Games PS2 SHADOW-THE HEDGEHOG User Manual

Shadow (PS2)
Manual
Front Cover
Thank you for purchasing Shadow the Hedgehog™. Please note that this software is designed for use with the PlayStation®2 computer entertain­ment system. Be sure to read this software manual thoroughly before you start playing.
CONTENTS
Starting Up . . . . . . . . . . . . . . . . . . . . . . . . 2
Controller . . . . . . . . . . . . . . . . . . . . . . . . . 3
Prologue . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Characters . . . . . . . . . . . . . . . . . . . . . . . . . 5
Starting the Game . . . . . . . . . . . . . . . . . . 8
Basic Actions . . . . . . . . . . . . . . . . . . . . . . . 10
Special Actions . . . . . . . . . . . . . . . . . . . . . 11
1P Game . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Story Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Select Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
2P Game . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
1
button
directional buttons
left analog stick
L2 button R2 button
R1 button
button button button
L1 button
SELECT button
ANALOG mode button
START button
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
MEMORY CARD slot 1
MEMORY CARD slot 2
USB connector
controller port 1 controller port 2
disc tray
RESET button
OPEN button
GETTING STARTED
GETTING STARTED
Set up your PlayStation®2 computer entertainment system according to the instructions in its instruction manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the Shadow the Hedgehog™ disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
Memory Card (8MB) (for PlayStation®2)
CONTROLLER
CONTROLLER
Shadow the Hedgehog™ is a one to two player game compatible with the DUALSHOCK® and DUALSHOCK®2 analog controllers. Connect the ana­log controllers to controller ports 1 and 2 for up to two players respectively.
Controls are all set in ANALOG mode (mode indicator: ON) and cannot
be switched to digital mode using the ANALOG mode button. The mode indicator will remain ON (lit red) at all times.
This game supports the vibration function of the analog controller. This
can be activated/deactivated from the OPTIONS menu (p.9).
To save game settings and progress, insert a memory card (8MB) (for PlayStation®2) into MEMORY CARD slot 1 of your PlayStation®2 system. You can load saved game file from the same memory card or any memory card (8MB) (for PlayStation®2) containing previously saved games.
New Game Data will be created automatically the first time you play. A minimum of 158KB is required to create a game file. Do not remove the memory card (8MB) (for PlayStation®2) while loading or saving is in progress.
WARNING: This title uses an autosave feature as the only method of sav­ing your game file. Insertion of a memory card (8MB) (for PlayStation®2) after booting up may result in data being overwritten.
Buttons to Use Menu Controls Game Controls
left analog stick Select Menu Items Move Shadow right analog stick Not used Rotate camera directional buttons Select Menu Items
23
gS button Enter Selection Jump gF button Enter Selection Attack/Shoot gA button Cancel/Return Special Action gD button Cancel/Return Special Attack/Drop Weapon tE/R button Not used Strafe
START button Title Menu/ Pause Screen
Enter Selection
Z Dark Mission Character V No Mission Character X Hero Mission Character
PROLOGUE
PROLOGUE
CHARACTERS
CHARACTERS
It’s that black hedgehog that shares the all too familiar silhouette
of Sonic... he’s
Some 50 years ago, this “ army’s secret research. With no records of what transpired, his true character is shrouded in darkness and even his own memory cannot serve as a key to unlock the mystery; there is only emptiness...
“Who am I... and why can’t I remember anything?”
One day as Shadow sat trying to remember anything, he was sud­denly shrouded in darkness. Out of the skies came the black crea­tures, calling themselves the power, they left a path of destruction in their quest to overtake the world.
As Shadow looked on, the cities were engulfed in fire and explo­sions as the Black Arms tattooed their presence in red... From the ashes arose their leader,
“Shadow... As you can see, the day of reckoning will soon be here. Find the SEVEN Chaos Emeralds and bring them to me as promised.”
Perplexed by the dark figure who somehow knew him by name, Shadow was left wondering what clues Black Doom holds to his past and what was meant by “ moment of silence, Shadow’s puzzled expression quickly changed into that uncanny sneer... as he realized what he must do to recov­er his past.
