Franklin SMM-106 User Manual

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Electronic Publishers
SMM-106
TM
Spellmaster
USER’S GUIDE
22
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License Agreement

LIMITED USE LICENSE All rights in the PRODUCT remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use this PRODUCT . You may not make any copies of the PRODUCT or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the PRODUCT . You may not export or reexport, directly or indirectly, the PRODUCT without compliance with appropriate governmental regulations. The PRODUCT contains Franklin’s confidential and proprietary information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
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Key Guide

Function Keys
BACK
Takes you back one step (e.g., erases typed letters).
CALC
Selects the calculator mode.
CLEAR
Clears to the start of selected mode.
=
ENTER
Enters words or numbers, or selects items.
GAMES
Selects the game mode.
HELP
Displays help messages.
PHONE
Selects the phone list mode.
ON/OFF
Turns the unit on or off.
SPELL
Selects the spelling corrector mode.
+
A
C
CLEAR
x
D
ENTER
F÷
MC
H
MR
J
M-
K
M+
L
=
Calculator Keys
Lets you add numbers. Calculates square roots. Clears your calculations. Lets you multiply numbers. Performs calculations (i.e., acts as =).
Lets you divide numbers. Clears the calculator memory . Retrieves total from the memory. Subtracts a number from the memory. Adds a number to the memory .
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Key Guide
1
0
Q
P
-
Types numbers.
-
Lets you subtract numbers. (In the phone
S
list, types a hyphen.)
%
V
Calculates percentages.
+/-
X
Changes the sign (+/-) of a number.
CONV
Z
Lets you convert measures and currencies.
Other Keys
In the phone list, deletes an entry. In
spelling corrector mode, types an asterisk to stand for a series of letters in a word. During a game, provides a clue.
?
In spelling corrector mode, types a ques­tion mark to stand for any letter. When a question mark flashes next to a spelling correction word, displays its Confusables
®
. During a game, reveals
the answer(s) and ends the round.
Direction Keys
In lists, scrolls up or down. At entry screens, types apostrophes or full stops.
ENTER a word
At the
screen, adjusts the
screen contrast. At entry screens, moves the cursor right
or left.
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Getting Started

T o V iew the Demo
When you first use this product, you will see a demonstration of what it can do.
1. Press
2. To stop the demonstration, press
T o Disable or Reenable the Demo
You probably do not want to view the demonstra­tion every time you use this product. Here is how to disable and reenable the demonstration.
1. Press
2. Type
3. Press
4. To reenable the demonstration,
T o Adjust the Screen Contrast
1. Press
2. At
ON/OFF
.
The demonstration automatically appears.
CLEAR
SPELL
.
✽✽
d
.
ENTER
.
repeat the above steps.
SPELL
.
ENTER a word
, use or to darken
or lighten the screen contrast.
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Correcting Spellings

1. Press
SPELL
.
2. T ype a word.
To erase letters, use trophe, press To type a space, press press
and then retype letters.
BACK
. To type an apos-
. To type a full stop, press .
. To edit a word,
You cannot type capital letters, but the spelling corrections may include capitals. Also, you cannot begin a word with a punctuation mark.
3. Press
ENTER
.
The flashing arrow indicates that more correc­tions are available. If you enter a correctly spelled word,
Correct word
appears and then
the word appears on the main word list.
4. Use
and to view more words, if needed.
Note: If a word is too long to fit on the screen,
ENTER
use
5. Press
or to see it all.
CLEAR
when finished.
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Viewing Confusables
Confusables are words such as homonyms and spelling variants that people often confuse. When you see a flashing question mark to the right of a word, that word has Confusables. Try this example.
SPELL
1. Press
2. Type
Notice the flashing question mark.
3. Press ?.
Each Confusable is followed by a word that explains its meaning.
4. Use
.
err
and then press
and to view the Confusables.
ENTER
®
.
air : atmos
5. Press
CLEAR
here
when finished.
Follow the Arrows
The flashing arrows at the right of the screen show you which arrow keys you can use to view more words.
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Finding Parts of Words

You can find parts of words by typing question marks and asterisks in place of letters. Each question mark stands for any single letter. Each asterisk stands for any series of letters.
You can use question marks to help solve cross­word puzzles and similar word games by typing them in place of missing letters.
Try this example.
SPELL
d??b
ENTER
.
.
.
1. Press
2. T ype
3. Press
4. Press
5. Press
repeatedly to view more words.
CLEAR
when finished.
Help is Always at Hand
You can view an appropriate help message at any screen by pressing to the previous screen, press
HELP
. To go back
BACK
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.
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Storing Names & Phone Numbers

