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NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS
PACKAGE WITH PURCHASE RECEIPT TO THE DEALER
FROM WHICH YOU PURCHASED THE PRODUCT AND
YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT
means the software product and documentation found in this
package and FRANKLIN means Franklin Electronic Publishers,
Inc.
LIMITED USE LICENSE
All rights in the PRODUCT remain the property of FRANKLIN.
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nonexclusive licensed to use this PRODUCT . Y ou may not make
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or reexport, directly or indirectly, the PRODUCT without
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PRODUCT contains Franklin’s confidential and proprietary
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from FRANKLIN if you fail to comply with any provision of this
license.
1
Introduction
Congratulations! You now have a powerful and
portable way to improve your SCRABBLE
®
skills
and scores. With the SCRABBLE® Master, you
can:
■ check if your word is a valid SCRABBLE®
word according to the
Chambers Official
SCRABBLE® Words.
■ check word spellings;
■ build words from your letter and blank
tiles;
■ enter patterns of letters appearing on the
board and fit your tiles to those patterns;
■ include double and triple letter and word
scores in your patterns;
■ play four fun word games.
To learn how to use the SCRABBLE
®
Master,
read this manual and then keep it handy for reference.
✓ Help is at Hand
At most displays, you can view an appropriate help message by pressing HELP. To
exit a help message, press BACK.
2
Key Guide
BACK
CLEAR
BUILD
PTRN
SKILL
ENTER
GAMES
HELP
ON/OFF
?
✽
Goes back or erases a typed letter.
Clears to the Ready screen or stops
the Quick Demo.
Builds words from entered letters.
Goes to the Pattern entry screen.
Sets the skill level for the games.
Enters a word.
Shows the Games menu.
Shows a help message.
Turns the product on or off.
Types a ? to stand for any letter or a
blank tile. In games, ends a round.
Types an ✽ to stand for any series
of letters.
Scrolls up or enters double and triple letter/word counts.
Scrolls down.
Types an empty square or moves
right.
Moves left.
3
Getting Started
1. Press ON/OFF.
The Quick Demo appears. You can stop the
demo at any time by pressing
2. Press
or to adjust the contrast at the
Ready screen.
You can only adjust the contrast here.
3. If the screen is still blank, you may need to
change the battery.
✓ Resuming Where You Left Off
To save battery life, this product will automatically shut off within two minutes.
If this product is turned off for any reason,
you will return to the last screen that you
viewed. Note: This will only work if you
have turned the demonstration off.
✓ Disabling the Demo
You probably do not want to view the
Quick Demo every time you start. To dis-
✽✽
d
again.
4
✽✽
ENTER
able the demo, type
screen, then press
demo, enter
CLEAR
.
d
at the Ready
. To enable the
Correcting Misspellings
When you enter a misspelled word at the Ready
screen, a list of corrections appears. When you
®
Mas-
Chambers
Cor-
enter a correctly spelled word, the message
rect Word
When you enter a word not in SCRABBLE
ter, the message
correct misspellings at the Ready screen, follow
these instructions.
1. Type a word.
2. Press ENTER.
3. Press
4. Press CLEAR when done.
appears with a list of similar words.
Sorry Can’t Help
To erase a letter, press
repeatedly to view more words.
.
appears. To
✓ Finding More Corrections
If you do not find the word that you want
in a correction list, highlight a correction
and press ENTER twice. A list of more corrections appears.
✓ Checking Words for Validity
If you want to check if your word is a valid
SCRABBLE
Official SCRABBLE® Words
at the Ready screen and press ENTER.
®
word according to the
, type your word
5
Finding Spellings
You can find spellings even when you don’t
know all the letters in a word. Just type a ques-
tion mark (?) for each unknown letter, or type
an asterisk (✽) for any number of letters. Here is
an example.
1. At the Ready screen, type a ? and a ✽ to
take the place of one letter and a series of
letters respectively.
Q?A✽T
6
H✽H
.
.
For example, type
2. Press ENTER.
3. Press to see more words.
✓ Finding Unusual Words
Use the question mark (?) and the asterisk
(✽) to find unusual words. For example,
type “
A
?
