READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN
ELECTRONIC BOOK.
YOUR USE OF THE BOOKMAN ELECTRONIC BOOK DEEMS THAT YOU
ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH
THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN
ELECTRONIC BOOK AND YOUR PURCHASE PRICE WILL BE REFUNDED.
BOOKMAN ELECTRONIC BOOK means the software product, hardware, and
documentation found in this package and FRANKLIN means Franklin Electronic
Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN ELECTRONIC BOOK remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use the BOOKMAN ELECTRONIC BOOK on a single FRANKLIN BOOKMAN at a time. Y ou may not make any copies of the BOOKMAN
ELECTRONIC BOOK or of the preprogrammed data stored therein, whether in
electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the BOOKMAN
ELECTRONIC BOOK. Y ou may not export or reexport, directly or indirectly , the
BOOKMAN ELECTRONIC BOOK without compliance with appropriate governmental regulations. The BOOKMAN ELECTRONIC BOOK contains Franklin’s
confidential and propriety information which you agree to take adequate steps
to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if
you fail to comply with any provision of this license.
1
Contents
Welcome to the world of BOOKMAN!
With this
saurus
tionary words with 300,000 entries,
500,000 synonyms, as well as antonyms, etymologies, Classmates
Advanced Dictionary & The-
you can find over 110,000 dic-
Confusables
correct misspellings, save words to
your User list, and play three challenging word games. Use your BOOKMAN to read this book card. See “In-
®
stalling Book Cards” to learn how.
,
®
and more. You can also
Installing Book Cards and Selecting a Book................... 4
Using the Color Keys and Changing Settings ................. 5
Viewing a Demonstration .............................................. 6
Highlighting Words to Look Up ...................................... 9
Finding Classmates and Finding Confusables ................ 10
Reviewing Words and Saving Words.............................. 11
Deleting Saved Words ................................................... 12
Sending Words Between Books ..................................... 13
Changing Game Settings ............................................... 13
Playing the Games......................................................... 14
Index ............................................................................. 18
2
Key Guide
Function Keys
CLEAR
Clears to
MENU
Shows the main menus.
THES
(red) Shows a thesaurus entry.
(green) Shows Classmates.
CLASS
GAMES
(yellow) Shows the games list.
LIST
(blue) Shows the User list menu.
CARD
Exits the selected book.
ON/OFF
Turns BOOKMAN on or off.
Enter your word
.
➤ Understanding the Color Keys
The color keys (red, green, yellow,
and blue) perform the functions listed
above only for the book described in
this User’ s Guide.
Other books have their own color
key functions, which are labelled
on their book cards or on the
keyboard. For more information,
read “Using the Color Keys.”
*
Hold ✩ while pressing the other key.
Other Keys
BACK
Backs up and erases letters.
CAP
Shifts keys to type punctuation.
ENTER
Enters a search, selects a
menu item, or starts a highlight.
HELP
Shows help messages.
✱
Types a question mark to stand
?
for an unknown letter in a word;
shifted, types an asterisk to stand
for a series of unknown letters.
Direction Keys
Move in indicated direction.
Types a space or pages down.
SPACE
Star Key Combinations*
CARD
✩
+
Sends a word between books.
✩
+ DNShows next entry or match.
✩
+ UPShows previous entry or match.
✩
+ CShows Confusables.
✩
+ DShows a dictionary definition.
✩
+ PShows the Path list.
3
Installing Book Cards
Selecting a Book
Warning: Never install or remove a
book card when BOOKMAN is on. If
you do, information that you entered
in its built-in book and in an installed
book card will be erased.
1. Turn your BOOKMAN off.
2. Turn your BOOKMAN over.
3. Align the tabs on the book
card with the notches in the
slot.
4. Press the book card until it
snaps into place.
➤ Removing Book Cards
Warning: When you remove a
book card to install another ,
information that you entered in the
removed book card will be erased.
Once you have installed a book card
in your BOOKMAN, select which
book you want to use.
1. Turn your BOOKMAN on.
2. Press
CARD
.
These are sample books.
3. Press or to highlight the
book you want to use.
4. Press
➤ Resuming Where You Left Off
ENTER
to select it.
