Getting Started. . . . . . . . . . . . . . . . 2
Starting Up . . . . . . . . . . . . . . . . . . 3
Control Summary. . . . . . . . . . . . . . 4
Virtual Control . . . . . . . . . . . . . . . . 4
Menu Controls. . . . . . . . . . . . . . . . 4
General Gameplay Controls . . . . . . 5
On Offense. . . . . . . . . . . . . . . . . . . 6
Before the Snap. . . . . . . . . . . . . . . 6
No-Huddle Offense . . . . . . . . . . . . . 6
The Running Game . . . . . . . . . . . . 7
Run Types . . . . . . . . . . . . . . . . . . . 8
The Passing Game. . . . . . . . . . . . . 9
Quarterback Scramble . . . . . . . . . 10
Pass Types. . . . . . . . . . . . . . . . . . 11
Maximum Passing . . . . . . . . . . . . 11
The Receiving Game. . . . . . . . . . . 12
Catching a Pass . . . . . . . . . . . . . . 12
On Defense . . . . . . . . . . . . . . . . . 13
Before the Snap . . . . . . . . . . . . . . 13
After the Snap . . . . . . . . . . . . . . . 14
Defensive Line . . . . . . . . . . . . . . . 14
Defensive Strategy . . . . . . . . . . . . 15
Coverage Types . . . . . . . . . . . . . . 16
Special Teams . . . . . . . . . . . . . . . 17
Kicking the Ball . . . . . . . . . . . . . . 17
Receiving Punts and Kickoffs . . . . 17
Replay Controls . . . . . . . . . . . . . . 18
Game Set-up . . . . . . . . . . . . . . . . 19
Main Menu. . . . . . . . . . . . . . . . . . 19
Options Menu . . . . . . . . . . . . . . . 19
Game Options Menu. . . . . . . . . . . 20
Exhibition Play. . . . . . . . . . . . . . . 21
Choosing Teams. . . . . . . . . . . . . . 21
Randy Moss Bio. . . . . . . . . . . . . . 22
Game Modes . . . . . . . . . . . . . . . . 24
Practice . . . . . . . . . . . . . . . . . . . . 24
Customize . . . . . . . . . . . . . . . . . . 26
Keys to the Game . . . . . . . . . . . . . 27
Team Ratings. . . . . . . . . . . . . . . . 28
Team Capsules. . . . . . . . . . . . . . . 28
Credits . . . . . . . . . . . . . . . . . . . . . 40
Notes. . . . . . . . . . . . . . . . . . . . . . 43
TABLE OF CONTENTS
TABLE OF CONTENTS
1
WARNING: READ BEFORE USING YOUR PLAYSTATION®2
COMPUTER ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures
when exposed to certain light patterns or flashing lights. Exposure to certain
patterns or backgrounds on a television screen or while playing video
games, including games played on the PlayStation 2 console, may induce
an epileptic seizure in these individuals. Certain conditions may induce
previously undetected epileptic symptoms even in persons who have no
history of prior seizures or epilepsy. If you, or anyone in your family, has an
epileptic condition, consult your physician prior to playing. If you experience
any of the following symptoms while playing a video game – dizziness,
altered vision, eye or muscle twitches, loss of awareness, disorientation,
any involuntary movement, or convulsions – IMMEDIATELY discontinue use
and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first
consulting the user manual for your projection TV, unless it is of the LCD
type. Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherials not authorized by Sony Computer
Entertainment America may damage your console and/or invalidate your
warranty. Only official or licensed peripherals should be used in the
controller ports or memory card slots.
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
• This disc is intended for use only with PlayStation 2 consoles
with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lint free, soft, dry cloth, wiping in straight lines from center to outer edge.
Never use solvents or abrasive cleaners.
button
button
button
button
directional
buttons
left analog stick
(L3 button
when pushed down)
SELECT button
ANALOG mode button
START button
right analog stick
(R3 button
when pushed down)
L2 button
L1 button
R2 button
R1 button
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
Set up your PlayStation®2 computer entertainment system
according to the instructions in its Instruction Manual. Make
sure the MAIN POWER switch (located on the back of the
console) is turned on. Press the RESET button. When the power
indicator lights up, press the open button and the disc tray will
open. Place the Sega Sports NFL 2K2 disc on the disc tray with
the label side facing up. Press the open button again and the
disc tray will close. Attach game controllers and other
peripherals, as appropriate. Follow on-screen instructions and
refer to this manual for information on using the software.
