Franklin XST-2051 User Manual

B
OO
ELECTRONIC BOOK CARD
Sports Trivia
K
MAN
Game
USER’S GUIDE
XST-2051
License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN BOOK CARD.
YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN BOOK CARD means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN BOOK CARD remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive li­cense to use the BOOKMAN BOOK CARD on a single FRANKLIN BOOKMAN at a time. You may not make any copies of the BOOKMAN BOOK CARD or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way re­verse engineer the BOOKMAN BOOK CARD. You may not export or reexport, directly or indirectly, the BOOKMAN BOOK CARD without compliance with ap­propriate governmental regulations. The BOOKMAN BOOK CARD contains Franklin’s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRAN­KLIN if you fail to comply with any provision of this license.
Contents
Welcome to the world of BOOK­MAN®! With this
Game
book card, you can test your trivia knowledge by playing 100 different games at three levels of difficulty.
Sports Trivia is a game-show-style trivia game with hosts Stan Tisdale and Alexis Roberts. you are challenged to test your knowledge of sports trivia in three out of four categories. In each category, you try to match nine pairs of clues before time runs out.
Getting Started.............................................................. 3
Playing Sports Trivia ..................................................... 7
Appendices ................................................................... 15
Sports Trivia
In each round,
Each
category is drawn from one of ten fields of knowledge such as Football, Baseball, or Olympics.
If you score enough points in the Challenge Round, you go on to the Championship Round, where you can win even more points and unusual prizes.
To learn how to install this book card into your BOOKMAN unit, read “Getting Started.”
To learn how to play the game, read “Playing Sports Trivia”
1
Key Guide
UP
DN
Function Keys
CLEAR
Clears all entries and scores.
MENU
Shows the main menus.
NEW
(red) Clears the current game
and goes to the next game.
SCORE
(green)
Shows your current score.
FACT
(yellow) Shows a Fun Fact,
when available.
ANSWER
(blue) Shows the answers for a
category after a round is completed.
CARD
Exits the selected book.
ON/OFF
Turns BOOKMAN on or off.
Understanding the Color Keys
The color keys (red, green, yellow, and blue) perform the functions listed above only for the BOOKMAN book card described in this User’s Guide.
Other books have their own color key functions, which are labelled on their book cards and listed in their User’s Guides. For more information, read “Using the Color Keys.”
Other Keys
BACK
Backs up to the previous screen or erases numbers.
ENTER
Selects a menu item or matches a game clue.
HELP
Shows help messages.
SPACE
Matches a game clue.
?
Shows the category and field of knowledge for a round.
Direction Keys
Changes the top clues,
moves in indicated direction or selects a game number.
Changes the bottom clues or
moves in indicated direction. Pages up or down.
CAP
Goes to the bottom of a page.
CAP
Goes to the top of a page.
Number Keys
0 – 9 Type a game number to be
played. (Usually found on the top row of letter keys.)
2

Getting Started

In this section you will learn how to install a book card and how to select a book once a book card has been installed.
You will be shown how to view a brief demonstration about the Sports Trivia Game. Also, you will be able to set the shutoff time and screen contrast from the Setup menu.
Installing a Book Card ................................................... 4
Selecting a Book ........................................................... 4
Using the Color Keys ..................................................... 5
Viewing a Demonstration .............................................. 5
Changing the Settings ................................................... 6
Reading the Instructions ................................................ 6
Plus, you will discover how to read the topics in the Instructions menu. The Instructions menu will help you learn how to play a Sports Trivia game as well as how to develop strategies which you can use in both the Challenge and Championship rounds.
After this brief “Getting Started” section, you will be ready to play. Fame and fortune await. Good Luck!
3

Installing a Book Card

Selecting a Book

Warning: Never install or remove a book card while your BOOKMAN is turned on. If you do, information that you entered in its built-in book and in an in­stalled book will be erased.
1. Turn your BOOKMAN off.
2. Turn your BOOKMAN over.
3. Align the tabs on the book
card with the notches in the slot.
4. Press the book card down
until it snaps into place.
Removing a Book Card
Warning: When you remove a book card to install another, information that you have entered in the removed book card will be erased.
Once you have installed a book card in your BOOKMAN, you must select which book you want to use. Note: If you change books in the middle of a Sports Trivia game you will lose your score.
1. Turn your BOOKMAN on.
2. Press
CARD
.
These are sample books.
3. Press
or to highlight the
book you want to use.
4. Press
ENTER
to select it.
About Screen Illustrations
Some screen illustrations in this User’s Guide may differ from what you see on the actual screen. This does not mean that your BOOK­MAN is malfunctioning.
4

