Franklin ADV-2002 User Manual

Dictionary
User’s Guide
Cartridge
Advanced
& Thesaurus
ADV-2002
License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN ELECTRONIC BOOK. YOUR USE OF THE BOOKMAN ELECTRONIC BOOK DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RE­CEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN ELECTRONIC BOOK AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN ELECTRONIC BOOK means the software product, hardware, and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE All rights in the BOOKMAN ELECTRONIC BOOK remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and non­exclusive license to use the BOOKMAN ELECTRONIC BOOK on a single FRAN­KLIN BOOKMAN at a time. Y ou may not make any copies of the BOOKMAN ELECTRONIC BOOK or of the preprogrammed data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copy­right laws. Further, you may not modify, adapt, disassemble, decompile, trans­late, create derivative works of, or in any way reverse engineer the BOOKMAN ELECTRONIC BOOK. Y ou may not export or reexport, directly or indirectly , the BOOKMAN ELECTRONIC BOOK without compliance with appropriate govern­mental regulations. The BOOKMAN ELECTRONIC BOOK contains Franklin’s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until ter­minated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
1
Contents
Welcome to the world of BOOKMAN! With this
saurus
tionary words with 300,000 entries, 500,000 synonyms, as well as ant­onyms, etymologies, Classmates
Advanced Dictionary & The-
you can find over 110,000 dic-
Confusables correct misspellings, save words to your User list, and play three challeng­ing word games. Use your BOOK­MAN to read this book card. See “In-
®
stalling Book Cards” to learn how.
,
®
and more. You can also
Installing Book Cards and Selecting a Book................... 4
Using the Color Keys and Changing Settings ................. 5
Viewing a Demonstration .............................................. 6
Finding Definitions ........................................................ 6
Finding Words in Definitions.......................................... 7
Finding Thesaurus Entries ............................................. 7
Finding Letters in Words................................................ 8
Correcting Misspellings................................................. 9
Highlighting Words to Look Up ...................................... 9
Finding Classmates and Finding Confusables ................ 10
Reviewing Words and Saving Words.............................. 11
Deleting Saved Words ................................................... 12
Sending Words Between Books ..................................... 13
Changing Game Settings ............................................... 13
Playing the Games......................................................... 14
Index ............................................................................. 18
2
Key Guide
Function Keys
CLEAR
Clears to
MENU
Shows the main menus.
THES
(red) Shows a thesaurus entry. (green) Shows Classmates.
CLASS
GAMES
(yellow) Shows the games list.
LIST
(blue) Shows the User list menu.
CARD
Exits the selected book.
ON/OFF
Turns BOOKMAN on or off.
Enter your word
.
Understanding the Color Keys
The color keys (red, green, yellow, and blue) perform the functions listed above only for the book described in this User’ s Guide.
Other books have their own color key functions, which are labelled on their book cards or on the keyboard. For more information, read “Using the Color Keys.”
*
Hold ✩ while pressing the other key.
Other Keys
BACK
Backs up and erases letters.
CAP
Shifts keys to type punctuation.
ENTER
Enters a search, selects a menu item, or starts a highlight.
HELP
Shows help messages.
Types a question mark to stand
?
for an unknown letter in a word; shifted, types an asterisk to stand for a series of unknown letters.
Direction Keys
Move in indicated direction. Types a space or pages down.
SPACE
Star Key Combinations*
CARD
+
Sends a word between books.
+ DNShows next entry or match.
+ UPShows previous entry or match.
+ C Shows Confusables.
+ D Shows a dictionary definition.
+ P Shows the Path list.
3
Installing Book Cards

Selecting a Book

Warning: Never install or remove a book card when BOOKMAN is on. If you do, information that you entered in its built-in book and in an installed book card will be erased.
1. Turn your BOOKMAN off.
2. Turn your BOOKMAN over.
3. Align the tabs on the book card with the notches in the slot.
4. Press the book card until it snaps into place.
➤ Removing Book Cards
Warning: When you remove a book card to install another , information that you entered in the removed book card will be erased.
Once you have installed a book card in your BOOKMAN, select which book you want to use.
1. Turn your BOOKMAN on.
2. Press
CARD
.
These are sample books.
3. Press or to highlight the book you want to use.
4. Press
➤ Resuming Where You Left Off
ENTER
to select it.
You can turn your BOOKMAN off at any screen. When you turn BOOKMAN on again, the screen that you last viewed appears.
4
Using the Color Keys

