READ THIS LICENSE AGREEMENT BEFORE USING THE
ELECTRONIC REFERENCE. YOUR USE OF THE
ELECTRONIC REFERENCE DEEMS THAT YOU ACCEPT
THE TERMS OF THIS LICENSE. IF YOU DO NOTAGREE
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PACKAGE WITH PURCHASE RECEIPTTO THE DEALER
FROM WHICH YOU PURCHASED THE ELECTRONIC
REFERENCE AND YOUR PURCHASE PRICE WILLBE
REFUNDED. ELECTRONIC REFERENCE means the
software product and documentation found in this package
and FRANKLIN means Franklin Electronic Publishers, Inc.
Limited Use License
All rights in the ELECTRONIC REFERENCE remain the
property of FRANKLIN. Through your purchase, FRANKLIN
grants you a personal and nonexclusive license to use this
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This license terminates immediately without notice from
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EU and Switzerland)....................................76
3
Introduction
Welcome to the world of Franklin. This Franklin
model is specially designed to sit on your desk
and is a powerful, electronic reference with a builtin dictionary, plus one slot in the bottom for a
BOOKMAN
Merriam-Webster’s Collegiate Dictionary, you can:
•find over 200,000 words with comprehensive
definitions, most of which contain parts of
speech and usage examples;
•see a word’s synonyms, antonyms, and other
related words using the built-in thesaurus for
Franklin;
•let state-of-the-art spell correction help you
find the word you’re looking for;
•hear the pronunciation of headwords and
definitions;
•use the Grammar Guide, a comprehensive
outline of English grammar that includes fun
quizzes and lessons;
•learn a new word every time you turn the unit
on;
•use the MatchMaker function to find words of
whose spelling you are unsure, or to help
4
®
Book Card. With the 11th Edition of
solve crossword puzzles;
•browse the SAT* Word List, which contains
words most commonly found on the
Scholastic Assessment T est;
•improve your spelling and vocabulary using
the Learning Tools;
•create your own list of study words in MyWord List;
•play 12 fun and educational games, including
Letris, Word Dozer, Hangman, Anagrams,
Jumble, Word Builder, Word Train, Letter
Poker, Word Deduction and Link Four.
This model includes an organizer that features a
clock, databank, calculator, metric converter and
currency converter. To learn more, read this
User’s Guide.
✓ About Screen Illustrations
Some screen illustrations in this User’s Guide
may differ slightly from what you see on
screen. This does not mean that your unit is
malfunctioning.
*SAT is a registered trademark of the College Entrance
Examination Board, which was not involved in the
production of, and does not endorse, this product.
5
Using the Special Features
Your unit is equipped with several special features
that many, but not all BOOKMAN®Book Cards
use. To learn if you can use the special features
with a particular book card, read its User’s Guide.
Speakers
Function Keys
Function Keys: Each of these keys corresponds
to the dictionary or organizer function that
appears directly above it on the screen.
Speakers: The speakers are located on the
front of the unit, on either side of the screen.
Battery Compartment: The battery
compartment is located on the bottom of the
unit. It holds two C batteries.
6
RESET
Battery Compartment
USB
Port
Headphone
Jack
Volume Control
Book
Card
Slot
Book Card Slot: The card slot is located on the
bottom of the unit. It enables you to read electronic
books purchased from franklin.com and is
compatible with most BOOKMAN and BMC cards.
Volume Control: The dial, located under the
headphone jack, controls the volume of the
speaker or headphones.
Headphone Jack: The headphone jack is
designed for 3.5 mm, 35 ohm impedance stereo
headphones. Caution: Monophonic
headphones will not work with this unit.
USB Port: Plug in a USB cable here to connect
the Collegiate Dictionary to your PC.
7
Key Guide
Dictionary Keys
DICTGoes to the dictionary.
THESGoes to the thesaurus.
GAMES Goes to the Games menu.
LEARN Goes to the Learning Tools menu.
CONFDisplays Confusables for an entry.
Organizer Keys
CLOCK Goes to the Clock.
DATAGoes to the Databank menu.
CALCGoes to the Calculator.
CONVGoes to the Converter.
CURRGoes to the Currency Converter.
Function Keys
Turns your unit on or off.
Goes to the dictionary Word Entry
screen, except in the organizer. Clears
the Calculator. In the Metric Converter
and Databank, goes to its main menu.
Backs up, erases a letter, or turns off
the highlight at an entry.
†
Each unlabeled key beneath the screen corresponds to
the function displayed at the bottom of the screen directly
above that key. Press the corresponding key to perform
the function you want.
8
†
†
Enters a word, selects an item, or
begins a highlight in an entry.
Says a word.
Goes to the organizer: Clock,
Databank, Calculator, Metric Converter
and Currency Converter.
Displays the main menu for the
dictionary.
Displays a help message.
At a Word Entry screen, types a ? to
stand for a letter in a word. At a menu,
displays a menu item. At a dictionary
entry, displays the headword. In
games, reveals the word and forfeits
the game.
In the Databank entry screen, types an
underscore.
Exits the book you were reading.
Shifts to type capital letters and
punctuation marks.
Shifts to allow prev, next, pg up, pg
down and to type a hyphen (-).
9
Combination Keys*
+Speaks a definition.
+At a dictionary entry, pages up or
/
+At a dictionary entry, displays the
/
+Transfers a word between books.
+JTypes a hyphen.
+MIn the Databank entry screen,
+Types an apostrophe.
