EVS GX User Manual

User’s Manual
Version 1.00 - February 2011
Fill and Key Playout Server
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COPYRIGHT

EVS Broadc ast Equipment – Copyright © 2011. All rights reserved.

DISCLAIMER

The information in this manual is furnished for informational use only and subject to change without notice. While every effort has been made to ensure that the information contained in this user manual is accurate, up-to-date and reliable, EVS Broadcast Equipment cannot be held responsible for inaccuracies or errors that may appear in this publication.

IMPROVEMENT REQUESTS

Your comments will help us improve the quality of the user documentation. Do not hesitate to send improvement requests, or report any error or inaccuracy on this user manual by e-mail to
doc@evs.tv.

REGIONAL CONTACTS

The address and phone number of the EVS headquarters can be found by clicking the icon in the user interface.
You will find the full list of addresses and phone numbers of local offices on the EVS website on the following pag e:
http://www.evs.tv/contacts

USER MANUALS ON EVS WEBSITE

The latest version of the user manual, if any, and other user manuals on EVS products can be found on the EVS download center, on the following webpage:
http://www.evs.tv/downloadcenter
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Table of Contents
TABLE OF CONTENTS ................................................................................................. III
1. INTRODUCTION ..................................................................................................... 1
1.1 GX SERVER PRESENTATION ............................................................................................... 1
1.1.1 General Descript ion....................................................................................................... 1
1.1.2 General Architect ure and W ork f low ................................................................................ 1
2. GX SERVER OVERVIEW ....................................................................................... 3
2.1 CHAPTER OVER VI EW ........................................................................................................... 3
2.2 HARDWARE COMPONENTS ................................................................................................. 4
2.2.1 Hardware Specif ic at ions ................................................................................................ 4
2.2.2 Chassis ......................................................................................................................... 4
2.2.3 Front Panel ................................................................................................................... 6
2.2.4 Rear Panel .................................................................................................................... 6
2.2.5 Safety, Complianc e, and Operat ing C ondit ions ............................................................... 7
2.3 SERVER MAI N SPEC I FIC ATIONS .......................................................................................... 9
2.3.1 Input Files ..................................................................................................................... 9
2.3.2 GX Clips ....................................................................................................................... 9
2.3.3 Supported Video Standards ........................................................................................... 9
2.3.4 Controller .................................................................................................................... 10
2.4 CLIENT CONTRO L PC ......................................................................................................... 10
3. GX SERVER SETUP .............................................................................................11
3.1 CHAPTER OVER VI EW ......................................................................................................... 11
3.2 CABLING .............................................................................................................................. 11
3.3 INSTALLATION .................................................................................................................... 13
3.3.1 GX Server Inst allat ion and Ghos t R estore .................................................................... 13
3.3.2 Switching on v ers us Starting t he Serv er ....................................................................... 13
4. GX WEB INTERFACE ...........................................................................................14
4.1 CHAPTER OVER VI EW ......................................................................................................... 14
4.2 SERVER CONFIGURATION AND ST AR T ............................................................................. 15
4.2.1 Access ing t he GX Server f rom a Rem ot e PC ............................................................... 15
4.2.2 Server Control W indow ................................................................................................ 16
4.2.3 Server Settings ........................................................................................................... 16
4.2.4 Server Status I nf orm ation ............................................................................................ 18
4.2.5 Starting the GX ser v er ................................................................................................. 19
4.3 OVERVIEW ON MAIN WINDOW ........................................................................................... 20
4.3.1 Introduction ................................................................................................................. 20
4.3.2 Import Area ................................................................................................................. 21
4.3.3 Manage Area .............................................................................................................. 22
4.3.4 Server Control But t on .................................................................................................. 23
4.3.5 Rules for R ow Select ion .............................................................................................. 24
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5. OPERATION ..........................................................................................................25
5.1 CHAPTER OVER VI EW ......................................................................................................... 25
5.2 MANAGING DRIVES AND FOLDERS ................................................................................... 27
5.2.1 Drive Tree St ruc t ure .................................................................................................... 27
5.2.2 Drive Display ............................................................................................................... 27
5.2.3 How to Display Folder Structure and Source F iles ........................................................ 27
5.2.4 How to Connect and Disconnect a Network Drive ......................................................... 28
5.3 SELE CTING AND IMPO RTING SOURCE FIL E S ................................................................... 29
5.3.1 Source File List ........................................................................................................... 29
5.3.2 Fields in the Sourc e F ile List ........................................................................................ 29
5.3.3 How to Import Files on t he GX Serv er .......................................................................... 30
5.3.4 Import Results ............................................................................................................. 32
5.3.5 Display of Import ed Elem ent s on the Us er Interf ac e ..................................................... 32
5.3.6 Raw Materia l s Ta b ...................................................................................................... 33
5.3.7 Fields in the R aw Mat erials Tab ................................................................................... 34
5.3.8 Deleting a File from the Raw Materials Drive ................................................................ 35
5.4 MANAGING GX CLIPS ......................................................................................................... 37
5.4.1 GX Clips Tab .............................................................................................................. 37
5.4.2 Fields in the GX C lips Tab ........................................................................................... 37
5.4.3 Switching GX C lips Online or Of f line ............................................................................ 39
5.4.4 Deleting GX Clips ........................................................................................................ 41
5.5 PREPARIN G GX C LI PS F OR PLAYOU T ............................................................................... 42
5.5.1 Edit GX Clip Window ................................................................................................... 42
5.5.2 Editing GX Clips Param et ers ....................................................................................... 44
5.5.3 General Principles About T C F ields on the GX Serv er .................................................. 47
5.5.4 General Settings in t he Edit GX Cl ips W indow .............................................................. 47
5.5.5 Video Settings in t he Edit GX C lips Window ................................................................. 49
5.5.6 Audio Settings in t he Edit GX C lips Window ................................................................. 51
5.5.7 Clip Preview in t he Edit GX Clip Window ...................................................................... 54
5.5.8 Command Buttons in the Edit GX Clip Window............................................................. 56
5.5.9 GX Clip Duration and T im ec odes ................................................................................. 57
GLOSSARY ....................................................................................................................59
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1. Introduction

1.1 GX SERVER PRESENTATION

1.1.1 GENERAL DESCRIPTION

The GX server is a 1U H D/SD f ill and key playout s erver. The source graphic and audio files can be imported from the built-in DVD drive,
via the USB or eSata ports on the GX server, or via an Ethernet connection to a PC. They will be imported in their orig inal format, then transcoded into GX clips on the GX s erver.
The GX clips can be published to an external control device through a standard protocol like VDCP, and be played back under the control of these protocols on 2 SDI outputs (key and fill).
The GX server allows the synchronized playout of uncompressed fill and key GX files, and embedded audio. The server is able to handle separate video nested loops, with user-defined loop points.

