EXCALIBUR 410K-CS L User Manual

Page 1
LCD Keychain Chess
Operating Manual
Model No. 410K-CS
www.ExcaliburElectronics.com
1
Page 2
ongratulations on your purchase of LCD Keychain Chess. Thanks to the
C
cutting-edge technology of Excalibur
Be sure to use LCD Keychain Chess safely. Before starting, please read this manual thoroughly, especially noting safety, care, and battery information. Keep this manual for reference.
The legendary King Arthur brandished
a magic sword, Excalibur, from
which we take our company
name. With this unique
weapon in his hands, he
could not be vanquished.
Although Excalibur Electronics can’t claim the magical secrets of Merlin, King
Arthur’s court wizard,
sometimes our patented
technology may make it
seem as if we could.
We make you think.
2
Page 3
Features of LCD Keychain Chess
• 8 Playing Levels
• Hints for Coaching
• Take Back Mistakes
• Teaching Mode for
Beginning Players
• Off Key Saves Game in
Memory
• Automatic Turnoff
• LCD Chess Board
• LCD Icons Indicate Check, Checkmate, and Draw
Installing Batteries
LCD Keychain Chess requires 3 AG13 batteries, included.
Find the battery compartment on the back of the unit. Use a small Phillips screwdriver to remove the screw. Lift off the battery compartment lid. Install the batteries, making sure to match polarity (+ and -) with the diagram inside the battery compartment. Replace the battery compartment lid. Replace the screw and tighten carefully. If a series of tones is not heard, press the RESET key. Please see additional Battery Information on page 10.
LCD Keychain Chess may lock up due to static dicharge.
If this should happen, press the RESET key
on the front of the unit.
3
Page 4
Layout of LCD Keychain Chess
SOUND/ DIAGONAL
LCD SCREEN
2ND
HINT
UP
DIAGONAL/ TRAIN
RESET
UNDO/NEXT
LEFT
DIAGONAL/ LEVEL
GO
DOWN
Functions of Buttons
ON/OFF: Press this key to turn the unit on or off. If you press OFF during a game, the unit will save your game and restart the same game when ON is pressed.
UNDO/NEXT: Press this key to undo the computer’s last move. Press this key again to undo the last move that you entered.
DIRECTIONAL ARROWS:
Use these eight keys during move
CLEAR
RIGHT
DIAGONAL/
ON/OFF
NEW GAME
entry to select a piece, and then to indicate where the piece should move.
HINT: Press this key to get a recommended move from eChess Express.
GO: Press this key to confirm a piece’s TO and FROM squares.
CLEAR: Press this key to cancel a move during move entry. Or, press this key while viewing the
4
Page 5
play level to return to the current chess board position and continue play.
The GO key and four of the DIRECTION KEYS have a second function any time the key is pressed before they are pressed.
2nd: Press this key in conjunction with other keys for additional functions.
SPEAKER: Press the 2nd key and then the SPEAKER key to turn the sound off. The “ ” ICON on the LCD screen will turn off. Press the 2ndkey and
2nd
Playing LCD Keychain Chess
Press the ON/OFF key to start playing LCD Keychain Chess. A o” ICON will show on the right, indicating that it is white’s turn to move. (White always moves first in Chess.) When it is black’s turn
to move, a n” ICON will show on the right. While LCD Keychain Chess is computing its move, its color ICON will flash, indicating that it is computing.
If you would like LCD Keychain Chess to start and play the white pieces, press the key and the “2nd” ICON will turn on. Now press the GO key
2nd
then the SPEAKER key to turn the sound back on.
LEVEL: Press the 2nd key and then the LEVEL key to show the current level number on the chess board.
TRAIN: Press the 2nd key and then the train key to view training positions. Continue pressing the
TRAIN key for other positions.
GO: Press the 2nd key and the GO key to change sides with LCD
Keychain Chess.
NEW GAME: Press the and the NEW GAME key to start a new game.
and LCD Keychain Chess will turn the board around so that you can play the black pieces while it flashes it’s first move as white.
2nd key
Making a Move
A move entry consists of first entering a FROM square of the piece you wish to move. Press one of the eight DIRECTION KEYS, and a piece will start flashing if there is a piece that can legally move. If there is no piece that can legally move, an error tone will sound and the “?” ICON will turn on.
