Games PS2 THE MARK OF KRI User Manual

WARNING:READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy.If you,or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game—dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions— IMMEDIATELY discontinue use and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty.Only official or licensed peripherals should be used in the controller ports or Memory Card slots.
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
•This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.
•Do not bend it,crush it or submerge it in liquids.
•Do not leave it in direct sunlight or near a radiator or other source of heat.
•Be sure to take an occasional rest break during extended play.
•Keep this compact disc clean.Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
THE MARK OF KRI™
PLAYSTATION 2 HINT LINE
Hints for all games produced by SCEA are available: Within the U.S. 1-900-933-SONY (1-900-933-7669)
Within Canada: 1-900-451-5757
For U. S. callers, automated assistance is available 24 hours a day, 7 days a week. This hint line supports games produced by Sony Computer Entertainment America. No hints will be given on our Consumer Service Line. Callers under 18 years of age, please obtain permission from a parent or guardian before calling. This service requires a touch-tone phone.
Consumer Service/Technical Support
Call this number for help with technical support, installation or general questions regarding the PlayStation 2 game console and its peripherals. Representatives are available Monday-Saturday, 6AM-8PM PST, Sunday 7AM-6:30PM PST.
PlayStation 2 Online www.playstation.com
Our news is always hot! Visit our website and find out what’s happening—new titles, new products and the latest information about the PlayStation 2 computer entertainment system.
$0.95/min. auto hints, $5.00-$20.00 for card recharge
$1.50/min. auto hints
1-800-345-SONY (1-800-345-7669)
1
TM
Getting Started . . . . . . . . . . . . . . .2
Controller Diagram . . . . . . . . . . . .3
Controls . . . . . . . . . . . . . . . . . . . .4
Introduction . . . . . . . . . . . . . . . . .6
Quick Start . . . . . . . . . . . . . . . . . .7
Getting Started . . . . . . . . . . . . . . .8
Welcome to the Inn . . . . . . . . . . . .9
Playing the Game . . . . . . . . . . . . .10
The Combat System . . . . . . . . . . .12
Stealth Attack . . . . . . . . . . . . . . .16
Weapons . . . . . . . . . . . . . . . . . . .20
The Enemies . . . . . . . . . . . . . . . .24
Important Items to
Discover/Pick-Up . . . . . . . . . . . . .26
Saving the Game . . . . . . . . . . . . .28
The Pause Menu . . . . . . . . . . . . .29
Options . . . . . . . . . . . . . . . . . . . .30
The Sage . . . . . . . . . . . . . . . . . . .34
Credits . . . . . . . . . . . . . . . . . . . . .36
Warranty . . . . . . . . . . . . . . . . . . .41
2
MEMORY CARD slot 1
MEMORY CARD slot 2
USB connector
S400 i.LINK connector
controller port 1 controller port 2
disc tray
RESET button
(OPEN) button
L2 button
Send or Bring back Kuzo
L1 button
Camera view / Manual Aim with Bow
Directional buttons
Left analog stick
Move
Right analog stick
Lock enemy
R3 button
(push Right analog stick like a button)
Unlock enemies
R2 button
Select Weapon /
Retrieve Weapon
R1 button
Defend/Disarm Enemy
button
Use item/ bird flight and
view functions
button
Attack
button
Attack
button
Attack
3
GETTING STARTED
Set up your PlayStation®2 computer entertainment system according to the instructions in the Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned on.
Press the STANDBY/RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the The Mark of Kri disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close.
Attach game controllers and other peripherals as appropriate. Follow the on-screen instructions and refer to this manual for information on using the software.
Memory Cards
To save game settings and progress, insert a Memory Card (8MB) (for PlayStation2) into the MEMORY CARD slot 1 of your PlayStation 2 computer entertainment system. You can load saved game data from the same card or any memory card containing previously saved games.
CONTROLLER DIAGRAM
TIPS & STRATEGIES
MELEE COMBAT
• Block/defend is essential to your survival, learn this skill well.
• Deselect targeted enemies by pressing down on the Right analog stick. Assigning and reassigning comfortably during combat is a valuable skill that should be practiced.
•You do not always need to use the analog stick to move Rau towards an enemy. If he is selected but too far to hit, pressing the corresponding button will turn Rau to face the enemy and pressing the button again will make him leap towards the target.
