Franklin SMQ-100 User Manual

Electronic Publishers
SMQ-100
P ocket
SPELLMASTER
User’s Manual
TM
16

Key Guide

BUILD
CLEAR
CONF
ENTER
GAMES
HELP
ON/OFF
SCORE
?
Builds words from letters. Clears to “Ready for word”.
Shows Confusables
.
Makes an entry . Shows the games. Shows help messages. Turns the product on or off. Shows the game score.
Erases typed characters. Types an apostrophe or scrolls. Types a full stop or scrolls. Types a space. Finds a letter or reveals game
answer(s). Finds prefixes and suffixes .

Getting Started

The first time you use this product, follow these steps.
1. Press ON/OFF.
A brief demonstration appears.
2. Press CLEAR to stop the demo.
“Ready for word” appears.
3. Press the screen contrast.
You can adjust the contrast only at “Ready for word”.
Disabling the Demonstration
You probably do not want to view the demonstration every time you turn on this product. To disable the demonstra­tion, type “✽✽d” and then press ENTER. To enable it, do the same.
Help is at Hand
At almost any screen, you can view an appropriate help message by pressing HELP. To exit help, press ENTER.
or repeatedly to adjust

Correcting Spellings

It’s easy to correct or chec k your spellings .
Note:
When you spell a word correctly, an
asterisk appears beside it.
1. Type a word.
To erase a letter, press .
2. Press ENTER.
3. Press to view more words.
4. Press CLEAR when finished.
Follow the Arrows
The arrows at the right of the screen show which arrow keys you can press to view more words.
Viewing Confusables
Confusables are commonly confused words. When you see a question mark to the left of a word, that word has Confusables.
1. Type “air”. Then press ENTER.
2. Press CONF.
3. Press to view more Confusables.
4. Press CLEAR.
Quick Confusables
If you know that a word has Confus­ables, press CONF rather than ENTER after typing it.

Building W or ds

You can build words from letters that you type. This feature can help you solv e ana­grams and other word games.
1. T ype letters.
2. Press BUILD.
3. Press
4. Press CLEAR.
to view more words.
Typing Punctuation
At “Ready for word”, you can type an apostrophe by pressing
.
by pressing tion marks cannot begin a word.
Note:
or a full stop
These punctua-

Finding Letters

To find letters in words, type a question mark for each unknown letter.
1. Type a word with ?’s for unknown letters.
2. Press ENTER.
3. Press to view more matching words.
4. Press CLEAR.
Help for Word Games
You can use ?’s to help solve crossword puzzles and other word games. For ex­ample, if the second letter of a five-letter word is H and its last letter is W, enter “?h??w” and then scroll down to view possible answers.

Finding Prefixes and Suffixes

To find prefixes and suffixes, type an asterisk before or after the root of a word. Each aster­isk stands for any series of letters.
1. Type a word root beginning or ending with an ✻.
2. Press ENTER.
3. Press to view more matching words.
4. Press CLEAR.
Letter Finding Tips
You can type both ?’s and ’s in an en­try, b ut there is no reason to type them consecutively. If y ou type ✽’s between letters, “Illegal wildcard” appears.

Selecting Games

Before you can play a game, you must select it and various skill levels such as word size and number of tries. Skill levels determine the difficulty of the game.
1. Press GAMES.
2. Press you want is in view .
3. Press ENTER to select it.
4. Press or until the skill level you want is in view .
5. Press ENTER to select it.
6. Repeat Steps 4 and 5, if needed, to select other skill levels.
7. Press ENTER to start playing.
User Anagrams and Hangman
Before playing User Anag rams or User Hangman, you must enter a word to play. Then you can test yourself or a friend with that word.
or until the game

Anagrams

In Anagrams, you try to guess all the ana­grams of a word. An anag ram is a w ord formed from some or all of the letters of an­other word.
1. Select Anagrams.
2. Select skill levels.
word anagrams left
3. Type an anagram.
4. Press ENTER.
If the anagram is correct, “OK” appears.
5. Enter more anagrams.
6. Press
7. Press ? and then to view all the anagrams.
8. Press ENTER to get a new round.
to review used anagrams.
repeatedly
Flashcards and Word Blaster
In Flashcards, a word flashes on screen that you try to spell.
1. Select Flashcards.
2. Select skill levels.
A word appears.
3. Type the word and then press ENTER.
Or press ? to reveal the word.
4. Press ENTER to get a new word.
In Word Blaster, you try to guess a mystery word before it is fully spelled.
1. Select Word Blaster.
2. Select skill levels.
Question marks and then letters appear.
3. Press ENTER to stop the spelling.
4. Type in your answer.
5. Press ENTER.
6. If incorrect, press Y or N.
7. Press ENTER to get a new word.
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Hangman

Hangman challenges you to guess the letters of a mystery word in a certain number of tries.
1. Select Hangman.
2. Select skill levels.
mystery word tries remaining
3. T ype letters.
4. Press ENTER to reveal a letter.
5. Press ? to reveal the word.
6. Press ENTER to get a new round.
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Jumble

In Jumble, one or more jumbled words ap­pear and you must unjumble the letters to spell the word or words.
1. Select Jumble.
2. Select skill levels.
jumbled word(s) number of words
3. Type a word.
4. Press ENTER.
5. Press ? to reveal the word(s).
6. Press ENTER to get a new word.
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Viewing Scores

When playing a game, you can view how many rounds have been played and how many that you have won.
Note:
The score is reset to zero whenever you change games, press CLEAR, or turn the product off.
1. Press SCORE while playing a game.
“P” stands for the rounds played. “C” stands for your correct answer(s) (i.e., the rounds that you have won).
2. Press SCORE or ENTER to return
to the game.
13

Product Care

Replacing the Battery
This product uses one CR2032, 3-volt lithium battery. Should you need to replace the battery, unscrew the screws on the back with a very fine screwdriver and carefully remove the back cover. Then install a new battery, plus sign facing you, and replace the cover.
Hardware
• LCD: 1 x 16 characters • CPU: 65C02
• size: 105 x 62 x 9 mm. • weight: 1.6 oz.
Cleaning, Storage, Problems
To clean, spray a mild glass cleaner onto a cloth and wipe its surface. Do not spray liquids directly on this product. Do not use or store this product in extreme or prolonged heat, cold, humidity, or other adverse conditions. If you have a problem with this product, refer to the warranty. If you purchased this product outside the United States, contact the place of pur­chase to obtain warranty or repair information.
Copyrights, Trademarks, Patents, ISBN
© 1994 Franklin Electronic Publishers, Inc. Burlington, N.J. 08016-4907 USA. All rights reserved. Confusables, SpellMaster, and Word Blaster are trademarks of Franklin. U.S. PATENTS; 4, 490,811; 4,830,618; 4,891,775; 5,113,340; 5,203,705; 5,218,536. EURO. PAT. 0 136 379 PATENTS PENDING
ISBN 1-56712-085-7
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Warranty (U.K. only)

This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of purchase. It will be repaired or replaced (at Franklin’s option) free of charge for any defect due to faulty workmanship or materials.
Products returned under warranty should be sent to the original vendor with proof of purchase and description of fault. Charges will be made for all repairs unless valid proof of purchase is provided.
This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This guarantee does not affect the consumer’s statutory rights.
FCC Notice: Complies with the limits for a Class B computing device pursuant to Sub­part B of Part 15 of FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interfer­ence; and (2) This device must accept any in­terference received, including interference that may cause undesired operation.
FPS-28011-00 B PN 7201402
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