Games PS2 HITMAN-CONTRACTS User Manual

CONTENTS
SETTING UP . . . . . . . . . . . . . . 2
GAMEPLAY . . . . . . . . . . . . . . 4
GAMEPLAY CONTROLS . . . . 4
MAIN MENU . . . . . . . . . . . . 6
START . . . . . . . . . . . . . . . . . . 6
OPTIONS . . . . . . . . . . . . . . . 6
LOAD . . . . . . . . . . . . . . . . . . 7
TRAINING . . . . . . . . . . . . . . . 7
CREDITS . . . . . . . . . . . . . . . . 7
OPTIONS . . . . . . . . . . . . . . . . 8
GRAPHICS OPTIONS . . . . . . . 8
SOUND OPTIONS . . . . . . . . . 8
CONTROL SETUP OPTIONS . . 8
IN-GAME MENU. . . . . . . . . . 9
SAVE . . . . . . . . . . . . . . . . . . . .9
LOAD . . . . . . . . . . . . . . . . . . 9
DELETE SAVE GAMES . . . . . 10
OPTIONS . . . . . . . . . . . . . . 10
RESTART MISSION . . . . . . . 10
QUIT . . . . . . . . . . . . . . . . . . 10
CONTINUE GAME . . . . . . . . 10
MISSION BRIEFING . . . . . . . . 10
SELECTION . . . . . . . . . . . . . 11
WEAPON SELECT SCREEN . . 11
INVENTORY . . . . . . . . . . . . 11
DISPLAYS . . . . . . . . . . . . . . . 12
ON-SCREEN DISPLAY . . . . . 12
STATISTICS . . . . . . . . . . . . . . 13
TECHNIQUES . . . . . . . . . . . . 14
DISGUISES . . . . . . . . . . . . . . 14
SNEAKING . . . . . . . . . . . . . . 14
CLOSE COMBAT AND
SILENT KILLS . . . . . . . . . . . 14
WEAPONS . . . . . . . . . . . . . 15
PISTOLS AND
HANDGUNS . . . . . . . . . . . 15
SUB-MACHINE GUNS
(SMGs) . . . . . . . . . . . . . . . 15
ASSAULT RIFLES . . . . . . . . . .15
SHOTGUNS . . . . . . . . . . . . . 16
MACHINE GUNS . . . . . . . . . 16
SNIPER RIFLES . . . . . . . . . . . 16
EQUIPMENT . . . . . . . . . . . . 17
BINOCULARS . . . . . . . . . . . .17
MAP . . . . . . . . . . . . . . . . . . 17
NIGHT VISION GOGGLES
(NVGs) . . . . . . . . . . . . . . . 17
HINTS AND TIPS . . . . . . . . . 17
CREDITS . . . . . . . . . . . . . . . .18
SETTING UP
DUALSHOCK®2 ANALOG CONTROLLER
CONFIGURATIONS
MEMORY CARD slot 2 MEMORY CARD slot 1
USB connector S400 i.LINK connector controller port 1 controller port 2
disc tray
RESET button
(OPEN) button
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON.
Press the RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the HITMAN: CONTRACTS disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close.
Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for infor mation on using the software.
Memory Card (8MB)(for PlayStation®2)
To save game settings and progress, Insert a memory card (8MB)(for PlayStation can load saved game data from the same memory card or any memory car d (8MB)(for PlayStation
®
2) into MEMORY CARD slot 1 of your PlayStation®2 system. You
®
2) containing previously saved games.
NOTE: Only MEMORY CARD slot 1 is used to load and save game data. The digital controller cannot be used to play HITMAN: CONTRACTS.
L2 button L1 button
directional buttons
left analog stick (L3 button when pushed down)
SELECT button ANALOG mode button START button right analog stick
(R3 button when pushed down)
R2 button R1 button
button button button button
Before starting play, connect the DUALSHOCK®2 analog controller to controller port 1. When the Vibration function is ON, the controller will vibrate in response to game events. You can turn the Vibration function ON/OFF from the Options Menu. (See page 8.)
ACCESSORIES
Do not insert or remove memory cards, contr ollers or other accessories when the PlayStation 2 is powered on.
