READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN
CARTRIDGE.
YOUR USE OF THE BOOKMAN CARTRIDGE DEEMS THAT YOU ACCEPT
THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE
TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO
THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN CARTRIDGE AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN
CARTRIDGE means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN CARTRIDGE remain the property of FRANKLIN.
Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use the BOOKMAN CARTRIDGE on a single FRANKLIN BOOKMAN
at a time. You may not make any copies of the BOOKMAN CARTRIDGE or of
the data stored therein, whether in electronic or print format. Such copying would
be in violation of applicable copyright laws. Further, you may not modify, adapt,
disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the BOOKMAN CARTRIDGE. You may not export or reexport,
directly or indirectly, the BOOKMAN CARTRIDGE without compliance with appropriate governmental regulations. The BOOKMAN CARTRIDGE contains
Franklin’s confidential and propriety information which you agree to take adequate
steps to protect from unauthorized disclosure or use. This license is effective
until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
1
Page 3
Contents
Welcome to the world of BOOKMAN! BOOKMAN is a powerful,
portable electronic reference with a
built-in book and the ability to use
books in cartridges. With your new
Franklin
Advanced Thesaurus
(ATH-
440), you can find a total of more
than 500,000 synonyms, antonyms,
Classmates
You can also play three exciting word
games at different skill levels. Read
this User’s Guide to learn how!
Index .............................................................................. 14
2
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Key Guide
Function Keys
CLEAR
Clears the word you entered.
MENU
Shows the menu.
SKILL
(red)
Shows the game skill levels.
CONF
(green)
Shows Confusables (words
that you may confuse with others).
GAMES
(yellow) Shows games you can play.
HINT
(blue)
Provides hints during games.
CARD
Exits the selected book.
ON/OFF
Turns BOOKMAN on or off.
➤ Understanding the Color Keys
The color keys (red, green, yellow,
and blue) perform the functions
listed above only for the book described in this User’s Guide.
Other BOOKMAN books have
their own color key functions,
which are labelled on their keyboards or cartridges. To learn
more, see “Using the Color Keys.”
Other Keys
BACK
Erases a letter, shows a previous
screen, or unhighlights a word.
CAP
Shifts keys to type capitals.
ENTER
Looks up a word, selects a
menu item, or highlights a word.
HELP
Shows a help message.
✱
Types a ? to stand for a letter in
?
a word (shifted, types an
stand for a series of letters).
Direction Keys
Scroll text, or move the cursor or
the highlight.
UP
Page down or up.
DN
SPACE
Types a space, or pages down
in thesaurus entries and help.
Star Key Combinations*
CARD
✩
+
Sends a word between books.
✩
+ DNShows the next or previous
or
thesaurus entry.
UP
* Hold ✩ while pressing the other key.
3
✻
to
Page 5
Installing CartridgesInstalling Batteries
The BOOKMAN 440 model uses
two CR2032, 3-volt batteries. Here
is how to install or replace them.
Warning: When the batteries lose
power or are removed from BOOKMAN, information that you have entered in its built-in book as well as in
any installed book cartridge will be
erased.
1. Turn BOOKMAN over.
2. Slide off its battery cover in
the direction of the triangle.
3. Install the batteries with their
plus signs facing you.
4. Replace the battery cover.
➤ Resuming Where You Left Off
You can turn off BOOKMAN at
any time. When you turn BOOKMAN on again, the screen that
you last viewed appears.
Warning: Never install or remove a
BOOKMAN cartridge when your
BOOKMAN is on. If you do, information you have entered in the built-in
book as well as in the cartridge will be
erased
.
1. Turn BOOKMAN off.
2. Turn BOOKMAN over.
3. Align the tabs of the cartridge
with the notches in the slot.
4. Press the cartridge down
until it snaps into place.
➤ Removing Cartridges
Warning: When you remove a
BOOKMAN cartridge to install another, information that you entered
in the removed cartridge is erased.
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Page 6
Selecting BooksUsing the Color Keys
T
Once you have installed a cartridge
in your BOOKMAN, you can select
which book you want to use.
1. Turn BOOKMAN on.
2. Press
CARD
.