GETTING STARTED STARTING UP
MEMORY CARD slot 1
MEMORY CARD slot 2
USB connector
i.LINK connector
controller port 1
controller port 2
disc tray
RESET button
(OPEN) button
Starting the Game
NOTE: Sega Sports™ NFL 2K2 is a one to eight-player game. Before turning the
PlayStation 2 Power ON, connect the controller(s) or other peripheral equipment into the
control ports of the PlayStation 2.
NFL 2K2 is designed with analog functionality in
mind. The DUALSHOCK®2 analog controller
provides a fuller range of motion and adds
to the overall depth of the game. However,
if you’re more partial to using the directional buttons, the default control scheme
also allows you to use this method to control player movement. Either way is acceptable, it’s a matter of personal preference.
Are you more than ready to take it to the opposition, but tired of trying to
remember all those buttons? Well, for those of you who just want to get down
to the business of playing football, allow Sega Sports to introduce you to your
new best friend, Virtual Control. An analog-focused control system that will
allow you to perform any of the game’s moves without ever moving your hands
from a natural position on the analog sticks, Virtual Control will get you closer
to the field than ever before. Getting the most out of this advanced control
mode will take some practice, so be sure to look at how this system works by
examining Virtual Control commands, found in parentheses ( ) alongside their
standard companions throughout this manual.
Button Action
left analog stick Highlight menu options
✖ Select / Scroll forward through the
highlighted selections
● Scroll backward through the
highlighted selections
■ Command Help Menu
▲ Cancel Selection / Return to previous screen
Button Action
START (during gameplay) Pause Menu
left analog stick Highlight formations or play sets
● (at line of scrimmage) Change control of your player
Calling Plays
Button Action
R1/L1 Toggle through formations
✖ Select Formation or play
▲ View Previous formations or play sets
● Flip play or formation
■ View plays by Package
When you are playing a game with more than one person per team (e.g. twoon-two), either player on the team can select a play. If you are on offense, the
first player to enter a play will be the quarterback. Be careful, though. Both
players will be able to select the play at the same time, so you will want to designate who the playcaller will be.
CONTROL SUMMARY
CONTROL SUMMARY
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5
Menu Controls
Coach’s Corner: Getting Help
If at any time you need help navigating through the menus,
press ■ and a help screen will help you find the way.
Coach’s Corner: Bluff Mode
Hey, no cheating! When you are playing against another human opponent,
the last thing you want them to know is what play you are calling. To keep
the information secret, press the ✖ button and keep it held down. You can
then scroll through other pages of plays or formations to hide your play.
When you release the ✖ button, it will call the play you originally selected.
General Gameplay Controls
Virtual Control
Button Action
left analog stick L/R Send eligible receiver in motion
L1/R1 View receiver’s button assignments, play-
er names and fatigue levels.
✖ (R3) Hurry players to the line of scrimmage / snap ball
▲ (right analog stick Up) Call up the Audible Menu, press ✖, ●, or ■to
select an alternate play. Press ▲again to cancel.
■ (right analog stick Left) Lower crowd noise (quarterback)
● (right analog stick Right) Fake snap signal
Time running out? Need to score quick? Want to try catching the defense off
guard? Then try running the no-huddle offense. Press the ▲ (right analog stick
Up) button immediately after completion of the play to quickly run the same
play again. You can always call an audible once you've gotten your team set at
the line, you just need to hurry them back to get the play off quickly.
In the NFL, you can’t say enough about the importance of a good running
game. Not only does running the ball allow you to move your team down the
field, control the clock, and wear down opposing defenses, but if you make a
defense respect your running game, it can lead to good things through the air,
as well. That said, you can see why grinding it out on the ground will be crucial
to your success. Let’s take a look at NFL 2K2’s running controls:
Button Action
✖ (L3) Speed Burst / Power Move
L1 or R1 (right analog stick Up L or Up R) Stiff Arm Left or Stiff Arm Right
L2 or R2 (right analog stick Down L or Down R) Juke Move
■ (R3) Dive
▲ Hurdle or High Step
● Spin Move
Instant Energy Press and hold ✖(L3) while
running to fill the player arrow
completely, then press any
special move button to perform a more powerful move.