+Types a slash.
+At the Word Entry screen, types
down.
next or previous entry.
types @.
an asterisk to stand for a series of
letters in a word. In games, gives
a hint.
*Hold the first key while pressing the second.
10
Direction Keys
Move in the indicated direction, left
( ), right ( ), up ( ), or down ( ).
At menus and dictionary entries,
pages down. At the Word Entry
screen, types a space.
Calculator Keys
A(1/X)Calculates a reciprocal.
S(√X)Calculates a square root.
2
X
)Squares a number.
D(
F(%)Calculates a percentage.
G(.)Inserts a decimal point.
H(+)Adds two values.
J(-)Subtracts one value from another.
K(x)Multiplies two values.
L(÷)Divides one value by another.
Z(+/-)Changes the number on the screen
to a negative or positive number.
M+)Adds the number to the number
X(
stored in the memory.
M-)Subtracts the number from the
C(
number stored in the memory.
MR)Recalls the number stored in the
V(
memory.
B(MC)Clears the memory.
Clears the calculation(s).
11
Installing Batteries
_
+
C
_
+
C
Your unit is powered by two C batteries. Follow
these instructions to install or replace them.
1. Turn your unit off and turn it over.
2. Lift the battery cover on the back of your
unit by pushing up on the catches.
3. Remove the old batteries, if necessary.
4. Install the batteries following the +/markings in the battery compartment.
5. Replace the battery cover.
Warning: If the batteries wear-out completely, or
if you take more than a few seconds while
changing the batteries, any information that was
entered in the built-in book or book card may be
erased. You should always keep written copies
of your important information.
12
Battery disposal: Do not dispose of batteries with
normal household waste. Please obey your local
regulations when disposing of used batteries.
Battery Precautions
• Non-rechargeable batteries are not to be recharged. Never recharge batteries that come
with the device.
• Rechargeable batteries are to be removed
from the device before being charged.
• Rechargeable batteries are only to be charged
under adult supervision.
• Only batteries of the same or equivalent type
as recommended are to be used.
• The supply terminals are not to be short-circuited.
• Do not expose batteries to direct heat or try to
take batteries apart. Follow the battery
manufacturer’s instructions for battery use.
• Always remove a weak or dead battery from
the device.
• To avoid damage caused by leakage of the
battery fluid, replace the battery or batteries
once every two years regardless of how much
the device has been used during that time.
• Should a battery leak, the device may become
damaged. Clean the battery compartment
immediately, avoiding contact with your skin.
• Keep batteries out of reach of small children. If
swallowed, consult a physician immediately.
13
Installing Book Cards
R
E
S
E
T
Your unit contains a built-in dictionary. You can
purchase more titles on BOOKMAN
®
Book Cards
at www.franklin.com. To install a book card,
follow these steps.
1. Turn your unit off and turn it over.
2. Remove the blank protector or any other
book card that might be installed.
3. Align the tabs on the book card with the
notches in the slot.
4. Press the book card down until it snaps into
place.
Warning: Never install or remove a book card while
your unit is on. Any information that was entered in
the built-in book or book card will be erased.
14
Selecting a Book
Once a book card is installed in the unit, you can
select the book you want to use.
1. Turn your unit on.
2. Press CARD.
Icons appear for each available book. The
built-in book is highlighted.
3. Press or to highlight your selection.
4. Press ENTER to select it.
5. Press CARD to return to the Card menu.
✓ BOOKMAN Card Troubleshooting
Make sure your book card is installed correctly. If
your card is performing erratically, follow the reset
instructions in “Resetting Your Unit” on page 71. If
this does not fix the problem, remove the card and
then remove the white rubber strip located between
the two metal pins. Clean the rubber strip with your
fingers and then replace it making sure it is
completely in its notch.
15
Using Function Keys in Book Cards
The function keys appear beneath the screen of
your unit. These keys correspond in the order
listed to the dictionary and organizer keys at the
bottom of the screen. The dictionary function
keys change with the book card. The organizer
function keys are unaffected. Note: Once you
access the organizer from a book card, you will
exit the book card. You must press CARD and
select your book card to return to it.
The function keys on your unit correspond to the
function keys on your card as illustrated below.
This key
Function
keys on
unit
Function
keys on
book card
may not
be
assigned
a function
when
using a
book
card.
16
Using the Main Menu
When you press MENU, you will see eight
icons. Use these to quickly take you to different
parts of your dictionary. Use the arrow keys to
highlight the icon you want and press ENTER.
Understanding the Menu
Goes to the dictionary Word Entry
screen.
Goes to the thesaurus Word Entry
screen.
Goes to Learning Tools.
Goes to the Games menu.
Goes to the Grammar Guide.
Goes to Signs, Symbols and Tables.
Goes to My Word List.
Goes to the Tools menu.
17
Viewing a Demonstration or Tutorial
You can view a demonstration or tutorial of this
dictionary any time you want.
1. Press MENU.
2. Use the arrow keys to highlight and
press ENTER.
3. Press to highlight either Tutorial orView Demo and press ENTER.
To stop the demonstration or exit from the
Tutorial and go to the Word Entry screen,
press CLEAR.
To go to the main menu, press MENU.
When a book card is installed in your unit,
select View Demo from the Setup menu to see
the demonstration for that card.
18
✓ Learn a Word
Your dictionary comes with a Learn a Word
feature to help you increase your vocabulary.
