See the “LOK PS2 ins cov.eps” document for the actual page
CONTENTS
Getting Started . . . . . . . . . . . . . 2
Starting Up . . . . . . . . . . . . . . . . 3
Controls . . . . . . . . . . . . . . . . . . . 4
Getting Into the Game . . . . . . . 6
The History of Nosgoth . . . . . . 8
Kain . . . . . . . . . . . . . . . . . . . . . 10
Raziel . . . . . . . . . . . . . . . . . . . . 11
Game Progress . . . . . . . . . . . . 12
Telekinesis (TK) . . . . . . . . . . . . 13
Kain’s Unique Abilities . . . . . 14
Raziel’s Unique Abilities . . . 16
The Reaver . . . . . . . . . . . . . . . 18
Health and Feeding . . . . . . . . 20
Status Screen . . . . . . . . . . . . . 21
Combat . . . . . . . . . . . . . . . . . . 22
Bonus Items . . . . . . . . . . . . . . 25
Enemies and Strategies . . . . 26
Credits . . . . . . . . . . . . . . . . . . . 27
Call the EIDOS Gameplay Helpline
1-900-285-4500
STUCK?
Please be 18 or have parental permission
or call 800-295-5870 with a major credit card
Up to $1.99/minute
GETTING STARTEDSTARTING UP
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
Set up your PlayStation®2 computer
entertainment system according to the
instructions in its Instruction Manual.
Make sure the MAIN POWER switch
(located on the back of the console) is
turned on.
Press the RESET button. When the
power indicator lights up, press the
open button and the disc tray will open.
Place the Legacy of Kain: Defiance
disc on the disc tray with the label side
facing up. Press the open button again
and the disc tray will close.
™
Attach game controllers and other
peripherals, as appropriate. Follow
onscreen instructions and refer to this
manual for information on using
the software.
Connect the DUALSHOCK®2 analog
controller to controller port 1 before
starting play.
When vibration is On, the
•
DUALSHOCK
will vibrate in response to game
events. You can turn vibration
On/Off in the Options Menu.
(See page 7.)
To reset the game and return to the
•
Title screen, press
the Pause menu and then select
Quit Game.
ABOUT SAVING GAMES
To save game settings and progress,
insert a Memory card (8MB)
(for PlayStation
slot 1.
The memory card must have at least
•
170KB of free space available in
order to save games. If not enough
free space exists, it’s recommended
that you erase older game data
before starting the game.
2 analog controller
®
w to display
2) into MEMORY CARD
®
DOLBY®PRO LOGIC®II
This game is presented in Dolby Pro
Logic II. Connect your PlayStation 2
console to a sound system with Dolby
Pro Logic, Dolby Pro Logic II, or Dolby
Pro Logic IIx decoding to experience
the excitement of surround sound.
2
3
CONTROLS
MENU CONTROLS
w buttonGame start: display Title Menu.
q buttonOpen/close Status Screen.
l/r buttonsShuffle Status Screens.
left analog stick/directional buttonsHighlight (select) menu item.
˛ or Í buttonConfirm selection.
ˇ buttonCancel selection.
GAMEPLAY CONTROLS
left analog stickMove character, climb, swim (Raziel only).
Aim Telekinesis sight.
Í buttonAction: interact with objects/environment, pick up/use
artifacts, push/rotate, grab/drag object.
Dive while swimming (Raziel only).
Ç buttonTap to fire Telekinesis blast.
Hold to lift enemies off ground, aim with left analog
stick and release to throw (see page 13).
˛ buttonJump up, jump on/off climbable walls.
Running jump (with left analog stick).
Slow descent/long jump (Kain; press and hold).
Glide (Raziel; press and hold).
1/2: (Raziel only), shift between Spectral/Material
planes, press
d buttonHold to aim Telekinesis, release to launch.
right analog stickCamera (nudge to look around environment).
f buttonEnter/exit first person look-around mode.
In game: Pause/open Pause Menu.
Í button to confirm (see page 16).
COMBAT CONTROLS
ˇ buttonLift attack (ground), slam attack (air).
Í buttonSlash attack.
Ç buttonTap to fire Telekinesis blast.
˛ buttonJump up (double-tap in combat mode.
l buttonHold to manually enter combat mode (if desired).
r buttonHold to feed: Kain – drink blood, Raziel – devour
See Combat starting on page 22 for full explanations on combat moves.
•
Fatal blow (feed Reaver).
Special attack (with left analog stick; see page 24).
Reaver Spell (hold/release).
Special Attack (with left analog stick; see page 24).
Hold to lift enemies off ground, aim with left analog
stick and release to throw (see page 13).
Special Attack (with left analog stick; see page 24).
Dodge (with left analog stick; see page 23).
Tap to manually exit combat mode (before
battle ends).
soul (see page 20).
See Common Abilities on page 12 for more explanation on character moves.
•
4
5
GETTING INTO THE GAME
TITLE MENU
1. At start-up, the game will scan for
a memory card and check the data
on it. If you are not using a memory
card, the game will allow you to play
without saving game data.
Note: You MUST use a memory card
to save your progress as you
explore the world of Nosgoth.
Legacy of Kain: Defiance
epic game. We recommend using
a memory card, saving your
progress frequently and continuing
your saved games for the most
satisfying game experience.
2. On the Title Menu, highlight StartGame and press the
begin. If you are not using a memory
card, select Start a New Gameto
begin the game. If you are using a
memory card containing a Legacy
of Kain: Defiance
have the option to either select
Start a New Game or load a saved
game. Highlight the saved game you
want to play and press the
button. You will return to the game
at the last checkpoint you reached
prior to saving. (For information
on saving, see page 7.)
™
˛ button to
save, you will
™
˛
is an
3. The Title Menu also offers the
following options. Highlight your
selection and press the
Options – Adjust the in-game
•
settings. (See page 7 for details.)
Dark Chronicle – Replay
•
storyline cinematics you’ve
revealed during your progress
through the game.
Bonus Materials – Review and
•
select Bonus Materials you’ve
unlocked by your successes
in the game.
PAUSE MENU
During play, press w to pause the
game and display the Pause Menu.
From here you can save your game
progress and modify game options.
˛ button:
SAVING GA MES
To save your game progress, insert
a memory card into MEMORY CARD
slot 1 before power-up.
You can save at any time during the
game. Press
Save Game from the Pause Menu.
Highlight a save slot and press
the
to your current point will be saved.
Your location at your last checkpoint
is also saved.
