Franklin ADV-640 User Manual

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EXPANDABLE ELECTRONIC BOOK
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USER’S GUIDE
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License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN ELECTRONIC BOOK.
YOUR USE OF THE BOOKMAN ELECTRONIC BOOK DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RE­CEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN ELECTRONIC BOOK AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN ELECTRONIC BOOK means the software product, hardware, and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE All rights in the BOOKMAN ELECTRONIC BOOK remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants you a personal and non­exclusive license to use the BOOKMAN ELECTRONIC BOOK on a single FRAN­KLIN BOOKMAN at a time. You may not make any copies of the BOOKMAN ELECTRONIC BOOK or of the preprogrammed data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copy­right laws. Further, you may not modify, adapt, disassemble, decompile, trans­late, create derivative works of, or in any way reverse engineer the BOOKMAN ELECTRONIC BOOK. You may not export or reexport, directly or indirectly, the BOOKMAN ELECTRONIC BOOK without compliance with appropriate govern­mental regulations. The BOOKMAN ELECTRONIC BOOK contains Franklin’s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until ter­minated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
1 18
Contents
Welcome to the world of BOOK­MAN! With this
& Thesaurus
110,000 dictionary words with 300,000 entries, 500,000 synonyms, as well as antonyms, etymologies,
Advanced Dictionary
you can find over
Classmates®, Confusables® and more. You can also correct misspell­ings, save words to your User list, and play three challenging word games. Read this User’s Guide to learn how.
Installing Batteries and Installing a Book Card ............... 4
Selecting a Book and Using the Color Keys ................... 5
Changing the Settings and Viewing a Demonstration ..... 6
Finding Definitions ........................................................ 7
Finding Words in Definitions .......................................... 7
Finding Thesaurus Entries ............................................. 8
Finding Letters in Words................................................ 9
Correcting Misspellings ................................................. 9
Highlighting Words to Look Up ...................................... 10
Finding Classmates ....................................................... 10
Finding Confusables and Reviewing Words .................... 11
Saving Words ................................................................ 12
Deleting Saved Words ................................................... 13
Changing Game Settings ............................................... 13
Playing the Games ......................................................... 14
Sending Words Between Books ..................................... 15
Key Guide
Function Keys
CLEAR
Clears to Displays the main menus.
MENU
(red) Displays a thesaurus entry.
THES
(green) Displays Classmates
CLASS
(yellow) Displays the games list.
GAMES
LIST
(blue) Displays the User List menu.
CARD
Exits the selected book.
ON/OFF
Turns BOOKMAN on or off.
Enter your word
.
Understanding the Color Keys
The color keys (red, green, yellow, and blue) perform the functions listed above only for the book described in this User’s Guide.
Other books have their own color key functions, which are labelled on their book cards or on the keyboard. For more information, read “Using the Color Keys.”
Other Keys
BACK
Backs up and erases letters.
CAP
Shifts keys to type punctuation.
ENTER
Enters a search, selects a
®
.
menu item, or starts a highlight.
HELP
Displays help messages.
Types a question mark to stand
?
for an unknown letter in a word; shifted, types an asterisk to stand for a series of unknown letters.
Direction Keys
Move in indicated direction.
SPACE
Types a space or pages down.
Star Key Combinations*
CARD
+
Sends a word between books.
+ DNDisplays next entry or match.
+ UPDisplays previous entry or match.
+ C Displays Confusables®.
+ D Displays a definition.
+ P Displays the Path list.
*
Hold ✩ while pressing the other key.
3 16
Installing Batteries
Installing a Book Card
BOOKMAN model ADV-640 uses four AAA batteries. Here is how to install or replace them.
Warning: When the batteries lose power or are removed from BOOK­MAN, information that you entered in its built-in book, and in an installed book card, may be erased.
1. Turn BOOKMAN over.
2. Slide off its battery cover in the direction of the triangle.
3. Install the batteries following the diagram on the case.
4. Replace the battery cover.
About Screen Illustrations
Some screen illustrations may dif­fer from what you see on your screen. This does not mean that your BOOKMAN is malfunctioning.
Warning: Never install or remove a book card when BOOKMAN is on. If you do, information that you entered in its built-in book and in an installed book card will be erased.