4
5
CONTROLS
Start/Pause game START button Select menu item Directional button or Left
analog stick + button Previous screen ç button Move Directional button or
Left analog stick Defend/Disarm Enemy R1 button (Disarms enemy
when Rau is unarmed) Focus on enemy Right analog stick Attack Icon enemy button Attack Icon enemy button Attack Icon enemy button Ground impale button (When close to living,
unlocked enemy on ground) Break focus on enemy R3 button (Press Right analog
stick like a button) Select weapon R2 button (Hold) + Directional
button or Left analog stick
Put away weapon R2 button (Hold) + Directional (Stealth Mode) button or Left analog
stick to select HAND Quick Weapon Retrieve R2 button (Tap) when unarmed Send Kuzo L2 button (When bird
icon in beam of light
is spinning in view) Toggle to/from Kuzo’s vision ç button Hurry Kuzo to perch ç button (while Kuzo is in
flight to perch) Open doors/Pull switches/Talk ç button Sneak along wall With no weapon drawn, run
into wall. Use Directional
buttons or Left analog stick
to maneuver along wall Sneak along roof With no weapon drawn, run
to edge of roof. Use Directional
buttons or Left analog stick to
maneuver along edge of roof Center Camera View L1 button Camera View/
First Person Bow L1 button (hold) Swing camera view L1 button (hold) +
Directional button
or Left analog stick
6
7
INTRODUCTION
Long ago, during the first age, a series of dark spells were created. One of these spells had the power to bridge our world and the one of darkness. It was an evil spell with no purpose but that of destruction.
Before it could be invoked it was stolen and broken into six separate parts, six lines, six incantations.
The spell however was dark and powerful, and not easily destroyed. So instead it was hidden away in a place where none would find it. Scattered about the world in six separate locations, six different families entrusted with its safekeeping.
But men are mortal, and time can be the enemy of fear. All too soon we forget how the bee will sting and the fire will burn.
As time passed the families forgot what these marks were for, mankind dismissed the ancient warnings about these words of power. They were merely stories; tales from a long passed time.
But the denizens of the world of darkness knew nothing of time, with infinite patience they waited. Then after a millennia, to their dark joy, the spells were rediscovered….
TIPS & STRATEGIES
Remember a head shot with the bow is a silent kill. If it takes more than one arrow to kill an enemy he will possibly alert others. While in first person bow view, wait for the to stop flashing. This signifies your arrow will be a clean kill. You will have to adjust your aim with great care for this to happen.
WEAPONS
icon
QUICK START
1.Press START at the Title screen.
2.Highlight New by pressing the Directional button or Left analog stick µ/≤ and pressing the button.
3.Select a slot to save new game in by pressing the Directional button or Left analog stick ∫/ñ.
4.Press the button to begin the game.
5.After the Introduction movie Rau will begin at the Inn.
6.Talk to Rongo the Innkeeper.
7.Press the ç button to speak to him.
8.Rongo will give you a quest.
9.Exit the Inn by moving to the front door and pressing the ç button.
TIPS & STRATEGIES
• Stealth (when all weapons are put away) is the only time that Rau can move silently around the world.
• Flock of birds as a threat: Watch out for flocks of birds that could be disturbed by you when walking near them, as they will attract attention to your location.
Stealth
8
9
GETTING STARTED
New Game
1.Press START at the Title screen.
2.Highlight New by pressing the Directional button or Left analog stick µ/≤ and pressing the button.
3.Select a slot to save new game in by pressing the Directional button or Left analog stick ∫/ñ.
4.Press the button to begin the game.
Load Game
If you have saved The Mark of Kri games:
1.Press START at the Title screen.
2.Highlight Load by pressing the Directional button or Left analog stick µ/≤ and pressing the button.
3.Select a game to load by pressing the Directional button or Left analog stick ∫/ñ.
4.Press the button to continue the game or choose to see the Sage to quickly access rewards and cheats.
Delete Game
If you have saved The Mark of Kri games:
1.Press START at the Title screen.
2.Highlight Delete by pressing the Directional button or Left analog stick µ/≤ and pressing the button.
3.Select a game to delete by pressing the Directional button or Left analog stick ∫/ñ.
4.Press the button to delete the game.
TIPS & STRATEGIES
Getting out of trouble: If you are attacked while using the bow, assign targets as you would with any other weapon. Pressing the corresponding button will auto-aim and shoot at the target. You can fire arrows quickly using this style of attack, but be warned your targets will take multiple arrows before being killed, and will not die silently.
WEAPONS
WELCOME TO THE INN
Moving Around
Use the Directional buttons or Left analog stick to move Rau.
Talking
To find out what a person has to say, walk up to them and press the ç button to let the person tell his or her story. Some may not feel like talking just yet.
Beginning a Quest
All of Rau’s adventures will begin at the Inn. In order to begin a quest, Rau must strike up a conversation with one of the Inn patrons. Each will have a story to tell that implores Rau to take action with his warrior skills. Upon completion of a task, those you assisted will show their appreciation with weapons, gold or valuable information.
Training
Each one of Rau’s missions will demand a new set of skills. It is vital that he train with his adopted father, Baumusu. With the help of some willing dummies, Baumusu will school you in the fine points of attack and defense. Each training session will be customized to a specific type of fighting including weapon attacks and attack combos, stealth, ambush and ways to use the bird Kuzo. To receive training, walk up to Baumusu at the Inn and press the ç button to talk to him. When he asks if you want to train, select YES. When you are finished training, go to the door of the Inn and press the ç button or choose “Return to Inn” from the Pause Menu.