If older Legacy of Kain: Defiance
game data exists in the slot you
selected, it will be overwritten during
the save. Be careful: once data is
overwritten, it cannot be recovered.
•
•
•
w to pause, and select
˛ button. All your progress
™
Each save uses 170KB of space on
the memory card.
To resume a saved game, select
the save file from the Title Menu.
You will return to the game at the
last checkpoint you reached prior
to saving.
Do not turn off the power or remove
the memory card while saving.
Doing so could damage or destroy
the saved data.
OPTIONS
Move the left analog stick/directional
1/2to highlight an option,
buttons
4/3 to adjust the setting. Press
and
˛ button to see a submenu,
the
if available.
Sound – Turn sound effects On/Off.
•
Music – Turn music On/Off.
•
Subtitles – Turn the subtitle display
•
On/Off.
Vibration – Turn the controller’s
•
vibration function On/Off. When
vibration is On, the controller will
vibrate in response to game events.
Brightness – Adjust your TV’s
•
brightness to your comfort level.
Screen Position – Use the left
•
analog stick/directional buttons to
center the game screen on your TV.
Hints – Turn on-screen hints
•
On/Off.
Go Back – Return to the game.
•
6
7
THE HISTORY OF NOSGOTH
THE PILLARS
In the centuries before Kain’s birth, the land
was protected by an oligarchy of sorcerers
known as the Circle of Nine. These guardians
were sworn to serve and protect the Pillars
of Nosgoth, the ancient edifice towering over
the earth as a manifestation of the mysterious
power that preserved and gave life to the land.
But the Circle was infiltrated by dark forces, and
Ariel — the Balance Guardian — was cruelly
murdered. Her assassination sent psychic
shockwaves throughout the Circle, and in their
derangement the remaining sorcerers turned
their powers to dark purposes, poisoning the
land with their sorcery and abandoning the
Pillars to stand like silent, decaying sentries.
DESTINY
Into this dying world Kain was born. The son of
an aristocratic Nosgoth family, he lived the
privileged life of a nobleman, never realizing
his undiscovered destiny — that he was
marked from birth as Ariel’s successor, fated to
take her place as the Guardian of Balance.
Ignorant of his destiny, the ambitious but
directionless Kain roamed the land — during
one fateful journey, he was ambushed by
brigands and murdered, cruelly impaled
on his assassin’s sword.
A DARK COVENANT
Plucked from the brink of oblivion by the
Necromancer Mortanius, Kain awakened in the
underworld, still transfixed by his enemy’s
blade. Tormented by his hunger for vengeance,
and heedless of the spiritual cost, Kain
recklessly accepted the Necromancer’s offer of
revenge — and rose from his tomb to discover
that he had been resurrected as a vampire.
Kain quickly tracked down his assassins and
exacted his bloody revenge. With his
vengeance and hunger sated, he sought only a
cure for the vampiric curse that afflicted him.
Guided by Mortanius and the specter Ariel —
now bound helplessly to the decaying Pillars
she once served — Kain hunted down each of
the corrupt sorcerers now poisoning Nosgoth.
Only with their deaths could the Pillars be
healed — and only by restoring Balance would
Kain be released from his vampiric curse.
At first reluctant to live the horror of an
existence blighted by a thirst for human blood,
Kain soon adapted and discovered, within
his darkened soul, a growing disaffection
for humankind as he embraced his
newfound immortality.
During his journey, Kain discovered and
claimed the Soul Reaver, an ancient souldevouring blade, and stumbled across — not
so coincidentally — a time-streaming device
created by Moebius, the Guardian of Time.
FRAGILE HISTORY
Against the counsel of the ancient vampire
Vorador, Kain found himself embroiled in
human events, caught in a bloody battle
between Ottmar’s Army of Hope and the
ruthlessly advancing armies of the Nemesis,
from the north. As the tide of the battle turned,
Kain used his only means of escape — the
time-streaming device, which swept him nearly
fifty years back into Nosgoth’s past.
Hoping to alter the course of Nosgoth’s history,
Kain assassinated the young King William the
Just, who would become the diabolic tyrant
known as the Nemesis. After sating himself on
his victim’s blood, Kain returned to the present
— only to discover that his murder of the
beloved King had ignited a genocidal war
against vampires, led by the time-streamer,
Moebius, himself.
Upon his return, Kain witnessed the future that
he had wrought — and the final, triumphant
act of Moebius’s cold-blooded mob. Vorador,
the last of the era’s vampires, was guillotined
and his head held aloft for a cheering,
bloodthirsty crowd — leaving Kain the sole
surviving vampire in Nosgoth.
THE FATEFUL DILEMMA
As his quest brought him full-circle, Kain
confronted the destiny that Mortanius and Ariel
had hidden from him — that he was the
Balance Guardian, and that only by sacrificing
himself could he restore the Pillars. Ariel
presented him with a final, climactic decision
— sacrifice himself to heal the land, but ensure
the extinction of the vampires; or refuse the
sacrifice, and seal the world’s corruption.
Revolted by the machinations of the human
sorcerers and alienated from his former
humanity, Kain chose the latter path — opting
to rule the world in its damnation rather than
commit himself to oblivion. This apocalyptic act
completed the Pillars’ destruction — the
mighty columns toppled as Kain sealed their
ruinous fate — and damned Ariel to
ceaselessly haunt the dilapidated Pillars she
once served. Until the Balance is restored, she
can never be released.
KAIN’S EMPIRE
Kain concluded with the realization that Vorador
was right — that vampirism is not a curse but a
blessing . . . that vampires are dark gods whose
duty it is to thin the human herd.
With intentional irony, Kain established the
ruined Pillars as the symbolic seat of his new
empire, and the shattered Balance Pillar as
the base of his throne. In an act of calculated
blasphemy, Kain raided the ancient tomb of
the Sarafan, a fanatical order of warrior-priests
once sworn to eradicate the vampires plaguing
Nosgoth. From the desiccated corpses of these
long-dead knights, Kain raised his six vampiric
“sons” to become the Lieutenants of his
fledgling empire.
But the Pillars, Kain ultimately realized, were
more than just a human edifice — the health
of the Pillars was tied inextricably into the health
of the land. With the Pillars left unrestored,
corruption seeped slowly into the land like
a poison, turning his empire into
an irredeemable wasteland.
CONDEMNED
Rather than evolving slowly over time,
vampires experience periods of accelerated
metamorphosis, entering dormant states from
which they emerge transformed.
