Franklin ATH-440 User Manual

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Electronic Publishers
ADVANCED THESAURUS
User’s Guide
ATH-440
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License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN CARTRIDGE.
YOUR USE OF THE BOOKMAN CARTRIDGE DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN CAR­TRIDGE AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN CARTRIDGE means the software product and documentation found in this pack­age and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN CARTRIDGE remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive li­cense to use the BOOKMAN CARTRIDGE on a single FRANKLIN BOOKMAN at a time. You may not make any copies of the BOOKMAN CARTRIDGE or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way re­verse engineer the BOOKMAN CARTRIDGE. You may not export or reexport, directly or indirectly, the BOOKMAN CARTRIDGE without compliance with ap­propriate governmental regulations. The BOOKMAN CARTRIDGE contains Franklin’s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRAN­KLIN if you fail to comply with any provision of this license.
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Contents
Welcome to the world of BOOK­MAN! BOOKMAN is a powerful, portable electronic reference with a built-in book and the ability to use books in cartridges. With your new Franklin
Advanced Thesaurus
(ATH-
440), you can find a total of more than 500,000 synonyms, antonyms, Classmates You can also play three exciting word games at different skill levels. Read this User’s Guide to learn how!
, and Confusables™.
Installing Batteries ........................................................ 4
Installing Cartridges ...................................................... 4
Selecting Books ............................................................. 5
Using the Color Keys ..................................................... 5
Changing Settings ......................................................... 6
Viewing a Demonstration .............................................. 6
Finding Synonyms ......................................................... 7
Correcting Misspellings ................................................. 8
Finding Confusables ...................................................... 8
Highlighting Words ........................................................ 9
Sending Words .............................................................. 9
Playing the Games ......................................................... 10
Cartridge Care ............................................................... 11
Resetting BOOKMAN .................................................... 12
Index .............................................................................. 14
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Key Guide
Function Keys
CLEAR
Clears the word you entered.
MENU
Shows the menu.
SKILL
(red)
Shows the game skill levels.
CONF
(green)
Shows Confusables (words
that you may confuse with others).
GAMES
(yellow) Shows games you can play.
HINT
(blue)
Provides hints during games.
CARD
Exits the selected book.
ON/OFF
Turns BOOKMAN on or off.
Understanding the Color Keys
The color keys (red, green, yellow, and blue) perform the functions listed above only for the book de­scribed in this User’s Guide.
Other BOOKMAN books have their own color key functions, which are labelled on their key­boards or cartridges. To learn more, see “Using the Color Keys.”
Other Keys
BACK
Erases a letter, shows a previous screen, or unhighlights a word.
CAP
Shifts keys to type capitals.
ENTER
Looks up a word, selects a menu item, or highlights a word.
HELP
Shows a help message.
Types a ? to stand for a letter in
?
a word (shifted, types an stand for a series of letters).
Direction Keys
Scroll text, or move the cursor or the highlight.
UP
Page down or up.
DN
SPACE
Types a space, or pages down in thesaurus entries and help.
Star Key Combinations*
CARD
+
Sends a word between books.
+ DNShows the next or previous
or
thesaurus entry.
UP
* Hold ✩ while pressing the other key.
to
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Installing CartridgesInstalling Batteries
The BOOKMAN 440 model uses two CR2032, 3-volt batteries. Here is how to install or replace them.
Warning: When the batteries lose power or are removed from BOOK­MAN, information that you have en­tered in its built-in book as well as in any installed book cartridge will be erased.
1. Turn BOOKMAN over.
2. Slide off its battery cover in the direction of the triangle.
3. Install the batteries with their plus signs facing you.
4. Replace the battery cover.
Resuming Where You Left Off
You can turn off BOOKMAN at any time. When you turn BOOK­MAN on again, the screen that you last viewed appears.
Warning: Never install or remove a BOOKMAN cartridge when your BOOKMAN is on. If you do, informa­tion you have entered in the built-in book as well as in the cartridge will be erased
.
1. Turn BOOKMAN off.
2. Turn BOOKMAN over.
3. Align the tabs of the cartridge with the notches in the slot.
4. Press the cartridge down until it snaps into place.
Removing Cartridges
Warning: When you remove a BOOKMAN cartridge to install an­other, information that you entered in the removed cartridge is erased.
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Selecting Books Using the Color Keys
T
Once you have installed a cartridge in your BOOKMAN, you can select which book you want to use.
1. Turn BOOKMAN on.
2. Press
CARD
.
These are sample books.