ON OFFENSE
ON OFFENSE
THE RUNNING GAME
THE RUNNING GAME
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7
Before the Snap
No-Huddle Offense
Coach’s Corner: AI Play Calling
Stuck on what play to call? Then ask NFL 2K2 for assistance. During
play calling, press the ✖ Button once and either the offensive or defensive coordinator for your team will suggest a play. Press the ✖ Button
again to accept the selection.
Coach’s Corner: Spin City
NFL 2K2’s refined control system features spin moves never seen in
video game football, however, it’s probably a bit different than you’re
used to seeing. Just like the real thing, pressing the spin button will
only prep you for contact. The ball carrier won’t actually attempt a
spin until he initiates contact, so be sure to remember that when
you’re trying to give defenders the shake. You’ll thank us later.
There are several ways to move the ball on the ground, and understanding your
plays can be the key to making good things happen. Here are some key terms
that should help get your motor running:
Draw: Find yourself up against a blitz-happy defensive
front? Then chances are, a well-executed draw will hit
‘em where it hurts. These delayed run plays suck the
defense in and wait ‘till the last possible second to
explode out of the backfield. If they work, you’ll gain
big. If they fail…better luck next play.
Dive: More of a power back’s specialty, these plays work best when you duck
your head, protect the ball, and hit the hole directly in front of you as hard and
as fast as possible.
Counter: These plays are designed to fool a defense into thinking a play is going
one way, only to break out in the opposite direction. The better job your offense
does of blocking and selling the fake, the more likely you are to rack up major
yards on the carry.
Trap:As the name would imply, traps are designed to trick a linebacker into
overcommitting to a particular place on the field. If you can get them where you
want them, your running back will see more than
enough daylight.
Pitch/Toss:The hallmark of speedy backs everywhere,
the toss is something you’ve probably seen before.
These plays are designed to get the ball to the outside
of the field and take advantage of slower defenses.
As much as we all love an effective rushing attack, there’s something to be said
for the versatility of the passing in the NFL. Not only can the best quarterbacks
kill you with short passes that wear down the defense (much like the run), but
nothing quite trashes the morale of the opposition like connecting on a long
bomb for the quick six. If you want to learn how to effectively move the ball
through the air, this is the place to start:
Button Action
Any Button Pass to that receiver (double tap to fake)
L2 Pump fake
R2 Throw the ball away
THE PASSING GAME
THE PASSING GAME
8
9
Coach’s Corner: In the Zone
The key to any good running game is following the play. To that end,
if you want to avoid getting your face planted in turf, understanding
zone runs is crucial. In any run play with the word “zone” in the title,
the running back isn’t necessarily supposed to follow the play arrow.
The idea is basically to let the line do its thing and for you to find the
hole as you hit the line. So if you really want to tear it up, don’t be
afraid to go your own way to find “the zone.”
Run Types
Coach’s Corner: Stand and Deliver
Can’t seem to connect with your favorite
receiver? Well, that’s probably because
you’re not giving your QB a fighting
chance out there. NFL 2K2 rewards performers who play like the pros, so things
like getting set before you throw, staying
in the pocket, and avoiding those 30 yard
drop backs will help get your completion
percentage up to a respectable level.
Even the best offensive line is going to let a defender through every once in a
while, so you’d better be ready to get out of the way. Hold down the R1 button
and your QB becomes a runner so that you can scramble out of the way. Use the
R1 button with the buttons below to pull off some power moves to evade wouldbe tacklers. Once you've crossed the line of scrimmage, you can't pass the ball
anymore, so you can let go of the R1 button and run the play like a normal running back would.