1. Turn your BOOKMAN off.
2. Turn your BOOKMAN over.
3. Align the tabs on the book card with the notches in the slot.
4. Press the book card until it snaps into place.
Removing a Book Card
Warning: When you remove a book card to install another, information that you entered in the removed book card will be erased.
Selecting a Book
Using the Color Keys
Once you have installed a book card in your BOOKMAN, you can select which book you want to use.
1. Turn your BOOKMAN on.
CARD
2. Press
.
These are sample books.
3. Press or to highlight the book you want to use.
4. Press
➤ Resuming Where You Left Off
ENTER
to select it.
You can turn your BOOKMAN off at any screen. When you turn BOOKMAN on again, the screen that you last viewed appears.
The red, green, yellow, and blue keys on your BOOKMAN change functions according to which book is selected.
When the built-in book is selected, the color keys function as labelled on the BOOKMAN keyboard. When a book card book is selected, the color keys function as labelled on that book card.
Remember, the color keys for book cards function as labelled on their book cards, not as on the BOOK­MAN keyboard.
5 14
Changing the Settings
Viewing a Demonstration
You can adjust the font size, shutoff time, and screen contrast. The shutoff time is how long BOOKMAN stays on if you forget to turn it off.
1. Press
2. Press
CLEAR
MENU
.
.
3. Press the arrow keys to highlight the Other menu.
4. Highlight Set Font, Set Shutoff, or Set Contrast.
5. Press
ENTER
.
6. Highlight a setting.
Or press or if you selected
Set Contrast
changing settings, press
7. Press
Follow the Arrows
. To exit without
ENTER
to select it.
BACK
.
The flashing arrows on the right of the screen show which arrow keys you can use to scroll.
Before you start using a book, you may want to see a demonstration.
If no book card is installed, the demonstration appears automatically when you turn on your BOOKMAN. To disable the automatic demonstra­tion, highlight Other menu and then press re-enable it, select
Disable Demo
Enable Demo
on the
ENTER
.
. To
If a book card is installed, first press
CARD
and select this book. Then
MENU
press
and select
View Demo
from the Other menu to see the demonstration.
Help is Always at Hand
You can view a help message at virtually any screen by pressing
HELP
. Use or
To exit help, press
SPACE
BACK
to read it.
.
If you need a reminder of what each key does, select
Tutorial
from the Other menu.
Finding Definitions
Finding Words in Definitions
It’s easy to find definitions in this dictionary. Simply type a word and
CLEAR
ENTER
.
.
then press
1. Press
2. Type a word (e.g., acute).
You cannot type capitals. To
BACK
erase a letter, press
3. Press
ENTER
. Or hold ✩ and
.
press D.
4. Press or
SPACE
to read the
definition.
5. Hold ✩ and press DN or UP to see the next or previous definition listed alphabetically.
6. Press
CLEAR
when done.
You can also search for all the defini­tions in which a specific word occurs.
1. Press
2. Press
CLEAR
MENU
.
.
3. On the Other menu, highlight Search for a word and then
ENTER
press
.
4. Type a word (e.g., legal) and then press
ENTER
.
Note: Y ou can also search for a word in definitions by entering a word, pressing
Search for...
5. Press or
6. Hold
MENU
, and then selecting
from the Other menu.
SPACE
to read.
and press DN repeat­edly to see the next defini­tions containing your word.
7. Press
CLEAR
when done.
7 12
Finding Thesaurus Entries
Finding Thesaurus Entries
Each thesaurus entry contains a thesaurus meaning and synonyms for that meaning. Some thesaurus entries also contain antonyms and etymologies.
1. Press
CLEAR
.
2. Type a word (e.g., splendid).
3. Press
THES
(red).
This is its first thesaurus entry.
4. Press to see its synonyms.
5. Hold ✩ and press DN to see the next thesaurus entry.
To return to the previous thesaurus entry, hold
6. Press
CLEAR
when done.
and press UP.
Other Ways to Find
Thesaurus Entries
When you look up a dictionary definition of a word, THES may briefly appear at the upper right of the screen. THES indicates that the word you entered has one or more thesaurus entries. Press
THES
(red) to see them.
THES also flashes at the upper
right of the screen when a highlighted word has thesaurus information. Again, press
THES
(red) to see that information.
