WARNING:READ BEFORE USING YOUR
PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when exposed
to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on
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PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain
conditions may induce previously undetected epileptic symptoms even in persons who have
no history of prior seizures or epilepsy.If you,or anyone in your family, has an epileptic
condition, consult your physician prior to playing. If you experience any of the following
symptoms while playing a video game—dizziness, altered vision, eye or muscle twitches,
loss of awareness, disorientation, any involuntary movement, or convulsions—
IMMEDIATELY discontinue use and consult your physician before resuming play.
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Do not connect your PlayStation 2 console to a projection TV without first consulting the user
manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently
damage your TV screen.
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The use of software or peripherals not authorized by Sony Computer Entertainment America
may damage your console and/or invalidate your warranty.Only official or licensed
peripherals should be used in the controller ports or Memory Card slots.
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
•This disc is intended for use only with PlayStation 2 consoles with the
NTSC U/C designation.
•Do not bend it,crush it or submerge it in liquids.
•Do not leave it in direct sunlight or near a radiator or other source of heat.
•Be sure to take an occasional rest break during extended play.
•Keep this compact disc clean.Always hold the disc by the edges and keep it in its
protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in
straight lines from center to outer edge. Never use solvents or abrasive cleaners.
THE MARK OF KRI™
PLAYSTATION 2 HINT LINE
Hints for all games produced by SCEA are available:
Within the U.S.1-900-933-SONY (1-900-933-7669)
Within Canada:1-900-451-5757
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$0.95/min. auto hints,
$5.00-$20.00 for card recharge
Set up your PlayStation®2 computer entertainment system
according to the instructions in the Instruction Manual.
Make sure the MAIN POWER switch (located on the back
of the console) is turned on.
Press the STANDBY/RESET button. When the power indicator
lights up, press the OPEN button and the disc tray will open.
Place the The Mark of Kri disc on the disc tray with the label
side facing up. Press the OPEN button again and the disc tray
will close.
Attach game controllers and other peripherals as appropriate.
Follow the on-screen instructions and refer to this manual for
information on using the software.
Memory Cards
To save game settings and progress, insert a Memory Card
(8MB) (for PlayStation2) into the MEMORY CARD slot 1 of
your PlayStation 2 computer entertainment system. You can
load saved game data from the same card or any memory card
containing previously saved games.
CONTROLLER DIAGRAM
TIPS & STRATEGIES
MELEE COMBAT
• Block/defend is essential to your survival, learn this skill well.
• Deselect targeted enemies by pressing down on the Right analog stick.
Assigning and reassigning comfortably during combat is a valuable skill
that should be practiced.
•You do not always need to use the analog stick to move Rau towards an
enemy. If he is selected but too far to hit, pressing the corresponding
button will turn Rau to face the enemy and pressing the button again
will make him leap towards the target.
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CONTROLS
Start/Pause gameSTART button
Select menu itemDirectional button or Left
analog stick + ≈ button
Previous screenç button
MoveDirectional button or
Left analog stick
Defend/Disarm EnemyR1 button (Disarms enemy
when Rau is unarmed)
Focus on enemyRight analog stick
Attack ≈ Icon enemy≈ button
Attack √ Icon enemy√ button
Attack Ω Icon enemyΩ button
Ground impale ≈ button (When close to living,
unlocked enemy on ground)
Break focus on enemyR3 button (Press Right analog
stick like a button)
Select weaponR2 button (Hold) + Directional
button or Left analog stick
Put away weaponR2 button (Hold) + Directional
(Stealth Mode)button or Left analog
stick to select HAND
Quick Weapon RetrieveR2 button (Tap) when unarmed
Send KuzoL2 button (When bird
icon in beam of light
is spinning in view)
Toggle to/from Kuzo’s vision ç button
Hurry Kuzo to perchç button (while Kuzo is in
flight to perch)
Open doors/Pull switches/Talk ç button
Sneak along wallWith no weapon drawn, run
into wall. Use Directional
buttons or Left analog stick
to maneuver along wall
Sneak along roofWith no weapon drawn, run
to edge of roof. Use Directional
buttons or Left analog stick to
maneuver along edge of roof
Center Camera ViewL1 button
Camera View/
First Person BowL1 button (hold)
Swing camera viewL1 button (hold) +
Directional button
or Left analog stick
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INTRODUCTION
Long ago, during the first age, a
series of dark spells were created.