When Raziel, first among Kain’s Lieutenants,
revealed his latest evolution — a pair of bat-like
wings — Kain responded with an act of
seemingly egotistical sadism. Tearing Raziel’s
newly fledged wings from his back, he ordered
Raziel to be cast into the Lake of the Dead,
where he would burn forever in the
roiling Abyss.
Raziel tumbled endlessly into the murky depths,
his flesh dissolving as he burned with white-hot
fire. After an eternity of torment, Raziel’s ruined
body came to rest — and as the pain receded,
he realized that he had not only survived the
descent, but had been delivered to the very seat
of the Underworld.
Like Kain before him, Raziel was saved from the
brink of oblivion by a mysterious benefactor —
a preternaturally ancient god dwelling in the
depths of the Abyss, who transformed Raziel
into a devourer of souls, and released him back
into the world to take his revenge.
VENGEANCE
Raziel, now the Elder God’s fledgling angel of
death, resurfaced to discover that centuries had
inexplicably passed since his execution. Kain’s
empire lay in ruin, and Raziel found himself
assailed by the degenerate offspring of his
former brethren, who had long since devolved
into monstrous forms.
Undeterred by these revelations, Raziel pursued
Kain across Nosgoth’s blasted landscape,
galvanized by a hunger for revenge, and a
relentless new thirst — not for the blood of
humans, but for the vampires' apostate souls.
Kain, however, had other plans for Raziel.
Seemingly unsurprised by Raziel’s miraculous
return, Kain baited Raziel along the course of his
single-minded vendetta, channeling him into
battle with his mutated brethren, and into a
fateful confrontation at the Pillars, wherein
Kain raised the Soul Reaver against Raziel.
The ancient blade, believed to be indestructible,
shattered when Kain attempted to strike Raziel
down. The soul-devouring sentience captive in
the blade was thus released, and binding itself
to Raziel as a wraith-blade, became his
symbiotic weapon.
Kain seemed not stunned but strangely satisfied
with this shocking outcome, and lured Raziel
further into Nosgoth’s northern wastes, leading
to their final confrontation in Moebius’s longabandoned Chronoplast chamber.
Driven by the fatalistic visions revealed by
Moebius’s devices, Kain activated the timestreaming portal that would propel him and
Raziel centuries into Nosgoth’s past. Free will,
Kain feared, might only be an illusion — but he
knew their fates were intertwined in ways that
Raziel had not begun to fathom.
REVELATIONS
Swept back into Nosgoth’s early history, Raziel
began to unearth the secrets of his past …
… how his coming was foretold by an ancient
race, Nosgoth’s original Vampires, who forged
the Reaver for their champion, as the weapon
of their salvation.
… how he himself slaughtered the Sarafan
Lieutenants, and was his own murderer, and
how he thus became the catalyst not only of
Kain’s future empire, but of his own dark destiny.
… and finally, how he was fated to become the
ravenous spirit imprisoned in the Soul Reaver
blade — that this was, and always had been,
the purgatorial cycle of his destiny. The wraithblade, he finally understood, was his own soul,
twinned and bound eternally to him.
His motives still a mystery, Kain sought to change
history by preventing the blade from consuming
Raziel’s soul. But Raziel, nearly obliterated by
the Reaver, realized that he could never escape
this terrible destiny — Kain had merely
postponed it.
8
9
KAIN
RAZIEL
Cunning and relentless, the vampire Kain battles the
oppressive agents of Fate that seek to destroy
him. For centuries, he has ruthlessly pursued a
singular ambition — to take his rightful place
as Balance Guardian, thus returning Nosgoth to
vampire rule. And Raziel, he believes, is the key to
fulfilling this goal. Armed with the legendary Reaver blade
— the weapon fated to become Raziel’s eternal prison —
Kain seeks to reclaim their true destinies from the
wreckage of history.
Kain wields the Reaver in its physical form, a blood-drinking
blade forged by Nosgoth’s ancient Vampires as the weapon of
their prophesied hero.
TK
Meter
Health Gauge
Reaver Gauge
Balance Emblem Menu
KAIN’S ON-SCREEN DISPLAY
TK Meter — Holds energy in its green Runes for performing Telekinesis. Each TK
use expends some energy, and overuse depletes the reserves. The meter
gradually refills when not in use. You can extend your TK power by finding TK
Runes, which increase the meter’s capacity. (See Telekinesis (TK) on page 13
for expanded information.)
Health Gauge — Holds Kain’s health. This gauge is a globe of blood, which is
depleted when Kain is wounded or as his hunger grows. The gauge is filled by
drinking enemies’ blood, and drains even as Kain searches for more victims. You
can increase your health capacity by finding Health Talismans, allowing Kain to
build up a greater supply of health to meet increasing game dangers. To drink
blood, press and hold the
hold down the button, the more blood you’ll drink. (See page 14 for more details.)
Reaver Gauge — Holds the Reaver’s energy charge. With each strike, the Reaver
absorbs some of its victim’s energy, adding to gauge amount. When the gauge is
full, the Reaver becomes charged and a Reaver Spell is armed. The amount
decays over time, so Kain must continually seek out and battle enemies to
maintain the Reaver’s energy. Press the
enemy to feed the Reaver with the victim’s life energy and fill the gauge.
(See The Reaver beginning on page 18 for more information.)
Balance Emblem Menu — Holds the Balance Emblem fragments Kain has
discovered. Each shard empowers the Reaver with a different combat effect. Use
the directional buttons to select and activate any available segment of the Balance
Emblem. (See page 19 for additional information about the Balance Emblem.)
r button on a vulnerable enemy. The longer you
ˇ button near a stunned or vulnerable
10
Once the greatest of Kain’s vampire lieutenants, Raziel
is now only a ruined specter of his former glory. Armed
with the wraith-blade of the Soul Reaver, he strives
to unravel the truth behind his enigmatic fate,
a destiny apparently foretold in the earliest
centuries of Nosgoth’s history. Raziel seeks
only to escape the bonds of his one-time
benefactor, now turned adversary — the
mysterious Elder God that resurrected him as a
reaper of souls — and to somehow avert the
terrible destiny appointed for him when the
Reaver was forged.
As his weapon, Raziel bears the sword that the Reaver
is fated to become — a soul-devouring wraith-blade.
TK Meter
Health Gauge
Reaver Gauge
Reaver Meter
RAZIEL’S ON-SCREEN DISPLAY
TK Meter — Stores energy in its green Runes for performing Telekinesis.
(See pages 10 and 13 for more details.)
