bavngaard, Nils Lukas Jensen,
Jonathan Soper, Kim Sørensen, Sune Fengel,
David Warmind, Mikkel Christensen,
Jonas Gauguin, Mads Grathe, Anders Kofod,
Peter Bech Erikstrup,Søren Andersen,
Brian Lund Mølgaard, Martin Flensborg,
Alexander Romanoff,Steinar Sigurdsson,
Kristian Nørregaard, Mikael Schiffmann,
Kristian Redhead Ahm, Jens Falkesgaard,
Kai Ejler Rasmussen, Caspar Gregers,
Stine Ejsing-Duun, Martin Voola Bak,
Jens Peter Johansen,Jens Peter Johansen,
Peter Oberländer Jensen, Martin Schmidt,
Lars Dawa Kalsang, Oliver Miehe Renard,
Philip Fredericia Sacht, Torsten H.Nielsen
PR
Sales
Karin Pabon
Operations
Special Thanks
Katie Blundell, Emily Jackson,
Simon Hewitt, Marie Shingfield,
Matthew Freeman, James Cox,
Julia Atkinson
Manual Writer
James Lenoël @ Lenoël Creative
Senior Tester
Lars Birch
Platinum Testers
Gold Testers
Ole Steiness, Morten Jacobsen,
Jamal Khan, Jakob S.Andersen
Additional Testers
Mads Petersen, Anders Rutkjær,
Asbjørn Jannik, Nordby Kjeldsen,
Jan Holdgaard Dissing,
Jensen, Hodja Berlev,
Danni Stentoft Hermansen,
Dennis Lyth Frederiksen,
Mickey Duvander Ølholm,
Christian Sivertsen,
Palle Himmelstrup Møller,
Mikael Stub Nielsen,
Simon Skovgaard Jensen,
DIALOGUE RECORDING
Directing/Re-write
Alonso Mayo
Producer
Nina Leidersdorff
Dialogue Mixer and Editor
Mark Mercado
Dialogue Recorded at
Salami Studios, LLC Audio/
Video Post Production
Angel, Hooker: Yeni Alvarez
Cesar Moralez, Papa Muerte: Simon Isaacson
Marco/Rat, Mendez, Guard, 2nd in Command,
Truck Driver: Carlos Carrillo
Tommy, Ram, Ernesto: Daniel E. Mora Jr.
Johnson, Montanez: Frank Davids
Trust,Elvez,Agent Pierson: Paul Eiding
Montanez 2: Paul Eiding
Hooker 2: Claudia Velarde
EIDOS INC.
CEO & President, Eidos North America
Bill Gardner
Vice President of Brand Marketing
Chip Blundell
Vice President of Product Development
John Spinale
Global Brand Manager
Jefferson Dong
Associate Brand Manager
Maly Ly
Public Relations Director
Michelle Seebach Curran
Public Relations Manager
Kjell Vistad
Public Relations Coordinator
Loretta Stevens
Channel Marketing Specialists
Janty Sumimoto, Ilana Budanitsky
Marketing Communications Director
Stephanie Lipetzky
Creative Services Project Manager
Eileen Buenviaje
Media Specialist
Graphic Designer
Production Manager
MUSIC CREDITS
Music Selected by Deadline Games, Licensed by Rob Sawyer for
Couchlife Ltd, www.couchlife.com and SCi Games.
KARMARA
Performed by MolotovWritten by De Garay
Published by Universal / MCA Music Ltd
Courtesy of Universal Music Latin America Inc.Licensed by kind
permission from the Film & TV licensing Division. Part of the Universal
Music Group.
STEP OFF
Performed by MolotovWritten by Wideman
Published by
Courtesy of Universal Music Latin America Inc.Licensed by kind
permission from the Film & TV licensing Division. Part of the Universal
Music Group.
EL MUNDO
Performed by MolotovWritten by De Garay & Gutierrez
Published by
Courtesy of Universal Music Latin America Inc.Licensed by kind
permission from the Film & TV licensing Division. Part of the Universal
Music Group.
CERDO
Performed by MolotovWritten by De Garay
Published by
Courtesy of Universal Music Latin America Inc.Licensed by kind
permission from the Film & TV licensing Division. Part of the Universal
Music Group.
Universal / MCA Music Ltd
Universal / MCA Music Ltd
Universal / MCA Music Ltd
Voice Actors
Michael Tran
James Song
Gregory Wu
.
MOLOTOV COCKTAIL PARTY
Performed by MolotovWritten by Wideman
Published by
Courtesy of Universal Music Latin America Inc.Licensed by kind
permission from the Film & TV licensing Division. Part of the Universal
Music Group.
Performed by Delinquent Habits
Written byAlejandro Martinez, Ivan Scott Martin
Published by Windswept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP) & Graveyard
Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
DOWNTOWN
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory
Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift
Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
FREEDOM BAND
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory
Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift
Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Unive.rsal Music Group.
HOUSE OF THE RISING DRUM
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,
Alejandro Martinez, Leroy Hutson
Published by Windswept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP) Keimonti
Music (ASCAP), Graveyard Shift Music (ASCAP) & Silent Giant
Music Publishing Company (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
I CAN’T FORGET IT
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory
Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift
Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
IT’S THE DELINQUENTS
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,
Alejandro Martinez, Senen Reyes (BMG)
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
MERRY GO ROUND
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
RETURN OF THE TRES
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group
SICK SYDE DROP
Performed by Delinquent Habits
Written byIvan Scott Martin, David Thomas,Alejandro Martinez
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
STATION THIRTEEN
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
THIS IS LA
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP) Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
HEY TELL ‘EM
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory
Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift
Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
HUMANOS MEXICANOS
Performed by Control Machete
Published by EMI Music Publishing Limited
Courtesy of Universal Music Mexico.Licensed by Kind Permission from the
Film & TV licensing division.Part of the Universal Music Group.
COMPRENDES MENDES
Performed by Control Machete
Published by EMI Music Publishing Limited
Courtesy of Universal Music Mexico.Licensed by Kind Permission from the
Film & TV licensing division.Part of the Universal Music Group.
CHEVE
Performed by Control Machete
Published by EMI Music Publishing Limited
Courtesy of Universal Music Mexico.Licensed by Kind Permission from the
Film & TV licensing division.Part of the Universal Music Group.
LA CUCARACHA
By Alvero Gomez Orozco (Arr)BMG Zomba Production Music
DUELO DE PISTOLAS
By Steve JohnBMG Zomba Production Music
MEXICAN NIGHTS
By David Snell (Arr)BMG Zomba Production Music
RIO GRANDE
By David Snell (Arr)BMG Zomba Production Music
EL REY
Written & Performed byJose Alfredo Jimenez Con La Banda
Courtesy of BMG Music Publishing Ltd and Sony BMG Mexico.Licensed
by Sony BMG Special Markets UK.
LIBRARY MUSIC
Music Clearance by Jens C Ringdal for Musikforlaget Apollo.
El Recodo De Cruz Lizarraga
FPO
Inside Back Cover
24
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