This product has a databank that can save as many as 100 names and phone numbers. The total amount of names and numbers that you can save depends upon the number of characters in each entry.
T o Add an Entry to the Phone List
1. Press
2. Use
3. Type a name and then press
4. Use the numbered keys to type a phone
PHONE
.
or , if needed, to see
and then press
entry
ENTER
Add a new
.
ENTER
.
Each name can contain up to 23 characters (with letters appearing as capitals only) and spaces.
BACK
To erase a character, press space, press
.
To edit a character, press
. To type a
and then retype a
letter.
ENTER
number and then press
.
To type a hyphen between the parts of a phone number, press S.
To type a space, press
.
You cannot type letters in the phone number.
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Storing Names & Phone Numbers
To View the Phone List
1. Press
2. Use
3. T o go to a name, type the name or use
4. Press
5. To edit an entry, first press , then press Y, type
6. T o go to another name, use or and
7. Press
PHONE
.
or , if needed, to see
and then press
list
ENTER
To undo a typed letter, press
ENTER
to see its phone number.
your changes and then press
.
BACK
ENTER
View phone
.
until the
entry is saved. Or press N to cancel the edit.
ENTER
then press
BACK
.
to go back to the phone list options.
.
Checking the Memory
T o see how much memory is free in the phone list for more names and numbers, press and then use to see
Space: XX% free
PHONE
.
Keep Copies of Important Data
Warning! Your phone list information is
safely stored in memory as long as the bat­tery supplies power. However, if the battery loses all power, this information will be per­manently lost. You should always keep writ­ten copies of your important information.
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Storing Names & Phone Numbers
T o Delete an Entry from the Phone List
1. Press
2. Press
3. Press
4. Press
5. Press
6. To delete another entry, repeat Steps 3 to 5
PHONE
.
ENTER
to select
until you see the entry that you
want to delete.
.
Y
to delete the entry or N to cancel
the deletion.
above.
View phone list
.
T o Erase All the Phone List Entries
Warning! This procedure permanently erases all
the names and numbers in your phone list.
1. Press
2. Use
3. Press
PHONE
.
to see
ENTER
.
Erase all data
Y
to erase all the entries or N to
cancel the operation.
and then press
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Using a Password

You can use a password to keep the information in your phone list private. Your password will be requested whenever anyone turns on the unit and first presses
Warning! After you have set the password, you will not be able to see or use your phone list with­out it. So always record your password and keep it in a separate place.
1. Press
2. Use press
3. T ype a password and then press
Remember to write down your exact password and keep it in a separate place. Your pass­word can have up to 23 characters.
4. To test the password, press word, and then press
5. T o disable the password, repeat Steps 1 and 2 above, and then press
Enter password
About Automatic Shutoff
If you forget to turn off this product, it will au­tomatically turn off in about two minutes. When you turn it on again, operation resumes with your current settings.
PHONE
to see
ENTER
PHONE
.
.
Set the password
.
ENTER
appears.
11
and then
ENTER
ON/OFF
, type the pass-
to gain access.
ENTER
when
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Using the Calculator

T o Make a Calculation
1. Press
2. Use the numbered keys to type a number.
3. Use
4. Type another number.
5. Press
T o Use the Calculator Memory
1. Make a calculation as shown above, or
2. Press
3. Press
4. To retrieve the total from the memory , press
5. To clear the calculator memory, press
CALC
.
To make a number negative or positive, use
+/-
X
. To type a decimal point, press .
+
-
A
x
S
D
,
,
, or F÷ to enter a math function.
Note: The division function is indicated by a / on the screen display.
CLEAR
C
.
.
Note: To find a square root, press
ENTER
%
=
V
or
.
To clear the calculation, press
simply type a number in the calculator.
M+
L
tor memory as a positive number or
to add the number to the calcula-
M-
K
to
add it to the memory as a negative number.
The total in the memory flashes on screen.
CLEAR
to clear the calculator, or start
making a calculation.
MC
H
12
MR
J
.
.
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Converting Measures & Currencies

You can convert temperatures, weights, liquid measures, and lengths to and from metric meas­urements. You can also convert currencies using an exchange rate that you enter.
CALC
1. Press
2. Press
3. Use then press
4. If you selected category, set the exchange rate.
T o set the exchange rate, first use needed, to see type a number as the exchange rate and press
ENTER
change rate will be saved until you change it. Important! The exchange rate should be the
number of units of the other currency per one unit of home currency (e.g., home).
5. Use press
6. T ype an amount and then press
7. T o make another conversion, press
.
Z
(CONV).
to select a conversion category
ENTER
.
Money
as the conversion
or , if
set rate
and press
ENTER
. To type a decimal, use . The ex-
2.0
= 2 other/1
to select a conversion and then
ENTER
.
ENTER
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. Then
.
BACK
.
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Setting the Skill Level of the Games

You can play the games at skill levels from Be­ginner to Wizard.
1. Press
2. Use
3. Use
GAMES
.
or to see
then press
ENTER
Set Skill Level
.
and
or to see the skill level that you
want and then press
ENTER
. Or press
BACK
to leave the skill level unchanged.
Understanding the Skill Levels
The skill levels change the number of guesses in Hangman, the minimum number of letters ( number of letters in Word Jumble. Word Builder is unaffected by the skill levels.
Min size
) in Anagrams, and the
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Playing Hangman

