Games PS2 25 TO LIFE User Manual

CONTENTS
WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game — dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions — IMMEDIATELY discontinue use and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots.
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
• This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
GETTING STARTED CONTROLLER PULL THE TRIGGER DEFAULT CONTROLS GETTING INTO THE GAME
Creating a Profile Main Menu Saving Game Data Pause Menu Options
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GAME SCREEN SINGLE PLAYER GAME WEAPONS
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ONLINE PLAY
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ONLINE CUSTOMIZE GAME FEATURES MULTIPLAYER ONLINE GAME
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MULTIPLAYER LOCAL NETWORK GAME TROUBLESHOOTING CREDITS
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MUSIC CREDITS
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10 11 13 15 18 19 20 22
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visit
EIDOS:
www.
eidos.
com
6 7 8
GETTING
*
STARTED
* Note: Illustration may not match all PlayStation 2
console types. For owners of SCPH-70000 series PlayStation 2 systems, refer to the setup instructions supplied with your system.
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the switch (located on the back of the console) is turned ON. Press the button. When the power indicator lights up, press the and the disc tray will open. Place the with the label side facing up. Press the will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
25 TO LIFE
OPEN
™ disc on the disc tray
button again and the disc tray
Memory Card (8MB)(for PlayStation®2)
To save game settings and progress, insert a memory card (8MB)(for PlayStation®2) into MEMORY CARD slot 1 before powering on the system. At least 48KB of free space on the memory card is required to save game data.
This game supports saving and loading of game data in MEMORY CARD
slot 1 only. You can load saved game data from the same memory card
or any memory card containing previously saved
25 TO LIFE
OPEN
MAIN POWER
RESET
button
games.
CONTROLLER
DUALSHOCK®2 analog controller configurations
Connect the DUALSHOCK®2 analog controller to controller port 1 before starting play. When the vibration function is ON, the controller will vibrate in response to game events. You can reconfigure the controls and toggle the vibration function in Options mode (
page 6
On/Off
).
2
3
PULL THE TRIGGER
Bullets are flying. No matter what side you’re on, you gotta shoot or die. Are you a Criminal, Law Enforcement or someone who just wants to get the hell out? Guess what. You’re all three. Just make sure the blood in the streets belongs
to someone else. You pull the trigger, you pull hard time or you pull eternity in a pine box. Pick your weapon.
In Single Player mode, fight through the mean streets on both sides of the law…
. . . AS FREEZE
Freeze is a thug and drug dealer who wants out. He figures his days are numbered if he doesn’t escape the life. But not so fast — you don’t just retire unless someone pops a cap in your brains and every other body part. You will pull one last job while Law Enforcement and thugs alike try to make this your last day on earth.
. . . AS DETECTIVE LESTER WILLIAMS
You know the streets as well as any Criminal. You’ll put away a dirty cop as quick as a lawbreaker. Sometimes you’ll work with a partner. He’ll know how to cover your back. Just do the same for him or he’ll bleed and die just like anyone else.
. . . AS SHAUN CALDERON, LEADER OF THE 22 STREET D-BOYS
You’re a gang leader, murderer and Freeze’s best friend. Every choice you make is the one that keeps you in power.
ND
DEFAULT
All controls used in this manual are defaults. You can change the default controls in Options mode (
CONTROLS
page 6
).
MENU NAVIGATION
Select menu item . . . . . . . . . . . . . . . . directional buttons 1/2
Change setting . . . . . . . . . . . . . . . . . . directional buttons 4/3
Confirm . . . . . . . . . . . . . . . . . . . . . . .
Cancel/Previous menu . . . . . . . . . . . .
x
t
button button
GAME ACTION
Move character . . . . . . . . . . . . . . . . . left analog stick
Taunt . . . . . . . . . . . . . . . . . . . . . . . . . directional buttons 1
Lean left/right . . . . . . . . . . . . . . . . . . directional buttons 4/3
Custom tag . . . . . . . . . . . . . . . . . . . . . directional buttons 2
Melee weapon toggle . . . . . . . . . . . . .
Action . . . . . . . . . . . . . . . . . . . . . . . .
Jump . . . . . . . . . . . . . . . . . . . . . . . . .
Reload . . . . . . . . . . . . . . . . . . . . . . . .
Throw grenade . . . . . . . . . . . . . . . . . .
Crouch/Stand . . . . . . . . . . . . . . . . . . .
Shoot/Swing weapon . . . . . . . . . . . . .
Gun toggle . . . . . . . . . . . . . . . . . . . . .
Pause/In-game menu/ . . . . . . . . . . . . .
View Objectives (Single Player)
Scoreboard (Multiplayer) . . . . . . . . . .
Chat (Multiplayer) . . . . . . . . . . . . . . .
Camera lookaround . . . . . . . . . . . . . . right analog stick
Zoom/Precision aim . . . . . . . . . . . . . .
t
button
c
button
x
button
s
button
l
button
,
button (hold to
crouch; release to stand)
r
button
d
button
w
button
q
button
. button
f
button
4
5
GETTING
INTO THE GAME
GAME SCREEN
On the Title screen, press the w button to begin.
CREATING A PROFILE
You must create a profile to save your game progress through The profile contains your saved game files, custom characters, option selections and online identity. Any time you want to play that profile you can select it (or other profiles you have created) before beginning play.
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.
To create a profile name:
When prompted to create a profile, select OK. Use the virtual keyboard to enter a profile name. Make character entries in the name field and save your profile to the memory card.
Highlight a letter or number and press the x button to enter it in the name field. Press the c button to enter a space.
Select
Delete
numbers you’ve entered.
• Select to save your profile.
to remove letters or
Enter
and
Yes
when prompted
MAIN MENU
• SINGLE PLAYER (page 8) —
a bloody taste of life on both sides of the law, as a Criminal and a member of Law Enforcement too. Select a difficulty level before starting play.
• MULTIPLAYER ONLINE (pages 15–18)
Join the Criminals or Law Enforcement and find out who rules in bloody wars, robberies gone bad, adrenaline­pumping police raids and intense turf warfare with up to 16 players. Customize your Criminals or Law Enforcement character and get ready to bleed.
• MULTIPLAYER LOCAL NETWORK
(page 18)
PlayStation 2 systems via a Local Area Network (LAN).
• OPTIONS
— Connect up to 16
— Adjust game settings.
Get
SAVING GAME DATA
You will be prompted to save changes to game options or online data. You must be using a memory card with at least 48KB of free memory space in order to save game data.
PAUSE MENU
Press the w button to pause play and view the Pause Menu Your primary and secondary objectives are listed along with these options:
• CONTINUE
• OPTIONS
sound changes.
• QUIT
— Adjust your aim and make
— Return to the Main Menu.
(screenshot, page 8)
— Return to play.
(See more options, below.)
OPTIONS
• BUTTON LAYOUT
of four control configurations.
• ANALOG STICK SETTINGS Southpaw
of the left and right analog sticks.