2
3
SIMPLIFIED GAMEPLAY CONTROLS
PAUSE/OPTIONS MENU
MISSION BRIEFING
ZOOM IN/SCROLL UP
ZOOM OUT/SCROLL DOWN
LEAN RIGHT
LEAN LEFT
INVENTORY/EXIT SNIPER
DROP
ACTION/USE
HOLSTER/UNHOLSTER
MAP
CROUCH/SNEAK
PRECISE AIMING (HOLD DOWN)
FIRE
RELOAD
TOGGLE 1ST/3RD PERSON CAMERA MODE
STRAFE LEFT/RIGHT LOOK UP/DOWN
MOVE FORWARD/BACK
TURN LEFT/RIGHT
ANALOG MODE BUTTON
MODE INDICATOR
LEFT-HANDED GAMEPLAY CONTROLS
PAUSE/OPTIONS MENU
MISSION BRIEFING
ZOOM IN/SCROLL UP
ZOOM OUT/SCROLL DOWN
LEAN RIGHT
LEAN LEFT
INVENTORY/EXIT SNIPER
DROP
ACTION/USE
HOLSTER/UNHOLSTER
MAP
CROUCH/SNEAK
PRECISE AIMING (HOLD DOWN)
FIRE
RELOAD
TOGGLE 1ST/3RD PERSON CAMERA MODE
MOVE FORWARD/BACK STRAFE LEFT/RIGHT
LOOK UP/DOWN TURN LEFT/RIGHT
ANALOG MODE BUTTON
MODE INDICATOR
DEFAULT GAMEPLAY CONTROLS
PAUSE/OPTIONS MENU
MISSION BRIEFING
ZOOM IN/SCROLL UP
ZOOM OUT/SCROLL DOWN
LEAN RIGHT
LEAN LEFT
INVENTORY/EXIT SNIPER
DROP
ACTION/USE
HOLSTER/UNHOLSTER
MAP
CROUCH/SNEAK
PRECISE AIMING (HOLD DOWN)
FIRE
RELOAD
TOGGLE 1ST/3RD PERSON CAMERA MODE
LOOK UP/DOWN TURN LEFT/RIGHT
MOVE FORWARD/BACK
STRAFE LEFT/RIGHT
ANALOG MODE BUTTON
MODE INDICATOR
GAMEPLAY CONTROLS
GAMEPLAY CONTROLS
HITMAN: CONTRACTS offers you three different control schemes to select from. You can make your selection from the Control Setup Menu. (See page 8.)
GAMEPLAY CONTROLS
4 5
START, OPTIONS
LOAD, TRAINING, CREDITS
START
Press the directional buttons 1/2 to highlight START in the Main Menu, and press x to begin a new game. Before the game begins, select the difficulty level for your game.
NOTE: You MUST be using a memory card in MEMORY CARD slot 1 in order to save your progress.
A HITMAN: CONTRACTS save game requires 500Kb of free space on the memory card. If the memory card has less than the required free space, erase older data before starting play.
• SELECT DIFFICULTY This menu allows you to select
a difficulty level (Nor mal, Expert or Professional).
Press the directional buttons 1/2 to highlight a level from the list and press x to start your new game.
A number of different factors are influenced by the difficulty level you choose. These factors include:
• The amount of damage Hitman can receive before dying.
• The amount of accuracy shown on the map.
• The reaction speed and firing accuracy of guards and targets.
Each difficulty level has its own permitted number of progr ess saves per mission.
• NORMAL – 7 saves allowed per level.
• EXPERT – 2 saves allowed per level.
• PROFESSIONAL – 0 saves allowed per level.
OPTIONS
Adjust various graphics, sound and control settings in the game. (See page 8.)
LOAD
If you previously saved your game to a memory card, you can continue it from the Load Screen accessed from the Main Menu.
Insert a memory card containing HITMAN: CONTRACTS save game data into MEMORY CARD slot 1. Then, when you select LOAD from the Main Menu, a list of your save games will be displayed.
Press the directional buttons 1/2 to highlight the save game you want and press x to load it. The game will be restored at the point where it was saved.
TRAINING
The training area allows you to become familiar with the controls and various abilities of Hitman in a non-hostile environment. It is highly recommended that you practice the techniques you will need before starting your missions.
The training area also serves as a storage area for the weapons you collect during missions. Each silhouette represents a weapon that you can collect or unlock during the game.
CREDITS
Select CREDITS from the Main Menu to see a roster of those responsible for HITMAN: CONTRACTS.
6 7
OPTIONS
IN-GAME MENU
To open the Options Menu, select OPTIONS from the Main Menu or press w to pause a game and select OPTIONS from the Pause Menu.
Three sub-menus are available with options for adjusting the game’s Graphics, Sound and Control Setup.
GRAPHICS OPTIONS
Use this menu to set your graphics and display choices.
