READ THIS LICENSE AGREEMENT BEFORE USING
THE PRODUCT . YOUR USE OF THE PRODUCT
DEEMS THAT YOU ACCEPT THE TERMS OF THIS
LICENSE. IF YOU DO NOT AGREE WITH THESE
TERMS, YOU MA Y RETURN THIS PACKAGE WITH
PURCHASE RECEIPT TO THE DEALER FROM
WHICH YOU PURCHASED THE PRODUCT AND
YOUR PURCHASE PRICE WILL BE REFUNDED.
PRODUCT means the software product and
documentation found in this package and FRANKLIN
means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the PRODUCT remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants
you a personal and nonexclusive license to use this
PRODUCT . You may not make any copies of the
PRODUCT or of the data stored therein, whether in
electronic or print format. Such copying would be in
violation of applicable copyright laws. Further, you may
not modify, adapt, disassemble, decompile, translate,
create derivative works of, or in any way reverse
engineer the PRODUCT . You may not export or reexport,
directly or indirectly, the PRODUCT without compliance
with appropriate governmental regulations. The
PRODUCT contains Franklin’s confidential and
proprietary information which you agree to take adequate
steps to protect from unauthorized disclosure or use. This
license is effective until terminated. This license
terminates immediately without notice from FRANKLIN if
you fail to comply with any provision of this license.
1
Page 3
Key Guide
Function Keys
BACK
Takes you back one step (e.g., erases
typed letters).
CALC
Selects the calculator mode.
CLEAR
Clears to the start of selected mode.
=
ENTER
Enters words or numbers, or selects items.
GAMES
Selects the game mode.
HELP
Displays help messages.
PHONE
Selects the phone list mode.
ON/OFF
Turns the unit on or off.
SPELL
Selects the spelling corrector mode.
+
A
√
C
CLEAR
x
D
ENTER
F÷
MC
H
MR
J
M-
K
M+
L
=
Calculator Keys
Lets you add numbers.
Calculates square roots.
Clears your calculations.
Lets you multiply numbers.
Performs calculations (i.e., acts as =).
Lets you divide numbers.
Clears the calculator memory .
Retrieves total from the memory.
Subtracts a number from the memory.
Adds a number to the memory .
2
Page 4
Key Guide
1
0
Q
P
-
Types numbers.
-
Lets you subtract numbers. (In the phone
S
list, types a hyphen.)
%
V
Calculates percentages.
+/-
X
Changes the sign (+/-) of a number.
CONV
Z
Lets you convert measures and currencies.
Other Keys
In the phone list, deletes an entry. In
✽
spelling corrector mode, types an asterisk
to stand for a series of letters in a word.
During a game, provides a clue.
?
In spelling corrector mode, types a question mark to stand for any letter. When a
question mark flashes next to a spelling
correction word, displays its
Confusables
®
. During a game, reveals
the answer(s) and ends the round.
Direction Keys
In lists, scrolls up or down. At entry
screens, types apostrophes or full stops.
ENTER a word
At the
screen, adjusts the
screen contrast.
At entry screens, moves the cursor right
or left.
3
Page 5
Getting Started
T o V iew the Demo
When you first use this product, you will see a
demonstration of what it can do.
1. Press
2. To stop the demonstration, press
T o Disable or Reenable the Demo
You probably do not want to view the demonstration every time you use this product. Here is how
to disable and reenable the demonstration.
1. Press
2. Type
3. Press
4. To reenable the demonstration,
T o Adjust the Screen Contrast
1. Press
2. At
ON/OFF
.
The demonstration automatically appears.
CLEAR
SPELL
.
✽✽
d
.
ENTER
.
repeat the above steps.
SPELL
.
ENTER a word
, use or to darken
or lighten the screen contrast.
4
.
Page 6
Correcting Spellings
1. Press
SPELL
.
2. T ype a word.
To erase letters, use
trophe, press
To type a space, press
press
and then retype letters.
BACK
. To type an apos-
. To type a full stop, press .
