Games PS2 SAMURAI JACK User Manual

Getting Started 2
Controller 3
Game Controls 4
Banished to the Future 5
The Main Menu 6
The Game Screen 8
Moving Around 10
Gaining Vital Information 11
Sword Fighting 12
Attacking With the Bow and Arrow 14
Sakai Attack Mode 14
Shrines and Relics 15
Mission Completed Screen 16
The Pause Menu 16
Gameplay Tips 17
Credits 18
TABLE OF CONTENTS
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If you are using a DUALSHOCK®2 analog controller, you can turn the Vibration ON/OFF from the Options Menu (see page 7).
CONTROLLER
3
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned on. Press the RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the Samurai Jack™: The Shadow of Aku disc on the disc tray with the label side fa cing up. Press the OPEN button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
Memory Card (8MB)(for PlayStation®2)
To save game settings and progress, insert a Memory Card (8MB)(for PlayStation®2) into MEMORY CARD slot 1 of your PlayStation®2. You can load saved Samurai Jack: The Shadow of Aku game data from the same memory card or any memory card (8MB)(for PlayStation®2) containing previously saved games. A minimum of 313KB is required to create a System File.
GETTING STARTED
MEMORY CARD slot 1
MEMORY CARD slot 2
USB connector
controller port 1 controller port 2
disc tray
RESET button
OPEN button
button
button
button
button
directional buttons
left analog stick (L3 button
when pushed down)
SELECT button ANALOG mode button START button
right analog stick (R3 button
when pushed down)
L2 button
L1 button
R2 button
R1 button
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
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Samurai Jack is a warrior from the past banished to the future by the evil wizard Aku.
From childhood, Jack’s destiny was to free his people from Aku. He trained in the martial arts, becoming a master with the Samurai sword, Throwing Stars and Bow. But sly Aku recognized Jack as a threat. In a masterstroke of treachery, the wizard cast Samurai Jack into the future leaving his people defenseless.
Now Jack’s family and friends are his ancient ancestors. He wanders the world in search of the portal that will return him home.
And Aku? His evil shadow darkens the future as well. Aku’s robot minions are invading peaceful lands to imprison, enslave and brainwash innocent inhabitants. The only hope is Samurai Jack, and every soul he rescues brings him one step closer to his destiny – the destruction of Aku.
BANISHED TO THE
FUTURE
5
Start/Pause game START button
Menu selection, Change settings left analog stick or
directional button
Take Action, Talk, Confirm selection
button
Back to previous menu
button
Move Jack left analog stick
Jump
button
Double jump
button twice
Block with sword Hold R1 button
Sword slash
button
Overhand sword chop and power swing
button
Use Throwing Stars
ç
button
Use Bow Hold L1 button + left analog stick
to aim and
button to release
the Arrow
Dodge Roll Hold R1 button + √button and
left analog stick at the same time
Sakai Mode Combat Hold R2 button
Look Around/Change camera view right analog stick
Center camera behind Jack R1 button
Stats Display directional button Down
Combo Moves
Note: These moves must be learned. See “Learning Attacks from Combo Scrolls” on page 12.
Barrel Roll Hold R1 button + ≈, Ω, ≈,
Windmill Hold R1 button + ≈, Ω, Ω,
Cobra Chop Hold R1 button + Ω, Ω, Ω,
Kick Slash Hold R1 button + ≈, ≈, ≈,
Au Sem Mao Hold R1 button + ≈, ≈, ≈,
Tornado Swipe Hold R1 button + Ω, ≈, ≈,
GAME CONTROLS
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CHRONICLES
There are three levels of unlockables in the Chronicles section. Beating the game at a certain difficulty unlocks one of these hidden game features.
• Beat Easy difficulty to unlock "Sketches" and reveal original concept artwork of environments in the game.
• Beat Normal difficulty to unlock "Backgrounds" to see backgrounds from Samurai Jack artist Dan Krall.
• Beat Hard Difficulty, to unlock "Models" featuring characters in Samurai Jack: The Shadow of Aku both as concepts and final forms.