3. Press or to highlight the book you want to use.
he red, green, yellow, and blue keys change functions according to which book you are using.
When you have selected and are us­ing the built-in book, the color keys function as labelled on the keyboard. When you are using a BOOKMAN cartridge, the color keys function as labelled on that cartridge.
4. Press
About Screen Illustrations
to select it.
ENTER
Some screen illustrations in this User’s Guide may differ from what you see on screen. This does not mean that your BOOKMAN is mal­functioning.
Remember, when you have selected and are using a BOOKMAN car­tridge, the color keys function as la­belled on that cartridge, not as on the keyboard.
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Changing Settings
Viewing a Demonstration
You can adjust the font size and shutoff time of this book. The font size sets how large the letters ap­pear on screen. The shutoff time sets how long your BOOKMAN stays on if you forget to turn it off.
1. Press
2. Press
3. Press or Set Shutoff.
4. Press
5. Press
.
CLEAR
.
MENU
to highlight Set Font
.
ENTER
to highlight a setting.
To leave the settings as they are, press
6. Press
Changing the Contrast
.
BACK
to select it.
ENTER
When you’re using the ATH-440, you can change the BOOKMAN’s screen contrast by pressing then repeatedly pressing
CLEAR
and
or .
When no book cartridge is installed in your BOOKMAN, a demonstration automatically appears after you select this book. To stop the demo, press
. To disable it, press
CLEAR
and then select enable it, select
Disable Demo
Enable Demo
. To re-
.
When a book cartridge is installed, select
View Demo
from the menu to
view the demo.
Help is Always at Hand
You can view a help message at virtually any screen by pressing
. Press or to read it.
HELP
To exit help, press
BACK
.
To read about what the keys do when you’re using this book, press
and then select
MENU
Just Follow the Arrows
Tutorial
The flashing arrows on the right of the screen show which arrow keys you can press to view more text.
MENU
.
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Finding Synonyms
Finding Synonyms
To look up synonyms, simply type a word and then press
1. Press
2. Type a word (e.g., happy).
CLEAR
To type capitals, hold To erase a letter, press To move the cursor, press
3. Press thesaurus entry.
4. Press or to read.
5. Hold ✩ and press repeatedly to view its next entries, if any.
To view a previous thesaurus entry, hold
6. Press
ENTER
CLEAR
. Try this example.
ENTER
.
CAP
.
BACK
to view its first
and press .
when done.
.
or .
Understanding Thesaurus Entries
When you see
THES
flash in the up­per right of the screen, the entered or highlighted word has a thesaurus en­try. Each thesaurus entry begins with the word’s part of speech (noun, verb, adjective, etc.) and a brief definition.
Then synonyms, Classmates, and antonyms, if any, are listed. Class­mates are words related by subject or class. Special uses, such as slang, Briticisms, and technical words, are noted in brackets.
Selecting Multiple Forms
When you enter a word that has more than one form, a word list ap­pears. Highlight the form you want and then press
Viewing Next Entries
ENTER
to select it.
When a word has more than one thesaurus entry, you can view a next entry by scrolling or paging down at the end of an entry.
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Correcting Misspellings
Finding Confusables
Don’t worry if you misspell a word. Corrections automatically appear.
1. Press
CLEAR
.
2. Type a misspelled word (e.g., ecskwizzit).
3. Press
ENTER
.
4. Highlight a correction.
5. Press
ENTER
to view its
thesaurus entry, if any.
6. Press
when done.
CLEAR
Finding Spellings and Words
If you’re not sure how to spell a word, or want to find a list of similarly spelled words, type a question mark in place of each unknown or variable letter (e.g.,
ENTER
conc??ve
). Then press
. You can also type an aster­isk in place of a series of letters (e.g.,
hold
concve
CAP
.) To type an asterisk,
and press
?
.
Confusables are words that sound alike or are spelled similarly. When you see
CONF
flash in the upper right of the screen, the entered or highlighted word has Confusables. Try this example.
1. Type rein.
2. Press
Notice that
3. Press
ENTER
CONF
.
CONF
.
flashes.
Each Confusable is followed by a word identifying its meaning.
4. Press
to start the highlight.
ENTER
5. Press the arrow keys to high-
light a word.
6. Press
ENTER
to view its
thesaurus entry.
7. Press
when done.
CLEAR
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Highlighting Words
Sending Words
Another way to find synonyms and Confusables is by highlighting words in thesaurus entries. Try this ex­ample.
