TABLE OF CONTENTS
TABLE OF CONTENTS
GETTING STARTED ..................................................................2
STARTING UP................................................................................3
PROLOGUE ....................................................................................4
CHARACTERS ...............................................................................5
GAMEPLAY.....................................................................................6
BASIC OPERATION....................................................................7
ITEMS AND WEAPONS........................................................10
SAVE/LOAD ...................................................................................11
OPTIONS.........................................................................................12
CREDITS..........................................................................................14
1
GETTING STARTED
GETTING STARTED
Set up your PlayStation®2 computer entertainment system
according to the instructions in its Instruction Manual.
Make sure the MAIN POWER switch (located on the back of
the console) is turned ON. Press the RESET button. When
the power indicator lights up, press the OPEN button and
the disc tray will open. Place the
disc on the disc tray with the label side facing up. Press the
OPEN button again and the disc tray will close. Attach game
controllers and other peripherals, as appropriate. Follow
on-screen instructions and refer to this manual for
information on using the software.
Silent Hill 4 The Room™
MEMORY CARD (8MB)(FOR PLAYSTATION®2)
To save game settings and progress, insert a memory card
(8MB)(for PlayStation®2) into MEMORY CARD slot 1 or
memory card slot 2 of your PlayStation®2 system. You can
load saved game data from the same memory card or any
memory card (8MB)(for PlayStation®2) containing
previously saved games.
In order to save game data, you will need a memory card
(8MB)(for PlayStation®2) with at least 781 KB of space.
STARTING UP
STARTING UP
DUALSHOCK®2 ANALOG CONTROLLER
CONFIGURATIONS
The game can be played using the DUALSHOCK®2 analog
controller. Insert the controller into controller port 1. The
game cannot be switched between analog mode and digital
mode. The mode indicator is always red, regardless of
whether the vibration function has been turned on or off.
23
PROLOGUE CHARACTERS
PROLOGUE CHARACTERS
It was two years ago that Henry Townshend
moved into Room 302 of South Ashfield
Heights, an apartment building in the mediumsized city of Ashfield. Henry was happy and
enjoying his new life.
But five days ago, something strange began to
happen. A recurring dream began to haunt him.
And there was one other thing...
HENRY TOWNSHEND
Henry is a calm, young
man who never lets his
feelings show.
By the time the story
begins, he has been locked
in his room for five
straight days. Suddenly,
a large hole appears in
his bathroom wall with no
reason or warning, and he
is dragged into the
depths of terror.
EILEEN GALVIN
Eileen is Henry’s next-door
neighbor, the young resident
of Room 303. She has a
kind personality, although
she has the tendency to
depend too heavily on
others at times. The
relationship between Eileen
and Henry is nothing more
than simple recognition of
one another, but they are
both dragged into a strange
set of events that will
change everything.
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