Each time you turn your dictionary on, you
can see a different headword and definition. If
you wish to turn this feature on, press MENU.
Highlight and press ENTER. PressENTER again to select Settings. Use or
to turn the feature on or off and press CLEAR
when done.
✓ Follow the Arrows
The flashing arrows to the right of the screen
show which arrow keys you can press to
move around menus or view more text.
✓ Help is Always at Hand
You can view a help message at any screen
by pressing HELP. Press or to read. To
exit help, press BACK.
19
Changing the Settings
When using this dictionary, you can activate the
Learn a Word feature, adjust the screen
contrast, the shutoff time, and the type size.
Learn a Word helps you increase your
vocabulary by displaying a different headword
and definition each time you turn on your
dictionary.
Contrast enables you to set how light or dark
the screen appears.
The Shutoff time is how long your unit stays on
if you forget to turn it off.
Type Size enables you to set the size of the font
displayed on screen.
1. Press MENU.
2. Use the arrow keys to highlight and
press ENTER.
The Tools menu appears and Settings will
be highlighted.
3. Press ENTER to select it.
20
4. Press or to move to Learn aWord, Contrast, Shutoff, or Type Size.
5. Press or to change the setting.
Your changes are automatically saved.
6. Press ENTER when done.
Press CLEAR to return to the dictionary
Word Entry screen.
21
Finding Dictionary Entries
1. Press DICT.
Or you can press MENU, highlight
and press ENTER.
The Word Entry screen appears.
2. Type a word (for example, elicit).
This is the dictionary Word Entry screen.
To erase a letter, press BACK. To type a
capital, hold CAP and press a letter key.
To type a hyphen, hold FN and press J.
Press to hear the word
pronounced.
3. Press ENTER to view the definition.
22
4. Press or SPACE to read the definition.
Hold FN and press to hear the
definition.
If there is more than one definition, the
message, Entry 1 of # appears, where #
stands for the number of available
definitions. Hold FN and press or to
view the next or previous definition.
5. Press CLEAR when done.
✓ Understanding Definitions
Dictionary entries consist of headwords, parts
of speech, and definitions. Other forms of the
word may follow the headword. After the
translation or definition, you may see a list of
usage examples.
23
✓ Choosing Multiple Forms
Some words in this dictionary have more than
one form (e.g. resume, resumé, résumé).
When the word you are looking up has
multiple forms, the different forms appear in a
list.
For example, type resume at the dictionary
Word Entry screen and press ENTER.
Highlight the form you want and press
ENTER to see its dictionary entry.
To go back to the Multiple Forms list, press
BACK.
24
✓ Correcting Misspellings
The dictionary has a spell corrector that helps
you if you misspell a word. If you enter a
misspelled word, a list of corrections appears.
For example, type noledge at the dictionary
Word Entry screen and press ENTER.
Highlight the word you want and then press
ENTER to see its dictionary entry.
To go back to the corrections list, press
BACK.
25
Hearing Words
This dictionary can pronounce the words that
appear on almost any screen - in definitions,
thesaurus entries, spell correction lists, MyWord List, confusables and games. When you
want to hear how a word is pronounced, just
highlight it and press .
To adjust the volume, turn the volume control on
the side of the unit. You can plug headphones
into the headphone jack which is just above the
volume control. Try this example.
1. Type a word at the dictionary Word Entry
screen (for example, ptarmigan).
2. Press to hear it pronounced.
3. Press ENTER to see its definition.
4. Press to hear the headword
pronounced or hold FN and press
to hear the definition read.
5. Press ENTER for a highlight.
26
6. Move the highlight to a word you want to
hear.
7. Press to hear the highlighted
word pronounced.
Note: If you have a word highlighted, you will
not be able to hear the definition read by
holding FN and pressing .
27
Using the Thesaurus
Thesaurus entries consist of synonyms,
antonyms, classmates and words to compare.
Many words have more than one thesaurus entry.
1. Press THES.
Or you can press MENU, highlight
and press ENTER.
2. Type a word (for example, splendid).
To erase a letter, press BACK. To type a
capital, hold CAP and press a letter key.
To type a hyphen, hold FN and press J.
3. Press ENTER to view the thesaurus entry.
4. Press or SPACE to read the entry.
5. Hold FN and press or to view the next
or previous thesaurus entry, if available.
6. Press CLEAR when done.
28
✓ Understanding Thesaurus Entries
A thesaurus entry consists of a group of
synonyms, antonyms and classmates.
Synonyms are words that have similar
meanings, e.g. happy/joyous. Antonyms are
words that have the opposite meaning of the
word being defined, e.g., happy/unhappy.
Classmates are words that are related in some
way to the word being defined, e.g.
octagon/polygon, triangle, rectangle,
pentagon....
✓ Understanding Flashing Messages
When you first see a definition, notice the
upper right corner of the screen. Often either
THES or CONF (or both) will flash briefly. THES
means the word you looked up has a
thesaurus entry.
If you see
thesaurus entry.
CONF means the word you looked up has a
confusable. If you see CONF flash, press
CONF to view the confusables.
THES flash, press THES to view the
29
Viewing Confusables
Confusables are homonyms, homophones and
spelling variants that are easy to confuse, e.g. rain,reign, rein. If the word you looked up is a
confusable, CONF will flash once in the upper right
of the screen. To view confusables, do the
following:
1. Press DICT.
2. Type a word (for example, rein) and press
ENTER.