1. Type demeanor.
2. Press
3. Press
ENTER
ENTER
. again.
Notice the highlight. You can turn it off by pressing
BACK
.
4. Press the arrow keys to highlight a word (e.g., air).
5. Press one of these keys:
To View... Press...
its thesaurus entry confusables, if any
6. Press
BACK
to go back to the
ENTER
CONF
highlighted word.
7. Press
when done.
CLEAR
You can look up words from this book in certain other BOOKMAN books, and vice versa.
To send or receive a word to or from another book, you must first install a book cartridge in your BOOKMAN, and that cartridge must be able to send or receive words, too. To learn if a cartridge can send or receive words, read its User’s Guide.
1. Highlight a word in this book.
To highlight a word in a list, press the arrow keys.
To highlight a word in text, press
and then press the arrow
ENTER
keys.
2. Hold ✩ and press
CARD
3. Highlight the other book.
4. Press
ENTER
.
The word that you highlighted ap­pears in the other book.
5. Press
to look up the
ENTER
word.
.
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Playing the Games
ENTER
Playing the Games
Picking Levels and Games
You can pick a skill level before you play or during a game. If you pick a level during a game, the new level does not take effect until the next round begins.
• To pick a skill level, first press
SKILL
. Then highlight a level and
ENTER
to select it.
GAMES
press
• To pick a game, first press
Then highlight a game and press
to start playing.
ENTER
Playing Hangman
Hangman challenges you to guess a mystery word, indicated by
?
’s, be­fore the little man is hanged. Simply type your letter guesses. The num­ber of wrong guesses you can make appears to right of the #’s.
To end a round, press
. To view
?
the thesaurus entry of the word, press
. Then press
ENTER
BACK
go back to the game.
Playing Anagrams
Anagrams challenges you to find anagrams of a word. (An anagram is a word formed from all or some of the letters of another word.)
To play, type an anagram and then press
. Use the arrows to
ENTER
view anagrams you’ve already en­tered.
To end a round and reveal the re-
.
maining anagrams, press a round , you can press
to highlight a word. Then press
to view its thesaurus entry.
Press
to go back to the
BACK
game.
NOTE: Each letter can only be used in an anagram as many times as it appears in the selected word. Each anagram must be a specified mini­mum length, which flashes on the screen before each round. The num­ber of possible anagrams is shown
to
on the right side of the screen.
10
?
ENTER
. After
and
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Playing the Games
Cartridge Care
Playing Word T rain
All aboard! You and the Word Train take turns typing letters to form a word. Whoever types the last letter wins.
Press the word. Press
to end a round and reveal
?
to view the
ENTER
thesaurus entry of the word.
Keeping Score
After each round of Hangman and Word Train, the number of rounds that you have won and lost appears.
Getting Hints
You can get hints during the games
HINT
by pressing
. In Hangman, let­ters in the mystery word are re­vealed. In Anagrams, the letters are shuffled. In Word Train, possible next letters are displayed.
NOTE: If you ask for a hint, the game continues but you cannot win the round. To win rounds, you must play without hints.
• Do not touch the metal con­tacts on the book cartridges.
Caution: Touching these electrical contacts with statically charged ob­jects, including your fingers, could erase information entered in a car­tridge or built-in book.
• Do not put excessive pressure on the book cartridges.
L
B
S
.
Do not expose the book car­tridges to heat, cold, or liquids.
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Resetting BOOKMAN
Limited Warranty (U.S. only)
If the BOOKMAN keyboard fails to re­spond, or if its screen performs errati­cally, first press
ON/OFF
twice. If nothing happens, follow
and then press
CLEAR
the steps below. Warning: Pressing the reset button
with more then very light pressure may permanently disable your BOOKMAN. In addition, resetting BOOKMAN erases settings and information entered into its built-in book and in an installed cartridge.
1. Hold
CLEAR
and press
ON/OFF
.
If nothing happens, try Step 2.
2. Use a paper clip to gently press reset button on BOOKMAN.
The reset button is recessed in a pin­sized hole on the back of BOOK­MAN. Look for it on the battery cover or near the cartridge slot.
Troubleshooting Tips
• Check that the book cartridge, if any, is installed correctly.
• Check that the cartridge’s metal contacts are dirt-and dust-free.
