Franklin ATH-2011 User Manual

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Electronic Publishers
ADVANCED THESAURUS
User’s Guide
Cartridge
ATH-2011
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License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN CARTRIDGE.
YOUR USE OF THE BOOKMAN CARTRIDGE DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS P ACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN CAR­TRIDGE AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN CARTRIDGE means the software product and documentation found in this pack­age and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN CARTRIDGE remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive li­cense to use the BOOKMAN CARTRIDGE on a single FRANKLIN BOOKMAN at a time. You may not make any copies of the BOOKMAN CAR TRIDGE or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further , you may not modify , adapt, disassemble, decompile, translate, create derivative works of, or in any way re­verse engineer the BOOKMAN CARTRIDGE. Y ou may not export or reexport, directly or indirectly , the BOOKMAN CARTRIDGE without compliance with ap­propriate governmental regulations. The BOOKMAN CARTRIDGE contains Franklin’ s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRAN­KLIN if you fail to comply with any provision of this license.
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Contents
With your new Franklin
Thesaurus
a total of more than 500,000 syn­onyms, antonyms, Classmates Confusables
(ATH-2011), you can find
.
Advanced
, and
Y ou can also correct misspellings and play three exciting and educa­tional word games at different skill levels. Simply install this cartridge into your BOOKMAN to get started.
Key Guide ...................................................................... 3
Installing Cartridges ...................................................... 4
Selecting Books............................................................. 4
Using the Color Keys .....................................................5
Changing Settings ......................................................... 5
Viewing a Demonstration .............................................. 6
Finding Synonyms ......................................................... 6
Correcting Misspellings................................................. 7
Finding Confusables ...................................................... 8
Highlighting Words ........................................................ 8
Sending Words .............................................................. 9
Playing the Games ......................................................... 9
Cartridge Care............................................................... 11
Resetting BOOKMAN .................................................... 11
Index.............................................................................. 14
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Key Guide
Function Keys
CLEAR
Clears the word you entered.
MENU
Shows the menu.
SKILL
(red)
Shows the game skill levels.
CONF
(green)
Shows Confusables (words
that you mayconfuse with others).
GAMES
(yellow) Shows games you can play.
HINT
(blue)
Provides hints during games.
CARD
Exits the selected book.
ON/OFF
Turns BOOKMAN on or off.
Understanding the Color Keys
The color keys (red, green, yellow, and blue) perform the functions listed above only for the book de­scribed in this User’s Guide.
Other BOOKMAN books have their own color key functions, which are labelled on their key­boards or cartridges. To learn more, see “Using the Color Keys.”
Other Keys
Erases a letter, shows a previous
BACK
screen, or unhighlights a word. Shifts keys to type capitals.
CAP
Looks up a word, selects a
ENTER
menu item, or highlights a word.
HELP
Shows a help message. Types a ? to stand for a letter in
?*
a word (shifted, types an ✻ to stand for a series of letters).
Direction Keys
Scroll text, or move the cursor or the highlight.
UP
DN
Page down or up.
SPACE
Types a space, or pages down in thesaurus entries and help.
Star Key Combinations*
CARD
+
Sends a word between books.
+ DNShows the next or previous
UP
or thesaurus entry.
* Hold ✩ while pressing the other key.
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Installing Cartridges
Selecting Books
Warning: Never install or remove a BOOKMAN cartridge when your BOOKMAN is on. If you do, informa­tion you have entered in the built-in book as well as in the cartridge will be
.
erased
1. T urn BOOKMAN off.
2. Turn BOOKMAN over.
3. Align the tabs of the cartridge with the notches in the slot.
4. Press the cartridge down until it snaps into place.
Removing Cartridges
Warning: When you remove a BOOKMAN cartridge to install an­other , information that you entered in the removed cartridge is erased.
Once you have installed a cartridge in your BOOKMAN, you can select which book you want to use.
1. T urn BOOKMAN on.
2. Press
CARD
.
These are sample books.
3. Press or to highlight the book you want to use.
4. Press
About Screen Illustrations
ENTER
to select it.
Some screen illustrations in this User’s Guide may differ from what you see on screen. This does not mean that your BOOKMAN is mal­functioning.
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Using the Color Keys
T
he red, green, yellow, and blue keys change functions according to which book you are using.
When you have selected and are us­ing the built-in book, the color keys function as labelled on the keyboard. When you are using a BOOKMAN cartridge, the color keys function as labelled on that cartridge.
