Franklin SCQ-106 User Manual

SCQ-106
User’s Guide
Retain for future reference.
20

License Agreement

READ THIS LICENSE AGREEMENT BEFORE USING THE PRODUCT . YOUR USE OF THE PRODUCT DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE All rights in the PRODUCT remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use this PRODUCT . You may not make any copies of the PRODUCT or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the PRODUCT . You may not export or reexport, directly or indirectly, the PRODUCT without compliance with appropriate governmental regulations. The PRODUCT contains Franklin’s confidential and proprietary information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
1

Key Guide

A
+
C
D
x
F
H
J
K
L
Function Keys
BACK
Takes you back one step (e.g., erases typed letters).
CALC
Selects the calculator mode.
CLEAR
Clears to the start of selected mode.
=
ENTER
Enters words or numbers, or selects items.
GAMES
Selects the game mode.
HELP
Displays help messages.
PHONE
Selects the phone list mode.
ON/OFF
Turns the unit on or off.
SPELL
Selects the spelling corrector mode.
Calculator Keys
Lets you add numbers.
Calculates square roots.
CLEAR
Clears your calculations. Lets you multiply numbers.
=
ENTER
Performs calculations (i.e., acts as =).
÷
Lets you divide numbers.
MC
Clears the calculator memory .
MR
Retrieves total from the memory.
M-
Subtracts a number from the memory.
M+
Adds a number to the memory .
2
Q
P
S
-
V
%
X
+/-
Z
?
Key Guide
1
0
-
Types numbers. Lets you subtract numbers. (In the phone
list, types a hyphen.) Calculates percentages. Changes the sign (+/-) of a number.
CONV
Lets you convert measures and currencies.
Other Keys
In the phone list, deletes an entry. In
spelling corrector mode, types an asterisk to stand for a series of letters in a word. During a game, provides a clue.
In spelling corrector mode, types a ques­tion mark to stand for any letter. When a question mark flashes next to a spelling correction word, displays its Confusables
®
. During a game, reveals
the answer(s) and ends the round.
Direction Keys
In lists, scrolls up or down. At entry screens, types apostrophes or full stops. At the
ENTER a word
screen, adjusts the
screen contrast. At entry screens, moves the cursor right
or left.
3

Getting Started

T o V iew the Demo
When you first use this product, you will see a demonstration of what it can do.
1. Press
2. To stop the demonstration, press
T o Disable or Reenable the Demo
You probably do not want to view the demonstra­tion every time you use this product. Here is how to disable and reenable the demonstration.
1. Press
2. Type
3. Press
4. To reenable the demonstration,
T o Adjust the Screen Contrast
1. Press
2. At
ON/OFF
.
The demonstration automatically appears.
CLEAR
SPELL
.
✽✽
d
.
ENTER
.
repeat the above steps.
SPELL
.
ENTER a word
, use or to darken
or lighten the screen contrast.
4
.

Correcting Spellings

BACK
ENTER
ENTER
CLEAR
1. Press
SPELL
.
2. T ype a word.
To erase letters, use trophe, press
. To type a full stop, press . To type a space, press press
and then retype letters.
. To type an apos-
. To edit a word,
You cannot type capital letters, but the spelling corrections may include capitals. Also, you cannot begin a word with a punctuation mark.
3. Press
.
The flashing arrow indicates that more correc­tions are available. If you enter a correctly spelled word,
Correct word
appears and then
the word appears on the main word list.
4. Use
and to view more words, if needed.
Note: If a word is too long to fit on the screen,
or to see it all.
when finished.
5
use
5. Press
ENTER
CLEAR
Viewing Confusables
®
Confusables are words such as homonyms and spelling variants that people often confuse. When you see a flashing question mark to the right of a word, that word has Confusables. Try this example.
1. Press
2. Type
SPELL
.
rain
and then press
.
Notice the flashing question mark.
3. Press ?.
Each Confusable is followed by a word that explains its meaning.
4. Use
and to view the Confusables.
5. Press
when finished.
Follow the Arrows
The flashing arrows at the right of the screen show you which arrow keys you can use to view more words.
6
ENTER
CLEAR

Finding Parts of Words

BACK
You can find parts of words by typing question marks and asterisks in place of letters. Each question mark stands for any single letter. Each asterisk stands for any series of letters.
You can use question marks to help solve cross­word puzzles and similar word games by typing them in place of missing letters.
Try this example.
1. Press
2. T ype
3. Press
SPELL
d??b
.
.
.
4. Press
5. Press
repeatedly to view more words.
when finished.
Help is Always at Hand
You can view an appropriate help message at most screens by pressing back to the previous screen, press
7
HELP
. To go
.
ENTER
ENTER
BACK
ENTER