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., 122 Burrs Road, Mt. Holly, NJ 08060, within one year of purchase. Alternatively, FRANKLIN may, at its option, refund your purchase price. Data contained in the BOOKMAN PRODUCT may be provided under license to FRANKLIN. FRANKLIN makes no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT. No warranty is made that the BOOKMAN PRODUCT will run uninterrupted or error free. You assume all risk of any damage or loss from your use of the BOOKMAN PRODUCT. This warranty does not apply if, in the sole discretion of FRANKLIN, the BOOKMAN PRODUCT has been tampered with, damaged by accident, abused, misused, or misapplication, or as a result of service or modification by any party, including any dealer, other than FRANKLIN. This warranty applies only to products manufactured by or for FRANKLIN. Batteries, corrosion, or battery contacts and any damage caused by batteries are not covered by this warranty. NO FRANKLIN DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION OR EXTENSION OF THIS EXPRESS W ARRANTY. THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED WARRANTIES, WRITTEN OR ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLIN’S OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN THIS WARRANTY. Some States do not allow the exclusion of implied warranties, or limitations on how long a warranty lasts. This warranty gives you specific rights; you may also have additional rights which vary from State to State. This warranty shall not be applicable to the extent that enforcement of any provision may be prohibited by applicable law. FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY OTHER PERSON FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR DAMAGE, ARISING OUT OF YOUR PURCHASE, THE MANUFACTURE OR SALE OF THE BOOKMAN PRODUCT, THIS LICENSE, OR ANY OBLIGATION RESULTING THEREFROM OR THE USE OR PERFORMANCE OF THE BOOKMAN PRODUCT UNDER ANY LEGAL THEORY , WHETHER BREACH OF CONTRACT , TORT, STRICT LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING, WHICH DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY, OR PERSONAL INJUR Y (BUT ONL Y TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE LIABILITY FOR ANY CLAIM OR LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE PAID FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE FAILURE OF AN EXCLUSIVE REMEDY. This license and warranty is governed by the laws of the United States and the State of New Jersey.
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Specifications Your Notes
Model: ATH-440
• batteries: 2 CR2032, 3-volt lithium
• size: 12 x 1.4 x 8.3 cm
• weight: 4 oz © 1987-1995 Franklin Electronic Pub-
lisher, Inc., Mount Holly, NJ 08060 USA. Classmates, Confusables, and Word Train are trademarks of Franklin. All rights reserved.
BOOKMAN is a trademark of Sherwin M. Borsuk. Used under license.
FCC Notice: Complies with the lim­its for a Class B computing device pur­suant to Subpart B of part 15 of FCC Rules. Operation is subject to the fol­lowing two conditions: (1) This device may not cause harmful interference; and (2) This device must accept any in­terference received, including interfer­ence that may cause undesired operation.
U.S. Patents 4,490,811; 4,830,618; 4,891,775; 5,007,019; 5,113,340; 5,203,705; 5,218,536; 5,249,965; 4,982,181; 5,153,831; 5,229,936; 5,295,070; 5,321,609; 5,333,313; Eu­ropean Patent 0 136 379. Pat. Pend. ISBN 1-56712-171-3
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Index
?* key
using during games 10 using to find spellings 8
Anagrams game 10 Arrows
keys 6 on screen 6
Asterisks 8 Auto-resume feature 4 Batteries 4 BOOKMAN
resetting 12 specifications 13
Capital letters 7 CARD key 5, 9 Cartridges
care of 11 installing 4 removing 4
Changing
font size 6 screen contrast 6 shutoff time 6
Classmates 7 CLEAR key 6 Color keys
understanding 3 using 5
FPB-28024-00 P/N 7201393 Rev A.
CONF key 8 Confusables
defined 8 finding 8, 9
Cursor, moving 7 Direction keys 3 DN key 3 Erasing typed letters 7 FCC Notice 13 Font size 6 Function keys 3 Games
hints during 11 scores after rounds 11 selecting 10 skill levels 10
GAMES key 10 Hangman 10 HELP key 6 Help messages 6 Highlighting words 9 Hints during games 11 Installing
batteries 4 cartridges 4
Limited Warranty 12 MENU key 6 Multiple forms 7 Parts of speech 7 Question marks 8
Screen contrast 6 Shutoff time 6 SKILL key 10 Special usages 7 Specifications 13 Spellings
correcting 8 finding 8
ST AR key 7, 9
combinations 3 with CARD 9 with DN 7
Synonyms, finding 7, 9 Thesaurus entries
understanding 7 viewing 7
Typing
asterisks 8 capitals 7
Viewing
confusables 8 help messages 6 hints during games 11 next entries 7 thesaurus entries 7 words from other books
Word Train™ 11
14
9
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Electronic Publishers
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