Comparing Synonyms
Some thesaurus entries include comparisons to dictionary definitions to help you understand their meaning. For example, if you see
COMPARE: promise 1
definition of
promise
, read the first
to learn more.
Finding Letters in Words
Correcting Misspellings
If you are uncertain about how to spell a word, type a question mark in place of each unknown letter.
To find prefixes, suffixes, and other parts of words, type an asterisk in a word. Each asterisk stands for a series of letters or spaces.
Note: If you type an asterisk at the be­ginning of a word, it may take a while to find the matching words.
1. Type a word with ?’s or an ✽.
To type an asterisk, hold
?
ENTER
.
.
press
2. Press
CAP
and
3. Highlight a match.
4. Press
5. Press
ENTER
to define it.
CLEAR
when done.
If you misspell a word, a list of correc­tions automatically appears.
1. Type a misspelled word (e.g., nolij).
2. Press
ENTER
.
3. Highlight a correction.
ENTER
4. Press
to view its
dictionary definition.
5. To go back to the corrections,
BACK
press
6. Press
Two Ways to Back Up
Pressing
.
CLEAR
when done.
BACK
takes you back to the previous screen you viewed. Holding
and pressing
UP
takes you to the previous screen of similar information.
9 10
Highlighting Words
to Look Up
Finding Classmates
®
Another way to look up words is by highlighting them in dictionary defini­tions, thesaurus entries, and word lists.
1. At any text, press
ENTER
to
start the highlight.
You can turn off the highlight by pressing
BACK
.
2. Use the arrow keys to high­light a word.
3. Do one of the following:
To... Press...
define the word see thesaurus entry see Classmates
see Confusables add word to User list
search for the word
ENTER
THES
CLASS
LIST
MENU
(red)
(green)
+ C
(blue)
and
in definitions then select
Search for...
Classmates are words classified by sub­ject. If an entry word or a highlighted word has Classmates, CLAS will flash once in the upper right of the screen.
1. Type a word (e.g., lynx).
2. Press
CLASS
(green).
3. Press to read.
Look for the Flashing Messages
When you enter a word or scroll down a word list, often messages such as THES, CLAS, or CONF will flash at the upper right of the screen. These messages show that the word has thesaurus information, Classmates, or Confusables. A word can have more than one message, so watch closely.
Finding Confusables
®
Reviewing Words
Confusables are words that sound alike but are spelled differently. If an entry word or a highlighted word has Confusables, CONF will flash once in the upper right of the screen.
1. Type a word (e.g., rein).
2. Hold
and press C.
Each Confusable is followed by an identifying word.
3. Press
ENTER
and then highlight
a word.
press
ENTER
to define it, or
THES
(red) to view its
4. Press
thesaurus entry, if any.
Use the Path list to review the last 15 words you looked up. The Path list is automatically saved between sessions unless the batteries lose power or your BOOKMAN is reset.
1. Select Path list from the Other menu. Or hold ✩ and
press P.
This is a sample Path list. If you haven’t looked up any words, you see:
Path is empty
.
2. Highlight a word.
3. Do one of the following:
To... Press...
define the word see thesaurus entry see Classmates
see Confusables add word to User list
4. Press
5. Press
BACK
to go back to the list.
CLEAR
when done.
ENTER
THES
CLASS
LIST
(red)
(green)
+ C
(blue)
11 8
Saving Words
Saving Words
You can save up to 40 words in the User list for personal study or review. Your User list is saved between ses­sions unless the batteries run out of power or your BOOKMAN is reset. Here is how to save your first word.
1. Press
LIST
(blue).
If you haven’t added words to your User list,
✽✽Empty✽✽
View list:
appears.
2. Highlight Add word.
ENTER
3. Press
.
4. Type a word.
5. Press
ENTER
to add the word.
6. Select View list: 1 word.
7. Do one of the following:
To... Press...
define the word see thesaurus entry see Classmates
see Confusables
ENTER
THES
CLASS
(red)
(green)
+ C
Adding Highlighted Words
At any text, you can highlight a word and add it to your User list.
1. At text, press
ENTER
to start
the highlight.
2. Highlight a word.
LIST
3. Press
(blue).
4. Select Add “your word.”
5. Press
CLEAR
when done.