1.1.2 GENERAL ARCHITECTURE AND WORKFLOW

SCHEMA
The following schema provides an overview on the system architecture and general workflow for t he import of original files, the creat ion and the playout of G X clips on the GX server. The schema is described below.
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transcode operations are not
DESCRIPTION
When the GX server is switched on, the users can control the GX server from a remote PC via a web-based application using a loc al network connection.
1. Users c onfigure the server param et ers from the web interface on t he client PC.
2. Users import the original files (fill and key, audio) to the Raw Materials drive (internal HDD drive) using one of the following methods:
o Web interface on the client PC o DVD drive on the GX server o USB or eSATA connectors on the GX server
3. Users associate the original files, define synchronization parameters, and upload them (switch them online) as GX clips onto the GX Clips drive (Solid St at e Dis k dr ive) .
The files are then ready for playout.
4. When users start the GX server from the web interface, the GX clips that correspond to the requested video standard are published to the switcher.
The operator can then select the requested GX clips and play them out using the switcher. The switcher and the G X server communicat e via a RS 422 link , by means of a control protocol like VDCP.
Important
The use of the web interface and the possible while the GX server is started.
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2. GX server Overview

2.1 CHAPTER O VERVIEW

What about … ? Section Page
Hardware Specifications 2.2.1 Page 4 Chassis 2.2.2 Page 4 Front Panel Rear Panel 2.2.4 Page 6 Safety, Compliance, and Operating Conditions 2.2.5 Page 7 Input Video Sequences - Page 9 Input Audio Sequences - Page 9 GX Cli ps 2.3.2 Page 9 Supported Video Standards 2.3.3 Page 9 Controller 2.3.4 Page 10
2.2.3 Page 6
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2.2 HARDWARE COMPONENTS

2.2.1 HARDWARE SPECIFICATIONS

The following table gives an overview on the hardware specifications of the GX server:
Component Specification
CPU Core i7 RAM 3 GB
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Hard disk drive (Raw Mat er ials drive)
Solid-state drive (GX Clips dr ive)
Playout board PCX3

2.2.2 CHASSIS

The following picture shows the 1U GX server. The schemas below provide full information on dimensions.
400GB SATA
2 x 128GB SSD
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DVD Player
Server activity indicator
(orange HDD light)
Power indicator
(green PWR light)
USB
connector
Power switch
eSata
connector
Fill
Mouse
connector
USB
Power
Supplies
Keyboard
connector
Key
N/A
N/A
Genlock
N/A
N/A
N/A
RS422
GigE
Ethernet
GigE
Ethernet
VGA

2.2.3 FRONT PANEL

2.2.4 REAR PANEL

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Note
The two connectors labeled IN1 and IN2 (on the right of the Fill and Key connectors) are not currently used.
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2.2.5 SAFETY, COMPLIANCE, AND OPERATING CONDITIONS

CE MARKING
The CE marking is affixed to indicate compliance with the following directives:
89/336//EEC of 3 May 1989 on the approximation of the laws of the Members
States to electromagnetic compatibility.
73/23/EEC of 19 February 1973 on the harmonization of the laws of the
Members States relating to electrical equipment designed for use within certain voltage limits.
1999/5/EC of 9 March 1999 on radio equipment and telecommunications
terminal equipment and the mutual recognition of their conformity.
POWER SUPPLY
This equipment is equipped with AUTOSWITCH and hot-swappable power supply. Connection to supply: Pluggable equipment Type A (EN60950 §1.2.5): Equipment
which is intended for connection to the building power supply wiring via a non­industrial plug and socket-outlet or a non-industrial appliance coupler or both. Correct mains polarity must always be observed. Do not use reversible power plugs with this equipment.
Class of equipment: Class 1 equipment (EN60950 § 1.2.5): electric shock protection by basic insulation and protective earth.
Rated voltage: 100 to 240Vac (single phase) Rated frequen cy: 47-63 Hz Related Current: 6 A (100 to 120 Vac range) 3 A ( 220 to 240 Vac range) Input connector: CEE22/IEC 320 3-pin male receptacle
Important
The protective earth must be connected to the ground before powering up the unit.
ENVIRONMENTAL CONDITIONS
Temperature: 0°C to + 50° C (32°F to 104°F) ambient with free air f low Relative humidity: 0% to 90% (non-condensing) Cooling requirements: For ced air cooling air flow from front to back Handling/movement: Designed for fixed use when in operation Storage and transportation temperature: 0°C to +70°C (32°F to 158°F) Storage and transportation relative humidity: 0% to 9 0% ( non -condensing)
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HOT-SWAPPABLE POWER SUPPLIES
Both power supplies are hot-swappable. The second power supply should be connected to mains to allow automatic power
switching to t he second power supply in the event that the first one fails.
GROUNDING
Ensure the disk recorder unit is properly grounded at all times to avoid electrical shock hazard.
VENTILATION & RACK MOUNTING
Adequat e ventilation is obviously required f or optimum perform ance. As a result of this consideration, ensure no other equipment is located close to the mainframe.
Important
Remember that fans are used to air cool the equipment and protect
it from overheating.
Do not block fans intakes during operations.
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2.3 SERVER MAIN SPECIFICATIONS

2.3.1 INPUT FILES

The original sequences are imported and stored onto the Raw Materials drive (HDD).
INPUT VIDEO SEQUENCES
The following static files with embedded alpha channels are supported in release
1.0 of t he GX server:
Combined f ill & key Targa seq uences, i.e. TGA files.
Uncompressed TGA files or RLE compressed TGA files are supported.
Combined f ill & key Tiff seq uences, i.e. TIFF files.
Uncompressed TIFF files or LZW compressed TIFF files are supported.
The file format s that include several video f rames in a single file are currently not supported.
INPUT AUDIO SEQUENCES
The supported input audio files are stereo WAV files of 16-bit depth, 48 KHz, including from 2 to 16 channels.

2.3.2 GX CLIPS

The GX clips are created in the database. The A/V material is stored onto the GX Clips drives (SSD):
The internal video files are stored in internal uncompressed formats, in the
requested video standard.
The internal audio files are in raw 24 bits samples (per channel) format. They
can contain up to 16 embedded audio channels.

2.3.3 SUPPORTED VIDEO STANDARDS

The fill & key GX clips must have been prepared in one of the video standards described in the table below:
Num
Common name
GX server name
Frame rate
Field rate
Resolution
0
1 SD PAL 625i50 25 fr/s 50 fl/s 720 x 576
SD NTSC (DF or NDF)
525i60 29.97 fr/s 59.94 fl/s 720 x 480
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Num
2 1080i60
3 1080i50 1080i50 25 fr/s 50 fl/s 1920 x 1080 4 720p60
5 720p50 720p50 50 fr/s 50 fl/s 1280 x 720
Common name
(DF or ND F)
(DF or NDF)

2.3.4 CONTROLLER

The following communication protocols between the GX server and the switcher are supported for playout:
VDCP
GX server name
1080i60 29.97 fr/s 59.94 fl/s 1920 x 1080
720p60 59.94 fr/s 59.94 fl/s 1280 x 720
Frame rate
Field rate
Resolution

2.4 CLIENT CONTROL PC

The GX web interface is running on Microsoft Silverlight on the client PC. If the Silverlight framework is not installed on the client PC, users are requested to install it when they launch the GX web interface for the first time.
The system requirements for Microsoft Silverlight are the following on Windows or Mac operating systems:

WINDOWS

Operating System: Windows 7,Windows Vista; Windows XP Service Pack 2
Intel® Pentium® III 450MHz or faster processor (or eq uivalent)
128MB of RAM

MAC OS

Operating System: Apple Mac OS X 10.4.8 or above
Intel Core™ Duo 1.83GHz or faster processor
128MB of RAM
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from the GX web interface for the
communication between the GX server and the protocol client to be

3. GX Server Setup

3.1 CHAPTER O VERVIEW

What about … ? Section Page
Cabling 3.2 Page 11 GX Server Installation and Ghost Restore 3.3.1 Page 13 Switching on versus Starting the Server 3.3.2 Page 13

3.2 CABLING

The GX s erver has to be cabled as shown on the sc hema below to allow:
Users to im port video sequences and aud io files and to create t he GX clips on
the s erver from the client PC.
Operators to control the playout via the switcher.
Important
The GX server is connected to the protocol clients through the RS422 port. Once the GX clips are ready for playout, the GX server however needs to be manually started
established. For more information on starting the GX server, refer to the sections
3.3.2 ‘Switching on versus Starting the Server’, on page 13 and 4.2.5 ‘Starting t he GX server’, on page 19.
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video equipment that will
The schema below shows how the GX server needs to be cabled before switching it on. The table hereafter briefly describes the connections highlighted on the schema:
# Description
1. Connect the power supply t o mains.
Connect the second power s upply to allow automat ic power switching in case of failure.
2. Connect t he VDCP client to the RS422 port on the GX server.
3. Connect the GX server to the loc al area net work via one of the GigE ports.
This will allow users to connect remotely to the GX server via the GX web interface.
4.
Connect the KEY and FILL connectors to the perform the keying of the GX outputs.
5.
Connect the Genlock feed to the GLK connector to make sure the video signals from t he GX server are s ynchronized in your setup.
The mouse, keyboard and VGA connectors at the back of the server also allow users to d irectly connect to t he server, mainly to per form tests and c hecks.
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3.3 INSTALLATION

3.3.1 GX SERVER INS TALLATION AND GHOST RESTORE

The EVS staff will perform the initial installation of the GX server before the server is d elivered.
When the server is installed, a g host image of the installed GX ser ver is created in the Restor e folder (R: drive).
If you need to restore the ghost, please contact EVS support.

