Franklin SCR-226 User Manual

User’s Guide
www.franklin.com
SCR-226

License Agreement

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Limited Use License All rights in the ELECTRONIC REFERENCE remain the
property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use this ELECTRONIC REFERENCE. You may not make any copies of the ELECTRONIC REFERENCE or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disas­semble, decompile, translate, create derivative works of, or in any way reverse engineer the ELECTRONIC REFER­ENCE. You may not export or reexport, directly or indirect­ly, the ELECTRONIC REFERENCE without compliance with appropriate governmental regulations. The ELEC­TRONIC REFERENCE contains Franklin’s confidential and proprietary information which you agree to take ade­quate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
1

Introduction

Congratulations! You now have a powerful and portable way to improve your SCRABBLE and scores. With The Official SCRABBLE
®
®
skills
Players Dictionary you can:
• check if your word is a valid SCRABBLE
®
word according to The Official SCRABBLE®Players Dictionary from Hasbro®and view its definition (when available);
• check word spellings;
• build words from your letter and blank tiles;
• enter patterns of letters appearing on the board and fit your tiles to those patterns;
• include double and triple letter and word scores in your patterns;
• play three fun word games.
To learn how to use The Official SCRABBLE
®
Players Dictionary, read this manual and then
keep it handy for reference.
2

Getting Started

Your unit is powered by four AAA batteries. You must install the batteries before you can use the unit. The battery compartment is located on the back of the unit at the top. Please have a small Phillips screwdriver at hand before following the steps below to install or change the batteries.
1. Turn the unit off (if necessary) and turn it over.
2. Unscrew the tiny screw at the bottom of the
battery compartment.
3. Using your thumbs, push the latches in and
lift the cover off.
4. Install four new AAA batteries following the
markings in the compartment.
5. Replace the battery cover and the screw.
6. Using a paper clip, gently press the Reset
button located on the back of the unit.
CAUTION:
• Be sure to insert the batteries correctly and always follow
the product and battery manufacturer's instructions;
• Do not mix old and new batteries or alkaline, standard
(carbon-zinc) or rechargeable (nickel-cadmium) batteries;
• Always remove weak or dead batteries from the product.
TO AVOID BATTERY LEAKAGE
3
Getting Started
Adjusting the Contrast
You can make the screen lighter or darker to suit your viewing needs. Press or to
adjust the contrast at the Ready screen. If the screen remains blank, you may need to replace the batteries.
Resuming Where You Left off
To save battery life, this product will automati­cally shut off within two minutes if no key is pressed.
Each time you turn the product on, you will return to the last screen you viewed. Note: This will only work if you have turned the demonstration off.
Viewing the Demonstration
Each time you turn the unit on, the Quick Demo appears. You can stop the demo at any time by pressing CLEAR.
If you do not wish to have the Demo run each time you turn the product on, you can disable it at any time. To do so, type screen, then press ENTER. To re-enable the demo, type
✽✽
d and press ENTER again.
✽✽
d at the Ready
4

Key Guide

Builds words from entered letters. Goes to the pattern entry screen. Shows the Games menu. Sets the skill level for the games. Displays a help message.
Cycles through the double and triple letter and word scores.
Types to stand for any series of letters.
Types to stand for one unknown letter or a blank tile. In games, ends a round.
Clears to the Ready screen or stops the demonstration.
Enters a word. Goes back or erases a typed letter.
/ Scrolls up and down. Adjusts screen
/ Moves left or right.
contrast at the Ready screen.
5
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