Ass Backwards
sticks camera/character control: the left analog stick rotates the camera
— Select one
switches the actions
gives both analog
4/3 and moves the character 1/2;
the right analog stick rotates the view
1/2 and moves the character 4/3.
• AIMING
• VIBRATION
• LOOK SENSITIVITY
• LOOK SPEED
• STEREO MODE
• SOUND
• MUSIC
• BLOOD & GUTS
• DONE
— Select
Normal
or
Inverted
vibration function to
Disabled
response time.
camera moves when you turn to look.
to your TV speakers.
carnage to
game. Select save any changes made to your profile.
— Set the controller’s
.
— Adjust sound effects volume.
— Adjust music volume.
Enabled/Disabled
— Save changes and exit the
Enabled/
— Adjust camera
— Adjust how fast the
— Set to correspond
— Set the display of
Yes
when prompted to
.
.
health
radar
• HEALTH
• RADAR
.
• CROSSHAIRS
• AMMO REMAINING
• WEAPON HELD
• ACTION ICONS
• HINT POINTS
— When you have full health this icon is damage, your health icon changes from green to to death, your controller will mode
(page 6)
.
— In Single Player games, the radar indicates the direction of your enemies. In Multiplayer games, it displays the location of your teammates, the loot, the stash, tag areas and exit points.
the crosshairs turn they turn
the gun icon you see how many bullets are left in your clip. Press the (default s) button to reload ammo. Reload is automatic when you empty the weapon AND you have reserve ammo.
action such as picking up a new weapon, kicking open a door or even grabbing a human shield. Press the
of a game feature.
— Use this to aim weapons. When locked onto an enemy,
red.
green.
— Press the
— (not shown) Walk into one of these for an explanation
When locked onto a non-combatant or friendly,
Head shots are the hardest to make; they’re also the deadliest.
— The number on the left is ammo you have in reserve. Below
— (not shown) These icons appear when you can take a special
crosshairs
ammo remaining
green.
pulse
if controller vibration is set to Onin Option
Gun Toggle
Action
(default d) button to switch weapons.
(default c) button to take action
red.
weapon held
As you gradually take
When you are getting close
Reload
(page 8).
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7
SINGLE PLAYER
GAME
MISSION BRIEFING/OBJECTIVES
Each level has primary and secondary objectives, explained on the
Briefing
objective is mandatory to finishing the level and unlocking additional game features. Nailing secondary objectives is not essential to success but may unlock cool items.
screen. Completing the primary
Pause the game (w button) to view your objective completion status.
Law Enforcement objectives may involve apprehending a suspect instead of using deadly force. Use a stun gun to subdue a suspect when required, then cuff ‘em with the
When you complete an element of any objective, a prompt appears at the top of the screen.
ATTACKING
Press the
Press the tear gas or pipe bomb.
Shoot
(default r) button to fire or swing a weapon.
Throw Grenade
FIRST-AID KITS
Pick up first-aid kits to heal your wounds. Some only provide partial first aid and others give you 100% health.
SPECIAL MOVES — ACTION ICONS
Perform special moves by pressing the when an Action Icon appears at the bottom of the screen.
OPEN/CLOSE
Kick open doors.
ON/OFF
— Throw switches to turn power
On/Off
to some system in the area.
CLIMB
— Climb up ladders. Grab the ladder and press the left analog stick.
VAULT
— Jump over obstacles.
Mission
Action
(default c) button.
(default l) button to throw a grenade,
Action
(default c) button
PICK UP WEAPON
in front of you. In exchange, you will lay down a weapon you’re holding (of the same weapon type).
GRAB/RELEASE HUMAN SHIELD
Sometimes you just gotta be really nasty. As a Criminal, grab the nearest person and hope the enemy cares enough not to blow the hostage away too. Your weapon will automatically switch to a handgun when you grab a human shield.
APPREHEND
them out with non-lethal means (Law Enforcement only).
NEXT SONG
the
Action
— Pick up a weapon lying
— Arrest Criminals after taking
— Find a boom box and press
button to tune in a new song.
USING WEAPONS
Weapons fall into four categories and vary depending on your Criminals or Law Enforcement status. When you pick up a weapon, you discard a weapon of the same type. You can return to that spot later and trade a weapon for the one you discarded. Your weapons include:
Handguns, including dual pistols.
Shotguns, automatic rifles and sniper rifles.
Hand-to-hand weapons such as baseball bats or stun guns.
Thrown explosives such as grenades and molotovs.
FIREARMS
Use the right analog stick (default) to aim your weapon. The targeting crosshairs turn
red
when over the enemy. Press the
• Push in the
the button again to lower your weapon. Using the f button gives you better aim and a zoomed-in view.
• Press the
• Press the
• Press the directional buttons a protected shot.
f button to keep your weapon up and ready to fire. Push in
Reload
(default s) button to reload.
Action
(default c) button to pick up weapons dropped by slain enemies.
4/3 to peer around corners and take
Shoot
(default r) button to fire.
GRENADES/BOMBS
Use the right analog stick to aim your grenade or bomb, aiming with the cursor in the same way as aiming your guns. Press the button to toss the explosive. The longer you hold the button, the farther you throw.
Throw Grenade
(default l)
HAND-TO-HAND WEAPONS
These include clubs, nightsticks, knives and stun guns. Stun guns and zappers knock someone out; that person is down for the count. Law Enforcement can apprehend a downed suspect for additional points and objective credit.
8
9
WEAPONS
ONLINE PLAY
Here’s a sampling of available weapons. There are plenty more….
HANDGUNS 9MM SEMI-AUTO: Loved by Criminals and hated by Law Enforcement, the
.357 CAL: The classic police sidearm with excellent hitting power
.44 AUTO: Huge firepower in a small semi-automatic package.
RIFLES/SHOTGUNS/A SHOTGUNS: Blow someone up big time at close range. Shotguns can
MP SILENCED SUB-MACHINE GUN: Some people think this is the best
AK ASSAULT RIFLE: Now you’re playing Army. Rapid-fire and monster
SNIPER RIFLE: Get a huge range advantage and take someone out
BOMBS
CONCUSSION GRENADE: This police weapon is used to shock victims
FLASH GRENADE: Explodes with a blinding flash. TEAR GAS CANISTER: One snort of this causes the victim’s eyes to start
PIPE BOMB: This is plumbing stuffed with black powder. Total
MOLOTOV: It’s a bottle full of gasoline. Move the right analog stick
THUMP ‘EM, S BASEBALL BAT, TIRE IRON, BATON: Short on bullets? Crack some heads! KNIFE: Old school, but effective.
STUN GUN: Deliver 50,000 volts of agonizing incapacity. Get real
semi-auto 9mm features a 30-round clip.
and surprising range.
