Thank you for purchasing Shadow the Hedgehog™. Please note that this
software is designed for use with the PlayStation®2 computer entertainment system. Be sure to read this software manual thoroughly before you
start playing.
Set up your PlayStation®2 computer entertainment system according to
the instructions in its instruction manual. Make sure the MAIN POWER
switch (located on the back of the console) is turned ON. Press the RESET
button. When the power indicator lights up, press the OPEN button and
the disc tray will open. Place the Shadow the Hedgehog™ disc on the disc
tray with the label side facing up. Press the OPEN button again and the
disc tray will close. Attach game controllers and other peripherals, as
appropriate. Follow on-screen instructions and refer to this manual for
information on using the software.
Memory Card (8MB) (for PlayStation®2)
CONTROLLER
CONTROLLER
Shadow the Hedgehog™ is a one to two player game compatible with the
DUALSHOCK® and DUALSHOCK®2 analog controllers. Connect the analog controllers to controller ports 1 and 2 for up to two players respectively.
● Controls are all set in ANALOG mode (mode indicator: ON) and cannot
be switched to digital mode using the ANALOG mode button. The
mode indicator will remain ON (lit red) at all times.
● This game supports the vibration function of the analog controller. This
can be activated/deactivated from the OPTIONS menu (p.9).
To save game settings and progress, insert a memory card (8MB) (for
PlayStation®2) into MEMORY CARD slot 1 of your PlayStation®2 system.
You can load saved game file from the same memory card or any memory
card (8MB) (for PlayStation®2) containing previously saved games.
New Game Data will be created automatically the first time you play. A
minimum of 158KB is required to create a game file. Do not remove the
memory card (8MB) (for PlayStation®2) while loading or saving is in
progress.
WARNING: This title uses an autosave feature as the only method of saving your game file. Insertion of a memory card (8MB) (for PlayStation®2)
after booting up may result in data being overwritten.
Buttons to UseMenu ControlsGame Controls
left analog stickSelect Menu ItemsMove Shadow
right analog stickNot usedRotate camera
directional buttonsSelect Menu Items
Z Dark Mission Character
V No Mission Character
X Hero Mission Character
PROLOGUE
PROLOGUE
CHARACTERS
CHARACTERS
It’s that black hedgehog that shares the all too familiar silhouette
of Sonic... he’s
Some 50 years ago, this “
army’s secret research. With no records of what transpired, his true
character is shrouded in darkness and even his own memory cannot
serve as a key to unlock the mystery; there is only emptiness...
“Who am I... and why can’t I remember anything?”
One day as Shadow sat trying to remember anything, he was suddenly shrouded in darkness. Out of the skies came the black creatures, calling themselves the
power, they left a path of destruction in their quest to overtake the
world.
As Shadow looked on, the cities were engulfed in fire and explosions as the Black Arms tattooed their presence in red... From the
ashes arose their leader,
“Shadow... As you can see, the day of reckoning will soon
be here. Find the SEVEN Chaos Emeralds and bring them to
me as promised.”
Perplexed by the dark figure who somehow knew him by name,
Shadow was left wondering what clues Black Doom holds to his
past and what was meant by “
moment of silence, Shadow’s puzzled expression quickly changed
into that uncanny sneer... as he realized what he must do to recover his past.
“If he says he knows the truth about who I am... then like
it or not, I have to believe him. The only way I’m going to get
the secrets to my past is to get those Chaos Emeralds!”
Shadow the Hedgehog.
Ultimate Life form” was the result of the
Black Arms. By their sheer numbers and
Black Doom...
the day of reckoning.” After a
The black hedgehog who resembles Sonic. With his powerful
body, he can easily rival Sonic’s
world class speed. Shadow was
created as the Ultimate Life form
in a secret lab by Professor
Gerald Robotnik. Everything else
about Shadow’s past is a mystery.
After risking his life to save the
planet with Sonic, he suffers
from amnesia, having no memories of his past.