“If he says he knows the truth about who I am... then like it or not, I have to believe him. The only way I’m going to get the secrets to my past is to get those Chaos Emeralds!”
Shadow the Hedgehog.
Ultimate Life form” was the result of the
Black Arms. By their sheer numbers and
Black Doom...
the day of reckoning.” After a
The black hedgehog who resem­bles Sonic. With his powerful body, he can easily rival Sonic’s world class speed. Shadow was created as the Ultimate Life form in a secret lab by Professor Gerald Robotnik. Everything else about Shadow’s past is a mystery. After risking his life to save the planet with Sonic, he suffers from amnesia, having no memo­ries of his past.
The world’s fastest hedgehog whose supersonic speed is sec­ond to none. He strives to live according to his own rules rather than for the sake of heroism or duty. Until now, he’s been busy stopping Dr. Eggman’s preposter­ous ambitions, but this time, he is motivated more than ever to take on the alien invaders, Black Arms.
Thus, the adventure of Shadow to uncover the mysteries of his
forgotten past unfolds. Once again, the chase for the
Emeralds
including that mad genius,
intertwines with the full cast of Sonic and his friends,
Dr. Eggman.
45
Chaos
CHARACTERS
CHARACTERS
Black Arms, the mysterious alien army that suddenly appeared in the sky bringing darkness and destruction to the world. Black Doom is the leader who is in total control of the alien army; while Doom’s Eye is Black Doom’s third eye that helps guide Shadow to the Chaos Emeralds. Where are they from? And why are they searching for the Chaos Emeralds? More importantly, how do they know Shadow? Their dark purpose will be revealed as Shadow discovers his true identity.
Dr. Eggman is an evil scientist with an IQ of 300. As usual, he is plotting to take over the world and his plans for the ultimate utopia, Eggmanland, are in full swing. He considers the Black Arms, who rely on massive destruction to intimidate the world, a prime threat that could interrupt his master plans.
Professor Gerald is a renowned scientist, regarded as the most intelligently-gifted researcher of all time. Maria is the professor’s lovely granddaughter. Fifty years ago, his top-secret gov­ernment project to create the Ultimate Life form was deemed too dangerous and a threat to mankind, and as a result, they eliminated every­thing related to the project, including the staff. Even Maria, who was like a sister to Shadow, fell victim to this conspiracy.
CHARACTERS
CHARACTERS
The highest-ranked commander of the GUN (Guardian Units of Nations) federation forces. With complete confidence and an iron will, he is the cornerstone of the force. He is known for his “heart of stone,” and remains totally unshaken even as the Black Arms attack the planet under his watch. For reasons known only to him, he harbors a deep hatred of Shadow. He is one of the few who knows the secret of Shadow’s past.
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STARTING THE GAME
STARTING THE GAME
MAIN MENU
During the opening movie, press the START button to bring up the Title Menu, and use the left analog stick or directional buttons
CV to choose from the following modes.
1P Game Single player mode2P Game Two player battle modeOptions Change a variety of game settings
STARTING THE GAME
STARTING THE GAME
SOUND TEST
Listen to the soundtracks that you’ve already heard during game­play.
AUDIO OUTPUT
Set audio output to Stereo, Monaural or Dolby Pro-logic II.
LOAD
Load your previously saved game file from a memory card (8MB) (for PlayStation®2). Once a game file has been loaded, your progress will be saved automatically.
1P GAME
From the 1P Game menu, select from the following gameplay options.
Story Mode (p.15)
Play the game to reveal the truth about Shadow.
Select Mode (p.23)
Replay previously completed Stages to improve on your original scores. This option is not available until you complete the first Stage.
2P GAME
Split-screen battle mode for two players (p.24). A second analog controller is required for this game mode.
OPTIONS
Make changes to a variety of game settings as detailed on the facing page.
VIBRATION SETTING
Set the vibration feature of the analog controller ON/OFF.