UTOMA
TIC WEAPONS
be stock Law Enforcement 12-gauge models or illegal
sawed-off scatterguns.
sub-machine gun ever made. At 800 rounds per minute, there’s enough slugs for everyone.
hitting power make this the weapon to fear on any battlefield.
before they even see you. Press the the scope in tight for the perfect shot.
instead of kill them. Explodes with a glass-shattering shock wave but no shrapnel.
burning as they gasp for air.
devastation for the do-it-yourselfer.
1/2 to adjust the trajectory of your throw. And make it a good throw! Gas can splash back and turn you into thug flambé.
TICK ‘EM, SHOCK ‘EM
close to use it.
button to zoom
f
It’s Law Enforcement versus Criminals in bloody showdowns where even the winners wear serious powder burns. Up to 16 players compete. Join online games or create and host your own game.
The online portion of this game is subject to the terms and conditions under the User Agreement found within the game. For a full copy of the User Agreement go to:
www.us.playstation.com/support/useragreements
NETWORK CONFIGURATION
In order to play saved on a memory card. You can use the Network Adaptor Start-Up Disc included with your Network Adaptor (for PlayStation®2) to set up your network connection. Refer to the instructions that came with your Network Adaptor Start-Up Disc.
25 TO LIFE
online, you need to have a valid network configuration
ONLINE SYSTEM REQUIREMENTS
Up to 16 players can battle online or over a Local Area Network (LAN). In order to play
Memory card (8MB)(for PlayStation®2).
Network adaptor (Ethernet/modem)(for PlayStation®2).
Broadband Internet connection or Local Area Network (LAN).
Network Configuration set up using the Network Adaptor Start-Up Disc.
25 TO LIFE
online, you need:
PATCHES
During login, you may be prompted to download a patch which is then loaded onto the memory card. You must download the patch in order to play online.
25 TO LIFE
USING THE USB HEADSET
Connect the USB Headset (for PlayStation®2) to talk to other players in Lobbies or during play. Press and hold the . button, look for the
Talk
When the transmitter is keyed the radio icon appears on the left side of the screen.
icon and speak. Release the button when you finish talking.
10
11
CREATING AN ACCOUNT
In order to play online you must create an account that contains an online name and password. Once you save your data, you only need to select you play.
Login
the next time
To create an account:
1. On the Main Menu, select
2. Select a network configuration to connect to the Internet.
3. Read and accept the Online Agreement. You must accept the terms of the Online Agreement to play online.
4. Create an account. In order to play online you must create an account that contains an online user name and password.
4a. The first time you see the Select Profile screen, select
Then use the virtual keyboard to enter an online name (of four or more characters), password, password confirmation, and email address.
Yes
4b. Select
Continue.
4c. Enter your gender, birth date, country and ZIP code, and select
Account.
profile is created.
Be sure to remember or write down your password. Eidos Inc. Customer Service may not be able to retrieve lost passwords.
5. You will be prompted to save your account profile (which includes your password). Select select
NOTE:
highlight want to login with.
or Noin response to the series of requests, and finally select
If no other person has the user name you created, a new account
Yes
and, if the
Login
to connect the next time you play.
You can create multiple accounts. If you have created more than one,
Login
and press the directional buttons 4/3 to select the profile you
Multiplayer Online.
Save Password
Create Account.
Create
option is selected, you will only have to
ONLINE
CUSTOMIZE GAME
FEATURES
You can customize your characters, weapon loadout and the tag you spray on buildings. These options are available in both Multiplayer Online and Multiplayer Local Network games.
CUSTOMIZING YOUR CHARACTER
Criminal or Law Enforcement, if you are going to end up bleeding in the streets, at least have cool clothes when you hit the pavement. everything about your character. From skin color, clothes and jewelry to beards and ski masks, you can create a totally unique character.
Dress like the rest of your posse for quick ID during intense online battles. Criminals can wear Clan colors; Law Enforcement can wear agency uniforms.
To customize your character in Multiplayer mode, select once you have logged in.
You can save up to four custom Criminals and Law Enforcement characters to use during Multiplayer games. Each character can have different weapon loadouts.
To customize a character:
1. Select
2. Select
3. Select
Customize Characters
from the Customize Menu. Next, select the character you want to customize and press the x button.
Edit Name
character preset a name.
Edit Clothing
the look of your Law Enforcement or Criminals character. Start from scratch and choose to modify your character’s head, body, arms, hands, legs and feet. Or choose
Prebuilt
of prebuilt characters. Select
and scroll through a list
to give each
to customize
Select
Clear/Reset
USING YOUR CUSTOM CHARACTER IN MULTIPLAYER GAMES
On the Customize Menu, the dot next to the character's name indicates which character will be used in Multiplayer games. The red dot indicates the Criminals character; the blue dot indicates the Law Enforcement character.
To switch the dot to another character, select the character on the Customize Menu. The dot will move to that character when you back out, regardless of whether or not you edited the character.
25 TO LIFE
to start over.
lets you customize
Customization
12
13
EDITING YOUR WEAPON LOADOUT
You can customize weapon loadouts during both Multiplayer Online and Multiplayer Local Network gameplay.
1. Select
2. There are four categories (or weapons “slots”) to set:
3. Once you finish editing your weapon loadout, press the
Customization,
Customize Characters
the x button to select your character and then select
Loadout.
a different loadout for each custom character.
Primary
between weapon choices.
• Melee
• Secondary
• Primary
• Grenades
You can edit and save
and
Grenade.
weapons are hand-held weapons such as a baseball bat and hammer,
and non-lethal weapons for Law Enforcement such as the stun gun and zapper.
the Mak, M.A.G. and 9mm auto.
weapons are your big guns — everything that’s rifle-sized.
These include the AK, shotguns, 2x M.A.G. and sniper rifles.
are lobbed weapons, including pipe bombs, flashbangs and tear gas.
select
, press
Edit
Melee, Secondary,
In each category, use the directional buttons to toggle
weapons are handguns, including automatic handguns such as
t button to return
to the previous menu. You will be prompted to save/overwrite your settings before returning to the Multiplayer Menu. Remember to select changes you made to your character.
Yes
to save any
CREATING A CUSTOM TAG
The tag editor lets you create a custom tag for spray painting on buildings during online games.
• Select
Customization,
Tags.
You can create up to five letters, choosing the color for the inside, outline and accent.
then
Custom
MULTIPLAYER
ONLINE GAME
MULTIPLAYER ONLINE MENU
• QUICK MATCH
you have the option to create (Host) one.
• FIND MATCH
your search parameters. All available games will appear on the Search Result screen.
• CREATE MATCH
• CUSTOMIZATION
use, and create your tag.
CUSTOMIZE CHARACTERS
CUSTOMIZE TAG
VOICE SETTINGS
GAME SETTINGS
• FRIENDS
• MY CLAN
• STATS AND RANKINGS
• PLAYERS
• LOG OUT Note:
Due to hardware limitations, large-scale games may result in less than optimum
performance on the PlayStation 2.