The world’s fastest hedgehog
whose supersonic speed is second to none. He strives to live
according to his own rules rather
than for the sake of heroism or
duty. Until now, he’s been busy
stopping Dr. Eggman’s preposterous ambitions, but this time, he
is motivated more than ever to
take on the alien invaders, Black
Arms.
Thus, the adventure of Shadow to uncover the mysteries of his
forgotten past unfolds. Once again, the chase for the
Emeralds
including that mad genius,
intertwines with the full cast of Sonic and his friends,
Dr. Eggman.
45
Chaos
CHARACTERS
CHARACTERS
Black Arms, the mysterious alien
army that suddenly appeared in
the sky bringing darkness and
destruction to the world.
Black Doom is the leader
who is in total control of the
alien army; while Doom’s Eye is
Black Doom’s third eye that helps
guide Shadow to the Chaos
Emeralds. Where are they from?
And why are they searching for
the Chaos Emeralds? More
importantly, how do they know
Shadow? Their dark purpose will
be revealed as Shadow discovers
his true identity.
Dr. Eggman is an evil scientist
with an IQ of 300. As usual, he
is plotting to take over the world
and his plans for the ultimate
utopia, Eggmanland, are in full
swing. He considers the Black
Arms, who rely on massive
destruction to intimidate the
world, a prime threat that could
interrupt his master plans.
Professor Gerald is a renowned
scientist, regarded as the most
intelligently-gifted researcher of
all time. Maria is the professor’s
lovely granddaughter. Fifty
years ago, his top-secret government project to create the
Ultimate Life form was
deemed too dangerous and a
threat to mankind, and as a
result, they eliminated everything related to the project,
including the staff. Even
Maria, who was like a sister
to Shadow, fell victim to this
conspiracy.
CHARACTERS
CHARACTERS
The highest-ranked commander
of the GUN (Guardian Units of
Nations) federation forces. With
complete confidence and an iron
will, he is the cornerstone of the
force. He is known for his “heart
of stone,” and remains totally
unshaken even as the Black Arms
attack the planet under his
watch. For reasons known only
to him, he harbors a deep hatred
of Shadow. He is one of the few
who knows the secret of
Shadow’s past.
67
STARTING THE GAME
STARTING THE GAME
MAIN MENU
During the opening movie, press the START
button to bring up the Title Menu, and use
the left analog stick or directional buttons
CV to choose from the following modes.
❚ 1P Game Single player mode
❚ 2P Game Two player battle mode
❚ OptionsChange a variety of game settings
STARTING THE GAME
STARTING THE GAME
SOUND TEST
Listen to the soundtracks that you’ve already heard during gameplay.
AUDIO OUTPUT
Set audio output to Stereo, Monaural or Dolby Pro-logic II.
LOAD
Load your previously saved game file from a memory card (8MB)
(for PlayStation®2). Once a game file has been loaded, your
progress will be saved automatically.
1P GAME
From the 1P Game menu, select from the
following gameplay options.
❚ Story Mode (p.15)
Play the game to reveal the truth about
Shadow.
❚ Select Mode (p.23)
Replay previously completed Stages to improve on your original scores.
This option is not available until you complete the first Stage.
2P GAME
Split-screen battle mode for two players
(p.24). A second analog controller is required
for this game mode.
OPTIONS
Make changes to a variety of game settings
as detailed on the facing page.
VIBRATION SETTING
Set the vibration feature of the analog controller ON/OFF.
SUBTITLE LANGUAGE
Set the language of subtitles to Japanese, English, French, Spanish,
German, or Italian.
SPOKEN LANGUAGE
Set the language of in-game speech to Japanese or English (default
setting: English).
Using Dolby Digital PRO LOGIC II
In “5.1 channel Dolby Digital” mode, the audio from the PlayStation 2 system's AV
MULTI OUT may be disabled. When “5.1 channel Dolby Digital” mode is activated,
sound may only come from the unit’s DIGITAL OUT (OPTICAL). The PlayStation 2
system's DIGITAL OUT (OPTICAL) should be connected to the “digital optical in” of
a receiver with Dolby Digital decoding.
