Franklin RMB-2030 User Manual

Page 1
Electronic Publishers
Cartridge
Read
User’s Guide
Me Bible
With
RMB-2030
Page 2
License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN CARTRIDGE.
YOUR USE OF THE BOOKMAN CARTRIDGE DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN CAR­TRIDGE AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN CARTRIDGE means the software product and documentation found in this pack­age and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN CARTRIDGE remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive li­cense to use the BOOKMAN CARTRIDGE on a single FRANKLIN BOOKMAN at a time. You may not make any copies of the BOOKMAN CARTRIDGE or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way re­verse engineer the BOOKMAN CARTRIDGE. You may not export or reexport, directly or indirectly, the BOOKMAN CARTRIDGE without compliance with ap­propriate governmental regulations. The BOOKMAN CARTRIDGE contains Franklin’s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRAN­KLIN if you fail to comply with any provision of this license.
20
Page 3
Contents
The
Read With Me Bible
use. And this manual can help. With the
can read your favorite Bible stories or look at just the pictures. There are even moving pictures that you can see again and again.
You can also learn the meaning of
Read With Me Bible
What the Keys Do .......................................................... 2
How to Get Started ........................................................ 3
How to Use the Menu .................................................... 4
How to Find a Bible Story .............................................. 5
How to Read a Bible Story............................................. 6
How to See Just Pictures .............................................. 7
How to Learn What Words Mean ................................... 8
How to Play Jacob’s Ladder .......................................... 9
How to Look Up Words in Other Books ......................... 10
How to Take Care of This Bible ..................................... 11
Warranty ........................................................................ 12
Specifications ................................................................ 13
Index.............................................................................. 15
is easy to
, you
many Bible words, play the Jacob’s Ladder word game, and look up words in other BOOKMAN books.
To learn how, just look up what you want to do in this manual. Then fol­low the numbered steps.
Are you ready to use the
Me Bible
1
? O.K. Let’s get started!
Read With
Page 4
What the Keys Do
ENTER
HELP
SPACE
CARD
CAP
AGAIN
GO
GAME
LEARN
Red, Green, Yellow, and Blue
(red)
See a moving picture again.
(green) At the menu, go to a picked item. At the chapter titles, go to a chapter. At Bible stories, go to the next page or picture. At meanings, go back to the story.
(yellow) Play Jacob’s Ladder. (blue) Learn about words.
Using the Color Keys
When you are using the
Me Bible
, the red, green, yellow, and blue keys do not do what is printed on the keys.
Instead, they do what is printed on the
Read With Me Bible
card.
Read With
Other Keys
CARD
Leave the
CLEAR
Go to the OLD and NEW screen.
Read With Me Bible
Works like the green key, except when learning words.
Get help.
At a story, see the chapter title.
?
In Jacob’s Ladder, see the word.
MENU
Go to the menu.
ON/OFF
Turn the BOOKMAN on or off.
Works like the green key, except at meanings. In Jacob’s Ladder, play a new game.
Move in menus and Bible stories.
DN
UP
See just the pictures.
The Star and CAP Keys
+
Look up a learning word in
another BOOKMAN book.
+ DNAt a story, go to the next
UP
or
or previous story or chapter.
+ At the chapter titles, go to
or the last or the first chapter.
2
.
Page 5
How to Get Started
ON/OFF
CARD
ENTER
Before you can use the
Read With Me Bible
, you have to put it in your
BOOKMAN. Follow these steps.
1. Make sure your BOOKMAN is turned off.
This is important! You should never
place a card in your BOOKMAN when it
is turned on. If you do, you may damage your BOOKMAN.
2. Turn your BOOKMAN over.
3. Line up the Read With Me Bible card with a hole on the back.
4. Press the card into the hole.
5. Press
6. Press
7. Press
8. Press
.
.
or to pick Read With Me Bible.
to start using the Read With Me Bible.
3
Page 6
How to Use the Menu
ENTER
CLEAR
The menu of the
Read With Me Bible
has three choices. READ THE BOOK lets you read the Old or New Testament. SEE IT WORK shows how to use this Bible. HOW IT WORKS tells what the keys do.
MENU
1. Press
.
2. If you want to, hold ✩ and press UP or DN to make the screen
darker or lighter.
3. Press
4. Press
to pick See It Work.
or the green key (GO)to see a show about
the Read With Me Bible.
5. To stop the show, press
.
4
Page 7
CLEAR
ENTER
CAP
ENTER
How to Find a Bible Story
It is easy to find your favorite Bible stories. Try this example.
1. Press
OLD means the Old Testament. NEW means the New Testament. To pick NEW, press
2. Press
chapter in the Old Testament.
The line at the bottom shows where the chapter is in the Old or New Testament.
3. Press , , or DN to see the next chapter title.
To see the chapter title that comes before, press , , or UP. To go to the first or last chapter in the Old Testament, hold
4. Press
5. Hold
.