Health Gauge — Holds Raziel’s health. This gauge is a coiled spiral, which
unwinds as Raziel is damaged or loses energy. The gauge is filled by devouring
victims’ souls. While in the Material Realm, Raziel gradually tires and must
regularly restore his energy. In the Spectral Realm, his health declines only
when he takes damage. Increase your health capacity by finding Health
Talismans, which allow Raziel to build up a larger supply of energy to counter
increasing dangers. To devour souls, press and hold the
enemy in your grasp, or to draw the soul from the body at a distance. If you
release the button too early, the soul may escape. (See page 17 for more details.)
Reaver Gauge — Holds the Reaver’s energy charge. (See pages 10 and 18
for more details.)
Reaver Menu — Displays various Elemental Reaver empowerments Raziel has
gained at Elemental Forges. The colored pips next to the menu show which
elemental Reavers Raziel has acquired so far. Press the directional buttons
4/3 to select and activate any available enhancement. (See page 19 for more
information on Elemental Forges.)
Shift Menu — Press the directional buttons
Raziel uses to shift between the Material and Spectral Realms. If Raziel is in the
Material Realm, he can shift into the spectral plane at any time; if he is in the
Spectral Realm, he must be near a host-creature in order to shift. (See page 16
for expanded information on realm-shifting.)
1/2to display the Shift icons, which
r button with an
11
GAME PROGRESS
TELEKINESIS (TK)
TWO HEROES
The game’s plot unfolds through
chapters, focusing alternately on Kain
and Raziel as they pursue their
separate quests. Whether their paths
converge or veer in opposite
directions, their destinies are
ultimately intertwined.
While both heroes move through the
same worlds (though often on different
planes) and share moves in common,
each has a unique way of dealing
with puzzles, hazards and enemies,
and surviving.
COMMON ABILITIES
Use the left analog stick to move both
Kain and Raziel through the worlds.
Use their common abilities (on this
page) or see pages 14-17 for each
character’s unique abilities.
Jumping
Press the ˛ button to jump up.
•
Press the ˛ button and move the
•
left analog stick for a running jump.
Climbing
Jump (˛ button) onto a climbable
•
wall surface to grab on.
Use the left analog stick to
•
maneuver up or down.
Either climb to the top, or kick jump
•
˛ button) off the wall.
(
Manipulating Objects
Press the Í button to pick up
•
objects and interact with them.
Some objects can be shoved; other
rotated; still others can be broken.
You can also grab onto moveable
•
objects and drag them with the left
analog stick.
ARTIFACTS
Throughout their journeys, Kain and
Raziel encounter obstacles where their
progress is blocked without the aid of
some object or artifact. These missing
emblems and relics act as keys to
trigger events and open paths that are
otherwise sealed.
To pick up an artifact, stand near
•
the object and press the
Note: Raziel can only pick up and
use artifacts while in the Material
Realm (see page 16).
Collected artifacts are automatically
•
inventoried, and can be viewed at
any time in the Status Screen (see
page 21).
To use an artifact, stand in the
•
desired location, and press
Í button. If the artifact is
the
in the character’s inventory,
it will automatically be used.
CHECKPOINTS
During your journey, you will pass
landmarks serving as checkpoints to
your progress. Checkpoints reveal
themselves as a glowing symbol
appearing on the ground as you cross
the checkpoint spot. Checkpoints mark
the location you’ll be set back to if your
health is depleted, and where you’ll
resume the game when you continue it
from the Title Menu.
When you resume a saved game, you
possess all the progress up to your last
saved point. Your location, however, is
at the last checkpoint you passed
before saving.
Í button.
TK USE
Both Kain and Raziel employ
Telekinetic force to hurl enemies
away or shatter obstacles.
Initially, Kain’s TK powers are much
more developed than Raziel’s. From
the beginning, Kain can swiftly blast
enemies away, or lift them into the air
and hurl them in any direction. Early
on, he acquires the ability to ignite
or douse certain flammable objects
using TK.
Raziel’s telekinetic powers are much
weaker than Kain’s at first. Though
he can fire quick TK bursts to hurl
enemies away or shatter obstacles,
he cannot lift and throw enemies
until later on.
Tap the Ç button to fire a quick
•
blast of TK.
Use the environments to inflict
•
damage. Blast enemies into hurtful
or potentially deadly obstacles.
Propel enemies into fire, breakable
objects and solid terrain obstacles.
Throw enemies onto spikes or hurl
them from ledges for instant kills.
Hold down the Ç button to lift an
•
enemy, use the left analog stick to
aim, and release the
to complete the throw.
Ç button
MANUALLY AIMING TK
You can manually-aim your TK to target
specific objects and solve puzzles.
Hold down the d button to
•
display the targeting sight. While
holding the button, move the left
analog stick to position the sight
over the target object. Release the
button to launch the TK blast.
Use TK to clear obstacles, shatter
•
breakable objects, strike distant
switches, and ignite or douse
certain flammable objects.
THE TK METER
Each TK use expends some TK energy,
shown by green Runes in the TK Meter.
TK power regenerates gradually over
time, but overuse depletes your energy
reserves. You can augment your TK
power by finding TK Runes to increase
the capacity of the TK Meter. (See page
25 for more information.)
12
13
KAIN’S UNIQUE ABILITIES
BLOOD-DRINKING
Kain’s ceaseless blood-hunger causes
his Health Gauge to drain slowly over
time, requiring him to feed frequently
to sustain his energy and heal his
wounds. When an enemy is vulnerable
(either stunned or otherwise
incapacitated), Kain can consume its
blood to restore his health.
Hold the r button near a
•
vulnerable enemy to bite into
the victim or drain its blood
from a distance.
The longer the button is held,
•
the greater the health benefit.
MIST FORM
Kain can dissolve briefly into mist to
pass through permeable barriers (such
as bars and gates). He also employs his
mist form to dodge with supernatural
speed in combat.
To breach a gated barrier, use the
•
left analog stick to maneuver Kain
into the grate. He will automatically
employ mist form to pass through.
SUPERHUMAN LEAP
In some areas, Kain can use his
vampiric strength to leap across
wide gaps.
Animated markers indicate ledges
•
that Kain can use as jump-off points.
While standing on a leap marker,
•
hold down the
for the jump.
Release the button to launch Kain
•
across the gap.
FLOATING DESCENT
When jumping or falling, Kain can slow
his descent to land silently and with
greater accuracy.
While in mid-air, hold down the ˛
•
button to slow your descent.
Release the button to resume a
•
normal descent.
˛ button to tense
BAT FLIGHT
Kain can fly rapidly between distant
locations by transforming into a swarm
of bats. He must first concentrate his
energy and mentally project himself
toward his destination, visible on the
horizon. For this reason, he can only
employ bat flight from specific sites
indicated by animated markers.