Changing Settings

The red, green, yellow, and blue keys on your BOOKMAN change functions according to which book is selected.
When the built-in book is selected, the color keys function as labelled on the BOOKMAN keyboard. When a book card book is selected, the color keys function as labelled on that book card.
Remember, the color keys for BOOKMAN books in book cards function as labelled on their book cards, not as on the keyboard.
You can adjust the font size, shutoff time, and screen contrast. The font size changes the number of lines of text that appear on screen. The shutoff time is how long BOOKMAN stays on if you forget to turn it off.
1. Press
2. Press
CLEAR
MENU
.
.
3. Press the arrow keys to highlight the Setup menu.
4. Highlight Set Font, Set Shutoff, or Set Contrast.
5. Press
ENTER
.
6. Highlight a setting.
Or press or if you selected
Set Contrast
changing settings, press
7. Press
. To exit without
ENTER
to select the
BACK
setting.
5
.

Viewing a Demonstration

SPACE

Finding Definitions

Before you start using this book, you may want to view a demonstration of what it can do.
Once you have installed and selected the book card, press and highlight Setup menu. Then press
View Demo
on the
ENTER
view the demonstration. If you want to stop the demonstra-
tion, press
CLEAR
.
Help is Always at Hand
You can view a help message at virtually any screen by pressing
HELP
. Use or
T o exit help, press
BACK
.
If you need a reminder of what each key does, select
Tutorial
from the Other menu.
➤ Follow the Arrows
The flashing arrows on the right of the screen show which arrow keys you can press to move around menus or to view more text.
MENU
to
to read it.
It’s easy to find definitions in this dictionary. Simply type a word and
CLEAR
ENTER
.
.
then press
1. Press
2. Type a word (e.g., acute).
You cannot type capitals. To erase a letter , press
3. Press
ENTER
. Or hold ✩ and
BACK
.
press D.
4. Press or
SPACE
to read the
definition.
5. Hold ✩ and press DN or UP to see the next or previous definition listed alphabetically.
6. Press
CLEAR
when done.
6
UP

Finding Wor ds in Definitions

Finding Thesaurus Entries

You can also search for all the defini­tions in which a specific word occurs.
1. Press
2. Press
CLEAR
MENU
.
.
3. On the Other menu, highlight Search for a word and then
ENTER
press
.
4. Type a word (e.g., legal) and then press
ENTER
.
Note: Y ou can also search for a word in definitions by entering a word,
MENU
pressing
Search for...
5. Press or
6. Hold
, and then selecting
from the Other menu.
SPACE
to read.
and press DN repeat­edly to see the next defini­tions containing your word.
7. Press
CLEAR
when done.
Each thesaurus entry contains a thesaurus meaning and synonyms for that meaning. Some thesaurus entries also contain antonyms and etymologies.
1. Press
CLEAR
.
2. Type a word (e.g., splendid).
3. Press
THES
(red).
This is its first thesaurus entry.
4. Press to see its synonyms.
5. Hold and press DN to see the next thesaurus entry.
To return to the previous thesaurus entry, hold
6. Press
and press
CLEAR
when done.
7
.
Finding Thesaurus Entries

Finding Letters in Words

➤ Other Ways to Find
Thesaurus Entries
When you look up a dictionary definition of a word, THES may briefly appear at the upper right of the screen. THES indicates that the word you entered has one or more thesaurus entries. Press
THES
(red) to see them.
THES also flashes at the upper
right of the screen when a highlighted word has thesaurus information. Again, press
THES
(red) to see that information.
Comparing Synonyms
Some thesaurus entries include comparisons to dictionary definitions to help you understand their meaning. For example, if you see
COMPARE: promise 1
definition of
promise
, read the first
to learn more.
If you are uncertain about how to spell a word, type a question mark in place of each unknown letter.
To find prefixes, suffixes, and other parts of words, type an asterisk in a word. Each asterisk stands for a series of letters or spaces.
Note: If you type an asterisk at the be­ginning of a word, it may take a while to find the matching words.
1. Type a word with ?’s or an .
To type an asterisk, hold press
2. Press
?
ENTER
.
.
CAP
3. Highlight a match.
4. Press
5. Press
ENTER
to define it.
CLEAR
when done.
8
and
UP