SUBTITLE LANGUAGE
Set the language of subtitles to Japanese, English, French, Spanish, German, or Italian.
SPOKEN LANGUAGE
Set the language of in-game speech to Japanese or English (default setting: English).
Using Dolby Digital PRO LOGIC II
In “5.1 channel Dolby Digital” mode, the audio from the PlayStation 2 system's AV MULTI OUT may be disabled. When “5.1 channel Dolby Digital” mode is activated, sound may only come from the unit’s DIGITAL OUT (OPTICAL). The PlayStation 2 system's DIGITAL OUT (OPTICAL) should be connected to the “digital optical in” of a receiver with Dolby Digital decoding.
This game uses both Dolby Digital and PCM audio. Some receivers will switch between both audio formats automatically, and others will not. Please refer to your receiver’s instruction manual to determine if it is necessary to activate an “auto­detect” feature.
Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories.
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BASIC ACTIONS
BASIC ACTIONS
SPECIAL ACTIONS
SPECIAL ACTIONS
Move left analog stick
Move freely in any direction. Increasing the angle of the stick makes Shadow run faster.
Jump gS button
Press the gS button while running or standing still to jump in the air. Holding the button down longer will allow Shadow to reach greater height or dis­tance. A variety of special jump actions can also be performed (see facing page).
Spin Dash gA button
From a standing position, hold down the gA button to charge the Spin Dash, and release to spin away at high speed. Holding the button down longer will increase the speed and distance.
Jump Dash
Jump gS button While Jumping, press the
forward at high speed. Holding the button down longer will allow you to travel further.
gS button again to dash
Homing Attack
Jump near target gS button Jump near an enemy or breakable object and press
the gS button to home-in for a guaranteed hit. If other targets are nearby, press the for a chain attack.
Triangle Jump
Homing Attack towards surface gS button Bounce between adjacent walls to get through areas
where there is no ground. Using Jump Dash towards a wall will allow Shadow to keep his foot­ing on the wall for a short time. Press the again before he drops to jump across and cling to the opposite surface.
gS button
gS button again
Attack gF button
Approach an enemy or breakable Item and press the
gF button to Punch. If a Weapon is equipped,
the
gF button will activate the Weapon. Attack style
varies according to the Weapon equipped, so try to learn the behavior of each.
10 11
Mid-Air Attack
Jump gF button Press the
and engage the equipped Weapon. You will remain in the same spot until you stop firing or ammuni­tion is exhausted. The direction of fire can be con­trolled with the left analog stick.
gF button while jumping to stop in mid-air
SPECIAL ACTIONS
SPECIAL ACTIONS
Slide
Run gA button After picking up speed, press the
under areas with a low clearance, and to attack enemies in your path. The direction of the Slide can be adjusted with the left analog stick.
gA button to Slide
SPECIAL ACTIONS
SPECIAL ACTIONS
Overturn
Approach overturnable Item gA button Some Items such as peeled away asphalt and trucks
are too large to pick up, but can still be flipped over with effort from Shadow. Approach the Item and press the ing hidden Power-Up Items and Weapons, and can also be used for attacks.
gA button. This can be useful for find-
Light Dash
Approach path of Rings gA button Allows Shadow to run at high speed along a path
of rings, even in mid-air. Approach a path of Rings and press the
Dark Spin Dash
Stand on Red Slime gA button While standing on a pool of Red Slime, press the
button to become absorbed into the pool allowing speedy transport along the path.
Pick up/Throw Item
Approach Item gA button Pick up a breakable Item or Bomb by approaching
it and pressing the again to throw in the direction you’re facing. Bombs will explode on impact damaging surround­ing enemies.
gA button.
gA button. Press the gA button
Switch Weapon
Approach Weapon while armed gA button While Shadow is unarmed, Weapons are picked up
automatically as he passes over them. To switch Weapons while armed, approach the Weapon and press the will be left in its place.
gA button. The previously armed Weapon
Drop Weapon
gA
gD button
To drop the currently equipped Weapon, press the
gD button. This cannot be performed as Hero
Shadow or Dark Shadow (p.15).