These are sample books.
3. Press or to highlight the
book you want to use.
he red, green, yellow, and blue keys
change functions according to which
book you are using.
When you have selected and are using the built-in book, the color keys
function as labelled on the keyboard.
When you are using a BOOKMAN
cartridge, the color keys function as
labelled on that cartridge.
4. Press
➤ About Screen Illustrations
to select it.
ENTER
Some screen illustrations in this
User’s Guide may differ from what
you see on screen. This does not
mean that your BOOKMAN is malfunctioning.
Remember, when you have selected
and are using a BOOKMAN cartridge, the color keys function as labelled on that cartridge, not as on
the keyboard.
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Changing Settings
Viewing a Demonstration
You can adjust the font size and
shutoff time of this book. The font
size sets how large the letters appear on screen. The shutoff time
sets how long your BOOKMAN
stays on if you forget to turn it off.
1. Press
2. Press
3. Press
or Set Shutoff.
4. Press
5. Press
.
CLEAR
.
MENU
to highlight Set Font
.
ENTER
to highlight a setting.
To leave the settings as they are,
press
6. Press
➤ Changing the Contrast
.
BACK
to select it.
ENTER
When you’re using the ATH-440, you
can change the BOOKMAN’s screen
contrast by pressing
then repeatedly pressing
CLEAR
and
or .
When no book cartridge is installed in
your BOOKMAN, a demonstration
automatically appears after you select
this book. To stop the demo, press
. To disable it, press
CLEAR
and then select
enable it, select
Disable Demo
Enable Demo
. To re-
.
When a book cartridge is installed,
select
View Demo
from the menu to
view the demo.
➤ Help is Always at Hand
You can view a help message at
virtually any screen by pressing
. Press or to read it.
HELP
To exit help, press
BACK
.
To read about what the keys do
when you’re using this book, press
and then select
MENU
➤ Just Follow the Arrows
Tutorial
The flashing arrows on the right of
the screen show which arrow keys
you can press to view more text.
6
MENU
.
Page 8
Finding Synonyms
Finding Synonyms
To look up synonyms, simply type a word
and then press
1. Press
2. Type a word (e.g., happy).
CLEAR
To type capitals, hold
To erase a letter, press
To move the cursor, press
3. Press
thesaurus entry.
4. Press or to read.
5. Hold ✩ and press repeatedly
to view its next entries, if any.
To view a previous thesaurus
entry, hold
6. Press
ENTER
CLEAR
. Try this example.
ENTER
.
CAP
.
BACK
to view its first
and press .
✩
when done.
.
or .
➤
Understanding Thesaurus Entries
When you see
THES
flash in the upper right of the screen, the entered or
highlighted word has a thesaurus entry. Each thesaurus entry begins with
the word’s part of speech (noun, verb,
adjective, etc.) and a brief definition.
Then synonyms, Classmates, and
antonyms, if any, are listed. Classmates are words related by subject
or class. Special uses, such as
slang, Briticisms, and technical
words, are noted in brackets.
➤ Selecting Multiple Forms
When you enter a word that has
more than one form, a word list appears. Highlight the form you want
and then press
➤ Viewing Next Entries
ENTER
to select it.
When a word has more than one
thesaurus entry, you can view a next
entry by scrolling or paging down at
the end of an entry.
7
Page 9
Correcting Misspellings
Finding Confusables
™
Don’t worry if you misspell a word.
Corrections automatically appear.
1. Press
CLEAR
.
2. Type a misspelled word
(e.g., ecskwizzit).
3. Press
ENTER
.
4. Highlight a correction.
5. Press
ENTER
to view its
thesaurus entry, if any.
6. Press
when done.
CLEAR
➤ Finding Spellings and Words
If you’re not sure how to spell a
word, or want to find a list of similarly
spelled words, type a question mark
in place of each unknown or variable
letter (e.g.,
ENTER
conc??ve
). Then press
. You can also type an asterisk in place of a series of letters
(e.g.,
hold
conc✻ve
CAP
.) To type an asterisk,
and press
✱
?
.