Correcting Misspellings

Highlighting Words
to Look Up
If you misspell a word, a list of correc­tions automatically appears.
1. Type a misspelled word (e.g., nolij).
2. Press
ENTER
.
3. Highlight a correction.
ENTER
4. Press
to view its
dictionary definition.
5. To go back to the corrections,
BACK
press
6. Press
.
CLEAR
when done.
➤ Two Ways to Back Up
Pressing
BACK
takes you back to
the previous screen you viewed. Holding
and pressing
takes you to the previous screen of similar information.
Another way to look up words is by highlighting them in dictionary defini­tions, thesaurus entries, and word lists.
1. At any text, press
ENTER
to
start the highlight.
You can turn of f the highlight by
BACK
pressing
.
2. Use the arrow keys to high­light a word.
3. Do one of the following:
T o... Press...
define the word see thesaurus entry see Classmates see Confusables add word to User list
search for the word
ENTER
THES
CLASS
(green)
+ C
LIST
MENU
and
(red)
(blue)
in definitions then select
Search for...
9
Finding Classmates
®

Finding Confusables

®
Classmates are words classified by sub­ject. If an entry word or a highlighted word has Classmates, CLAS will flash once in the upper right of the screen.
1. Type a word (e.g., lynx).
2. Press
CLASS
(green).
3. Press to read. ➤
Look for the Flashing Messages
When you enter a word or scroll through a word list, look at the upper right corner of the screen. Often messages such as THES, CLAS, or CONF will briefly appear on screen. These messages signal that the word has thesaurus information, Class­mates, or Confusables. A word can have more than one message, so watch closely .
Confusables are words that sound alike but are spelled differently. If an entry word or a highlighted word has Confusables, CONF will flash once in the upper right of the screen.
1. Type a word (e.g., rein).
2. Hold
and press C.
Each Confusable is followed by an identifying word.
3. Press
ENTER
and then highlight
a word.
press
ENTER
to define it, or
THES
(red) to view its
4. Press
thesaurus entry, if any.
10
Reviewing Words

Saving Words

Use the Path list to review the last 15 words you looked up. The Path list is automatically saved between sessions unless the batteries lose power or your BOOKMAN is reset.
1. Select Path list from the Other menu. Or hold
and
press P.
This is a sample Path list. If you haven’t looked up any words, you see:
Path is empty
.
2. Highlight a word.
3. Do one of the following:
T o... Press...
define the word see thesaurus entry see Classmates
see Confusables add word to User list
4. Press
5. Press
BACK
to go back to the list.
CLEAR
when done.
ENTER
THES
CLASS
LIST
(red)
(green)
+ C
(blue)
You can save up to 40 words in the User list for personal study or review. Your User list is saved between ses­sions unless the batteries run out of power or your BOOKMAN is reset. Here is how to save your first word.
1. Press
LIST
(blue).
If you haven’t added words to your User list,
✽✽Empty✽✽
View list:
appears.
2. Highlight Add word.
ENTER
3. Press
.
4. Type a word.
5. Press
ENTER
to add the word.
6. Select View list: 1 word.
7. Do one of the following:
T o... Press...
define the word see thesaurus entry see Classmates see Confusables
ENTER
THES
CLASS
+ C
11
(red)
(green)
Saving Words

Deleting Saved Words

Adding Highlighted Words
At any text, you can highlight a word and add it to your User list.
1. At text, press
ENTER
to start
the highlight.
2. Highlight a word.
3. Press
LIST
(blue).
4. Select Add “your word”.
5. Press
CLEAR
when done.
➤ Adding Words Not Found in
This Dictionary
When you try to add a word not in this dictionary , you’re given three options from which to choose:
Cancel, Add anyway Correction candidate(s)
, and
. Cau- tion: Adding words that are not in this dictionary uses consider­ably more memory than adding words that are. If you add only those words that are not in this dictionary, it is possible that as few as 10 words can be added.
You can delete one or all the words in your User list. Here’ s how.
Deleting One Word
1. Press LIST (blue).
2. Select Delete word.
3. Highlight a word on the list.
ENTER
4. Press
5. Press
to delete it.
CLEAR
when done.
Erasing Your User List
1. Press LIST (blue).
2. Select Erase List.
3. Press Y to erase the entire list. Or press N to cancel.
➤ Removing the Book Card
Warning: Your User list will be erased when you remove this book card from your BOOKMAN.
12
Sending Words
Between Books