While standing on a bat-flight
•
marker, hold down the
to gather Kain’s energy.
Release the button to transform
•
into a flock of bats.
Kain also disperses into bats when
•
his health is depleted, coalescing
again at the last checkpoint
he passed.
WATER VULNERABILITY
For vampires, immersion in water is
deadly. Kain must be cautious around
water obstacles. If he falls in, his health
will be immediately depleted, and he
will be reset to his last checkpoint.
˛ button
14
15
raziel’s unique abilities
SPECTRAL AND MATERIAL
REALMS
Raziel is a denizen of the Spectral
Realm, a shadowy underworld
populated by nightmarish creatures
and lost souls. To escape the spirit
world, he must first find a host
creature. Early in the game, he
discovers spirit-gases rising from burial
sites, and learns that he can employ
the corpses within as conduits to enter
the Material Realm.
Once in the physical world, Raziel
transforms the host’s flesh into his own
image, but his energy is continuously
depleted to maintain this physical
manifestation. To restore his energy
and remain in the Material Realm,
Raziel must feed on the souls of his
victims. When his energy is exhausted,
Raziel loses his physical form and is
swept back into the spectral realm,
to his last checkpoint.
By shifting between realms, Raziel
can take advantage of the unique
properties of each realm.
Raziel must be in the Material
•
Realm to open doors, pick up or use
artifacts, move objects, or break
barriers. In the spirit world, physical
objects are like shadows, and
cannot be manipulated.
In the Spectral Realm, Raziel can
•
dematerialize to pass through gated
barriers, which are impassable in
the physical world.
Some climbable wall surfaces
•
appear only in either the Spectral
or Material Realm, requiring Raziel
to shift before he can use them.
The Spectral Realm is a darker, more
•
twisted version of the physical
world. In some instances, the
distortion of the terrain may open
a path that is not accessible in the
Material Realm.
Water in the spirit world has no
•
buoyancy. To swim, Raziel must
enter the Material Realm.
Shifting from Spectral to Material
In the Spectral Realm, spirit gases
indicate where a corpse is buried,
which Raziel can use as a conduit
to enter the physical world.
To shift from the Spectral Realm
into the material world,
Stand on or near a site where spirit
•
gases are rising. Press and hold the
directional button
display the Material Icon (the
Reaver symbol). If no host is
available, the symbol will not
be displayed.
Press the ˛, ˇ, Ç or Í button to
•
confirm your intention. Raziel will
project his energy into the buried
corpse, rise and transform the flesh
into his own image as he enters the
Material Realm.
Shifting from Material to Spectral
Raziel can abandon his physical
manifestation at any time and return
to the Spectral Realm.
To shift from the Material Realm back
to the spirit world:
Press and hold the directional
•
buttons
the Spectral Icon.
Press the ˛, ˇ, Ç or Í button
•
to confirm your intention and shift
into the Spectral Realm.
1 or 2 to
1 or 2 to display on
DEVOURING SOULS
Raziel sustains his energy not by
drinking his victims’ blood, but by
consuming their very souls. When
an enemy is vulnerable (stunned or
otherwise incapacitated), Raziel can
draw the soul from its body and
devour it to restore his health.
While in the Material Realm, Raziel’s
energy constantly decays and must be
restored. In the spirit world, his health
only declines when he is wounded by
spectral enemies.
To devour a soul:
Press and hold the r button
•
near a vulnerable enemy to tear
the victim’s soul out, or draw it from
the body at a distance, until the soul
is devoured.
If you release the button too early,
•
the soul may escape.
GLIDING
Raziel can no longer fly, but he can
use his ruined wings to glide across
otherwise-impassable gaps.
Press the ˛ button to jump.
•
While in mid-air, press and hold the
•
˛ button again to grab your wings
and glide.
Release the button at any time
•
to drop back down to earth.
PHASING THROUGH
BARRIERS
In the Spectral Realm, Raziel can
dematerialize to pass through
permeable barriers like gates and
fences, which are impenetrable
to him in the physical world.
While in the Spectral Realm, use
•
the left analog stick to maneuver
Raziel through the barrier. He will
automatically dematerialize and
pass through.
SWIM MING
In the spirit world, water has no
buoyancy, but in the Material Realm,
Raziel can swim through flooded areas
to reach otherwise inaccessible goals.
To swim at the surface, use the
•
left analog stick to orient and
propel Raziel.
Press the Í button to dive beneath
•
the surface.
While underwater, use the left
•
analog stick to orient Raziel, and
press or hold the
to propel him through the water.
To exit the water, either swim
•
toward a low ledge, or press
˛ button to jump up from the
the
water’s surface.
Raziel cannot engage in combat,
•
manipulate objects, or use TK
while swimming.
˛ or Í button
16
17
THE REAVER
Both Kain and Raziel are armed with
different incarnations of the same
weapon — the legendary Reaver
blade. Kain wields the sword in its
physical form, a blood-drinking blade
forged by Nosgoth’s ancient Vampires
as the weapon of their prophesied
hero. Raziel bears the sword that the
Reaver is fated to become — a souldevouring wraith-blade.
Each bears the Reaver as his sole
weapon, and both Kain and Raziel earn
enhancements for the blade over the
course of the game, enabling them to
employ elemental sorcery in their
attacks. Like Raziel, the wraith-blade is
a spectral entity; but Raziel can
summon the wraith-blade into the
Material Realm to wield it in combat.
FEEDING THE REAVER
Like Kain and Raziel, the Reaver has an
insatiable appetite for its enemies’ lifeforce. With each strike, the Reaver
absorbs a little of its victim’s energy,
and the Reaver Gauge begins to fill.
Because the energy in the Reaver
Gauge decays over time, Kain and
Raziel must maintain an intense
assault to build the Reaver to a full
charge.
When an enemy is reduced to a
vulnerable state, Kain and Raziel may
forego drinking the victim’s blood or
devouring its soul, and instead feed
the victim’s life energy to the Reaver
blade, increasing its power temporarily.
Press the ˇ button near a stunned
•
or vulnerable enemy to finish it with
the Reaver, feeding its life energy to
the blade.
More elaborate combos and finishing
moves will fill the Reaver Gauge
more rapidly. (See Combat starting
on page 22.)
REAVER CHARGE
When the Reaver Gauge is full, the
Reaver becomes charged and its
combat performance is temporarily
augmented. The effect varies based on
the current Reaver enhancement. For
instance, the Reaver may temporarily
deal more damage, or inflict paralyzing
or stunning force upon its victims.
