Franklin SMM-106 User Manual

Electronic Publishers
SMM-106
TM
Spellmaster
USER’S GUIDE
22

License Agreement

LIMITED USE LICENSE All rights in the PRODUCT remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use this PRODUCT . You may not make any copies of the PRODUCT or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the PRODUCT . You may not export or reexport, directly or indirectly, the PRODUCT without compliance with appropriate governmental regulations. The PRODUCT contains Franklin’s confidential and proprietary information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
1

Key Guide

Function Keys
BACK
Takes you back one step (e.g., erases typed letters).
CALC
Selects the calculator mode.
CLEAR
Clears to the start of selected mode.
=
ENTER
Enters words or numbers, or selects items.
GAMES
Selects the game mode.
HELP
Displays help messages.
PHONE
Selects the phone list mode.
ON/OFF
Turns the unit on or off.
SPELL
Selects the spelling corrector mode.
+
A
C
CLEAR
x
D
ENTER
F÷
MC
H
MR
J
M-
K
M+
L
=
Calculator Keys
Lets you add numbers. Calculates square roots. Clears your calculations. Lets you multiply numbers. Performs calculations (i.e., acts as =).
Lets you divide numbers. Clears the calculator memory . Retrieves total from the memory. Subtracts a number from the memory. Adds a number to the memory .
2
Key Guide
1
0
Q
P
-
Types numbers.
-
Lets you subtract numbers. (In the phone
S
list, types a hyphen.)
%
V
Calculates percentages.
+/-
X
Changes the sign (+/-) of a number.
CONV
Z
Lets you convert measures and currencies.
Other Keys
In the phone list, deletes an entry. In
spelling corrector mode, types an asterisk to stand for a series of letters in a word. During a game, provides a clue.
?
In spelling corrector mode, types a ques­tion mark to stand for any letter. When a question mark flashes next to a spelling correction word, displays its Confusables
®
. During a game, reveals
the answer(s) and ends the round.
Direction Keys
In lists, scrolls up or down. At entry screens, types apostrophes or full stops.
ENTER a word
At the
screen, adjusts the
screen contrast. At entry screens, moves the cursor right
or left.
3

Getting Started

T o V iew the Demo
When you first use this product, you will see a demonstration of what it can do.
1. Press
2. To stop the demonstration, press
T o Disable or Reenable the Demo
You probably do not want to view the demonstra­tion every time you use this product. Here is how to disable and reenable the demonstration.
1. Press
2. Type
3. Press
4. To reenable the demonstration,
T o Adjust the Screen Contrast
1. Press
2. At
ON/OFF
.
The demonstration automatically appears.
CLEAR
SPELL
.
✽✽
d
.
ENTER
.
repeat the above steps.
SPELL
.
ENTER a word
, use or to darken
or lighten the screen contrast.
4
.

Correcting Spellings

1. Press
SPELL
.
2. T ype a word.
To erase letters, use trophe, press To type a space, press press
and then retype letters.
BACK
. To type an apos-
. To type a full stop, press .
. To edit a word,
You cannot type capital letters, but the spelling corrections may include capitals. Also, you cannot begin a word with a punctuation mark.
3. Press
ENTER
.
The flashing arrow indicates that more correc­tions are available. If you enter a correctly spelled word,
Correct word
appears and then
the word appears on the main word list.
4. Use
and to view more words, if needed.
Note: If a word is too long to fit on the screen,
ENTER
use
5. Press
or to see it all.
CLEAR
when finished.
5
Viewing Confusables
Confusables are words such as homonyms and spelling variants that people often confuse. When you see a flashing question mark to the right of a word, that word has Confusables. Try this example.
SPELL
1. Press
2. Type
Notice the flashing question mark.
3. Press ?.
Each Confusable is followed by a word that explains its meaning.
4. Use
.
err
and then press
and to view the Confusables.
ENTER
®
.
air : atmos
5. Press
CLEAR
here
when finished.
Follow the Arrows
The flashing arrows at the right of the screen show you which arrow keys you can use to view more words.
6
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