You will see
3. Press CONF to view the confusables.
Confusables include identifying words.
4. Press ENTER for a highlight.
Use the arrow keys to move the highlight
to the word you want.
5. Press ENTER to find the definition or
press THES to see the thesaurus entry (if
any).
30
CONF flash briefly.
Highlighting Words
Another way to look up words is by highlighting
them in dictionary entries, thesaurus entries or
word lists. You can then find their definitions,
thesaurus entries, or add them to My Word List.
1. At any text, press ENTER to start the
highlight.
To turn the highlight off, press BACK.
2. Use the arrow keys to move the highlight
to the word you want.
31
To…Press…
define the wordENTER
view the thesaurus entry THES
view confusablesCONF
hear the word pronounced
add word to My Word List LEARN
3. Press CLEAR when done.
32
Finding Letters in Words
If you are uncertain about how to spell a word,
type a question mark (?) in place of each
unknown letter. To find prefixes, suffixes, and
other parts of words, type an asterisk (✽) in a
word. Each asterisk stands for a series of
letters.
Note: If you type an asterisk at the beginning of
a word, it may take a little while to find the
matching words.
1. Press DICT.
2. Type a word with ?s and ✽s (for example,
se?rc✽).
To type an asterisk, hold down CAP and
press ?.
33
3. Press ENTER.
The list of possible matches appears.
4. Press to move the highlight to the word
you want and press ENTER to view its
definition.
5. Press CLEAR when done.
34
Using Learning Tools
Using Learning Tools, you can test your
spelling, improve your vocabulary, receive
grammar guidance, and browse a list of words
that commonly appear on the Scholastic
Assessment Test.
To access Learning Tools, press MENU,
highlight and press ENTER.
✓ Speaking Spelling Bee
1. From the Learning Tools menu, use to
highlight Speaking Spelling Bee and
press ENTER.
My Speaking Spelling Bee uses words on
My Word List. SAT Speaking Spelling
Bee uses words on the SAT Word List.
35
Note: Because you cannot enter accents,
accented words in My Word List will not
appear in My Speaking Spelling Bee.
2. Select the list you want and press ENTER.
A word will be pronounced for you to spell.
To hear the word again, press .
3. Type the word you just heard and press
ENTER to see if you spelled it right.
4. Press ENTER to see the definition of the
word or press THES to see the thesaurus
entry.
5. Press SPACE for a new word.
6. Press CLEAR when done.
✓ Flashcards
1. From the Learning Tools menu, use to
highlight Flashcards and press ENTER.
36
My Flashcards uses words on My Word
List. SAT Flashcards uses words on the
SAT Word List.
2. Select the list you want and press
ENTER.
A word will appear on the screen for you
to study or define.
If needed, press ENTER to see the
definition. Press BACK to return to
Flashcards.
3. Press SPACE to see a new word.
4. Press CLEAR when done.
37
✓ SAT Word List
1. From the Learning Tools menu, use to
highlight SAT Word List and pressENTER to view the list.
2. Press to scroll through the SAT WordList.
You can also type a letter to go to the first
word beginning with that letter.
Press to hear the word
pronounced.
Press ENTER or DICT at any word to
view its definition.
Press THES to view its thesaurus entry,
where available.
Press BACK to return to the list.
3. Press CLEAR when done.
38
✓ Using the Grammar Guide
The Grammar Guide contains an outline of
English grammar topics such as parts of
speech, phrases, clauses, the correct usage
of punctuation, and so on. To view any
grammar topic, do the following:
1. Press MENU and then LEARN.
Or you can press MENU, highlight ,
press ENTER and skip to step 3.
2. Use to highlight Grammar Guide and
press ENTER.
Each major section is composed of topics
and sub-topics.
3. Press or to move the highlight to the
topic you want and press ENTER to
select it.
39
4. If necessary, highlight the sub-topic you
want and press ENTER.
5. Press or SPACE to read.
To take a grammar quiz, highlight ,
press ENTER and follow the instructions
on the screen. To exit the grammar quiz,
press BACK.
6. Press BACK to return to the list of topics.
Press CLEAR to go to the dictionary
Word Entry screen.
40
Using My Word List
You can save up to 40 words total in My Word
List for personal study or review. The list is
saved between sessions unless the batteries
run out of power or your unit is reset.
Adding Words from the Menu
1. Press LEARN.
Or you can press MENU, highlight ,
press ENTER and skip to step 3.
2. Highlight My Word List and then pressENTER.
3. Press or to highlight Add a Word and
press ENTER.
4. Type a word you want to remember or
use later.
41
5. Press ENTER to add the word.
6. Press CLEAR when done.
Adding Words from the Word Entry
Screen
You can also add words to My Word List directly
from the Word Entry screen.
1. Press DICT.
2. Type the word you want to add to your
word list (for example, elegant).
3. Press LEARN.
Add ... will be highlighted.
4. Press ENTER to add the word.
5. Press CLEAR to return to the dictionary
Word Entry screen.
42
✓ Adding Highlighted Words
You can also add words to My Word List from
definitions and correction lists. First highlight a
word and then press LEARN. Add “yourword” will be highlighted. Press ENTER to
add the word.
Viewing My Word List
1. Press LEARN.
2. Highlight My Word List and then pressENTER.
View List: ... will be highlighted.
3. Press ENTER to view the list.
View List: Empty will be displayed if the
list is empty.