10
11
PLAYING THE GAME
Rau will embark on various quests to rid the land of the barbarians and thieves that have come to power in this lawless realm.
Moving Around
•Press the Directional buttons or Left analog stick to move Rau.
• If you want Rau to climb up a ladder or hoist himself up on a ledge, walk him close to where he will climb. He will put away his weapon (if holding one) and begin climbing. Use the Directional button or Left analog stick µ/≤ to move Rau up and down on a ladder.
KUZO
Kuzo is a magical, ancient bird who has been a friend to Rau’s family since before his birth. Now, Kuzo acts as Rau’s spirit guide.
Scouting Danger
Kuzo can fly ahead or into places that Rau cannot access. Rau can then view everything from Kuzo's position. Take special notice of icons above enemy heads such as arrows, horns or armor. Use the information from Kuzo's view to devise attack strategies or figure out how to navigate seemingly impassible obstructions.
It is helpful to hold the L1 button while looking around to spot perches above. Then while still holding L1, press L2 to send Kuzo.
• Use the Directional button or Left analog stick to scan around Kuzo’s surroundings. To switch back and forth between views, press the ç button.
•To send Kuzo to another perch center the next Perch Icon in Kuzo’s field of vision and press the L2 button. Kuzo will reposition himself on the new perch.
•To bring Kuzo back to Rau, press the R2 button when no perch is in the center of either Rau’s or Kuzo’ vision.
Performing Tasks with Kuzo
Kuzo can also perform tasks for Rau.
• If a switch or device is situated below a Perch Icon, Kuzo will activate it when he lands on it.
• If a Save Scroll is next to a Perch Icon, Kuzo will retrieve it.
1st Person Camera
At any time during the game the player can look around by pressing and holding L1 and using the Left analog stick or Directional buttons. When the button is released the camera will return to the original 3rd person view.
End of Level
When Rau stands victorious against all forces in a level, a ring of fire appears. Walk Rau into the ring of fire and he will complete the mission at hand.
To send Kuzo to a perch, find a Perch Icon and center your vision on it. The Icon will begin to spin. Press the R2 button and Kuzo will fly to the perch. While in flight Kuzo can be accelerated to his perch by pressing the ç button.
12
THE COMBAT SYSTEM
Focus Beam
Point or sweep the Right analog stick in the direction of the enemy or enemies you wish to attack. A beam of light will extend from Rau and when touching an enemy, an Attack Icon will be assigned. While carrying the Broadsword, the focus beam is narrow and allows Rau to focus on three enemies at a time. The Taiaha has a broader beam, allowing Rau to focus on up to six enemies at a time. The Broad Axe allows Rau to lock up to nine enemies at a time. To break focus, press in on the Right analog stick R3, using it as a button.
Attack Icons
Sweep the Right analog stick to focus on enemies. The first locked enemy or enemies will always carry the ≈ Icon, followed by the icon, then the Ω icon.
TIPS & STRATEGIES
MELEE COMBAT
Shocking enemies with your skills: Some well-executed kills will shock the opposition, causing them to back away in fear. This temporary retreat can be used to your advantage if you want to switch weapons or reassign your targets.
13
Moving in Combat
Rau will automatically face and center his motion around the first enemy locked. When Rau faces a new locked enemy, his motion will be centered around the new enemy.
Health Meter
The semi-circle at Rau’s feet or the enemy’s feet represents health and health capacity. You can judge the health of Rau or the enemy by the color of the Health Meter.
• On Rau, the Health Meter appears when he is injured, when R2 is held or pressed, or briefly after resuming the game from Pause. The Health Meter can be set to “always on” via the Pause Menu.
• On an enemy, the Health Meter appears when Rau scores a hit.
The Health Meter color codes are:
Green – Healthy and uninjured
Yellow – Moderate damage
Red – Heavy damage and dangerously close to
• falling in battle
Basic Attack
To attack one enemy:
1.Use the Right analog stick to pass the Focus Beam over an enemy. When Rau is focused an Attack Icon will appear over the enemy’s head.
2.Press the ≈ button.
14
To attack multiple enemies:
1.While holding a weapon, use the Right analog stick to pass the focus beam over all enemies in range. The type of weapon Rau is holding dictates the maximum number of enemies that can be locked in focus at one time.
Note: See “Weapons” on page 21 to see more about each weapon.
2.Press the button that matches the Attack Icon over the enemy you want to attack.
• Rau will vary his attack based on the direction he is facing in relation to the enemy, as well as the distance.
• For example, if he is facing enemy but you press the button that matches the enemy close behind, Rau will thrust his sword backward to strike the enemy behind but will continue to face enemy ≈.