ONLINE GAME MODES
• RAID
— It’s time for the Criminals to pay! Law Enforcement attempts to raid a Criminals hangout where they are protecting their defend their turf and prevent the Law Enforcement team from making a bust. The Law Enforcement team’s goal is to infiltrate, grab the stash and return it to the SWAT van (or other location) at the start point.
• ROBBERY
the loot object. Criminals carrying loot run slower than normal, requiring team assistance. Criminals must take the loot to available drop-off points. Cops spawn on the opposite side of the map and attempt to prevent successful theft of loot.
•TAG
— Represent your set! Two rival gangs of Criminals clash to claim their turf. Each team “owns” turf by controlling tag locations across the level. When you come across an empty tag location, press and hold the (default c) button until your character is done tagging. You can also tag over a rival team’s tag; doing so will give your team control of that section of turf. A Criminals team wins the round if they control the most tag locations for the longest time or if they control all of the tag locations on the level at one time.
— Get in on the first available game. If no games are available,
— Set a Map Name and Game Type you want and find a game that fits
— Create an online game and set its parameters
— Personalize your online character’s looks and the guns you’ll
— Personalize your own character
— Create your personal tag
— Adjust the Voice Chat settings.
— Adjust game settings
— Search for recent players or send a Friend Request — Create a Clan or see if you have been invited to join a Clan
— View gameplay stats of yourself and other online players. — View recent players. — Exit Multiplayer mode.
— Criminals go from their spawn point to a target location and pick up
Action
(page 14)
(page 6)
.
.
stash.
(page 16)
.
(page 13)
.
(page 17)
.
(page 18)
The Criminals must
.
14
15
• WAR
— This mode is an all-out, team-based deathmatch. The round ends when the time limit or score is reached or when one team is completely eliminated. Be sure to check out the different options that you can configure for this mode (such as
Friendly Fire On
, etc.) when hosting this type of game.
Modifying the Spawn Rules:
You can modify the Spawn rules in the online game modes.
You can choose
With
Respawn On,
“arrested” will receive a time-based re-spawn penalty.
The host can determine the re-spawn rules, such as and set a fixed number of team re-spawns.
Respawn Off,
a player who is killed will re-spawn quickly. A Criminal who is
a pure player-elimination based mode.
Respawn On
or
Off
HOSTING AN ONLINE GAME
To host a game, select for your game, and select
• GAME MODE
which maps are available for selection.
• MAP
— Pick a location for your game.
• TIME LIMIT
• SCORE LIMIT
• MAX PLAYERS
• ROUNDS
— Set the max number of rounds for your game.
• RESERVED SLOTS
If you set this option to invite by name can join your game.
• CYCLE TEAMS
• FRIENDLY FIRE
• RANKED MATCH
Turn this to be reported for the match.
Off
• TEAM SPAWNS
allows one player to respawn. Run out of tickets for your team and it’s down to elimination rules — you die and it’s over!
Create Match
Start Game.
— Choose the kind of game you want to play. This will determine
— Set the game to last from 1 to 20 minutes.
— Set the limit for the winning score, or set no score limit.
— Choose to play with from 2 to 16 players.
— When set to
Private,
— When set to
– When set to Onyou can injure or kill teammates.
– When set to
for practice with your Clan or Friends, or if you don’t want statistics
– Set the number of Spawn tickets for each team. Each ticket
on the Multiplayer Menu, set the specifics
Game settings options are:
Public,
only your Friends, Clan-mates and people you
On,
On,
anyone can join your hosted game.
players switch sides between rounds.
your statistics are recorded for rankings.
TEXT CHAT
Type out and broadcast chat messages. Create a message and select
Enter
to send it.
PLAYERS
This shows a list of players you have teamed with/against during the online session.
READY UP ON THE STAGING SCREEN
This is the screen you see before starting online play. Make final game setting changes, chat, or look up Friends before starting the game. Select signal that you want to begin play, or select
Force Match Start
start the game and put the unready players back into the lobby.
Note:
To talk over the USB Headset,
press and hold the . button.
Ready
to quickly
to
FRIEND LIST
From the Lobby, select and pending Friends requests; and the Recent Players list. From here, you can see the online status of established Friends and join a Friend's active You can have a maximum of 100 established Friends, pending Friend Requests and Friend Invites combined. Delete outdated Friends to make room for more.
• ACCEPTING FRIENDS’ REQUESTS
select View Incoming Requests, and then select the name of the player who sent the request to accept or decline the offer. Once you accept, the icon will change to the
Established Friends
from another player, select
• SENDING INVITATIONS
game. Using the virtual keyboard, enter the player’s name (do not include the Clan abbreviation), then select the invitation and there is room in your hosted game, the player will automatically join the game. This option is only available to the host of the current match.
• INGAME PLAYERS OPTIONS Players,
to an active player in the game. You can also send Clan and Match invitations from this menu, as well as configure other settings.
and then select
Friends
to view your current Friends; incoming, outgoing
— To accept a Friend request, select
icon. To permanently block Friend Requests
Block
on a pending invitation.
— Select
Invite
to invite players currently online to your
Enter
to send the invitation. If the player accepts
— While in-game, go to the Pause Menu, select
Send Friend Request
to send a quick invitation
25 TO LIFE
Friends
game.
,
16
17
CLANS
Create or join a Clan of Criminals or Law Enforcement.
• CREATING YOUR CLAN
screen select the
Clan Abbreviation
name). You are now the leader of this Clan.
• MEMBER LIST
and join games with your Clan members.
• SENDING INVITES
screen. Using the virtual keyboard, enter the screen name of the person you want to invite to join your Clan.
• ACCEPTING AN INVITATION TO JOIN A CLAN
a Clan, an icon will appear in the lower right corner of the screen. To accept the invitation, select it on the Invitations Menu and then select
• LEAVING THE CLAN
If you are the only member, the Clan will cease to exist.
• POSTING NOTICES
using the virtual keyboard. If you are a member of a Clan, you can read notices when you select the
Create
— On the Multiplayer Menu, select
and, using the virtual keyboard, name your Clan and create
(the first three letters that appear in brackets before your
— View a list of players in your Clan. You can see their online status
— Once you create your Clan, select
— If you have an invitation to join
— Select
Leave Clan
— If you are the leader or an officer, you can post notices
View Notices
to give up your Clan membership.
option.
My Clan.
Invitations
Yes.
On the Clan
on your Clan
MULTIPLAYER
LOCAL
NETWORK
This is the same run-amok gunplay as the Online Multiplayer games, but you’re connected via a Local Area Network to up to 16 different PlayStation 2 systems, each running a requirements:
Each PlayStation 2 system must be connected to a network adaptor (for PlayStation®2) and its own television. The network adaptor must be connected to a LAN via Ethernet. Each PlayStation 2 system supports one player.
One player must host the LAN game.