4. Highlight a word on the list.
5. Press ENTER to view its definition.
43
Removing a Word from My Word List
1. Press LEARN.
2. Highlight My Word List and then pressENTER.
3. Highlight Delete a Word and pressENTER.
4. Use to highlight the word you want to
remove.
5. Press ENTER to delete that word.
Erasing My Word List
1. Press LEARN.
2. Highlight My Word List and then pressENTER.
3. Highlight Erase the List and pressENTER.
44
The prompt “Erase the List (Y/N)?”
appears.
4. Press Y to erase the list or press N to
cancel.
✓ Adding Words Not in This Dictionary
When you add a word not in this dictionary,
you are given three options: Add Anyway,
Cancel and Correction List. Highlight the
option you want and press ENTER.
Caution: Adding words that are not in this
dictionary uses considerably more memory
than adding words that are. If you add only
words that are not in this dictionary, My Word
List may contain as few as 10 words.
45
Using Signs, Symbols and Tables
This dictionary contains over 20 tables of useful
information about science, geography, and other
fields of knowledge. To view a table, do the
following:
1. Press MENU, highlight and press
ENTER.
2. Use to highlight the topic you want and
press ENTER.
46
3. If necessary, highlight the sub-topic you
want and press ENTER.
4. Press or SPACE to read.
Hold FN and press or to see the next
or previous topic.
5. Press BACK to return to the list of topics.
Press CLEAR to go to the Word Entry
screen.
47
Playing Games
You have 12 fun games to choose from:
Anagrams, Hangman, Jumble, Letris, Letter
Poker, Word Blaster, Word Builder, Word
Deduction, Word Dozer, Word Train, and 1 or 2
Player Link Four.
Changing Game Settings
Before you play, you can choose the source and
size of the words, the skill level, and whether or
not graphics will be used.
1. Press GAMES.
Or you can press MENU, highlight
and press ENTER.
2. Press ENTER.
48
3. Use or to move to Words, Skill or
Graphics.
Words chooses the source of the words:
All of them, SAT Word List, My Word List,
or Enter your own.
Skill determines how easy or difficult a
game is: Beginner, Intermediate,
Advanced, Expert and Wizard.
Graphics determines whether the
animation at the end of a game appears.
4. Use or to change the setting or
settings you want.
5. Press ENTER when done.
Selecting a Game
In the Games menu, use or to move the
highlight to the game of your choice and press
ENTER.
49
Getting Help in the Games
During any game you can read instructions by
pressing HELP. In all games except Link Four
you can get a hint by holding CAP and pressing
? or reveal the game word by pressing ?.
Note: If you reveal the game word, you lose the
round.
✓ Anagrams
Type an anagram and then press ENTER.
The number of anagrams possible appears to
the right of the screen.
Hold CAP and press ? to shuffle the letters in
the selected word. Press ? to end a round
and reveal the word or words. Press ENTER
to highlight a word. Press ENTER again to
see the definition of the word or press THES
to see the thesaurus entry. Press BACK to
return to Anagrams.
50
✓ Hangman
Hangman selects a mystery word and
challenges you to guess it letter by letter.
The letters of the mystery word are hidden by
question marks.
The number of guesses remaining is indicated
by #’s.
Type letters that you think are in the mystery
word.
If you are correct, the letter appears in place
of the corresponding question mark(s).
Hold CAP and press ? to reveal one letter.
When you get a hint, you lose the round.
Press ? to reveal the game word.
✓ Jumble
Jumble tests your ability to unscramble letters
and form words. It shows a series of letters.
51
Type words made from these letters and then
press ENTER. The number of possible
solution words appears to the right of the
screen.
Before you play, select a word list from the
Game Settings menu. You can also type a
word to play by selecting Enter your own.
Hold CAP and press ? to shuffle the letters in
the root word.
To see the definition or thesaurus entry of a
particular word, use or to move the
highlight to the word you want and press
DICT or THES.
Press BACK to return to Jumble.
✓ Letris
In Letris, letters fall from the top of the display
to the bottom. Use or to move the falling
letter to make a word.
52
When you make a valid word, it disappears
and your score increases based on the length
of the word.
When the score reaches 50, a dinosaur
appears on the display. At 100, the dinosaur
shoots fire from its mouth, burns up all the
letters and jumps off the display. At 200, the
dinosaur jumps down and squishes all the
letters. At each of these new levels, the falling
letter drops faster.
The game is over when there is no room for a
new letter to fall into the screen.
✓ Letter Poker
Letter Poker challenges you to make longer
words with the letters you are dealt than the
house does with its letters. You and the house
take turns betting and discarding, but you do
53
not see the house’s letters until the end of the
game. The scoring is similar to normal poker:
one four-letter word is better than a three and
two-letter word (in normal poker four of a kind
is better than a full house). The longer your
word, the better your chances of winning.
To play, type a word from your letter cards
and press ENTER.
You can make two words by typing a SPACE
between them. Watch for the dealer’s moves.
You need to know the following poker terms
before you begin to play, as they appear as
prompts on the screen.
Press the initial letter to make your choice.
For example, to Bet, press B, to Raise, press
R and so on.
BetMeans you want to bet on your hand.
You can bet up to $100.
54
Pass Means you’ll pass the bet to the
dealer.
Fold Means that you want to end, and lose,
the hand.
See Means you’ll match the dealer’s bet.
Raise Means you’ll increase the dealer ’s bet.
You can raise it up to $100.
