Fisher-Price CJL08 Instruction Sheet

PLAYERS)
PLAYERS)
1. Choose a player to be the rst judge. This player deals 4 cards,
face down, to each player (including him or herself).
2. The judge takes an Apple Board and writes down a person,
place, or thing (for example, “Clown” or “An angry elephant”).
After reading it aloud, the judge places the Apple Board face up on the table.
3. All players (except the judge) select the card from their hand that
makes the best combination with what the judge wrote and place their card face down on the table.
4. The judge mixes the cards, turns them over one at a time and
reads each sentence aloud, then selects the one he or she thinks is best. The judge awards the chosen card to the person who played it. To keep score, players keep cards they’ve won on the table until the end of the game. Other cards played during the round are discarded.
5. The role of judge passes to the player on the left. The new judge
deals enough cards to bring everyone’s hand back up to 4 then writes a new word or phrase to begin the next round.
Winning the Game
The rst player to collect 4 cards wins the game!
PLAY YOURBEST CARD! (4-8
Only use washable markers that come with the toy. Recap markers after use.
The pens may stain or stick to some surfaces. Protect play area before use. Recap pens after use.
©2014 Mattel. All Rights Reserved. Mattel, Inc. 636 Girard Avenue, East Aurora, NY 14052, U.S.A. Consumer Services 1-800-524-8697. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628 500303. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312. Mattel East Asia Ltd., Room 503-09, North Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel Southeast Asia Pte. Ltd., No 19-1, Tower 3 Avenue 7, Bangsar South City, No 8, Jalan Kerinchi, 59200 Kuala Lumpur, Malaysia. Tel:03-78803817, Fax:03-78803867. Mattel Europa, B.V., Gondel 1, 1186 MJ Amstelveen, Nederland.
Original Concept and Prototype: Matthew Kirby
CJL08-1100491197_DOM
The Game Where You
Apples to Apples™ Freestyle is an outrageous version of the classic
Apples to Apples® party game that lets you create
the laughs! Special “ll-in-the-blank” cards allow players to
completely customize their answers – no two games are alike!
With two hilarious ways to play, Apples to Apples™ Freestyle gives
you a blank slate to be as crazy as you want to be!
Fill in the Laughs!
Ages
12+
Players
4-6
CONTENTS
216 Fill-in-the-Blank Cards
Each featuring a ll-in-the-blank sentence.
5 Erasable Apple Boards Write on them with the wet-erase pens.
5 Wet-Erase Pens
Wipe ink from the Apple Boards with a damp cloth or paper towel.
Please remove all components from the container and compare them to the contents list. If any items are missing, please call 1-800-524-8697. Outside the U.S. and Canada, please consult the listing of your local Mattel oces at the end of these instructions. Keep these instructions for future reference as they contain important information.
I would
never
want to
bite
.
OBJECT
Be the rst player to win 4 rounds by making the best combinations.
NOTE: Clean the Apple Boards with a damp cloth or paper towel between turns.
TWO WAYS TO PLAY!
If you’re feeling creative, Everybody Writes is perfect for 4-6 players. If you’d rather play cards instead of writing your own answers,
Play Your Best Card works with up to 8 players.
EVERYBODY WRITES! (4-6 PLAYERS)
1. Choose a player to be the rst judge. This player turns over the
top card from the ll-in-the-blank deck, reads it aloud and places it face up on the table.
2. The other players take an Apple Board and wet-erase pen then
write down whatever they think best lls in the blank. When nished, they place their Apple Boards face down on the table.
What Should I Write?
You can write down any person, place, or thing you can imagine!
It can be a single word…
…as long as it makes you laugh! And remember – the more unexpected the answer is, the more the judge may like it!
…or a short phrase…
3. The judge mixes the Apple Boards, turns them over one at a time
and reads each answer aloud, then selects the one he or she thinks is best.
Tiebreakers
If more than one player writes the same winning answer, the judge asks each player to defend their answer by explaining why they wrote it and why they should win the round. Get creative with your reasons! Whoever the judge thinks makes the best case is declared the winner of the round.
4. The judge awards the ll-in-the-blank card to the person who
played the selected answer. To keep score, players keep cards they’ve won on the table until the end of the game.
5. The role of judge passes to the player on the left. The new judge
takes the card deck and gives his or her Apple Board and wet-erase pen to the previous judge. The new judge turns over another card and the next round begins.
Winning the Game
The rst player to collect 4 cards wins the game!
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