One of these spells had the power
to bridge our world and the one
of darkness. It was an evil spell
with no purpose but that
of destruction.
Before it could be invoked
it was stolen and broken into
six separate parts, six lines,
six incantations.
The spell however was dark and
powerful, and not easily destroyed.
So instead it was hidden away
in a place where none would find it. Scattered about the world
in six separate locations, six different families entrusted with
its safekeeping.
But men are mortal, and time can be the enemy of fear.
All too soon we forget how the bee will sting and the
fire will burn.
As time passed the families forgot what these marks were
for, mankind dismissed the ancient warnings about these
words of power. They were merely stories; tales from a long
passed time.
But the denizens of the world of darkness knew nothing of
time, with infinite patience they waited. Then after a
millennia, to their dark joy, the spells were rediscovered….
TIPS & STRATEGIES
Remember a head shot with the bow
is a silent kill. If it takes more than
one arrow to kill an enemy he will
possibly alert others. While in first
person bow view, wait for the
to stop flashing. This signifies your
arrow will be a clean kill. You will have
to adjust your aim with great care for
this to happen.
WEAPONS
≈ icon
QUICK START
1.Press START at the Title screen.
2.Highlight New by pressing the Directional button or
Left analog stick µ/≤ and pressing the ≈ button.
3.Select a slot to save new game in by pressing the
Directional button or Left analog stick ∫/ñ.
4.Press the ≈ button to
begin the game.
5.After the Introduction movie
Rau will begin at the Inn.
6.Talk to Rongo the Innkeeper.
7.Press the ç button to speak
to him.
8.Rongo will give you a quest.
9.Exit the Inn by moving to
the front door and
pressing the ç button.
TIPS & STRATEGIES
• Stealth (when all weapons are
put away) is the only time that
Rau can move silently around
the world.
• Flock of birds as a threat:
Watch out for flocks of birds
that could be disturbed by you
when walking near them, as
they will attract attention to
your location.
Stealth
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GETTING STARTED
New Game
1.Press START at the
Title screen.
2.Highlight New by pressing
the Directional button or
Left analog stick µ/≤ and
pressing the ≈ button.
3.Select a slot to save new
game in by pressing the
Directional button or Left
analog stick ∫/ñ.
4.Press the ≈ button to
begin the game.
Load Game
If you have saved The Mark of Kri
games:
1.Press START at the
Title screen.
2.Highlight Load by pressing the
Directional button or
Left analog stick µ/≤ and
pressing the ≈ button.
3.Select a game to load by pressing
the Directional
button or Left analog stick ∫/ñ.
4.Press the ≈ button to continue
the game or choose to see the
Sage to quickly access rewards
and cheats.
Delete Game
If you have saved The Mark of Kri
games:
1.Press START at the Title screen.
2.Highlight Delete by pressing the Directional button or
Left analog stick µ/≤ and pressing the ≈ button.
3.Select a game to delete by pressing the Directional
button or Left analog stick ∫/ñ.
4.Press the ≈ button to delete the game.
TIPS & STRATEGIES
Getting out of trouble: If you are
attacked while using the bow, assign
targets as you would with any other
weapon. Pressing the corresponding
button will auto-aim and shoot at
the target. You can fire arrows
quickly using this style of attack,
but be warned your targets will take
multiple arrows before being killed,
and will not die silently.
WEAPONS
WELCOME TO THE INN
Moving Around
Use the Directional buttons or
Left analog stick to move Rau.
Talking
To find out what a person has to say, walk
up to them and press the ç button to let the
person tell his or her story. Some may not feel
like talking just yet.
Beginning a Quest
All of Rau’s adventures will begin at the Inn. In
order to begin a quest, Rau must strike up a
conversation with one of the Inn patrons. Each
will have a story to tell that implores Rau to
take action with his warrior skills. Upon
completion of a task, those you assisted will
show their appreciation with weapons, gold
or valuable information.
Training
Each one of Rau’s missions will demand
a new set of skills. It is vital that he
train with his adopted father, Baumusu.
With the help of some willing dummies,
Baumusu will school you in the fine
points of attack and defense. Each
training session will be customized to a
specific type of fighting including
weapon attacks and attack combos,
stealth, ambush and ways to use the
bird Kuzo. To receive training, walk up
to Baumusu at the Inn and press the
ç button to talk to him. When he
asks if you want to train, select
YES. When you are finished
training, go to the door of the
Inn and press the ç button or
choose “Return to Inn” from the
Pause Menu.