Note: To type a bet, press Q - P for numbers.
The pot starts at $1000, with a $10 ante (the
initial bet to start the game). If you are unable
to make a word at the time, type letters that
you are likely to use later from those you are
dealt. To erase a letter, press BACK. To
continue without typing letters, press ENTER.
If you bet before the house does, you see a
prompt, “Pass, Bet or Fold.” If the house bets
first, you see a prompt, “See, Raise, or Fold.”
You can discard up to three letters. After
discarding, you see a message showing how
many cards, if any, the house discarded. If the
hand ends in a tie, you do not lose your
money. The pot carries on to the next hand.
✓ Word Blaster
In Word Blaster, you try to guess the mystery
word before all of the letters are filled in on
the screen.
55
One letter at a time is revealed.
When you know the mystery word, press
ENTER and type in the answer.
Press ? at any time to give up the round and
reveal the hidden word.
✓ Word Builder
Word Builder makes anagrams for you. Before
you play, type letters you want Word Builder to
build words from and press ENTER.
Word Builder shows the anagrams it has built.
56
To see the definition or thesaurus entry of a
particular anagram, press ENTER to turn the
highlight on, use the arrow keys to move the
highlight to the anagram you want and press
DICT or THES. Press BACK to return to
Word Builder.
✓ Word Deduction
In Word Deduction, you must guess the
puzzle word. The letters of the puzzle word
appear as underscores. You are limited to a
certain number of guesses. When you enter a
word, the number of letters that are found in
the puzzle exactly as you typed them are
listed under perfect. The number of letters
that are found in the puzzle but not where you
typed them are listed under misplaced. The
number of guesses remaining appears to the
right of the current guess.
57
You can use the arrow keys to view previous
guesses along with their score. Hold CAP and
press ? to reveal a single letter in the puzzle.
Press ? to reveal the puzzle word and end
the game. Press BACK to return to the
Games menu.
✓ Word Dozer
In Word Dozer, letters randomly appear on
the screen. Use the arrow keys to move the
word dozer so that it pushes letters together
into words.
58
When you make a valid word, it disappears
and your score increases based on the length
of the word.
When the score reaches 50, 100, 200, 400 ...,
the Word Dozer shoots the rest of the letters
off the screen and a new level starts. Letters
drop faster with each new level.
The game is over when the screen is so
crowded with letters that you cannot make a
word or when a new letter appears in the
same space as the bulldozer.
✓ Word Train™
In Word Train, you and the train take turns
typing letters to form a word. Whoever types
the last letter of the word wins.
Note: Winning words must be at least four
letters long.
59
To view the letters you can type at your turn,
hold CAP and press ?.
Press ? to end a round and reveal the word.
Press ENTER to see the definition of the word
or press THES to see the thesaurus entry.
Press BACK to return to Word Train.
✓ Link Four
Link Four challenges you to connect four
game pieces in any direction. You can play
alone (1 Player Link Four) or with a friend (2Player Link Four).
Use or to move your game piece to the
post you want, then press ENTER. The game
pieces are displayed to the right of the screen
to show whose turn it is.
The first player to link four game pieces wins.
60
Using the Clock
The Clock displays the current time and date.
You can save two times: Home time and World
time.
1. Press ORG.
2. Press CLOCK to toggle between Home
time and World time.
3. From Home time, press ENTER to set the
time and date.
4. Use and to scroll through the options
in the highlighted field.
5. Use or to move to another field.
6. Press ENTER when done.
Press CLEAR to exit without saving the
settings.
7. Press CLOCK to toggle to World time.
8. Set World time the same way you set
Home time.
61
Using the Databank
Adding Entries
You can store as many as 100 names and
telephone numbers and addresses in the
Databank. The total number of names you can
add depends on the size of each entry.
1. Press ORG.
2. Press DATA.
3. Highlight Add an Entry and then pressENTER.
4. Type a name and press ENTER.
5. Type a phone number and press ENTER.Note: Q-P will type numbers 0-9
automatically.
To type a letter from this row, hold FN
and press the letter key.
62
To type a hyphen, press J. To type a J,
hold FN and press J.
6. Type a postal address or e-mail address
and press ENTER.
To type a number, hold FN and press Q-P. To type an @, hold FN and press M.
7. Press MENU to go to the dictionary.
Viewing or Editing Entries
1. Press ORG.
2. Press DATA.
3. Highlight View: XX entries (XX% free) and
then press ENTER.
4. To edit an entry, highlight it and press
ENTER.
Type your changes. Use to move the
cursor; use BACK to delete.
5. Press ENTER to move to the number field.
Press ENTER twice to move to the
address field.
6. Press ENTER again to save your
changes or hold down FN and press
BACK to cancel your changes.
7. Press MENU to go to the dictionary.
63
Deleting Entries
1. Press ORG.
2. Press DATA.
3. Highlight Delete an Entry and then pressENTER.
4. Highlight the entry you want to delete and
press ENTER.
5. To delete all databank entries, highlight
Erase the List in the Databank menu and
then press ENTER.
Press Y to erase all databank entries or N
to cancel the deletion.
6. Press MENU to go to the dictionary.
Using a Password
You can use a password to prevent
unauthorized access to the databank.
Warning! Always write the password in a safe,
separate location. If you lose or forget the
password, you will be able to use the databank
again only by removing the batteries from your
BOOKMAN, which will permanently erase all the
information stored in the databank.