Changing Settings
Y ou can adjust the font size and shutoff time of this book. The font size sets how large the letters ap­pear on screen. The shutoff time sets how long your BOOKMAN stays on if you forget to turn it off.
1. Press
2. Press
3. Press
CLEAR
.
MENU
.
to highlight Set Font
or Set Shutoff.
Remember, when you have selected and are using a BOOKMAN car­tridge, the color keys function as la­belled on that cartridge, not as on the keyboard.
4. Press
5. Press
ENTER
.
to highlight a setting.
To leave the settings as they are,
BACK
ENTER
.
to select it.
press
6. Press Changing the Contrast
When you’re using the A TH-2011, you can change the BOOKMAN’ s screen
CLEAR
contrast by pressing repeatedly pressing
and then
or .
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Viewing a Demonstration
Finding Synonyms
When no book cartridge is installed in your BOOKMAN, a demonstration automatically appears after you select this book. To stop the demo, press
CLEAR
. To disable it, press and then select enable it, select
Disable Demo
Enable Demo
MENU
. To re-
.
When a book cartridge is installed, select
View Demo
from the menu to
view the demo.
Help is Always at Hand
Y ou can view a help message at virtually any screen by pressing
HELP
. Press or DN to read it.
T o exit help, press
BACK
.
T o read about what the keys do when you’re using this book, press
MENU
and then select
Tutorial
.
Just Follow the Arrows
The flashing arrows on the right of the screen show which arrow keys you can press to view more text.
To look up synonyms, simply type a word and then press
1. Press
CLEAR
. T ry this example.
ENTER
.
2. Type a word (e.g., happy).
T o type capitals, hold T o erase a letter, press T o move the cursor, press
3. Press
to view its first
ENTER
CAP
.
BACK
or .
thesaurus entry.
4. Press or DN to read.
5. Hold ✩ and press DN repeatedly to view its next entries, if any.
To view a previous thesaurus entry, hold ✩ and press .
CLEAR
6. Press
when done.
UP
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Finding Synonyms
Correcting Misspellings
Understanding Thesaurus Entries
When you see
THES
flash in the up­per right of the screen, the entered or highlighted word has a thesaurus en­try. Each thesaurus entry begins with the word’ s part of speech (noun, verb, adjective, etc.) and a brief definition.
Then synonyms, Classmates, and antonyms, if any, ar e listed. Class­mates are words related by subject or class. Special uses, such as slang, Briticisms, and technical words, are noted in brackets.
Selecting Multiple Forms
When you enter a word that has more than one form, a word list ap­pears. Highlight the form you want and then press
ENTER
to select it.
Viewing Next Entries
When a word has more than one thesaurus entry, you can view a next entry by scrolling or paging down at the end of an entry .
Don’t worry if you misspell a word. Corrections automatically appear .
1. Press
CLEAR
.
2. Type a misspelled word (e.g., ecskwizzit).
3. Press
ENTER
.
4. Highlight a correction.
5. Press
ENTER
to view its
thesaurus entry, if any .
6. Press
CLEAR
when done.
Finding Spellings and Words
If you’re not sure how to spell a word, or want to find a list of similarly spelled words, type a question mark in place of each unknown or variable letter (e.g.,
ENTER
conc??ve
. Y ou can also type an aster -
). Then press
isk in place of a series of letters (e.g., hold
concve
CAP
.) T o type an asterisk,
and press ?*.
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Finding Confusables
Highlighting Words
Confusables are words that sound alike or are spelled similarly . When
CONF
you see
flash in the upper right of the screen, the entered or highlighted word has Confusables. T ry this example.
1. Type rein.
2. Press
Notice that
3. Press
ENTER
CONF
.
CONF
.
flashes.
Each Confusable is followed by a word identifying its meaning.
4. Press
to start the highlight.
ENTER
5. Press the arrow keys to high-
light a word.
6. Press
ENTER
to view its
thesaurus entry.
7. Press
CLEAR
when done.
Another way to find synonyms and Confusables is by highlighting words in thesaurus entries. T ry this ex­ample.
1. Type demeanor.
2. Press
3. Press
ENTER ENTER
. again.
Notice the highlight. Y ou can turn it off by pressing
BACK
.
4. Press the arrow keys to highlight a word (e.g., air).
5. Press one of these keys:
To View... Press...
its thesaurus entry confusables, if any
6. Press
to go back to the
BACK
ENTER
CONF
highlighted word.
7. Press
CLEAR
when done.
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Sending Words Playing the Games
Y ou can look up words from this book in certain other BOOKMAN books, and vice versa.