Commandeer Vehicle/Turret
Approach Vehicle/Turret gA button Depending on the Stage, a variety of Vehicles and
Turret Weapons that can be mounted and fired are available. Approach the Vehicle or Turret and press
gA button to take control. Press the gA button
the again to dismount. Controls vary depending on the Vehicle/Turret (p.19-20).
12
Items are required to perform these moves. When an appropriate Item is
at hand, an icon will appear in the Item Window at the lower right of the screen indicating the action’s availability.
13
Stage 3c
Stage 3a
Stage 3b
Stage 2c
Stage 2a
Stage 2b
Stage 1
Normal Mission
Hero
Mission
Dark
Mission
SPECIAL ACTIONS
SPECIAL ACTIONS
Chaos Control
Hero Shadow gD button As Hero Shadow (the Hero Gauge is full), use
Chaos Control to manipulate time and fast-forward through the stage at breakneck speed until the gauge is empty. Items or operations necessary for the completion of your chosen Mission may be missed, so use with caution, and if necessary cancel the move by pressing the Hero Shadow.
During Boss battles, Chaos Control has the effect of slowing down time,
giving Shadow the advantage.
gA button. See p.15 for more information on
1P GAME
1P GAME
STORY MODE
Lead Shadow through a series of action Stages to reveal the story. Along the way, Shadow will encounter both Dark and Hero Mission Characters who will offer alternative Missions to complete. Depending on Mission choices, subsequent Stages and story development will vary considerably. Typical Missions are as follows:
Dark Mission Incapacitate a specified number of GUN agents. Normal Mission Touch the Goal Ring at the end of the Stage. Hero Mission Incapacitate a specified number of Black Arms.
Chaos Blast
Dark Shadow gD button As Dark Shadow (the Dark Gauge is full), use
Chaos Blast to wipe out everything within a 20­yard range. The destructive discharge will not dis­criminate between Dark and Hero targets, so choose your timing carefully. See p.15 for more information on Dark Shadow.
Grind
Jump towards rail Slide along beams, ropes, vines and other narrow
rails. While Grinding, press the speed, the attack.
gS button to jump, and the gF button to
gA button to increase
Poles
Jump towards pole Jump near a vertical or horizontal pole to take hold
of it. With a vertical bar, move the left analog stick
CV to climb and ZX to rotate. With a horizontal
bar, use
ZX to shuffle along it.
141516
Access the Pause Menu, or use the directional buttons between Dark, Normal and Hero Missions. When a Dark or Hero Mission has been selected, the requesting Mission Character will travel with Shadow assisting and recommending actions in line with the Mission goals. Mission progress will also be displayed on the left or right side of the screen.
Any Mission can be completed, even if a different Mission and Mission
Character are selected.
Depending on circumstances, it may become impossible to complete the
selected Mission (“Mission Fail”) and you will need to complete the Stage via other means.
ZVX to switch
SHADOW'S MIND SYSTEM
Depending on Shadow’s behavior, it is possible to awaken Hero Shadow and Dark Shadow for a short period of time. During this time, the follow­ing special abilities become available.
Chaos Control (Hero Shadow only; p.14) InvincibilityChaos Blast (Dark Shadow only; p.14) Unlimited ammunition
1P GAME
111
666
333
777
222
000
999
888
444
555
555
1P GAME
To awaken Hero Shadow and Dark Shadow, fill the Hero Gauge and Dark Gauge respectively. As time passes in that state, the gauge level will drop until it reaches zero and Shadow returns to normal. Use of Chaos Control and Chaos Blast will reduce the gauge levels significantly.
Note: Both Invincibility and Unlimited Ammunition are activated during Chaos Control or Chaos Blast.
The Hero Gauge is increased by performing heroic acts, and the Dark Gauge by dark deeds, as detailed below.
VIEWING THE GAME SCREEN
1P GAME
1P GAME
DARK GAUGE
Damaging GUN agents and
machinery
Damaging architecture or
nature
Breathing Dark Mist Reviving Black Arms or Dr.