Changing Game Settings

This book can send words to and re­ceive words from certain other BOOK­MAN books.
To send a word, you must install the book card in a BOOKMAN that has a built-in book which is also able to send or receive words. To learn if a built-in book can send or receive words, read its User’s Guide.
1. Highlight a wor d in this book.
To highlight a wor d in text, press
ENTER
and then press the arrow keys. To highlight a word in a list, press the arrow keys.
2. Hold ✩ and press
CARD
.
3. Highlight the other book.
ENTER
4. Press
.
The word that you highlighted appears in the other book.
5. Press
ENTER
to look up the
word.
You can change the game settings at any time. Each setting applies to all the games.
1. Press
2. Press
MENU
.
to highlight the
Game menu.
3. Highlight an option.
4. Press
ENTER
.
5. Highlight a setting.
6. Press
ENTER
to select it.
➤ Understanding the Settings
Word List
lets you pick which words you’ll play the games with. If you select
Type Them In
need to type in words after you select a game.
Word Length
lets you pick how
many letters will be in the words.
Skill Level
lets you select the level
of difficulty .
13
, you’ll

Playing the Games

Playing the Games
Now that you have the games set, let’s play.
1. Press
2. Press
GAMES
(yellow).
or to highlight a
game.
3. Press
ENTER
to start playing.
4. To exit a game and return to the list of games, press
BACK
➤ Seeing the Score
Your score appears after each round of a game.
Hangman
Hangman challenges you to guess a mystery word, indicated by ?’s, one letter at a time. The number of guesses you can make appears to right of the #’s. For a hint, hold
.
and press
. Or press
?
the round. NOTE: If you ask for a hint, you will lose the round. Press define the word. Press to Hangman. Press
BACK
SPACE
to start a
new round.
Anagrams
Anagrams challenges you to find all of the words that can occur within a se­lected word. Each letter can only be used as many times as it appears in the selected word. Each anagram must be a specified minimum length.
14
to end
?
ENTER
to return
CAP
to
Playing the Games
LBS.
Book Card Care
This will flash on the screen before each game. The number of possible anagrams is shown on the right side of the screen.
T ype an anagram and then press
ENTER
Use the arrows to view anagrams
to end a
?
CAP
and
you’ve already entered. Hold
press
to shuffle the letters in the
?
selected word. Press round and reveal the remaining ana­grams. Highlight a word, and then
ENTER
press Press
Word Train
to see its dictionary entry .
BACK
to exit Anagrams.
All aboard the Word Train spelling game! Y ou and the train take turns typ­ing letters to form a word. Whoever types the last letter wins. To view the letters you can type at your turn, hold
CAP
and press
end a round and reveal the word.
ENTER
Press
. Or press
?
to define the word.
to
?
• Do not touch the metal contacts on the book cards.
Caution: Touching these electrical contacts with statically charged ob­jects, including your fingers, could
.
erase information entered in a book card or built-in book.
• Do not put excessive pressure on the book cards.
• Do not expose the book cards to heat, cold, or liquids.
15
Resetting BOOKMAN
Optional Features
If the BOOKMAN keyboard fails to re­spond, or if its screen performs errati­cally , first press
ON/OFF
twice. If nothing happens, follow
CLEAR
and then press
the steps below to reset it. Warning: Pressing the reset button
with more than very light pressure may permanently disable your BOOKMAN. In addition, resetting your BOOKMAN erases settings and information en­tered into its built-in book, and in any currently installed book cards.
1. Hold
CLEAR
and press
ON/OFF
.
If nothing happens, try Step 2.
2. Use a paper clip to gently press BOOKMAN’ s reset button.
The reset button is recessed in a pin­sized hole on your BOOKMAN. Read its User’s Guide to find the location of the reset button.
This unit may change operating modes due to Electro-static Discharge. Normal operation of this unit can be re-established by pressing the reset
ON/OFF
key,
, or by removing/replacing batteries.
AC adaptor
jack
AC adaptor jack: Some BOOK­MAN models are equipped with a standard 3.5 mm jack for use with a 9­volt, 200-300 milliamp AC/DC adaptor .
This symbol indicates that the inner core of the plug of an AC adaptor is negative and that the outer part of the plug is positive. If your AC/DC adap­tor does not have this symbol, confirm its compatibility at its place of pur­chase.
Headphone jack: Some BOOK­MAN models also have a 3.5 mm ste­reo headphone jack for use with a standard impedance 8 Ohm headset.
16
Headphone
jack
Limited Warranty (U.S. only)
Copyrights and Patents
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016, within one year of purchase. Alternatively, FRANKLIN may, at its option, refund your purchase price. Data contained in the BOOKMAN PRODUCT may be provided under license to FRANKLIN. FRANKLIN makes no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT. No warranty is made that the BOOKMAN PRODUCT will run uninterrupted or error free. You assume all risk of any damage or loss from your use of the BOOKMAN PRODUCT. This warranty does not apply if, in the sole discretion of FRANKLIN, the BOOKMAN PRODUCT has been tampered with, damaged by accident, abused, misused, or misapplication, or as a result of service or modification by any party, including any dealer, other than FRANKLIN. This warranty applies only to products manufactured by or for FRANKLIN. Batteries, corrosion, or battery contacts and any damage caused by batteries are not covered by this warranty. NO FRANKLIN DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION OR EXTENSION OF THIS EXPRESS WARRANTY. THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED WARRANTIES, WRITTEN OR ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLIN’S OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN THIS WARRANTY. Some States do not allow the exclusion of implied warranties, or limitations on how long a warranty lasts. This warranty gives you specific rights; you may also have additional rights which vary from State to State. This warranty shall not be applicable to the extent that enforcement of any provision may be prohibited by applicable law. FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY OTHER PERSON FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR DAMAGE, ARISING OUT OF YOUR PURCHASE, THE MANUFACTURE OR SALE OF THE BOOKMAN PRODUCT, THIS LICENSE, OR ANY OBLIGATION RESULTING THEREFROM OR THE USE OR PERFORMANCE OF THE BOOKMAN PRODUCT UNDER ANY LEGAL THEORY, WHETHER BREACH OF CONTRACT, TORT, STRICT LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING, WHICH DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY, OR PERSONAL INJURY (BUT ONLY TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE LIABILITY FOR ANY CLAIM OR LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE PAID FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE FAILURE OF AN EXCLUSIVE REMEDY. This license and warranty is governed by the laws of the United States and the State of New Jersey.
BOOKMAN Model ADV-2002
• size: 5.9 x 4.2 x 0.6 cm
• weight: 0.4 oz. © 1987-1996 Franklin Electronic Publisher,
Inc., Burlington, NJ 08016 USA. All rights reserved. © 1989 Merriam-Webster, Inc. Merriam-Webster is a registered trademark of Merriam-Webster, Inc. Classmates, Confusables, and Word T rain are trade­marks of Franklin. All rights reserved.
FCC Notice: Complies with the limits for a Class B computing device pursuant to Sub­part B of part 15 of FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interfer­ence; and (2) This device must accept any in­terference received, including interference that may cause undesired operation.
U.S. Patents 4,490,811; 4,830,618; 4,891,775; 5,007,019; 5,113,340; 5,203,705; 5,218,536; 5,249,965; 5,333,313; 5,396,606. Deutsch Pats. M9409743.7; M9409744.5. European Patent 0 136 379. Pat. Pend.
ISBN 1-56712-131-4
17