• SUBTITLES: Toggle the display of in-game subtitles.
• BLOOD AND GORE: Toggle the display of blood effects.
• ADJUST SCREEN: Follow the onscreen instructions to center the screen for better viewing.
NOTE: The ADJUST SCREEN option is only available from the Main Menu Options Menu.
SOUND OPTIONS
Use this menu to configure sound and audio settings:
• MUSIC: Move the slider to adjust the game’s music volume.
• SPEECH: Move the slider to adjust the volume of spoken dialogue.
• EFFECTS: Move the slider to adjust the volume of in-game sound effects.
CONTROL SETUP OPTIONS
Use this menu to configure various control settings:
• INVERT UP/DOWN AIM: Changing this option switches the movement control on the Y axis. If you find yourself looking down at the floor when you want look up, try adjusting this setting.
• VIBRATION FUNCTION: Toggle the controller’s vibration function ON/OFF. (When ON, the controller will vibrate in response to game events.)
• HORIZONTAL TURN SENSITIVITY: Move the slider to adjust Hitman’s turning speed. To turn faster, use a higher setting.
• VERTICAL TURN SENSITIVITY: This slider will adjust the speed with which Hitman looks up and down. Use a higher setting to speed up the response.
• BUTTON CONFIGURATION: Choose between three control schemes. (See pages 4-5.)
Press w during play to pause the game and access the In-Game Menu, which offers the following options:
SAVE
While playing HITMAN: CONTRACTS, you’ll want to save your game often to preserve your progr ess.
To save a game:
1. Press w to pause the game.
2. Select SAVE from the menu.
3. Highlight CREATE NEW to create a new save game or highlight a save game to overwrite, and press x.
4. If your memory card is unformatted, you will now have the option to format it or exit the save process.
5. To resume a saved game, follow the steps in LOAD below.
NOTE: You cannot save your game while performing some complicated actions.
LOAD
You can resume save games by using the LOAD option from either the Main Menu or the In-Game Menu.
Make sure you have a memory card containing HITMAN: CONTRACTS save game data inserted into MEMORY CARD slot 1. When you select LOAD, a list of available save games is displayed.
Highlight a save game and press x to load it. The game will be restored at the point where it was saved.
8 9
WEAPON AND ITEM SELECTIONIN-GAME MENU
DELETE SAVE GAMES
You can delete save games by using the DELETE SAVE GAMES option in the In-Game Menu. Highlight the save game you want to delete and press x.
OPTIONS
Highlight this option and press x to access the Options Menu. Options available in this menu are the same as those found in the Main Menu Options Menu. (See page 8.)
RESTART MISSION
To restart the current mission, highlight this option and press x.
QUIT
Highlight this option and press x to quit the current game and retur n to the Main Menu.
CONTINUE GAME
Highlight this option and press x to exit the In-Game Menu and resume the current game.
MISSION BRIEFING
When Hitman receives a mission from Agency, the details are always delivered through the Mission Briefing Screens. All information valid to the mission is stored in this briefing, which you can display at any point during a mission.
The following information is usually available from the Briefing Screen:
• Target profiles and descriptions.
• Any additional mission objectives.
• Background information on the mission scenario.
• Escape and exit points.
Once an objective has been met, it will be marked off as completed.
WEAPON SELECT SCREEN
Once you complete a mission successfully, you can replay it with the weapons you’ve collected in previous missions. These weapons are selectable from the Weapon Select Screen.
• EQUIPMENT This shows a list of weapons and
equipment you can take along for the mission ahead. Highlight the item you want to equip and press x to add it to your Inventory.
• When a weapon is equipped, it will be marked with a cross.
• To deselect a weapon, select it again by pressing x.
• SPECIFICATIONS
This displays the weapons specifications. The information detailed here can include ammo type, caliber, clip capacity, length, weight and storage.
• WEAPON DISPLAY An image of the currently selected
item appears at the top of the Specifications window.
Press c confirm your selection and exit this screen.
INVENTORY
Press t at any time during a mission to display the Inventory. This menu allows fast access to the Weapons and Item Inventory.
To use an item from the Inventory, highlight the item and press x to equip it.
To discard or drop an item, highlight it and press c. Detailed information on both weapons and items appears at the bottom of the screen.
NOTE: You cannot drop or discard items that are crucial to Hitman’s progress.
10 11
ON-SCREEN DISPLAY
STATISTICS
ON-SCREEN DISPLAY
• HEALTH BAR This bar shows Hitman’s current
health. Every time Hitman sustains damage the bar decreases.