Confusables are words that sound
alike or are spelled similarly. When
you see
CONF
flash in the upper
right of the screen, the entered or
highlighted word has Confusables.
Try this example.
1. Type rein.
2. Press
Notice that
3. Press
ENTER
CONF
.
CONF
.
flashes.
Each Confusable is followed by a
word identifying its meaning.
4. Press
to start the highlight.
ENTER
5. Press the arrow keys to high-
light a word.
6. Press
ENTER
to view its
thesaurus entry.
7. Press
when done.
CLEAR
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Page 10
Highlighting Words
Sending Words
Another way to find synonyms and
Confusables is by highlighting words
in thesaurus entries. Try this example.
1. Type demeanor.
2. Press
3. Press
ENTER
ENTER
.
again.
Notice the highlight. You can turn
it off by pressing
BACK
.
4. Press the arrow keys to
highlight a word (e.g., air).
5. Press one of these keys:
To View... Press...
its thesaurus entry
confusables, if any
6. Press
BACK
to go back to the
ENTER
CONF
highlighted word.
7. Press
when done.
CLEAR
You can look up words from this
book in certain other BOOKMAN
books, and vice versa.
To send or receive a word to or from
another book, you must first install a
book cartridge in your BOOKMAN,
and that cartridge must be able to
send or receive words, too. To learn
if a cartridge can send or receive
words, read its User’s Guide.
1. Highlight a word in this book.
To highlight a word in a list, press
the arrow keys.
To highlight a word in text, press
and then press the arrow
ENTER
keys.
2. Hold ✩ and press
CARD
3. Highlight the other book.
4. Press
ENTER
.
The word that you highlighted appears in the other book.
5. Press
to look up the
ENTER
word.
9
.
Page 11
Playing the Games
ENTER
Playing the Games
Picking Levels and Games
You can pick a skill level before you
play or during a game. If you pick a
level during a game, the new level
does not take effect until the next
round begins.
• To pick a skill level, first press
SKILL
. Then highlight a level and
ENTER
to select it.
GAMES
press
• To pick a game, first press
Then highlight a game and press
to start playing.
ENTER
Playing Hangman
Hangman challenges you to guess a
mystery word, indicated by
?
’s, before the little man is hanged. Simply
type your letter guesses. The number of wrong guesses you can make
appears to right of the #’s.
To end a round, press
✱
. To view
?
the thesaurus entry of the word,
press
. Then press
ENTER
BACK
go back to the game.
Playing Anagrams
Anagrams challenges you to find
anagrams of a word. (An anagram is
a word formed from all or some of
the letters of another word.)
To play, type an anagram and then
press
. Use the arrows to
ENTER
view anagrams you’ve already entered.
To end a round and reveal the re-
.
maining anagrams, press
a round , you can press
to highlight a word. Then press
to view its thesaurus entry.
Press
to go back to the
BACK
game.
NOTE: Each letter can only be used
in an anagram as many times as it
appears in the selected word. Each
anagram must be a specified minimum length, which flashes on the
screen before each round. The number of possible anagrams is shown
to
on the right side of the screen.
10
✱
?
ENTER
. After
and
Page 12
Playing the Games
Cartridge Care
Playing Word T rain
™
All aboard! You and the Word Train take
turns typing letters to form a word.
Whoever types the last letter wins.
Press
the word. Press
✱
to end a round and reveal
?
to view the
ENTER
thesaurus entry of the word.
➤ Keeping Score
After each round of Hangman and
Word Train, the number of rounds
that you have won and lost appears.
➤ Getting Hints
You can get hints during the games
HINT
by pressing
. In Hangman, letters in the mystery word are revealed. In Anagrams, the letters are
shuffled. In Word Train, possible
next letters are displayed.
NOTE: If you ask for a hint, the
game continues but you cannot win
the round. To win rounds, you must
play without hints.
• Do not touch the metal contacts on the book cartridges.
Caution: Touching these electrical
contacts with statically charged objects, including your fingers, could
erase information entered in a cartridge or built-in book.
• Do not put excessive pressure
on the book cartridges.
L
B
S
.
•
Do not expose the book cartridges to heat, cold, or liquids.