Index

?* key 8, 14 AC adaptor jack 16 Anagrams game 14 Arrow keys 6 Asterisks 8, 14 BACK key 8 Backing up 8 Book cards
caring for 15 installing 4 removing a cartridge
12
Changing settings 5 CLAS message 10 Color keys
understanding 3 using 5
Compare
9
using
CONF message 10 Confusables 10 Contrast, setting 5 Demonstration 6 Font, setting 5 Games
FRB-280001-00 Printed in U.S. P/N 7201386 Rev. B
changing settings 13 playing 13 scoring 14
Hangman game 14 Headphone jack 16 Help, finding 6 Highlighting words 9 Installing a book card
4
Messages
add anyway 12 cancel 12 correction list 12 path is empty 1 1 type them in 13 view list: empty 11
Patents 17 Path list 11 Question mark key
8, 14
Resetting BOOKMAN
16 Reviewing words 11 Searching for words 7
18
Selecting a book 4 Shutoff
changing 5 setting 5
Spelling, correcting
9
ST AR key
with CARD 13 with D 6, with DN 6, 7 with P 11
THES message 7 Thesaurus entries 8 User List
adding highlighted
words 12
adding words not in
dictionary 12 saving words 1 1 viewing list 1 1
Warranty 17 Word Train game 15
7
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