64
1. Press ORG.
2. Press DATA.
3. Highlight Set password and then pressENTER.
4. Type a password of up to eight characters
and press ENTER.
Use to move the cursor; use BACK to
delete.
5. Press C to confirm or CLEAR to cancel
the password.
The password you set will be requested
the first time the Databank is used during
a session.
6. To change the password, repeat Steps 1-5.
To remove a password, press ENTER at
the blank password screen.
7. Press MENU to go to the dictionary.
65
Using the Calculator
1. Press ORG.
2. Press CALC.
3. Type a number.
Note: Q-P will type numbers 0-9
automatically. You can type up to 10
digits. To type a decimal, press G(.). To
change the sign of a number, press Z(+/-).
4. Press a math function key.
5. Type another number.
6. Press ENTER.
To repeat the calculation, press ENTER
1. In the Calculator, make a calculation or
type a number.
2. To add the number on the screen to the
number stored in memory, press X(
To subtract the number on the screen
from the number stored in memory, press
M-).
C(
M indicates the number is stored in
memory.
3. To retrieve the number from memory,
press V(
4. To clear the memory, press B(
MR).
MC).
M+).
67
Using the Metric Converter
1. Press ORG.
2. Press CONV.
3. Use to select a conversion category
(for example, Weights).
4. Select a conversion (for example,
grams/ounces).
5. Type a number after one of the units.
Note: Q-P will type numbers 0-9
automatically. Press or to move
between the lines. Press BACK to delete
a number.
6. Press ENTER to convert it.
7. Press CLEAR to clear to return to the
Conversions menu.
8. Press MENU to go to the dictionary.
68
Using the Currency Converter
1. Press ORG.
2. Press CURR.
3. Enter a conversion rate.
The rate should be in units of the other
currency per one unit of the home
currency (n other/1 home).
4. Enter an amount for the home or other
currency.
Press or to move between the lines.
Use BACK to delete a number.
5. Press ENTER to convert it.
6. Press CLEAR to clear the current
conversion.
7. Press MENU to go to the dictionary.
69
Transferring Words Between Books
This dictionary can transfer words with certain
other book cards. To send a word to another
book, you must first install a book card in your
unit, and that book card must be able to send or
receive words. To learn if a book card can send
or receive words, read its User’s Guide.
1. Highlight a word in this dictionary.
To highlight a word in a dictionary entry,
press ENTER to start the highlight, and
use the arrow keys to move the highlight
to the word you want.
2. Hold FN and press CARD.
3. Highlight the icon of the other book.
4. Press ENTER.
The word you highlighted appears in the
other book.
5. Press ENTER again, if needed, to search
for that word.
70
Resetting Your Unit
RESET
If the keyboard fails to respond, or if the screen
performs erratically, perform a system reset by
following the steps below.
1. Hold CLEAR and press .
If nothing happens, try Step 2.
2. Use a paper clip to gently press the reset
button on your unit.
The reset button is recessed in a pinsized hole below the book card slot.
Warning! Pressing the reset button with more
than light pressure may permanently disable
your unit. In addition, resetting the unit erases
settings and information entered in its built-in
book, and in an installed book card.
71
Copyrights, Trademarks, and Patents
Model SCD-787: Merriam-Webster’s Speaking Executive
Except as specifically provided herein, Franklin makes no
warranty of any kind, express or implied, with respect to this
product.
This unit may change operating modes, lose information
stored in memory, or fail to respond due to electrostatic
discharge or electrical fast transients. Normal operation
of this unit may be re-established by pressing the reset
key, by pressing , or by removing and replacing
the batteries.
72
FCC Notice
This device complies with Part 15 of the FCC Rules. Operation
is subject to the following two conditions: (1) This device may
not cause harmful interference, and (2) This device must accept
any interference received, including interference that may cause
undesired operation.
Warning: Changes or modifications to this unit not expressly
approved by the party responsible for compliance could void the
user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply
with the limits for a Class B digital device, pursuant to Part 15 of
the FCC Rules. These limits are designed to provide reasonable
protection against harmful interference in a residential
installation. This equipment generates, uses and can radiate
radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful
interference to radio communications. However, there is no
guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to
radio or television reception, which can be determined by turning
the equipment off and on, the user is encouraged to try to
correct the interference by one or more of the following
measures:
–Reorient or relocate the receiving antenna.
–Increase the separation between the equipment and receiver.
–Connect the equipment into an outlet on a circuit different from
that to which the receiver is connected.
–Consult the dealer or an experienced radio/TV technician for
help.
NOTE: This unit was tested with shielded cables on the
peripheral devices. Shielded cables must be used with the unit
to insure compliance.
NOTE: The manufacturer is not responsible for any radio or TV
interference caused by unauthorized modifications to this
equipment. Such modifications could void the user’s authority to
operate the equipment.
73
Limited Warranty (U.S. only)
LIMITED WARRANTY, DISCLAIMER OF WARRANTIES, AND
LIMITED REMEDY
FRANKLIN WARRANTS TO THE ORIGINAL PURCHASER THAT
THIS PRODUCT WILL BE FREE FROM DEFECTS IN MATERIALS
AND WORKMANSHIP FOR A PERIOD OF ONE (1) YEAR FROM
THE ORIGINAL DATE OF PURCHASE AS EVIDENCED BY A
COPY OF THE SALES RECEIPT. THIS LIMITED WARRANTY
DOES NOT COVER DAMAGE DUE TO ACTS OF GOD,
ACCIDENT, MISUSE, ABUSE, NEGLIGENCE, MODIFICATION,
UNSUITABLE ENVIRONMENT, OR IMPROPER MAINTENANCE.
