Franklin SCM-106 User Manual

SCM-106
SCRABBLE® MASTER
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USERS GUIDE
20

License Agreement

READ THIS LICENSE AGREEMENT BEFORE USING THE PRODUCT. YOUR USE OF THE PRODUCT DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the PRODUCT remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive licensed to use this PRODUCT . Y ou may not make any copies of the PRODUCT or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the PRODUCT . Y ou may not export or reexport, directly or indirectly, the PRODUCT without compliance with appropriate governmental regulations. The PRODUCT contains Franklin’s confidential and proprietary information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.

Introduction

Congratulations! You now have a powerful and portable way to improve your SCRABBLE
®
skills and scores. With the SCRABBLE® Master, you can:
check if your word is a valid SCRABBLE®
word according to the
Chambers Official
SCRABBLE® Words.
check word spellings;
build words from your letter and blank
tiles;
enter patterns of letters appearing on the
board and fit your tiles to those patterns;
include double and triple letter and word
scores in your patterns;
play four fun word games.
To learn how to use the SCRABBLE
®
Master, read this manual and then keep it handy for ref­erence.
Help is at Hand
At most displays, you can view an appro­priate help message by pressing HELP. To exit a help message, press BACK.

Key Guide

BACK
CLEAR
BUILD PTRN
SKILL
ENTER
GAMES
HELP
ON/OFF
?
Goes back or erases a typed letter.
Clears to the Ready screen or stops the Quick Demo. Builds words from entered letters.
Goes to the Pattern entry screen.
Sets the skill level for the games.
Enters a word.
Shows the Games menu.
Shows a help message.
Turns the product on or off.
Types a ? to stand for any letter or a
blank tile. In games, ends a round.
Types an to stand for any series
of letters. Scrolls up or enters double and tri­ple letter/word counts. Scrolls down. Types an empty square or moves right. Moves left.

Getting Started

1. Press ON/OFF.
The Quick Demo appears. You can stop the demo at any time by pressing
2. Press
or to adjust the contrast at the
Ready screen.
You can only adjust the contrast here.
3. If the screen is still blank, you may need to change the battery.
Resuming Where You Left Off
To save battery life, this product will auto­matically shut off within two minutes.
If this product is turned off for any reason, you will return to the last screen that you viewed. Note: This will only work if you have turned the demonstration off.
Disabling the Demo
You probably do not want to view the Quick Demo every time you start. To dis-
✽✽
d
again.
✽✽
ENTER
able the demo, type screen, then press demo, enter
CLEAR
.
d
at the Ready
. To enable the

Correcting Misspellings

When you enter a misspelled word at the Ready screen, a list of corrections appears. When you
®
Mas-
Chambers
Cor-
enter a correctly spelled word, the message
rect Word
When you enter a word not in SCRABBLE ter, the message correct misspellings at the Ready screen, follow these instructions.
1. Type a word.
2. Press ENTER.
3. Press
4. Press CLEAR when done.
appears with a list of similar words.
Sorry Cant Help
To erase a letter, press
repeatedly to view more words.
.
appears. To
Finding More Corrections
If you do not find the word that you want in a correction list, highlight a correction and press ENTER twice. A list of more cor­rections appears.
Checking Words for Validity
If you want to check if your word is a valid SCRABBLE
Official SCRABBLE® Words
at the Ready screen and press ENTER.
®
word according to the
, type your word

Finding Spellings

You can find spellings even when you don’t know all the letters in a word. Just type a ques-
tion mark (?) for each unknown letter, or type an asterisk () for any number of letters. Here is
an example.
1. At the Ready screen, type a ? and a to
take the place of one letter and a series of letters respectively.
Q?A✽T
H✽H
.
.
For example, type
2. Press ENTER.
3. Press to see more words.
Finding Unusual Words
Use the question mark (?) and the asterisk () to find unusual words. For example,
type
A
to see two-letter words begin­ning with A. To see words beginning and ending with H, type

