USB connector
S400 i.LINK connector
controller port 1
controller port 2
disc tray
RESET button
(OPEN) button
Set up your PlayStation®2 computer entertainment system according
to the instructions in its Instruction Manual. Make sure the MAIN POWER
switch (located on the back of the console) is turned ON.
Press the RESET button. When the power indicator lights up, press the OPEN
button and the disc tray will open. Place the HITMAN: CONTRACTS disc
on the disc tray with the label side facing up. Press the OPEN button again
and the disc tray will close.
Attach game controllers and other peripherals, as appropriate. Follow
on-screen instructions and refer to this manual for infor mation on using
the software.
Memory Card (8MB)(for PlayStation®2)
To save game settings and progress, Insert a memory card (8MB)(for
PlayStation
can load saved game data from the same memory card or any memory car d
(8MB)(for PlayStation
®
2) into MEMORY CARD slot 1 of your PlayStation®2 system. You
®
2) containing previously saved games.
NOTE: Only MEMORY CARD slot 1 is used to load and save game data.
The digital controller cannot be used to play HITMAN: CONTRACTS.
L2 button
L1 button
directional
buttons
left analog stick
(L3 button when pushed down)
SELECT button
ANALOG mode button
START button
right analog stick
(R3 button when pushed down)
R2 button
R1 button
button
button
button
button
Before starting play, connect the DUALSHOCK®2 analog controller to
controller port 1. When the Vibration function is ON, the controller will vibrate
in response to game events. You can turn the Vibration function ON/OFF from
the Options Menu. (See page 8.)
ACCESSORIES
Do not insert or remove memory cards, contr ollers or other accessories
when the PlayStation 2 is powered on.
2
3
SIMPLIFIED GAMEPLAY CONTROLS
PAUSE/OPTIONS MENU
MISSION BRIEFING
ZOOM IN/SCROLL UP
ZOOM OUT/SCROLL DOWN
LEAN RIGHT
LEAN LEFT
INVENTORY/EXIT SNIPER
DROP
ACTION/USE
HOLSTER/UNHOLSTER
MAP
CROUCH/SNEAK
PRECISE AIMING
(HOLD DOWN)
FIRE
RELOAD
TOGGLE 1ST/3RD PERSON
CAMERA MODE
STRAFE LEFT/RIGHT
LOOK UP/DOWN
MOVE FORWARD/BACK
TURN LEFT/RIGHT
ANALOG MODE BUTTON
MODE INDICATOR
LEFT-HANDED GAMEPLAY CONTROLS
PAUSE/OPTIONS MENU
MISSION BRIEFING
ZOOM IN/SCROLL UP
ZOOM OUT/SCROLL DOWN
LEAN RIGHT
LEAN LEFT
INVENTORY/EXIT SNIPER
DROP
ACTION/USE
HOLSTER/UNHOLSTER
MAP
CROUCH/SNEAK
PRECISE AIMING
(HOLD DOWN)
FIRE
RELOAD
TOGGLE 1ST/3RD PERSON
CAMERA MODE
MOVE FORWARD/BACK
STRAFE LEFT/RIGHT
LOOK UP/DOWN
TURN LEFT/RIGHT
ANALOG MODE BUTTON
MODE INDICATOR
DEFAULT GAMEPLAY CONTROLS
PAUSE/OPTIONS MENU
MISSION BRIEFING
ZOOM IN/SCROLL UP
ZOOM OUT/SCROLL DOWN
LEAN RIGHT
LEAN LEFT
INVENTORY/EXIT SNIPER
DROP
ACTION/USE
HOLSTER/UNHOLSTER
MAP
CROUCH/SNEAK
PRECISE AIMING
(HOLD DOWN)
FIRE
RELOAD
TOGGLE 1ST/3RD PERSON
CAMERA MODE
LOOK UP/DOWN
TURN LEFT/RIGHT
MOVE FORWARD/BACK
STRAFE LEFT/RIGHT
ANALOG MODE BUTTON
MODE INDICATOR
GAMEPLAY CONTROLS
GAMEPLAY CONTROLS
HITMAN: CONTRACTS offers you three different control schemes
to select from. You can make your selection from the Control Setup Menu.