• If facing enemy but you press the button that matches the enemy far behind, Rau will do a more reaching attack and change his focus to the far behind enemy.
TIPS & STRATEGIES
• Remember that your attack will damage any enemy that is between you and your target. When using the Axe or Taiaha this tactic can be put to good use.
• When in a bow fight you do not always have to try for a headshot. If you quickly lock and shoot, your arrow will hit its target causing the enemy to stagger back. Use this pause in attacks to lock, and adjust for a headshot.
WEAPONS
15
Basic Defense
Hold the R1 button to defend attacks from any direction. If Rau is holding the bow, he does not have the ability to block/defend.
Disarming the enemy
If Rau is unarmed, he may not block, but tapping R1 as the enemy attacks will allow Rau to disarm the enemy and kill the enemy with his or her own weapon. When done, surrounding enemies will become scared and back away, allowing time to draw a weapon & gather your thoughts for your next attack. Do not abuse this method as the enemies will learn to escape the disarm attempt.
Attack Combos
Perform attack combos with multiple presses on the attack buttons (the ≈, ç and buttons).
• When you have one or two enemies in focus, the free button or buttons, called modifiers, can be used in attack combos. For example, if you have the and Attack Icons over focused enemies, you can use the button in a combo. If you have only one enemy assigned the Icon, you can use both the and buttons in your attack combo. Combos always begin by pressing the button of the enemy you are facing.
•Timing is important and must be practiced. With the sword, try practicing with no enemies around. Press the button, then quickly press the button before the first strike ends. If your timing is right, Rau will strike then say “Fua” and do two overhead strikes. Try again and when Rau says “Fua”, press the button again before the two overhead strikes end. Rau will say “Toko” and do a third head strike. Use this technique to study combos, but be aware, sometimes the last part of the combo will only be unleashed when an enemy is close to the receiving end.
16
17
• If you want to do a combo on an enemy Rau is locked on to but not facing, first press the button that matches the enemy, then quickly press that button again to begin your combo.
Check the Moves List in the Pause Menu during play to see the various combinations available with the weapon in hand. The Moves List is dynamic and will tell you the combos available at the specific moment you have paused to review the Moves List.
Note: See “Moves List” on page 31 to see more about using the Moves List.
Instant Kill Combos
Some combos result in an instant kill. When done, surrounding enemies will become scared and back away, allowing time to gather your thoughts for your next attack. The more these combos are used, the better the enemies become at defending the instant kill attacks.
STEALTH ATTACK
In a stealth mode, Rau can quietly ambush enemies with his bare hands. Up to two enemies can be stealth attacked at once. The victims must not make eye or physical contact with Rau as he moves in for the kill.
To stealth attack one enemy:
1.Put away Rau’s weapon by pressing and holding the R2 button and selecting the hand.
2.Approach the enemy from his blind side and focus on him with the Right analog stick. A flashing Icon will appear over the enemy.
3.When in range, the Icon will stop flashing. Press the button to execute the attack. If you are too close and near to bumping the enemy, the Icon will flash rapidly as a warning.
Multiple stealth attacks:
To stealth attack two or three enemies, proceed as with one enemy. When you use the Right analog stick to focus on the enemies and are in kill range, note the order of the Attack Icons as they blink from left to right. When you execute the attack by pressing the button, follow quickly with the next two attack buttons in the left to right order.
Wall Stealth
1.Put away Rau’s weapon by pressing and holding the R2 button and selecting the hand.
2.Run Rau into the wall so that Rau turns his back to the wall.
3.Press the ∫/ñ Directional button or Left analog stick to move Rau to the edge of the wall closest to the enemy.
4.Use the Right analog stick to focus on the enemy. If you are in range, the icon will be solid and you can press the button for the kill.
Rau can wall stealth around corners so be careful not to go around the wall and bump into an enemy!
18
Roof Stealth
1.Put away Rau’s weapon by pressing and holding the R2 button and selecting the hand.
2.Run Rau to the roof edge above an enemy. The camera will appear above Rau to give a view of the enemy below. Release the Directional button or Left analog stick so you do not run Rau off the roof.
3.Use the Right analog stick to focus on the enemy. If you are in range, the icon will be solid and you can press the button for the kill.
19
TIPS & STRATEGIES
• Always be aware of the sign of the Kasai. A bloody face painted crudely on a door means enemies are probably close by.
• Not all walls are useful for stealth. Rau will turn and back up against walls that can help you.
• Flock of birds as a tactic: Sometimes Kuzo can be used to disturb a flock of birds. This will draw attention to the disturbance and not Rau, allowing you to use the situation to your advantage.
STEALTH
20
21
WEAPONS
As Rau’s combat skills become keener, and he lends his services to those in need, he will win possession of more powerful weapons. Each weapon varies in striking power, speed and range of effectiveness. Learn to select the correct weapon for the task at hand.