Adding Words Not Found
in This Dictionary
When you try to add a word not in this dictionary, you’re given three options from which to choose:
Cancel, Add anyway Correction candidate(s)
, and
. Cau- tion: Adding words that are not in this dictionary uses consider­ably more memory than adding words that are. If you add only those words that are not in this dictionary, it is possible that as few as 10 words can be added.
Deleting Saved Words
Changing Game Settings
You can delete one or all the words in your User list. Here’s how.
Deleting One Word
1. Press
LIST
(blue).
2. Select Delete word.
3. Highlight a word on the list.
4. Press
5. Press
Erasing Your User List
1. Press
ENTER
to delete it.
CLEAR
when done.
LIST
(blue).
2. Select Erase List.
3. Press Y to erase the entire list. Or press N to cancel.
You can change the game settings at any time. Each setting applies to all the games.
1. Press
2. Press
MENU
.
to highlight the
Game menu.
3. Highlight an option.
4. Press
ENTER
.
5. Highlight a setting.
ENTER
6. Press
to select it.
➤ Understanding the Settings
Word List
lets you pick the words with which you’ll play the games. If you select
Type Them In
, you’ll need to type in words after you select a game.
Word Length
lets you pick how
many letters will be in the words.
Skill Level
lets you select the level
of difficulty.
13 6
Playing the Games
Playing the Games
Now that you have the games set, let’s play.
1. Press
2. Press
GAMES
(yellow).
or to highlight a
game.
ENTER
3. Press
to start playing.
4. To exit a game and return to the list of games, press
Seeing the Score
BACK
Your score appears after each round of a game.
Hangman
Hangman challenges you to guess a mystery word, indicated by ?’s, one letter at a time. The number of guesses you can make appears to
.
right of the #’s. For a hint, hold and press
. Or press
?
the round. NOTE: If you ask for a hint, you will lose the round. Press define the word. Press to Hangman. Press
BACK
SPACE
new round.
Anagrams
Anagrams challenges you to find all of the words that can occur within a se­lected word. Each letter can only be used as many times as it appears in the selected word. Each anagram must be a specified minimum length.
CAP
to end
?
ENTER
to
to return
to start a
Playing the Games
Sending Words
Between Books
This will flash on the screen before each game. The number of possible anagrams is shown on the right side of the screen.
Type an anagram and then press
ENTER
Use the arrows to view anagrams
CAP
to end a
and
you’ve already entered. Hold press selected word. Press
to shuffle the letters in the
?
?
round and reveal the remaining ana­grams. Highlight a word, and then
ENTER
press Press
Word Train
to see its dictionary entry.
BACK
to exit Anagrams.
All aboard the Word Train spelling game! You and the train take turns typ­ing letters to form a word. Whoever types the last letter wins. To view the letters you can type at your turn, hold
CAP
and press
. Or press
?
to
?
end a round and reveal the word.
ENTER
Press
to define the word.
This book can send words to and re­ceive words from certain other BOOK­MAN books.
To send or receive a word to or from
.
another book, you must have installed a book card in your BOOKMAN that is able to send or receive words, as well. To learn if a book card can send or receive words, read its User’s Guide.
1. Highlight a word in this book.
To highlight a word in text, press
ENTER
and then press the arrow keys. To highlight a word in a list, press the arrow keys.
2. Hold ✩ and press
CARD
.
3. Highlight the other book.
ENTER
4. Press
.
The word that you highlighted appears in the other book.
5. Press
ENTER
to look up the
word.
15 4
Resetting Your BOOKMAN
If the BOOKMAN keyboard fails to re­spond, or if its screen performs errati­cally, first press
ON/OFF
twice. If nothing happens, follow
the steps below to reset it. Warning: Pressing the reset button
with more than very light pressure may permanently disable your BOOKMAN. In addition, resetting your BOOKMAN erases settings and information en­tered into its built-in book, and in any currently installed book cards.
CLEAR
and then press
Your Notes
1. Hold
CLEAR
and press
ON/OFF
.
If nothing happens, try Step 2.
2. Use a paper clip to gently press BOOKMAN’s reset button.
The reset button is recessed in a pin­sized hole on the back of your BOOKMAN.
This unit may change operating modes due to Electro-static Discharge. Normal operation of this unit can be re-established by pressing the reset
ON/OFF
key,
, or by removing/replacing batteries.