Building Words

To build words from your letter tiles, type the tiles you have at the Ready Screen and then press BUILD. Youll see a list of words ranked by their SCRABBLE
1. Type the tiles in your tray.
To erase a letter, press .
2. Press BUILD to build your SCRABBLE
®
scores. Here is an example.
®
list.
The number shows the words SCRABBLE score. If no words can be built from your tiles, youll see the message
help
.
3. Press
to see more words and scores.
Sorry can’t
4. Press CLEAR when done.
Viewing More Words
Blinking arrows to the right of the screen indicate that there are more words to see. Just press the arrow key that is shown.
®
Building Words
Building Words With Blank Tiles
To build words with blank tiles, type a question
mark (?) for each blank tile and then press
BUILD. For example:
AD?ES
1. Type
2. Press BUILD.
In this word, the blank tile became a Z.
3. Press
4. Press CLEAR when done.
Helpful Hint
You can build words with as many blank tiles as you like. However, you cannot
build words using an asterisk ().
If you type an asterisk and then press BUILD, SCRABBLE® Master assumes that youve entered a pattern. See Filling Pat­terns.
.
to view more words.

Filling Patterns

Using PTRN you can type patterns of letters ap­pearing on the SCRABBLE your tiles around them.
1. Press PTRN to see the Pattern entry screen.
You can enter a combination of 15 letters and the following designated squares.
One Empty square A series of empty squares
Double letter square
Triple letter square
Double word square
Triple word square
Press or ? to enter an empty square.
Press ble and triple letter and word choices.
2. Type your pattern.
then to cycle through the dou-
®
board and then fit
Filling Patterns
For example, say you have the tiles
ahpquuz
and your board looks like this:
TRIPLE WORD
AR T
Y
To make a word using ART, your pattern will look like this:
3. Press ENTER.
4. Type your tiles and press ENTER.
5. Press to view more words.
6. Press CLEAR when done.
10
P
DOUBLE LETTER
Filling Patterns
Adding Letters to the Beginning or End of Words
At the Pattern entry screen, you can use the as-
terisk () to find words either ending or begin-
ning with the tiles on the board. For example, say you have the tiles looks like this:
ahjnsuy
and your board
AH
To find words ending with ah, do the following.
AH
1. Press PTRN and type
.
To find words starting with AH, type
2. Press ENTER.
3. Type your tiles and press ENTER.
4. Press to view more words.
5. Press CLEAR when done.
11
AH
.

Playing the Games

SCRABBLE® Master has four challenging word games:
SCRABBLE® Wizard, Jumble, Hang-
man
and
Word Deduction
Setting the Skill Level
There are three skill levels to choose from:
Beginner, Intermediate
1. Press SKILL.
2. Press or until you see the skill level you want.
3. Press ENTER to select it.
4. Press want.
5. Press ENTER to select it.
or until you see the game you
Understanding Skill Levels
The skill level you choose changes the number of letters you get in
Wizard
, the number of guesses in
man
and the length of words in
and
Word Deduction
12
and
.
.
Advanced
SCRABBLE
.
®
Hang-
Jumble
Playing the Games
Choosing a Game
1. Press Games.
2. Press or until you see the game you want.
3. Press ENTER to select it.
SCRABBLE® Wizard
SCRABBLE® Wizard gives you seven letters and challenges you to place them on the board to make the word with the best score. Depending on the skill level you choose, you start with ei­ther three, two or one letter already in place.
1. In the Games menu, press ENTER to select
SCRABBLE® Wizard
A flashing marker tells you where to insert your letter.
2. Type your letters.
For example, type
.
L, T
and N.
13
Playing the Games
To change a letter you inserted, use or to reach the letter and overwrite it with an­other of the given letters. To erase a letter press BACK. You cannot move or erase the letters that were originally in the word.
Press to shuffle your letters. Press ? to give up the round.
3. Press ENTER.
If the word you entered is the one with the highest score, you will see the message,
win
.” If the computer can make a better word, first the message the word and its score are displayed.
4. Press ENTER to play another round.
5. Press BACK to return to the Games menu.
Best word:
You
and then
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Playing the Games
Hangman
Hangman selects a game and challenges you to guess it letter by letter. The letters of the mystery word are hidden by question marks. The number of guesses remaining is indicated by #’s.
1. Select
2. Type letters and press ENTER.
3. Press ENTER to play a new round.
Hangman
Press to reveal a letter. Press ? to reveal the word.
.
Jumble
In Jumble, a jumbled word appears and you must unscramble the letters to spell a word or words. Note: Some jumbles are formed from more than one word.
Jumble
1. Select
2. Type a word and press ENTER.
Press to shuffle the letters. Press ? to reveal the word.
5. Press ENTER to play a new round.
.
15
Playing the Games
Word Deduction
Word Deduction challenges you to guess a three, four or five letter mystery word depend­ing on the skill level you choose. You have twelve tries in which to win.
1. Select
2. Type a word.
3. Press ENTER.
Word Deduction
For example type
play
.
.
The 1 means this is your first guess. P stands for In the above example, M=1 means that one of the letters you typed is in the mys­tery word but in the wrong place. P=0 means that there are no letters that are per­fectly placed.
4. Type another word.
perfect.
M stands for
misplaced
16
.
Playing the Games
Keep one or two letters from your previous guess if you have any numbers next to the
tray
P or M. For example, type
5. Continue typing words, evaluating what the correct letters are and where they are placed.
to see your previous guesses.
Use
Press ? to give up.
6. Press ENTER to play another round.
7. Press BACK to return to the Games menu.
Press CLEAR to exit the Games.
.
17

