Franklin XST-2051 User Manual

B
OO
ELECTRONIC BOOK CARD
Sports Trivia
K
MAN
Game
USER’S GUIDE
XST-2051
License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN BOOK CARD.
YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN BOOK CARD means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN BOOK CARD remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive li­cense to use the BOOKMAN BOOK CARD on a single FRANKLIN BOOKMAN at a time. You may not make any copies of the BOOKMAN BOOK CARD or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way re­verse engineer the BOOKMAN BOOK CARD. You may not export or reexport, directly or indirectly, the BOOKMAN BOOK CARD without compliance with ap­propriate governmental regulations. The BOOKMAN BOOK CARD contains Franklin’s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRAN­KLIN if you fail to comply with any provision of this license.
Contents
Welcome to the world of BOOK­MAN®! With this
Game
book card, you can test your trivia knowledge by playing 100 different games at three levels of difficulty.
Sports Trivia is a game-show-style trivia game with hosts Stan Tisdale and Alexis Roberts. you are challenged to test your knowledge of sports trivia in three out of four categories. In each category, you try to match nine pairs of clues before time runs out.
Getting Started.............................................................. 3
Playing Sports Trivia ..................................................... 7
Appendices ................................................................... 15
Sports Trivia
In each round,
Each
category is drawn from one of ten fields of knowledge such as Football, Baseball, or Olympics.
If you score enough points in the Challenge Round, you go on to the Championship Round, where you can win even more points and unusual prizes.
To learn how to install this book card into your BOOKMAN unit, read “Getting Started.”
To learn how to play the game, read “Playing Sports Trivia”
1
Key Guide
UP
DN
Function Keys
CLEAR
Clears all entries and scores.
MENU
Shows the main menus.
NEW
(red) Clears the current game
and goes to the next game.
SCORE
(green)
Shows your current score.
FACT
(yellow) Shows a Fun Fact,
when available.
ANSWER
(blue) Shows the answers for a
category after a round is completed.
CARD
Exits the selected book.
ON/OFF
Turns BOOKMAN on or off.
Understanding the Color Keys
The color keys (red, green, yellow, and blue) perform the functions listed above only for the BOOKMAN book card described in this User’s Guide.
Other books have their own color key functions, which are labelled on their book cards and listed in their User’s Guides. For more information, read “Using the Color Keys.”
Other Keys
BACK
Backs up to the previous screen or erases numbers.
ENTER
Selects a menu item or matches a game clue.
HELP
Shows help messages.
SPACE
Matches a game clue.
?
Shows the category and field of knowledge for a round.
Direction Keys
Changes the top clues,
moves in indicated direction or selects a game number.
Changes the bottom clues or
moves in indicated direction. Pages up or down.
CAP
Goes to the bottom of a page.
CAP
Goes to the top of a page.
Number Keys
0 – 9 Type a game number to be
played. (Usually found on the top row of letter keys.)
2

Getting Started

In this section you will learn how to install a book card and how to select a book once a book card has been installed.
You will be shown how to view a brief demonstration about the Sports Trivia Game. Also, you will be able to set the shutoff time and screen contrast from the Setup menu.
Installing a Book Card ................................................... 4
Selecting a Book ........................................................... 4
Using the Color Keys ..................................................... 5
Viewing a Demonstration .............................................. 5
Changing the Settings ................................................... 6
Reading the Instructions ................................................ 6
Plus, you will discover how to read the topics in the Instructions menu. The Instructions menu will help you learn how to play a Sports Trivia game as well as how to develop strategies which you can use in both the Challenge and Championship rounds.
After this brief “Getting Started” section, you will be ready to play. Fame and fortune await. Good Luck!
3

Installing a Book Card

Selecting a Book

Warning: Never install or remove a book card while your BOOKMAN is turned on. If you do, information that you entered in its built-in book and in an in­stalled book will be erased.
1. Turn your BOOKMAN off.
2. Turn your BOOKMAN over.
3. Align the tabs on the book
card with the notches in the slot.
4. Press the book card down
until it snaps into place.
Removing a Book Card
Warning: When you remove a book card to install another, information that you have entered in the removed book card will be erased.
Once you have installed a book card in your BOOKMAN, you must select which book you want to use. Note: If you change books in the middle of a Sports Trivia game you will lose your score.
1. Turn your BOOKMAN on.
2. Press
CARD
.
These are sample books.
3. Press
or to highlight the
book you want to use.
4. Press
ENTER
to select it.
About Screen Illustrations
Some screen illustrations in this User’s Guide may differ from what you see on the actual screen. This does not mean that your BOOK­MAN is malfunctioning.
4

Using the Color Keys

Viewing a Demonstration

The red, green, yellow and blue keys on your BOOKMAN change functions accord­ing to which book is selected.
When the built-in book is selected, the color keys function as labelled on the BOOKMAN keyboard. When a book card is selected, the color keys function as labelled on that card.
Resuming Where You Left Off
You can turn off your BOOKMAN at any screen. When you turn your BOOKMAN on again. The screen that you last viewed appears.
Before you begin playing the games, you may want to view a brief demonstration describing how to use this book. Simply install the book card and then follow these steps.
MENU
1. Press
, if necessary.
2. Use the arrow keys to high­light the Setup menu.
3.
Press to highlight View Demo.
4. Press
ENTER
to start the
demonstration.
5. To stop the demonstration at
CLEAR
any time, press
.
Help is Always at Hand
You can view a help message at virtually any screen by pressing
HELP
. Use the Direction keys to
read it. To exit help, press
BACK
To see a tutorial and key guide describing the functions of this book,
Tutorial
select
from the Setup menu.
5
.

Changing the Settings

Reading the Instructions

Using the Setup menu, you can adjust the shutoff time and screen contrast.
Shutoff
sets how long the BOOKMAN
unit stays on if you forget to turn it off.
Contrast
makes the screen lighter or
Set
Set
darker.
1. Press
2. Use
MENU
.
or to highlight the
Setup menu.
3. Highlight Set Shutoff or Set Contrast.
4. Press
ENTER
.
5. Use the arrow keys to high­light a setting.
If you select
Set Contrast,
press or repeatedly to make the screen lighter or darker.
To exit without changing settings, press
BACK
.
6. Press
ENTER
to select the setting.
An Instructions menu has been added to help you better understand the rules. Also included in this menu are tips that will help you play better.
MENU
1. Press
, if necessary.
2. Use the arrow keys to highlight the Instructions menu.
3. Press
to highlight the desired topic (e.g., Basic Game Play).
4. Press
5. Use
6. Press
ENTER
to select the topic.
or to read the text.
SPACE
Or press
to page down.
BACK
when finished.
Follow the Arrows
The flashing arrows on the right of the screen show which arrow keys you can press to move around menus or view more text.
6
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