You can turn your BOOKMAN off
at any screen. When you turn
BOOKMAN on again, the screen
that you last viewed appears.
4
Using the Color Keys
Changing Settings
The red, green, yellow, and blue keys
on your BOOKMAN change functions
according to which book is selected.
When the built-in book is selected,
the color keys function as labelled on
the BOOKMAN keyboard. When a
book card book is selected, the
color keys function as labelled on
that book card.
Remember, the color keys for
BOOKMAN books in book cards
function as labelled on their book
cards, not as on the keyboard.
You can adjust the font size, shutoff
time, and screen contrast. The font
size changes the number of lines of
text that appear on screen. The
shutoff time is how long BOOKMAN
stays on if you forget to turn it off.
1. Press
2. Press
CLEAR
MENU
.
.
3. Press the arrow keys to
highlight the Setup menu.
4. Highlight Set Font, SetShutoff, or Set Contrast.
5. Press
ENTER
.
6. Highlight a setting.
Or press or if you selected
Set Contrast
changing settings, press
7. Press
. To exit without
ENTER
to select the
BACK
setting.
5
.
Viewing a Demonstration
SPACE
Finding Definitions
Before you start using this book, you
may want to view a demonstration of
what it can do.
Once you have installed and
selected the book card, press
and highlight
Setup menu. Then press
View Demo
on the
ENTER
view the demonstration.
If you want to stop the demonstra-
tion, press
CLEAR
.
➤ Help is Always at Hand
You can view a help message at
virtually any screen by pressing
HELP
. Use or
T o exit help, press
BACK
.
If you need a reminder of what
each key does, select
Tutorial
from the Other menu.
➤ Follow the Arrows
The flashing arrows on the right of
the screen show which arrow keys
you can press to move around
menus or to view more text.
MENU
to
to read it.
It’s easy to find definitions in this
dictionary. Simply type a word and
CLEAR
ENTER
.
.
then press
1. Press
2. Type a word (e.g., acute).
You cannot type capitals. To
erase a letter , press
3. Press
ENTER
. Or hold ✩ and
BACK
.
press D.
4. Press or
SPACE
to read the
definition.
5. Hold ✩ and press DN or UP to
see the next or previous
definition listed alphabetically.
6. Press
CLEAR
when done.
6
UP
Finding Wor ds in Definitions
Finding Thesaurus Entries
You can also search for all the definitions in which a specific word occurs.
1. Press
2. Press
CLEAR
MENU
.
.
3. On the Other menu, highlight
Search for a word and then
ENTER
press
.
4. Type a word (e.g., legal) and
then press
ENTER
.
Note: Y ou can also search for a word
in definitions by entering a word,
MENU
pressing
Search for...
5. Press or
6. Hold
✩
, and then selecting
from the Other menu.
SPACE
to read.
and press DN repeatedly to see the next definitions containing your word.
7. Press
CLEAR
when done.
Each thesaurus entry contains a
thesaurus meaning and synonyms
for that meaning. Some thesaurus
entries also contain antonyms and
etymologies.
1. Press
CLEAR
.
2. Type a word (e.g., splendid).
3. Press
THES
(red).
This is its first thesaurus entry.
4. Press to see its synonyms.
5. Hold ✩ and press DN to see
the next thesaurus entry.
To return to the previous thesaurus
entry, hold
6. Press
✩ and press
CLEAR
when done.
7
.
Finding Thesaurus Entries
Finding Letters in Words
➤ Other Ways to Find
Thesaurus Entries
When you look up a dictionary
definition of a word, THES may
briefly appear at the upper right of
the screen. THES indicates that
the word you entered has one or
more thesaurus entries. Press
THES
(red) to see them.
THES also flashes at the upper
right of the screen when a
highlighted word has thesaurus
information. Again, press
THES
(red) to see that information.
➤
Comparing Synonyms
Some thesaurus entries include
comparisons to dictionary definitions
to help you understand their
meaning. For example, if you see
COMPARE: promise 1
definition of
promise
, read the first
to learn more.
If you are uncertain about how to spell
a word, type a question mark in place
of each unknown letter.
To find prefixes, suffixes, and other
parts of words, type an asterisk in a
word. Each asterisk stands for a series
of letters or spaces.