THE WEAPON INVENTORY
The weapons Rau carries are stored in his inventory.
•To open the Weapon Inventory, press and hold the R2 button.
•To change weapons, use the Directional button or Left Analog stick while holding down the R2 button.
•To put away all weapons, use the Hand Icon. Select the Hand Icon when you want to use Stealth attacks or combat with your fists and attempt a disarm.
• When unarmed, retrieve your last weapon held by tapping the R2 button.
• Not all weapons are available in the beginning of the quest so there will be empty weapon slots in the inventory.
• The Bow slot will show the number of arrows Rau has remaining.
TIPS & STRATEGIES
STEALTH
• Other ambient creatures as a tactic: Watch for other animals that can be used to your advantage­if shot with an arrow they will draw attention to themselves, and away from you.
• Be on the lookout for objects within the environment that can benefit your situation. Gongs and switches are especially helpful.
The Broadsword
Rau begins his quest with a Broadsword. With it, Rau can attack up to a maximum of three enemies. The Broadsword is swift, easy to control, and has a definite advantage in close range combat against a Taiaha or Axe. Be aware that defending against an Axe will cause Rau to stumble back from the blow, knocking Rau out of optimal range.
Taiaha
With this spear-like weapon, Rau can focus and strike simultaneously at two enemies per button (for a total of six focused enemies). The bladed end of the Taiaha is used to stab or slash while the other end is used to bludgeon an opponent. When fighting Broadsword opponents, it is wise to be just out of their attack range, which still keeps them in Taiaha attack range. This gains a reach advantage over sword speed.
Battle Axe
Though heavier than a sword and harder to swing, the Axe delivers the most forceful blows of any weapon and is able to focus on three enemies per button (for a total of nine). When fighting Broadsword or Taiaha enemies, the Axe is best used outside Taiaha attack range. This keeps enemies in Axe range, gaining a reach advantage over the opponent’s speed.
22
23
The Bow
With the Bow, Rau can strike from a distance or get in some quick shots from close range.
Focused Attack
To hit a focused target, use the Right analog stick to focus the enemy. When the Attack Icon appears over his head, press the matching button to launch the arrow. Enemies attacked in this way may take several arrows before falling in defeat.
TIPS & STRATEGIES
MELEE COMBAT
•You do not have to see a targeted enemy if you want to attack him. Watch the edge of the screen for his icon, pressing the corresponding button will make you face him then send you in his direction.
• Getting out of trouble: If a group of enemies are attacking you, and you feel overwhelmed, try locking on and attacking a target outside of the pack. Doing this will cause Rau to leap out of trouble, and may buy you a second or two.
Manual Aim
To manually aim the Bow for a body shot:
1.Press and hold the L1 button.
2.Use the Left analog stick or Directional button to center the enemy in your view. Unless the enemy is too close, auto targeting will snap to the enemy and assign him a flashing ≈ Icon.
3.When the flashing ≈ Icon appears over the target’s head, press the button to release the arrow.
To fire at the head and drop the enemy in one shot, carefully adjust
TIPS & STRATEGIES
• Be on the lookout for golden
your aim until the Icon stops flashing and release the arrow.
The Hazards of
• Remember to save as often as
Sword Fighting
• If fighting in a confined area, the sword may strike a wall and stop the completion of the swing or combo.
• If you are in combat and Rau swings a weapon into wood or other soft material, his sword may become stuck, leaving him vulnerable until he can pull the weapon free.
• It is best to avoid swinging weapons near walls or wooden objects. Try to draw the fight out to an optimal position.
STRATEGY
perches. They are more difficult to find than others are, but will reveal more of the storyline as Kuzo translates the symbols for you.
possible, but be warned; saving when you are weak, or in a dangerous situation could be devastating, as you will always be returned to that state of health when reloading.
24
THE ENEMIES
Just like Rau, different types of enemies have different weapons. Enemy weapons have the same characteristics as Rau’s, so make sure you wisely choose the correct weapon for each combat situation.
Armored Enemies
Some opponents in the game will be wearing body armor. Before Rau can defeat them he must pound away on the armor to remove it. You cannot inflict damage upon an armored adversary with the Bow and arrow.
Archers
Rau isn’t the only one who can use a Bow and arrow. Watch out for enemy archers and don’t get caught in the open. Their long distance arrows can be deadly.
Horn Blowers
Dispatch these tattle-tales quickly. When they spot intruders, they blow a horn to call their comrades who converge and attack. Many of these lookouts will also be posted outside enemy huts and barracks (marked by the sign of the Kasai). Look for the glowing glint of their horns or the horn symbol above their heads while in Kuzo view.
