Franklin SA-206 User Manual

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Electronic Publishers
SA-206
SpellingAce
With Thesaurus
User’s Guide
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License Agreement

READ THIS LICENSE AGREEMENT BEFORE USING THE PRODUCT. YOUR USE OF THE PRODUCT DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT means the software product and documen­tation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
Limited Use License All rights in the PRODUCT remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use this PRODUCT. You may not make any copies of the PROD­UCT or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create deriva­tive works of, or in any way reverse engineer the PROD­UCT. You may not export or reexport, directly or indirectly, the PRODUCT without compliance with appro­priate governmental regulations. The PRODUCT con­tains Franklin’s confidential and proprietary information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
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BACK
CLEAR
CONF
ENTER
GAMES
HELP
LIST
NEXT
ON/OFF
?

Key Guide

Function Keys
Erases a letter or goes back a step. Clears to the Shows Confusables® (words that are
similar or sound alike). Enters a word or scrolls. Shows the
next thesaurus entry . In a game, starts a new round.
Shows the menu for word games. Shows help messages. Shows your Personal Word List. At a thesaurus entry, shows the ne xt
entry, if an y. In a game, starts a new round.
Turns the Spelling Ace on or off. Types a question mark to stand f or a
letter in a word. Types an asterisk to stand for a se-
ries of unknown letters; in a game reveals a hint.
Scroll left or right. Scroll up or down. At the
word
Type an apostrophe or a period
Ready for word
screen.
Direction Keys
Ready for
screen, adjust the screen contrast.
.
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Getting Started

To Install the Batteries
This unit uses 4 AAA batteries. You must insert the batteries before getting started. The batteries should be changed when the screen contrast is too light even after adjustment. Please have a small Phillips screw-
driver at hand before you follow the steps below.
1. Turn the Spelling Ace over.
2. Unscrew the back cover and slide it off in the indicated direction.
3. Install the new batteries following the mark­ings in the compartment.
4. Replace the back cover.
To View a Demonstration
Unless disabled, a demonstration automatically ap­pears when you turn on this unit.
1. Press ON/OFF.
2. To stop the demonstration, press CLEAR.
3. To disable the demonstration, type then press ENTER.
4. To enable the demonstration, press CLEAR, type
✽✽
d
ENTER.
To Adjust the Screen Contrast
1. Press CLEAR.
2. Use or to lighten or darken the screen.
, and then press
✽✽
d,
and
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Checking Spellings

1. Type a word or misspelling.
2. Press ENTER.
The flashing T to the right indicates that the word has at least one thesaurus entry.
3. Press
4. Press to scroll up.
5. Press CLEAR when finished.
Follow the Arrows
The flashing arrows at the right of the screen show which arrow keys you can press to scroll.
Typing Punctuation Marks
At the apostrophe by pressing pressing . However, to type an apostrophe or period, you must first type another letter .
to view more corrections.
Ready for word
screen, you can type an
or a period by
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Using the Thesaurus

When you enter a correctly spelled word, the thesaurus entry for that word appears. The­saurus entries contain brief definitions, and synonym lists.
Some thesaurus entries also include Class­mates (words related by subject), idioms, and antonyms. And some words have more than one thesaurus entry.
1. Type a word (for example,
To erase letters, use BACK.
2. Press ENTER.
This is the first thesaurus entry for happ y.
3. Press ENTER again to automatically scroll through its definition.
To stop scrolling, press BACK. You can also press or to scroll manually.
4. Press synonyms or Classmates.
repeatedly to view its
happy
).
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Using the Thesaurus
5. Continue pressing to view its idioms and antonyms, if an y.
6. Press NEXT to go to the next thesaurus entry for your entry word.
7. Use to view its synonyms, etc.
8. Press CLEAR when done.
Help is Always at Hand
You can view help information at most screens by pressing HELP. To exit help, press BACK.
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Viewing Confusables
Confusables are words that have similar spell­ing or sound alike. If a question mark flashes to the right of a word, that word has Confus­ables. Try this example.
1. T ype
2. Press ENTER.
3. Press CONF.
4. Press to view more Confusables.
5. Press CLEAR when done.
reign
.
Notice the flashing question mark at the right of the screen.
®
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Finding Letters in Words