. To edit a word,
You cannot type capital letters, but the spelling
corrections may include capitals. Also, you
cannot begin a word with a punctuation mark.
3. Press
ENTER
.
The flashing arrow indicates that more corrections are available. If you enter a correctly
spelled word,
Correct word
appears and then
the word appears on the main word list.
4. Use
and to view more words, if needed.
Note: If a word is too long to fit on the screen,
ENTER
use
5. Press
or to see it all.
CLEAR
when finished.
5
Page 7
Viewing Confusables
Confusables are words such as homonyms and
spelling variants that people often confuse. When
you see a flashing question mark to the right of a
word, that word has Confusables. Try this example.
SPELL
1. Press
2. Type
Notice the flashing question mark.
3. Press ?.
Each Confusable is followed by a word that
explains its meaning.
4. Use
.
err
and then press
and to view the Confusables.
ENTER
®
.
air:atmos
5. Press
CLEAR
here
when finished.
✓Follow the Arrows
The flashing arrows at the right of the
screen show you which arrow keys you can
use to view more words.
6
Page 8
Finding Parts of Words
You can find parts of words by typing question
marks and asterisks in place of letters. Each
question mark stands for any single letter. Each
asterisk stands for any series of letters.
You can use question marks to help solve crossword puzzles and similar word games by typing
them in place of missing letters.
Try this example.
SPELL
d??b
ENTER
.
✻
.
.
1. Press
2. T ype
3. Press
4. Press
5. Press
repeatedly to view more words.
CLEAR
when finished.
✓Help is Always at Hand
You can view an appropriate help message
at any screen by pressing
to the previous screen, press
HELP
. To go back
BACK
7
.
Page 9
Storing Names & Phone Numbers
This product has a databank that can save as
many as 100 names and phone numbers. The
total amount of names and numbers that you can
save depends upon the number of characters in
each entry.
T o Add an Entry to the Phone List
1. Press
2. Use
3. Type a name and then press
4. Use the numbered keys to type a phone
PHONE
.
or , if needed, to see
and then press
entry
ENTER
Add a new
.
ENTER
.
Each name can contain up to 23 characters (with
letters appearing as capitals only) and spaces.
BACK
To erase a character, press
space, press
.
To edit a character, press
. To type a
and then retype a
letter.
ENTER
number and then press
.
To type a hyphen between the parts of a
phone number, press S.
To type a space, press
.
You cannot type letters in the phone number.
8
Page 10
Storing Names & Phone Numbers
To View the Phone List
1. Press
2. Use
3. T o go to a name, type the name or use
4. Press
5. To edit an entry, first press , then press Y, type
6. T o go to another name, use or and
7. Press
PHONE
.
or , if needed, to see
and then press
list
ENTER
To undo a typed letter, press
ENTER
to see its phone number.
your changes and then press
.
BACK
ENTER
View phone
.
until the
entry is saved. Or press N to cancel the edit.
ENTER
then press
BACK
.
to go back to the phone list options.
.
✓Checking the Memory
T o see how much memory is free in the phone
list for more names and numbers, press
and then use to see
Space: XX% free
PHONE
.
✓ Keep Copies of Important Data
Warning! Your phone list information is
safely stored in memory as long as the battery supplies power. However, if the battery
loses all power, this information will be permanently lost. You should always keep written copies of your important information.
9
Page 11
Storing Names & Phone Numbers
T o Delete an Entry from the Phone List
1. Press
2. Press
3. Press
4. Press
5. Press
6. To delete another entry, repeat Steps 3 to 5
PHONE
.
ENTER
to select
until you see the entry that you
want to delete.
✽
.
Y
to delete the entry or N to cancel
the deletion.
above.
View phone list
.
T o Erase All the Phone List Entries
Warning! This procedure permanently erases all
the names and numbers in your phone list.
1. Press
2. Use
3. Press
PHONE
.
to see
ENTER
.
