FRANKLIN COMPUTER
t 9 §
FRANKLIN
ACE
fi
User
Reference
Manual
FRANKLIN
COMPUTER CORPORATION
Prepared
by
the
Documentation Department,
Franklin
Computer
Corporation
FRANKLIN
COMPUTER
©1982
by
Franklin
Computer
Corp.
7030 Colonial
Highway
Pennsauken,
N.J
OS 109
609/488-1700
This
manual is
copyrighted.
All
rights
are
reserved.
This document
may
not,
in
whole
or
part,
be copied, photocopied, reproduced,
translated
or
reduced to any
electronic
medium or machine
readable
form
without
prior consent,
in
writing, from Franklin
Computer
Corporation.
The
cartoon character
of Ben Franklin
appearing
throughout
this
publication
constitutes
a
trademark of
Franklin
Computer
Corporation.
Franklin
ACE
is
a
trademark of
Franklin
Computer Corporation.
The
following registered
trademarks
belonging
to the
indicated
parties
are
referred
to
in
this
manual:
APPLE
Apple
Computer
Inc.
APPLE II
Apple
Computer
Inc.
CP/M Digital
Research,
Inc.
Space
Invaders
Taito
America
Corp.
PAC-MAN
Bally
Midway
Mfg.
Co.
WARNING:
This
equipment
complies
with the
requirements
for a
Class
A computing device
in
FCC
Rules Part 15
Subpart J.
Operation
of
this
device in
a
residential
area
may cause harmful
interference
requiring
the user
to take whatever steps
may be
necessary
to
correct
the
interference.
FRANKLIN
COMPUTER
Table
Of
Contents
Uncertainties, Mysteries, and Doubts
1-1
They Won't Bite
—
But You Can
Bite Yourself
1-3
The ON/OFF
Switch Is Never Out Of
Reach
1-3
Getting A
Feel
For
Computerdom
1-5
The
World Can Live Without Bits and Bytes
1-6
Dealing With The Knowledgeable
1-7
You're Not A Programmer
—
It's A
Dirty Job
1-9
What
Can
The Computer Do, Anyway?
1-10
What It Can
And Can't Do
1-1
What You Have To Remember
About Memory:
Si/c Counts
1-14
A Good Firne To Be Interested
In
A
Personal
Computer
1-16
Compatibility
-
The
Good,
The
Bad,
And The
Ugly
1-18
Be Choosy
About The Company
You
Keep
1-20
The Dealer
1-21
True Grit: The Adventure Of
Mail Order
1-22
Clubs
1-23
There's More To It Than
Just
The
Computer-
Additional
Equipment
1-24
TVs And Monitors
1-25
Printers For Paper Copies
Of
What You Do
1-26
Disk Drives
1-29
Video
Cards For Lines
Longer Than
40 Columns
1-31
Communications Devices
—
For
Talking To
Another
Computer
1-35
Computers In A Computer If One
Is Good,
Two Are Better
1-38
Programs
1-40
Paddles And Joysticks
1-43
FRANKLIN COMPUTER
The DOS
Diskette
4-1
Giving The DOS Diskette A Boot
Up
4-1
Now What?
4-3
How To Use The
Programs On
The DOS
Diskette
4-4
How
To Use The COPY
Program
4-5
How To Use DOS 3.3
.
4-11
CATALOG (Displaying The Table Of
Contents
Of
A Diskette)
4-13
RUN (Running A
BASIC
Program)
4-16
BRUN
(Running
A Binary
Program)
4-17
LOCK
(Protecting A File)
4-18
UNLOCK
(Removing The
Protection
From A
File)
4-19
RENAME (Renaming A
File)
4-20
DELETE (Deleting A File)
4-20
LN1T
(Initializing
A Diskette
For Use)
4-21
A Few
Generalizations About
File Names
4-25
How
To
Use
FUD
4-26
Diskette
Management Commands
4-28
Selection F
(Format
A
Diskette)
4-28
Selection
M (Make A Master
Diskette)
4-32
File
Management Commands
4-36
Selection S (Show The Files
On
A Diskette)
4-39
Selection D (Delete Files)
4-41
Selection L (Lock
Files)
...
4-42
Selection 1J
(Unlock Files)
4-42
Selection
V (Verify Files)
4-42
Selection
C (Copy Files)
4-43
FUD Error
Messages
4-44
oops,
diskette
is w
rite-protected
4-44
oops,
wrong
volume ID
4-45
oops,
file
is locked
4-45
oops, no more
room
on
diskette
4-45
oops, can't
find that file
4-46
oops, bad
diskette
or none in drive
4-46
Uncertainties, Mysteries,
and Doubts
/K
lot of people find computers
overwhelming,
even
threatening.