3.3.2 SWITCHING ON VERSUS STARTING THE SERVER

When the server is properly cabled, you switc h it on using the power switch on the front panel. Switching on the s erver does not mean starting the server.
Once the server is switched on, you still need to start it to allow external controllers to connec t to the GX server and to access the GX clips for playout. For more information, refer to the section 4.2.5 ‘St art ing the GX server’, on page 19.
Before you can start the server, you need t o make sure that:
The server is proper ly configured for t he external controllers to acc ess the GX
clips.
The GX clips have been created on the GX server, and are online, ready for
playout.
All these steps are covered in the Installation and Operation sections.
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4. GX Web Interface

4.1 CHAPTER O VERVIEW

A dedicated web application, called the ‘GX web application’, makes it possible create and prepare the GX clips from a remote PC. Then you can upload the GX clips on the GX server, and eventually start the GX server.
This chapter gives an overview on the user interface of the web application, and on the general workflow you will follow. It contains the following sections:
What about … ? Section Page
Accessing the GX Server from a Remote PC 4.2.1 Page 15 Server Control Window 4.2.2 Page 16
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Server Settings 4.2.3 Page 16 Server Status Information 4.2.4 Page 18 Starting the G X server 4.2.5 Page 19 Import Area 4.3.2 Page 21 Manage Ar ea 4.3.3 Page 22 Server Control Button 4.3.4 Page 23 Rules for Row Selection 4.3.5 Page 24
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4.2 SERVER CONFIGURATION AND START

4.2.1 ACCESSING THE GX SERVER FROM A REMOTE PC

You can access the GX server by typing the server host name or IP address in a web browser on a remote PC whose GigE connection is set up to communicate with the G X server.
When you access the GX web interface, the following main wind ow is displayed:
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4.2.2 SERVER CONTROL WINDOW

You can configure and start the GX server f rom the Server Control window. In the top right corner of the main window, the Server Control button gives you
access to the Server Control window where you can d o the f ollowing:
Start the G X server
Define the GX server settings
View GX server status information
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4.2.3 SERVER SETTINGS

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to the protocol
The f ollowing settings for the GX server can be def ined in the S ettings area of the Server Control window:
Setting Description
Video Standard Video standard the GX server can run in.
The following standards are available:
SD NTSC DF or SD NTSC NDF
SD PAL
1080i 59.94Hz DF or 1080i 59.94Hz NDF
1080i 50Hz
720p 59.94Hz DF or 720p 59.94Hz NDF
720p 50Hz
Any change in the standard is immediately reflected on the output and status screen.
When the GX server is started, only GX clips created in the selected video standard will be visible clients.
COM Port
Serial port number on the VDCP controller t hrough which the GX server will communicat e.
Protocol
Protocol the GX server will use to communicate with the controller.
The VDCP protocol is available on the current GX server version.
VDCP Version
Version of the VDCP protocol to be used in communications between the server and the controller.
The versions available are the following: ‘2000’, ‘1998’. Genlock Phase Phase of t he genlock input on the GX server video board. Enable OSD
Tick the check box to activate the OSD (status screen) on
the SDI output of the GX server. Advanced Opt ions
The advance options are hidden by default. They allow users
to specify which information should be included in the logs.
They should only be modified by, or in agreement with the
EVS cust omer support.
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4.2.4 SERVER STATUS INFORMATION

The following server st atus information is d isplayed on the right side of the Server Control window.
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The table below d escribes the s tatus information fields:
Option Description
Disk Capacity
Remaining capacity on both Raw Materials and GX Clips drives. It is expressed as a percentage of the total drive capacity.
IP Address
IP address of the network interface card (NIC) that allows the GX server to communicate over the network.
GX Softw are version Current version of the GX software.
Web Software
Current version of the GX web software
version Genlock status Type and q uality of genlock.
The messages on the genlock quality can be the
following:
Valid:
Bad (no signal):
Good genlock No genlock signal detected
Bad (m ismatch):
Genlock signal det ected, but not in t he correct form at
If the genlock quality is bad, the genlock information is displayed in red. Otherw ise, this is in green.
The type can be ‘tri-level’ or ‘blackburst’.
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are being
The status is ‘Not started’ when the server is not
Option Description Output format Currently selected video standard.
Protocol Protocol the GX server is currently set to work with Running process Activity status on the GX server:
Status indication GX server status:
When the GX server is started, only GX clips created in the selected video standard will be visible to the protocol clients. The value corresponds to the one selected in the Vi deo Stan da rd field in the Settings area.
The status is ‘IMPORTING’ if raw materials are being
imported onto the Raw Materials drive.
The status is ‘UPLOADING’ if GX clips
uploaded onto the GX Clips drive.
running.
The status is ‘Active’ when the GX server has been
started and is awaiting commands.
Clip name
GX message
Name of the G X clip that has been loaded by the protoc ol client.
Error, warning or general message reported by the GX server and displayed on the OSD of the SDI Fill out put.

4.2.5 STARTING THE GX SERVER

Important
Users need to start the GX server manually via the Start Server button in the web interface when they want GX clips to be made visible to the protocol clients.
HOW TO START AND STOP THE GX SERVER
The GX server can be started and stopped by clicking the switch icon in the bottom right corner of the window:
To start the GX server, click on O.
The icon changes from to
To stop the GX server, click on I.
The icon changes from to
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Import area
Manage area
Access to
Server Control page
PRINCIPLES ABOUT STARTI NG THE SERVER
Once the GX server is switched on, users can connect to and work on the server via the web interface.
The following principles apply with a GX server:
The GX server is not automatically started when it is switched on.
Users need to start the GX server manually via the Start Server button in
the web i nterface when they want to play out the prepared fill and key clips.
The GX server will only respond to the commands from the control protocol
once the GX server has been started.
When the GX server is started, it is not possible to import original sequences
and/or create GX clips via the web interface until the server is stopped.

4.3 OVERVIEW ON MAIN WINDOW

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4.3.1 INTRODUCTION

The main window in the user interface contains two main areas shortly described below:
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1. Drive Tree Structure
2. Source File List
4. Import Buttons
3. Drive Capacity Information

4.3.2 IMPORT AREA

The Import area at the top of the main window allows you to perf orm the following actions:
Browsing the drives containing the original sequences and selecting the
sequences to import
Importing the sequenc es either only to t he Raw Materials drive (HDD drive), or
to the Raw Materials drive and to the GX Clips dr ive (SSD drive)
In this area, you actua lly tag the media and create an entry for it in the GX server database.
OVERVIEW
The Import ar ea includ es four zones shown in the following schem a and described in the table below:
# Zone Name Description See al so …
1.
Drive Tree structure
2. Source File list
3.
Drive Capacity information
4. Import buttons
Folder structure of the drives availab le on the GX s erver
List of the source files available in the selected d rive folder
Information on the space used and available capacity on the Raw Material and GX Clips drives
Command buttons for importing the source files selected in the source file list
Section 5.1
Sections
5.3.1 & 5.3.2
-
Sections
5.3.3 & 5.3.4
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2. Raw Material list
4. Command buttons
1. Row selection
3. Action column