25 TO LIFE
disc. Local Area Network gameplay has the following
GAME
TROUBLESHOOTING
FIREWALLS
In order to join or host a Translation), or firewall, you may need to enable Port Forwarding. You will need to route, or forward, all data on port UDP 9103 to the IP address assigned to your PlayStation 2 system.
Note:
Users using DHCP must ensure that their PlayStation 2 system is always assigned the IP address specified in the Port Forwarding setup; under these circumstances you may need to change your network configuration from Auto Detect (DHCP) to a Static IP address using the Network Adaptor Start-Up Disc to ensure that forwarded data always gets to your PlayStation 2 system.
If you are still having trouble connecting to other players, try bypassing the router or firewall by connecting your PlayStation 2 system directly to your DSL modem, cable modem, or other broadband device.
STATUS
You can check the status of the game servers and read news about
www.25tolife.com.
USB HEADSET
During gameplay, if your USB headset is plugged into your PlayStation 2 system but you are not able to chat with your opponent, your opponent may not have a USB headset connected to the PlayStation 2 system, or you and your opponent may have a low quality connection to each other.
CUSTOMER SUPPORT
For further questions, please visit (415) 615-6220, Monday through Friday, 9:00 a.m. to 12:00 p.m. and 1:00 p.m. to 5:00 p.m. Pacific Time.
ONLINE TECHNICAL REQUIREMENTS
Broadband access and the Network adaptor (Ethernet/modem) (for PlayStation®2) are required for Network Capabilities. Players are responsible for all applicable Internet fees. Network Capabilities may be subject to change, withdrawal and charge for use. Go to
www.playstation.com
ONLINE FEATURES
THE ONLINE FEATURES OF THIS GAME ARE SUBJECT TO ACCEPTANCE OF ONLINE TERMS OF SERVICE. EIDOS RESERVES THE RIGHT TO CHANGE OR TERMINATE THE ONLINE FEATURES OF THIS GAME. EIDOS MAKES NO GUARANTEE AS TO THE AVAILABILITY OF THE ONLINE FEATURES FOR THIS GAME OR THAT THE EIDOS ONLINE SERVICE WILL BE UNINTERRUPTED OR ERROR-FREE. Please read the Eidos Online Terms of Service for full terms and conditions, a copy of which is available at subject to payment of an additional fee.
RATINGS
The Game’s content has been rated Mfor Game may change due to interactive exchanges between players in Online mode. Neither Eidos nor Sony Computer Entertainment accepts any responsibility for content which is external to the game itself. Please refer to the Terms of Service for further conditions of use relating to online play.
25 TO LIFE
for Network Capabilities access terms and availability.
game from behind a router with NAT (Network Address
25 TO LIFE
www.eidos.com
www.eidos.com
MATURE
or contact Eidos Inc. Customer Support at
and in-game. Certain online features may be
content. However, the content of the
by visiting
18
19
CREDITS
EIDOS INC.
CEO & President, Eidos North America
Bill Gardner
Executive Vice President
of Sales & Marketing
Robert Lindsey
Vice President of Brand Marketing
Chip Blundell
Vice President of Product Development
John Spinale
Producer
Mike Orenich
Global Brand Manager
Kevin Gill
Associate Brand Manager
Sam Tehrani
Public Relations Director
Michelle Seebach Curran
Public Relations Manager
Kjell Vistad
Public Relations Specialist
Denny Chiu
Public Relations Coordinator
Loretta Stevens
National Sales Manager
Joe Morici
Channel Marketing Manager
Janty Sumimoto
Senior Channel Marketing Specialist
Ilana Budanitsky
Channel Marketing Coordinator
Rafal Dudziec
Marketing Communications Director
Stephanie Lipetzky
Creative Services Project Manager
Eileen Buenviaje
Media Specialist
Michael Tran
Roderick Van Gelder
Soundtrack Supervisor
Music Supervision & Licensing
Amanda Montes de Oca
for Sample Clearance Ltd.
Additional Soundtrack Licensing
Kevin Gill & Sam Tehrani
Product Operations Manager
Associate Manager of Development
Packaging Design & Layout
Interior Manual Writing & Design
Hanshaw Ink & Image
Ritual Entertainment
Opening Subway Cinematic
HIGHWAY 1 PRODUCTIONS INC.
Original Design
Highway One Productions Inc.
Storywriter
P. Frank Williams
Producer
Dan Wasson
EXTERNAL TEAMS
Voice Actors
Rashaad Ernesto Green
as Andre “Freeze” Francis
James Martinez as Shaun Calderon
Nicole Leach as Detective Mendoza
Daniel Whitner
as Detective Lester Williams
Unique Stewart as Darnell Francis
Monique Curnen as Monica Francis
Fidel Vicioso as Riggs/
Manuel Saragosa
Additional Voices
Mario Alvarado
Andrew Chaikin
Roger L. Jackson
Oscar Juarez
CJ Nordé Jr.
Tommy Sheperd
David Skillman Shannon Tilton
Duane Lawrence
Judy Henderson and Associates
Annie @ STARS Agency
Voiceover Recordings
Night Owl Studios, engineered
by Kent Miller & Glenn Lorieo
Additional Voiceover Recordings
The Annex, engineered
Motion Analysis Studios
Kristina Adelmeyer
20
Web Site Design
Boon Khoo
Web Support
Rob Fitzpatrick
Kevin Gill
Daniel R. Rubin
Graphic Designers
Julie Leibowitz
James Song
Production Manager
Gregory Wu
Richard Tsao
Operations
Colby McCracken
Project Manager
Tom Marx
Events Manager
Annie Meltzer
Popgun Design
Concept Art
Albert Co
Cinematics
Crystal Dynamics
Plastic Wax
Creative Direction
Jake Neri
Production
Michael Betti
Sean House
John Miller
Ken Yamada
Zachary Kilberg
Daryl Harper
Adam Harrington
David Collins Tonya Powell
Voice Casting
by Chris Cooper
Motion Capture
Matt Bauer Jeff Swenty
Scott Gagain
Technical Advisor
Tal Raviv
Customer Support Supervisor
Scott Holbert
Quality Assurance/CS Manager
Mark Cartwright
Hardware Control Technician
Jordan Romaidis
Lead Product Test Coordinator
Kip Ernst
Asst. Lead Product Test Coordinator
Ian Grutze
Mackenzie Hume, Stephen Cavoretto, Patrick Goodspeed, Sean McCloskey,
Richard Campbell, Nicholas Cooprider,
Alex Krebs, Clint Waasted, John Hayes, Julian James, Adam Braswell, Erik Genc
Malachi Boyle, Barbara Kenngott,
Jake Neri, Dan Wasson, Adrianne Perry,
Rebecca Tolliday and Nathan Maddams
@ Post Josh, Nathan “Extra” Richart,
Testers
Elizabeth Rutlin, Erik Kennedy, Julian Mehlfeld, Aaron Keillor,
Special Thanks
Jonathan Kemp, Sheila Leunig,
James O’Riordan, Anand Gupta,
Manuela Tehrani, John Miller,
Matt Gorman, Mike Schmitt,
Jamie Bartolomei, Dan Johnson,
Brian Venturi, Tony Pittorino,
@ Plastic Wax, Josh Schwartz
Angel Herrera, Rick Healy,
Jordan Romaidis, Lynn Farmer,
Tom Marx, Travis O’Guinn,
Aaron Safronoff, Rafal Dudziec,
Sharon Gamble, Kari Hattner,
Nicole Ferrara
Advisors
Sean Hehir
Chuck Boyle
Mike Ordway
Motion Actors
Chris Robbins
Londale Theus
Rachelle DiVitto
Story Board Artist
Kevin Farrell
Interface & Style Consultants
Morningbreath, Inc.