(See page 8.)
GAMEPLAY CONTROLS
45
START, OPTIONS
LOAD, TRAINING, CREDITS
START
Press the directional buttons 1/2
to highlight START in the Main Menu,
and press x to begin a new game.
Before the game begins, select
the difficulty level for your game.
NOTE: You MUST be using a memory
card in MEMORY CARD slot 1 in
order to save your progress.
A HITMAN: CONTRACTS save game
requires 500Kb of free space on the
memory card. If the memory card has
less than the required free space,
erase older data before starting play.
• SELECT DIFFICULTY
This menu allows you to select
a difficulty level (Nor mal, Expert
or Professional).
Press the directional buttons 1/2
to highlight a level from the list
and press x to start your new game.
A number of different factors are
influenced by the difficulty level
you choose. These factors include:
• The amount of damage Hitman
can receive before dying.
• The amount of accuracy shown
on the map.
• The reaction speed and firing
accuracy of guards and targets.
Each difficulty level has its own
permitted number of progr ess saves
per mission.
• NORMAL – 7 saves allowed
per level.
• EXPERT – 2 saves allowed per level.
• PROFESSIONAL – 0 saves allowed
per level.
OPTIONS
Adjust various graphics, sound
and control settings in the game.
(See page 8.)
LOAD
If you previously saved your game
to a memory card, you can continue
it from the Load Screen accessed
from the Main Menu.
Insert a memory card containing
HITMAN: CONTRACTS save game
data into MEMORY CARD slot 1.
Then, when you select LOAD
from the Main Menu, a list of your
save games will be displayed.
Press the directional buttons 1/2
to highlight the save game you want
and press x to load it. The game
will be restored at the point where
it was saved.
TRAINING
The training area allows you to
become familiar with the controls
and various abilities of Hitman
in a non-hostile environment.
It is highly recommended that you
practice the techniques you will need
before starting your missions.
The training area also serves
as a storage area for the weapons
you collect during missions. Each
silhouette represents a weapon
that you can collect or unlock
during the game.
CREDITS
Select CREDITS from the Main Menu
to see a roster of those responsible
for HITMAN: CONTRACTS.
67
OPTIONS
IN-GAME MENU
To open the Options Menu, select
OPTIONS from the Main Menu
or press w to pause a game
and select OPTIONS from
the Pause Menu.
Three sub-menus are available
with options for adjusting the game’s
Graphics, Sound and Control Setup.
GRAPHICS OPTIONS
Use this menu to set your graphics
and display choices.
• SUBTITLES: Toggle the display
of in-game subtitles.
• BLOOD AND GORE: Toggle
the display of blood effects.
• ADJUST SCREEN: Follow the
onscreen instructions to center
the screen for better viewing.
NOTE: The ADJUST SCREEN option is
only available from the Main Menu
Options Menu.
SOUND OPTIONS
Use this menu to configure sound
and audio settings:
• MUSIC: Move the slider to adjust
the game’s music volume.
• SPEECH: Move the slider to adjust
the volume of spoken dialogue.
• EFFECTS: Move the slider
to adjust the volume of in-game
sound effects.
CONTROL SETUP OPTIONS
Use this menu to configure various
control settings:
• INVERT UP/DOWN AIM: Changing
this option switches the movement
control on the Y axis. If you find
yourself looking down at the floor
when you want look up, try
adjusting this setting.
• VIBRATION FUNCTION: Toggle
the controller’s vibration function
ON/OFF. (When ON, the controller
will vibrate in response
to game events.)
• HORIZONTAL TURN SENSITIVITY:
Move the slider to adjust Hitman’s
turning speed. To turn faster, use
a higher setting.