Note: If you type an asterisk at the beginning of a word, it may take a while
to find the matching words.
1. Type a word with ?’s or an ✽.
To type an asterisk, hold
press
2. Press
✻
?
ENTER
.
.
CAP
3. Highlight a match.
4. Press
5. Press
ENTER
to define it.
CLEAR
when done.
8
and
UP
Correcting Misspellings
Highlighting Words
to Look Up
If you misspell a word, a list of corrections automatically appears.
1. Type a misspelled word
(e.g., nolij).
2. Press
ENTER
.
3. Highlight a correction.
ENTER
4. Press
to view its
dictionary definition.
5. To go back to the corrections,
BACK
press
6. Press
.
CLEAR
when done.
➤ Two Ways to Back Up
Pressing
BACK
takes you back to
the previous screen you viewed.
Holding
✩ and pressing
takes you to the previous screen
of similar information.
Another way to look up words is by
highlighting them in dictionary definitions, thesaurus entries, and word lists.
1. At any text, press
ENTER
to
start the highlight.
You can turn of f the highlight by
BACK
pressing
.
2. Use the arrow keys to highlight a word.
3. Do one of the following:
T o...Press...
define the word
see thesaurus entry
see Classmates
see Confusables
add word to User list
search for the word
ENTER
THES
CLASS
(green)
✩ + C
LIST
MENU
and
(red)
(blue)
in definitionsthen select
Search for...
9
Finding Classmates
®
Finding Confusables
®
Classmates are words classified by subject. If an entry word or a highlighted
word has Classmates, CLAS will flash
once in the upper right of the screen.
1. Type a word (e.g., lynx).
2. Press
CLASS
(green).
3. Press to read.
➤
Look for the Flashing Messages
When you enter a word or scroll
through a word list, look at the upper
right corner of the screen. Often
messages such as THES, CLAS, or
CONF will briefly appear on screen.
These messages signal that the word
has thesaurus information, Classmates, or Confusables. A word can
have more than one message, so
watch closely .
Confusables are words that sound
alike but are spelled differently. If an
entry word or a highlighted word has
Confusables, CONF will flash once
in the upper right of the screen.
1. Type a word (e.g., rein).
2. Hold
✩ and press C.
Each Confusable is followed by an
identifying word.
3. Press
ENTER
and then highlight
a word.
press
ENTER
to define it, or
THES
(red) to view its
4. Press
thesaurus entry, if any.
10
Reviewing Words
Saving Words
Use the Path list to review the last
15 words you looked up. The Path
list is automatically saved between
sessions unless the batteries lose
power or your BOOKMAN is reset.
1. Select Path list from the
Other menu. Or hold
✩ and
press P.
This is a sample Path list. If you
haven’t looked up any words, you
see:
Path is empty
.
2. Highlight a word.
3. Do one of the following:
T o...Press...
define the word
see thesaurus entry
see Classmates
see Confusables
add word to User list
4. Press
5. Press
BACK
to go back to the list.
CLEAR
when done.
ENTER
THES
CLASS
✩
LIST
(red)
(green)
+ C
(blue)
You can save up to 40 words in the
User list for personal study or review.
Your User list is saved between sessions unless the batteries run out of
power or your BOOKMAN is reset.
Here is how to save your first word.
1. Press
LIST
(blue).
If you haven’t added words to
your User list,
✽✽Empty✽✽
View list:
appears.
2. Highlight Add word.
ENTER
3. Press
.
4. Type a word.
5. Press
ENTER
to add the word.
6. Select View list: 1 word.
7. Do one of the following:
T o...Press...
define the word
see thesaurus entry
see Classmates
see Confusables
ENTER
THES
CLASS
✩ + C
11
(red)
(green)
Saving Words
Deleting Saved Words
Adding Highlighted Words
▼
At any text, you can highlight a word
and add it to your User list.
1. At text, press
ENTER
to start
the highlight.
2. Highlight a word.
3. Press
LIST
(blue).
4. Select Add “your word”.
5. Press
CLEAR
when done.