4.3.3 MANAGE AREA

The Manage area at the bottom of t he main window allows you to manage:
the sequences available on the Raw Materials drive f rom the Raw Mat erial tab.
the G X c lip s from the G X Clips tab.
The GX clips can be offline (only defined in the GX server d atabase) or online (defined in the database and uploaded ont o t he G X Clips dr ive) .
RAW MATERIAL TAB
The Raw Material tab provides a list of the video sequences and audio files available on the Raw Materials drive. From there, you can manage the original files.
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The Raw Material tab includes four zones shown in the following schema and described in the table below.
# Zone Name Description See also …
1. Row selection
Check box es that allow the selection of files you want to apply a com mand to.
Section 4.3.5
2.
Raw Material list
3. Act ion column
4.
Command buttons
List of all the files (video seq uences and audio files) available on the Raw Materials drive.
Command buttons for actions on an individual file.
Command buttons for actions on the selected files.
Section 5.3.7
Section 5.3.7
Section 5.3.8
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GX CLIPS TAB
The GX Clips tab provides a list of the GX clips defined in the GX Server database and also uploaded on the GX Clips drive. From there, you can manage the GX Clips.
The GX Clips tab includes four zones shown in the following schema and described in the table below:
# Zone Name Description See al so …
1.
Row Selection
2. GX Clip s lis t
3. Action column
4.
Command buttons
Check boxes that allow the selection of files
you want to apply a command to.
Li st of all G X Clips available on the GX Clips
drive, regardless of the server settings
defined.
Buttons to allow the user to edit or preview
the r elated GX clip.
Command buttons for actions on the
selected G X cli ps.

4.3.4 SERVER CONTROL BUTTON

Section 4.3.5
Section 5.4.2
Section 5.5.1
Section 5.4.3 and 5.4.4
In the top right corner of the main window, the Server Control button gives you access to the Server Control window. You will find detailed information on this area in the section 4.2.2 'Server Control Window’, on page 16.
.
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4.3.5 RULE S FOR ROW SELECTION

The following rules apply for the selection of rows corresponding to source files (in the Import area), raw materials (in the Raw Materials tab) or GX clips (in the GX Clips tab):
To select an individual row, tick the check box in front of the row.
To select all rows, tick the check box at the upper check box, which d oes not
correspond to any row.
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5.1 CHAPTER O VERVIEW

This chapter explains how you import the raw material onto the GX server, and prepare the GX clips for playout. It contains the following sections:
What about … ? Section Page
Drive Tree Structure 5.2.1 Page 27 Drive Display 5.2.2 Page 27

5. Operation

Source File List & Fields in the Source File List
Import Results 5.3.4 Page 30 Display of Imported Elements on the User Interface 5.3.5 Page 32 Raw Mat erials Tab 5.3.6 Page 33 Fields in the Raw Materials Tab 5.3.7 Page 34 GX Clips Tab 5.4.1 Page 37 Fields in the GX Clips Tab 5.4.2 Page 37 Edit GX Clip Window 5.5.1 Page 42 General Principles About TC Fields on the GX Server 5.5.3 Page 47 General Settings in the Edit GX Clips Window 5.5.4 Page 47 Video Settings in the Edit GX Clips Wind ow 5.5.5 Page 49 Audio Settings in the Edit GX Clips Wind ow 5.5.6 Page 51
5.3.1 &
5.3.2
Page 29
Clip Preview in the Edit GX Clip Window 5.5.7 Page 54 Command Buttons in the Edit GX Clip Window 5.5.8 Page 56 GX Clip Duration and Timecodes 5.5.9 Page 57
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How to … ? Section Page
How to Display Folder St ructure and Source Files 5.2.3 Page 27 How to Connect and Disconnect a Network Drive 5.2.4 Page 28 How to Import Files on the GX Server 5.3.3 Page 30 Deleting a File from the Raw Materials Drive 5.3.8 Page 35 Switching GX Clips Online or Offline 5.4.3 Page 39 Deleting GX Clips 5.4.4 Page 41 Editing GX Clips Parameters 5.5.2 Page 44
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5.2 MANAGING DRIVES AND FOLDERS

Before selecting and importing the source files, you need to connect and point to the drives that contain the source files.

5.2.1 DRIVE TREE STRUCTURE

The dr ives and folders that contain the source files are displayed on the drive tree structure ( lef t part of t he Import area):

5.2.2 DRIVE DISPLAY

The removable drives connected to the GX server (USB, eSata) and the DVD drives are automatically displayed in the drive tree structure. The drive letter assigned and t he drive nam e are displayed.
You need to manually define the local or network drives to display them in the drive tree st ructure. You also need to disconnec t them manually when you want to hide them.
The Raw Materials drive, which contains the imported files, is automatically displayed in t he drive tree structure.

5.2.3 HOW TO DISPLAY FOLDER STRUCTURE AND SOURCE FILES

To view or hide the folder structure below a given driver/folder, click the arrow in front of this driver/folder:
To view the source files available in a given drive or folder, click the drive or folder name:
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The supported source files (TGA, TIFF, WAV files) included in the folder selected will be displayed on the right hand box in the Import area.

5.2.4 HOW TO CO NNECT AND DISCONNECT A NETWORK DRIVE

To m ap a n etwo rk d ri ve ont o t he G X server, proceed as f ollows:
1. Click the + symbol at the top of the drive tree structure.
The Map a shared drive window opens.
2. Type the full path to the folder to be mapped in t he Network Path field, using
the following pattern: \\[ComputerName]\[FolderName].
3. Select a drive letter to be associated to this mapped drive.
4. Type an existing Windows user name t o access the g iven machine in the User
field, us ing one of the following patterns: o [Domain]\[Username] or username@domain when the target
computer and username are part of a domain.
o [ComputerName]\[Username] or username@compurtername
when username is a local user account on the target computer.
5. Type the Windows pas sword corresponding t o this user name in the Password
field.
6. Click OK. The network drive is mapped to a drive letter, and is now available in the drive
tree str ucture. To disconnect the network drive, select it, click the – symbol at the top of the
drive tree structure and confirm the disconnection.
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5.3 SELECTING AND IMPORT ING SOURCE FILES

Once the drives containing the source files are available in the drive tree structure, you can easily select the requested sources files and import them.
Once imported the source files are stored onto the archive disk, so that they will still remain available for future use.

5.3.1 SOURCE FILE LIST

The source files available in the folder selected in the drive tree structure are displayed in the source file list, on the right hand of the Import area:
This list allows you to select the files that you will import using the Direct Online or the Import button. For more information on importing files, refer to the section
5.3.3 ‘How to Import Files on the GX Server’, on page 30. When a source file has already been imported onto the GX server, the
corresponding row is dimmed in the Source File list .