• VERTICAL TURN SENSITIVITY:
This slider will adjust the speed
with which Hitman looks up and
down. Use a higher setting to
speed up the response.
• BUTTON CONFIGURATION:
Choose between three control
schemes. (See pages 4-5.)
Press w during play to pause
the game and access the In-Game
Menu, which offers
the following options:
SAVE
While playing HITMAN: CONTRACTS,
you’ll want to save your game often
to preserve your progr ess.
To save a game:
1. Press w to pause the game.
2. Select SAVE from the menu.
3. Highlight CREATE NEW to create
a new save game or highlight
a save game to overwrite,
and press x.
4. If your memory card is
unformatted, you will now have
the option to format it or exit
the save process.
5. To resume a saved game, follow
the steps in LOAD below.
NOTE: You cannot save your
game while performing some
complicated actions.
LOAD
You can resume save games by using
the LOAD option from either the
Main Menu or the In-Game Menu.
Make sure you have a memory card
containing HITMAN: CONTRACTS
save game data inserted into
MEMORY CARD slot 1. When you
select LOAD, a list of available save
games is displayed.
Highlight a save game and press x
to load it. The game will be restored
at the point where it was saved.
89
WEAPON AND ITEM SELECTIONIN-GAME MENU
DELETE SAVE GAMES
You can delete save games by using
the DELETE SAVE GAMES option
in the In-Game Menu. Highlight
the save game you want to delete
and press x.
OPTIONS
Highlight this option and press x
to access the Options Menu. Options
available in this menu are the same
as those found in the Main Menu
Options Menu. (See page 8.)
RESTART MISSION
To restart the current mission,
highlight this option and press x.
QUIT
Highlight this option and press x
to quit the current game and retur n
to the Main Menu.
CONTINUE GAME
Highlight this option and press x
to exit the In-Game Menu and
resume the current game.
MISSION BRIEFING
When Hitman receives a mission
from Agency, the details are always
delivered through the Mission
Briefing Screens. All information
valid to the mission is stored
in this briefing, which you can display
at any point during a mission.
The following information is usually
available from the Briefing Screen:
• Target profiles and descriptions.
• Any additional mission objectives.
• Background information
on the mission scenario.
• Escape and exit points.
Once an objective has been met,
it will be marked off as completed.
WEAPON SELECT SCREEN
Once you complete a mission
successfully, you can replay it
with the weapons you’ve collected
in previous missions. These weapons
are selectable from the Weapon
Select Screen.
• EQUIPMENT
This shows a list of weapons and
equipment you can take along
for the mission ahead. Highlight
the item you want to equip and press
x to add it to your Inventory.
• When a weapon is equipped, it will
be marked with a cross.
• To deselect a weapon, select it
again by pressing x.
• SPECIFICATIONS
This displays the weapons
specifications. The information
detailed here can include ammo
type, caliber, clip capacity, length,
weight and storage.
• WEAPON DISPLAY
An image of the currently selected
item appears at the top of the
Specifications window.
Press c confirm your selection
and exit this screen.
INVENTORY
Press t at any time during a mission
to display the Inventory. This menu
allows fast access to the Weapons
and Item Inventory.
To use an item from the Inventory,
highlight the item and press x
to equip it.
To discard or drop an item, highlight
it and press c. Detailed information
on both weapons and items appears
at the bottom of the screen.
NOTE: You cannot drop or discard
items that are crucial to Hitman’s
progress.
1011
ON-SCREEN DISPLAY
STATISTICS
ON-SCREEN DISPLAY
• HEALTH BAR
This bar shows Hitman’s current
health. Every time Hitman sustains
damage the bar decreases.
If the bar dips to the danger point,
below 25% capacity, it turns red to
alert you to Hitman’s predicament.
NOTE: Damage is location-based.
This means a shot to the head is
almost certain to kill Hitman
while a shot to the arm will not.