Erase all data
Y
to erase all the entries or N to
cancel the operation.
and then press
10
Page 12
Using a Password
You can use a password to keep the information
in your phone list private. Your password will be
requested whenever anyone turns on the unit
and first presses
Warning! After you have set the password, you
will not be able to see or use your phone list without it. So always record your password and keep
it in a separate place.
1. Press
2. Use
press
3. T ype a password and then press
Remember to write down your exact password
and keep it in a separate place. Your password can have up to 23 characters.
4. To test the password, press
word, and then press
5. T o disable the password, repeat Steps 1
and 2 above, and then press
Enter password
✓ About Automatic Shutoff
If you forget to turn off this product, it will automatically turn off in about two minutes.
When you turn it on again, operation
resumes with your current settings.
PHONE
to see
ENTER
PHONE
.
.
Set the password
.
ENTER
appears.
11
and then
ENTER
ON/OFF
, type the pass-
to gain access.
ENTER
when
.
Page 13
Using the Calculator
T o Make a Calculation
1. Press
2. Use the numbered keys to type a number.
3. Use
4. Type another number.
5. Press
T o Use the Calculator Memory
1. Make a calculation as shown above, or
2. Press
3. Press
4. To retrieve the total from the memory , press
5. To clear the calculator memory, press
CALC
.
To make a number negative or positive, use
+/-
X
. To type a decimal point, press .
+
-
A
x
S
D
,
,
, or F÷ to enter a math function.
Note: The division function is indicated by a /
on the screen display.
√
CLEAR
C
.
.
Note: To find a square root, press
ENTER
%
=
V
or
.
To clear the calculation, press
simply type a number in the calculator.
M+
L
tor memory as a positive number or
to add the number to the calcula-
M-
K
to
add it to the memory as a negative number.
The total in the memory flashes on screen.
CLEAR
to clear the calculator, or start
making a calculation.
MC
H
12
MR
J
.
.
Page 14
Converting Measures & Currencies
You can convert temperatures, weights, liquid
measures, and lengths to and from metric measurements. You can also convert currencies using
an exchange rate that you enter.
CALC
1. Press
2. Press
3. Use
then press
4. If you selected
category, set the exchange rate.
T o set the exchange rate, first use
needed, to see
type a number as the exchange rate and press
ENTER
change rate will be saved until you change it.
Important! The exchange rate should be the
number of units of the other currency per one
unit of home currency (e.g.,
home).
5. Use
press
6. T ype an amount and then press
7. T o make another conversion, press
.
Z
(CONV).
to select a conversion category
ENTER
.
Money
as the conversion
or , if
set rate
and press
ENTER
. To type a decimal, use . The ex-
2.0
= 2 other/1
to select a conversion and then
ENTER
.
ENTER
13
. Then
.
BACK
.
Page 15
Setting the Skill Level of the Games
You can play the games at skill levels from Beginner to Wizard.
1. Press
2. Use
3. Use
GAMES
.
or to see
then press
ENTER
Set Skill Level
.
and
or to see the skill level that you
want and then press
ENTER
. Or press
BACK
to leave the skill level unchanged.
✓ Understanding the Skill Levels
The skill levels change the number of
guesses in Hangman, the minimum number
of letters (
number of letters in Word Jumble. Word
Builder is unaffected by the skill levels.
Min size
) in Anagrams, and the
14
Page 16
Playing Hangman
Hangman challenges you to guess mystery
words in a certain number of tries.
GAMES
1. Press
2. Use
press
??????10
mystery wordwrong guesses allowed
3. T ype letters you think are in the word.
b?tt?e4
, if needed.
or to see
ENTER
.
Hangman
and then
4. Press
ENTER
or * to reveal a letter .
Note: If you reveal a letter, you will lose the round.
5. T o reveal the word and end the round , press ?.
6. Press
ENTER
to play a new round.
✓ User Hangman and Anagrams
Y ou can test your friends with User Hangman
and User Anagrams. User Hangman and User
Anagrams play the same as Hangman and
Anagrams, except that you must enter a word
with which to play before each round.
15
Page 17
Playing Anagrams
Anagrams challenges you to find the anagrams
of words. An anagram is a word formed from
some or all of the letters of another word.