If the bar dips to the danger point, below 25% capacity, it turns red to alert you to Hitman’s predicament.
NOTE: Damage is location-based. This means a shot to the head is almost certain to kill Hitman while a shot to the arm will not.
• THREAT METER Displayed next to the Health Bar,
the Threat Meter gives an indication of the danger Hitman faces. An increase in movement signifies an increase in danger. The meter can alert you to potential problems such as a failed disguise or Hitman being spotted in restricted access zones.
• ACTION LIST This Action List displays a list
of context-sensitive choices. Use this menu to control complex interactions in the game environment. With its options you can manipulate doors, victims, vehicles and items.
If only one choice appears on the list, press x to perform that action. If you have multiple choices, hold down x and press the directional buttons 1/2 to highlight the option you want. Release x to perform the selected action.
• WEAPON DISPLAY
Displayed in the bottom right corner of the screen, the Weapons Display shows an icon of the currently equipped weapon.
• AMMO DISPLAY
This is a graphical and numerical display of the current ammo level in both the clip currently in the weapon and the total bullet count for all remaining clips.
• CROSSHAIRS
The crosshairs repr esent the exact point at which Hitman is aiming. The size of the crosshairs indicates the accuracy of any shots fired from the currently equipped weapon.
The larger the crosshairs the wider the grouping of any shots fired. When the crosshairs turn r ed, Hitman has targeted an enemy and any shots fired should always hit the target.
• INFORMATION BOX
Useful information and war nings ar e displayed here.
STATISTICS
After a successful hit and the fulfillment of all mission objectives, a ratings screen is displayed to show performance levels. The statistics are presented as a mission and overall score and give a breakdown of the stealth and aggression levels used in the mission.
NOTE: You can earn bonuses by completing missions with a high level of professionalism.
12 13
TECHNIQUES
WEAPONS
DISGUISES
You can use disguises and costume changes to throw of f pursuers and gain access to restricted areas. When you’re wearing a disguise, it is important that you perform actions natural to the character you’re impersonating. Alert guards and soldiers will notice suspicious behavior and inconsistent weapon usage.
SNEAKING
The ability to successfully sneak through areas undetected is a very important skill to master. When he’s moving in Sneak Mode, Hitman’s movement is completely silent. With patience and skill it is possible
to sneak through almost any environment and creep up behind any enemy. Before entering rooms that potentially contain a threat, it is always worth your time to spy through the keyhole or check your map for activity.
CLOSE COMBAT AND SILENT KILLS
Hitman’s most powerful weapons are also the most difficult to master. Close combat weapons allow Hitman to neutralize targets without raising alarms or creating unwanted noise.
Close combat weapons are most effective when used fr om behind on an unsuspecting enemy. In order to get close enough to use the weapons successfully, Hitman must use sneaking techniques. Once he’s directly behind an enemy, the fully charged close combat weapons will deliver a fatal blow.
Close combat weapons can also be used in melee attacks but their effectiveness is seriously reduced.
PISTOLS AND HANDGUNS
Pistols and handguns offer a wide range of power, capacity and caliber. Easily concealed and once silenced, the pistol can be one of the most effective tools in Hitman’s arsenal. When used in both hands, pistols pack a high level of firepower. Clip capacity and accuracy over distance are the main drawbacks for the handgun class.
SUB-MACHINE GUNS (SMGs)
Typically issued to commando forces in the military, sub-machine guns are small, lightweight and often use pistol ammunition. Designed for use
in close quarters, SMGs are often inaccurate. This is more than compensated for by their high rate of fire and maneuverability.
ASSAULT RIFLES
The military-designed assault rifles were developed for fire support and combat over distances of up to 300m. The rifle is in its element when used outdoors and over distance. Single shot and burst fire are a necessity if you want to maintain accuracy.
14 15
WEAPONS
EQUIPMENT
SHOTGUNS
Devastatingly powerful at close range, the shotgun’s defining characteristics are having a smooth bore and firing “shot” from an explosive cartridge. Designed for close combat situations, the shotgun is mainly used by law enforcement agencies and as a hunting weapon.
MACHINE GUNS
Fully automatic, low-caliber and capable of rapid fire, the machine gun is designed to provide suppressing cover fir e more than aim and accuracy.
SNIPER RIFLES
In the hands of trained professionals, the sniper rifle is perhaps the most powerful of all projectile weapons. Offering precision and accuracy over long distances, this weapon can be used to eliminate targets from a safe position.