Eggman’s machinery
Touching Dark Energy Core
items
Damaging Black Arms or
Smashing Black Arms’ contain-
Extinguishing fire sourcesReviving GUN agents and
Touching Hero Energy Core
HERO GAUGE
Eggman’s machinery
ers and poisonous plants
machinery
items
STARTING THE GAME
From the Story Mode menu, use the left analog stick or directional buttons select from the following options.
NEW
Start a new game from the beginning.
CONTINUE
Continue the game from where you last played.
LIBRARY
Review your plot summary of the cleared Stages.
The first time you play, only NEW will be available.When you start a new game, any progress from a previous game will be
lost.
CV to
g1 Dark Gauge
Increases through evil actions. Dark Shadow awakens when gauge is full.
g2 Dark Score
Points earned for evil actions.
g3 Time
Time elapsed since the beginning of the Stage.
g4 Normal Score
Points earned for normal actions such as speed and technical merit, Ring count, picked-up Items, etc..
g5 Special Attack
Displayed when Special Attack is available.
g6 Hero Gauge
Increases through good actions. Hero Shadow awakens when gauge is full.
g7 Hero Score
Points earned for good actions.
g8 Ring Count
The number of Rings collected. Rings protect Shadow from damage. If attacked, 10 Rings will be dropped. If attacked while no Rings are being carried, Shadow will lose a life.
g9 Item Window
Shows Weapons, Vehicles, and other Power-Ups, together with the buttons required to operate them. Remaining ammunition/ hits and the structural integrity of Vehicles are also displayed.
g0 Target Window
Shows the objective and current status of selected Mission. The left hand side is for Dark Missions, and the right for Hero Missions. These can be switched via the Pause screen (p.23) or the directional buttons
ZVX.
17
1P GAME
1P GAME
ITEMS/OBJECTS
POWER-UP ITEMS
1P GAME
1P GAME
Around the game’s environment you will find a wide variety of Items and objects that can help Shadow in his quest.
Hint Ring
Touch to receive advice from the Mission Character.
Container
Some can be broken open and may contain Weapons or other Items.
Spring
Allows Shadow to bounce high up to hard-to-reach areas.
Save Point
Touch to save your cur­rent progress. Lose a life and you will return to the last Save Point. You can also warp between Save Points.
Goal Ring
Marks the end of the current Stage course.
Heal Unit
Throw at a fallen GUN agent or Black Arms to revive them and increase your Hero and Dark Gauge respectively. Revived enemies will no longer attack you.
Item Box
Touch to receive a vari­ety of Power-Up Items.
Special Weapon Container
Special Weapons are available from this con­tainer once you success­fully unlock them.
Dash Panel
Touch one of these to instantly increase your speed.
Secret Key
Five are hidden in each Stage. Find all five to open a secret door. Secret Keys picked up are saved as Game Data.
Energy Core (red)
Breathe the red or blue Energy Core to increase your Dark and Hero Gauge respectively.
Rings
Ring count increases by 5, 10 or 20 Rings.
Barrier (green)
Protects against enemy attacks one time only.
Heat Barrier (red)
Barrier that damages sur­rounding enemies.
1-Up
Earn an extra life.
VEHICLES
GUN Vehicle
Not as fast as Shadow, but an effective ground Vehicle to barge through any objects or enemies that stand in your way.
left analog stick ZX Steer left analog stick V Brake/Reverse
gS button Accelerate gA button Brake gF button Attack
Use the left analog stick without
accelerating to move and steer in the reverse direction.
Invincible
Become invincible for a limited time.
Magnetic Barrier (blue)
Barrier that draws in near­by Rings.
Damage Recover
Restores structural integri­ty to the Vehicle you’re in command of.
18 19
1P GAME
1P GAME
Jump Vehicle
Two-legged GUN transport, developed for superior mobility above ground.
left analog stick Move
gS button Jump gF button Attack
Hold the gS button down longer
for greater height and distance.