Graffiti Artists
Dug, Rize & Trem
Additional Consultants
Carlito Rodriguez
Suzanne Engo
Cody McMurtry
Todd France
Joe Quixx
Parry Moss
AVALANCHE SOFTWARE
Programmers
Jeff Gosztyla
Rob Nelson Bryant Collard Dwain Skinner Adam Clayton
Brian Green
Bryce Thomsen
Dan Silver
Joe Barnes
Matt Parrish
Paul Blagay
Shon Love Travis Nixon Tyler Colbert
RITUAL ENTERTAINMENT
Development Director
Tom Mustaine
Lead Programmer
Ken Harward
Programmers
Aaron Cole
Squirrel Eiserloh
Eric Fowler
Roger Kort Josh Martel Chris Stark
Lead Designer
Richard Heath
Designers
Gary Buchanan
Richard Gray
Shawn Ketcherside
Reid Kimball
Russell Meakim
Todd Rose
John Schuch
CRYSTAL DYNAMICS
Producer
Sam Newman
Localization Producer
Marianne Arotzarena
Creative Services Producer
David Goodwine
Character Animators
Sundeep Dass Michael Smith
Brandon Fernandez
Ryan Goldsberry
Ben Harrison
Cinematics Animators
Rutherford Gong
Estuardo Sandoval
Environment Artists
Caleb Strauss
Chris Anderson
Shao Wei Liu
Voice Editor
Jae Shin
Artists & Level Designers
Jeff Hendershot
Abe Day
Brian Safarik
Bryson Jack
Chris Neville
Eric Boden
Evan Beuttenmuller
Jason Price
Jim Jung
Joe Cosman Joe Williamsen Johnny Breeze
Mike Thompson
Mike Lott
Mikhail Merkurieff
Nathan Lindsay
Skyler Flygare
Steve Coss
Art Director
Robert Atkins
Artists
Chris Curra
Rich Fleider
Michael Groark
Aaron Hausmann
Steve Hornback
Bobby Hutson
Wyeth Johnson
Steve Maines
Ethan McCaughey
Mark Morgan
Jason Muck
Nick Pappas Frank Pierce
Rungy Singhal
Audio Director
Zak Belica
Character Designer
Dave Gustlin
Sound Designers
Mike Peaslee
Karl Gallagher
Project Director
Noah Hughes
Designers
Patrick Connor
Rolef Conlan
Alex Vaughan
Test Manager
Chris Bruno
Multiplayer Lead
Daniel Kim
Assistant Multiplayer Lead
Oliver Piega
Leads
Benny Ventura
Gregg Stephens
Audio
Jon Bray
Managers
Jeff Gosztyla
Vince Bracken
Testers
Andrew Kite
Nate Fuller
Gary Rowberry
Justin Turner
Levi Lewis
Jonny Hart
Chris Turner
Lead Tester
Michael Russell
C.E.O.
Steve Nix
Systems Administrator
Mason Lucas
Office Manager
Lisa Loewecke
Special Thanks
Dave Bonora Steve Hessel Doug Service
Compliance Specialist
Wil Dimas
Testers
John Hsia David Pogan Matt Trudell Ian Marsden
David Bushee
Joe Greer
John Teymoorian
Tyler Wilmoth
Sean Laurie
Jason Johnson
Gerard Gust
Bill Gahr
Brandon Reed
Jon Brown
Nicholas Lutz
Darren Krommenhock
Tony Perata
21
MUSIC CREDITS
“Enemies”
Performed by Xzibit
Produced by J-Beats
Album Title: Man vs. Machine
Courtesy of Loud Records, LLC.
By arrangement with Sony BMG Music Licensing.
Written by J. Jackson and A. Joiner Published by Voco Music d/b/a Alexra Music o/b/o itself and Hennessey for Everyone Music (BMI)/My Own Way (ASCAP).
ALL RIGHTS RESERVED. USED BY PERMISSION.
“Where The Hood At”
Performed by DMX
Produced by Tuneheadz
Courtesy of Ruff Ryders/The Island Def Jam Music Group
Published by Universal Music Publishing Group o/b/o Boomer X Publishing Inc. and Swizz Beatz (ASCAP)/CAK Music, Inc. o/b/o
itself, Cold Chillin’ Music Publishing and Songs of Marl
(ASCAP)Ryde or Die Publishing (ASCAP)/EMI April Music Inc.
Written by D. Coles, R. Diggs, J. Phillips and J. McElveen
Published by EMI April Music Inc. o/b/o itself, Justin Combs
Publishing Co., Inc. and Jaewon’s Publishing (ASCAP)/Careers-
BMG Music Publishing, Inc. o/b/o Ramecca Publishing (BMI)
Album Title: It Takes a Nation of Millions to Hold Us Back
Courtesy of The Island Def Jam Music Group under license
Written by J. Boxley, W. Drayton, C. Ridenhour and E. Sadler
Published by Songs of Universal Inc. o/b/o Def America Songs,
Published by Universal Polygram International Publishing Inc.
(ASCAP)/EMI April Music Inc. o/b/o itself, Gifted Pearl Music
22
Album Title: Grand Champ
under license from Universal Music Enterprises
Written by E. Simmons, D. Dean, K. Dean,
A. Hardy and M. Williams
o/b/o itself and Dead Game Publishing (ASCAP).
ALL RIGHTS RESERVED. USED BY PERMISSION.
“Cerca de mi Neighborhood” Performed by Tego Calderon
Produced by Tego Calderon
Album Title: El Enemy de los Guasibiri
Courtesy of El Abayarde Records, Inc.
Written by Tegui Calderon
Published by El Abayarde Music, Inc.
ALL RIGHTS RESERVED. USED BY PERMISSION.
Performed by Ghostface Killah featuring Jadakiss
Album Title: The Pretty Toney Album
Courtesy of The Island Def Jam Music Group
under license from Universal Music Enterprises
ALL RIGHTS RESERVED. USED BY PERMISSION.
Produced by Hank Shocklee and Carl Ryder
ALL RIGHTS RESERVED. USED BY PERMISSION.
Courtesy of Virgin Records America, Inc.
under license from EMI Film & Television Music
Written by K. Elam, C. Martin and R. Russell
ALL RIGHTS RESERVED. USED BY PERMISSION.