5
Page 6
If you want to select a different piece than the one flashing, press the UNDO/NEXT key or a DIRECTION KEY to move to your desired piece.
When the piece you want to move is flashing, press the key to confirm the FROM square.
Next you must enter the piece’s TO square. You will notice LCD Keychain Chess is now flashing a TO square as well as the FROM square. If you want to change the TO square simply press the desired KEY until the desired TO square is flashing the piece.
Now press the confirm your move.
The LCD Keychain Chess will now compute its move and announce its move with a tone and flash the FROM and TO squares for two seconds.
DIRECTION
GO
GO key to
Game Over
A chess game is over when the position is a checkmate, stalemate or drawn. A game can be drawn after 50 non-pawn or non-capture moves, or if the same moves have been made three times. LCD Keychain Chess shows the following ICONS for these three situations:
“+ #” Checkmate
“#” Stalemate
“=” Draw
Press 2nd and NEW GAME
to start a new game.
Taking Back a Move
Press the UNDO/NEXT key to undo the computer’s move. Press the UNDO/NEXT key again to undo the move you entered.
Getting a Hint
Press the HINT key to get a recommended move from LCD Keychain Chess. The FROM and TO squares will flash if there is a legal move. You may press the GO key, if you wish to play the recommended move, or press any direction key to select a different move.
ICONS
• “=” The game is a Draw. Also
shown when selecting a Training position.
• “#” Mate
• “+” Check
o” White to move
• “
• “
n” Black to move
• “?” Invalid key press
• “2nd” 2nd function keys are
now active.
• “ ” Sound is on.
6
Page 7
On - Off (Saving a Game)
If LCD Keychain Chess is not computing a move, you may press the ON/OFF key to turn LCD Keychain Chess off and then press it again to turn it back on. LCD Keychain Chess will remember the chess board position if you turn it off during a game. LCD Keychain Chess will automatically turn off if a key has not been pressed within approximately 256 seconds.
Changing Sides
Press the 2nd key and then the GO key to change sides with LCD
Keychain Chess.
Changing the Play Level
Press the 2nd key and then the LEVEL key to show the current
level number on the chess board. If you wish to change the level, repeated press the LEVEL key until the desired level is shown. Press the CLEAR key to return to the current chess board position and continue play. There are eight levels of play. Each level (except level 3) will have a fixed time for LCD Keychain Chess to compute its move. Level 3 is a 1 ply search level. A ply is computer search terminology for a half-move. On level 3, LCD Keychain Chess will
always look at all of its possible moves, but not look at what move you will do in response.
Level 1: approximately 1 second
Level 2: approximately 3 seconds
Level 3: 1 PLY
Level 4: approximately 6 seconds
Level 5: approximately 9 seconds
Level 6: approximately 12
seconds
Level 7: approximately 15
seconds
Level 8: approximately 20
seconds
Training Positions
At the beginning of a game, press the 2nd key and then the TRAIN key. The chess board will now show the first training position instead of the initial chess board. The “=” ICON will turn on to remind you that you can again press the TRAIN key to select the next training position. There are eight training positions, so when the last one is shown, LCD Keychain Chess will cycle back to the first training position. The training positions with the black king in the center of the board are mate training positions.
7
Page 8
General Rules of Chess
1. The two players must alternate in making one move at a time. The player with the white pieces moves first to start the game.
2. With the exception of castling (see below), a move is the transfer of a piece from one square to another square which is vacant or occupied by an enemy piece.
3. No piece, except the Rook when castling and the Knight may cross a square occupied by another piece.
4. A piece moved to a square occupied by an enemy piece captures it as part of the same move. The captured piece must be immediately removed from the chessboard by the player making the capture.
5. When one player moves into a position whereby he can attack the King, the King is in “Check”. His opponent must either:
a) move the King
b) block the path of the attacking piece with another piece, or
c) capture the attacking piece.
6. The game is over when there is no escape for the King from an attacking piece. This is
known as “Checkmate”.
7. The game is over when the king of the player whose turn it is to move is not in check and the player cannot make any legal moves. This is known as “Stalemate” and is considered a drawn game.
Individual Moves
1. The Queen can move to any square along the same row, column, or diagonals on which it stands, but cannot pass over an enemy piece.
2. The Rook can move to any square along the same row or column on which it stands, but cannot pass over an enemy piece. See also Castling (below.)