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PLAYING
THE GAME
Rau will embark on
various quests to rid the
land of the barbarians
and thieves that have
come to power in this
lawless realm.
Moving Around
•Press the Directional
buttons or Left analog
stick to move Rau.
• If you want Rau to
climb up a ladder or hoist himself up on a ledge, walk
him close to where he will climb. He will put away his
weapon (if holding one) and begin climbing. Use the
Directional button or Left analog stick µ/≤ to move
Rau up and down on a ladder.
KUZO
Kuzo is a magical, ancient bird who has been a friend to
Rau’s family since before his birth. Now, Kuzo acts as
Rau’s spirit guide.
Scouting Danger
Kuzo can fly ahead or into places that Rau cannot access.
Rau can then view everything from Kuzo's position. Take
special notice of icons above enemy heads such as arrows,
horns or armor. Use the information from Kuzo's view to
devise attack strategies or figure out how to navigate
seemingly impassible obstructions.
It is helpful to hold the L1 button while
looking around to spot perches above.
Then while still holding L1, press L2 to
send Kuzo.
• Use the Directional button or Left
analog stick to scan around Kuzo’s
surroundings. To switch back and
forth between views, press the
ç button.
•To send Kuzo to another perch center the next Perch Icon
in Kuzo’s field of vision and press the L2 button. Kuzo will
reposition himself on the new perch.
•To bring Kuzo back to Rau, press the R2 button when no
perch is in the center of either Rau’s or Kuzo’ vision.
Performing Tasks with Kuzo
Kuzo can also perform tasks for Rau.
• If a switch or device is situated below a Perch
Icon, Kuzo will activate it when he lands on it.
• If a Save Scroll is next to a Perch Icon, Kuzo
will retrieve it.
1st Person Camera
At any time during the game the player can look around by
pressing and holding L1 and using the Left analog stick or
Directional buttons. When the button is released the camera
will return to the original 3rd person view.
End of Level
When Rau stands victorious against all forces in a level, a ring
of fire appears. Walk Rau into the ring of fire and he will
complete the mission at hand.
To send Kuzo to a perch, find a Perch Icon and center your
vision on it. The Icon will begin to spin. Press the R2 button
and Kuzo will fly to the perch. While in flight Kuzo can be
accelerated to his perch by pressing the ç button.
12
THE COMBAT
SYSTEM
Focus Beam
Point or sweep the Right
analog stick in the direction
of the enemy or enemies you
wish to attack. A beam of
light will extend from Rau
and when touching an
enemy, an Attack Icon will
be assigned. While carrying
the Broadsword, the focus
beam is narrow and allows
Rau to focus on three
enemies at a time. The
Taiaha has a broader beam,
allowing Rau to focus on up
to six enemies at a time.
The Broad Axe allows Rau to
lock up to nine enemies at a
time. To break focus, press
in on the Right analog stick
R3, using it as a button.
Attack Icons
Sweep the Right analog stick to focus on enemies. The first
locked enemy or enemies will always carry the ≈ Icon,
followed by the √ icon, then the Ω icon.
TIPS & STRATEGIES
MELEE COMBAT
Shocking enemies with your skills:
Some well-executed kills will
shock the opposition, causing
them to back away in fear. This
temporary retreat can be used
to your advantage if you want
to switch weapons or reassign
your targets.
13
Moving in Combat
Rau will automatically face and center his motion around the
first enemy locked. When Rau faces a new locked enemy, his
motion will be centered around the new enemy.
Health Meter
The semi-circle at Rau’s feet or the enemy’s feet represents
health and health capacity. You can judge the health of Rau
or the enemy by the color of the Health Meter.
• On Rau, the Health Meter appears when he is
injured, when R2 is held or pressed, or briefly after
resuming the game from Pause. The Health Meter
can be set to “always on” via the Pause Menu.
• On an enemy, the Health Meter appears when
Rau scores a hit.
The Health Meter color codes are:
• Green – Healthy and uninjured
Yellow – Moderate damage
•
Red – Heavy damage and dangerously close to
•
falling in battle
Basic Attack
To attack one enemy:
1.Use the Right analog stick
to pass the Focus Beam
over an enemy. When Rau
is focused an ≈ Attack
Icon will appear over the
enemy’s head.
2.Press the ≈ button.
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