When the Reaver Charge ends, the
gauge is completely depleted.
REAVER CHARGE STONES
These arcane stones enable you to
build the Reaver to a charge by striking
the stone with multiple attacks.
REAVER SPELL
A second effect occurs when the
Reaver Gauge is full. A Reaver Spell is
armed, indicated by a glow around the
Reaver Gauge. The spell can be
triggered at any time.
Hold down the Í button to gather
•
the spell’s energy.
Release the Í button to launch
•
the spell.
The effect of the Reaver Spell depends
on the current Reaver enhancement.
Some spells inflict damage to all
•
enemies in the area.
Other spells affect Raziel or Kain,
•
enabling them to turn invisible
temporarily or unleash an flurry of
extra-dimensional attacks.
Some Reaver Spells are useful for
•
solving puzzles.
REAVER ENHANCEMENTS
You can unearth ancient Vampire
enchantments that increase the
Reaver’s effectiveness in combat, and
may help you solve puzzles or defeat
obstacles. These are Balance Emblems
and Elemental Forges.
BALANCE EMBLEM
Kain discovers fragments of the
Vampires’ Balance Emblem. Each shard
of the talisman represents a different
principle that enhances the Reaver.
Kain’s Balance Emblem appears on and
can be activated from his on-screen
display (see page 10).
ELEMENTAL FORGES
Within the ancient ruins of the
Vampire Citadel, Raziel discovers
arcane forges that permanently
enhance the Reaver with elemental
powers. Raziel’s Elemental Reavers
appear on and can be activated from
his on-screen display (see page 16).
18
19
HEALTH AND FEEDING
STATUS SCREEN
RESTORING HEALTH
BY FEEDING
Because they are vampiric creatures,
Kain and Raziel’s health drains
continuously and must be replenished
by the blood and souls of their victims.
Note: Though Raziel’s energy does not
drain in the Spectral Realm, it decays
constantly while he remains in the
physical world.
To feed, hold down the r
•
button while near a stunned
or vulnerable creature.
As Kain, the longer you hold down
•
the button, the more blood Kain
will receive.
Kain and Raziel can also forego
the health benefit in order to feed
the Reaver instead, temporarily
augmenting its power in combat.
To feed the Reaver, press
•
ˇ button near a stunned
the
or vulnerable enemy.
RESTORING HEALTH
WITHOUT COMBAT
Kain and Raziel have a few means to
recover their health without engaging
in combat or feeding on enemies.
Blood and Soul Basins can be
•
drained to recover health.
Kain and Raziel can feed from
•
chained captives without risk
of injury.
Raziel can also feed on the lost
•
souls of the Spectral Realm to
replenish his spirit energy.
SETBACKS
Both Raziel and Kain are immortal, and
cannot be killed by ordinary means.
But if they fail to feed, or are wounded
too grievously, they are forced to
dematerialize and suffer a setback.
Kain bursts into a swarm of bats,
•
re-forming at his last checkpoint.
Raziel becomes dissolute and is
•
swept back to his last checkpoint
in the Spectral Realm.
MAIN STATUS SCREEN
During gameplay, press q to open
the Status Screen. Here you can
assess each character’s progress
and current condition.
Use the left analog stick or
•
directional buttons to highlight
various items and display more
information about them.
When an item is highlighted, its
•
larger image and name are
displayed in the Main Screen.
The Main Screen displays:
Character’s primary goal.
•
Character’s immediate task.
•
BONUS ITEMS SUBSCREEN
Press the l button to open the
Bonus Items subscreen, which shows:
Health Talismans collected so far.
•
Telekinetic Runes accumulated.
•
Arcane Tomes collected so far.
•
SPECIAL ATTACKS
SUBSCREEN
Press the r button to open
the Special Attacks subscreen,
which shows:
Special Attacks acquired.
•
Highlight any Attack Icon to display
it in the main window, along with
instructions for performing it.
Primary Goal
Immediate Task
Current artifacts in the character’s
•
possession.
Reaver Enhancements earned.
•
Kain’s screen displays the fragments
of the Balance Emblem he has
acquired. Raziel’s screen shows the
Elemental Forges he has completed.
The Reaver Meter represents
•
the character’s current combat
experience, and his progress toward
acquiring the next Special Attack.
The colored pips indicate attacks
already earned, and the Reaver
Meter shows the experience earned
toward the next attack. (For more
information on Special Attacks,
see page 24.)
20
21
COMBAT
COMBAT MODE
The combat system encourages the
creative use of the characters’ core
attacks — slashes, lifts, slams, TK
and dodging — enabling you to
choreograph your own combo attacks
and develop your own unique
combat style.
Kain and Raziel automatically enter
combat mode when you press any
attack button while enemies are
present. While in combat mode, the
character draws his weapon and
adopts a combat stance while he
moves. He remains in combat mode
until all nearby enemies have been
destroyed, or you manually exit combat
mode by pressing the
You can also manually enter combat
mode by holding down the
button (though this is not required).
The character remains in combat mode
until you release the button.
TARGETING ENEMIES
Kain and Raziel do not lock onto a
single enemy during combat. Instead
they automatically turn to attack the
nearest threat, unless you indicate a
different attack direction. To target
a specific enemy, maneuver Kain
or Raziel in that enemy’s direction.
l button.
l
ATTACK TYPES
Single and Combination Attacks
Use the
Í, ˇ and Çbuttons to
perform single attacks. Create combos
by linking different button presses
in sequence.
Slashing Attacks
Í button for slashing attacks,
Use the
which you can link in sequence to
execute a three-attack combo on the
ground or in mid-air.
Lift and Slam Attacks
ˇ button for lift attacks
Use the
from the ground.
Tap the ˇ button to lift an enemy
•
into the air.
Hold down the button to lift the
•
enemy and jump up to follow it.
While in mid-air, press
•
the button again for a powerful
downward slam.
Use lift attacks to set enemies up
•
for a TK-blast (
slashing combos (
Ç button) or mid-air
Í button).
TK IN COMBAT
Use the Ç button to launch Telekinetic
assaults during combat.
Tap the button to quickly blast away
•
an enemy. You can use Telekinesis
as long as energy remains in the
TK Meter.
When playing as Kain, hold down
•
the button to lift the enemy off the
ground, then release it to throw
the enemy. Use the left analog stick
before releasing the button to hurl
the enemy into deadly or damaging
obstacles, or to pull the enemy
toward Kain to set up a combo
attack. Kain will lose his TK hold
after a short time if he doesn’t throw
the enemy.