➤ Adding Words Not Found in
This Dictionary
When you try to add a word not in
this dictionary , you’re given three
options from which to choose:
Cancel, Add anyway
Correction candidate(s)
, and
. Cau-tion: Adding words that are not
in this dictionary uses considerably more memory than adding
words that are. If you add only
those words that are not in this
dictionary, it is possible that as
few as 10 words can be added.
You can delete one or all the words in
your User list. Here’ s how.
▼▼
Deleting One Word
1. Press LIST (blue).
2. Select Delete word.
3. Highlight a word on the list.
ENTER
4. Press
5. Press
to delete it.
CLEAR
when done.
Erasing Your User List
1. Press LIST (blue).
2. Select Erase List.
3. Press Y to erase the entire
list. Or press N to cancel.
➤ Removing the Book Card
Warning: Your User list will be
erased when you remove this
book card from your BOOKMAN.
12
Sending Words
Between Books
Changing Game Settings
This book can send words to and receive words from certain other BOOKMAN books.
To send a word, you must install the
book card in a BOOKMAN that has a
built-in book which is also able to send
or receive words. To learn if a built-in
book can send or receive words, read
its User’s Guide.
1. Highlight a wor d in this book.
To highlight a wor d in text, press
ENTER
and then press the arrow
keys. To highlight a word in a list,
press the arrow keys.
2. Hold ✩ and press
CARD
.
3. Highlight the other book.
ENTER
4. Press
.
The word that you highlighted
appears in the other book.
5. Press
ENTER
to look up the
word.
You can change the game settings at
any time. Each setting applies to all
the games.
1. Press
2. Press
MENU
.
to highlight the
Game menu.
3. Highlight an option.
4. Press
ENTER
.
5. Highlight a setting.
6. Press
ENTER
to select it.
➤ Understanding the Settings
Word List
lets you pick which
words you’ll play the games with.
If you select
Type Them In
need to type in words after you
select a game.
Word Length
lets you pick how
many letters will be in the words.
Skill Level
lets you select the level
of difficulty .
13
, you’ll
Playing the Games
Playing the Games
Now that you have the games set,
let’s play.
1. Press
2. Press
GAMES
(yellow).
or to highlight a
game.
3. Press
ENTER
to start playing.
4. To exit a game and return to
the list of games, press
BACK
➤ Seeing the Score
Your score appears after each
round of a game.
Hangman
Hangman challenges you to guess a
mystery word, indicated by ?’s, one
letter at a time. The number of
guesses you can make appears to
right of the #’s. For a hint, hold
.
and press
✻
. Or press
?
the round. NOTE: If you ask for a hint,
you will lose the round. Press
define the word. Press
to Hangman. Press
BACK
SPACE
to start a
new round.
Anagrams
Anagrams challenges you to find all of
the words that can occur within a selected word. Each letter can only be
used as many times as it appears in
the selected word. Each anagram
must be a specified minimum length.
14
✻
to end
?
ENTER
to return
CAP
to
Playing the Games
LBS.
Book Card Care
This will flash on the screen before
each game. The number of possible
anagrams is shown on the right side of
the screen.
T ype an anagram and then press
ENTER
Use the arrows to view anagrams
✻
to end a
?
CAP
and
you’ve already entered. Hold
✻
press
to shuffle the letters in the
?
selected word. Press
round and reveal the remaining anagrams. Highlight a word, and then
ENTER
press
Press
Word Train
to see its dictionary entry .
BACK
to exit Anagrams.
™
All aboard the Word Train spelling
game! Y ou and the train take turns typing letters to form a word. Whoever
types the last letter wins. To view the
letters you can type at your turn, hold
CAP
and press
end a round and reveal the word.
ENTER
Press
✻
. Or press
?
to define the word.
✻
to
?
• Do not touch the metal
contacts on the book cards.
Caution: Touching these electrical
contacts with statically charged objects, including your fingers, could
.
erase information entered in a book
card or built-in book.
• Do not put excessive pressure
on the book cards.
• Do not expose the book cards
to heat, cold, or liquids.
15
Resetting BOOKMAN
Optional Features
If the BOOKMAN keyboard fails to respond, or if its screen performs erratically , first press
ON/OFF
twice. If nothing happens, follow
CLEAR
and then press
the steps below to reset it.