The W2000 Sniper Rifle is Hitman’s rifle of choice and comes silenced and concealable in its own briefcase.
NOTE: Crouching while aiming improves the accuracy and reduces the movement of the rifle in Hitman’s hands.
BINOCULARS
Excellent for surveillance and spying on targets from a distance.
MAP
Hitman is equipped with a map of his surroundings at all times. Using the map to plan your route can prevent unwanted surprises and will often reveal hidden access points.
NIGHT VISION GOGGLES (NVGs)
When worn in a dark environment, night vision goggles amplify the light levels, allowing you to navigate through darkened areas. Nor mally confined to military use, the NVGs will draw suspicion if noticed by guards or civilians.
HINTS AND TIPS
• Proper planning always increases the chance of making a successful hit. Spend time on surveillance and try changing your approach if your current plan isn’t working.
• High-caliber ammunition will penetrate doors and obstacles.
• Sound is Hitman’s friend. Loud music can often mask the sound of gunshots, allowing the use of firearms to go unnoticed.
• Keep your eye on the Threat Meter when accessing areas that are out of bounds.
16 17
CREDITS
CREDITS
PROGRAMMERS Asger Mangaard Bo Cordes Brian Meidell Andersen David Guldbrandsen Hakon Steinø Jens Bo Albretsen Jeroen M. Wagenaar Lars Piester Marcell Baranyai Martin Amor Peter Wraae Marino Pèter Màlnai Rune Brinckmeyer Sàndor Nyako Torsten Kjær Sørensen
SCRIPTERS Jacob Mikkelsen Jesper Donnis Jonas Lind
ADDITIONAL PROGRAMMERS Jørgen Larsen Rasmus Sigsgaard
ARTISTS Allan Hansen Asi Siemenshaus Balàzs Kiss Bo Heidelberg Daniel Windfeld Schmidt David Giraud Henrik Hansen Israfel Abainza Jacob Andersen Jamie Benson Jesper Vorsholt Jørgensen Jørgen Ørberg Lukas Jevcak Mads H. Peitersen Marek Bogdan Martin Kramme Guldbæk Michal Bendtsen Miklos Büte
Morten Christian Bramsen Peter Fleckenstein Andersen Peter Eide Paulsen Peter von Linstow Rasmus Højengaard Rasmus Kjær Sebastian Lindoff Stephan Nilsson Svend Christensen Søren B. Jensen Thomas Storm Thor Frölich Tom Isaksen
ADDITIONAL ARTISTS Jeremy C. Petreman Michael Heilemann Oskar Lundqvist Riana Møller Timothy Evison Tobias Biehl Tore Blystad Trey Turner
ANIMATORS Barbara Bernád Frederik Budolph Larsen Gabor Horvath Jens Peter Kurup Kim Zoll Martin Poulsen
ADDITIONAL ANIMATORS Frederic Poirier Karsten Lund Thomas P. Theede
SOUND Ivan Brandt Michael Ziegler Simon Holm Thomas Pedersen
QA Hugh Grimley Jakob Rød
Klavs Kofod Kristian Rise Oliver Winding Petronela Cimpoesu
PROJECT COORDINATOR Helle Marijnissen
SCRIPT Greg Nagan
MUSIC COMPOSED & PRODUCED BY Jesper Kyd www.jesperkyd.com
ADDITIONAL SOUND DESIGN BY Jun Mizumachi
ENGINE PROGRAMMERS Henning Semler Jon Rocatis Karsten Hvidberg Martin Pollas Mircea Marghidanu Morten Mikkelsen
ADDITIONAL ENGINE PROGRAMMERS Jens Skinnerup Michael Bach Jensen Steffen Toksvig Thomas Jacobsen Andreas Thomsen
IOI MANAGEMENT Janos Fløsser Morten Borum Thomas Howalt
SUPPORT Anni G. Andersen Charlotte Delran Chris Edgar Christoffer Kay Daniel Fløsser Else Andersen Fredrik Ax Martin Schröder Michael Andersen
Niels Jørgensen Rune Nielsen Søren Reinhold Jensen Ulf Maagaard Ulla Goldberg