Using the Color Keys

Viewing a Demonstration

The red, green, yellow and blue keys on your BOOKMAN change functions accord­ing to which book is selected.
When the built-in book is selected, the color keys function as labelled on the BOOKMAN keyboard. When a book card is selected, the color keys function as labelled on that card.
Resuming Where You Left Off
You can turn off your BOOKMAN at any screen. When you turn your BOOKMAN on again. The screen that you last viewed appears.
Before you begin playing the games, you may want to view a brief demonstration describing how to use this book. Simply install the book card and then follow these steps.
MENU
1. Press
, if necessary.
2. Use the arrow keys to high­light the Setup menu.
3.
Press to highlight View Demo.
4. Press
ENTER
to start the
demonstration.
5. To stop the demonstration at
CLEAR
any time, press
.
Help is Always at Hand
You can view a help message at virtually any screen by pressing
HELP
. Use the Direction keys to
read it. To exit help, press
BACK
To see a tutorial and key guide describing the functions of this book,
Tutorial
select
from the Setup menu.
5
.

Changing the Settings

Reading the Instructions

Using the Setup menu, you can adjust the shutoff time and screen contrast.
Shutoff
sets how long the BOOKMAN
unit stays on if you forget to turn it off.
Contrast
makes the screen lighter or
Set
Set
darker.
1. Press
2. Use
MENU
.
or to highlight the
Setup menu.
3. Highlight Set Shutoff or Set Contrast.
4. Press
ENTER
.
5. Use the arrow keys to high­light a setting.
If you select
Set Contrast,
press or repeatedly to make the screen lighter or darker.
To exit without changing settings, press
BACK
.
6. Press
ENTER
to select the setting.
An Instructions menu has been added to help you better understand the rules. Also included in this menu are tips that will help you play better.
MENU
1. Press
, if necessary.
2. Use the arrow keys to highlight the Instructions menu.
3. Press
to highlight the desired topic (e.g., Basic Game Play).
4. Press
5. Use
6. Press
ENTER
to select the topic.
or to read the text.
SPACE
Or press
to page down.
BACK
when finished.
Follow the Arrows
The flashing arrows on the right of the screen show which arrow keys you can press to move around menus or view more text.
6

Playing Sports Trivia

Each Sports Trivia game consists of two rounds, the Challenge Round and the Championship Round.
In the Challenge Round you will play three out of the four categories, try­ing to match nine pairs of clues be­fore time runs out. Every time you correctly match a pair of clues you will win points, but every time you in­correctly match a pair of clues, you will lose points.
Selecting a Skill Level ................................................... 8
Selecting a Game .......................................................... 8
Selecting a Category ..................................................... 9
Playing a Category ........................................................ 10
Sports Trivia Tips .......................................................... 11
Between Categories ...................................................... 12
The Championship Round .............................................. 12
Winning a Prize ............................................................. 14
If you win 2500 points or more, you will go on to the Championship Round. In the Championship Round you will play only one category, where you must match the eight cor­rect pairs of clues before time runs out, while avoiding the fake clues (also called bombs).
If you can successfully match the clues, you will win big points and fun prizes.
7

Selecting a Skill Level

Selecting a Game

Before you can begin playing Sports Trivia, you must choose one of three levels of difficulty.
The skill level changes the amount of time you have to match clues, and it shuffles the categories into different game num-
1
bers. So for example, Game
will have different categories at the Challenging level than at the Leisurely level.
Later, you can change the skill level at any time by pressing
MENU
and highlight-
ing the Level menu.
1. Press
or to highlight the
desired level, if necessary.
Leisurely
is the easiest level. You have more time to match the clues. You may want to begin at this level.
Challenging
is the default level. It is
intended for intermediate players.
Wired
is the most challenging level. You have less time to match the clues. This is for expert players.
2. Press
ENTER
to select the level.
With Sports Trivia you can test your trivia knowledge by playing 100 different games.
You may press a game and return to the
Number
CLEAR
at any time to exit
Play Game
screen.Note: Pressing
CLEAR
will not change the game number.
1. Use or to select a game number.
You can also press
NEW
(the red key) to increase the game number by one, or you can type in the desired game number, from 1 to 100, using the number keys.
To erase a game number, press
Press
ENTER
to play the game.
2.
BACK
3. If you want, you can end your game at any time by
NEW
pressing
Y
Press
BACK
Press
(the red key).
to go to the next game.
to keep playing.
8
.

