READ THIS LICENSE AGREEMENT BEFORE USING
THE PRODUCT . YOUR USE OF THE PRODUCT
DEEMS THAT YOU ACCEPT THE TERMS OF THIS
LICENSE. IF YOU DO NOT AGREE WITH THESE
TERMS, YOU MA Y RETURN THIS PACKAGE WITH
PURCHASE RECEIPT TO THE DEALER FROM
WHICH YOU PURCHASED THE PRODUCT AND
YOUR PURCHASE PRICE WILL BE REFUNDED.
PRODUCT means the software product and
documentation found in this package and FRANKLIN
means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the PRODUCT remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants
you a personal and nonexclusive license to use this
PRODUCT . You may not make any copies of the
PRODUCT or of the data stored therein, whether in
electronic or print format. Such copying would be in
violation of applicable copyright laws. Further, you may
not modify, adapt, disassemble, decompile, translate,
create derivative works of, or in any way reverse
engineer the PRODUCT . You may not export or reexport,
directly or indirectly, the PRODUCT without compliance
with appropriate governmental regulations. The
PRODUCT contains Franklin’s confidential and
proprietary information which you agree to take adequate
steps to protect from unauthorized disclosure or use. This
license is effective until terminated. This license
terminates immediately without notice from FRANKLIN if
you fail to comply with any provision of this license.
1
Key Guide
Function Keys
BACK
Takes you back one step (e.g., erases
typed letters).
CALC
Selects the calculator mode.
CLEAR
Clears to the start of selected mode.
=
ENTER
Enters words or numbers, or selects items.
GAMES
Selects the game mode.
HELP
Displays help messages.
PHONE
Selects the phone list mode.
ON/OFF
Turns the unit on or off.
SPELL
Selects the spelling corrector mode.
+
A
√
C
CLEAR
x
D
ENTER
F÷
MC
H
MR
J
M-
K
M+
L
=
Calculator Keys
Lets you add numbers.
Calculates square roots.
Clears your calculations.
Lets you multiply numbers.
Performs calculations (i.e., acts as =).
Lets you divide numbers.
Clears the calculator memory .
Retrieves total from the memory.
Subtracts a number from the memory.
Adds a number to the memory .
2
Key Guide
1
0
Q
P
-
Types numbers.
-
Lets you subtract numbers. (In the phone
S
list, types a hyphen.)
%
V
Calculates percentages.
+/-
X
Changes the sign (+/-) of a number.
CONV
Z
Lets you convert measures and currencies.
Other Keys
In the phone list, deletes an entry. In
✽
spelling corrector mode, types an asterisk
to stand for a series of letters in a word.
During a game, provides a clue.
?
In spelling corrector mode, types a question mark to stand for any letter. When a
question mark flashes next to a spelling
correction word, displays its
Confusables
®
. During a game, reveals
the answer(s) and ends the round.
Direction Keys
In lists, scrolls up or down. At entry
screens, types apostrophes or full stops.
ENTER a word
At the
screen, adjusts the
screen contrast.
At entry screens, moves the cursor right
or left.
3
Getting Started
T o V iew the Demo
When you first use this product, you will see a
demonstration of what it can do.
1. Press
2. To stop the demonstration, press
T o Disable or Reenable the Demo
You probably do not want to view the demonstration every time you use this product. Here is how
to disable and reenable the demonstration.
1. Press
2. Type
3. Press
4. To reenable the demonstration,
T o Adjust the Screen Contrast
1. Press
2. At
ON/OFF
.
The demonstration automatically appears.
CLEAR
SPELL
.
✽✽
d
.
ENTER
.
repeat the above steps.
SPELL
.
ENTER a word
, use or to darken
or lighten the screen contrast.
4
.
Correcting Spellings
1. Press
SPELL
.
2. T ype a word.
To erase letters, use
trophe, press
To type a space, press
press
and then retype letters.
BACK
. To type an apos-
. To type a full stop, press .
. To edit a word,
You cannot type capital letters, but the spelling
corrections may include capitals. Also, you
cannot begin a word with a punctuation mark.
3. Press
ENTER
.
The flashing arrow indicates that more corrections are available. If you enter a correctly
spelled word,
Correct word
appears and then
the word appears on the main word list.
4. Use
and to view more words, if needed.
Note: If a word is too long to fit on the screen,
ENTER
use
5. Press
or to see it all.
CLEAR
when finished.
5
Viewing Confusables
Confusables are words such as homonyms and
spelling variants that people often confuse. When
you see a flashing question mark to the right of a
word, that word has Confusables. Try this example.
SPELL
1. Press
2. Type
Notice the flashing question mark.
3. Press ?.
Each Confusable is followed by a word that
explains its meaning.
4. Use
.
err
and then press
and to view the Confusables.
ENTER
®
.
air:atmos
5. Press
CLEAR
here
when finished.
✓Follow the Arrows
The flashing arrows at the right of the
screen show you which arrow keys you can
use to view more words.
6
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