VOICE ACTORS Andrew Thomson Barbara Bernád Betty Glosted Chun Hou Cheung David Bateson Francois Erik-Grodin Gabor Horvath Jean Claude Flamant Jennifer Xiao Bao Huang Joost Alexander Van Der Berg Michael Booth Mircea Marghidanu Muk Wing Cheung Nikolaj PapaDuke Noah Lazarus Ovidio Romanescu Peter Màlnai Petronela Cimpoesu Róbert Nagy Runi Lewerissa San Tai Cheung Scott Farrell Strichen Sue Hansen Styles Thomas Chaanhing Ulle Bjørn Bengtsson Vivienne McKee Vladimir Pintchevski
MOCAP ACTORS Bo Thomas Maria Erwolter Tina Robinson Hansen
18 19
CREDITS
SENIOR PRODUCER Neil Donnell
EXECUTIVE PRODUCER Ed Bainbridge
PRODUCER Clayton Palma
DIRECTOR OF PRODUCT OPERATIONS Kathy Schoback
PRODUCT OPERATIONS MANAGER Brian King
QA/CS MANAGER Micheal R. Kelly
QA ASSISTANT MANAGER Colby McCracken
PTC Stephen Cavoretto
QA Daniel Franklin Kari Hattner Kip Ernst Patrick Goodspeed Julian Mehlfeld Jordan Romaidis Christopher Bruno Benny Ventura Dave Baker Eric Masyk Gregg Stephens Joe Quadara Patrick Connor
CUSTOMER SUPPORT SUPERVISOR Scott Holbert
CUSTOMER SUPPORT AGENTS Adam Braswell Shelley Porter
VP MARKETING Paul Baldwin
BRAND DIRECTOR Chip Blundell
CREDITS
MUSIC
BRAND MANAGER Matt Knoles
MARKETING COORDINATOR Wyman Jung
PR MANAGER Michelle Seebach-Curran
SENIOR PR SPECIALIST Kjell Vistad
PR COORDINATORS Denny Chiu Loretta Stevens
DIRECTOR OF CHANNEL AND INTERACTIVE MARKETING Kim Pendleton
CREATIVE Julie Leibowitz
WEB SUPPORT Boon Khoo Roderick van Gelder
PRODUCTION Michael Minson Greg Wu
SPECIAL THANKS Rob Dyer Kevin Weston Christian Chatterjee Jamie Bartolomei Paula Cook Dan Johnson Sharon Gamble Kevin Gill Renee Pletka Matt Gorman Janty Sumimoto Sam Tehrani Tom Marx Mike Schmitt Mike Orenich Robert Fitzpatrick Hanshaw Ink & Image Eclipse Advertising, Inc.
“Le Souteneur (Mr Claude)”
(R. Mussard / R. Mussard).
©1999 Editions Chroniques
de Mars / EMI Virgin Music
Publishing France. Avec l'autorisation d'Emi Music Publishing France.
“Brand New Image”
Performed by Cecilia
Cheung.
Courtesy of Universal Music
Hong Kong.
Licensed by Kind
permission from the Film &
TV Licensing Division, Part
Of The Universal Music Group.
“Walking Dead”
Performed
by Puressence.
Courtesy of Universal-Island
Records Ltd.
Licensed by Kind
permission from the Film &
TV Licensing Division, Part
Of The Universal Music Group.
Licensed Music Sourced by i10Q
20 21
“Immortal” (Fallon / West)
Performed by Clutch
Published by Rykomusic Inc
(ASCAP) / Earl Music Co.
(ASCAP)
Taken from the CD “Pure
Rock Fury” Atlantic 7567-
83433-5 (2001).
“Put Your Head on my
Shoulder”
Performed by
Paul Anka.
Licensed courtesy of BMG
UK & Ireland Ltd.
Written by Paul Anka.
Published by ChrysalisMusic Ltd.
Wewe - Happy Day
Original Title: Festival
Original Author:
Chu, Young Hoon
Sub Author: Lin Min
Original Publisher: The
Music Asia Co. Ltd.
Sub Publisher: Rock Music
Publishing (Taiwan) Co., Ltd.
NOTES
NOTES
22
23
A NEW STRATEGY GUIDE FORMAT ON DVD PACKED WITH
INSIDER TIPS, SECRETS, AND ENTERTAINMENT!
FEATURING:
•Video-Based Walkthrough Showcasing Perfect Gameplay
•Detailed Equipment and Weapons Sections
•Stealth Tactics and Techniques Instruction
•Bonus Entertainment Content You Won’t Find in the Game
© g-NET Media,LLC. All Rights Reserved. g-NET Media, the g-NET logo, and the iGuide Official logo are all property of g-NET Media, LLC. Distributed by FUNimation Productions, Ltd. Hitman: Contracts © IO Interactive A/S 2004. All Rights Reserved. All trademarks are the property of their respective owners.
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