Selecting a Category

Selecting a Category
In the Challenge Round, you must play three out of the four categories shown, each of which are drawn from one of ten fields of knowledge. Each field of knowl­edge is indicated by an abbreviation (see “Fields of Knowledge” for the abbrevia­tion list).
In the following example, you will select
Boxing Actors
the knowledge abbreviation
Other Sports
1. Use
or to highlight a
category (the field of
OTH
).
stands for
category.
To see the field of knowledge
?
name, press
2. Press
ENTER
.
to play.
Once you have completed a category, you will return to select another category. The categories you have played will be italicized and no longer selectable.
Fields of Knowledge
Here is a list of the fields of knowledge:
Abbreviation: Field:
BASE BSK COL FOOT
GEN
Baseball Basketball College Football
General Knowledge
GOLF HOC OLY OTH TEN
Golf Hockey Olympics Other Sports Tennis
Save Your Best for Last
The value of correct matches increases for each category that you play in the Challenge Round (see “Scoring in the Challenge Round” for more detail). So it is a good idea to save your best category for last.
Remember, you only have to play three of the four categories shown, so you can skip the most difficult one.
9

Playing a Category

Playing a Category
Each category begins by displaying a pair of scrambled clues, one on the top and one on the bottom. Each clue on the top has a matching clue on the bottom. You must cycle through the clues and match as many as possible before time runs out.
1. Do one of the following: To... Press...
view the top clues
or
view the bottom or clues
Repeat until you think the two clues match each other according to the chosen category. The time remaining is indicated by the bar at the right of the screen.
2. Press
SPACE
or
ENTER
when you
think you have a match.
If you have correctly matched a pair of clues, a large check mark will appear to the right of the clues and both clues will be removed from the category.
If you have incorrectly matched a
X
pair of clues, a large
will appear
to the left of the clues.
3. You may press
SCORE
(the green key) at any time to see how many points you have scored.
4. Correctly answer as many clues as you can before time runs out.
5. After you have finished a category, see “Between Categories” on page 12 to go on.
10
Playing a Category

Sports Trivia Tips

Scoring in the Challenge Round
Here is how many points you get for each correct and incorrect match in each category:
1st Category Played
• correct: +100 incorrect: -50
2nd Category Played
• correct: +150 incorrect: -75
3rd Category Played
• correct: +200 incorrect: -100
If you correctly match all nine pairs of clues in nine guesses, you win 300 bonus points.
If you do not score 2500 points in the three categories you do not go on to the Championship Round and will re­turn to the
Play Game Number
screen.
Shared Clues
In some categories, the clues may be shared (i.e., clues from one column match more than one clue in another). So these clues might not me removed after you correctly match them.
Here are some tips and strategies that you can use in Sports Trivia that will help you to play better.
Scan Clues Then Match
A good strategy when playing Sports Trivia is to scan all of the clues first. Then match the pairs you know are correct. Matching the easiest pairs first helps you to match the remaining, more difficult ones.
Look Before You Leap
The field of knowledge matched with each category is indicated by an abbreviation (for example,
BASE
Baseball). To see the full title of the field of knowledge before selecting a category, highlight the category and
?
press
.
Watching Your Score
If you have scored 2500 points already (or you are close to scoring 2500 points), you may want to be careful when answering more questions. One incorrect answer might keep you out of the Championship Round.
11
for