This game uses both Dolby Digital and PCM audio. Some receivers will switch
between both audio formats automatically, and others will not. Please refer to your
receiver’s instruction manual to determine if it is necessary to activate an “autodetect” feature.
Dolby, Pro Logic, and the double-D symbol are trademarks of
Dolby Laboratories.
89
BASIC ACTIONS
BASIC ACTIONS
SPECIAL ACTIONS
SPECIAL ACTIONS
Moveleft analog stick
Move freely in any direction. Increasing the angle
of the stick makes Shadow run faster.
JumpgS button
Press the gS button while running or standing still
to jump in the air. Holding the button down longer
will allow Shadow to reach greater height or distance. A variety of special jump actions can also be
performed (see facing page).
Spin DashgA button
From a standing position, hold down the gA button
to charge the Spin Dash, and release to spin away
at high speed. Holding the button down longer will
increase the speed and distance.
Jump Dash
Jump ➠ gS button
While Jumping, press the
forward at high speed. Holding the button down
longer will allow you to travel further.
gS button again to dash
Homing Attack
Jump near target ➠ gS button
Jump near an enemy or breakable object and press
the gS button to home-in for a guaranteed hit. If
other targets are nearby, press the
for a chain attack.
Triangle Jump
Homing Attack towards surface ➠ gS button
Bounce between adjacent walls to get through areas
where there is no ground. Using Jump Dash
towards a wall will allow Shadow to keep his footing on the wall for a short time. Press the
again before he drops to jump across and cling to
the opposite surface.
gS button
gS button again
AttackgF button
Approach an enemy or breakable Item and press
the
gF button to Punch. If a Weapon is equipped,
the
gF button will activate the Weapon. Attack style
varies according to the Weapon equipped, so try to
learn the behavior of each.
1011
Mid-Air Attack
Jump ➠ gF button
Press the
and engage the equipped Weapon. You will remain
in the same spot until you stop firing or ammunition is exhausted. The direction of fire can be controlled with the left analog stick.
gF button while jumping to stop in mid-air
SPECIAL ACTIONS
SPECIAL ACTIONS
Slide
Run ➠ gA button
After picking up speed, press the
under areas with a low clearance, and to attack
enemies in your path. The direction of the Slide can
be adjusted with the left analog stick.
gA button to Slide
SPECIAL ACTIONS
SPECIAL ACTIONS
Overturn
Approach overturnable Item ➠ gA button
Some Items such as peeled away asphalt and trucks
are too large to pick up, but can still be flipped
over with effort from Shadow. Approach the Item
and press the
ing hidden Power-Up Items and Weapons, and can
also be used for attacks.
✽
gA button. This can be useful for find-
Light Dash
Approach path of Rings ➠ gA button
Allows Shadow to run at high speed along a path
of rings, even in mid-air. Approach a path of Rings
and press the
Dark Spin Dash
Stand on Red Slime ➠ gA button
While standing on a pool of Red Slime, press the
button to become absorbed into the pool allowing
speedy transport along the path.
✽
Pick up/Throw Item
Approach Item ➠ gA button
Pick up a breakable Item or Bomb by approaching
it and pressing the
again to throw in the direction you’re facing.
Bombs will explode on impact damaging surrounding enemies.
✽
gA button.
✽
gA button. Press the gA button
Switch Weapon
Approach Weapon while armed ➠ gA button
While Shadow is unarmed, Weapons are picked up
automatically as he passes over them. To switch
Weapons while armed, approach the Weapon and
press the
will be left in its place.
✽
gA button. The previously armed Weapon
Drop Weapon
gA
gD button
To drop the currently equipped Weapon, press the
gD button. This cannot be performed as Hero
Shadow or Dark Shadow (p.15).
Commandeer Vehicle/Turret
Approach Vehicle/Turret ➠ gA button
Depending on the Stage, a variety of Vehicles and
Turret Weapons that can be mounted and fired are
available. Approach the Vehicle or Turret and press
gA button to take control. Press the gA button
the
again to dismount. Controls vary depending on the
Vehicle/Turret (p.19-20).