OPTIONS
Change Music and Sound settings or turn the DUALSHOCK
®
2 analog controller vibration function ON/OFF here. Press the left analog stick or directional button Up/Down to select a menu option and Left/Right to change the setting.
THE MAIN MENU
7
Press the START button at the Title Screen to bring up the Main Menu.
• Press the left analog stick or directional button Up/Down to highlight a selection and press the ≈button to confirm.
NEW GAME
Start a new Samurai Jack: The Shadow of Aku game. Select an unused save game slot to save game data. If you do not have a Memory Card (8MB)(for PlayStation
®
2) inserted in MEMORY CARD Slot 1 of your PlayStation 2 computer entertainment system, you will be prompted to confirm if you want to continue play. At the end of each mission and boss fight, you will be asked if you wish to save your game progress. Select YES/NO to continue.
DIFFICULTY
Select a difficulty level and you are ready to play. Winning the game will unlock new features depending on the chosen difficulty level. See “Chronicles” on page 7 for more information.
LOAD GAME
Load a saved game. Select the the saved game you want to play and press the ≈button.
THE MAIN MENU
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BLADE MAGIC
Jack begins with only a basic blade but can acquire magical enhancements that increase the damage of each attack. Press the directional button Left/Right to change the Blade Magic. See Blade Magic Enhancements on page 13 for more information.
NUMBER OF RESCUED LOCALS
Many who see the shadow of Aku become his prisoners. Rescue 30 in each realm and your compassion will be rewarded with Blade Magic.
RELICS COLLECTED
Collect every Relic you can find. These ancient artifacts were left long ago by Jack’s ancestors and are of great value. Use Relics to pay for the right to meditate at Shrines and increase Jack’s powers. See “Shrines and Relics” on page 15 for more information. It is said that large and very valuable Shrines were hidden.
THROWING STARS & ARROWS
These show how many Throwing Stars or Arrows Jack holds and the maximum possible for each.
ENEMY TARGET MARKER
This Target Marker shows which enemy Jack has targeted and displays its state of health. The Target Marker must appear over an enemy for Jack to be able to attack it. When the enemy is healthy the target marker is Green. As Jack inflicts damage, the marker drains and changes color to yellow, then red when the enemy comes close to defeat. Even though an enemy displays a red marker, it may still be deadly so keep attacking until Jack is victorious.
THE GAME SCREEN
9
• Press the directional button Down to show the full stats display during play.
• Press the START button to pause the game.
THE GAME SCREEN
8
HEALTH METER
This is Jack’s life force. If it reaches zero, he is defeated and the world is doomed. Find Sushi to heal Jack and replenish the Health Meter. You can find Sushi of various serving sizes almost anywhere. When Jack’s health is dangerously low he also loses his shirt and can no longer run. Collect enough Relics and you can increase the capacity of Jack’s Health Meter by visiting a Health Shrine.
ARMOR METER
When Jack picks up armor, the Armor Meter appears. The Armor Meter length varies depending on the strength of the armor Jack is wearing. Each dot on the meter represents one hit. Each time Jack is attacked, the armor weakens and one dot disappears from the Armor Meter. Weak armor can only take three hits. Heavy armor can take up to 12 hits. As long as Jack is wearing armor his health will not suffer from attacks.
ZEN ENERGY METER
Zen is the magical energy force that an enemy releases when defeated in combat. Each time Jack wins a battle the fallen enemy gives up Zen energy that fills Jack’s Zen Energy Meter. Jack uses this energy to enter Sakai Mode (hold the R2 button). See “Sakai Attack Mode” on page 14 for more information. After you collect enough Relics, visit a Zen Shrine to increase the capacity of Jack’s Zen Meter.
Number of Locals rescued
Relics collected
Throwing Stars
Arrows
Armor Meter
Health Meter
Zen Energy Meter
Blade Magic
Enemy Target Marker
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TALKING
Press the ≈button to talk with anyone who displays an “X ” over his or her head. Many will have valuable information.
ANCIENT SCROLLS
Samurai Jack’s relatives knew of his fate. They left scrolls containing lessons and insights in the hope that Jack would find them during his trek through the distant future. Walk up to the scroll and press the
button to read vital information.