Storing Names & Phone Numbers

This product has a data bank that can save as many as 100 names and phone numbers. The total amount of names and numbers that you can save depends upon the number of characters in each entry.
T o Add an Entry to the Phone List
1. Press
2. Use
3. Type a name and then press
4. Use the numbered keys to type a phone
PHONE
.
or , if needed, to see
entry
and then press
Add a new
.
.
Each name can contain up to 23 characters (with letters appearing as capitals only) and spaces.
To erase a character, press space, press
.
To edit a character, press
. To type a
and then retype a
letter.
number and then press
.
To type a hyphen between the parts of a phone number, press S.
To type a space, press
.
You cannot type letters in the phone number.
8
Storing Names & Phone Numbers
ENTER
BACK
ENTER
ENTER
ENTER
BACK
To View the Phone List
1. Press
2. Use
3. T o go to a name, type the name or use
4. Press
5. To edit an entry, first press , then press Y, type
6. T o go to another name, use or and
7. Press
PHONE
.
or , if needed, to see
list
and then press
To undo a typed letter, press
View phone
.
.
to see its phone number.
your changes and then press
until the
entry is saved. Or press N to cancel the edit.
then press
.
to go back to the phone list options.
Checking the Memory
T o see how much memory is free in the phone list for more names and numbers, press and then use to see
Space: XX% free
Keep Copies of Important Data
Warning! Your phone list information is
safely stored in memory as long as the bat­tery supplies power. However, if the battery loses all power, this information will be per­manently lost. You should always keep writ­ten copies of your important information.
9
.
PHONE
.
Storing Names & Phone Numbers
ENTER
Y
ENTER
Y
T o Delete an Entry from the Phone List
1. Press
2. Press
3. Press
4. Press
5. Press
6. To delete another entry, repeat Steps 3 to 5
PHONE
.
to select
until you see the entry that you
want to delete.
.
to delete the entry or N to cancel
the deletion.
above.
View phone list
.
T o Erase All the Phone List Entries
Warning! This procedure permanently erases all
the names and numbers in your phone list.
PHONE
1. Press
2. Use
3. Press cancel the operation.
.
to see
Erase all data
and then press
.
to erase all the entries or N to
10

Using a Password

ENTER
ENTER
ENTER
ENTER
You can use a password to keep the information in your phone list private. Your password will be requested whenever anyone turns on the unit and presses
Warning! After you have set the password, you will not be able to see or use your phone list with­out it. So always record your password and keep it in a separate place.
1. Press
2. Use press
3. T ype a password and then press
Remember to write down your exact password and keep it in a separate place. Your pass­word can have up to 23 characters.
4. To test the password, press word, and then press
5. T o disable the password, repeat Steps 1 and 2 above, and then press
Enter password
About Automatic Shutoff
If you forget to turn off this product, it will au­tomatically turn off in about two minutes. When you turn it on again, operation resumes with your current settings.
PHONE
PHONE
to see
.
.
Set the password
.
appears.
11
and then
ON/OFF
, type the pass-
to gain access.
when
.

Using the Calculator

X
+/-
A
+
S
-
D
x
F
C
V
%
CLEAR
L
K
CLEAR
J
H
T o Make a Calculation
1. Press
2. Use the numbered keys to type a number.
3. Use
4. Type another number.
5. Press
T o Use the Calculator Memory
1. Make a calculation as shown above, or
2. Press
3. Press
4. To retrieve the total from the memory , press
5. To clear the calculator memory, press
CALC
.
To make a number negative or positive, use
. To type a decimal point, press .
,
,
÷
, or
to enter a math function.
Note: The division function is indicated by a / on the screen display.
Note: To find a square root, press
ENTER
=
or
.
To clear the calculation, press
simply type a number in the calculator.
M+
to add the number to the calcula­tor memory as a positive number or add it to the memory as a negative number.
The total in the memory flashes on screen.
to clear the calculator, or start
making a calculation.
12
.
.
M-
to
MR
.
MC
.
Z
ENTER
ENTER
ENTER
ENTER
ENTER
BACK

Converting Measures & Currencies

You can convert temperatures, weights, liquid measures, and lengths to and from metric meas­urements. You can also convert currencies using an exchange rate that you enter.
1. Press
2. Press
3. Use
4. If you selected
5. Use
6. T ype an amount and then press
7. T o make another conversion, press
CALC
.
(CONV).
to select a conversion category
then press
.
Money
as the conversion
category, set the exchange rate.
T o set the exchange rate, first use needed, to see
set rate
and press
or , if
. Then
type a number as the exchange rate and press
. To type a decimal, use . The ex-
change rate will be saved until you change it. Important! The exchange rate should be the
number of units of the other currency per one
2.0
unit of home currency (e.g.,
= 2 other/1
home).
to select a conversion and then
press
.
.
.
13

Setting the Skill Level of the Games

GAMES
ENTER
ENTER
BACK
You can play the games at skill levels from Be­ginner to Wizard.
1. Press
2. Use then press
3. Use want and then press to leave the skill level unchanged.
Understanding the Skill Levels
The skill levels change the number of guesses in Hangman, the minimum number of letters ( number of letters in Word Jumble. Word Builder is unaffected by the skill levels.
.
or to see
Set Skill Level
and
.
or to see the skill level that you
. Or press
Min size
) in Anagrams, and the
14