✽
12
✽ Items are required to perform these moves. When an appropriate Item is
at hand, an icon will appear in the Item Window at the lower right of
the screen indicating the action’s availability.
13
Stage 3c
Stage 3a
Stage 3b
Stage 2c
Stage 2a
Stage 2b
Stage 1
Normal
Mission
Hero
Mission
Dark
Mission
SPECIAL ACTIONS
SPECIAL ACTIONS
Chaos Control
Hero Shadow ➠ gD button
As Hero Shadow (the Hero Gauge is full), use
Chaos Control to manipulate time and fast-forward
through the stage at breakneck speed until the
gauge is empty. Items or operations necessary for
the completion of your chosen Mission may be
missed, so use with caution, and if necessary cancel
the move by pressing the
Hero Shadow.
✪ During Boss battles, Chaos Control has the effect of slowing down time,
giving Shadow the advantage.
gA button. See p.15 for more information on
1P GAME
1P GAME
STORY MODE
Lead Shadow through a series of action Stages to reveal the story. Along
the way, Shadow will encounter both Dark and Hero Mission Characters
who will offer alternative Missions to complete. Depending on Mission
choices, subsequent Stages and story development will vary considerably.
Typical Missions are as follows:
Dark MissionIncapacitate a specified number of GUN agents.
Normal MissionTouch the Goal Ring at the end of the Stage.
Hero MissionIncapacitate a specified number of Black Arms.
Chaos Blast
Dark Shadow ➠ gD button
As Dark Shadow (the Dark Gauge is full), use
Chaos Blast to wipe out everything within a 20yard range. The destructive discharge will not discriminate between Dark and Hero targets, so
choose your timing carefully. See p.15 for more
information on Dark Shadow.
Grind
Jump towards rail
Slide along beams, ropes, vines and other narrow
rails. While Grinding, press the
speed, the
attack.
gS button to jump, and the gF button to
gA button to increase
Poles
Jump towards pole
Jump near a vertical or horizontal pole to take hold
of it. With a vertical bar, move the left analog stick
CV to climb and ZX to rotate. With a horizontal
bar, use
ZX to shuffle along it.
141516
Access the Pause Menu, or use the directional buttons
between Dark, Normal and Hero Missions. When a Dark or Hero Mission
has been selected, the requesting Mission Character will travel with Shadow
assisting and recommending actions in line with the Mission goals. Mission
progress will also be displayed on the left or right side of the screen.
✪ Any Mission can be completed, even if a different Mission and Mission
Character are selected.
✪ Depending on circumstances, it may become impossible to complete the
selected Mission (“Mission Fail”) and you will need to complete the
Stage via other means.
ZVX to switch
SHADOW'S MIND SYSTEM
Depending on Shadow’s behavior, it is possible to awaken Hero Shadow
and Dark Shadow for a short period of time. During this time, the following special abilities become available.
To awaken Hero Shadow and Dark Shadow, fill the
Hero Gauge and Dark Gauge respectively. As time
passes in that state, the gauge level will drop until it
reaches zero and Shadow returns to normal. Use of Chaos Control and
Chaos Blast will reduce the gauge levels significantly.
Note: Both Invincibility and Unlimited Ammunition are activated during
Chaos Control or Chaos Blast.
The Hero Gauge is increased by performing heroic acts, and the Dark
Gauge by dark deeds, as detailed below.
VIEWING THE GAME SCREEN
1P GAME
1P GAME
DARK GAUGE
❚ Damaging GUN agents and
machinery
❚ Damaging architecture or
nature
❚ Breathing Dark Mist
❚ Reviving Black Arms or Dr.
Eggman’s machinery
❚ Touching Dark Energy Core
items
❚ Damaging Black Arms or
❚ Smashing Black Arms’ contain-
❚ Extinguishing fire sources
❚ Reviving GUN agents and
❚ Touching Hero Energy Core
HERO GAUGE
Eggman’s machinery
ers and poisonous plants
machinery
items
STARTING THE GAME
From the Story Mode menu, use the left
analog stick or directional buttons
select from the following options.
