Franklin WGM-2037 User Manual

B
OO
ELECTRONIC BOOK CARD
K
Word Games
USER’S GUIDE
WGM-2037
MAN
License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN BOOK CARD.
YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THAT YOU AC­CEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN BOOK CARD means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN BOOK CARD remain the property of FRANK­LIN. Through your purchase, FRANKLIN grants you a personal and nonex­clusive license to use the BOOKMAN BOOK CARD on a single FRANKLIN BOOKMAN at a time. You may not make any copies of the BOOKMAN BOOK CARD or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the BOOKMAN BOOK CARD. You may not export or reexport, directly or indirectly, the BOOKMAN BOOK CARD without compliance with appropriate governmental regulations. The BOOK­MAN BOOK CARD contains Franklin’s confidential and proprietary informa­tion which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license ter­minates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
1
Contents
Welcome to the world of BOOKMAN! With this can play eleven fun games to enjoy as well as help build your vocabulary. There are over 80,000 words in Word Game’s word list. You can adjust the
Word Games
book card you
difficulty level from beginner to wizard. Also, choose which word list you want to use in the games to keep them chal­lenging. Use your BOOKMAN to read this card. See “Installing Book Cards” to learn how.
Installing Book Cards and Selecting Books.................... 4
Using the Color Keys and Changing Settings ................. 5
Viewing a Demonstration and Choosing Game Settings . 6
Anagrams ..................................................................... 7
Jumble .......................................................................... 7
Hangman ....................................................................... 8
Word Blaster ................................................................. 8
Word Train .................................................................... 9
Word Deduction ............................................................ 9
Word Poker ................................................................... 10
Memory Challenge and Word Auction ............................ 12
Word Capture ................................................................ 13
Lotto ............................................................................. 14
Sending Game Words .................................................... 14
Warranty ....................................................................... 17
Index ............................................................................. 20
2
DN
Key Guide
Function Keys
CLEAR
Clears to the games list. Shows the main menus.
MENU
NEW
(red) Starts a new round.
SCORE
(green) Shows the current score for
most games.
HINT
(yellow) Gives a hint or shuffles
Arrow Keys
Move in indicated direction.
Star Key Combinations*
CARD
+
Sends a word between books.
+
Starts a new round.
letters in most games.
ANSWER
(blue) Ends the game and shows
the answer.
CARD
Exits the selected book.
ON/OFF
Turns BOOKMAN on or off.
Other Keys
BACK
Backs up and erases letters.
CAP
Shifts keys to type punctuation.
ENTER
Selects a game or word.
SPACE
Types a space or starts a new round.
HELP
Shows a help message.
Shows the answers.
?
Understanding the Color Keys
The color keys (red, green, yellow, and blue) perform the functions listed above only for the book described in this User’s Guide.
Other BOOKMAN books have their own color key functions, which are labelled on their book cards or on the keyboard. For more information, read “Using the Color Keys.”
*
Hold ✩ while pressing the other key
3
.
Installing Book Cards
Selecting Books
Warning: Never install or remove a book card when BOOKMAN is on. If you do, information that you entered in its built-in book and in an installed card will be erased.
1. Turn BOOKMAN off.
2. Turn BOOKMAN over.
3. Align the tabs on the book card with the notches in the slot.
4. Press the book card until it snaps into place.
Removing Book Cards
Warning: When you remove a book card to install another, information that you entered in the removed book card will be erased.
Once you have installed a book card in your BOOKMAN, you must select which book you want to use.
1. Turn BOOKMAN on.
CARD
2. Press
.
These are sample books.
3. Press or to highlight the book you want to use.
4. Press
Resuming Where You Left Off
ENTER
to select it.
You can turn off BOOKMAN at any screen. When you turn BOOKMAN on again, the screen that you last viewed appears.
4
Using the Color Keys
Changing Settings
The red, green, yellow, and blue keys on your BOOKMAN change functions ac­cording to which book is selected.
When the built-in book is selected, the color keys function as labelled on the BOOKMAN keyboard. When a book card is selected, the color keys func­tion as labelled on that card.
Remember, the color keys for BOOK­MAN books in book cards function as labelled on their book cards, not as on the keyboard.
You can adjust the shutoff time and the screen contrast. The shutoff time is how long BOOKMAN stays on if you forget to turn it off.
1. Press
2. Press
CLEAR
MENU
.
.
3. Press the arrow keys to highlight the Setup menu.
4. Highlight Set Shutoff or Set Contrast.
5. Press
ENTER
to select it.
6. Highlight a setting.
Or press or if you selected
Contrast Adjust
changing settings, press
7. Press
ENTER
. To exit without
BACK
to select it.
5
.
Choosing Game SettingsViewing a Demonstration
Before you start using this book, you can view a demonstration of what it can do.
Once you have installed and selected
MENU
the book card, press the arrow keys to highlight on the Setup menu. Then press
and then
View Demo
ENTER
to view the demonstration. If you want to stop the demonstration,
CLEAR
press
.
Help is Always at Hand
You can view a help message at virtually any screen by pressing
HELP
. Press the arrow keys to read
it. To exit help, press
BACK
.
If you want to read a tutorial about what the keys do, select
Tutorial
from the Setup menu.
Follow the Arrows
The flashing arrows on the right of the screen show which arrow keys you can press to move around the screen.
You can customize the games to the settings that suit you. Go back and change them anytime you want more or less of a challenge. Here are the settings and how to use them:
1. Press
2. Press
MENU
.
to highlight the skill level with which you want to play the games.
ENTER
3. Press
to select it.
The check marks the selected setting.
4. Press to go to the Word Size menu.
5. Select a word size.
Random
selects words of
various lengths for game words.
Enter Your Own
lets you type in
your own game words.
6. Press
CLEAR
when done to go
to the games list.
7. To select a game, press
and then
ENTER
when the name of the game you want is showing.
6
and
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