• THREAT METER
Displayed next to the Health Bar,
the Threat Meter gives an indication
of the danger Hitman faces.
An increase in movement signifies
an increase in danger. The meter can
alert you to potential problems such
as a failed disguise or Hitman being
spotted in restricted access zones.
• ACTION LIST
This Action List displays a list
of context-sensitive choices.
Use this menu to control
complex interactions in the game
environment. With its options you
can manipulate doors, victims,
vehicles and items.
If only one choice appears on the list,
press x to perform that action.
If you have multiple choices, hold
down x and press the directional
buttons 1/2 to highlight
the option you want. Release x
to perform the selected action.
• WEAPON DISPLAY
Displayed in the bottom right corner
of the screen, the Weapons Display
shows an icon of the currently
equipped weapon.
• AMMO DISPLAY
This is a graphical and numerical
display of the current ammo level
in both the clip currently in the
weapon and the total bullet count
for all remaining clips.
• CROSSHAIRS
The crosshairs repr esent the exact
point at which Hitman is aiming.
The size of the crosshairs indicates
the accuracy of any shots fired
from the currently equipped weapon.
The larger the crosshairs the wider
the grouping of any shots fired.
When the crosshairs turn r ed, Hitman
has targeted an enemy and any shots
fired should always hit the target.
• INFORMATION BOX
Useful information and war nings ar e
displayed here.
STATISTICS
After a successful hit and the
fulfillment of all mission objectives,
a ratings screen is displayed to show
performance levels. The statistics
are presented as a mission and
overall score and give a breakdown
of the stealth and aggression levels
used in the mission.
NOTE: You can earn bonuses
by completing missions with a high
level of professionalism.
1213
TECHNIQUES
WEAPONS
DISGUISES
You can use disguises and costume
changes to throw of f pursuers
and gain access to restricted areas.
When you’re wearing a disguise,
it is important that you perform
actions natural to the character
you’re impersonating. Alert guards
and soldiers will notice suspicious
behavior and inconsistent
weapon usage.
SNEAKING
The ability to successfully sneak
through areas undetected is a very
important skill to master. When he’s
moving in Sneak Mode, Hitman’s
movement is completely silent.
With patience and skill it is possible
to sneak through almost any
environment and creep up behind
any enemy. Before entering rooms
that potentially contain a threat,
it is always worth your time to spy
through the keyhole or check your
map for activity.
CLOSE COMBAT
AND SILENT KILLS
Hitman’s most powerful weapons are
also the most difficult to master.
Close combat weapons allow Hitman
to neutralize targets without raising
alarms or creating unwanted noise.
Close combat weapons are most
effective when used fr om behind
on an unsuspecting enemy. In order
to get close enough to use the
weapons successfully, Hitman must
use sneaking techniques. Once he’s
directly behind an enemy, the fully
charged close combat weapons will
deliver a fatal blow.
Close combat weapons can also
be used in melee attacks but their
effectiveness is seriously reduced.
PISTOLS AND HANDGUNS
Pistols and handguns offer a wide
range of power, capacity and caliber.
Easily concealed and once silenced,
the pistol can be one of the most
effective tools in Hitman’s arsenal.
When used in both hands, pistols
pack a high level of firepower.
Clip capacity and accuracy over
distance are the main drawbacks
for the handgun class.
SUB-MACHINE GUNS (SMGs)
Typically issued to commando forces
in the military, sub-machine guns are
small, lightweight and often use
pistol ammunition. Designed for use
in close quarters, SMGs are often
inaccurate. This is more than
compensated for by their high rate
of fire and maneuverability.
ASSAULT RIFLES
The military-designed assault rifles
were developed for fire support
and combat over distances of up to
300m. The rifle is in its element
when used outdoors and over
distance. Single shot and burst fire
are a necessity if you want to
maintain accuracy.