GAINING VITAL INFORMATION
11
Search every corner of the world for valuable treasure and hints about what to do next.
JUMPING
Press the √button to jump up or over openings. Sometimes a double jump (√button twice) will be the only way to reach new heights or clear large gaps.
CLIMBING
Press the left analog stick Up/Down to climb ladders.
DODGE ROLL
Jack is able to dodge attacks and quickly maneuver behind enemies by using the Dodge Roll. To execute a Dodge Roll, hold down the R1 button, then press the √button and any direction on the left analog stick. Jack will quickly jump to the direction pressed on the left analog stick.
KEYS
A key sometimes is the only way to enter an area. But you must defeat a key keeper first and these tough enemies often have reinforcements. The Key Icon appears on-screen when you are carrying a key.
THE WORLD HUB
The World Hub connects all the realms where Samurai Jack travels. Aku designed this hub as a rapid transit system to move his robots quickly from one evil deed to the next. But Jack can also use the World Hub to travel quickly between any realms he has already unlocked. You must find the person who will show you how to use this area.
CHECKPOINTS
Find one of these and touch it. If you are defeated, the game will resume from the last checkpoint you touched.
MOVING AROUND
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BLADE MAGIC ENHANCEMENTS
Once Samurai Jack has been rewarded with Blade Magic he can switch from a standard blade to one of the more powerful blades by pressing the directional button Left/Right. There are a total of three types and they enhance the power of Throwing Stars and Arrows too. Each type increases the damage inflicted on specific enemies by 25% and each damage hit depletes Zen Energy. The trick is discovering which enemy is most vulnerable to your chosen magic.
SWORD FIGHTING
Jack is a master swordsman and he will grow stronger with each devastating attack he learns.
BASIC SWORD ATTACKS
The most basic sword attack is a quick side-to­side slash achieved by tapping the ≈button. Press the Ωbutton for a more lethal attack that begins with an overhand chop. Additional presses on either the ≈or Ωbuttons reveal more complex combinations. To deliver an airborne downward thrust, tap the
button twice for a double jump then press the ≈or Ωbutton to thrust the blade straight down.
LEARNING ATTACKS FROM COMBO SCROLLS
Samurai Jack’s super lethal attack combinations combine sword slashes with incredible martial arts moves. But to learn these devastating skills, he must pick up a Combo Scroll. When you discover one, it will reveal the exact button controls to unleash the attack. Once you have picked up a scroll, Jack will be able to execute the attack throughout the rest of his journey. Review all the combo attacks in the Game Controls section on page 4.
SWORD FIGHTING
12
GUARDING TO BLOCK OR DEFLECT ATTACKS
Press and hold the R1 button to block attacks with Jack’s sword. Be careful though. Some attacks can overwhelm a guarding move. React quickly and you can also use your sword to deflect a projectile back at an attacker to inflict damage.
standard blade
crystal
flame
electrIc
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Meditating at Shrines will increase Samurai Jack’s powers in some specific way. But in order to gain these rewards, Jack must pay with the ancestral Relics collected during his journey. Each Shrine will display the number of required Relics. Once granted, Jack’s newfound powers are permanent.
1. Walk Jack up to a Shrine and press the ≈button.
2. Read about the meditation and press the ≈button. The required number of Relics will be taken and Samurai Jack’s power enhanced.
DAMAGE SHRINE
Make Jack’s warrior attacks more powerful.
HEALTH SHRINE
Increase the capacity of Jack’s Health Meter.
ZEN SHRINE
Increases the capacity of Jack’s Zen Meter and slows its depletion during Sakai Attack Mode.
SHRINES AND RELICS
15
ATTACKING WITH THROWING STARS
Throwing Stars are lethal at a distance. Use them when you cannot attack with a sword or want to keep your distance to avoid injury. If an enemy is displaying a Target Marker you can hit him with a Throwing Star. Press the
ç
button to use the Throwing Stars. You will always attack the closest enemy. Some enemies can block your Throwing Star attacks, so don’t waste ammunition. Bundles of Throwing Stars are contained in breakable items throughout the realms.