25
ENFORCERS
Notice that some enemies do not immediately rush into attack, but stand back and watch the proceedings. These enforcer opponents are more of a threat, but do not challenge Rau until all other enemies are dispatched.
26
IMPORTANT ITEMS TO DISCOVER/PICK-UPS
Health Icons
These Icons can replenish Rau’s current health capacity by 25, 50 or even 100%.
Rune of Power
Find this to increase Rau’s maximum health capacity. Up to four Runes can be collected per level, but are only effective within the level in which they are found.
Save Scroll
In order to save your progress during Rau’s quest, you will need to use a Save Scroll. Rau can carry up to four Save Scrolls at a time, but these can only be used within the level in which they are
Note:Please see the section entitled
found.
‘Saving the Game’ on page 28 for further information on how to use Save Scrolls.
27
TIPS & STRATEGIES
• Always prioritize your targets,
• Learn to switch back and
• Combos and quick kills are
STRATEGY
and kill accordingly. An enemy that holds a horn, or an archer, poses a greater threat than men at arms do.
forth between Kuzo and Rau’s view, when sneaking up on a moving target.
particularly effective against armored enemies, as they are much more difficult to kill otherwise.
Arrows
When Rau receives his Bow, he initially carries 20 arrows. However, he can find quivers of fifteen additional arrows each. Rau may carry a maximum of 99 arrows.
28
SAVING THE GAME
29
To save game settings and progress, insert a Memory Card (8MB) (for PlayStation of your PlayStation 2 computer entertainment system. Please note: ‘The Mark of Kri’ uses only MEMORY CARD slot 1. You can load saved game data from the same card or any memory card containing previously saved games.
®
2) into the MEMORY CARD slot 1
Once Rau has collected a Save Scroll, press the
START button to access the Pause Menu.
Highlight the ‘Use Save Scroll’ option and
press the button. The game will then
ask if you would like to save your
progress. The game will be saved in
slot A, B, or C depending on which
one was chosen at the beginning of
the game. Your progress can be saved
at almost any point during gameplay
play, as long as Rau has at least one
Save Scroll available. Every time the
game is saved, Rau uses up one
Save Scroll. If Rau has no Save
Scrolls available the ‘Use Save Scroll’ option will be grayed out and unavailable.
Also, you may be prompted to save at various points in the game, such as returning to the Inn, or after
finding or unlocking hidden items.
Saving at these points does not use
any of your collected Save Scrolls.
Saved games can only be loaded from
the Main Menu at the start of the
game. To return to the Main Menu
during gameplay, press the START
button to access the Pause Menu.
Choose ‘Quit Game’ at the bottom
of the menu. This will return
you to the main start screen.
If Rau is defeated, you will be given the choice to continue. If YES is selected and Rau’s progress has been saved in the current level, the game will restart from the last save. Otherwise, the game will restart from the beginning of the current level. If NO is selected, the game will return to the main start screen.
THE PAUSE MENU
Press the ÷ button during play to open the Pause Menu. Press the ÷ button or the ç button to exit out of the current menu or to return to gameplay. Press the button to select a highlighted option or accept your changes.
RESUME GAME
Return to play.
USE SAVE SCROLL
When you have a Save Scroll in your possession, it will appear here.
‘Saving the Game’ on page 28 for further information on how to use Save Scrolls.
Note: Please see
30
31
RESTART LEVEL
Start the current level from the beginning. When prompted, “Are you sure?” select YES.
OPTIONS
Camera Control
Choose between the camera styles below for combat sequences.
Cinematic – The camera will
move about the fight for maximum impact.
Side – The camera will move to a
side-on position between Rau and the enemy he is currently facing.
Camera Shake – This turns on or off the camera shake
that occurs when Rau is struck by an enemy.
Sound
Press the Directional button or Left analog stick ∫/ñ to change the volume of sound effects and music or set sound to MONO or STEREO.
Gamplay
Always Show Health – Choose ‘on’ to always have Rau’s health status displayed during gameplay.
Show Hint Messages –
• This turns on or off the hints that appear during gameplay.
TIPS & STRATEGIES
• The color of a perch beam
STRATEGY
reflects what they are used for. Light blue is a regular perch, gold is for a story perch, and red is for an action perch.
Centering Menu
Use the Directional buttons or Left analog stick to center the screen. Press the button if you want to return to the default setting.
Controller
This displays the controller layout and also allows the vibration function to be turned on or off.
MOVES LIST
The Moves List is dynamic and will tell you the specific button combinations available based on the number of enemies locked when the Moves List was called up.
Notice that there are no combos available when Rau has the Bow and only one combo when he is unarmed in combat.
Understanding the Combo Tree
On the three Combo Tree Explanations at the top of the list, highlight one and press the Directional button or Left analog stick ñ to gain full understanding of its relation to the combo tree & to better understand combos.