That's sad because, in reality,
they're
neither. If
you're curious and interested
but
still
a
little
bit
wary,
that's
only natural. Until recently, doing anything with
computers
required special skills, even special languages, and those
who
knew what it was all about weren't very interested in
initiating
everyone else.
Personal computers like
the
Franklin ACE changed
all of
that. True, no computer is
as
easy to use as a toaster
or
a
calculator,
but
what you need to know to operate a
personal
FRANKLIN
COMPUTER
computer
is
explainable
and
comprehensible.
What's
more,
it's
quick
and
almost
painless
to
learn.
This
booklet
will give
you
a
start.
If
you
want to
learn
how to
program,
how computer
graphics
work,
what
disk
transfer
rates
are, or
how
to
master
the
dozens
of
other
exotic sounding
skills
you hear
about
in
computerdom,
there
arc hundreds
of other
books on
the
market to
help
you learn all those
things.
This one
won't.
What
you will find
in
this
booklet
and
throughout
all
Franklin
manuals
is
plenty of
practical
information,
suggestions,
and
answers
to
questions that you might
otherwise
have to
learn the hard
way. You'll find advice about
computer
products
-
what
they're
for, how
they work, what
their quirks
arc,
and so
forth.
In a field that's
growing
and
changing
as fast as computer
science,
you'll
need
this sort
of
information
in
order to
make
sound
purchasing
decisions.
Someone
may
already
have begun to
persuade
you that a
Franklin
ACE
will
make your life
complete.
It may; it
may not.
People
use
computers
for all kinds
of
reasons.
Some
people
buy
them
simply
to
keep
their kids
quiet. There
are,
however,
many
other
practical
applications
for a
computer,
ranging
from
financial
forecasting to
Space
Invaders™,
from
word
processing
to setting
up
a
blind
date.
If you're
having
second thoughts
about
your
curiosity, your
interest,
or your
purchase, dispel
those
doubts.
With
a
little
practice
you can
put a computer
to work
and enjoy
the
process.
FRANKLIN COMPUTER
They
Won't
Bite
—
But You
Can
Bite Yourself
liven
though computer types are always talking
about
bits
and
bytes (pronounced
"bites"),
most people aren't
afraid
that
they're
going to get
bitten. But many
worry that
the
machine
will
do something
they
won't understand
or that
it will
suddenly start to
spit
out all kinds of symbols
and
nonsense.
Computer phobia
is
the
fear of feeling
incompetent
and
helpless in the
face
of high
technology.
With
personal
computers,
however,
there's
nothing to fear.
The
On/Off
Switch
Is
Never
Out
of
Reach
One of the joys of
using
a
personal computer
is the
feeling of
complete control
that you
get by
having the
ON
OFF
switch
so
close
at
hand. You're
in charge. Nothing is going to
happen
FRANKLIN
COMPUTER
Getting
a Feel
For
Computerdom
When
you're first starting out,
it's hard to get a feel for
computerdom.
Making
a computer work for you takes some
knowledge
and skill, but
it also
takes
a
proper
attitude or
disposition.
You can acquire
the knowledge
and
skill readily,
since those are
both teachable
and learnable. The attitude
is
a
little more tricky.
It's
a matter of staying
loose while
at
the same
time
remaining methodical,
analytical,
and
meticulous. That
sounds
impossible,
but it isn't. Don't worry about
making
mistakes. Using
a
personal
computer is a hands-on,
learn-by-
doing
process
that
is
somewhat less than
perfectly
straightforward. As long as you're analytical, you'll learn
more from your errors than anything
else.
Once you have your computer set
up,
you won't
be
able to
hurt
it
with anything you may do at the keyboard. You can lose
programs or
data, but as long as you follow the correct
procedures, there's little
chance
of
your
doing irreparable
harm to the machine.
Making mistakes at the
keyboard and mishandling the
equipment
are
not
the
same thing, so be warned. You can do
damage if
you're
not
careful.
Probably the most
sensible
FRANKLIN COMPUTER
approach is to treat
a computer,
any
attached equipment,
and
any diskettes
as if they
were an
expensive
stereo system and
records
or
tapes.
What
you
wouldn't
do to your stereo
and
your
record
albums,
you
shouldn't
do to
an
ACE or
diskettes.
Wy//M^ma
JT
The
World
Can
Live
Without
Bits
and
Bytes
You
won't
find out what
bits
and
bytes are here.