ATTACKING WITH THE BOW AND ARROW
Bow and Arrow attacks can be performed at a greater distance than Throwing Stars and are more powerful. Arrows can be found in breakable items throughout the realms. To attack with the Bow: Press and hold the L1 button to draw the Bow. Use the left analog stick to aim your shot. When the Target Marker appears over the enemy, press the
button to release the Arrow.
SAKAI ATTACK MODE
Each fallen enemy provides Jack with Zen, which fuels his devastating Sakai Attack Mode. When the Zen Meter shows blue, press and hold the R2 button to enter Sakai Attack Mode. Instantly, Jack’s enemies slow to a small fraction of normal speed while he moves at 50% of normal speed to create a tremendous attack advantage. This is a lethal technique especially when fighting multiple enemies. Any attacks inflict increased damage. Sakai Attack Mode ends when the blue drains from the Zen Meter or you release the R2 button.
ATTACKING
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• Collect every Relic you can find. Look everywhere. These valuable items are a gift from your ancestors and provide you with access to Shrines for power-raising meditation.
• Choose your Shrine meditations wisely. Try to match your own fighting style with the kind of enhancements you choose.
• The Blade Magic you acquire by rescuing locals powers up your Throwing Stars and Arrows as well as your sword.
• The Bow and Arrow is more powerful than the Throwing Stars, but slower because you must take the time to aim.
• Sakai Attack Mode slows your enemy down. Save it for when you battle multiple opponents or you need to trick a very fast and powerful enemy.
• Combo attacks inflict heavy damage. Use them often.
• Rescue all of the kids in Aku City and you’ll receive a very special power-up.
• Perform a string of attacks without interruption and Auto-Sakai will be triggered. During Auto-Sakai, the action slows down as in normal Sakai but Jack does not lose any Zen Energy while the Sakai is active.
GAMEPLAY TIPS
17
View your stats at the completion of a mission. Note the percentage of villagers you rescued and how many Relics you found.
THE PAUSE MENU
RESUME
Continue the current game.
STATS
View the number of rescues made and Relics collected compared to the maximum possible. Press the left analog stick or directional button Up/Down to view the stats for each level in a realm and Left/Right to select a different Realm.
OPTIONS
Change Music and Sound settings or turn the DUALSHOCK®2 analog controller vibration function ON/OFF here. Press the left analog stick or directional button Up/Down to select a menu option and Left/Right to change the setting.
QUIT GAME
Return to the Main Menu.
MISSION COMPLETED SCREEN
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Amaze Entertainment
EXECUTIVE MANAGEMENT
Dan Elenbaas David Mann
CREATIVE DIRECTOR
Phil Trumbo
DIRECTOR OF DEVELOPMENT SERVICES
Jack Brummet
DIRECTOR OF DESIGN
Kris Summers
DIRECTOR OF OPERATIONS AND FINANCE
Mike Dean
DIRECTOR OF MARKETING
Curtis Asplund
EXECUTIVE STUDIO DIRECTOR, KNOWWONDER
Lindsay Gupton
EXECUTIVE STUDIO DIRECTOR, ADRENIUM GAMES
Stephen Clarke-Willson, Ph.D.
EXECUTIVE STUDIO DIRECTOR, GRIPTONITE GAMES
Steve Ettinger
EXECUTIVE STUDIO DIRECTOR, THE FIZZ FACTOR
Rodney Gibbs
EXECUTIVE STUDIO DIRECTOR, BLACKSHIP GAMES
Scott K. Tsumura
SPECIAL THANKS, AMAZE ENTERTAINMENT OPERATIONS
Kevin Burdick Susan DeMerit Christian Kimball Stephanie Hjertager Mia Robinson Paul Stokes Brian Decker
Cartoon Network
CREATOR - SAMURAI JACK
Genndy Tartakovsky
PRODUCER
Lara Kiang
SENIOR MANAGER
Chelsea Reeves
SENIOR DESIGNER, COVER ART
Jay Rogers
CARTOON NETWORK STUDIOS
Dan Krall, Background Artist Paul Rudish, Storyboard Artist Amy Rogers, Writer Charlie Bean, Storyboard Artist Todd Garfield, Production Manager
SPECIAL THANKS
John Friend, SVP Cartoon Network Enterprises Michelle Parrish McKnight, Digital Artist Kevin Mackenzie, Digital Artist
Warner Bros.