” to see two-letter words beginning with A. To see words beginning and
ending with H, type
Building Words
To build words from your letter tiles, type the
tiles you have at the Ready Screen and then
press BUILD. You’ll see a list of words ranked
by their SCRABBLE
1. Type the tiles in your tray.
To erase a letter, press .
2. Press BUILD to build your SCRABBLE
®
scores. Here is an example.
®
list.
The number shows the word’s SCRABBLE
score. If no words can be built from your
tiles, you’ll see the message
help
.
3. Press
to see more words and scores.
Sorry can’t
4. Press CLEAR when done.
✓ Viewing More Words
Blinking arrows to the right of the screen
indicate that there are more words to see.
Just press the arrow key that is shown.
7
®
Building Words
Building Words With Blank Tiles
To build words with blank tiles, type a question
mark (?) for each blank tile and then press
BUILD. For example:
AD?ES
1. Type
2. Press BUILD.
In this word, the blank tile became a Z.
3. Press
4. Press CLEAR when done.
✓ Helpful Hint
You can build words with as many blank
tiles as you like. However, you cannot
build words using an asterisk (✽).
If you type an asterisk and then press
BUILD, SCRABBLE® Master assumes that
you’ve entered a pattern. See “Filling Patterns.”
.
to view more words.
8
Filling Patterns
Using PTRN you can type patterns of letters appearing on the SCRABBLE
your tiles around them.
1. Press PTRN to see the Pattern entry screen.
You can enter a combination of 15 letters
and the following designated squares.
One Empty square
A series of empty squares
Double letter square
Triple letter square
Double word square
Triple word square
Press or ? to enter an empty square.
Press
ble and triple letter and word choices.
2. Type your pattern.
then to cycle through the dou-
®
board and then fit
9
Filling Patterns
For example, say you have the tiles
ahpquuz
and your board looks like this:
TRIPLE
WORD
AR T
Y
To make a word using ART, your pattern
will look like this:
3. Press ENTER.
4. Type your tiles and press ENTER.
5. Press to view more words.
6. Press CLEAR when done.
10
P
DOUBLE
LETTER
Filling Patterns
Adding Letters to the Beginning or End of
Words
At the Pattern entry screen, you can use the as-
terisk (✽) to find words either ending or begin-
ning with the tiles on the board. For example,
say you have the tiles
looks like this:
ahjnsuy
and your board
AH
To find words ending with ah, do the following.
✽
AH
1. Press PTRN and type
.
To find words starting with AH, type
2. Press ENTER.
3. Type your tiles and press ENTER.
4. Press to view more words.
5. Press CLEAR when done.
11
AH
✽
.
Playing the Games
SCRABBLE® Master has four challenging word
games:
SCRABBLE® Wizard, Jumble, Hang-
man
and
Word Deduction
Setting the Skill Level
There are three skill levels to choose from:
Beginner, Intermediate
1. Press SKILL.
2. Press or until you see the skill level
you want.
3. Press ENTER to select it.
4. Press
want.
5. Press ENTER to select it.
or until you see the game you
✓ Understanding Skill Levels
The skill level you choose changes the
number of letters you get in
Wizard
, the number of guesses in
man
and the length of words in
and
Word Deduction
12
and
.
.
Advanced
SCRABBLE
.
®
Hang-
Jumble
Playing the Games
Choosing a Game
1. Press Games.
2. Press or until you see the game you
want.
3. Press ENTER to select it.
SCRABBLE® Wizard
SCRABBLE® Wizard gives you seven letters and
challenges you to place them on the board to
make the word with the best score. Depending
on the skill level you choose, you start with either three, two or one letter already in place.
1. In the Games menu, press ENTER to select
SCRABBLE® Wizard
A flashing marker tells you where to insert
your letter.
2. Type your letters.
For example, type
.
L, T
and N.
13
Playing the Games
To change a letter you inserted, use or
to reach the letter and overwrite it with another of the given letters. To erase a letter
press BACK. You cannot move or erase the
letters that were originally in the word.
Press ✽ to shuffle your letters.
Press ? to give up the round.
3. Press ENTER.
If the word you entered is the one with the
highest score, you will see the message, “
win
.” If the computer can make a better
word, first the message “
the word and its score are displayed.