Knowing what buttons to press
Below the Combo Tree Explanations, you will see the number of enemies locked, the enemy Rau is currently facing, and the combos available at the specific moment you have paused to review the Moves List. Notice that the first button press of any combo begins with the button of the enemy Rau is facing and that the relation to the Combo Tree is the same.
32
Toggle down to a specific combo name. The Combo Tree to the left shows the progression of button commands while the corresponding actual button presses are shown to the right, illustrating how to perform a specific combo in your specific situation.
Notice that more locked enemies means less available combos.
Note: See “Attack Combos” on page 15 for detailed information.
TIPS & STRATEGIES
• Enemies carrying horns are
• Rationing health and other
• Always be on the lookout
STRATEGY
more of a threat than regular men at arms, as they will alert others to your presence.
pickups will help you to last longer in a battle. Grabbing all of the health before you need it could be a mistake.
for switches that can open secret areas.
BAUMUSU’S CHALLENGES
Each level contains Challenges that Rau must meet in order to gain rewards. Each Challenge will involve performing a specific task or combat technique, many of which can be learned in training. When a level Challenge is accomplished, a notice will flash on-screen and the Challenge will be checked off the list. When all Challenges in a level are completed, visit the Sage in the Inn for your reward.
33
Recall Hints
Select this to show previously viewed gameplay hints. Press the button to move back to the previous hint, and the button to move forward through the hints. If you turned off the hint messages, missed messages will still be found here. Press the ç button to close the hint screen.
Note: See “Gameplay” on page 30 to learn how to turn off the Hint Popup Messages.
Return to Inn
Select this when you want to leave a Training Session or Arena.
Quit Game
Select this to quit your current game and return to the main title screen.
34
35
THE SAGE
When you return to the Inn during gameplay, be sure to visit the Sage. He will be sitting upstairs with his two hounds. When you speak to him, the prompt asking if you want to see his Options cards will appear. Select YES, and the Sage will show you the cards he has. Press the Directional button or Left analog stick ∫/ñ to cycle through the cards, and press the button to make your selection.
Levels
Choose this option to replay any levels you have already completed. You can also check here to see if you have completed all of a level’s Challenges or found the Tuku.
Rewards
Check here to see what rewards Rau has earned.
TIPS & STRATEGIES
• Be warned that Rau has to put
• Look for Tukus, as they will
STRATEGY
all weapons away to throw a switch, leaving him vulnerable to enemy attacks.
unlock a secret upon completing the game.
ARENAS
Battle Arenas are unlocked each time Rau completes all of Baumusu’s Challenges for each level. You can then choose to enter an Arena and try to complete further Challenges in each of two modes:
Time Attack: Rau must defeat nine
enemies as quickly as possible.
Body Count: Rau must defeat as
many enemies as possible in a given amount of time.
Each of these modes have additional Challenges specific to each Arena. Go to the PAUSE menu and then select ‘Arena Challenges’ to view the additional Challenges.
TIPS & STRATEGIES
In first-person Bow view you can auto-lock on targets if within range. Targets outside your range cannot be locked, and are more difficult to hit.
WEAPONS
MOVIES & ART
Movies and Art are unlocked as you progress through the game and by completing Challenges in the Arenas. Press the button to play the selected movie.
OUTFITS
Rau may earn new outfits by completing Challenges in the Arenas. Whenever you meet all the Challenges in an Arena, return to the Sage to see what your clothing options are. Press the button to change to the selected outfit.
CHEATS
The Sage has a number of tricks up his sleeve. Activate any cheats you may find here…
DEFEAT
If Rau falls in defeat, the prompt to CONTINUE will appear. Select YES to continue your quest from the last place you used a Save Scroll. Or, if Rau’s progress has not been saved, you will continue from the beginning of the current level with full health. Select NO to return to the main title screen.