5.3.2 FIELDS IN THE SOURCE FILE LIST

The list of sourc e files provid es the following information. The field values are not editable, unless otherwise is stated in the table.
Field Name Description Values
Name
File Count
Name of the audio file or the graphic file sequence.
Number of files in the file sequence.
A graphic file sequence follows the pattern: [name][first file
number]…[last file number].[extension]
An audio file follows the usual pattern: [name].[extension]
The value will be ‘1’ for aud io files.
Size
Type Type of t he file.
Size the file or file sequence takes up on the drive.
The value is expressed in Mb or GB.
The values can currently be ‘Audio’
, or ‘Fill & Key’ .
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has already copied during the
‘Completed’ once the import
if there was an error
import option, you can also upload the files
Field Name Description Values
Video Standard
Audio Association
Progress
Video standard used in the graphic file sequence. Not applicable to audio files.
When a video standard can have two different field rates, you can select another field rate than the default one.
Select from the list the audio f ile you want to associate to t he graphic file sequence.
Progress bar to show the progress of the copy to t he Raw Mat erials drive
The value for video sequences can be one of these:
SD PAL
SD NTSC DF or N DF
1080i 50Hz
1080i 59.94Hz DF or N DF
720p 50Hz
720p 59.94Hz DF or NDF
The audio files available in the drop­down field ar e:
Audio files already copied to the
Raw Mat erials drive
Audio files selected to be copied
to the Raw Materials drive
The pr ogress bar displays:
The percentage of the file that
5.3.3 H
OW TO IMPORT FILES ON THE GX SERVER
During the import process, the selected files are imported to the Raw Materials drive of the GX s erver.
Note
Using the Direct Online directly to the GX Clips drive with predefined playout settings. In this case, they would directly be ready for playout.
import process
process is finished.
‘None’ when the f ile has not been
imported last.
‘Error’
during the import. The tooltip provides information on the given error.
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To import files onto the GX server, proceed as follows:
1. In the drive tree structure, select the drive and folder that contains the
source files to import.
The source files are displayed in the source file list.
2. Select the files to import in one of t he f ollowing ways:
To s elec t all displayed files, tick the top check box in the lis t.
To s elec t individual files, tick t he check box in front of each file you want
to import
3. If you want t o associate an audio file t o a video file, click the d own arrow in
the A udio Association column in the row corr esponding to the video file, and select the requested audio file.
The audio file you want to associate must have been imported or selected for import to appear in the list of available audio files.
4. Import the selected files in one of the following ways:
During t he impor t process, a progress bar displays in real time t he progress of the copy process to the Raw Materials drive.
Click the Import button to import the file(s) solely to the Raw Materials
drive.
Click the Direct Online button to import the file(s) to the Raw Materials
drive and to the GX Clips drive (with predefined settings detailed in the section ‘Import Results’).
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of a source file does not succeed, an error message is
displayed in the Progress column. The error message tooltip provides
Note
If the import informat ion on the error.

5.3.4 IMPORT RESULTS

NORMAL IMPORT
In case of normal import, the files are only imported to the Raw Materials drive, not to the G X Clips dr ive.
You then need to prepare the GX clip before uploading it to the GX Clips drive. For more information refer to the section 5.4 ‘Managing GX Clips’, on page 37.
DIRECT ONLINE IMPORT
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In case of a direct online import, the files are directly created as GX files with predefined settings and uploaded to the GX Clips drive.
The following predefined settings are applied in this import method:
The first f rame in the video sequence will be used as the IN point.
The last f rame in the video sequence will be used as the OUT point.
There will be no audio delays applied t o the sequences.
There will be no loop va lues : the clip will be s et to play once.
Where audio associations are required, they must be set on each individual
clip.

5.3.5 DISPLAY OF IMPORTED ELEMENTS ON THE USER INTERFACE

RAW MATERIALS TAB
Both import methods have the following impact on the Raw Materials tab:
A new row is added on the Raw M aterials tab for each newly imported video or
audio element. For more d etails, see also the section 5.3.6 ‘Raw Materials Tab’, on page 33.
The progress bar in a row displays the status ‘Completed’ after the element
has been successfully imported. This status is reset to ‘None’ for f iles that were not im ported last .
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GX CLIPS TAB
For each imported graphic file sequence, whatever the import method, a new row corresponding to a new GX clip is added on the GX Clips tab.
During the import, the status of the GX clip is grey. This means the clip is being imported.
After a normal import, the status of the GX clip is orange. This means the clip has been defined in the GX server database, but has not yet been uploaded onto the GX Clips drive.
After a Direct Online import, the status of the GX clip is g reen. This means the clip has been defined in the GX server database, and uploaded onto the GX Clips dr ive. It is read y for playout.

5.3.6 RAW MATERIALS TAB

The Raw Materials tab shows the audio and video material available on the Raw material d rive. The Raw Materials drive should be seen as an archive drive where all the source files are stored and d irectly avai la ble for (re)use.
A new row is added on the Raw Materials tab for each audio or video element imported to the Raw material drive. If an audio file is associated with several Fill & Key files, the audio file will be imported once, and will appear once in the Raw Materials tab.
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material was imported to the Raw
has already copied during the
‘Completed’ once the import
tooltip provides information on

5.3.7 FIELDS IN THE RAW MATERIALS TAB

The R aw Materials tab provides t he following information on t he material available on the Raw Materials drive. T he f ield values are not editable.
Field Name Description Values
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Name
File Count
Type Type of t he file.
Video Standard
Name of the audio file or the graphic file sequence.
Number of files in the file sequence.
Video standard used in the graphic file sequence. Not applicable to audio files.
When a video standard can have two different field rates, you can select another field rate than the default one.
A graphic file sequence follows the pattern: [name][first file
number]…[last file number].[extension]
An audio file follows the usual pattern: [name].[extension]
The value will be ‘1’ for aud io files.
The values can currently be ‘Audio’
, or ‘Fill & Key’ .
The value for video sequences can be one of these:
SD PAL
SD NTSC DF or N DF
1080i 50Hz
1080i 59.94Hz DF or NDF
720p 50Hz
Size
Import Date
Progress
Size the audio or video file on the Raw Materials drive.
Date (d efined on the GX server) where the audio or video file was imported
Progress bar to show the progress of the copy to t he Raw Mat erials drive
720p 59.94Hz DF or NDF
The value is expressed in Mb or GB.
The import d ate is the date when the Materials drive. The progress bar displays:
The percentage of the file that
import process
process is finished.
‘None’ when the f ile has not been
imported last.
‘Error’ when there has been an
error in the import process. The the given error.
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Field Name Description Values
Action
Displays icons corresponding to possible actions on the raw material:
: preview the raw material

5.3.8 DELETING A FILE FROM THE RAW MATERIALS DRIVE

Important
PROCEDURE
To delete one or more files from the Raw Materials drive, proceed as follows :
1. Click the Raw Materials tab in the Manage area of the main window.
2. Select the files to delete in one of the following ways:
You should always delete the files stored on the Raw Materials drive from the GX web interface, never from Windows Explorer.
The files stored on t he Raw Mater ials drive are displayed.
To s elec t all displayed files, tick the top check box in the lis t.
To s elec t individual files, tick t he check box in front of each file you want
to delete
3.
Click Delete. A message similar to the following one is displayed to request precisely
what you want to delete:
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4.
Select what you want to delete in one of the following ways:
Click Both t o delete both the source file on the Raw Materials drive, the
GX clips ent ry in the d atabase, and the r elated GX clip.
Click Raw Material to delete only the source file on the Raw Materials
drive. For more information on this action, refer to the ‘Results’ section, on page 36.
5.
If you want to apply the same Delete action to the other selected files, tick the check box Apply to X selected i tems.
RESULTS
Deleting Video Raw Material Only
Deleting only the video raw material corresponding to an online GX clip will however impact the GX clip in the following way:
If the GX clip is offline, it is automatically deleted.
If the GX clip is online, it remains available as long as it is online but will be
deleted as soon as it will b e taken offline.
De leti ng A ud io R aw M ate ria l On ly
Deleting only the audio raw material included in one or more GX clips will impact the GX c lip(s) in the following way:
If the GX clip is offline, the audio association is automatically removed from
the GX c lip.
If the GX clip is online, t he audio element will be removed from the GX clip as
soon as the associated GX clip will be taken offline.
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character ID presented
Variable length ID (up to 32 characters) presented

5.4 MANAGING GX CLIPS

5.4.1 GX CLIPS TAB

The GX Clips tab shows the GX clips defined in the GX server database, information on the GX clips and on their upload status on the GX Clips drive.
For each new graphic file sequence imported to the Raw Materials drive, a new entry f or a GX clip is created in the GX server dat abase.
As a consequence, a new row is added on the GX Clips tab for this video source, to allow users to associate an audio file to the video and define playout parameters for the GX clip.