You can throw enemies onto spikes,
•
into fire, into breakable objects,
over ledges, and into architectural
obstacles. Some of these targets will
be fatal, others will inflict varying
degrees of damage.
Some enemies are invulnerable
•
to TK attacks.
DODGING
Use the ˛ button to evade and
maneuver around enemies.
Use the left analog stick to set a
•
direction and press the
to dodge.
To jump up while in combat mode,
•
˛ button while standing
press the
still, or double-tap the
˛ button
˛ button.
FINISHING MOVES
When an enemy has been reduced to a
vulnerable state (stunned or otherwise
incapacitated), Kain and Raziel can
feed to recover their health, or finish
the victim with the Reaver to enhance
the blade’s combat function.
To drink the victim’s blood or
•
devour its soul, hold down
r button while near a
the
vulnerable enemy.
To perform a finishing move with
•
the Reaver, press the
near the victim.
REAVER ENHANCEMENTS
AND SPELLS
Use the various Reaver enhancements
you’ve collected for different combat
effects. When the Reaver is fully
charged with its victims’ energy, its
potency is temporarily boosted.
When the Reaver Gauge is completely
full, it glows to indicate that a Reaver
Spell has been armed. The spell’s
effect is determined by the selected
Reaver enhancement, either inflicting
damage on multiple enemies or
temporarily embellishing the
character’s combat attributes
in some way.
To launch a Reaver Spell, hold down
•
and then release the
ˇ button
Í button.
22
23
BONUS ITEMS
SPECIAL ATTACKS
Over the course of the game, Kain and
Raziel earn experience based on how
well they perform in combat. Their
progress is tallied by the Reaver Meter
on the Status Screen, and is accelerated
based on the complexity of the combos
performed and how often the Reaver
Gauge is built to a full charge.
As Kain and Raziel reach each of the
five combat experience levels, they are
awarded a new Special Attack. Each
attack earned is shown by a colored
pip next to the Reaver Meter on the
Status Screen.
r button on the Status
Press the
Screen to open the subscreen where
the Special Attacks are stored, along
with descriptions and controls
instructions (see page 21).
PERFORMING
SPECIAL ATTACKS
Pulling off Special Attacks requires
timing, skill and practice.
To execute a Special Attack, tap
•
the left analog stick in the attack
direction, and simultaneously press
the appropriate attack button —
Í button), slam (ˇ button)
slash (
Ç button) — for the desired
or TK (
attack.
There are five types of Special Attacks:
Devastating Strike
A powerful slam attack that bounces
the enemy off the ground, setting it up
for a follow-up attack.
Tap the left analog stick in the attack
•
direction and simultaneously press
ˇ button.
the
Rapid Attack
A vicious flurry of attacks unleashed
by rapid button presses.
Tap the left analog stick in the attack
•
direction and repeatedly press
Í button.
the
Air Strike
A powerful mid-air slam attack
that bounces the enemy high
off the ground.
While in mid-air, tap the left analog
•
stick in the attack direction and
simultaneously press the
Rapid Air Attack
A vicious mid-air flurry of attacks
unleashed by rapid button presses.
While in mid-air, tap the left analog
•
stick in the attack direction and
repeatedly press the
Telekinetic Stasis
Briefly locks an enemy in mid-air
with TK while still leaving Kain or
Raziel free to attack.
Tap the left analog stick in the attack
•
direction and simultaneously press
Ç button.
the
ˇ button.
Í button.
COLLECTABLES
During your journey you can collect
Bonus Items that increase your health
capacity and TK power. Some items are
hidden in arcane containers that must
be shattered with the Reaver to release
the treasures within. You can collect
Health Talismans, Telekinetic Runes
and Arcane Tomes.
HEALTH TALISMANS
Each Talisman is broken into three
fragments. The character’s health
capacity increases one level each time
he completes a Talisman by collecting
its three fragments. Each character can
find a total of 12 shards, for a potential
total of four complete health upgrades.
TELEKINETIC RUNES
Each Rune enlarges the character’s
TK Meter, increasing his capacity to use
Telekinesis. Each character can find
a total of 8 TK Runes.
ARCANE TOMES
You can unlock special bonus materials
by finding Arcane Tomes hidden
throughout the game. When you find
a Tome, approach it to collect it.
Each character can find a total
of 10 Arcane Tomes.
24
25
ENEMIES AND STRATEGIES
CREDITS
COMBAT BARRIERS
You may find yourself trapped in
combat by physical obstacles or
magical forcefields that block your exit.
You must destroy all the enemies in the
area before the barriers will be lifted.
SPELL CASTERS
Some enemies cast offensive or
defensive spells on themselves and
their comrades. It’s often wise to take
out the spell-casters in a group first to
prevent them from aiding their allies.
Some spells you will encounter are:
Amplify Damage — Used by the
•
Sarafan and Vampire Hunters to
increase the damage caused by
their comrades. Indicated by a red
glow on the enemy’s weapon.
TK Shield — Used by Vampire
•
Hunters and Revenants to protect
themselves from telekinetic
assaults. Indicated by a purplishblue glow on the affected enemy.
Regeneration — Used by the
•
Sarafan and Vampire Hunters to
heal their comrades during battle.
Indicated by a whitish glow around
the healed enemy.
Berserk — Used by the Sarafan
•
(and occasionally Revenants) to
amplify their battle fury, turning the
affected enemy into a ruthless
opponent. Indicated by a reddishorange effect on the enemy.
Glyph Shield — Used by the
•
Sarafan, Vampire Hunters and
Cenobites as a protective shield that
repels attacks. Indicated by a ring
of glowing Runes around the
affected enemy. You must destroy
the shield before you can damage
your opponent.
Fire Shield — Employed by some
•
animated Statues, the shield inflicts
massive damage on an attacker who
strikes the enemy while it is active.
Indicated by a fiery orange
forcefield around the enemy.
Summoning — Some enemies can
•
summon other creatures to do their
bidding. Summoners’ sorcery fails
when they become too wounded.
ARCHONS
These spectral foes latch onto Raziel
when they attack, siphoning his energy
through a spirit-tether. Raziel must
counter-attack or retreat to escape
being completely drained.
TENTACLES
These minions of the Elder God strive
to ensnare the characters. Kain and
Raziel must attack rapidly to escape
their grasp. When Raziel is in the
material realm, Tentacles will try to drag
him back into the spirit world.
