Games PS2 SILENT HILL 4-THE ROOM User Manual

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GETTING STARTED ..................................................................2
STARTING UP................................................................................3
PROLOGUE ....................................................................................4
CHARACTERS ...............................................................................5
GAMEPLAY.....................................................................................6
BASIC OPERATION....................................................................7
ITEMS AND WEAPONS........................................................10
SAVE/LOAD ...................................................................................11
OPTIONS.........................................................................................12
CREDITS..........................................................................................14
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GETTING STARTED
GETTING STARTED
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
Silent Hill 4 The Room™
MEMORY CARD (8MB)(FOR PLAYSTATION®2)
To save game settings and progress, insert a memory card (8MB)(for PlayStation®2) into MEMORY CARD slot 1 or memory card slot 2 of your PlayStation®2 system. You can load saved game data from the same memory card or any memory card (8MB)(for PlayStation®2) containing previously saved games.
In order to save game data, you will need a memory card (8MB)(for PlayStation®2) with at least 781 KB of space.
STARTING UP
STARTING UP
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
The game can be played using the DUALSHOCK®2 analog controller. Insert the controller into controller port 1. The game cannot be switched between analog mode and digital mode. The mode indicator is always red, regardless of whether the vibration function has been turned on or off.
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PROLOGUE CHARACTERS
PROLOGUE CHARACTERS
It was two years ago that Henry Townshend moved into Room 302 of South Ashfield Heights, an apartment building in the medium­sized city of Ashfield. Henry was happy and enjoying his new life.
But five days ago, something strange began to happen. A recurring dream began to haunt him. And there was one other thing...
HENRY TOWNSHEND
Henry is a calm, young man who never lets his feelings show. By the time the story begins, he has been locked in his room for five straight days. Suddenly, a large hole appears in his bathroom wall with no reason or warning, and he is dragged into the depths of terror.
EILEEN GALVIN
Eileen is Henry’s next-door neighbor, the young resident of Room 303. She has a kind personality, although she has the tendency to depend too heavily on others at times. The relationship between Eileen and Henry is nothing more than simple recognition of one another, but they are both dragged into a strange set of events that will change everything.
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left analog stick
MOVEMENT
directional buttons
MOVE ITEM CURSOR
X button ENTER/EXAMINE/ATTACK
Z button CANCEL/RUN
C button CHECK MAP/ CHECK SCRAPBOOK
L2 button REAR VIEW CAMERA
R2 button READY WEAPON
V button USE/EQUIP ITEM
right analog stick
RESET CAMERA
SELECT button
ITEMS
START button
PAUSE
GAMEPLAY BASIC OPERATION
BASIC OPERATIONGAMEPLAY
New Game
Basic Controls
To begin a new game, select “New Game” from the title screen. Next, select the level of difficulty.
Easy .............Recommended for beginners of action games.
Normal ......Recommended for the average player.
Hard............Recommended for the experienced
action gamer.
Regardless of which level is selected, all endings and scenarios are identical. (In the Hard difficulty level, some puzzles are more difficult to solve.)
Silent Hill 4 The Room™ was designed for play using a DUALSHOCK®2 analog controller. Certain button functions
Game Over
can be changed in the Options menu.
The game ends when Henry dies.
Continue
When the game is over, you return to the title screen. At
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this point, you have the option to continue. If Continue is selected, you will restart at the last continue point. The level of difficulty may also decrease slightly depending on the situation.
Examine
When exploring an area using the first-person view, an eye icon pops up if there is something worthy of investigation. Press the button to take a closer look at the object/area.
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BASIC OPERATION CONT. BASIC OPERATION CONT.
BASIC OPERATION CONT.BASIC OPERATION CONT.
Item Icons
When the directional or the button are pressed, an item icon appears at the bottom of the screen. To use or equip any of the items listed, use the left and right directional buttons to select the desired item(s), and press the button.
Items can be kept in the item box located in the living room. There is a limit on the number of items that can be held at once, so carry only what you need.
Battle/Fighting
You must have a weapon equipped in order to do battle. As long as a weapon is equipped, press the ƒ button to ready it. In order to attack the enemy, press the button. For hand-to-hand combat weapons, hold down the button for an extended period to increase the power gauge and make the blows more powerful. Press the button while in the ready position to jump back. Combine this with the left analog stick to jump right or left.
Map / Scrapbook
Switch back and forth between the Map and the Scrapbook by pressing the ç button. Rooms that have already been explored, as well as doors that have not yet been opened, are marked in red on the map.
The Scrapbook contains notes and assorted bits of information in a file, viewable at any time.
Reset
To reset the game and return to the title screen, hold å, ß, , ƒ, SELECT, and START at the same time.
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ITEMS AND WEAPONS SAVE/LOAD
SAVE/LOAD ITEMS AND WEAPONS
STEEL PIPE
Solid steel pipe, about 1 meter in length and easy to use.
REVOLVER
Easy to use, but somewhat lacking in power.
HOLY CANDLE
Special candle with the power of exorcism. The effects last for a while after lighting.
SAINT MEDALLION
May be used while another weapon is equipped. The Medallion repels ghosts, but will eventually break.
FIRST-AID KIT
Heals wounds, restoring some of Henry’s life.
In order to save game data, you will need a Memory Card (8MB) (for PlayStation®2) with at least 781 KB of free space.
Save
In order to save game data, Henry must go to the living room where his diary is kept. Doing so displays the save screen.