NEW
Start a new game from the beginning.
CONTINUE
Continue the game from where you last
played.
LIBRARY
Review your plot summary of the cleared Stages.
✪ The first time you play, only NEW will be available.
✪ When you start a new game, any progress from a previous game will be
lost.
CV to
g1 Dark Gauge
Increases through evil actions.
Dark Shadow awakens when
gauge is full.
g2 Dark Score
Points earned for evil actions.
g3 Time
Time elapsed since the beginning
of the Stage.
g4 Normal Score
Points earned for normal actions
such as speed and technical
merit, Ring count, picked-up
Items, etc..
g5 Special Attack
Displayed when Special Attack is
available.
g6 Hero Gauge
Increases through good actions.
Hero Shadow awakens when
gauge is full.
g7 Hero Score
Points earned for good actions.
g8 Ring Count
The number of Rings collected.
Rings protect Shadow from
damage. If attacked, 10 Rings
will be dropped. If attacked
while no Rings are being carried,
Shadow will lose a life.
g9 Item Window
Shows Weapons, Vehicles, and
other Power-Ups, together with
the buttons required to operate
them. Remaining ammunition/
hits and the structural integrity
of Vehicles are also displayed.
g0 Target Window
Shows the objective and current
status of selected Mission. The
left hand side is for Dark
Missions, and the right for Hero
Missions. These can be switched
via the Pause screen (p.23) or
the directional buttons
ZVX.
17
1P GAME
1P GAME
ITEMS/OBJECTS
POWER-UP ITEMS
1P GAME
1P GAME
Around the game’s environment you will find a wide variety of Items and
objects that can help Shadow in his quest.
Hint Ring
Touch to receive advice
from the Mission
Character.
Container
Some can be broken
open and may contain
Weapons or other
Items.
Spring
Allows Shadow to
bounce high up to
hard-to-reach areas.
Save Point
Touch to save your current progress. Lose a
life and you will return
to the last Save Point.
You can also warp
between Save Points.
Goal Ring
Marks the end of the
current Stage course.
Heal Unit
Throw at a fallen GUN agent or Black Arms to revive them
and increase your Hero and Dark Gauge respectively. Revived
enemies will no longer attack you.
Item Box
Touch to receive a variety of Power-Up Items.
Special Weapon
Container
Special Weapons are
available from this container once you successfully unlock them.
Dash Panel
Touch one of these to
instantly increase your
speed.
Secret Key
Five are hidden in each
Stage. Find all five to
open a secret door.
Secret Keys picked up
are saved as Game
Data.
Energy Core (red)
Breathe the red or blue
Energy Core to increase
your Dark and Hero
Gauge respectively.
Rings
Ring count increases by 5,
10 or 20 Rings.
Barrier (green)
Protects against enemy
attacks one time only.
Heat Barrier (red)
Barrier that damages surrounding enemies.
1-Up
Earn an extra life.
VEHICLES
❙ GUN Vehicle
Not as fast as Shadow, but
an effective ground Vehicle
to barge through any
objects or enemies that
stand in your way.
left analog stick ZX Steer
left analog stick VBrake/Reverse
gS buttonAccelerate
gA buttonBrake
gF buttonAttack
✪ Use the left analog stick without
accelerating to move and steer in
the reverse direction.
Invincible
Become invincible for a
limited time.
Magnetic Barrier (blue)
Barrier that draws in nearby Rings.
Damage Recover
Restores structural integrity to the Vehicle you’re in
command of.
1819
1P GAME
1P GAME
❙ Jump Vehicle
Two-legged GUN transport, developed
for superior mobility above ground.
left analog stickMove
gS buttonJump
gF buttonAttack
✪ Hold the gS button down longer
for greater height and distance.
✪ Press the gS button a second time
while airborne to hover.
❙ Black Hawk
Winged dragons of the Black Arms.
To ride on their back, the creature
must be weakened and on the
ground.
left analog stickSteer
gS buttonAccelerate
gF buttonAttack
1P GAME
1P GAME
WEAPONS
There are five categories of Weapons available to maximize your offense.