Director
Amy Hennig
Lead Programmer
Jason Bell
Programming
Dan Chao
Scott Krotz
Hong Park
Gary Snethen
Anthony Thibault
Alex Bartholomeus
Patrick Den Bekker
Jurjen Katsman
Lead Designer
Riley Cooper
Design
John Dumala
Mike Ellis
Richard Lemarchand
Kyle Mannerberg
Joe Ching
Nate Franklin
Art Director
Mark Daniel Cabuco
Lead Artist
Jacob Wendler
Artists
Jennifer Fernández
Stephane Gaudette
Kory Heinzen
Jesse Johansen
Jeff Johnsrude
JR Jones
Isabelle Lemay
Matt Abbott
Joel Bouquemont
Sundeep Dass
David Gustlin
Darren McKinsey
Daniel Neuberger
JR Vosovic
Gavin Wood
Lead Animator
Brandon Fernández
Animation
Jeff Wilcox
Kam Yu
Audio Lead
Jim Hedges
Audio
Kurt Harland
Mike Peaslee
Sr. Producer
Matthew Guzenda
Producer
Rosaura Sandoval
Studio General Manager
John Spinale
Design Assistant
Jacob Rohrer
Additional Design
Adam Bellefeuil
Jon Guilford
Jared Hefty
Additional Art
Wyeth Johnson
Nick Pappas
Additional Animation
Treanor Brothers Animation
James Guilford
Rungy Singhal
Additional Audio
John Baker
Kristoffer Larson
Additional Production
David Goodwine
Production Assistant
David Cuccias
Story & Dialogue
Amy Hennig
Carol Wolf
Recording Director
Gordon Hunt
Casting Director
Kris Zimmerman Salter
Voice Talent
Raziel – Michael Bell
Kain – Simon Templeman
Elder God – Tony Jay
Moebius – Richard Doyle
Janos Audron –
René Auberjonois
Vorador – Paul Lukather
Ariel –Anna Gunn
Mortanius – Alastair Duncan
Turel – Gregg Berger
Add’l female voices – BJ Ward
Add’l male voices – Phil Proctor
Recording Studio
Salami Studios AP
Original SR1 & SR2 Intros
GlyphX, Inc.
Video Post-Production
Mercury Multimedia, Inc.
Test Manager – Crystal
Dynamics
Christopher Bruno
Lead Tester – Crystal Dynamics
Benny Ventura
Testers – Crystal Dynamics
Chappy
Billy Crippen
Tennessee Dave
Matthew Ellison
John “GROMKEY” Fields
John Hsia
Winston Ishigo
Joe King
Eric Masyk
Jonathan Brown
Wesley Catanzaro
Patrick Connor
Wilfredo Dimas
Barry Kearns
Scott Matt
Angel Marquez
Joe Quadara
Gregg Stephens
Alex Vaughan
LOK Eidos Forums Moderator
Butterfly Lord
VP Marketing - Eidos US
Paul Baldwin
Marketing Director - Eidos US
Chip Blundell
Product Manager - Eidos US
Matt Knoles
PR Manager - Eidos US
Michelle Seebach
SR. PR Specialist - Eidos US
Kjell Vistad
Marketing & Media Coordinator
- Eidos US
Wyman Jung
PR Coordinator - Eidos US
Denny Chiu
Director of Product Operations Eidos US
Kathy Schoback
Production Operations Manager
- Eidos US
Brian M. King
Production Manager - Eidos US
Greg Wu
26
27
Director of Channel & Interactive Marketing
- Eidos US
Kim Pendleton
Channel Marketing Coordinator - Eidos US
Janty Sumimoto
Marketing Illustrations
GlyphX, Inc.
Moore Design Group
Picture Plane Imaging
Manual Design & Editing
Hanshaw Ink & Image
Package Design
Eclipse Advertising, Inc.
QA Manager – Eidos US
Michael R. Kelly
Assistant QA Manager - Eidos US
Colby McCracken
Product Test Coordinator - Eidos US
Jordan Romaidis
Assistant Product Test Coordinators – Eidos US
Michael Gonos
Kari Hattner
QA Technicians – Eidos US
Stephen Cavoretto
Elvin DeGuzman
Nicole Ferrara
Daniel Franklin
Matt Kagle
Erik Kennedy
Darren Krommenhock
Julian Mehlfeld
Ralph Ortiz
Marlen Smith
Andre Jong
Anthony Yuson
Customer Service Supervisor – Eidos US
Scott Holbert
Customer Care – Eidos US
Adam Braswell
Shelley Porter
Head of Development Operations – Eidos UK
Flavia Timiani
European Producer – Eidos UK
Steve Didd
Localization Manager – Eidos UK
Emma Timms
Product Manager – Eidos UK
Kathryn Clements
QA Manager – Eidos UK
Chris Rowley
Assistant QA Manager – Eidos UK
Ghulam Khan
PTC – Eidos UK
Darran Gibbons
APTC – Eidos UK
Jonathon Redington
Test Team – Eidos UK
Nuruzzaman Ali
Sean Carter
Ernest Doku
Linus Dominique
Kevin Haddon
Richard Pettit
QA Localization Supervisor – Eidos UK
Marco Vernetti
QA Localization PTC – Eidos UK
Joaquin Garcia
Andreas Gschwari
QA Localization Testers – Eidos UK
Daniel Castro
Laure Diet
Jacques Galon
Carsten Roehr
Angelo Rocca
Monica Dalla Valle
Iain Wilows
Special Thanks
Nixxes Software
Ritual Entertainment
Brian Venturi
Billy Mitchell
Andre Rodriguez
Christian Chatterjee
Robert Fitzpatrick
Tom Shoenhair
Alex Jones
Sam Newman
Jake Hughes
Brian Brandt
Ken Demarest
Rob Dyer
Kevin Weston
Steve Goebel
Delina Chiechi
Melissa Luna
Malachi Boyle
Monica Malone
Rita Fovenyessy
April Schilling
Angelique Mendoza
Michael Minson
Roderick Van Gelder
Yasuto Suga
Julie Leibowitz
Kevin Gill
Matt Gorman
Renee Pletka
Sam Tehrani
Jamie Bartolomei
Paula Cook
Dan Johnson
Sharon Gamble
Ben
Amber
Alex
Willow
The free lunches, dinners, caffeine, everyone at Eidos US
and UK… and especially all of our friends & family who
have missed us, thank you for your never-ending support.
FPO
Inside Back Cover
Remove this page before printing.
See the “LOK PS2 ins cov.eps” document for the actual page
28
Loading...
+ hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.