Limited Warranty (U.S. only)
Copyrights and Patents
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016, within one year of purchase. Alternatively, FRANKLIN may , at its option, refund your purchase price. Data contained in the BOOKMAN PRODUCT may be provided under license to FRANKLIN. FRANKLIN makes no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT. No warranty is made that the BOOKMAN PRODUCT will run uninterrupted or error free. You assume all risk of any damage or loss from your use of the BOOKMAN PRODUCT. This warranty does not apply if, in the sole discretion of FRANKLIN, the BOOKMAN PRODUCT has been tampered with, damaged by accident, abused, misused, or misapplication, or as a result of service or modification by any party, including any dealer, other than FRANKLIN. This warranty applies only to products manufactured by or for FRANKLIN. Batteries, corrosion, or battery contacts and any damage caused by batteries are not covered by this warranty. NO FRANKLIN DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION OR EXTENSION OF THIS EXPRESS WARRANTY. THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED WARRANTIES, WRITTEN OR ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLIN’S OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN THIS WARRANTY. Some States do not allow the exclusion of implied warranties, or limitations on how long a warranty lasts. This warranty gives you specific rights; you may also have additional rights which vary from State to State. This warranty shall not be applicable to the extent that enforcement of any provision may be prohibited by applicable law. FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY OTHER PERSON FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR DAMAGE, ARISING OUT OF YOUR PURCHASE, THE MANUF ACTURE OR SALE OF THE BOOKMAN PRODUCT, THIS LICENSE, OR ANY OBLIGATION RESULTING THEREFROM OR THE USE OR PERFORMANCE OF THE BOOKMAN PRODUCT UNDER ANY LEGAL THEORY, WHETHER BREACH OF CONTRACT, TORT, STRICT LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING, WHICH DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY, OR PERSONAL INJURY (BUT ONLY TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE LIABILITY FOR ANY CLAIM OR LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE P AID FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE FAILURE OF AN EXCLUSIVE REMEDY. This license and warranty is governed by the laws of the United States and the State of New Jersey.
BOOKMAN Model ADV-640
• batteries: 4 AAA, 1.5 volt
• size: 14 x 2.5 x 10.3 cm
• weight: 6 oz. (without batteries) © 1987-1997 Franklin Electronic
Publishers, Inc., Burlington, NJ 08016­4907 USA. All rights reserved. © 1989 Merriam-Webster, Inc. All rights reserved. Classmates, Confusables, and Word Train are trademarks of Franklin. All rights reserved. FCC Notice: Complies with the limits for a Class B computing device pursuant to Subpart B of part 15 of FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference; and (2) This device must accept any interference received, including interference that may cause undesired operation.
U.S. Patents 4,490,811; 4,830,618; 4,891,775; 5,007,019; 5,113,340; 5,203,705; 5,218,536; 5,249,965; 5,333,313; European Patent 0 136
379. Pat. Pend.
17 2
ISBN 1-56712-130-6
Index
?* key 9, 14 Anagrams game 14 Arrow keys 3, 6 Asterisks 9 Backing up 9 Book cards
installing 4 removing 4
Changing settings 6 CLAS message 10 Color keys
understanding 3 using 5
Compare:
CONF message 10 Confusables 11 Contrast, setting 6 Demonstration 6 Font size, changing 6 Games
changing settings 13 playing 14-15 scoring 14
FDB-28007-00 Printed in U.S. P/N 7201387 Rev B
, using 8
Hangman game 14 Help, finding 6 Highlighting words 10 Installing a book card 4 Messages
Add anyway Cancel
correction list 12
Path is empty T ype Them in View list: ✽✽empty
12
Patents 17 Path list 12 Question mark key
9, 14
Resetting BOOKMAN
16 Reviewing words 11 Searching for words 7 Selecting a book 5 Shutoff
changing 6 setting 6
12
12
11
13
✽✽
Spelling, correcting 9 ST AR key
with CARD key 15 with C key 3, 11, 12 with D key 3, 7 with UP/DN key 3, 7, 8 with P key 3, 11
THES message 8, 10 Thesaurus entries 8 User List
adding highlighted
words 12
adding words not in
dictionary 12
deleting a word from
13
erasing the entire list
13 saving words 12 viewing the list 12
Warranty 17 Word Train game 15
Electronic Publishers
18
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