Games PS2 NFL 2K2 User Manual

Getting Started. . . . . . . . . . . . . . . . 2
Starting Up . . . . . . . . . . . . . . . . . . 3
Control Summary. . . . . . . . . . . . . . 4
Virtual Control . . . . . . . . . . . . . . . . 4
Menu Controls. . . . . . . . . . . . . . . . 4
General Gameplay Controls . . . . . . 5
On Offense. . . . . . . . . . . . . . . . . . . 6
Before the Snap. . . . . . . . . . . . . . . 6
No-Huddle Offense . . . . . . . . . . . . . 6
Run Types . . . . . . . . . . . . . . . . . . . 8
The Passing Game. . . . . . . . . . . . . 9
Quarterback Scramble . . . . . . . . . 10
Pass Types. . . . . . . . . . . . . . . . . . 11
Maximum Passing . . . . . . . . . . . . 11
The Receiving Game. . . . . . . . . . . 12
Catching a Pass . . . . . . . . . . . . . . 12
On Defense . . . . . . . . . . . . . . . . . 13
Before the Snap . . . . . . . . . . . . . . 13
After the Snap . . . . . . . . . . . . . . . 14
Defensive Line . . . . . . . . . . . . . . . 14
Defensive Strategy . . . . . . . . . . . . 15
Coverage Types . . . . . . . . . . . . . . 16
Special Teams . . . . . . . . . . . . . . . 17
Kicking the Ball . . . . . . . . . . . . . . 17
Receiving Punts and Kickoffs . . . . 17
Replay Controls . . . . . . . . . . . . . . 18
Main Menu. . . . . . . . . . . . . . . . . . 19
Options Menu . . . . . . . . . . . . . . . 19
Game Options Menu. . . . . . . . . . . 20
Exhibition Play. . . . . . . . . . . . . . . 21
Choosing Teams. . . . . . . . . . . . . . 21
Randy Moss Bio. . . . . . . . . . . . . . 22
Game Modes . . . . . . . . . . . . . . . . 24
Practice . . . . . . . . . . . . . . . . . . . . 24
Customize . . . . . . . . . . . . . . . . . . 26
Keys to the Game . . . . . . . . . . . . . 27
Team Ratings. . . . . . . . . . . . . . . . 28
Credits . . . . . . . . . . . . . . . . . . . . . 40
Notes. . . . . . . . . . . . . . . . . . . . . . 43
TABLE OF CONTENTS
TABLE OF CONTENTS
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WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game – dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions – IMMEDIATELY discontinue use and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherials not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots.
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
• This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lint­ free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
button button button button
directional buttons
left analog stick (L3 button
when pushed down)
SELECT button ANALOG mode button START button right analog stick (R3 button
when pushed down)
L2 button L1 button
R2 button R1 button
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned on. Press the RESET button. When the power indicator lights up, press the open button and the disc tray will open. Place the Sega Sports NFL 2K2 disc on the disc tray with the label side facing up. Press the open button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
GETTING STARTED STARTING UP
MEMORY CARD slot 1
MEMORY CARD slot 2
USB connector i.LINK connector controller port 1 controller port 2
disc tray
RESET button
(OPEN) button
Starting the Game
NOTE: Sega Sports™ NFL 2K2 is a one to eight-player game. Before turning the PlayStation 2 Power ON, connect the controller(s) or other peripheral equipment into the control ports of the PlayStation 2.
NFL 2K2 is designed with analog functionality in mind. The DUALSHOCK®2 analog controller provides a fuller range of motion and adds to the overall depth of the game. However, if you’re more partial to using the direc­tional buttons, the default control scheme also allows you to use this method to con­trol player movement. Either way is accept­able, it’s a matter of personal preference.
Are you more than ready to take it to the opposition, but tired of trying to remember all those buttons? Well, for those of you who just want to get down to the business of playing football, allow Sega Sports to introduce you to your new best friend, Virtual Control. An analog-focused control system that will allow you to perform any of the game’s moves without ever moving your hands from a natural position on the analog sticks, Virtual Control will get you closer to the field than ever before. Getting the most out of this advanced control mode will take some practice, so be sure to look at how this system works by examining Virtual Control commands, found in parentheses ( ) alongside their standard companions throughout this manual.
Button Action
left analog stick Highlight menu options Select / Scroll forward through the
highlighted selections
Scroll backward through the highlighted selections
Command Help Menu
Cancel Selection / Return to previous screen
Button Action
START (during gameplay) Pause Menu left analog stick Highlight formations or play sets
(at line of scrimmage) Change control of your player
Calling Plays
Button Action
R1/L1 Toggle through formations
Select Formation or play View Previous formations or play sets
Flip play or formation
View plays by Package
When you are playing a game with more than one person per team (e.g. two­on-two), either player on the team can select a play. If you are on offense, the first player to enter a play will be the quarterback. Be careful, though. Both players will be able to select the play at the same time, so you will want to des­ignate who the playcaller will be.