If
you really
want to
know, look
in
a
dictionary
of computer
terms. That
may sound
a little brusque, but
the
point is that you don't have
to
know
these or
hundreds of
other
specialized terms to use
an
ACE
or any other
personal
computer
effectively.
"Bits"
and
"bytes"
are examples
of the terminology
that
computer
experts
use to communicate
with one another. You
FRANKLIN COMPUTER
can use most
programs
popular
today
without
knowing
or
caring
about
bits,
bytes, enable
pins,
annunciators, nibble, or
the rest
of
the
other jargon that
keeps much
of
the
computer
industry
detached from
the
rest
of the
world.
Dealing
with
the
Knowledgeable
Trobably
few people in
the
history
of the world
have
done
a
better job
of
making
themselves incomprehensible
than
computer
scientists.
It's too
bad,
really, because the
technology
is finding its
way into every
aspect of
life. Yet it
seems that
virtually all
the experts' explanations
of
how
computers
work
do little
more than
make computer processes
absolutely
opaque.
There
are
reasons
why this
happens,
but
those aren't
particularly
relevant
at
this
point.
Don't
let them confuse
you!
And
more importantly,
don't
be intimidated if
you
don't
understand
what a computer
person
tells
you.
Everything
that
you
need to know can
be
explained
in
plain
English.
If someone
begins
to lose you, it's
not your
fault. Often those
who are technically competent are
among the
least
articulate
members of
society.
There
are computer
people
who can explain things clearly.
You'll know who
they are
by
their
patience
and
their pace.
They'll
explain things
slowly and
simply
without
seeming
condescending. They'll
illuminate
the
powers
and workings of
the
machine. They
won't,
as
a rule, take
themselves
too
seriously
and
they'll
refrain from
inundating you
with the
quasi-English
jargon and syntax
of computerdom.
Such
people arc
few
and far between.
When you find
one,
stick
like
glue.
FRANKLIN COMPUTER
You're
Not a
Programmer
—
It's a
Dirty
Job
-Programming
is something else
you
don't have to
know
anything
about
in order
to
use a personal
computer. You could
probably
spend
the rest
of your
life doing
nothing more than
using the programs that
have already been
written.
Some
computers, as a matter of fact, were designed
with users,
not
programmers,
in mind. The Franklin ACE, for
example,
is
a
user's
delight,
but a
programmer's
nightmare.
That's fine,
because
you
don't want to be a programmer.
Not yet, at least. Instead
of trying
to
write a
program
as
one of
the first things
you do, spare yourself the headaches and use
what
already exists.
You'll
need
to learn how to use others' programs before you
try to
create
your
own. As you get accustomed to other
people's programs, you'll
probably
come up with ideas for
simple tasks that
you'd
like
to write programs
for yourself.
Then, if you
want to get down and dirty,
you'll
have
some
basis
from which to learn to
program.
At that
point, you'll find
dozens of books on
the market to teach you how to do just
that.
FRANKLIN COMPUTER
What
Can The Computer
Do,
Anyway?
A
lot. With a "spread
sheet"
program,
you could
easily
manage
budgets for, let's
say,
a real estate office, a little
league
team,
a suburban high
school,
or the average household.
With
the same
computer,
you
might
go
into
the office or come
home
from work
(depending
on
whether you're coming or
going)
and
read the
financial
pages of six newspapers from
around
the
country.
You
might write
a
letter
or a report and be reluctant to
let
anyone
read it
until
the
spelling
was checked. The
computer
could
do that for you, too.
When
you were
finished,
you
could
play
chess
or
find
out
about the weather
or get
a
list
of
recommendations
for wines to serve with Terrine
Maison.
Then
the
computer
could
help you plan a banquet. Or
a
diet.
FRANKLIN
COMPUTER
mh
appointment book.
Further suppose that
you're using a
spread
sheet
program
to
organize
your
bookkeeping. The
phone
rings.
The
IRS
wants to make an
appointment with you
for
an
audit.
You're
in trouble, not just because of the audit, but
because
your appointment
book
program isn't
available.
What
to
do? Miss
the
appointment
or
destroy
the records that
could
save
you? Either
way,
you're lost. Always
keep the
availability
factor
in
mind when
deciding whether
or
not to
computerize.
Personal computers
also have
certain
physical
and
functional limitations. The ACE, for example,
will
choke very
quickly if you
try to
feed it
the payroll
information
for
a
Fortune
500
company. It
just
doesn't have the capacity
for
such
a
task.
The system for storing information is
too
small,
and the computer itself
can't
hold enough
information at
any
one
given
time
to perform
the necessary
calculations
efficiently.