DIRECTOR, INTERACTIVE ENTERTAINMENT
Scott Johnson
PRODUCER
Heidi Behrendt
DIRECTOR OF PRODUCTION
Brett Skogen
MARKETING MANAGER
Susannah Scott
MARKETING COORDINATOR
David Cohen
SENIOR VICE PRESIDENT
Jason Hall
VICE PRESIDENT, INTERACTIVE ENTERTAINMENT
Philippe Erwin
CREDITS
19
Adrenium Games – An Amaze Entertainment Studio
EXECUTIVE PRODUCER
Stephen Clarke-Willson Ph.D.
PRODUCED BY
Alex Pantelias
DIRECTED BY
Dominick Meissner
DESIGN AND STORY BY
Geoff Card
LEAD ARTIST
Jason Zayas
LEAD PROGRAMMER
Dave LeCompte
MUSIC BY
James L. Venable, Paul Dinletir and Mark Yeend
SOUND DESIGN BY
Ian Rodia Drew Cady
SAMURAI JACK ANIMATION AND CONTROL SYSTEM BY
James “Silver” Beattie and David Hunt
ASSOCIATE PRODUCER AND TEST LEAD
Anil Joshi
PROGRAMMED BY
Darryl Mlinar Jack Song James “Silver” Beattie
LEVEL DESIGN BY
Dominick Meissner Geoff Card Daniel Meissner
ENEMY CHARACTER MODELING AND ANIMATION BY
Clay Corbisier David Hunt
ENEMY CHARACTER DESIGN
Jay Barber
LEVEL ART BY
Derek Bowman Kham Udom
CUT SCENE STAGING AND ANIMATION BY
Jason Zayas David Hunt
SPECIAL EFFECTS BY
Jay Barber
CONCEPTS AND TEXTURES BY
Memo Diaz
3D SOUND DEVELOPED BY
Ian Rodia Drew Cady
TESTED BY
Anil Joshi Alex Stamati Jordan Shafer Elizabeth Cummins Joel McCone Kyle Lingol
ADRENIUM GAMES SENIOR MANAGEMENT
Jon Mavor Jeff Petkau John Cutter Max Chapman
ADRENIUM ENGINE AND TOOLS BY
Jon Mavor, Graphics System Architect Jeff Petkau, Game System Architect William Lott Josh Taylor
CREDITS
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SPECIAL THANKS
Jason Ades Jamie Bafus Wendy Bozzi Eric Bram Marielle Henault Louise McTighe Gary Sheinwald Korin Williams Geraldine Wong
VOICE TALENT
Mako……………........ as Aku
Phil LaMarr……....... as Samurai Jack,
Mad Jack, Foreman, Archeologist
Jeff Bennett……..... as Extor, Jack’s
Father, The Priest, Lead Kid, Kami
Jennifer Hale……..... as Kid(female),
Lizard(female), Villager(female), Slave(female)
John DiMaggio…..... as The Scotsman,
The King, The Tree Spirit, Announcer
Tom Kenny…….........as First Villager,
Brave Slave, Villager(male), Slave(male), Other Kid
VOICE ACTING DIRECTED BY
Collette Sunderman
Recorded at Salami Studios, North Hollywood, CA
SEGA of America, Inc.
DIRECTOR OF PRODUCT DEVELOPMENT
Osamu Shibamiya
PRODUCER
Klay Vorlick
OFFSHORE MANAGER
Shawn Dobbins
RELEASE MANAGER
Rick Ribble
VP OF ENTERTAINMENT MARKETING
Scott A. Steinberg
PRODUCT MARKETING MANAGER
Heather Guzenda
PUBLIC RELATIONS MANAGER
Bret Blount
SENIOR MEDIA SPECIALIST
Teri Higgins
MANUAL COPY
Hanshaw Ink and Image
PACKAGING DESIGN
Price Design
SPECIAL THANKS
Hide Irie Rob Lightner Noah Musler Lori Von Rueden Ethan Einhorn
CREDITS
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