To send or receive a word to or from another book, you must first install a book cartridge in your BOOKMAN, and that cartridge must be able to send or receive words, too. T o learn if a cartridge can send or receive words, read its User’s Guide.
1. Highlight a word in this book.
T o highlight a word in a list, press the arrow keys.
T o highlight a word in text, press
ENTER
and then press the arrow
keys.
2. Hold ✩ and press
CARD
.
3. Highlight the other book.
4. Press
ENTER
.
The word that you highlighted ap­pears in the other book.
5. Press
to look up the
ENTER
word.
Picking Levels and Games
Y ou can pick a skill level before you play or during a game. If you pick a level during a game, the new level does not take effect until the next round begins.
• T o pick a skill level, first press
SKILL
. Then highlight a level and
ENTER
to select it.
GAMES
press
• T o pick a game, first press
Then highlight a game and press
ENTER
to start playing.
Playing Hangman
Hangman challenges you to guess a
?
mystery word, indicated by
’s, be­fore the little man is hanged. Simply type your letter guesses. The num­ber of wrong guesses you can make appears to right of the #’s.
T o end a round, press
. T o view
?*
the thesaurus entry of the word,
ENTER
press
. Then press
BACK
to
go back to the game.
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Playing the Games Playing the Games
Playing Anagrams
Anagrams challenges you to find anagrams of a word. (An anagram is a word formed from all or some of the letters of another word.)
T o play, type an anagram and then press
. Use the arrows to
ENTER
view anagrams you’ve already en­tered.
T o end a round and reveal the re-
?*
ENTER
. After a
and
maining anagrams, press round , you can press to highlight a word. Then press
ENTER
to view its thesaurus entry .
BACK
Press
to go back to the
game. NOTE: Each letter can only be used
in an anagram as many times as it appears in the selected word. Each anagram must be a specified mini­mum length, which flashes on the screen before each round. The num­ber of possible anagrams is shown on the right side of the screen.
Playing Word T rain
All aboard! You and the W ord Train take turns typing letters to form a word. Whoever types the last letter wins.
Press ?* to end a round and reveal
ENTER
the word. Press
to view the
thesaurus entry of the word.
Keeping Score
After each round of Hangman and Word Train, the number of rounds that you have won and lost appears.
Getting Hints
You can get hints during the games by pressing
HINT
. In Hangman, let­ters in the mystery word are re­vealed. In Anagrams, the letters are shuffled. In Word Train, possible next letters are displayed.
NOTE: If you ask for a hint, the game continues but you cannot win the round. To win rounds, you must play without hints.
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Cartridge Care
Resetting BOOKMAN
• Do not touch the metal con­tacts on the book cartridges.
Caution: Touching these electrical contacts with statically charged ob­jects, including your fingers, could erase information entered in a car­tridge or built-in book.
• Do not put excessive pressure on the book cartridges.
LBS.
Do not expose the book car­tridges to heat, cold, or liquids.
If the BOOKMAN keyboard fails to re­spond, or if its screen performs errati-
CLEAR
cally, first press
ON/OFF
twice. If nothing happens, follow
and then press
the steps below. Warning: Pressing the reset button
with more then very light pressure may permanently disable your BOOKMAN. In addition, resetting BOOKMAN erases settings and information entered into its built-in book and in an installed cartridge.
1. Hold
CLEAR
and press
ON/OFF
If nothing happens, try Step 2.
2. Use a paper clip to gently press reset button on BOOKMAN.
The reset button is recessed in a pin­sized hole on the back of BOOK­MAN. Look for it on the battery cover or near the cartridge slot.
Troubleshooting Tips
• Check that the book cartridge, if any , is installed correctly.
• Check that the cartridge’s metal contacts are dirt-and dust-free.
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Optional Features
AC adaptor
jack
AC adaptor jack: Some BOOK­MAN models are equipped with a standard 3.5 mm jack for use with a 9­volt, 200-300 milliamp AC/DC adaptor .
This symbol indicates that the inner core of the plug of an AC adaptor is negative and that the outer part of the plug is positive. If your AC/DC adap­tor does not have this symbol, confirm its compatibility at its place of pur­chase.
Headphone jack: Some BOOK­MAN models also have a 3.5 mm ste­reo headphone jack for use with a standard impedance 8 Ohm headset.