Different Weapons can be obtained from enemies you defeat or by breaking containers.
The equipped Weapon can be used until the shot counter reduces to zero.
Pick up more of the same Weapon to increase the number of remaining
shots/hits.
CLOSE COMBAT
Designed for face-to-face combat.
Charge towards the enemy and
press the
matically targeted). Range and rapid-fire
capabilities vary by Weapon.
Use the target to aim and press the
gF button to fire.
gF button to strike.
GUN
Shoot enemies from a distance
(targets within range will be auto-
CANNON
Eliminate surrounding obstacles
and enemies with an explosion.
Street SignBlack Sword
PistolFlash Shot
BazookaBlack Barrel
❙ Air Saucer
A small flotational Vehicle of the Black
Arms which allows you to move
across hazardous areas. A test
drive may be necessary to master
the control of this alien transportation device.
left analog stickSteer
gS buttonJump/Dbl Jump
gF buttonAttack
202122
LOCK-ON
Unleash a homing attack on your
enemies. Hold the
use the left analog stick to target and lock
onto the enemies, then release to fire. The
number of enemies you can lock onto will
vary by Weapon.
LASER
Fire a powerful laser beam, capa-
ble of shooting through multiple
objects and enemies.
gF button and
4-Shot RPGWorm Shooter
Laser RifleRefractor
1P GAME
1P GAME
MISSION CLEAR
PAUSE SCREEN
1P GAME
1P GAME
On completion of a Mission, the Mission
Clear screen is displayed together with a
breakdown of your score. The Total Score is
calculated differently depending on the
Mission as detailed below. With Dark and
Hero Missions, you will get a higher score if
your behavior is consistent with the Mission
objectives.
The Normal Score represents points earned for normal actions such as
speed and technical merit, Ring count and picked-up Items. A Time Bonus
is also awarded if you complete the Stage in under 10 minutes and 25 seconds. Quicker completion times yield a larger Time Bonus.
Dark Mission
Dark Score
– Hero Score
+ Normal Score
+ Time Bonus
Total Score
You will be awarded a Rank from A to E depending on your Total Score.
Normal Mission
—
—
Normal Score
+ Time Bonus
Total Score
Hero Mission
Hero Score
– Dark Score
+ Normal Score
+ Time Bonus
Total Score
STAGE BOSS
At the end of certain Stages, a Stage Boss will appear and must be defeated before you can progress to the next level. Bosses are stronger than regular enemies and will require more skill to overcome.
Most Bosses will need to be attacked in a
specific way. They may have an obvious
weak point, or can only be attacked at certain times while their defenses are open.
Keep a close eye on the Boss Gauge in the
lower portion of the screen to help determine which attacks are effective. The Boss is
defeated when the Boss Gauge becomes
empty.
Boss Gauge
Press the START button during gameplay to display the Pause screen, navigated as follows:
directional buttons
directional buttons CVSelect from the Pause menu detailed below
START/gS buttonConfirm selection
gD buttonCheck story route. Press again to return to the
Pause Menu
❚ Resume Resume the game from where you left off with the selected
❚ RestartRestart from the beginning of the current Stage
❚ QuitFinish the game and return to the 1P Game menu
ZX Select and display available Mission objectives
and Mission Character
main Pause screen.
Mission and Mission Character
SELECT MODE
In Select Mode, you can replay any Action Stage previously cleared as
many times as you like. This is ideal for players wishing to improve their
Score and Rank, race against the clock, or pick up all the Secret Keys.
From the Select Mode screen, use the left
analog stick or directional buttons to choose
a Stage from those available, and display a
simple breakdown of the highest Rank for
each Mission type and the number of Secret
Keys obtained. Press the
a more detailed breakdown of the Scores.
Finally, press the
the Stage, or the
Select Mode screen.
✪ When the Stage has been completed, your results will be recorded to
the game file and return to the 1P Game menu.
gS button to display
gS button again to begin
gD button to return to the
23
2P GAME
111
222
444
333
2P GAME
This is a split-screen battle mode for 2 players. Each player controls a Shadow Android,
and can use any Weapons and techniques at
their disposal to defeat their opponent in
one-on-one combat. A second analog controller is required for this game mode.