1415
WEAPONS
EQUIPMENT
SHOTGUNS
Devastatingly powerful at close
range, the shotgun’s defining
characteristics are having a smooth
bore and firing “shot” from an
explosive cartridge. Designed for
close combat situations, the shotgun
is mainly used by law enforcement
agencies and as a hunting weapon.
MACHINE GUNS
Fully automatic, low-caliber
and capable of rapid fire,
the machine gun is designed
to provide suppressing cover fir e
more than aim and accuracy.
SNIPER RIFLES
In the hands of trained professionals,
the sniper rifle is perhaps the most
powerful of all projectile weapons.
Offering precision and accuracy
over long distances, this weapon
can be used to eliminate targets
from a safe position.
The W2000 Sniper Rifle is Hitman’s
rifle of choice and comes silenced
and concealable in its own briefcase.
NOTE: Crouching while aiming
improves the accuracy and reduces
the movement of the rifle
in Hitman’s hands.
BINOCULARS
Excellent for surveillance and spying
on targets from a distance.
MAP
Hitman is equipped with a map
of his surroundings at all times. Using
the map to plan your route can
prevent unwanted surprises and will
often reveal hidden access points.
NIGHT VISION GOGGLES (NVGs)
When worn in a dark environment,
night vision goggles amplify the light
levels, allowing you to navigate
through darkened areas. Nor mally
confined to military use, the NVGs
will draw suspicion if noticed
by guards or civilians.
HINTS AND TIPS
• Proper planning always increases
the chance of making a successful
hit. Spend time on surveillance
and try changing your approach
if your current plan isn’t working.
• High-caliber ammunition will
penetrate doors and obstacles.
• Sound is Hitman’s friend. Loud
music can often mask the sound
of gunshots, allowing the use
of firearms to go unnoticed.
• Keep your eye on the Threat Meter
when accessing areas that are
out of bounds.
1617
CREDITS
CREDITS
PROGRAMMERS
Asger Mangaard
Bo Cordes
Brian Meidell Andersen
David Guldbrandsen
Hakon Steinø
Jens Bo Albretsen
Jeroen M. Wagenaar
Lars Piester
Marcell Baranyai
Martin Amor
Peter Wraae Marino
Pèter Màlnai
Rune Brinckmeyer
Sàndor Nyako
Torsten Kjær Sørensen
SCRIPTERS
Jacob Mikkelsen
Jesper Donnis
Jonas Lind
ARTISTS
Allan Hansen
Asi Siemenshaus
Balàzs Kiss
Bo Heidelberg
Daniel Windfeld Schmidt
David Giraud
Henrik Hansen
Israfel Abainza
Jacob Andersen
Jamie Benson
Jesper Vorsholt Jørgensen
Jørgen Ørberg
Lukas Jevcak
Mads H. Peitersen
Marek Bogdan
Martin Kramme Guldbæk
Michal Bendtsen
Miklos Büte
Morten Christian Bramsen
Peter Fleckenstein Andersen
Peter Eide Paulsen
Peter von Linstow
Rasmus Højengaard
Rasmus Kjær
Sebastian Lindoff
Stephan Nilsson
Svend Christensen
Søren B. Jensen
Thomas Storm
Thor Frölich
Tom Isaksen
ADDITIONAL ARTISTS
Jeremy C. Petreman