. To make the screen darker or lighter, hold ✩ and press UP or DN.
or the green key (GO) to see the title of the first
and press or .
or the green key (GO) to go to the chapter.
and press DN to go to the next story or chapter.
5
Page 8
How to Read a Bible Story
ENTER
SPACE
BACK
Once you have found a Bible story, use the green key to GO to the next page or picture.
1. Go to the first chapter in the Old Testament, God Creates the World.
To learn how, read “How to Find a Bible Story.”
2. Press the green key (GO) or many times to go to the next pages.
You can also press
, , , or
ture. To go back to the page you just saw, press or .
3. Press
4. Hold
5. Press
to see the title of the chapter that you are reading.
?
and press to go to the next story or chapter.
to go back to the chapter titles.
6
to go to the next page or pic-
Page 9
How to See Just Pictures
AGAIN
BACK
All the Bible stories have pictures, and some have moving pictures. Use and when you want to see only the pictures. Use the red key when you want to see a moving picture AGAIN.
1. Go to the first chapter in the Old Testament, God Creates the World.
To learn how, read “How to Find a Bible Story.”
2. Press many times to see the pictures in the story.
3. Press the red key (
)to see a moving picture again.
4. Press to see a picture that came before.
5. Press more times to see more pictures.
You also see the story and chapter titles when you press .
6. Press
to go back to the chapter titles.
7
Page 10
How to Learn What Words Mean
GO
LEARN
LEARN
ENTER
ENTER
BACK
Use the blue key when you want to LEARN what certain Bible words mean.
1. Go to the first chapter in the New Testament, Mary and the Angel.
To learn how, read “How to Find a Bible Story.”
2. Press the green key (
3. Press the blue key (
The learning words are in capital letters.
4. Press the arrow keys to pick the learning word Mary.
) to go to the first page.
) to see the learning words.
5. Press the blue key (
) or
to learn about Mary.
6. Press to read the meaning.
You can press the blue key now to see if there are any learning words in the meaning. Then press the arrow keys to pick the one you want and the blue key or
7. Press the green key(GO) or
to go back to the story.
8
to learn its meaning.
Page 11
How to Play Jacob’s Ladder
GAME
ENTER
LEARN
BACK
SPACE
The yellow key is the GAME key. Press the yellow key when you want to play Jacob’s Ladder, the fun game that makes you guess mystery Bible words.
1. Press the yellow key (
Each ? hides a letter of the mystery word.
2. Type the letters that you think are in the mystery word.
When you type a correct letter, an angel flies up the stairs.
3. To get a hint, press
4. If you give up, press
).
to see a letter in the mystery word.
to see the mystery word.
?
5. Press the blue key (
6. Press
to go back to the game.
7. When the game is over, press
) to learn what the word means.
to try another word.
9
Page 12
GO
LEARN
CARD
ENTER
ENTER
CARD
How to Look Up Words in Other Books
You can look up learning words from the BOOKMAN books–for example, in the look up words from other BOOKMAN books in the
Read With Me Bible
New International Bible
Read With Me Bible
in some other
. But you cannot
1. Go to the first chapter of the New Testament, Mary and the Angel.
To learn how, read “How to Find a Bible Story.”
2. Press the green key (
3. Press the blue key (
4. Hold ✩ and press
5. Press
We are picking the
6. Press
or to pick the symbol of the other book.
New International Bible
.
You see the learning word from the
7. If needed, press
8. Hold
and press
) to go to the first page.
) to see the learning words.
.
.
Read With Me Bible
.
to look up the word in the other book.
to go back to the Read With Me Bible.
10
.
Page 13
How to Take Care of This Bible
Do not touch the metal parts of the Read With Me Bible card.
This is important! If you touch the metal parts of the card with metal objects or objects
charged with static electricity, including your fingers, you might erase information or
damage the card.
Do not put weight on the card.
LBS.
Do not leave the card in hot, cold, or wet places.