CONTROL SUMMARY
CONTROL SUMMARY
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5
Menu Controls
Coach’s Corner: Getting Help
If at any time you need help navigating through the menus, press and a help screen will help you find the way.
Coach’s Corner: Bluff Mode
Hey, no cheating! When you are playing against another human opponent, the last thing you want them to know is what play you are calling. To keep the information secret, press the button and keep it held down. You can then scroll through other pages of plays or formations to hide your play. When you release the button, it will call the play you originally selected.
General Gameplay Controls
Virtual Control
Button Action
left analog stick L/R Send eligible receiver in motion L1/R1 View receiver’s button assignments, play-
er names and fatigue levels.
(R3) Hurry players to the line of scrimmage / snap ball(right analog stick Up) Call up the Audible Menu, press , ●, or ■to
select an alternate play. Press again to cancel.
(right analog stick Left) Lower crowd noise (quarterback)
(right analog stick Right) Fake snap signal
Time running out? Need to score quick? Want to try catching the defense off guard? Then try running the no-huddle offense. Press the (right analog stick Up) button immediately after completion of the play to quickly run the same play again. You can always call an audible once you've gotten your team set at the line, you just need to hurry them back to get the play off quickly.
In the NFL, you can’t say enough about the importance of a good running game. Not only does running the ball allow you to move your team down the field, control the clock, and wear down opposing defenses, but if you make a defense respect your running game, it can lead to good things through the air, as well. That said, you can see why grinding it out on the ground will be crucial to your success. Let’s take a look at NFL 2K2’s running controls:
Button Action
(L3) Speed Burst / Power Move L1 or R1 (right analog stick Up L or Up R) Stiff Arm Left or Stiff Arm Right L2 or R2 (right analog stick Down L or Down R) Juke Move
(R3) Dive Hurdle or High Step
Spin Move
Instant Energy Press and hold (L3) while
running to fill the player arrow completely, then press any special move button to per­form a more powerful move.
ON OFFENSE
ON OFFENSE
THE RUNNING GAME
THE RUNNING GAME
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7
Before the Snap
No-Huddle Offense
Coach’s Corner: AI Play Calling
Stuck on what play to call? Then ask NFL 2K2 for assistance. During play calling, press the Button once and either the offensive or defen­sive coordinator for your team will suggest a play. Press the Button again to accept the selection.
Coach’s Corner: Spin City
NFL 2K2’s refined control system features spin moves never seen in video game football, however, it’s probably a bit different than you’re used to seeing. Just like the real thing, pressing the spin button will only prep you for contact. The ball carrier won’t actually attempt a spin until he initiates contact, so be sure to remember that when you’re trying to give defenders the shake. You’ll thank us later.
There are several ways to move the ball on the ground, and understanding your plays can be the key to making good things happen. Here are some key terms that should help get your motor running:
Draw: Find yourself up against a blitz-happy defensive front? Then chances are, a well-executed draw will hit ‘em where it hurts. These delayed run plays suck the defense in and wait ‘till the last possible second to explode out of the backfield. If they work, you’ll gain big. If they fail…better luck next play.
Dive: More of a power back’s specialty, these plays work best when you duck your head, protect the ball, and hit the hole directly in front of you as hard and as fast as possible.
Counter: These plays are designed to fool a defense into thinking a play is going one way, only to break out in the opposite direction. The better job your offense does of blocking and selling the fake, the more likely you are to rack up major yards on the carry.
Trap:As the name would imply, traps are designed to trick a linebacker into overcommitting to a particular place on the field. If you can get them where you want them, your running back will see more than enough daylight.
Pitch/Toss:The hallmark of speedy backs everywhere, the toss is something you’ve probably seen before. These plays are designed to get the ball to the outside of the field and take advantage of slower defenses.
As much as we all love an effective rushing attack, there’s something to be said for the versatility of the passing in the NFL. Not only can the best quarterbacks kill you with short passes that wear down the defense (much like the run), but nothing quite trashes the morale of the opposition like connecting on a long bomb for the quick six. If you want to learn how to effectively move the ball through the air, this is the place to start:
Button Action
Any Button Pass to that receiver (double tap to fake) L2 Pump fake R2 Throw the ball away
THE PASSING GAME
THE PASSING GAME
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Coach’s Corner: In the Zone
The key to any good running game is following the play. To that end, if you want to avoid getting your face planted in turf, understanding zone runs is crucial. In any run play with the word “zone” in the title, the running back isn’t necessarily supposed to follow the play arrow. The idea is basically to let the line do its thing and for you to find the hole as you hit the line. So if you really want to tear it up, don’t be afraid to go your own way to find “the zone.”