g
g
You can type a question mark in place of an unknown letter in a word. You can also type an asterisk in place of a series of unknown letters. More than one question mark and asterisk can be used in a word.
1. Type a wor d with question marks and asterisks in place of letters.
*dne??
2. Press ENTER to view matches.
iftedness
3. Press to view more matches, if any.
4. Press CLEAR when done.
Solving Crossword Puzzles
You can use question marks and asterisks in place of words to help solve crossword puzzles and similar word games. For ex­ample, if the second letter of a five-letter word is
r
and its last letter is d, enter
?r??d.
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Using the Personal Word List

The Personal Word List can contain up to 99 words of your choice for study or review.
To Add a Word to the List
1. Press CLEAR.
2. Type the word you want to add.
3. Press LIST.
4. Press
5. Press ENTER to add the word.
If you typed a word that is not in the Spelling Ace, you will see
Y/N
cancel.
6. To view the list, press ENTER.
7. Press CLEAR when done.
until you see
. Press Y to add the word or N to
Add T o List
Add Anyway
.
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Using the Personal Word List
To Delete a Word From the List
1. Press LIST.
2. Press
3. Press ENTER.
4. Press to delete, if needed.
5. Press ENTER to delete the word.
until you see
to choose the word you want
Delete From List
To Erase the Entire List
1. Press LIST.
2. Press until you see
3. Press ENTER.
4. Press Y to erase the list, or press N to cancel.
Erase List
.
.
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Playing the Games

To Choose a Skill Level
1. Press GAMES.
2. Press until you see then press ENTER.
3. Use
and to select a skill level, and
then press ENTER.
To Choose the Game Words
1. If needed, press GAMES.
2. Use
3. Select one of the following:
4. Press ENTER.
To Select a Game
1. Press GAMES.
2. Use
and until you see
and then press ENTER.
All words
saurus words.
Personal
Word List.
Enter your own
• before each round.
to use random spelling and the-
to use words from the Personal
to use words that you enter
and to select a game
and then press ENTER.
Skill Level
11
and
Game Wor ds
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Playing the Games
Keys to the Games
You can use these keys in most games:
To... Press...
Get a hint End a round and
?
reveal the answers Begin a new round
NEXT
If you ask for a hint, you will lose that round. Also, when a flashing T appears at the right of a word after a round, you can see its thesaurus entries by pressing EN­TER. To return to the game, press BACK.
Resuming Where Y ou Left Off
If you forget to turn off the Spelling Ace, it will turn off automatically in about two min­utes. When you turn it on again, the screen that you last viewed will appear.
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Hangman
Playing the Games
Hangman
challenges you to guess mystery words one letter at a time. Each letter is hid­den by a question mark. The number of wrong guesses appears at the right of the screen. Press ENTER or
to reveal a letter.
Anagrams
Anagrams
letters of another word. Each anagram must be the minimum size (number of letters) that flashes before each round. Each letter can be used only as many times as it already ap­pears. Any remaining anagrams are displayed.
Type an anagram and press ENTER. Use the arrow keys to view the anagrams you have entered. Press
asks you to form a word from the
to jumble the letters.
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Playing the Games
Word Jumble
Word Jumble
tests your skill at unscrambling letters. Unlike Anagrams, each letter needs to be used. The number to the right of the let­ters shows how many words can be made with the letters in order to win. Type your an­swer and press ENTER. To re-jumble the let-
ters, press
.
Spelling Bee
Spelling Bee
to try to spell. Just type the word that appeared, trying to spell it correctly, and press ENTER. If you do not spell it correctly , y ou lose the round.
Wor d Builder (Scrabb le
Word Builder
and similar word games. Just type a series of letters (or a word) and then press ENTER. The number to the right shows how many (other)
flashes words on screen for you
®
game referee)
can help you solve Scrabble
®
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Playing the Games
words can be made from your letters (or word).
To play words as you can. To help solve Scrabble press
Word Builder
?
and then use and to view the
, enter as many of the
®
,
words built from the letters.
W or d Blaster
In
Word Blaster
, you try to guess a mystery word. A series of question marks appear and then letters begin to fill in.
You are prompted to guess the word, then press ENTER before the word is fully spelled, now type in a guess. If the guess is correct you win or a wrong answer prompts try again.
Deduction
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Playing the Games
Deduction
sented by the four question marks. To make a guess, type the letters (a-f) in a pattern then press ENTER. A letter can be used more than once.
After entering your guess, a scorecard ap­pears showing the number of correct letters perfectly located (P) or misplaced (M).
Press to return to the mystery pattern or type another guess. Press through your previous guesses. Guess the pattern and you win!
displays a mystery pattern repre-
and to scroll
Flashcards
Flashcards
flashes words on the screen for you to memorize or use to test friends or family members. Press NEXT to view a new word.
is a vocabulary building game. It
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Product Specifications

