READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN
BOOK CARD.
YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THAT YOU ACCEPT THE
TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU
MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER
FROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD AND YOUR
PURCHASE PRICE WILL BE REFUNDED. BOOKMAN BOOK CARD means the
software product and documentation found in this package and FRANKLIN means
Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN BOOK CARD remain the property of FRANKLIN.
Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use the BOOKMAN BOOK CARD on a single FRANKLIN BOOKMAN
at a time. You may not make any copies of the BOOKMAN BOOK CARD or of
the data stored therein, whether in electronic or print format. Such copying would
be in violation of applicable copyright laws. Further, you may not modify, adapt,
disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the BOOKMAN BOOK CARD. You may not export or reexport,
directly or indirectly, the BOOKMAN BOOK CARD without compliance with appropriate governmental regulations. The BOOKMAN BOOK CARD contains
Franklin’s confidential and propriety information which you agree to take adequate
steps to protect from unauthorized disclosure or use. This license is effective
until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
Contents
Welcome to the world of BOOKMAN®! With this
Game
book card, you can test
your trivia knowledge by playing
100 different games at three levels
of difficulty.
Sports Trivia is a game-show-style
trivia game with hosts Stan Tisdale
and Alexis Roberts.
you are challenged to test your
knowledge of sports trivia in three
out of four categories. In each
category, you try to match nine pairs
of clues before time runs out.
category is drawn from one of ten
fields of knowledge such as
Football, Baseball, or Olympics.
If you score enough points in the
Challenge Round, you go on to the
Championship Round, where you
can win even more points and
unusual prizes.
To learn how to install this book
card into your BOOKMAN unit,
read “Getting Started.”
To learn how to play the game,
read “Playing Sports Trivia”
1
Key Guide
UP
DN
Function Keys
CLEAR
Clears all entries and scores.
MENU
Shows the main menus.
NEW
(red) Clears the current game
and goes to the next game.
SCORE
(green)
Shows your current score.
FACT
(yellow) Shows a Fun Fact,
when available.
ANSWER
(blue) Shows the answers for a
category after a round is
completed.
CARD
Exits the selected book.
ON/OFF
Turns BOOKMAN on or off.
➤ Understanding the Color Keys
The color keys (red, green, yellow, and
blue) perform the functions listed
above only for the BOOKMAN book
card described in this User’s Guide.
Other books have their own color key
functions, which are labelled on their
book cards and listed in their User’s
Guides. For more information, read
“Using the Color Keys.”
Other Keys
BACK
Backs up to the previous
screen or erases numbers.
ENTER
Selects a menu item or matches
a game clue.
HELP
Shows help messages.
SPACE
Matches a game clue.
? ✽
Shows the category and field
of knowledge for a round.
Direction Keys
Changes the top clues,
moves in indicated direction
or selects a game number.
Changes the bottom clues or
moves in indicated direction.
Pages up or down.
CAP
Goes to the bottom of a
page.
CAP
Goes to the top of a page.
Number Keys
0 – 9Type a game number to be
played. (Usually found on the
top row of letter keys.)
2
Getting Started
In this section you will learn how to
install a book card and how to select
a book once a book card has been
installed.
You will be shown how to view a brief
demonstration about the Sports Trivia
Game. Also, you will be able to set
the shutoff time and screen contrast
from the Setup menu.
Installing a Book Card ................................................... 4
Selecting a Book ........................................................... 4
Using the Color Keys ..................................................... 5
Viewing a Demonstration .............................................. 5
Changing the Settings ................................................... 6
Reading the Instructions ................................................ 6
Plus, you will discover how to read
the topics in the Instructions menu.
The Instructions menu will help you
learn how to play a Sports Trivia
game as well as how to develop
strategies which you can use in both
the Challenge and Championship
rounds.
After this brief “Getting Started”
section, you will be ready to play.
Fame and fortune await. Good Luck!
3
Installing a Book Card
Selecting a Book
Warning: Never install or remove a
book card while your BOOKMAN is
turned on. If you do, information that you
entered in its built-in book and in an installed book will be erased.
1. Turn your BOOKMAN off.
2. Turn your BOOKMAN over.
3. Align the tabs on the book
card with the notches in the
slot.
4. Press the book card down
until it snaps into place.
➤ Removing a Book Card
Warning: When you remove a book
card to install another, information
that you have entered in the
removed book card will be erased.
Once you have installed a book card in
your BOOKMAN, you must select which
book you want to use. Note: If you
change books in the middle of a Sports
Trivia game you will lose your score.
1. Turn your BOOKMAN on.
2. Press
CARD
.
These are sample books.
3. Press
or to highlight the
book you want to use.
4. Press
ENTER
to select it.
➤ About Screen Illustrations
Some screen illustrations in this
User’s Guide may differ from what
you see on the actual screen. This
does not mean that your BOOKMAN is malfunctioning.
4
Using the Color Keys
Viewing a Demonstration
The red, green, yellow and blue keys on
your BOOKMAN change functions according to which book is selected.
When the built-in book is selected, the
color keys function as labelled on the
BOOKMAN keyboard. When a book
card is selected, the color keys function
as labelled on that card.
➤ Resuming Where You Left Off
You can turn off your BOOKMAN at
any screen. When you turn your
BOOKMAN on again. The screen
that you last viewed appears.
Before you begin playing the games, you
may want to view a brief demonstration
describing how to use this book. Simply
install the book card and then follow
these steps.
MENU
1. Press
, if necessary.
2. Use the arrow keys to highlight the Setup menu.
3.
Press to highlight View Demo.
4. Press
ENTER
to start the
demonstration.
5. To stop the demonstration at
CLEAR
any time, press
.
➤ Help is Always at Hand
You can view a help message at
virtually any screen by pressing
HELP
. Use the Direction keys to
read it. To exit help, press
BACK
To see a tutorial and key guide
describing the functions of this book,
Tutorial
select
from the Setup menu.
5
.
Changing the Settings
Reading the Instructions
Using the Setup menu, you can adjust the
shutoff time and screen contrast.
Shutoff
sets how long the BOOKMAN
unit stays on if you forget to turn it off.
Contrast
makes the screen lighter or
Set
Set
darker.
1. Press
2. Use
MENU
.
or to highlight the
Setup menu.
3. Highlight Set Shutoff or SetContrast.
4. Press
ENTER
.
5. Use the arrow keys to highlight a setting.
If you select
Set Contrast,
press
or repeatedly to make the
screen lighter or darker.
To exit without changing settings,
press
BACK
.
6. Press
ENTER
to select the setting.
An Instructions menu has been added to
help you better understand the rules.
Also included in this menu are tips that
will help you play better.
MENU
1. Press
, if necessary.
2. Use the arrow keys to
highlight the Instructions
menu.
3. Press
to highlight the
desired topic (e.g., BasicGame Play).
4. Press
5. Use
6. Press
ENTER
to select the topic.
or to read the text.
SPACE
Or press
to page down.
BACK
when finished.
➤ Follow the Arrows
The flashing arrows on the right of
the screen show which arrow keys
you can press to move around
menus or view more text.
6
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