3. The Bishop can move to any square along the diagonals on which it stands, but cannot pass over an enemy piece.
4. The Knight move is in the shape of an “L”, moving two squares up or down, and then one square over. Or it can be one square up or down, and then two over.
5. The Pawn can move one square forward. On it’s first move it may move two squares forward.
8
Page 9
When capturing, it moves diagonally (forward) one square. See also en passent (below.)
6. The King can move one square in any direction, as long as it is not attacked by an enemy piece. See also Castling (below)
Special Moves
1. Castling is a move of both the King and either Rook which counts as a single move (of the King) and is executed as diagrammed below:
Castling cannot occur if:
a) the King has already been
moved.
b) the Rook has already been
moved.
c) there is any piece between
the King and the Rook.
d) the King’s original square, or the square which the King must cross, or the one which it is to occupy is attacked by an enemy piece.
2. A Pawn may make an en passent capture if it is a reply move to a double pawn move, and it is a Pawn which is side-by-side
with the Pawn which made the double pawn move. The capture of a white Pawn is diagrammed below:
3. A Pawn can be promoted if it advances all the way to the far side of the board. It is immediately promoted, as part of the same move, into a Queen, Rook, Bishop, or Knight, whichever its owner chooses. Since a Queen is the most powerful piece, it is nearly always chosen as the promotion piece. Through the promotion process, there may be more than one Queen on the board at the same time.
Some Tips on Chess
1. Castle your King into safety as soon as possible.
2. If you control the center squares you will achieve an advantage. To do this move your center Pawns and develop your Bishops and Knights early in the game.
3. Take advantage of capture situations, particularly if you will gain material.
9
Page 10
Special Care & Handling
• Avoid rough handling such as bumping or dropping.
• Avoid moisture and extreme temperatures. For best results, use between the temperatures of 39ºF and 100ºF (4º C and 38º C).
• Clean using a slightly damp cloth. Do not use cleaners with chemical agents.
Battery Information
• The LCD Keychain Chess uses 3 AG13 batteries, included.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable
(nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Do not use rechargeable batteries.
• Remove exhausted batteries from the unit.
• Do not short circuit battery terminals.
• Remove batteries and store them in a cool, dry place when not in use.
• To avoid explosion or leakage, do not dispose of batteries in a fire or attempt to recharge
alkaline or other non-rechargeable batteries.
• Install batteries so that the polarity (+ and -) matches the diagrams in the
battery compartment.
• Use only batteries of the same type and equivalence.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to
which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
Excalibur Electronics reserves the right to make technical changes without notice in the
interest of progress.
10
Page 11
Limited One Year Warranty
EXCALIBUR ELECTRONICS, INC., warrants to the original consumer that its products are free from any electrical or mechanical defects for a period of ONE YEAR from the date of purchase. If any such defect is discovered within the warranty period, EXCALIBUR ELECTRONICS, INC., will repair or replace the unit free of charge upon receipt of the unit, shipped postage prepaid and insured to the factory address shown at right. The warranty covers normal consumer use and does not cover damage that occurs in shipment or failure that results from alterations, accident, misuse, abuse, neglect, wear and tear, inadequate maintenance, commercial use, or unreasonable use of the unit. Removal of the top panel voids all warranties. This warranty does not cover cost of repairs made or attempted outside of the factory. Any applicable implied warranties, including warranties of merchantability and fitness, are hereby limited to ONE YEAR from the date of purchase. Consequential or incidental damages resulting from a breach of any applicable express or implied warranties are hereby excluded. Some states do not allow limitations on the duration of implied warranties and do not allow exclusion of incidental or consequential damages, so the above limitations and exclusions in
these instances may not apply. The only authorized service center in the United States is:
Excalibur Electronics, Inc.
13755 SW 119th Ave
Miami, Florida 33186 U.S.A.
Phone: 305.477.8080
Fax: 305.477.9516
www.ExcaliburElectronics.com
Ship the unit carefully packed, preferably in the original carton, and send it prepaid, and adequately insured. Include a letter, detailing the complaint and including your daytime telephone number, inside the shipping carton. If your warranty has expired and you want an estimated fee for service, write to the above address, specifying the model and the problem.
PLEASE do not send your UNIT
without receiving an estimate
for servicing. We cannot
store your UNIT!
11
Page 12
410K-CS V1.0
Page 13
Loading...