5.4.2 FIELDS IN THE GX CLIPS TAB

The GX Clips tab provides the following information on the material available on the GX Clips drive. The field values ar e not ed itable.
You can edit the GX clip parameters in the Edit GX Clips window. For more informat ion, r efer to the section 5.5.2 ‘Ed iting GX Clips Parameters’, on page 44.
Field Name Description Values
Id8
IdVar
8­to a VDCP client when it obtains a list of GX clips.
to protocol clients that are able to view long er IDs.
It is generated by incrementing by 1 the Id8 of the last file i mp or t ed t o t h e Raw Mat erials drive.
It is g enerated based on t he following pattern: [original file
name][fir st file number]_[ final file number].[file extension]_[ID].
Video Source
Name of the video raw material used in the GX clip
It follows the pattern below: [name][f irst file
number]…[ final file number].[extension]
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Field Name Description Values
Audio Association
Video Standard
Duration
Name of the associated audio raw material
Video standard used in the GX c lip .
Shows the protocol duration of t he GX clip, this means t he duration of the GX clip as it will be displayed to the protocol clients.
If no audio file is associated, ‘None’ is displayed.
If an audio file is associated, the audio file name is displayed.
The value for video sequences can be one of t hese:
SD PAL
SD NTSC DF or N DF
1080i 50Hz
1080i 59.94Hz DF or NDF
720p 50Hz
720p 59.94Hz DF or NDF
The duration is expressed in HH:MM:SS;ff.
Size
Status
The duration will depend on the following elem ents:
IN point
OUT points
Number of loops
Loop d uration
Size the G X clip on the G X Clips drive.
Gives the status of the GX clip on the server.
The value is expressed in Mb or GB. When the GX clip is not upload ed onto
the GX Clips drive, the value is 0 Mb. Four st at uses are possible:
: T he G X cli ps are queued to be put
online in a Direct Online process.
: The GX clip is offline. This means it is defined in the GX server databas e, but not yet uploaded on the GX Clips d rive.
: The GX clip is online. This means it is defined in the GX server database and uploaded on the GX Clips d rive.
: T he original files used in the GX clip are being imported to the Raw Material drive.
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already copied during the upload
‘Completed’ once the upload is
: preview the GX clip taking into account all defined
settings. The elements in the preview are equivalent to the
Field Name Description Values
Progress
Progress bar to show the progress of the upload to the GX Clips drive
The progress bar displays:
Which percentage of the file has
process
finished.
‘None’ when the file has not been
uploaded last.
Action Displays icons corresponding to possible actions on the G X clips :
preview in the Edit GX Clip window.
: opens the Edit GX Clip window to edit the GX clip

5.4.3 SWITCHING GX CLIPS ONLINE OR OFFLINE

PRINCIPLES
Offline GX clips are defined in the GX server database but not yet uploaded on
the GX Clips drive. When GX clips are offline, they are fully editable and can be edited in the Edit GX Clips window (S ee also sect ion 5.5).
When the clips are ready for playout, you need to upload them to the GX Clips drive: this is the process of putting the GX clips online. Only the GX clips imported using the Direct Import option are automatically put online.
Important
Online GX clips only will be visible to the protocol clients when the GX server will be started.
PROCEDURE
To put a GX clip online or t o ta ke it offline, proceed as f ollows:
1. In the GX Clips tab, select the GX clips to be put online/ offline
2. Press the Switch online/offline button. During an upload, the progress bar shows how much of the GX Clip has been
copied t o the GX Clips drive.
Note
Switching offline a GX clip whose corresponding raw material has been deleted will automatically delete the GX clip.
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CONSEQUENCES
When a GX clip is put online, the row corresponding to this GX clip on the GX Clips tab will appear as follows:
After the upload, the Progress bar displays the ‘Completed’ status.
The size of the GX clip on t he GX Clips drive will be d isplayed.
The stat us of the GX clip c hanges from orange t o green.
When a GX c lip is offline or is tak en offlin e, the row correspond ing to this GX c lip on the GX Clips tab will appear as follows:
After the upload, the Progress bar displays the ‘None’ status.
The size of the GX clip on t he GX Clips drive is back t o 0Mb.
The status of the GX clip changes from green to orange.
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5.4.4 DELETING GX CLIPS

Important
You should always delete the files stored on the GX Clips tab from the GX web interface, never from Windows Explorer.
Deleting GX clips from Windows Explorer will result in stranded records in the d atabase, and problems with GX server operation.
DEFINITION
Deleting a GX clip means:
Deleting the GX clip from the GX Clips drive, as well as its reference from the
database
AND
Deleting the corresponding raw material from the Raw material drive (if it still
exists).
PROCEDURE
To delete one or more GX clips from the GX Clips drive, its reference from the database and the corresponding raw material from the Raw Materials drive, proceed as follows:
1. Click the GX Clips tab in the Manage area of the main window. All GX clips defined in the G X server d atabase are d isplayed in the tab.
2. Select the GX Clips to delete in one of t he following ways:
To s elec t all displayed GX clips, click the top check box in the lis t.
To s elec t individual GX clips, c lick the check box in front of each f ile you
want to d elete
3. Click Delete.
RESULTS
Whatever the GX clip status (online or offline), the GX clip will be removed from the GX Clip drive and from the Raw Material drive. Its reference will be removed from t he database.
If the GX clip contains an aud io element, the audio raw material is only deleted if it is not associated with another GX clip.
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5.5 PREPARING GX CLIPS FOR PL AYOUT

5.5.1 EDIT GX CLIP WINDOW

INTRODUCTIO N TO THE EDIT GX CLIP WINDOW
In the Edit GX Clip window, you can perform the following actions:
Preview the fill, key or fill & key tracks of a GX c lip
Monitor t he audio track of a G X c lip
Specify the various settings for playing out the GX clip
Note
You can only edit the GX clip playout settings as long as the GX clip is offline (not uploaded yet on the GX Clip d rive).
The preview and audio monitoring remain available whatever the clip status.
ACCESSIN G T HE EDIT GX CLIP WINDOW
You access the Edit GX Clip window by clicking the pen icon , which is highlighted in yellow in the screenshot below. The pen icon is located on the GX Clips tab of t he M anag e area of the GX web interface.
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1. General fields
6. Command buttons
3. Video settings
2. Audio settings
4. Video display
5. Preview
progress bar
OVERVIEW OF THE EDIT GX CLIP WINDOW
# Zone Name Description See also …
1. G eneral field s General infor mation on the GX clip Section 5.5.4
2. V id eo se tti ngs Video settings for the GX clip playout Section 5.5.5
3. A ud io se tti ngs Audio settings for the GX clip playout Section 5.5.6
4. V ideo preview
5.
Preview progress bars
Display and commands to preview the video fi ll, key o r fi ll & ke y tracks of the G X clip
Bar to show the progress of the video or audio preview being played
Section 5.5.7 & 5.5.8
-
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You can edit GX clip parameters as long as the status of the
# Zone Name Description See also …
6.
Command buttons
Command buttons to validate or cancel the video or audio settings, or even save them as a profile