Press the gS button a second time
while airborne to hover.
Black Hawk
Winged dragons of the Black Arms. To ride on their back, the creature must be weakened and on the ground.
left analog stick Steer
gS button Accelerate gF button Attack
1P GAME
1P GAME
WEAPONS
There are five categories of Weapons available to maximize your offense. Different Weapons can be obtained from enemies you defeat or by break­ing containers.
The equipped Weapon can be used until the shot counter reduces to zero. Pick up more of the same Weapon to increase the number of remaining shots/hits.
CLOSE COMBAT
Designed for face-to-face combat. Charge towards the enemy and
press the
matically targeted). Range and rapid-fire capabilities vary by Weapon.
Use the target to aim and press the
gF button to fire.
gF button to strike.
GUN
Shoot enemies from a distance (targets within range will be auto-
CANNON
Eliminate surrounding obstacles and enemies with an explosion.
Street Sign Black Sword
Pistol Flash Shot
Bazooka Black Barrel
Air Saucer
A small flotational Vehicle of the Black Arms which allows you to move across hazardous areas. A test drive may be necessary to master the control of this alien trans­portation device.
left analog stick Steer
gS button Jump/Dbl Jump gF button Attack
202122
LOCK-ON
Unleash a homing attack on your
enemies. Hold the use the left analog stick to target and lock onto the enemies, then release to fire. The number of enemies you can lock onto will vary by Weapon.
LASER
Fire a powerful laser beam, capa-
ble of shooting through multiple objects and enemies.
gF button and
4-Shot RPG Worm Shooter
Laser Rifle Refractor
1P GAME
1P GAME
MISSION CLEAR
PAUSE SCREEN
1P GAME
1P GAME
On completion of a Mission, the Mission Clear screen is displayed together with a breakdown of your score. The Total Score is calculated differently depending on the Mission as detailed below. With Dark and Hero Missions, you will get a higher score if your behavior is consistent with the Mission objectives.
The Normal Score represents points earned for normal actions such as speed and technical merit, Ring count and picked-up Items. A Time Bonus is also awarded if you complete the Stage in under 10 minutes and 25 sec­onds. Quicker completion times yield a larger Time Bonus.
Dark Mission
Dark Score
Hero Score + Normal Score + Time Bonus
Total Score
You will be awarded a Rank from A to E depending on your Total Score.
Normal Mission
— —
Normal Score
+ Time Bonus
Total Score
Hero Mission
Hero Score
Dark Score + Normal Score + Time Bonus
Total Score
STAGE BOSS
At the end of certain Stages, a Stage Boss will appear and must be defeat­ed before you can progress to the next level. Bosses are stronger than reg­ular enemies and will require more skill to overcome.
Most Bosses will need to be attacked in a specific way. They may have an obvious weak point, or can only be attacked at cer­tain times while their defenses are open. Keep a close eye on the Boss Gauge in the lower portion of the screen to help deter­mine which attacks are effective. The Boss is defeated when the Boss Gauge becomes empty.
Boss Gauge
Press the START button during gameplay to display the Pause screen, navi­gated as follows:
directional buttons
directional buttons CV Select from the Pause menu detailed below START/gS button Confirm selection
gD button Check story route. Press again to return to the
Pause Menu
Resume Resume the game from where you left off with the selected
Restart Restart from the beginning of the current StageQuit Finish the game and return to the 1P Game menu
ZX Select and display available Mission objectives
and Mission Character
main Pause screen.
Mission and Mission Character
SELECT MODE
In Select Mode, you can replay any Action Stage previously cleared as many times as you like. This is ideal for players wishing to improve their Score and Rank, race against the clock, or pick up all the Secret Keys.
From the Select Mode screen, use the left analog stick or directional buttons to choose a Stage from those available, and display a simple breakdown of the highest Rank for each Mission type and the number of Secret Keys obtained. Press the a more detailed breakdown of the Scores. Finally, press the the Stage, or the Select Mode screen.