4. Press ENTER to play another round.
5. Press BACK to return to the Games menu.
Best word:
You
” and then
14
Playing the Games
Hangman
Hangman selects a game and challenges you to
guess it letter by letter. The letters of the mystery
word are hidden by question marks. The number
of guesses remaining is indicated by #’s.
1. Select
2. Type letters and press ENTER.
3. Press ENTER to play a new round.
Hangman
Press ✽ to reveal a letter.
Press ? to reveal the word.
.
Jumble
In Jumble, a jumbled word appears and you must
unscramble the letters to spell a word or words.
Note: Some jumbles are formed from more than
one word.
Jumble
1. Select
2. Type a word and press ENTER.
Press ✽ to shuffle the letters.
Press ? to reveal the word.
5. Press ENTER to play a new round.
.
15
Playing the Games
Word Deduction
Word Deduction challenges you to guess a
three, four or five letter mystery word depending on the skill level you choose. You have
twelve tries in which to win.
1. Select
2. Type a word.
3. Press ENTER.
Word Deduction
For example type
play
.
.
The 1 means this is your first guess. P
stands for
In the above example, M=1 means that
one of the letters you typed is in the mystery word but in the wrong place. P=0
means that there are no letters that are perfectly placed.
4. Type another word.
perfect.
M stands for
misplaced
16
.
Playing the Games
Keep one or two letters from your previous
guess if you have any numbers next to the
tray
P or M. For example, type
5. Continue typing words, evaluating what
the correct letters are and where they are
placed.
to see your previous guesses.
Use
Press ? to give up.
6. Press ENTER to play another round.
7. Press BACK to return to the Games menu.
Press CLEAR to exit the Games.
.
17
Product Information
Model: SCM-106
• over 143,000 words
• Spelling correction
• MatchMaker™ characters (? and ✽)
• four word games with scoring
• automatic shutoff • context-sensitive help with automatic scrolling
• auto self-demonstration • contrast adjustment
• LCD: 1 x 16 characters • battery 1 CR-2032 3-volt lithium • size 108 x 68 x 8
mm • weight 45.36 g
The SCRABBLE® Master uses one CR2032, 3-volt lithium battery. Should you need
to replace it, remove the back cover of the SCRABBLE® Master with a small screwdriver. Then install a new battery, with its plus sign facing you, and replace the
cover.
To clean, spray a mild glass cleaner onto a cloth and wipe its surface. Don’t spray
liquids directly on this product. Do not use or store this product in extreme or prolonged heat, cold, humidity, or other adverse conditions.
If you have a problem with this product, refer to the limited warranty. If you purchased this product outside the United Kingdom, contact the place of purchase to
obtain warranty or repair information.
This unit may change operating modes due to Electro-static Discharge. Normal
operation of this unit can be re-established by pressing
replacing batteries.
SCRABBLE® Master
Replacing the Battery
Cleaning and Storage
Customer Service
Copyrights, Patents, and Trademarks
ON/OFF
, or by removing/
18
Product Information
Warranty (outside U.S.)
This product, excluding batteries, is guaranteed by Franklin for a period of
one year from the date of purchase. It will be repaired or replaced with an
equivalent product (at Franklin’s option) free of charge for any defect due
to faulty workmanship or materials.
Products returned under warranty should be sent to the original vendor
with proof of purchase and description of fault. Charges will be made for
all repairs unless valid proof of purchase is provided.
This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This guarantee does not affect the consumer’s statutory rights.
FCC Notice
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These
limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can
radiate radio frequency energy and, if not installed and used in accordance
with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a
particular installation. If this equipment does cause harmful interference to
radio or television reception, which can be determined by turning the
equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
–Reorient or relocate the receiving antenna.
–Increase the separation between the equipment and receiver.
–Connect the equipment into an outlet on a circuit different from that to
which the receiver is connected.
–Consult the dealer or an experienced radio/TV technician for help.
NOTE: This unit was tested with shielded cables on the peripheral devices.
Shielded cables must be used with the unit to insure compliance.
NOTE: The manufacturer is not responsible for any radio or TV interfer-
ence caused by unauthorized modifications to this equipment. Such modifications could void the user’s authority to operate the equipment.
FPS-28543-00
P/N 7201363Rev A
19
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