5.5.2 EDITING GX CLIPS PARAMETERS

WHERE?
The GX clips’ parameters can be modified from the Edit GX Clip window. You can access t his window by clicking the pen icon in the row that c orresponds t o the
clip you want to edit in the G X Clips t ab.
Important
corresponding G X clip is offline (the clip on ly exists in t he database, but has not yet been uploaded on the GX Clip drive).
Section 5.5.8
The values you have edited in the Edit GX Clip window are only validated as you press OK to leave the wind ow.
HOW TO EDIT A TIMECODE FIELD?
You need t o take the following rules into acc ount when you edit a timecode field.
How to Edit the Whole Timecode Field
To enter a value f or the whole timecode, proceed as follows:
1. Click once the requested timecode field. The whole timecode is selected.
2. Type all digits of the requested timecode value, without separators, from the hours t o the frames.
3. Press ENTER to validate the change, or ESC to cancel it.
The defined timecode is displayed with t he separators: If the timecode you have typed is not valid, the original valu e is kept.
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field in the
During playout, when the clip reaches its OUT
back to the IN point as many
How to Edit Two Digits of a Timecode Field
To enter a value f or only t wo digits of a tim ecode field, proceed as follows:
1. Double-click the two digits in the timecode field you want to modify. Only the selected digits in the timec ode are highlighted.
2. Type the digit from left to right.
If you type more than two d igits, you will jump to t he next two digits on the right.
3. Press ENTER to validate the change, or ESC t o canc el it .
The updated timecode is dis played. If the timecode you have typed is not valid, the original valu e is kept.
POSSIBLE EDITING ACTIONS?
In order to … Do the following …
Modify the IN point of a G X clip (for both video and audio trac ks)
Enter the requested TC in the IN General section, and press ENTER.
By default, the IN point of t he GX clip is the first frame of the imported video sequence, and corresponds t o the timecode 00: 00:00:00.
The IN point can never be after the OUT point or the loop point.
Modify the OUT point of the video or audio in the GX clip
Define a loop on the whole GX c lip (fr om TC IN to video TC OUT)
See also the section ‘In Field’, on page 48. Enter the requested TC in the OUT field of the
Video or Audio section, and press ENTER.
See also the section ‘(Video) Out Field’, on page 49 and ‘(Audio) OUT Field’, on pag e 51.
Tick the check box after the Loop field and type the number of loops for the GX clip.
The loop point corresponds to the TC IN by def ault .
point, it will loop times you have defined.
See also the section ‘(V ideo) Loop Fields’, on pag e
50.
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In o rd er to … Do the following …
Define a loop on a portion of the video track of the GX clip
Associat e an audio track to th e vid eo t rac k of the G X clip
Tick the check box after the Loop field, t ype the timecode of the loop point and type t he number of loops for the GX clip.
During playout, when the clip reaches its OUT point, it will lo op back to the loop point as many times you have defined.
The loop point has to be defined between the IN and OUT points.
See also the section ‘(Video) Loop Fields’, on page
50. Click the d rop-down list box and select an audio
track from the list. The list displays a ll aud io tracks saved on t he Raw Materials drive.
Define a d elay ( in msec.) in the audio playout
Define a background color for G X cli p preview
In the Delay box, type or select the number of milliseconds’ delay you want to apply to the audio track. The delay can be positive or neg ative.
See also the section ‘(Audio) Delay Field’, on page
52. Move the mouse pointer to the video display and
click the icon in the upper rig ht corner t o display the RGB s cales:
Then m ove the sliders for the red (R), green (G) and blue (B) scales to define the requested background color:
The color on the video display is automatically adapted to the RGB settings defined.
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5.5.3 GENERAL PRINCIPLES ABOUT TC FIELDS ON THE GX SERVER

The following general principles are applicable to the various IN, OUT, TC fields and other fields displayed in the Edit GX Clip window and the GX Clips t ab:
The IN and OUT points, and other TC-related fields defined as general, video
and audio settings for the GX clip refer to the timecodes defined on the raw materials. In other words, the reference timecode is always TC 00:00:00:00 of the raw material.
The start timecode of the GX clip as it is played out and displayed to the
external controllers is always 00:00:00:00.
All frames of a GX clip are played out. In other words, a GX clip that lasts 2
seconds will be played f rom TC 00:00:00:00 to TC 00: 00: 01:24 (for 50Hz clips) or TC 00:00:01:29 (for drop-frame 60Hz clips) if the corresponding raw material is played out from start to end.
The GX clip length corresponds to the length of the longest raw material
(either audio or video), including possible loops.
5.5.4 G
STATUS FIELD
The Status field gives the status of the GX clip on the server. The possible statuses in the Edit GX Clip window are:
ENERAL SETTINGS IN THE EDIT GX CLIPS WINDOW
Important
When you modify a field value in the need to press ENTER t o validat e the change.
The GX clip is defined in the database, but is not uploaded on the GX Clips drive.
Edit GX Clip window, you always
The GX c lip is d efined in the database, and is being uploaded on the GX Clips drive to be ready for play back.
The GX clip is defined in the d atabase, and upload ed on t he GX Clips drive.
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ID8 FIELD
The Id8 field provides the 8-character ID presented to a VDCP client when it obtains a list of GX clips.
It is generated by incrementing by 1 the Id8 of the last file imported to the Raw Materials drive.
IDVAR
The IdVar field provides the variable length ID (up to 32 characters) presented to protocol clients t hat are able to view longer IDs.
It is generated based on the following pattern: [original file
name][first file number]_[final file number].[file extension]_[ID].
IN FIELD
The IN field gives the timecode, on the raw m aterials, at which t he GX clip should start. This is applied to both the video and audio tracks.
The reference timecode (00:00:00:00) corresponds to the beginning of the corresponding video and audio raw materials.
Example
If the IN field value is 00:00:00:10, this means both video and audio tracks of the GX clip will start playing 10 frames after the start of the raw material.
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GX Clip Video OUT
00:00:01:09
Video Raw Material
00:00:00:00
00:00:00:05
00:00:00:10
00:00:00:15
00:00:00:20
00:00:01:00 00:00:02:00 00:00:03:00
GX Clip IN
00:00:00:00
GX Clip OUT
00:00:02:14
Audio Raw Material
GX Clip
GX Clip Playout
00:00:01:20
OUT FIELD
(Video)

5.5.5 VIDEO SETTINGS IN TH E EDIT GX CLIPS WINDOW

Note about the examples
The frame rate used in the examples below is 50i (25 f/ sec). The schemas in the examples show the field values as defined on the
raw materials, and the corresponding TC values of the GX clip that will be displayed to external controllers.
(VIDEO) OUT FIELD
The video OUT field gives the timecode, on the video raw material, at which the GX clip should end.
The reference timecode (00:00:00:00) corresponds to the beginning of the video raw material.
Example
In this example, the video raw material used for the GX clip is 2 seconds. The IN field is 00:00:00:10. The video OUT point defined for the GX clip is on TC 00:00:01:20 of the corresponding raw material.
This means the video track of the GX clip will be played out from TC 00:00:00:10 up to TC 00:00:01:20 of the video raw material.
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(VIDEO) RAW DURATION FIELD
The video Raw Duration field gives the total duration of the video raw material used in t he GX clip. This field is not ed itable.
This d uration does not take into account t he following elements:
the start timecode for the GX clip, d efi ned in the IN field
the end timecode for the video track of the GX clip, defined with the Video
OUT point
the loops defined (number of loops and loop length).
(VIDEO) LOOP FIELDS
Loop Check Box
The Loop check box needs to be ticked when the video track or part of it should be played out in loop.
When you t ick the check box, t wo additional f ields are displayed:
The timecode at which the loop starts ( Loop Point).
The num ber of times the loop is performed (Loop Recurrence).
Loop Point Field
The Loop Point field allows users to specify the timecode in the video raw material at which the loop will start. The loop will always be performed from that point to the Video OUT field.
The GX server will perform a nested loop if the loop point is set to anything other than the IN frame.
Loop Recurrence Field
The Loop Recurrence field allows users t o specify how many times the loop of the will be performed during playout.
When a loop recurrence is defined, the total duration of the GX clip specified below the video display is automatically adapted.
Note
You will find an example on loops in the section 5.5.9 ‘GX Clip Duration and Tim ecodes’, on pag e 57.
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5.5.6 AUDIO SETTINGS IN TH E EDIT GX CLIPS WINDOW