GAMES
1. Press
2. Press
press
Note: The
letters that the anagrams can have.
, if needed.
or to see
ENTER
.
Min size
Anagrams
and then
is the minimum number of
word anagrams to guess
3. Type an anagram and then press
If the anagram is correct,
OK
appears.
ENTER
.
4. Enter more anagrams.
5. Press
6. Use
to jumble the letters.
*
and to see the anagrams that
you have already entered, if any .
7. To end the round and see all the anagrams,
?
press
8. Press
and then use .
ENTER
to play a new round.
16
Page 18
Word Jumble & Word Builder
Playing Word Jumble
1. Press
2. Press
3. T o re-jumble the letters, press
4. T ype a word formed from the jumbled let-
5. T o reveal the word(s) and end the round, press ?.
6. Press
Playing Word Builder
Word Builder builds words of a minimum size from
letters chosen from the letters that you enter.
1. Press
2. Use
3. T ype up to 14 letters.
4. Press
5. Use
6. Press
GAMES
, if needed.
then press
or to see
ENTER
Word Jumble
.
and
The letters are a jumbled word or words. The
number shows how many words have been
jumbled.
ENTER
or *.
ters and then press
ENTER
to play a new round.
GAMES
, if needed.
or to see
ENTER
press
.
ENTER
.
Word Builder
and then
You can type a letter more than once.
ENTER
.
and to view the words.
ENTER
to play a new round.
17
Page 19
Number Cruncher
Number Cruncher generates a set of random
numbers that you can use for number games, lotteries, and other entertainment.
1. Press
2. Enter how many numbers you want gener-
3. Enter the highest number that you want
4. To generate new numbers using the same op-
5. Press
GAMES
, if needed.
ENTER
ENTER
.
.
ated, up to eight, and then press
generated and then press
The highest number cannot be less than the
total of numbers to be picked. For e.g., if you
are generating five numbers, the highest
number to be picked has to be equal to or
greater than five.
tions, press
ENTER
.
*
to start over.
18
Page 20
Changing the Battery
This product uses one CR2032, 3-volt lithium
battery . The battery should be changed when the
screen contrast is too light even after adjustment.
Before you replace the battery, you should have
a new battery and a small Phillips screwdriver.
Warning! If the battery completely loses power,
all the information stored in the phone list will be
permanently lost. Furthermore, any time that you
change the battery , you risk losing all your phone
list information, so always keep
your phone list information.
1. Using a Phillips screwdriver, unscrew and
remove the back cover.
2. Install a new battery, with its plus sign (+)
facing you.
3. Replace the back cover.
19
written
copies of
Page 21
Product Information
Model: SMM-106 • Dimensions: 10.8 x 6.7 x 0.8 cm • Weight: 45.36 g
To clean this spelling corrector, spray a mild glass cleaner onto a cloth and
wipe its surface. Don't spray liquids directly on the spelling corrector. Don't use
or store this spelling corrector in extreme or prolonged heat, cold, humidity,
or other adverse conditions.
If you have a problem with your unit, refer to the limited warranty. For sales
and customer service, please call contact our local office.
This device complies with part 15 of the FCC Rules. Operation is subject to
the following two conditions: (1) This device may not cause harmful interference; and (2) This device must accept any interference received, including
interference that may cause undesired operation.
This unit may change operating modes due to electrostatic discharge.
Normal operation of this unit can be reestablished by pressing
This product, excluding batteries, is
guaranteed by Franklin for a period of one year from
the date of purchase. It will be repaired or replaced
with an equivalent product (at Franklin’s option) free
of charge for any defect due to faulty workmanship
or materials.
Products purchased outside the United
States that are returned under warranty should
be returned to the original vendor with proof of
purchase and description of fault. Charges will be
made for all repairs unless valid proof of
purchase is provided.
This warranty explicitly excludes defects
due to misuse, accidental damage, or wear and
tear. This guarantee does not af fect the consumer’s statutory rights.
21
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