11
Page 13
Resetting BOOKMAN
Limited Warranty (U.S. only)
If the BOOKMAN keyboard fails to respond, or if its screen performs erratically, first press
ON/OFF
twice. If nothing happens, follow
and then press
CLEAR
the steps below.
Warning: Pressing the reset button
with more then very light pressure may
permanently disable your BOOKMAN.
In addition, resetting BOOKMAN erases
settings and information entered into its
built-in book and in an installed cartridge.
1. Hold
CLEAR
and press
ON/OFF
.
If nothing happens, try Step 2.
2. Use a paper clip to gently press
reset button on BOOKMAN.
The reset button is recessed in a pinsized hole on the back of BOOKMAN. Look for it on the battery
cover or near the cartridge slot.
➤ Troubleshooting Tips
• Check that the book cartridge,
if any, is installed correctly.
• Check that the cartridge’s metal
contacts are dirt-and dust-free.
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free
from defects in materials and workmanship for one year from purchase.
In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN
will repair or replace it without charge on return, with purchase receipt,
to the dealer from which you made your purchase or Franklin Electronic
Publishers, Inc., 122 Burrs Road, Mt. Holly, NJ 08060, within one year
of purchase. Alternatively, FRANKLIN may, at its option, refund your
purchase price.
Data contained in the BOOKMAN PRODUCT may be provided under
license to FRANKLIN. FRANKLIN makes no warranty with respect to
the accuracy of data in the BOOKMAN PRODUCT. No warranty is made
that the BOOKMAN PRODUCT will run uninterrupted or error free. You
assume all risk of any damage or loss from your use of the BOOKMAN
PRODUCT.
This warranty does not apply if, in the sole discretion of FRANKLIN,
the BOOKMAN PRODUCT has been tampered with, damaged by
accident, abused, misused, or misapplication, or as a result of service
or modification by any party, including any dealer, other than
FRANKLIN. This warranty applies only to products manufactured by
or for FRANKLIN. Batteries, corrosion, or battery contacts and any
damage caused by batteries are not covered by this warranty. NO
FRANKLIN DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO
MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE
ANY MODIFICATION OR EXTENSION OF THIS EXPRESS W ARRANTY.
THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL
OTHER EXPRESS OR IMPLIED WARRANTIES, WRITTEN OR ORAL,
INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLIN’S
OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN
THIS WARRANTY. Some States do not allow the exclusion of implied
warranties, or limitations on how long a warranty lasts. This warranty
gives you specific rights; you may also have additional rights which
vary from State to State. This warranty shall not be applicable to the
extent that enforcement of any provision may be prohibited by
applicable law.
FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY
OTHER PERSON FOR ANY SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR
DAMAGE, ARISING OUT OF YOUR PURCHASE, THE MANUFACTURE
OR SALE OF THE BOOKMAN PRODUCT, THIS LICENSE, OR ANY
OBLIGATION RESULTING THEREFROM OR THE USE OR
PERFORMANCE OF THE BOOKMAN PRODUCT UNDER ANY LEGAL
THEORY , WHETHER BREACH OF CONTRACT , TORT, STRICT LIABILITY
OR ANY OTHER CAUSE OF ACTION OR PROCEEDING, WHICH
DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS,
DAMAGES TO PROPERTY, OR PERSONAL INJUR Y (BUT ONL Y TO THE
EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE LIABILITY FOR
ANY CLAIM OR LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH
CAUSE SHALL IN NO EVENT EXCEED THE PRICE PAID FOR THE
BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE FAILURE OF
AN EXCLUSIVE REMEDY. This license and warranty is governed by
the laws of the United States and the State of New Jersey.
lisher, Inc., Mount Holly, NJ 08060
USA. Classmates, Confusables, and
Word Train are trademarks of Franklin.
All rights reserved.
BOOKMAN is a trademark of Sherwin
M. Borsuk. Used under license.
FCC Notice: Complies with the limits for a Class B computing device pursuant to Subpart B of part 15 of FCC
Rules. Operation is subject to the following two conditions: (1) This device
may not cause harmful interference;
and (2) This device must accept any interference received, including interference that may cause undesired
operation.