CHARACTER AND STAGE SELECT
On selecting 2P Game from the Title menu,
the Battle Mode menu will be displayed.
Here you can choose your player characters
and the battle type.
To choose a character, each player can use
the directional buttons or left analog stick
CVZX on their own controller to choose
from the various Shadow Androids available.
To choose a battle type, either player can use CV to select between a 1Stage and a 3-Stage battle. With 1-Stage, you will be asked to choose a
location, and then battle until a player wins or the time limit is exceeded.
With 3-Stage, a location is chosen at random, and battles will continually
restart at a new location until a player wins two fights in a row.
GAME RULES
2P GAME
2P GAME
VIEWING THE GAME SCREEN
Player 1Player 2
1 Player 1’s Rings
2 Player 1’s Item Window
This display is the same as for
Story mode (p.17).
3 Time Remaining
Time limit is 10 minutes at the
start of the game.
4 Player 1’s Wins (star mark)
The number of times the player
has won.
CONTINUE?
When the game is over, the “Continue?” screen will be displayed. Select
“Yes” to begin a new battle in the same location for 1-Stage and a different location for 3-Stage, or “No” to return to the 2P Game menu.
● With the exception of Special Actions (Chaos Control and Chaos Blast)
controls are the same as for Story Mode.
● Each player starts from a different area on the game field with zero
Rings.
● The game ends when one player sustains damage via any means while
holding no Rings. The remaining player is the winner.
● If a player falls to their doom, the game will restart from its original
condition.
● If the time limit (10 minutes) is exceeded, the player with the most
Rings is the winner.
2425
CREDITS
CREDITS
Producer
Yuji Naka
Director/Lead Game Designer
Takashi Iizuka
Game Designers
Hirono Sato
Asahiko Kikuchi
Yu Ohmura
Eitaro Toyoda
Art Director
Kazuyuki Hoshino
Field Art Director
Hiroshi Nishiyama
Field Artists
Michikazu Tamamura
Hiroshi Kanazawa
Takahiro Kudo
Artists
Daizo Kinoshita
Soosa Kim
Ai Ikeda
Elena Macomber
Brad Wagner
Nobuhiko Honda
Jason Griffith
Sean Schemmel
Amy Palant
Dan Green
Kathleen Delaney
Lisa Ortiz
Carter Cathcart
David Wills
Amy Birnbaum
Rebecca Honig
Marc Thompson
Maddie Blaustein
Bella Hudson
Andrew Rannells
Mike Pollock
*THIS LIMITED WARRANTY IS VALID FOR SEGA PRODUCTS FOR PLAY ON PLAYSTATION®2
COMPUTER ENTERTAI NMENT SYSTEM MANUFACTURED FOR SALE IN AND PURCHASED AND
OPERATED IN THE UNITED STATE S AND CANADA, ONLY!
Limited Warranty
SEGA of America, Inc. warrants to the original consumer purchaser that the PlayStation 2
Game Disc shall be free from defects in material and workmanship for a period of 90-days
from the date of purchase. If a defect covered by this limited warranty occurs during this
90-day warranty period, the defective PlayStation 2 Game Disc or component will be
replaced free of charge. This limited warranty does not apply if the defects have been
caused by negligence, accident, unreasonable use, modification, tampering or any other
causes not related to defective materials or workmanship. This limited warranty does not
apply to used software or to software acquired through private transactions between
individuals or purchased from online auction sites. Please retain the original or a
photocopy of your dated sales receipt to establish the date of purchase for in-warranty
replacement. For replacement, return the Product, with its original packaging and receipt,
to the retailer from which the software was originally purchased. In the event that you
cannot obtain a replacement from the retailer, please contact SEGA to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact SEGA at:
• web site . . . . . . . . . . . . . . http://www.sega.com
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF
PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL
SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES
RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS
OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME STATES DO NOT
ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF
CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY
NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU
MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.