Headphone
jack
Limited Warranty (U.S. only)
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., 122 Burrs Road, Mt. Holly, NJ 08060, within one year of purchase. Alternatively, FRANKLIN may, at its option, refund your purchase price. Data contained in the BOOKMAN PRODUCT may be provided under license to FRANKLIN. FRANKLIN makes no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT. No warranty is made that the BOOKMAN PRODUCT will run uninterrupted or error free. You assume all risk of any damage or loss from your use of the BOOKMAN PRODUCT. This warranty does not apply if, in the sole discretion of FRANKLIN, the BOOKMAN PRODUCT has been tampered with, damaged by accident, abused, misused, or misapplication, or as a result of service or modification by any party, including any dealer, other than FRANKLIN. This warranty applies only to products manufactured by or for FRANKLIN. Batteries, corrosion, or battery contacts and any damage caused by batteries are not covered by this warranty. NO FRANKLIN DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION OR EXTENSION OF THIS EXPRESS W ARRANTY. THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED WARRANTIES, WRITTEN OR ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLIN’S OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN THIS WARRANTY. Some States do not allow the exclusion of implied warranties, or limitations on how long a warranty lasts. This warranty gives you specific rights; you may also have additional rights which vary from State to State. This warranty shall not be applicable to the extent that enforcement of any provision may be prohibited by applicable law. FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY OTHER PERSON FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR DAMAGE, ARISING OUT OF YOUR PURCHASE, THE MANUFACTURE OR SALE OF THE BOOKMAN PRODUCT, THIS LICENSE, OR ANY OBLIGATION RESULTING THEREFROM OR THE USE OR PERFORMANCE OF THE BOOKMAN PRODUCT UNDER ANY LEGAL THEORY, WHETHER BREACH OF CONTRACT, TORT , STRICT LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING, WHICH DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY, OR PERSONAL INJURY (BUT ONL Y TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE LIABILITY FOR ANY CLAIM OR LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE PAID FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE FAILURE OF AN EXCLUSIVE REMEDY. This license and warranty is governed by the laws of the United States and the State of New Jersey.
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Specifications Your Notes
Model: ATH-2011
• size: 5.9 x 4.2 x 0.6 cm
• weight: 0.4 oz © 1987-1995 Franklin Electronic Pub-
lisher, Inc., Mount Holly, NJ 08060 USA. Classmates, confusables, and Word Train are trademarks of Franklin. All rights reserved.
BOOKMAN is a trademark of Sherwin M. Borsuk. Used under license.
FCC Notice: Complies with the lim­its for a Class B computing device pur­suant to Subpart B of part 15 of FCC Rules. Operation is subject to the fol­lowing two conditions: (1) This device may not cause harmful interference; and (2) This device must accept any in­terference received, including interfer­ence that may cause undesired operation.
U.S. Patents 4,490,811; 4,830,618; 4,891,775; 5,007,019; 5,113,340; 5,203,705; 5,218,536; 5,249,965; 4,982,181; 5,153,831; 5,229,936; 5,295,070; 5,321,609; 5,333,313; Eu­ropean Patent 0 136 379. Pat. Pend.
ISBN 1-56712-172-1
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Index
?* key
using during games 9 using to find spellings
and words 7
AC adaptor jack 12 Anagrams game 10 Arrows
keys 6 on screen 6
Asterisks 7 BOOKMAN
resetting 11 specifications 13
Capital letters 6 CARD key 4, 9 Cartridges
care of 11 installing 4 removing 4
Changing
font size 5 screen contrast 5 shutoff time 5
Classmates 7 CLEAR key 5 Color keys
understanding 3 using 5
FRB-28010-00 Printed in U.S.A. P/N 7201198 Rev A.
CONF key 8 Confusables 8 Cursor, moving 6 Direction keys 3 DN key 3 Erasing typed letters 6 Font size 5 Function keys 3 Games
hints during 10 scores after rounds 10 selecting 9 skill levels 9
GAMES key 9 Hangman 9 Headphone jack: 12 HELP key 6 Help messages 6 Highlighting words 8 Hints during games 10 Installing cartridges 4 Limited Warranty 12 MENU key 5 Multiple forms 7 Parts of speech 7 Question marks 7 Screen contrast 5 Selecting
books 4 games 9
skill levels 9
Shutoff time 5 SKILL key 9 Special usages 7 Specifications 13 Spellings
correcting 7 finding 7
STAR key 6, 9
combinations 3 with CARD 9 with DN 6
Synonyms, finding
by highlighting words 8 by typing words 6
Thesaurus entries 6, 7 Typing
asterisks 7 capitals 6
Viewing
confusables 8 help messages 6 hints during games 10 next entries 7 thesaurus entries 7 words from other books
9
Word Train™ 10
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