Button Action
R1+L2/R2 Juke Move
(right analog stick Down L or
right analog stick Down R)
R1+✖ (L3) Speed Burst / Power Move
R1+● (right analog stick Right) Studder Step / Spin Move
R1+■ (R3) Slide
R1+▲ (right analog stick Up) Hurdle
R1+(right analog stick L) Dive
*Note, These commands are for the QB behind the line of scrimmage.
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If you expect to make a career out of directing the passing game, you’ve got to
know the best way to put the ball in the air. Here are some of the basics…the
intangibles will come with experience:
Normal Pass: If you’ve ever watched highlights on the evening news, you’ve
seen it a million times. Drop back, find your receiver, and let ‘er rip!
Play Action: In this pass type, the QB attempts to
convince the defense that a handoff has occurred,
and from there, it is the running back’s job to continue the illusion. If he can get a safety or linebacker to
bite on the fake, you can bet there will be a happy
receiver somewhere on the field just waiting to be
fed the ball.
Bootleg: A classic exercise in misdirection, the QB uses a bootleg to fake a
handoff one way, then runs or “rolls out” to the opposite side. He then has the
option of running or passing, depending on the type of coverage the fake (and
the threat of his run) provides.
If you want total control over your offensive results, turn on Maximum Passing
from the Controller Assignment Screen. With Maximum Passing activated, you
can lead your receivers to thread the ball in front of, behind and around the
defenders. To use Maximum Passing, press the left analog stick in the direction
in which you want to adjust the throw. Press a little for a small adjustment;
press harder for a bigger adjustment. For example, to lead the receiver, press
Up on the left analog stick. To throw behind and to the left of a receiver, press
Down and Left.
11
Coach’s Corner: Bombs, Lobs, and Bullets. Oh, My!
With Maximum Passing, you've got total control over getting the ball into
the receiver’s hands. Tapping the pass button lobs the ball to the receiver
– that’s good for letting a receiver run underneath it, but gives time for
the defenders to close on the ball. Holding the pass button down longer
(making sure to release it before the ball leaves the quarterback’s hand)
will result in a normal throw. Finally, holding down the button past the
ball’s release will result in a bullet pass – great for when you have to get
it to the receiver quickly.
Quarterback Scramble
Coach’s Corner: Throwing on the Run
Sometimes the defense will bite on a QB scramble and the cornerbacks will
come up to try and tackle him. But as long as you are behind the line of
scrimmage, you can still pass the ball. So, if you see a cornerback leave his
receiver, let go of the R1 button and pass the ball.
Pass Types
Maximum Passing
Coming down with that big catch can be about so much more than getting your
hands on the ball. The best receivers run precise routes, have unshakable concentration, and have a knack for being in the right place at the right time. While
we can’t help you with your timing on your post routes, we can get you started
with these:
Button Action
● (right analog stick Right) Select receiver nearest the ball
■ (R3) Dive for pass
▲ (right analog stick Up) Jump for pass
Note: When catching a pass, it is not necessary to press
an action button, but doing so at the right time will
increase your chances of successfully catching the ball.
THE RECEIVING GAME
THE RECEIVING GAME
As important as it is to put points on the board, the road to many an NFL
championship begins and ends with a solid defense. Stuffing the run, shutting
down the pass, and causing turnovers are a big part of the equation, but learning how to handle yourself on the field has to start here:
Button Action
● or right analog stick Select a defender
●+ directional button/left analog Directional Swapping
analog stick or directional button Re-position defender
L2 or R2 View players (with defensive back selected)
L1 or R1 Shift defensive line (with defensive
lineman selected)
✖ (R3) Hurry players to line of scrimmage
■ (right analog stick Left) Pump up the crowd
▲ (right analog stick Up) Call audible. From the Audible Menu,
press ✖, ●, or ■ to select alternate play.
Press again to cancel audible.
ON DEFENSE
ON DEFENSE
13
Catching a Pass
Before the Snap
Coach’s Corner: Hands Free
Would you rather be the strategist than the tactician? Afraid you’re about to
get lit up? On defense you don't have to take control of the players – you
can let the AI take care of it if you want. Just make sure you don't touch the
controller (either moving the left analog stick or pressing a button) and the
AI will do the rest. If you do touch the controller, it's up to you - you will be
in control of one of the 11 players on defense.
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