Playing Hangman

GAMES
ENTER
ENTER
ENTER
Hangman challenges you to guess mystery words in a certain number of tries.
1. Press
2. Use press
mystery word wrong guesses allowed
3. T ype letters you think are in the word.
, if needed.
or to see
.
Hangman
and then
4. Press
or * to reveal a letter .
Note: If you reveal a letter, you will lose the round.
5. T o reveal the word and end the round , press ?.
6. Press
to play a new round.
User Hangman and Anagrams
Y ou can test your friends with User Hangman and User Anagrams. User Hangman and User Anagrams play the same as Hangman and Anagrams, except that you must enter a word with which to play before each round.
15

Playing Anagrams

GAMES
ENTER
ENTER
?
ENTER
Anagrams challenges you to find the anagrams of words. An anagram is a word formed from some or all the letters of another word.
1. Press
2. Press press
Note: The letters that the anagrams can have.
word anagrams to guess
3. Type an anagram and then press
If the anagram is correct,
4. Enter more anagrams.
5. Press
6. Use you have already entered, if any .
7. To end the round and see all the anagrams, press
8. Press
, if needed.
or to see
Anagrams
and then
.
Min size
to jumble the letters.
*
and to see the anagrams that
is the minimum number of
OK
appears.
and then use .
to play a new round.
.
16

Word Jumble & Word Builder

GAMES
ENTER
ENTER
ENTER
ENTER
GAMES
ENTER
ENTER
ENTER
Playing Word Jumble
1. Press
2. Press then press
The letters are a jumbled word or words. The number shows how many words have been jumbled.
3. To re-jumble the letters, press
4. Type a word formed from the jumbled let­ters and then press
5. To reveal the word(s) and end the round, press ?.
6. Press
Playing Word Builder
Word Builder builds words of a minimum size from letters chosen from the letters that you enter.
1. Press
2. Use press
3. Type up to 14 letters.
You can type a letter more than once.
4. Press
5. Use
6. Press
, if needed.
or to see
Word Jumble
.
.
to play a new round.
, if needed.
or to see
Word Builder
.
.
and to view the words.
to play a new round.
17
and then
and
or *.

Changing the Battery

This product uses one CR2032, 3-volt lithium battery. The battery should be changed when the screen con­trast is too light even after adjustment.
Before you replace the battery, you should have a new battery and a small Phillips screwdriver.
Warning! If the battery completely loses power , all the information stored in the phone list will be permanently lost. Furthermore, any time that you change the battery, you risk losing all your phone list information, so always keep
written
copies of your phone list information.
1. Using a Phillips screwdriver, unscrew and re­move the back cover.
2. Install a new battery, with its plus sign (+) facing you.
3. Replace the back cover.
Important Notes
1. Different types of batteries or new and used
batteries are not to be mixed.
2. Only batteries of the same or equivalent type as
recommended are to be used.
3. Batteries are to be inserted with the correct polarity.
4. Exhausted batteries should be removed.
5. The supply terminals are not to be short-circuited.
This unit may change operating modes due to electrostatic discharge. Normal operation of this unit can be reestablished by pressing
FPS-28515-00 PN 7201607 Rev. B
ON/OFF
.
18

Product Information

Model: SCQ-106 • Dimensions: 10.1 x 6.9 x 0.8 cm • Weight: 45.36 g
T o clean this spelling corrector, spray a mild glass cleaner onto a cloth and wipe its surface. Don't spray liquids directly on the spell­ing corrector. Don't use or store this spelling corrector in extreme or prolonged heat, cold, humidity, or other adverse conditions.
If you have a problem with your unit, refer to the limited warranty. For sales and customer service, please call 01932 891025.
This device complies with part 15 of the FCC Rules. Operation is sub­ject to the following two conditions: (1) this device may not cause harmful interference; and (2) this device must accept any interference received, including interference that may cause undesirable operation.
This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of purchase. It will be repaired or replaced with an equivalent product (at Franklin’s option) free of charge for any defect due to faulty workmanship or materials. Products purchased outside the United States that are returned under warranty should be returned to the original vendor with proof of purchase and description of fault. Charges will be made for all repairs unless valid proof of purchase is provided. This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This guarantee does not affect the consumer’s statutory rights.
©1997 Franklin Electronic Publishers, Inc. Burlington, N.J. 08016-4907 USA. All rights reserved. U.S. PATENTS: 4,490,811; 4,830,618; 4,891,775; 5,113,340; 5,218,536; 5,396,606. Euro. Pat. 0 136 379. Patents Pending.
Copyrights, Patents, and Trademarks
Specifications
Cleaning and Storage
Customer Service
FCC Notice
Limited Warranty (outside U.S.)
ISBN 1-56712-405-4
19
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