11
Page 14
Limited Warranty (U.S. only)
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT , FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, New Jersey 08016-4907, within one year of purchase. Alternatively , FRANKLIN may , at its option, refund your purchase price. Data contained in the BOOKMAN PRODUCT may be provided under license to FRANKLIN. FRANKLIN makes no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT. No warranty is made that the BOOKMAN PRODUCT will run uninterrupted or error free. You assume all risk of any damage or loss from your use of the BOOKMAN PRODUCT . This warranty does not apply if, in the sole discretion of FRANKLIN, the BOOKMAN PRODUCT has been tampered with, damaged by accident, abused, misused, or misapplication, or as a result of service or modification by any party, including any dealer , other than FRANKLIN. This warranty applies only to products manufactured by or for FRANKLIN. Batteries, corrosion, or battery contacts and any damage caused by batteries are not covered by this warranty. NO FRANKLIN DEALER, AGENT , OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION OR EXTENSION OF THIS EXPRESS WARRANTY. THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED WARRANTIES, WRITTEN OR ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLIN’S OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN THIS W ARRANTY. Some States do not allow the exclusion of implied warranties, or limitations on how long a warranty lasts. This warranty gives you specific rights; you may also have additional rights which vary from State to State. This warranty shall not be applicable to the extent that enforcement of any provision may be prohibited by applicable law. FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY OTHER PERSON FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR DAMAGE, ARISING OUT OF YOUR PURCHASE, THE MANUFACTURE OR SALE OF THE BOOKMAN PRODUCT, THIS LICENSE, OR ANY OBLIGATION RESULTING THEREFROM OR THE USE OR PERFORMANCE OF THE BOOKMAN PRODUCT UNDER ANY LEGAL THEORY, WHETHER BREACH OF CONTRACT, TOR T, STRICT LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING, WHICH DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY, OR PERSONAL INJURY (BUT ONLY TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE LIABILITY FOR ANY CLAIM OR LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE PAID FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE F AILURE OF AN EXCLUSIVE REMEDY. This license and warranty is governed by the laws of the United States and the State of New Jersey.
12
Page 15
Specifications
Model RMB-2030
The Read With Me Bible
• size: 5.9 x 4.2 x 0.6 cm
• weight: 0.4 oz © 1994-1995 Franklin Electronic Publisher, Inc., Burlington, NJ 08016-4907 U.S. All rights reserved. © 1986, 1992 by Zondervan Publishing House. All rights reserved.
Read With Me Bible
Scripture quoted by permission. Quotations are adapted from
New International Version
Bible Society. Used by permission of Zondervan Publishing House. All rights reserved. The
NIV
and United States Patent and Trademark Office by International Bible Society. BOOKMAN is a trademark of Sherwin M. Borsuk. Used under license. FCC Notice: Complies with the limits for a Class B computing device pur­suant to Subpart B of part 15 of FCC Rules. Operation is subject to the fol­lowing two conditions: (1) This device may not cause harmful interference; and (2) This device must accept any interference received, including interfer­ence that may cause undesired operation. U.S. Patents 4,490,811; 5,153,831; 5,113,340; 5,321,609; 5,218,536; 4,830,618; 5,396,606; 4,891,775; 4,982,181; 5,203,705; 5,249,965. Deut­sch. Pats. M9409743.7 and M9409744.5. European Patent 0 136 379. Patents Pending ISBN 1-56712-238-8.
copyright © 1993 by The Zondervan Corporation.
®
, copyright © 1973, 1978, 1984 by International
New International Version
trademarks are registered in the
13
The Holy Bible:
Page 16
Your Notes
14
Page 17
Index
?* key 2, 6, 9 Adjusting the screen contrast 4 AGAIN key 7 Auto-resume feature 16 Auto-shutoff feature 16 BACK key 6, 7, 8, 9 Blue (LEARN) key 2, 9, 10 CAP + arrow keys 2, 5 CAP key 2, 5 CARD key 3, 10 Chapter titles
viewing from the menu 5 viewing from stories 6
CLEAR key 4 Color keys 2 Contrast, adjusting 4 Copyrights and trademarks 13 DN key 2, 7 FCC notice 13 GAME key 2, 9 GO key 2, 4, 5, 8 Green (GO) key 2, 4, 5, 6, 10 HOW IT WORKS 4 Installing the Bible card 3
Jacob's Ladder 9 Key guide 2 LEARN key 2, 8, 9 Learning words
in Jacob's Ladder 9 in stories 8 looking up in other books 10 viewing in stories 8
Limited Warranty 12 MENU key 2, 4 Menu, using 4 Moving pictures, viewing 7 Mystery words (in Jacob's
Ladder)
guessing 9 revealing 9
NEW (New T estament) 5 OLD (Old T estament) 5 OLD and NEW screen 5 ON/OFF key 3 Patents 13 READ THE BOOK 4 Read With Me Bible card
installing 3 protecting 1 1
15
Page 18
Index
Red (AGAIN) key 2, 7 Screen contrast 4 SEE IT WORK 4 Size and weight 13 SPACE key 2, 6, 9 Specifications 13 Star + CARD key 2 Star + DN 5 Star + UP or DN keys 4, 5 ST AR key 10 Star key 2 Stories
finding 5 viewing next 5, 6
UP key 2, 7 Using
the menu 4
Viewing
chapter titles 5, 6 demonstration (SEE IT WORK) 4 learning words 8 meanings of words 9 moving pictures 7 pictures 7 stories 6
Warranty 12 Yellow (GAME) key 2, 9
About Stopping and Starting
If you forget to turn off your BOOKMAN when you are using
Read With Me Bible
the BOOKMAN will shut off by itself in about two minutes. When you turn it on again, it will start where you left off.
16
, your
Page 19
FRB-28032-00 P/N 7201 177 Rev A.
17
Page 20
Electronic Publishers
Loading...