Run Types
Coach’s Corner: Stand and Deliver
Can’t seem to connect with your favorite receiver? Well, that’s probably because you’re not giving your QB a fighting chance out there. NFL 2K2 rewards per­formers who play like the pros, so things like getting set before you throw, staying in the pocket, and avoiding those 30 yard drop backs will help get your completion percentage up to a respectable level.
Even the best offensive line is going to let a defender through every once in a while, so you’d better be ready to get out of the way. Hold down the R1 button and your QB becomes a runner so that you can scramble out of the way. Use the R1 button with the buttons below to pull off some power moves to evade would­be tacklers. Once you've crossed the line of scrimmage, you can't pass the ball anymore, so you can let go of the R1 button and run the play like a normal run­ning back would.
Button Action
R1+L2/R2 Juke Move (right analog stick Down L or right analog stick Down R) R1+(L3) Speed Burst / Power Move R1+(right analog stick Right) Studder Step / Spin Move R1+(R3) Slide R1+(right analog stick Up) Hurdle R1+(right analog stick L) Dive
*Note, These commands are for the QB behind the line of scrimmage.
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If you expect to make a career out of directing the passing game, you’ve got to know the best way to put the ball in the air. Here are some of the basics…the intangibles will come with experience:
Normal Pass: If you’ve ever watched highlights on the evening news, you’ve seen it a million times. Drop back, find your receiver, and let ‘er rip!
Play Action: In this pass type, the QB attempts to convince the defense that a handoff has occurred, and from there, it is the running back’s job to contin­ue the illusion. If he can get a safety or linebacker to bite on the fake, you can bet there will be a happy receiver somewhere on the field just waiting to be fed the ball.
Bootleg: A classic exercise in misdirection, the QB uses a bootleg to fake a handoff one way, then runs or “rolls out” to the opposite side. He then has the option of running or passing, depending on the type of coverage the fake (and the threat of his run) provides.
If you want total control over your offensive results, turn on Maximum Passing from the Controller Assignment Screen. With Maximum Passing activated, you can lead your receivers to thread the ball in front of, behind and around the defenders. To use Maximum Passing, press the left analog stick in the direction in which you want to adjust the throw. Press a little for a small adjustment; press harder for a bigger adjustment. For example, to lead the receiver, press Up on the left analog stick. To throw behind and to the left of a receiver, press Down and Left.
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Coach’s Corner: Bombs, Lobs, and Bullets. Oh, My!
With Maximum Passing, you've got total control over getting the ball into the receiver’s hands. Tapping the pass button lobs the ball to the receiver – that’s good for letting a receiver run underneath it, but gives time for the defenders to close on the ball. Holding the pass button down longer (making sure to release it before the ball leaves the quarterback’s hand) will result in a normal throw. Finally, holding down the button past the ball’s release will result in a bullet pass – great for when you have to get it to the receiver quickly.
Quarterback Scramble
Coach’s Corner: Throwing on the Run
Sometimes the defense will bite on a QB scramble and the cornerbacks will come up to try and tackle him. But as long as you are behind the line of scrimmage, you can still pass the ball. So, if you see a cornerback leave his receiver, let go of the R1 button and pass the ball.
Pass Types
Maximum Passing
Coming down with that big catch can be about so much more than getting your hands on the ball. The best receivers run precise routes, have unshakable con­centration, and have a knack for being in the right place at the right time. While we can’t help you with your timing on your post routes, we can get you started with these:
Button Action
(right analog stick Right) Select receiver nearest the ball
(R3) Dive for pass
(right analog stick Up) Jump for pass
Note: When catching a pass, it is not necessary to press an action button, but doing so at the right time will increase your chances of successfully catching the ball.
THE RECEIVING GAME
THE RECEIVING GAME
As important as it is to put points on the board, the road to many an NFL championship begins and ends with a solid defense. Stuffing the run, shutting down the pass, and causing turnovers are a big part of the equation, but learn­ing how to handle yourself on the field has to start here:
Button Action
or right analog stick Select a defender
+ directional button/left analog Directional Swapping
analog stick or directional button Re-position defender L2 or R2 View players (with defensive back selected) L1 or R1 Shift defensive line (with defensive
lineman selected)
(R3) Hurry players to line of scrimmage
(right analog stick Left) Pump up the crowd(right analog stick Up) Call audible. From the Audible Menu,
press ✖, ●, or to select alternate play. Press again to cancel audible.
ON DEFENSE
ON DEFENSE
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Catching a Pass
Before the Snap
Coach’s Corner: Hands Free
Would you rather be the strategist than the tactician? Afraid you’re about to get lit up? On defense you don't have to take control of the players – you can let the AI take care of it if you want. Just make sure you don't touch the controller (either moving the left analog stick or pressing a button) and the AI will do the rest. If you do touch the controller, it's up to you - you will be in control of one of the 11 players on defense.
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