WINNING THE GAME
The first player to score 150 points (all of the opponent’s chips) is the winner.
BOGUS PLAY
Players must use dominoes from their hand if they are able to do so. Bogus play occurs
when a player has a domino that could be played but draws or passes the turn. When this
happens, the hand is over and the non-offender begins the next hand with the winner’s
advantage (the ability to start with any domino from the new hand). The non-offender
is additionally given the chips equal to the value of the pips remaining in the offender’s
hand or 50 points in chips, whichever is greater.
There will be no penalty if the person who makes a bogus play realizes that there was a
playable domino in hand before the bogus domino makes contact with the board. The
bogus domino must be shown to the opponent and then reshuffled in the boneyard. However,
if a second domino is drawn when a playable domino was in hand or the domino drawn by
mistake makes contact with the table, the play is immediately considered bogus.
OTHER PENALTIES
If a player draws the wrong number of dominoes at the start of the game, that player will
give the opponent 50 points in chips.
GAMES WITH MORE THAN TWO PLAYERS
High Five™ may easily be played as a three or four-player game. Play just like the
two-player game, but turns pass to the left and score using the following variations:
THREE-PLAYER GAME:
Each player draws six dominoes. A scoring player will be awarded with chips from the person
seated to their right. For example, if Player Three scores 5 points, only Player Two pays
Player Three 5 points in chips. If a player “dominoed,” only the remaining pips of the
player to the right can be counted toward bonus points received at the end of the hand.
The first player to score 150 points (all of the chips of the player to the right) is the winner.
FOUR-PLAYER GAME:
Seat players so that Player One is facing Player Three and Two is facing Four. Each player
draws five dominoes. A scoring player will be awarded with chips from the person seated
opposite. For example, if Player One scores 15 points, only Player Three pays Player One
15 points in chips. The first player to score 150 points (all of the chips of the opposite
player) is the winner.
High Five ™ and the High Five™ logo are Registered Trademark s
of Fundex Games, Ltd. an d the Professio nal Domino Asso ciation.
TM & © 20 06 Professional Domino Associa tion, Inc. All Rights Reserved .
PDAT and PDA logo are Trademarks of the Professional Domino Association.
www.prodomin oassociation.co m
Licensed a nd Distributed by Fundex Game s, Ltd.
©2006 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242
MADE IN C HINA
Questions or comments? Write to us at the address above, call 1.800.486.9787
or email customerservice @fundexgames.co m • www.fundexgam es.com
In an effort to continually improve our products, items may vary from those shown.
Player One begins with a double 5.
There are 10 open pips on the board.
Player One is awarded a 10-point blue chip
OR two 5-point blue chips (10 points).
Player One adds a 5-6, which closes the double 5.
There are now 6 pips on the board. (6 + 0 = 6)
This is not a multiple of five so Player One does not score.
Player Two joins a 0-5.
There are 10 open pips on the board. (5 + 5 + 0 = 10)
Player Two is awarded 10 points in red chips.
Player Two lays a 4-0.
There are now 10 pips on the board. (4 + 6 = 10)
Player Two is awarded 10 pips in red chips.
ENDING THE HAND
The first player that finishes the hand by getting rid of all their dominoes has “dominoed”
and wins the round.
If no one can play a domino to the table, the game is blocked. To decide the winner of a
blocked game, count the number of pips remaining in each player’s hand. The player with
the fewest remaining pips is the winner of the hand.
No matter if the hand ends in domino or block, round the loser’s remaining pips to the
nearest five and award that number in scoring chips to the winning player. For example,
if Player One has 11 pips and Player Two has 13 pips, then Player One wins and is awarded
15 points in chips (but if Player Two has 12 pips, Player One only receives 10 points).
In the rare case that the game is blocked and both players have the same amount
of remaining pips, no chips are awarded to either player.
BEGINNING A NEW HAND
The person who lost the previous hand will shuffle the dominoes and allow the winner to
draw first. Depending on how the previous hand finished, play resumes in two different ways.
1. If the hand ends in a domino, the winning player receives the winner’s advantage.
The winner may lay down any domino in the new hand to start the next round
(it does not have to be a double).
2. If the hand ends because it is blocked, the next hand begins with the highest double
by calling for the “Big 6” and so forth.
5
5
0 6
5
0
5
4
6
PATENT PENDING