Franklin XBT-2058 User Manual

B
OO
ELECTRONIC BOOK CARD
Bible Challenge
K
USER’S GUIDE
XBT-2058
MAN
License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN BOOK CARD.
YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THA T YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN BOOK CARD means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN BOOK CARD remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive li­cense to use the BOOKMAN BOOK CARD on a single FRANKLIN BOOKMAN at a time. Y ou may not make any copies of the BOOKMAN BOOK CARD or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further , you may not modify , adapt, disassemble, decompile, translate, create derivative works of, or in any way re­verse engineer the BOOKMAN BOOK CARD. You may not export or reexport, directly or indirectly, the BOOKMAN BOOK CARD without compliance with ap­propriate governmental regulations. The BOOKMAN BOOK CARD contains Franklin’ s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRAN­KLIN if you fail to comply with any provision of this license.
Contents
Welcome to the world of BOOK­MAN®! With this
Bible Challenge
book card, you can test your trivia knowledge by playing 100 different games at three levels of difficulty.
Bible Challenge
is a game-show­style trivia game with hosts John T isdale and Debbie. In each round, you are challenged to test your knowledge of the Bible in three out of four categories. In each cat­egory, you try to match nine pairs of clues before time runs out. Each
seven fields of knowledge such as
Books, Place, or Story. If you score enough points in the
Challenge Round, you go on to the Championship Round, where you can win even more points and unusual prizes.
T o learn how to install this book card into your BOOKMAN unit, read “Getting Started.”
T o learn how to play the game, read “Playing Bible Challenge”
category is drawn from one to
Getting Started.............................................................. 3
Playing Bible Challenge ................................................. 7
Appendices ................................................................... 15
1
Key Guide
Color Keys
NEW
(red) Clears the current game
and goes to the next game.
SCORE
(green) Shows your score.
FACT
(yellow) Shows a Bible Fact,
when available.
ANSWER
(blue) Shows the answers for a
category after a round is completed.
Other Keys
BACK
Backs up to the previous screen or erases numbers.
CARD
Exits the book you are reading.
CLEAR
Clears to the
number:
ENTER
Selects a menu item or
Play game
screen.
matches a pair of game clues.
HELP
Shows help messages.
MENU
Shows the main menus.
ON/OFF
Turns your BOOKMAN on or off.
SPACE
Matches a pair of game clues.
?
Shows the category and field of knowledge for a round and shows a full menu title.
Number Keys
Q
– PType a game number to be
played.
Direction Keys
Changes the top clues, moves in indicated direction or changes the game number.
Changes the bottom clues or
moves in indicated direction.
DN
UP
CAP
Pages up or down.
*Goes to the bottom of a
page.
*Goes to the top of a page.
CAP
CAP
* Hold
Understanding the Color Keys
while pressing the other key.
The color keys (red, green, yellow, and blue) perform the functions listed above only for the BOOKMAN book card described in this User’ s Guide.
Other books have their own color key functions, which are labelled on their book cards and listed in their User’s Guides. For more information, read “Using the Color Keys.”
2

Getting Started

In this section you will learn how to install a book card and how to select a book once a book card has been installed.
Y ou will be shown how to view a brief demonstration about
lenge
. Also, you will be able to set the shutoff time and screen contrast from the Setup menu.
Installing a Book Card ................................................... 4
Selecting a Book ........................................................... 4
Using the Color Keys..................................................... 5
Viewing a Demonstration .............................................. 5
Changing the Settings ................................................... 6
Reading the Instructions................................................ 6
Bible Chal-
Plus, you will discover how to read the topics in the Instructions menu, such as
ing
you learn how to play
lenge
strategies which you can use in both the Challenge and Championship rounds.
3
Basic Game Play
. The Instructions menu will help
and
Bible Chal-
as well as how to develop
Scor-

Installing a Book Card

Selecting a Book

Warning: Never install or remove a book card while your BOOKMAN is turned on. If you do, information that you entered in its built-in book and in an in­stalled book will be erased.
1. Turn your BOOKMAN off.
2. Turn your BOOKMAN over.
3. Align the tabs on the book card with the notches in the slot.
4. Press the book card down until it snaps into place.
Removing a Book Card
Warning: When you remove a book card to install another , information that you have entered in the removed book card will be erased.
Once you have installed a book card in your BOOKMAN, you can select which book you want to use. Note: If you change books in the middle of a category you will lose your score for that category.
1. Turn your BOOKMAN on.
2. Press
CARD
.
These are sample books.
3. Press
or to highlight the
book you want to use.
4. Press
About Screen Illustrations
ENTER
to select it.
Some screen illustrations in this User’ s Guide may differ from what you see on the actual screen. This does not mean that your BOOK­MAN is malfunctioning.
4

Using the Color Keys

Viewing a Demonstration

The red, green, yellow and blue keys on your BOOKMAN change functions ac­cording to which book is selected.
When the built-in book is selected, the color keys function as labelled on the BOOKMAN keyboard. When a book card is selected, the color keys function as labelled on that card.
Resuming Where You Left Off
You can turn off your BOOKMAN at any screen. When you turn your BOOKMAN on again. The screen that you last viewed appears.
Before you begin playing the games, you may want to view a brief demon­stration describing how to use this book. Simply install the book card and then follow these steps.
1. Press
2. Use
MENU
, if necessary.
or to highlight the
Setup menu.
3. Press
to highlight View
Demo.
4. Press
ENTER
to start the
demonstration.
5. To stop the demonstration at any time, press
Help is Always at Hand
CLEAR
.
You can view a help message at virtually any screen by pressing
HELP
. Use the Direction keys to
read it. To exit help, press
BACK
To see a tutorial and key guide describing the functions of this book, select
Tutorial
from the Setup menu.
5
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