FIRST® Tech Challenge Game Manual Part 2 – Remote Events | 11
Section 4 – The Game Revision 1.3: 11/24/2020
Power Shot / Power Shot Target – A Game Element containing three (3) Targets. The Targets have two
states:
• Forward - The Targets are oriented towards the interior of the Playing Field.
• Back – The Targets are oriented away from the interior of the Playing Field.
Pre-Load - A Game Element that the Drive Team positions during pre-Match setup so that it touches a
Robot or is Possessed by a Robot at the start of the Autonomous Period.
Return Rack – A Game Element attached to the Tower Goal that is used by the Human Player to introduce
a Ring into the Playing Field.
Ring – An approximate 5-inch diameter torus-shaped, orange colored, Scoring Element that a Robot
Launches or places into a goal. A Match is played with a total of ten (10) Rings.
Robot – Any mechanism that has been built to compete in the game challenge and complies with the Robot
rules outlined in Section 7 of Game Manual Part 1 – Remote Events.
Scoring / Score – A Robot earns points by interacting with Scoring Elements and Parking in specific Areas of
the Playing Field. Scoring Elements still in contact with a Robot have zero score value, unless stated otherwise
in Section 4.5 or 4.6.
Scoring determination is done by one of three methods: “Scored Live”, “Scored at End of the Period”, and
“Scored at Rest.” The specific method for each Scoring achievement will be stated in the achievement’s
description in Section 4.5.
Scored Live: The achievement is considered Scored the moment it is successfully completed, i.e. all
criteria are met.
Scored at End of the Period: The achievement’s Scoring status is determined based on the Robot or
Scoring Element’s position at the End of the Period.
Scored at Rest: The achievement is considered Scored based on the position of the Robot or Scoring
Element when the entire field has come to rest after the Match Period ends.
Scoring Elements – Objects that a Robot manipulates to earn points for their Team. The Scoring Elements
for ULTIMATE GOAL℠ are Rings and Wobble Goals.
Start Line – An approximate 22.75-inch (57.8 cm) long x 2 inch (5.1 cm) wide strip of colored gaffer tape
where a Robot is setup to start a Match.
Starter Stack Area – The Playing Field location where zero (0), one (1), or four (4) Rings are placed during
pre-Match setup.
Starter Stack – A pre-placed stack of Rings that corresponds to a selected Target Zone. Zero (0), one (1),
or four (4) Rings correspond to Target Zone Goals A, B, or C respectively.
Support / Supported / Completely Supported – An object (i.e. Robot, Scoring Element, Game Element,
etc.) is Supported by another object if the second object is bearing at least some of the weight of the first
object. If the second object is bearing all the weight of the first object, it is Completely Supported by the
second object.
Target Zone Goal – An approximate 22.75 inch (57.8 cm) by 22.75 inch (57.8 cm) Autonomous Period
Scoring Area where a Robot Delivers Wobble Goals. There are three Target Zone Goals. Each Zone is
indicated by gaffer tape on the Playing Field Floor.