Warning: Pressing the reset button
with more than very light pressure may
permanently disable your BOOKMAN.
In addition, resetting your BOOKMAN
erases settings and information entered into its built-in book, and in any
currently installed book cards.
1. Hold
CLEAR
and press
ON/OFF
.
If nothing happens, try Step 2.
2. Use a paper clip to gently press
BOOKMAN’ s reset button.
The reset button is recessed in a pinsized hole on your BOOKMAN.
Read its User’s Guide to find the
location of the reset button.
This unit may change operating modes due to
Electro-static Discharge. Normal operation of this
unit can be re-established by pressing the reset
ON/OFF
key,
, or by removing/replacing batteries.
AC adaptor
jack
AC adaptor jack: Some BOOKMAN models are equipped with a
standard 3.5 mm jack for use with a 9volt, 200-300 milliamp AC/DC adaptor .
This symbol indicates that the inner
core of the plug of an AC adaptor is
negative and that the outer part of the
plug is positive. If your AC/DC adaptor does not have this symbol, confirm
its compatibility at its place of purchase.
Headphone jack: Some BOOKMAN models also have a 3.5 mm stereo headphone jack for use with a
standard impedance 8 Ohm headset.
16
Headphone
jack
Limited Warranty (U.S. only)
Copyrights and Patents
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free
from defects in materials and workmanship for one year from purchase.
In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN
will repair or replace it without charge on return, with purchase receipt, to
the dealer from which you made your purchase or Franklin Electronic
Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016, within one
year of purchase. Alternatively, FRANKLIN may, at its option, refund your
purchase price.
Data contained in the BOOKMAN PRODUCT may be provided under
license to FRANKLIN. FRANKLIN makes no warranty with respect to the
accuracy of data in the BOOKMAN PRODUCT. No warranty is made
that the BOOKMAN PRODUCT will run uninterrupted or error free. You
assume all risk of any damage or loss from your use of the BOOKMAN
PRODUCT.
This warranty does not apply if, in the sole discretion of FRANKLIN, the
BOOKMAN PRODUCT has been tampered with, damaged by accident,
abused, misused, or misapplication, or as a result of service or modification
by any party, including any dealer, other than FRANKLIN. This warranty
applies only to products manufactured by or for FRANKLIN. Batteries,
corrosion, or battery contacts and any damage caused by batteries are
not covered by this warranty. NO FRANKLIN DEALER, AGENT, OR
EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY
IN THIS REGARD OR TO MAKE ANY MODIFICATION OR EXTENSION
OF THIS EXPRESS WARRANTY.
THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF
ALL OTHER EXPRESS OR IMPLIED WARRANTIES, WRITTEN OR
ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLIN’S
OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN
THIS WARRANTY. Some States do not allow the exclusion of implied
warranties, or limitations on how long a warranty lasts. This warranty
gives you specific rights; you may also have additional rights which vary
from State to State. This warranty shall not be applicable to the extent
that enforcement of any provision may be prohibited by applicable law.
FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY
OTHER PERSON FOR ANY SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR
DAMAGE, ARISING OUT OF YOUR PURCHASE, THE MANUFACTURE
OR SALE OF THE BOOKMAN PRODUCT, THIS LICENSE, OR ANY
OBLIGATION RESULTING THEREFROM OR THE USE OR
PERFORMANCE OF THE BOOKMAN PRODUCT UNDER ANY LEGAL
THEORY, WHETHER BREACH OF CONTRACT, TORT, STRICT
LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING,
WHICH DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST
PROFITS, DAMAGES TO PROPERTY, OR PERSONAL INJURY (BUT
ONLY TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE
LIABILITY FOR ANY CLAIM OR LOSS, DAMAGE, OR EXPENSE FROM
ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE PAID
FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE
FAILURE OF AN EXCLUSIVE REMEDY. This license and warranty is
governed by the laws of the United States and the State of New Jersey.
FCC Notice: Complies with the limits for a
Class B computing device pursuant to Subpart B of part 15 of FCC Rules. Operation is
subject to the following two conditions: (1)
This device may not cause harmful interference; and (2) This device must accept any interference received, including interference
that may cause undesired operation.