When the Stage has been completed, your results will be recorded to
the game file and return to the 1P Game menu.
gS button to display
gS button again to begin
gD button to return to the
23
2P GAME
111
222
444
333
2P GAME
This is a split-screen battle mode for 2 play­ers. Each player controls a Shadow Android, and can use any Weapons and techniques at their disposal to defeat their opponent in one-on-one combat. A second analog con­troller is required for this game mode.
CHARACTER AND STAGE SELECT
On selecting 2P Game from the Title menu, the Battle Mode menu will be displayed. Here you can choose your player characters and the battle type.
To choose a character, each player can use the directional buttons or left analog stick
CVZX on their own controller to choose
from the various Shadow Androids available.
To choose a battle type, either player can use CV to select between a 1­Stage and a 3-Stage battle. With 1-Stage, you will be asked to choose a location, and then battle until a player wins or the time limit is exceeded. With 3-Stage, a location is chosen at random, and battles will continually restart at a new location until a player wins two fights in a row.
GAME RULES
2P GAME
2P GAME
VIEWING THE GAME SCREEN
Player 1 Player 2
1 Player 1’s Rings 2 Player 1’s Item Window
This display is the same as for Story mode (p.17).
3 Time Remaining
Time limit is 10 minutes at the start of the game.
4 Player 1’s Wins (star mark)
The number of times the player has won.
CONTINUE?
When the game is over, the “Continue?” screen will be displayed. Select “Yes” to begin a new battle in the same location for 1-Stage and a differ­ent location for 3-Stage, or “No” to return to the 2P Game menu.
With the exception of Special Actions (Chaos Control and Chaos Blast)
controls are the same as for Story Mode.
Each player starts from a different area on the game field with zero
Rings.
The game ends when one player sustains damage via any means while
holding no Rings. The remaining player is the winner.
If a player falls to their doom, the game will restart from its original
condition.
If the time limit (10 minutes) is exceeded, the player with the most
Rings is the winner.
24 25
CREDITS
CREDITS
Producer
Yuji Naka
Director/Lead Game Designer
Takashi Iizuka
Game Designers
Hirono Sato Asahiko Kikuchi Yu Ohmura Eitaro Toyoda
Art Director
Kazuyuki Hoshino
Field Art Director
Hiroshi Nishiyama
Field Artists
Michikazu Tamamura Hiroshi Kanazawa Takahiro Kudo
Artists
Daizo Kinoshita Soosa Kim Ai Ikeda Elena Macomber Brad Wagner Nobuhiko Honda
Motion Designer
Atsushi Saito
Event Scene Director
Shun Miyanaga
Lead Programmer
Takeshi Sakakibara
Senior Programmers
Mitsuru Takahashi Tomoyuki Naito Outa Sano
Programmers
Masato Nakazawa Satoru Takeshima
Motoyoshi Sato Kazuyuki Okada
CG Movie Producer
Keith Palmer
CG Movie Production
Blur Studio Inc.
Movie Encode
CRI Middleware Co., LTD.
Sound Director
Jun Senoue
Vocal Songs
Crush 40 POWERMAN 5000 JULIEN-K A2 MAGNA-FI
Sound Production
delfisound inc. Attic Arcade Inc. Remix Factory
Japanese Character Voices
Kouji Yusa Ryuzaburou Ohtomo Jun-ichi Kanemaru Ryo Hirohashi Nobutoshi Canna Rumi Ochiai Taeko Kawata Taiten Kusunoki Kenta Miyake Yuki Masuda Youko Teppouzuka Yuri Shiratori Banjyo Ginga Yutaka Nakano Jyunko Kitanishi Takashi Yoshida Sayaka Aoki
Chikao Otsuka
English Character Voices
Jason Griffith Sean Schemmel Amy Palant Dan Green Kathleen Delaney Lisa Ortiz Carter Cathcart David Wills Amy Birnbaum Rebecca Honig Marc Thompson Maddie Blaustein Bella Hudson Andrew Rannells Mike Pollock
Voice Recording Production
TOHOKUSHINSHA 4Kids Entertainment, Inc.