“Run”
Produced by Rza
“Black Steel In the Hour of Chaos”
Performed by Public Enemy
from Universal Music Enterprises
Inc. and Your Mother’s Music, Inc.
(BMI)/Reach Global Songs (BMI)
“Code of the Streets”
Performed by Gang Starr
Produced by DJ Premier and Guru
Album Title: Hard To Earn
and Ill Kid Music (ASCAP)
“Ghetto Star”
Performed by 2Pac featuring Nutso
Produced by GO Twice
Album Title: Better Dayz
Courtesy of Interscope Records
under license from Universal Music Enterprises
Written by T. Shakur, S. Cole and G. Banks
Published by Universal Music Corp. (ASCAP)/Nuttso Publishing
(ASCAP)/A Gee In Tha Bank Publishing (ASCAP) ALL RIGHTS RESERVED. USED BY PERMISSION.
“Criminal Minded”
Performed by Boogie Down Productions
Produced by Scott La Rock
Album Title: Criminal Minded
Courtesy of Bun Bun Music
Written by S. La Rock, L. Parker and J. Thomas
Published by Bun Bun Music (ASCAP)
ALL RIGHTS RESERVED. USED BY PERMISSION.
Published by Live Lil’ J Music (ASCAP)/J Row Ya (ASCAP)
ALL RIGHTS RESERVED. USED BY PERMISSION.
Written by P. Bernard, S. Campbell and M. Leathers
Published by EMI April Music Inc. o/b/o itself and Boozshi
Publishing (ASCAP)/Phil Clinton Publishing (SESAC)
ALL RIGHTS RESERVED. USED BY PERMISSION.
Produced by Scarface for Skinny Gangsta Music
Published by N-The-Water Publishing, Inc. (ASCAP)
ALL RIGHTS RESERVED. USED BY PERMISSION.
Slice T for Slice of Life Production & Juvenile
Written by C. Nicholas, T. Gray, D. Grison and D. Robertson
ALL RIGHTS RESERVED. USED BY PERMISSION.
Written by L. Watson, J. Mills and P. Wadams
Published by EMI Blackwood Music Inc. o/b/o itself and Justin
Combs Publishing Co., Inc. (BMI)/Grind Music Inc./Jae Millz
ALL RIGHTS RESERVED. USED BY PERMISSION.
“Dark Corner”
Performed by Jay Live
Produced by J Row
Album Title: Unreleased Track
Courtesy of Recognize Reel Records
Written by J. Burris and J. Robey
“Bad Company”
Performed by Grafh
Produced by The Arkitects
Album Title: Unreleased Track
Courtesy of Epic Records under license
from Sony BMG Music Entertainment
“Yes, Yes, Y’all”
Performed by Geto Boys
Album Title: The Foundation
Courtesy of Rap-A-Lot Records
Written by B. Jordan and W. Dennis
“Nolia Clap”
Performed by UTP Playas
Album Title: Nolia Clap
Produced by XL for XL Production,
Courtesy of Rap-A-Lot Records
Published by Breka Music Publishing (BMI)
“God With the Flow”
Performed by Aasim featuring Jae Millz
Produced by P Money
Album Title: Unreleased Track
Courtesy of Bad Boy Records
Publishing (BMI)/BTJ Publishing (BMI)
“Yes Sir”
Performed by Guerilla Black
Produced by Gabriel Rene for Renessiance Productions
Published by Dollar Figga Music (ASCAP) & Renessiance
Published by Universal Polygram International Publishing Inc. o/b/o Solomon’s Works, Inc. (ASCAP)/EMI Blackwood Music Inc. o/b/o Please Gimme My Publishing/Stone Diamond Music Corp.
“More or Less” contains a sample of the recording “Rose”
written by Janie Bradford and Freddie Gorman, published
by Stone Diamond Music Corp. (BMI)/Jobete Music Co., Inc.
(ASCAP). Performed by Lamont Dozier. Courtesy of Geffen
Records under license from Universal Music Enterprises.
Published by Publishing Designee of Christopher Moore
Produced by Nomadic (K. Gallu-Badat) for Nomadic Trackz
Published by Publishing Designee of Nathaniel Stroman
Performed by Blaze feat/Esham and ABK Colton Grundy
Written by Madrox & Blaze, ABK, and Esham Produced by Lavel
Copyright 2004 Psychopathic Records, Inc. All Rights Reserved
(c) 2005 Fonovisa Records, a division of Univision Music LLC.
Album Title: Guerilla City
Courtesy of Virgin Records America, Inc. under license from EMI Film & Television Music Written by Charels Williamson and Gabriel Rene
Publishing (ASCAP), administered Reach Global, Inc.
Renessiance Publishing (ASCAP)
ALL RIGHTS RESERVED. USED BY PERMISSION.
By arrangement with Sony BMG Music Licensing.
Published by Zomba Enterprises Inc. (ASCAP)
ALL RIGHTS RESERVED. USED BY PERMISSION.
Co-Produced by Brian “Allday” Miller for U&C Music
Courtesy of The Island Def Jam Music Group
under license from Universal Music Enterprises
ALL RIGHTS RESERVED. USED BY PERMISSION.
ALL RIGHTS RESERVED. USED BY PERMISSION.
Courtesy of Nomadic Trackz and Nathaniel Stroman
Written by N. Stroman and K. Gallu-Badat
ALL RIGHTS RESERVED. USED BY PERMISSION.
Published by Psychopathic Music Publishing Ltd.
Under License by Locura Music Publishing
“Black Cop”
Performed by KRS-One
Produced by KRS-One
Album Title: Return of the Boom Bap
Courtesy of Jive Records.
Written by L. Parker
“More or Less”
Performed by Shyne
Produced by Kanye West
for Konman Entertainment/Roc The World
Album Title: Godfather Buried Alive
Written by J. Barrow, K. West, B. Miller,
F. Gorman and J. Bradford
(BMI)/Jobete Music Co., Inc. (ASCAP)/
Brian Miller Publishing (ASCAP)
“To the Finish”
Performed by Jackpot
Produced by Jackpot
Album Title: Unreleased Track
Courtesy of 20 Inch Entertainment
Written by C. Moore
“In the City”
Performed by Franchize
Album Title: Unreleased Track
(BMI)/Nomadic Trackz (BMI)
"Shot-gun"
Psychopathic Records
Courtesy of Psychopathic Records, Inc.
"Somos Cabrones"
Performed by Locura Terminal
Infierno a La Gloria
Fonovisa Records
Written & Produced by Locura Terminal
Published by Locura Music Publishing
(c) 2005 Locura Music Publishing
"Prisonero"
Performed by Locura Terminal
Written & Produced by Locura Terminal
Published by Locura Music Publishing
Under License by Locura Music Publishing
(c) 2005 Locura Music Publishing
"Freeze’s Anthem"
Performed by Pook Diesel
Produced by PMG
Album Title: 7 Days in the Life of Pook Diesel
Published by: Pook's Shizzle (ASCAP)/Fat Frequencies
(ASCAP)/Smothered and Covered Music (ASCAP)
Written By Paul Watson III, Tony Minter and Richard Garcia
ALL RIGHTS RESERVED. USED BY PERMISSION.