Hangman challenges you to guess mystery words in a certain number of tries.
GAMES
1. Press
2. Use press
?????? 10
mystery word wrong guesses allowed
3. T ype letters you think are in the word.
b?tt?e 4
, if needed.
or to see
ENTER
.
Hangman
and then
4. Press
ENTER
or * to reveal a letter .
Note: If you reveal a letter, you will lose the round.
5. T o reveal the word and end the round , press ?.
6. Press
ENTER
to play a new round.
User Hangman and Anagrams
Y ou can test your friends with User Hangman and User Anagrams. User Hangman and User Anagrams play the same as Hangman and Anagrams, except that you must enter a word with which to play before each round.
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Playing Anagrams

Anagrams challenges you to find the anagrams of words. An anagram is a word formed from some or all of the letters of another word.
GAMES
1. Press
2. Press press
Note: The letters that the anagrams can have.
, if needed.
or to see
ENTER
.
Min size
Anagrams
and then
is the minimum number of
word anagrams to guess
3. Type an anagram and then press
If the anagram is correct,
OK
appears.
ENTER
.
4. Enter more anagrams.
5. Press
6. Use
to jumble the letters.
*
and to see the anagrams that
you have already entered, if any .
7. To end the round and see all the anagrams,
?
press
8. Press
and then use .
ENTER
to play a new round.
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Word Jumble & Word Builder

Playing Word Jumble
1. Press
2. Press
3. T o re-jumble the letters, press
4. T ype a word formed from the jumbled let-
5. T o reveal the word(s) and end the round, press ?.
6. Press
Playing Word Builder
Word Builder builds words of a minimum size from letters chosen from the letters that you enter.
1. Press
2. Use
3. T ype up to 14 letters.
4. Press
5. Use
6. Press
GAMES
, if needed.
then press
or to see
ENTER
Word Jumble
.
and
The letters are a jumbled word or words. The number shows how many words have been jumbled.
ENTER
or *.
ters and then press
ENTER
to play a new round.
GAMES
, if needed.
or to see
ENTER
press
.
ENTER
.
Word Builder
and then
You can type a letter more than once.
ENTER
.
and to view the words.
ENTER
to play a new round.
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Number Cruncher

Number Cruncher generates a set of random numbers that you can use for number games, lot­teries, and other entertainment.
1. Press
2. Enter how many numbers you want gener-
3. Enter the highest number that you want
4. To generate new numbers using the same op-
5. Press
GAMES
, if needed.
ENTER
ENTER
.
.
ated, up to eight, and then press
generated and then press
The highest number cannot be less than the total of numbers to be picked. For e.g., if you are generating five numbers, the highest number to be picked has to be equal to or greater than five.
tions, press
ENTER
.
*
to start over.
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Changing the Battery

This product uses one CR2032, 3-volt lithium battery . The battery should be changed when the screen contrast is too light even after adjustment.
Before you replace the battery, you should have a new battery and a small Phillips screwdriver.
Warning! If the battery completely loses power, all the information stored in the phone list will be permanently lost. Furthermore, any time that you change the battery , you risk losing all your phone list information, so always keep your phone list information.
1. Using a Phillips screwdriver, unscrew and remove the back cover.
2. Install a new battery, with its plus sign (+) facing you.
3. Replace the back cover.
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written
copies of
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Product Information

Model: SMM-106 Dimensions: 10.8 x 6.7 x 0.8 cm Weight: 45.36 g
To clean this spelling corrector, spray a mild glass cleaner onto a cloth and wipe its surface. Don't spray liquids directly on the spelling corrector. Don't use or store this spelling corrector in extreme or prolonged heat, cold, humidity, or other adverse conditions.
If you have a problem with your unit, refer to the limited warranty. For sales and customer service, please call contact our local office.
This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interfer­ence; and (2) This device must accept any interference received, including interference that may cause undesired operation.
This unit may change operating modes due to electrostatic discharge. Normal operation of this unit can be reestablished by pressing
©1998 Franklin Electronic Publishers (Aust.) LTD. P.O. Box 7120, Wetherill Park, N4SW 2164, Australia. (612) 9757-1999. ©1990 The Macquarie Library Pty Ltd. All Rights Reserved. U.S. PATENTS; 4,490,811; 4,830,618; 4,891,775; 5,113,340; 5,203,705; 5,218,536; 5,396,606. Euro. Pat. 0 136 379. Patents Pending. ISBN 1-56712-480-1 List All Countries.
FPS-28528-00 PN 7201609 Rev. A
Copyrights, Patents, and Trademarks
Specifications
Cleaning and Storage
Customer Service
FCC Notice
ON/OFF
.
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Limited Warranty (outside U.S.)

This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of purchase. It will be repaired or replaced with an equivalent product (at Franklins option) free of charge for any defect due to faulty workmanship or materials.
Products purchased outside the United States that are returned under warranty should be returned to the original vendor with proof of purchase and description of fault. Charges will be made for all repairs unless valid proof of purchase is provided.
This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This guarantee does not af fect the consum­ers statutory rights.
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