8.6x13.5x2.5 cm; Wt. 4 ozs.; Screen size 1-line 16 char­acters; Batteries 4xAAA.
To clean, spray a mild glass cleaner onto a cloth and wipe its surface. Do not spray liquids directly on this product. Do not use or store this product in extreme or prolonged heat, cold, humidity, or other adverse conditions. If you have a problem with this product, refer to the warranty. If you pur­chased this product outside the United States, contact the place of purchase to obtain warranty or repair information.
Copyrights, Trademarks, Patents, ISBN
© 1994-2000 Franklin Electronic Publishers, Inc. Burlington, NJ 08016-4907 USA. All rights reserved. U.S. PATENTS: 4, 490,811; 4,830,618; 4,891,775; 5,113,340; 5,203,705; 5,218,536; 5,396,606. EURO. PAT. 0 136 379. Patents Pending. ISBN 1-56712-561-1. Deduction and Word Blaster are trademarks of Franklin. Spelling Ace, Classmates, and Confusables are registered trademarks of Franklin. Scrabble is a registered trademark of Hasbro, Inc., manufacturer of Scrabble brand word games.
To see a copy of the Limited Warranty outside the U.S. please go to www. franklin.com.
This unit may change operating modes due to elec­trostatic discharge. Normal operation of this unit can be re-established by pressing the ON/OFF key or by removing or replacing the batteries.
Dimensions
Cleaning, Storage, Problems
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FCC Notice

NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
-Reorient or relocate the receiving antenna.
-Increase the separation between the equipment and receiver.
-Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
-Consult the dealer or an experienced radio/TV technician for help. NOTE: This unit was tested with shielded cables on the peripheral devices. Shielded cables must be used with the unit to insure compliance. NOTE: The manufacturer is not responsible for any radio or TV interference caused by unauthorized modifications to this equipment. Such modifications could void the user’s authority to operate the equipment.
IDS-28000-00 P/N 7201474 Rev. A
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Limited Warranty (U.S. only)