Michael Heilemann
Oskar Lundqvist
Riana Møller
Timothy Evison
Tobias Biehl
Tore Blystad
Trey Turner
ANIMATORS
Barbara Bernád
Frederik Budolph Larsen
Gabor Horvath
Jens Peter Kurup
Kim Zoll
Martin Poulsen
ADDITIONAL ANIMATORS
Frederic Poirier
Karsten Lund
Thomas P. Theede
SOUND
Ivan Brandt
Michael Ziegler
Simon Holm
Thomas Pedersen
QA
Hugh Grimley
Jakob Rød
Klavs Kofod
Kristian Rise
Oliver Winding
Petronela Cimpoesu
PROJECT COORDINATOR
Helle Marijnissen
SCRIPT
Greg Nagan
MUSIC COMPOSED & PRODUCED BY
Jesper Kyd www.jesperkyd.com
ADDITIONAL SOUND DESIGN BY
Jun Mizumachi
ENGINE PROGRAMMERS
Henning Semler
Jon Rocatis
Karsten Hvidberg
Martin Pollas
Mircea Marghidanu
Morten Mikkelsen
ADDITIONAL ENGINE PROGRAMMERS
Jens Skinnerup
Michael Bach Jensen
Steffen Toksvig
Thomas Jacobsen
Andreas Thomsen
IOI MANAGEMENT
Janos Fløsser
Morten Borum
Thomas Howalt
SUPPORT
Anni G. Andersen
Charlotte Delran
Chris Edgar
Christoffer Kay
Daniel Fløsser
Else Andersen
Fredrik Ax
Martin Schröder
Michael Andersen
VOICE ACTORS
Andrew Thomson
Barbara Bernád
Betty Glosted
Chun Hou Cheung
David Bateson
Francois Erik-Grodin
Gabor Horvath
Jean Claude Flamant
Jennifer Xiao Bao Huang
Joost Alexander Van Der Berg
Michael Booth
Mircea Marghidanu
Muk Wing Cheung
Nikolaj PapaDuke
Noah Lazarus
Ovidio Romanescu
Peter Màlnai
Petronela Cimpoesu
Róbert Nagy
Runi Lewerissa
San Tai Cheung
Scott Farrell Strichen
Sue Hansen Styles
Thomas Chaanhing
Ulle Bjørn Bengtsson
Vivienne McKee
Vladimir Pintchevski
MOCAP ACTORS
Bo Thomas
Maria Erwolter
Tina Robinson Hansen
1819
CREDITS
SENIOR PRODUCER
Neil Donnell
EXECUTIVE PRODUCER
Ed Bainbridge
PRODUCER
Clayton Palma
DIRECTOR OF PRODUCT OPERATIONS
Kathy Schoback
PRODUCT OPERATIONS MANAGER
Brian King
QA/CS MANAGER
Micheal R. Kelly
QA ASSISTANT MANAGER
Colby McCracken
PTC
Stephen Cavoretto
QA
Daniel Franklin
Kari Hattner
Kip Ernst
Patrick Goodspeed
Julian Mehlfeld
Jordan Romaidis
Christopher Bruno
Benny Ventura
Dave Baker
Eric Masyk
Gregg Stephens
Joe Quadara
Patrick Connor
CUSTOMER SUPPORT SUPERVISOR
Scott Holbert
CUSTOMER SUPPORT AGENTS
Adam Braswell
Shelley Porter
VP MARKETING
Paul Baldwin
BRAND DIRECTOR
Chip Blundell
CREDITS
MUSIC
BRAND MANAGER
Matt Knoles
MARKETING COORDINATOR
Wyman Jung
PR MANAGER
Michelle Seebach-Curran
SENIOR PR SPECIALIST
Kjell Vistad
PR COORDINATORS
Denny Chiu
Loretta Stevens
DIRECTOR OF CHANNEL AND
INTERACTIVE MARKETING
Kim Pendleton
CREATIVE
Julie Leibowitz
WEB SUPPORT
Boon Khoo
Roderick van Gelder
PRODUCTION
Michael Minson
Greg Wu
SPECIAL THANKS
Rob Dyer
Kevin Weston
Christian Chatterjee
Jamie Bartolomei
Paula Cook
Dan Johnson
Sharon Gamble
Kevin Gill
Renee Pletka
Matt Gorman
Janty Sumimoto
Sam Tehrani
Tom Marx
Mike Schmitt
Mike Orenich
Robert Fitzpatrick
Hanshaw Ink & Image
Eclipse Advertising, Inc.