Imagine a
filing
cabinet
with
four drawers. You
could
probably
store
all
of
your
family
data
in that cabinet
with
room to
spare.
It
could hold all
of your canceled
checks,
your
medical
records,
your
kids'
old
report cards, insurance
FRANKLIN COMPUTER
In
order to
use
some
programs you
need at least
32,
and
for
others
you need at least
48.
Others take only 5. The
"at
least" is
very
important. It usually
means
"barely." Programs that take
32
usually
work better on
48,
and those that take 48 often work
better on
64.
Better
in
what sense?
Let's say you're using
a data
base
management
system
that
takes
at
least 48. You're working up a
report
that covers information
gathered
and entered
over
several
months, and you
want the
computer to compile the
data for
the
entire period. It
may not
be able to. Perhaps it
will
be able to do
it for
one month and
then another
month
and
then a third month. You'll have to put the three
sections
together
yourself. With larger
memory capacity, the computer
could
probably
do the
whole
job for you.
Speed is another
factor.
The machine
can
pull
data
from
memory much faster than it
can retrieve the same data from a
diskette in
a disk
drive. If
you were using a word processing
program,
you'd
be able
to go through
the text, editing
and
moving
paragraphs from
one
place to another much more
quickly
if your
computer had 64 instead
of
the 48 that the
program
manufacturers
recommend
as
a
minimum. With a
long
text,
a computer
with
a smaller memory would be
constantly
moving text to
and
from the diskette in the
disk
drive. It gets
cumbersome.
There's
also the
future
to
consider. Programmers
are
constantly
writing
programs
that
are bigger
and
better than
those
that
came before.
FRANKLIN COMPUTER
APPLE, which
has only upper case capability. This
means
that ACE owners confront
a problem now and
then if they use a
few of the programs specifically
designed
for the APPLE.
Take solace in the
fact that
the advantages
provided
by
the
ACE's unique design more
than
make up
for any
problem you
might
encounter.
Whenever
possible,
reliable companies
warn
you
about compatibility
problems
and
try to offer
solutions.
FRANKLIN COMPUTER
powerful
companies in the
marketplace take their customers for
granted. It
shows in the documentation
they
provide.
Does
the company have
service centers available or are
repairs strictly
the customer's
problem?
Some
companies can't
be bothered.
They
don't even
provide warranties. Give the main
office a call to see if
there's
a
customer
service department.
The Dealer
Another
important relationship
you'll establish is
with your
dealer,
probably
your
most valuable ally if you
want
to get the
most out of
an
ACE
or any other personal computer. What kind
of
help do you get
when you
walk in the door? Do you get
good,
clear,
objective advice or
sales hype?
You'll
probably need
a
lot
of help making initial and future purchases, so findadealer that
you
feel comfortable
with and
can trust.
If,
when you walk
into
the store, the salespeople
seem more interested in the computers
than they are in you, look
for
another dealer.
Many dealers offer
evening
courses on how to use
personal
computers. Sit in on a session
and see if
the instructor is
a
good
communicator,
sensitive to
the needs of the class.
These
classes
are usually available
for a minimal
charge,
but
the
quality of the
teaching varies. A
good dealer will be concerned that customers
learn
how to
get
the most out of their computers.
Often,
dealers provide
repair service for machines.
Check
to
see
if other customers have
been satisfied and see if the company
provides
training for dealers'
technicians. This
is the case
with
Franklin,
but not so with every
company. Look
for evidence of
teamwork
between company and
dealer.
FRANKLIN COMPUTER
you're
very familiar with personal computers. Although mail
order
prices
can be tempting, the
safest
way
to
buy a
computer is
through
a company authorized
dealer.
This
is your
best
guarantee of
getting
the
kind
of support
you'll
probably want.
Clubs
f\
good
source of
information
and bargains in computers,
accessories,
and programs
is
the users'
club. Generally, these
clubs
are groups of
people using
the same or similar
computers.
They're
interested in
sharing
information
and
programs,
as
well
as helping one
another solve
problems that arise
when
using
new
technologies.
Often
the clubs have
a
general
meeting once a month
with
a
speaker
or special
presentation. Between
general
meetings,
groups
of
people with special interests frequently
get
together to
help one
another or just
discuss what
they're
doing. The
atmosphere is usually
convivial
and
people have
a
chance to
meet others
who
share their
interest.
The
companies
and dealers
also
find that
these clubs provide
a
good
medium
of
communication.
Dealers announce
special
prices
to club members
and
companies
let the groups
know
about
new
products. It's
a good
way to
keep
in touch.