36
37
CREDITS
VP OF DEVELOPMENT
Shuhei Yoshida
EXECUTIVE PRODUCER
Jonathan Beard
PRODUCER
Tim Neveu
ASSOCIATE PRODUCER
Dan Mueller
ASSISTANT PRODUCER
Keith Friedly
LEAD PROGRAMMERS
Rich Karpp Haesuk Pak
PROGRAMMERS
Steve Conrad Alique Edwards John McCarthy Ayo Orimoloye Gerald Tachiki
LEAD ARTIST
Jeff Remmer
LEAD TECHNICAL ARTIST
Bryan Gaier
CREATIVE LEAD
Jeff ‘Maka’ Merghart
ARTISTS
Matt Case Greg Faccone Hong Hoang Andrew Jaros Sam Liu Rozella Markee Leonard McVicker Steve Merghart Tim Neveu Greg Newton Brian O’Hara Dale Sedenquist Eddie Smith Ivaylo Vaklinov
LEAD ANIMATOR
Erik Medina
ANIMATORS
Steve Aguilar Craig Gilmore Dave Oelkers Jeff Merghart John Scharmen
GAME DESIGN
Jonathan Beard Dan Mueller Erik Medina Keith Friedly Tim Neveu
IN GAME CINEMATICS DIRECTOR
Erik Medina
DIRECTOR OF AUDIO
Buzz Burrowes
MUSIC DIRECTOR
Chuck Doud
MUSIC
Greg Hunter Juno Reactor
INTRO AND ENDING MUSIC
Jack Wall
INTERACTIVE MUSIC PROGRAMMING
Chuck Doud
LEAD SOUND DESIGNER
Brad Aldredge
SOUND DESIGN MANAGER
Dave Murrant
ADDITIONAL SFX EDITING
Chris Jahnkow
ADDITIONAL MUSIC AND SOUNDSCAPING
NK and LZ
VOICE CASTING & PRODUCTION
Blindlight
VOICE ACTORS
Andre Stojka “Mauruku”
Daran Norris “Rongo”
Brian Cummings “Baumusu”
Keone Young “Kuzo”
Hayden Panettiere “Tati”
Edith Diaz “Simka”
Barry Dennen “The Dark One”
Mari Weiss “The Oracle”
ADDITIONAL CHARACTER VOICES
Daran Norris Wally Wingert
SKETCH CINEMATICS ARTIST
Jeff Merghart
38
39
DIRECTOR OF PRODUCT DEVELOPMENT SERVICES GROUP
Dwayne Mason
CINEMATIC SUPERVISOR
Scott McMahon
CINEMATIC PROJECT MANAGER
Gina Cafasso Kate Johnson-Page
LEAD PRE-VISUALIZATION ARTISTS
Steve High Ron Padua
LEAD CINEMATIC EDITOR/COMPOSITOR
Jeff Vargas
CINEMATIC EDITOR/COMPOSITOR
Don Lacy
CINEMATIC TECHNICAL ENGINEER
David Randolph
CINEMATIC AUDIO POST PRODUCTION
Tristan des Pres
TOOLS ENGINEER
Joe Wilkerson
DEV. TOOLS & ACCOUNTS ADMINISTRATOR
Jason Young
SAN DIEGO FIRST PARTY QUALITY ASSURANCE
DIRECTOR
Michael Blackledge
TEST TEAM
SENIOR MANAGER
Ritchard Markelz
CORE MANAGER
Mike Veigel
USABILITY / ONLINE MANAGER
Doug Damron
GAME TEST ENGINEERS
Robert Helsel Gary Valois
ANALYSTS
Heath Aeria Matt Bolger Robert Chantier Cameron Larkins Derrick Maddox Conrad Noche Terrance Oppenheimer Jose Osio Mark Ranallo Monty Rimorin Greg Tyler Jason Umbreit Sean Valencia Michael A. Willette Rich Wilson John Zimmerman
TECHNOLOGY TEAM
TECHNOLOGY MANAGER
Kevin Simmons
LAB TECHNICIAN
Vince Loughney
PROJECT MANAGEMENT TEAM
PROJECT COORDINATOR
Fred Dodson
DIRECTOR OF MARKETING
Ami Blaire
ASSOCIATE MARKETING MANAGER
Jamie Tica
We would like to thank each individual at Sony Computer Entertainment America for their contributions, support and dedication to the success of The Mark of Kri with special recognition to the Executive Management team including: Kaz Hirai Jim Bass Masayuki Chatani Andrew House Steve Ross Riley Russell Jack Tretton Marilyn Weyant
SPECIAL THANKS
Kelly Flock Tammy Schwinegruber Felice Standifer
MANAGER OF TOOLS & TECHNOLOGY
Brian Dawson
MAYA TECHNICAL SUPPORT GROUP
Rick Harding David Marshall Chris Mayberry
RELEASE COORDINATOR
Eric Ippolito
ASSISTANT TO PROJECT MANAGEMENT
Jason Villa
40
41
LIMITED WARRANTY
Sony Computer Entertainment America (SCEA) warrants to the original purchaser of this SCEA product that this software is free from defects in material and workmanship of a period of ninety (90) days from the original date of purchase. SCEA agrees for a period of ninety (90) days to either repair or replace, at its option, the SCEA product. You must call 1-800-345-SONY to receive instructions to obtain repair/replacement services.
This warranty shall not be applicable and shall be void if the defect in the SCEA product has arisen through abuse,
unreasonable use, mistreatment or neglect.
THIS WARRANTY IS IN LIEU OF ALL
OTHER WARRANTIES AND NO OTHER
REPRESENTATIONS OR CLAIMS OF
ANY NATURE SHALL BE BINDING
ON OR OBLIGATE SCEA. ANY
IMPLIED WARRANTIES
APPLICABLE TO THIS
SOFTWARE PRODUCT,
INCLUDING WARRANTIES
OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
Loading...