Between Categories

The Championship Round

After you complete a category, you can see the correct answers, see your cur­rent score, or read a Fun Fact about one of the answers before you go on. Note: Not every category will have a Fun Fact.
1. After a round is complete, the following screen appears.
The screen will be different, if the category does not have a
Fun Fact
2. Do one of the following:
To... Press...
ANSWER
see the correct
(blue)
answers
FACT
read a Fun Fact see your current
SCORE
(yellow ) (green)
score
3. Use the arrow keys to read.
BACK
4. Press
to go back.
If you are viewing your score, you do not need to press
ENTER
5. Press
to continue playing.
BACK
.
If you win 2500 points or more in the Challenge Round, you then get to play the Championship Round where you can win big points and unique prizes.
The Championship Round is played ex­actly like the Challenge Round except there is only one round and one category to choose from. Plus, the top and bottom clues both contain one bogus clue known as a bomb. These bombs do not match any other clues. If you try to match one of the bombs with another clue or
.
the other bomb, your game is over. Note: Since there are two fake clues,
you only have to match eight pairs of clues in the Championship Round in­stead of nine.
ENTER
1. Press
to play the
category.
Remember, there is only one category in the Championship Round. So, you do not have a choice of categories.
12
The Championship Round
The Championship Round
2. Use the arrow keys to view the pairs of clues.
3. Press
SPACE
or
ENTER
when you
think you have a match.
Remember to watch out for the bombs! If you try to match a bomb, your game is over and you cannot win a prize.
4. Correctly answer as many clues as you can before time runs out.
5. Once you have finished the category, read the “Between Categories” to go on.
➤ Viewing Answers
After your Championship Round is over, you can view the eight matching pairs of clues and the
ANSW
bombs. Press
(the blue key) and then press or repeatedly until the bombs appear.
Scoring in the Championship
Round
Here is how many points you get for each correct and incorrect match in the Championship Round:
Championship Round:
• correct: +250 incorrect: -125
13

Winning a Prize

Winning a Prize
In the Championship Round, you have the chance to win some interesting and fun prizes. Here is how many clues you must match to win prizes.
• If you match one of the bombs or if you match five pairs or less, you will only win points.
• If you match six or seven pairs of clues without attempting to match a bomb, you will win a Consolation Prize.
• If you correctly match all eight prizes before time runs out, you will win a Super Prize.
Here is what to do if you do win a prize.
1. Do one of the following: To... Press...
read about a prize view a prize
R
V
Note: You cannot view a Consola­tion Prize.
ENTER
2. Press
to return to the
Play Game Number screen.
When you return to the
Number
screen, the game number will have increased by one (e.g., if you were playing
32
, the game number listed will be
33)
.
Game Number
14
Play Game

Appendices

In this section you will learn how to care for your BOOKMAN book cards, and learn how to reset your BOOKMAN if any problems occur.
Resetting Your BOOKMAN ............................................ 16
Book Card Care ............................................................ 16
Limited Warranty ........................................................... 17
Your Notes .................................................................... 18
Copyrights and Patents ................................................. 18
Index ............................................................................. 19
This is also where you will find all of the warranty information as well as the index.
15
LBS.
Resetting Your BOOKMAN
Book Card Care
If the BOOKMAN keyboard fails to re­spond, or if its screen performs errati-
CLEAR
cally, first press
ON/OFF
twice. If nothing happens, follow
and then press
the steps below to reset it. Warning: Pressing the reset button with
more than very light pressure may perma­nently disable your BOOKMAN. In addition, resetting your BOOKMAN unit erases set­tings and information entered into its built­in book, and in an installed book.
1. Hold
CLEAR
and press
ON/OFF
.
If nothing happens, try Step 2.
2. Use a paper clip to gently press BOOKMAN’s reset button.
This unit may change operating modes due to Electro-static Discharge. Normal operation of this unit can be re-estab­lished by pressing the reset key,
ON/OFF
or by removing/replacing batteries.
Troubleshooting BOOKMAN
• Make sure your book card, if any,
is installed correctly. Check that your book card’s metal
contacts are dirt-and dust-free.
• Do not touch the metal contacts on your book cards.
Caution: Touching these electrical contacts with statically charged objects, including your fingers, could erase information entered in a book card or built-in book.
• Do not put excessive weight on your book cards.
,
• Do not expose your book cards to heat, cold, or liquids.
16

Limited Warranty (U.S. only)

FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT , FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016-4907, within one year of purchase. Alternatively, FRANKLIN may, at its option, refund your purchase price. Data contained in the BOOKMAN PRODUCT may be provided under license to FRANKLIN. FRANKLIN makes no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT. No warranty is made that the BOOKMAN PRODUCT will run uninterrupted or error free. You assume all risk of any damage or loss from your use of the BOOKMAN PRODUCT. This warranty does not apply if, in the sole discretion of FRANKLIN, the BOOKMAN PRODUCT has been tampered with, damaged by accident, abused, misused, or misapplication, or as a result of service or modification by any party, including any dealer , other than FRANKLIN. This warranty applies only to products manufactured by or for FRANKLIN. Batteries, corrosion, or battery contacts and any damage caused by batteries are not covered by this warranty. NO FRANKLIN DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICA TION OR EXTENSION OF THIS EXPRESS WARRANTY. THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED WARRANTIES, WRITTEN OR ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLIN’S OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN THIS WARRANTY. Some States do not allow the exclusion of implied warranties, or limitations on how long a warranty lasts. This warranty gives you specific rights; you may also have additional rights which vary from State to State. This warranty shall not be applicable to the extent that enforcement of any provision may be prohibited by applicable law. FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY OTHER PERSON FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR DAMAGE, ARISING OUT OF YOUR PURCHASE, THE MANUFACTURE OR SALE OF THE BOOKMAN PRODUCT, THIS LICENSE, OR ANY OBLIGATION RESULTING THEREFROM OR THE USE OR PERFORMANCE OF THE BOOKMAN PRODUCT UNDER ANY LEGAL THEORY, WHETHER BREACH OF CONTRACT, TORT , STRICT LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING, WHICH DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY, OR PERSONAL INJURY (BUT ONLY TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE LIABILITY FOR ANY CLAIM OR LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE PAID FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE FAILURE OF AN EXCLUSIVE REMEDY . This license and warranty is governed by the laws of the United States and the State of New Jersey .
17

Your Notes

Copyrights and Patents

Model: XST-2051
• size: 5.9 x 4.2 x 0.2 cm
• weight: 0.4 oz. © 1996 Franklin Electronic Publishers,
Inc., Burlington, NJ 08016-4907 USA. All rights reserved.
© 1996 SilverSun All rights reserved FCC Notice: Complies with the
limits for a Class B computing device pursuant to Subpart B of part 15 of FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference; and (2) This device must accept any interference received, including interference that may cause undesired operation.
Pat. Pend. European Patent 0 136 379. Deutsch Pats. No. M 9409743.7 and M 9409744.5
ISBN 1-56712-293-0
18

Index

About screen illustrations 4 Arrows, flashing 6 Bombs 14 Book card
care 16 installing 4 removing 4
BOOKMAN
resetting 16 troubleshooting 16 turning on 4
Categories in the Challenge Round
playing 10 selecting 9
Categories in the Championship
Round 12
Challenge Round
categories 9 playing categories in 10 scoring 11 tips 11
Championship Round
bombs 14 scoring 13
Changing
game level 8 settings 6
Clues, viewing 10 Color keys
understanding 2 using 5
Consolation prizes 14 Contrast, Changing 6 Demonstration, viewing 5 Direction keys 2 Fields of knowledge 9 Follow the arrows 6 Fun Facts, viewing 12 Function keys 2 Game level, changing 8 Game, selecting 8 Help is always at hand 5 Help, using 5 Instructions menu 6 Instructions, reading the 6 Level, selecting 8 Look before you leap 11 Matching pairs of clues 10
19
Index
Number keys 2 Other keys 2 Play Game Number screen 8 Playing
Challenge Round categories 10 Championship Round categories
12
Prizes, winning 14 Reading prizes 14 Resuming where you left off 5 Save your best for last 9 Scanning Clues 11 Scoring
in the Challenge Round 1 1 in the Championship Round 13
Screen illustrations 4 Selecting
category 9 game 8 level of difficulty 8
Set Contrast 6 Set Shutoff 6 Settings, Changing 6
Shared clues 11 Shutoff time, setting 6 Sports Trivia tips
look before you leap 11 save your best for last 9 scan clues then match 11 watching your score 11
Super Prizes 14 T utorial 5 Understanding the color keys 2 View Demo 5 Viewing
answers 12 clues 10, 13 Fun Facts 12 prizes 14 score 12 tutorial 5
Watching your score 11
20
FRB-28049-00 P/N 7201 118 Rev A
21
Electronic Publishers
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