Development Support
Shiro Maekawa Makoto Hirata
SEGA CORPORATION (JAPAN)
President
Hisao Oguchi
Consumer Division
Hideki Okamura Masanao Maeda Hiroyuki Miyazaki
Marketing
Takeshi Shimizu Yasushi Yamashita
Public Relations
Kenichi Hashimoto Yasushi Nagumo
Sales Promotion
Hitoshi Kurosawa
CREDITS
CREDITS
International Business & PD
Yukiko Kato Shiko Sakai Tatsuyuki Miyazaki
Retail Sales Manager
Toru Yasuda Tomohiko Hayashi
Customer Relationship Management
Masahiro Ozeki Reo Wakabayashi
Test Department
Junichi Shimizu Akira Nishikawa Hiroyuki Miyano Akinobu Koechi
Quality Control Department
Kazuhiko Morii Yuji Nakamuara
Package & Manual Production
Yoshihiro Sakuta Hisakazu Nakagawa Masaru Kobayashi Takashi Nishimura Colin Restall Tetsuya Honda
SEGA OF AMERICA
CEO
Naoya Tsurumi
President/COO
Simon Jeffery
VP of Product Development
Bill Petro
Director of Localization and Quality Assurance
Osamu Shibamiya
Localization Producer
Kevin Frane
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*THIS LIMITED WARRANTY IS VALID FOR SEGA PRODUCTS FOR PLAY ON PLAYSTATION®2 COMPUTER ENTERTAI NMENT SYSTEM MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATE S AND CANADA, ONLY!
Limited Warranty
SEGA of America, Inc. warrants to the original consumer purchaser that the PlayStation 2 Game Disc shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective PlayStation 2 Game Disc or component will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the Product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact SEGA to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact SEGA at:
• web site . . . . . . . . . . . . . . http://www.sega.com
• e-mail . . . . . . . . . . . . . . . support@sega.com
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and Shadow the Hedgehog are registered trademarks or trademarks of SEGA Corporation. © SEGA Corporation, 2005. All Rights Reserved. This game is licensed for use with PlayStation 2 only. Copying and/or transmission of this game is strictly prohibited. The typefaces included herein are solely developed by DynaComware. Unauthorized rental or public performance of this game is a violation of applicable laws. SEGA of America, Inc., 650 Townsend Street, Suite 650, San Francisco, CA 94103. All Rights Reserved. www.sega.com. Programmed, made and printed in the USA.
CREDITS
CREDITS
VP of Entertainment Marketing
Scott Steinberg
Senior Brand Manager
Don Mesa
Assistant Product Manager
Yosuke Moriya
Creative Services Manager
Chris Mowry
Public Relations Manager
Erica Rogers
QA Project Lead
Shawn Dobbins
Assistant QA Project Lead
Josh Pfeiffer
SEGA EUROPE
CEO
Naoya Tsurumi
President/COO
Mike Hayes
Creative Director
Matthew Woodley
Director of European Marketing
Gary Knight
Head of Brand Marketing
Helen Nicholas
European PR Manager
Lynn Daniel
Assistant Brand Manager
Claire Brummell
International Brand Manager
Ben Chalmers-Stevens
Development Director
Gary Dunn
Localisation Producer
Akiko Uchida
Localisation Team
Daniela Kaynert Brigitte Nadesan Marta Lois Gonzalez Giuseppe Rizzo
QA Manager
Mark Le Breton
QA Supervisor
Darius Sadeghian
QA Team Lead
Julie Metior
SPECIAL THANKS
Toshitsugu Kanari Tomomi Silverman Miyuki Friedman Akinori Nishiyama Yuji Uekawa Masanobu Yamamoto Ami Blaire Teri Higgins Klayton Vorlick Demetrius Griffin Levinger Sonja Hiroki Hayashi (ESP guitars) Michelle Silberman (LINE 6) Scott Uchida (Jim Dunlop)
Executive Producer
Hisao Oguchi
© SEGA Corporation, 2005
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