Franklin SMM-106 User Manual

Electronic Publishers

SMM-106

SpellmasterTM

USER’S GUIDE

22

License Agreement

READ THIS LICENSE AGREEMENT BEFORE USING THE PRODUCT. YOUR USE OF THE PRODUCT DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.

LIMITED USE LICENSE

All rights in the PRODUCT remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use this PRODUCT. You may not make any copies of the PRODUCT or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the PRODUCT. You may not export or reexport, directly or indirectly, the PRODUCT without compliance with appropriate governmental regulations. The PRODUCT contains Franklin’s confidential and proprietary information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.

1

Key Guide

BACK

CALC

CLEAR

ENTER=

GAMES

HELP

PHONE

ON/OFF

SPELL

A+

C

CLEAR

Dx

ENTER=

F÷

HMC

JMR

KM-

LM+

Function Keys

Takes you back one step (e.g., erases typed letters).

Selects the calculator mode. Clears to the start of selected mode.

Enters words or numbers, or selects items. Selects the game mode.

Displays help messages. Selects the phone list mode. Turns the unit on or off.

Selects the spelling corrector mode.

Calculator Keys

Lets you add numbers. Calculates square roots. Clears your calculations. Lets you multiply numbers.

Performs calculations (i.e., acts as =). Lets you divide numbers.

Clears the calculator memory. Retrieves total from the memory. Subtracts a number from the memory. Adds a number to the memory.

2

 

Key Guide

 

 

Q1 - P0

Types numbers.

S -

Lets you subtract numbers. (In the phone

 

list, types a hyphen.)

V%

Calculates percentages.

X+/-

Changes the sign (+/-) of a number.

CONV

Lets you convert measures and currencies.

Z

Other Keys

In the phone list, deletes an entry. In spelling corrector mode, types an asterisk to stand for a series of letters in a word. During a game, provides a clue.

?In spelling corrector mode, types a question mark to stand for any letter. When a question mark flashes next to a spelling correction word, displays its Confusables® . During a game, reveals the answer(s) and ends the round.

Direction Keys

In lists, scrolls up or down. At entry screens, types apostrophes or full stops. At the ENTER a word screen, adjusts the screen contrast.

At entry screens, moves the cursor right or left.

3

Getting Started

To View the Demo

When you first use this product, you will see a demonstration of what it can do.

1.Press ON/OFF .

The demonstration automatically appears.

2.To stop the demonstration, press CLEAR .

To Disable or Reenable the Demo

You probably do not want to view the demonstration every time you use this product. Here is how to disable and reenable the demonstration.

1.Press SPELL .

2.Type d.

3.Press ENTER .

4.To reenable the demonstration, repeat the above steps.

To Adjust the Screen Contrast

1.Press SPELL .

2.At ENTER a word, use or to darken or lighten the screen contrast.

4

Franklin SMM-106 User Manual

Correcting Spellings

1.Press SPELL .

2.Type a word.

To erase letters, use BACK . To type an apostrophe, press . To type a full stop, press . To type a space, press . To edit a word, press and then retype letters.

You cannot type capital letters, but the spelling corrections may include capitals. Also, you cannot begin a word with a punctuation mark.

3.Press ENTER .

The flashing arrow indicates that more corrections are available. If you enter a correctly spelled word, Correct word appears and then the word appears on the main word list.

4.Use and to view more words, if needed.

Note: If a word is too long to fit on the screen,

use ENTER or

to see it all.

5. Press CLEAR

when finished.

5

Viewing Confusables®

Confusables are words such as homonyms and spelling variants that people often confuse. When you see a flashing question mark to the right of a word, that word has Confusables. Try this example.

1.Press SPELL .

2.Type err and then press ENTER .

Notice the flashing question mark.

3.Press ? .

Each Confusable is followed by a word that explains its meaning.

4.Use and to view the Confusables.

air : atmosphere

5. Press CLEAR when finished.

Follow the Arrows

The flashing arrows at the right of the screen show you which arrow keys you can use to view more words.

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