License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN
CARTRIDGE.
YOUR USE OF THE BOOKMAN CARTRIDGE DEEMS THAT YOU ACCEPT
THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE
TERMS, YOU MAY RETURN THIS P ACKAGE WITH PURCHASE RECEIPT TO
THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN CARTRIDGE AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN
CARTRIDGE means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN CARTRIDGE remain the property of FRANKLIN.
Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use the BOOKMAN CARTRIDGE on a single FRANKLIN BOOKMAN
at a time. You may not make any copies of the BOOKMAN CAR TRIDGE or of
the data stored therein, whether in electronic or print format. Such copying would
be in violation of applicable copyright laws. Further , you may not modify , adapt,
disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the BOOKMAN CARTRIDGE. Y ou may not export or reexport,
directly or indirectly , the BOOKMAN CARTRIDGE without compliance with appropriate governmental regulations. The BOOKMAN CARTRIDGE contains
Franklin’ s confidential and propriety information which you agree to take adequate
steps to protect from unauthorized disclosure or use. This license is effective
until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
1
Contents
With your new Franklin
Thesaurus
a total of more than 500,000 synonyms, antonyms, Classmates
Confusables
(ATH-2011), you can find
™
.
Advanced
™
, and
Y ou can also correct misspellings
and play three exciting and educational word games at different skill
levels. Simply install this cartridge
into your BOOKMAN to get started.
Key Guide ...................................................................... 3
Installing Cartridges ...................................................... 4
Selecting Books............................................................. 4
Using the Color Keys .....................................................5
Changing Settings ......................................................... 5
Viewing a Demonstration .............................................. 6
Finding Synonyms ......................................................... 6
Correcting Misspellings................................................. 7
Finding Confusables ...................................................... 8
Highlighting Words ........................................................ 8
Sending Words .............................................................. 9
Playing the Games ......................................................... 9
Cartridge Care............................................................... 11
Resetting BOOKMAN .................................................... 11
Index.............................................................................. 14
2
Key Guide
Function Keys
CLEAR
Clears the word you entered.
MENU
Shows the menu.
SKILL
(red)
Shows the game skill levels.
CONF
(green)
Shows Confusables (words
that you mayconfuse with others).
GAMES
(yellow) Shows games you can play.
HINT
(blue)
Provides hints during games.
CARD
Exits the selected book.
ON/OFF
Turns BOOKMAN on or off.
➤ Understanding the Color Keys
The color keys (red, green, yellow,
and blue) perform the functions
listed above only for the book described in this User’s Guide.
Other BOOKMAN books have
their own color key functions,
which are labelled on their keyboards or cartridges. To learn
more, see “Using the Color Keys.”
Other Keys
Erases a letter, shows a previous
BACK
screen, or unhighlights a word.
Shifts keys to type capitals.
CAP
Looks up a word, selects a
ENTER
menu item, or highlights a word.
HELP
Shows a help message.
Types a ? to stand for a letter in
?*
a word (shifted, types an ✻ to
stand for a series of letters).
Direction Keys
Scroll text, or move the cursor or
the highlight.
UP
DN
Page down or up.
SPACE
Types a space, or pages down
in thesaurus entries and help.
Star Key Combinations*
CARD
✩
+
Sends a word between books.
✩
+ DNShows the next or previous
UP
or thesaurus entry.
* Hold ✩ while pressing the other key.
3
Installing Cartridges
Selecting Books
Warning: Never install or remove a
BOOKMAN cartridge when your
BOOKMAN is on. If you do, information you have entered in the built-in
book as well as in the cartridge will be
.
erased
1. T urn BOOKMAN off.
2. Turn BOOKMAN over.
3. Align the tabs of the cartridge
with the notches in the slot.
4. Press the cartridge down
until it snaps into place.
➤ Removing Cartridges
Warning: When you remove a
BOOKMAN cartridge to install another , information that you entered
in the removed cartridge is erased.
Once you have installed a cartridge
in your BOOKMAN, you can select
which book you want to use.
1. T urn BOOKMAN on.
2. Press
CARD
.
These are sample books.
3. Press or to highlight the
book you want to use.
4. Press
➤ About Screen Illustrations
ENTER
to select it.
Some screen illustrations in this
User’s Guide may differ from what
you see on screen. This does not
mean that your BOOKMAN is malfunctioning.
4