THE SOLE OBLIGATION AND LIABILITY OF FRANKLIN, AND THE
EXCLUSIVE REMEDY UNDER THIS LIMITED WARRANTY, IS
REPAIR OR REPLACEMENTAT THE SOLE OPTION OF
FRANKLIN AND THIS REMEDYAPPLIES ONLY IN THE CASE IN
WHICH FRANKLIN DETERMINES THATTHE PRODUCT WAS
DEFECTIVE AND THAT THE DEFECT AROSE WITHIN THE
DURATION OF THE LIMITED WARRANTY. THIS REMEDY IS THE
EXCLUSIVE REMEDY FOR BREACH OF THIS WARRANTY. THIS
WARRANTY GIVES YOU CERTAIN RIGHTS; YOU MAYALSO
HAVE OTHER RIGHTS THAT MAY VARY FROM JURISDICTION
TO JURISDICTION.
EXCEPT FOR THE LIMITED WARRANTY EXPRESSLY RECITED
ABOVE, THIS FRANKLIN PRODUCT IS PROVIDED ON AN “AS IS”
BASIS, WITHOUT ANY OTHER WARRANTIES, EXPRESS OR
IMPLIED, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF
MERCHANTABLE QUALITY, MERCHANTABILITY, OR FITNESS
FOR APARTICULAR PURPOSE, OR THOSE ARISING BYLAW,
STATUTE, USAGE OF TRADE, OR COURSE OF DEALING. THIS
WARRANTYAPPLIES ONLY TO PRODUCTS MANUFACTURED
BY OR FOR FRANKLIN AND SPECIFICALLYDOES NOT INCLUDE
BATTERIES, CORROSION OF BATTERY CONTACTS OR ANY
OTHER DAMAGE CAUSED BY BATTERIES. FRANKLIN SHALL
NOT HAVE ANYLIABILITY TO THE PURCHASER OR ANY OTHER
PERSON OR ENTITY FOR ANY INDIRECT, INCIDENTAL,
74
SPECIAL, OR CONSEQUENTIAL DAMAGES WHATSOEVER,
INCLUDING, BUT NOT LIMITED TO, LOSS OF REVENUE OR
PROFIT, LOST OR CORRUPTED DATA, OR OTHER
COMMERCIAL OR ECONOMIC LOSS, EVEN IF FRANKLIN HAS
BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR
EVEN IF OTHERWISE FORESEEABLE. FRANKLIN IS NOT
RESPONSIBLE FOR CLAIMS BY A THIRD PARTY. FRANKLIN’S
MAXIMUM AGGREGATE LIABILITY SHALL NOT EXCEED THE
AMOUNT PAID FOR THE PRODUCTAS EVIDENCED BY THE
SALES RECEIPT. SOME STATES/JURISDICTIONS DO NOT
ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR
CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE
LIMITATION MAY NOT APPLY TO YOU. IF THE LAWS OF THE
RELEVANT JURISDICTION DO NOT PERMIT FULL WAIVER OF
IMPLIED WARRANTIES, THEN THE DURATION OF IMPLIED
WARRANTIES AND CONDITIONS ARE LIMITED TO THE
DURATION OF THE EXPRESS WARRANTY GRANTED HEREIN.
Warranty Service: If you think your product is defective, call
Franklin’s Customer Service Desk, 1-800-266-5626, to request a
return merchandise authorization (“RMA”) number, before returning
the product (transportation charges prepaid) to:
Franklin Electronic Publishers, Inc.
Attn: Service Department
One Franklin Plaza
Burlington, NJ 08016-4907
If you return a Franklin product, please include your name, address,
telephone number, a brief description of the defect and a copy of
your sales receipt as proof of your original date of purchase. You
must also write the RMA prominently on the package if you return
the product; otherwise there may be a lengthy delay in the
processing of your return. Franklin strongly recommends using a
trackable form of deliver to Franklin for your return.
75
Limited Warranty
(EU and Switzerland)
Notwithstanding the disclaimer of warranties above, this product,
excluding batteries and liquid crystal display (LCD), is guaranteed by
Franklin to be free of defects in materials or workmanship for a
period of two years from the date of purchase. It will be repaired or
replaced with an equivalent product (at Franklin’s option) free of
charge for any defect in workmanship or materials during that time.
This warranty explicitly excludes defects due to misuse, accidental
damage, or wear and tear. This warranty does not affect the
consumer’s statutory rights.
Limited Warranty
(outside U.S., EU and Switzerland)
Notwithstanding the disclaimer of warranties above, this product,
excluding batteries and liquid crystal display (LCD), is guaranteed by
Franklin to be free of defects in materials or workmanship for a
period of one year from the date of purchase. It will be repaired or
replaced with an equivalent product (at Franklin’s option) free of
charge for any defect in workmanship or materials during that time.
Products purchased outside the United States, the European Union
and Switzerland that are returned under warranty should be returned
to the original vendor with proof of purchase and description of fault.
Charges will be made for all repairs unless valid proof of purchase is
provided.
This warranty explicitly excludes defects due to misuse, accidental
damage, or wear and tear. This warranty does not affect the
consumer’s statutory rights.
ADD-28000-00
Rev. A
76
www.franklin.com
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