Product Information

Model: SCM-106
over 143,000 words
Spelling correction
MatchMaker™ characters (? and ✽)
four word games with scoring
automatic shutoff context-sensitive help with automatic scrolling
auto self-demonstration contrast adjustment
LCD: 1 x 16 characters battery 1 CR-2032 3-volt lithium size 108 x 68 x 8
mm weight 45.36 g
The SCRABBLE® Master uses one CR2032, 3-volt lithium battery. Should you need to replace it, remove the back cover of the SCRABBLE® Master with a small screw­driver. Then install a new battery, with its plus sign facing you, and replace the cover.
To clean, spray a mild glass cleaner onto a cloth and wipe its surface. Dont spray liquids directly on this product. Do not use or store this product in extreme or pro­longed heat, cold, humidity, or other adverse conditions.
If you have a problem with this product, refer to the limited warranty. If you pur­chased this product outside the United Kingdom, contact the place of purchase to obtain warranty or repair information.
© 2000 Franklin Electronic Publishers, Inc. Burlington, N.J. 08016-4907 USA. All rights reserved. Scrabble and associated trademarks are owned by and used under license from Mattel, Inc. © 2000 Mattel, Inc. All Rights Reserved. © 1999 Chambers-Harrap Ltd. U.S. PATENTS; 4,490,811; 4,830,618; 4,891,775; 5,113,340; 5,203,705; 5,218,536; 5,396,606; 5,249,965. EURO. PAT. 0 136 379 PATENTS PENDING ISBN 1-56712-565-4
This unit may change operating modes due to Electro-static Discharge. Normal operation of this unit can be re-established by pressing replacing batteries.
SCRABBLE® Master
Replacing the Battery
Cleaning and Storage
Customer Service
Copyrights, Patents, and Trademarks
ON/OFF
, or by removing/
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Product Information
Warranty (outside U.S.)
This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of purchase. It will be repaired or replaced with an equivalent product (at Franklins option) free of charge for any defect due to faulty workmanship or materials. Products returned under warranty should be sent to the original vendor with proof of purchase and description of fault. Charges will be made for all repairs unless valid proof of purchase is provided. This warranty explicitly excludes defects due to misuse, accidental dam­age, or wear and tear. This guarantee does not affect the consumers statu­tory rights.
FCC Notice
NOTE: This equipment has been tested and found to comply with the lim­its for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful inter­ference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communica­tions. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interfer­ence by one or more of the following measures:
Reorient or relocate the receiving antenna.Increase the separation between the equipment and receiver.Connect the equipment into an outlet on a circuit different from that to
which the receiver is connected. –Consult the dealer or an experienced radio/TV technician for help. NOTE: This unit was tested with shielded cables on the peripheral devices.
Shielded cables must be used with the unit to insure compliance. NOTE: The manufacturer is not responsible for any radio or TV interfer-
ence caused by unauthorized modifications to this equipment. Such modi­fications could void the users authority to operate the equipment.
FPS-28543-00 P/N 7201363 Rev A
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