Load
In order to load a previously saved game, select the Load option on the title screen and follow the on–screen directions.
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OPTIONS
OPTIONS
To access the Options screen, either select Options on the title screen or press
ç button while pausing
the the game. Various settings can be changed in the Options menu, including:
BRIGHTNESS
Adjust the brightness of the screen.
SCREEN POSITION
Adjust the position of the game screen.
LANGUAGE
Switch the game language between English and Japanese.
SUBTITLES
Turn the subtitles ON/OFF.
VIBRATION
Turn the controller vibration ON/OFF.
SOUND
Switch between stereo and mono sound.
BGM VOLUME
Adjust the volume of the background music.
SE VOLUME
Adjust the volume of the sound effects.
BUTTON CONFIG.
Customize the control and buttons for the game.
DEFAULT CONTROL
Select the default movement settings for the left analog stick between running/walking.
NOISE EFFECT
Turn the screen noise effect ON/OFF.
BLOOD COLOR
Selects blood color.
HEAD MOTION
Turns the head motion ON/OFF in first-person view.
HIDE GAUGE
Hide or show the Life Gauge on screen.
HIDE ICON
Hide or show the Item Icons on screen.
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CREDITS
CREDITS
KONAMI COMPUTER ENTERTAINMENT TOKYO STAFF CREDITS
Director,Scenario Writer Suguru Murakoshi Program Director Kosuke Iwakura Art Director Masashi Tsuboyama Sound Director Akira Yamaoka
PROGRAMMERS
Engine Programmer Kosuke Iwakura Interface Programmer Masayoshi Sato Player Programmer Ken Kudo Monster Programmer Hideyuki Fujii Stream Programmer Kenji Yoshino Demo Programmer Taku Otani Event Programmers Masato Akiyama,
Tomohiro Maeyama Camera Programmer Naoto Oshima Horror Phenomenon Programmer Masahiko Saito Sound Programmer Nazuki Matsushita
DESIGNERS
Monster Design Masashi Tsuboyama,
Masaya Okada, Jun Inoue Character Design Chieko Ogura, Naomi Hara,
Shingo Yuri,
Sachiko Sugawara,
Minako Asano, Tomoko Mori Room Design Tatsuto Yabe, Hiroko Usuda,
Tomoko Morohoshi
Background Design Takeshi Miura,
Masaya Aoyama, Kana Saito, Masayuki Fujiki, Kyohei Yamaguchi, Ryoko Horie
Character Motion Takahide Murakami,
Hideyuki Shin, Sosuke Honda
Drama Animation Atsushi Tsujimoto,
Atsushi Sakamoto, Shiro Kanemori
Logo Design Mai Kitazawa
PUBLICITY
Kaz Nirasawa, Taro Miyake, Morio Kishida, Kanako Nakahara, Yoshinori Hirai, Yoko Yanagisawa,Kazuya Maruyama
TRANSLATION
Wordbox, Inc.,Wordbox NS CronosJapan K.K. English Supervisor Jeremy Blaustein
(Wordbox, Inc.)
MOTION CAPTURE STUDIO
Links DigiWorks Sakuratei
VOICE RECORDING STUDIO
OMNIBUS JAPAN
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CREDITS
CREDITS
ENGLISH VOCALS PRODUCED BY
ZRO Limit Productions
IN ASSOCIATION WITH SHADOW BOX STUDIO
Producers Yutaka Maseba
Haruyo Kanesaku Music Supervisor Joe Romersa Music Akira Yamaoka Lyrics Joe Romersa Lyrics (Original) Hiroyuki Owaku Vocalists Mary Elizabeth McGlynn
Joe Romersa Recording Studio Magnitude 8 Post,
Los Angeles, CA Recording Engineer Michael McCarty
(Magnitude 8 Post,
Los Angeles, CA)
SPECIAL THANKS TO
Hiroyuki Owaku, Michio Horikiri, Norihito Hatakeda,Makoto Hiura, AKT,Tetsushi Takahashi, Hidenori Onishi, Wilson Cheng, Ken Ogasawara
Sub-Producer Akihiro Imamura Producer Akira Yamaoka Executive Producer Hirotaka Ishikawa
KONAMI DIGITAL ENTERTAINMENT — AMERICA
President Tommy Gotsubo Chief Operating Officer Geoffrey Mulligan Sr.V.P., Sales & Marketing Catherine Fowler Vice President—Operations Linda Stackpoole Vice President—Production Kurt Busch Senior Director—Marketing Rick Naylor Associate Marketing Director Brad Schlachter Product Manager Wilson Cheng Director—Marketing Communications Cherrie McKinnon Associate PR Director Marc Franklin Associate Director-Creative Services Monique Catley Production Coordinator Creative Services Lee Allison Verdeckberg Packaging and Manual Design Ayzenberg Group
SPECIAL THANKS
Matt Robinson, Brett Robinson, Daniel Castillo, Jean Chung, Kumi Watabe, Manny Chargualaf, Peter Nguyen, Mike Dobbins, Philip Travisano, Brad Smith
Silent Hill 4 The RoomTMis a trademark of Konami Computer
Entertainment Tokyo, Inc. © 1999 2004 Konami Computer Entertainment Tokyo. ALL RIGHTS RESERVED.KONAMI® is a registered trademark of KONAMI CORPORATION. All Rights Reserved.
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NOTES
NOTES
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