LIMITED WARRANTY, DISCLAIMER OF WARRANTIES AND LIMITED REMEDY (A) LIMITED WARRANTY. FRANKLIN WARRANTS TO THE ORIGINAL END USER THAT FOR A
PERIOD OF ONE (1) YEAR FROM THE ORIGINAL DATE OF PURCHASE AS EVIDENCED BY A COPY OF YOUR RECEIPT, YOUR FRANKLIN PRODUCT SHALL BE FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP. THIS LIMITED WARRANTY DOES NOT INCLUDE DAMAGE DUE TO ACTS OF GOD, ACCIDENT, MISUSE, ABUSE, NEGLIGENCE, MODIFICATION, UNSUITABLE ENVIRONMENT OR IMPROPER MAINTENANCE. THE SOLE OBLIGATION AND LIABILITY OF FRANKLIN, AND YOUR EXCLUSIVE REMEDY UNDER THIS LIMITED WARRANTY, WILL BE REPAIR OR REPLACEMENT WITH THE SAME OR AN EQUIVALENT PRODUCT OF THE DEFECTIVE PORTION OF THE PRODUCT, AT THE SOLE OPTION OF FRANKLIN IF IT DETERMINES THAT THE PRODUCT WAS DEFECTIVE AND THE DEFECTS AROSE WITHIN THE DURATION OF THE LIMITED WARRANTY. THIS REMEDY IS YOUR EXCLUSIVE REMEDY FOR BREACH OF THIS WARRANTY. THIS WARRANTY GIVES YOU CERTAIN RIGHTS; YOU MAY ALSO HAVE OTHER LEGISLATED RIGHTS THAT MAY VARY FROM JURISDICTION TO JURISDICTION. (B) DISCLAIMER OF WARRANTIES AND LIMITATION OF LIABILITY. EXCEPT FOR THE LIMITED WARRANTIES EXPRESSLY RECITED ABOVE, THIS FRANKLIN IS PROVIDED ON AN “AS IS” BASIS, WITHOUT ANY OTHER WARRANTIES OR CONDITIONS, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABLE QUALITY, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, OR THOSE ARISING BY LAW, STATUTE, USAGE OF TRADE, OR COURSE OF DEALING. THIS WARRANTY APPLIES ONLY TO PRODUCTS MANUFACTURED BY FRANKLIN AND DOES NOT INCLUDE BATTERIES, CORROSION OF BATTERY CONTACTS OR ANY OTHER DAMAGE CAUSED BY BATTERIES. NEITHER FRANKLIN NOR OUR DEALERS OR SUPPLIERS SHALL HAVE ANY LIABILITY TO YOU OR ANY OTHER PERSON OR ENTITY FOR ANY INDIRECT, INCIDENTAL, SPECIAL, OR CONSEQUENTIAL DAMAGES WHATSOEVER, INCLUDING, BUT NOT LIMITED TO, LOSS OF REVENUE OR PROFIT, LOST OR DAMAGED DATA OR OTHER COMMERCIAL OR ECONOMIC LOSS, EVEN IF WE HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR THEY ARE OTHERWISE FORESEEABLE. WE ARE ALSO NOT RESPONSIBLE FOR CLAIMS BY A THIRD PARTY. OUR MAXIMUM AGGREGATE LIABILITY TO YOU, AND THAT OF OUR DEALERS AND SUPPLIERS, SHALL NOT EXCEED THE AMOUNT PAID BY YOU FOR THE FRANKLIN PRODUCT AS EVIDENCED BY YOUR PURCHASE RECEIPT. YOU ACKNOWLEDGE THAT THIS IS A REASONABLE ALLOCATION OF RISK. SOME STATES/COUNTRIES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. IF THE LAWS OF THE RELEVANT JURISDICTION DO NOT PERMIT FULL WAIVER OF IMPLIED WARRANTIES, THEN THE DURATION OF IMPLIED WARRANTIES AND CONDITIONS ARE LIMITED TO THE DURATION OF THE EXPRESS WARRANTY GRANTED HEREIN. (C) WARRANTY SERVICE: UPON DISCOVERING A DEFECT, YOU MUST CALL FRANKLIN’S CUSTOMER SERVICE DESK, 1-800-266-5626, TO REQUEST A RETURN MERCHANDISE AUTHORIZATION (“RMA”) NUMBER, BEFORE RETURNING THE PRODUCT (TRANSPORTATION CHARGES PREPAID) TO: FRANKLIN ELECTRONIC PUBLISHERS, INC. ATTN: SERVICE DEPARTMENT ONE FRANKLIN PLAZA BURLINGTON, NJ 08016-4907 IF YOU RETURN A FRANKLIN PRODUCT, PLEASE INCLUDE A NOTE WITH THE RMA, YOUR NAME, ADDRESS, TELEPHONE NUMBER, A BRIEF DESCRIPTION OF THE DEFECT AND A COPY OF YOUR SALES RECEIPT AS PROOF OF YOUR ORIGINAL DATE OF PURCHASE. YOU MUST ALSO WRITE THE RMA PROMINENTLY ON THE PACKAGE IF YOU RETURN THE PRODUCT, OTHERWISE THERE MAY BE A LENGTHY DELAY IN THE PROCESSING OF YOUR RETURN. WE STRONGLY RECOMMEND USING A TRACKABLE FORM OF DELIVERY TO FRANKLIN FOR YOUR RETURN.
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