Written by H. Ansari, C. McCauley and T. Thompson
Published by Sound Mind State Muzik (ASCAP)/PYO Publishing
ALL RIGHTS RESERVED. USED BY PERMISSION.
Published by Psychopathic Music Publishing Ltd.
Copyright 2005 Psychopathic Records, Inc. All Rights Reserved
Written by A. Yates, R. Thomas and E. Stevens
ALL RIGHTS RESERVED. USED BY PERMISSION.
ALL RIGHTS RESERVED. USED BY PERMISSION.
ALL RIGHTS RESERVED. USED BY PERMISSION.
Courtesy of PMG
“You Got Life”
Performed by Shade Sheist & N.U.N.E.
Produced by The S.O.C.
Album Title: Unreleased Track
Courtesy of Red Handed Recordings
(ASCAP)/N With The Words Music (ASCAP)
"Look Out"
Performed by Blaze feat/Lavel
Psychopathic Records Written by Blaze & Lavel Produced by Fritz the Cat
Courtesy of Psychopathic Records, Inc.
"Jellysickle"
Performed by Tech N9ne featuring E-40
Produced by Rick Rock
Album Title: Everready (The Religion)
Courtesy of Strange Music Inc.
Published by Music of Windswept o/b/o itself,
Music of QD3 & EGN Arts
(ASCAP)/EMI Music Publishing
"My Wife, My Bitch, My Girl"
Performed by Tech N9ne
Produced by Rick Rock
Album Title: Everrready (The Religion)
Courtesy of Strange Music Inc.
Written by A. Yates and R. Thomas
Published by Music of Windswept o/b/o itself,
Music of QD3 & EGN Arts
(ASCAP)/EMI Music Publishing
“On the Run"
Performed by Yukmouth
Produced by Yong Fifty Album Title: Unreleased Track Courtesy of Rap-A-Lot Records
Written by Jerold Ellis Jr.
Published by Missing Link Music LLC
o/b/o Mr. Ellis Publishing (BMI)
23
DNAS SYSTEM
This Software uses “DNAS” (Dynamic Network Authentication System), a proprietary authentication system created by Sony Computer Entertainment Inc. (“SCEI”). “DNAS” retrieves information about a user’s hardware and software for authentication, copy protection, account blocking, system, rules, or game management and other purposes. The information collected does not identify the user personally and will not be shared with any non-SCE company. A PUBLISHER CAN COMBINE THIS INFORMATION WITH PERSONALLY IDENTIFYING INFORMATION FROM THE PUBLISHER’S RECORDS IF THE USER PROVIDES THE PERSONALLY IDENTIFYING INFORMATION. BEFORE PROVIDING ANY PERSONAL INFORMATION TO A PUBLISHER, PLEASE BE SURE TO REVIEW THE PUBLISHER’S PRIVACY POLICY AND TERMS AND CONDITIONS OF USE. DO NOT PROVIDE PERSONALLY IDENTIFYING INFORMATION TO A PUBLISHER UNLESS YOU ACCEPT THE CONDITIONS OF USE AND TERMS OF THEIR PRIVACY POLICY. SCEI, Sony Computer Entertainment America (“SCEA”) and their affiliates cannot guarantee the continuous operation of the “DNAS” servers. SCEA shall not be liable for any delay or failure of the “DNAS” servers to perform. If you receive a message during login identifying a “DNAS” authentication error, please contact SCEA Consumer Services at 1-866-466-5333. For additional information concerning “DNAS,” visit www.us.playstation.com/DNAS. In the event of a systems incompatibility or inoperability with DNAS, the sole liability of SCEI, SCEA and their affiliates shall be limited to the repair or replacement of the user’s affected game software, console or peripherals at the option of SCEA. SCEA, its parents, affiliates, or licensed Publishers shall not be liable for any delays, system failures, authentication failures, or system outages, which may, from time to time, affect online game play or access thereto.
EIDOS, INC., LICENSE & LIMITED WARRANTY
Eidos, Inc., warrants to you, the original purchaser of this disc, that for a period of ninety (90) days from the date of your purchase, this disc shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period you determine that this limited warranty has been breached, Eidos, Inc., agrees, in its sole option, to repair or replace, free of charge, any such disc, provided the disc is returned postage-paid to the Eidos, Inc., Factory Service Center and a proof of date of purchase is included. This limited warranty is not applicable to normal wear and tear and shall be void with respect to any defects that arise from disc abuse, unreasonable use, mistreatment or neglect. This disc is sold “as is” without any warranties of any kind, express or implied, including implied warranties of merchantability or fitness for a particular purpose, other than the limited warranty expressly stated above.
No other claims arising out of your purchase and use of this disc shall be binding on or obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable to you for any losses or damages incurred for any reason as a result of your use of this disc, including, but not limited to, any special, incidental, or consequential damages resulting from your possession, use or malfunction of this disc.
This limited warranty states the entire obligation of Eidos, Inc., with respect to the purchase of your disc. If any part of this limited warranty is determined to be void or illegal, the remainder shall remain in full force and effect.
For warranty support please contact our Customer Support department at (415) 615-6220. Our staff is available Monday through Friday, 9:00 a.m. to 12:00 p.m. and 1:00 p.m. to 5:00 p.m. Pacific Time. You are responsible for all toll charges. Customer Support Representatives will not provide game hints,
strategies or codes.
PRODUCT RETURN PROCEDURE
In the event our support agents determine that your game disc is defective, you will need to forward material directly to us. Please include a brief letter explaining what is enclosed and why you are sending it to us. The agent you speak with will give you an authorization number that must be included and you will need to include a daytime phone number so that we can contact you if necessary. Any materials not containing this authorization number will be returned to you unprocessed and unopened.
Send your postage-paid package to the following address:
Eidos, Inc. Customer Services RMA# (state your authorization number here) 651 Brannan Street, Suite 400 San Francisco, CA 94107
You are responsible for postage of your game to our service center.
RSA BSAFE® SSL-C and Crypto-C software from RSA Security Inc. have been installed. RSA is a registered trademark of RSA Security Inc. BSAFE is a registered trademark of RSA Security Inc. in the United States and other countries. RSA Security Inc. All rights reserved.
This software uses “DNAS” (Dynamic Network Authentication System), a proprietary authentication system created by Sony Computer Entertainment Inc. to provide security and to help protect copyrighted content. The unauthorized transfer, exhibition, export, import or transmission of programs and devices circumventing its authentication scheme may be prohibited by law. For additional information, see www.us.playstation.com/DNAS.
register online at www.eidosregistration.com
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