Note about the examples
The frame rate used in the examples below is 50i (25 f/ sec). The schemas in the examples show the field values as defined on the
raw materials, and the corresponding TC values of the GX clip that will be displayed to external controllers.
(AUDIO) ASSOCIATION FIELD
The audio Association field allows you to select the audio file to associate to the video raw m aterial.
The audio files available in the drop-d own field are:
Audio files already copied to the Raw Materials drive
Audio files selected to be copied to t he Raw Materials drive
(A
UDIO) OUT FIELD
The audio OUT field gives the timecode, on the audio raw material, at which the GX clip should end.
The reference timecode (00:00:00:00) corresponds to the beginning of the audio raw material.
Example
In this example, the audio raw material used for the GX clip is 3 seconds. The IN field is 00:00:00:10. The audio OUT point defined for the GX clip is on TC 00:00:02:10 of the corresponding raw material.
This means the audio track of the GX clip will be played out from TC 00:00:00:10 up to TC 00:00:02:09 of the audio r aw material.
In the example, the audio track defines the length of the GX clip since it is the longest trac k.
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Video Raw Material
00:00:00:00
00:00:00:05
00:00:00:10
00:00:00:15
00:00:00:20
00:00:01:00 00:00:02:00 00:00:03:00
GX Clip IN
00:00:00:00
GX Clip OUT
00:00:01:24
Audio Raw Material
GX Clip GX Clip Playout
00:00:01:20
OUT FIELD
(Video)
00:00:02:10
OUT FIELD
(Audio)
GX Clip
Audio OUT
00:00:01:24
GX Clip
Video OUT
00:00:01:09
(AUDIO) RAW DURATION FIELD
The audio Raw Duration field gives the total duration of the audio raw material used in t he GX clip. This field is not ed itable.
This d uration field does not take into account t he following elements:
the start timecode for the GX clip, defined in the IN field
the end timecode for the audio track of the GX clip, defined with the audio
OUT point
(AUDIO) DELAY FIELD
The audio Delay field gives the delay in the playout, in ms, applied to the audio track. The delay can be positive or negative. Examples are provided for positive and negative delays.
Posi tive De lay
If the delay is positive (this means the audio track starts after the video track), silence matching the delay duration will be inserted before the start of the audio track.
Example
In the following example, a positive delay of 10 milliseconds has been defined. Silence will be added from the GX Clip IN point for the length of the delay. The audio track will then be played normally until the audio tr ack OUT point.
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Video Raw Material
00:00:01:00
GX Clip IN
00:00:00:00
GX Clip OUT
00:00:01:24
Audio Raw Material
GX Clip
Video Track
00:00:02:00
Audio Track
SILENCE
00:00:00:00
Possible IN and OUT points defined on the audio track are taken into
Video Raw Material
GX Clip IN
00:00:00:00
GX Clip OUT
00:00:01:24
Audio Raw Material
GX Clip
Video Track
00:00:02:00
Audio Track
AUDIO TRIMMED
00:00:01:00
00:00:00:00
Note
account.
Negative Delay
If the delay is negative (this means the audio track starts before the video track), the start of the audio will be t rimmed.
Example
In the following example, a negative delay of 10 milliseconds has been d efined. In other words, the first 10 milliseconds of the audio track are trimmed and the rest of the audio track will then be played normally from the IN point until the audio track OUT point.
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5.5.7 CLIP PREVIEW IN THE EDIT GX CLIP WINDOW

VIDEO DISPLAY
The video display makes it possible to preview the fill element, key element or combined fill & key elements, depending on the radio button you select below the video display.
The pr eview will fill the preview screen for 16x 9 clips. The preview of 4:3 clips will display black stripes on the left and right of the video.
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PREVIEW CONTROL COMMANDS
The following fields and play commands are availa ble belo w the video display:
# Field/Button Description
1. Progress/Scrub bar
The bar below the video display serves two purposes:
The bar (progress bar) is gradually filled with a
blue background that shows how much of the clip has been loaded ready for playback:
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. Dragging the
bullet, you can also scrub along the clip to
# Field/Button Description
As you preview the G X clip, the marker s hows the
current position in the GX clip preview it.
2. Current TC
3. Total Duration
4.
Go to IN
Shows the timecode of the current position in the GX clip preview.
The GX c lip always starts at 00:00:00:00.
Shows the protocol duration of the GX clip, this means the duration of the GX clip as it will be displayed to the protocol clients.
The duration will depend on the following elements:
IN point
OU T points
Number of loops
Loop d uration
For more information, refer to the section 5.5.9 ‘GX Clip Duration and Timecodes’, on page 57.
Recues to the IN point of the GX clip. If the IN point is higher than 00:00:00:00, it is not
possible to preview before then IN point unless the user changes the IN point.
5.
Previous F rame
6.
Play/Pause
7.
Next Frame
8.
Go to OUT
9.
Video Track Selection
Goes to the previous frame relative to the current position.
Plays from or pauses at the current position. This is a Play/Pause toggle button.
If you press this button at the end of the clip, the clip will recue.
Goes to t he next frame relative to the curr ent position.
Goes to t he OUT point of the GX clip.
Radio buttons that allow selecting which video element you want to preview (fill, key or fill & key):
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will move between the IN and OUT
VIDEO AND AUDIO BARS
The video and audio bars represent the playbac k position in the corresponding raw material.
The bars and the displayed elements have the following meaning:
The bar s represent the raw material.
The sign represents the IN point. It will be positioned relative to the IN
field value in the raw material.
The sig n represents the OUT point. It will be positioned r elat ed to the OUT
field values (separate fields for audio and video) in the raw m aterial.
The black vertical marker represents the loop point.
The gr ey vertical marker represents the current posit ion in t he raw material
during playback.
Note
If the GX clip contains a nested loop (the loop point does not start on the TC IN point), the playback marker points for the first pass. Then, for each nested loop, the marker will just move through the area between the loop point and the O UT point .

5.5.8 COMMAND BUTTONS IN THE EDIT GX CLIP WINDOW

Button Description
Create New
OK
Cancel
Allows users to s ave the clip currently being edited as a new clip, when a new Id Var and Id8 have been defined.
Saves and validat es the g eneral, video and audio settings def ined.
Discards all modifications performed on general, video and audio settings, and returns back to the settings defined when the user opened the window.
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5.5.9 GX CLIP DURATION AND TIMECODES

PURPOSE
Based on an example, this section explains how:
The protocol duration is calculated
The timecodes of the GX clip are displayed, compared to the timecode of the
raw materials.
EXAMPLE
In the example, the follow ing settings have been defined:
The video raw material is 2 s eco nds. T he audio raw material is 3 seconds
The GX clip starts at TC 00:00:00:10 of the video and audio raw material (IN
field = 00:00:00:10).
The GX clip stops at TC 00:00:01:20 of the corresponding video raw material
(OUT field = 00:00:01:20).
A loop is defined on the video track from the loop point 00:00:01:10 to the
video OUT point of the GX clip. The loop should be played 4 times.
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Last Frame of Video and Audio Tracks
The last frame of the video track c an be calculated as follows: 00:00:01:20 + 00:00:00:10*4 (4 loops) – 1f = 00:00:03:04. As an IN f ield is defined at 00:00:00:10, t he last frame of t he video track of the GX
Clip is 00:00:03:04 – 00:00:00: 10 = 00:00:02:24. The last frame of the audio t rack of the GX clip is 00:00:03:00 – 00:00:00:10 -1f =
00:00:02:14.
Durat ion of the Video and Audio Tracks
The dur ation of the vi d eo t ra ck in the G X clip can be c alculated as follows: (OUT-IN+1)+#loops*(OUT-Loop+1) = (00:00:01:20-00:00:00:10+1)+4*(00:00:01:20-00:00:01:10+1) = 00:00:01:11+(00:00:00:11)*4 = 00:00:01:11+00:00:01:19
00:00:03:05
Duration of the GX Clip
The GX c lip lengt h always has t he lengt h of the longest track:
Without the 4 video loops, the GX clip would last 3 seconds since the audio
track would be longer than the video track.
As 4 video loops have been defined, the video track is longer than the audio
track.
In this case, the duration of the video track, that is 00:00:03:05, is the longest one, henc e gives the length of the GX clip.
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Timecode used with NTCS formats having a frame rate of
fps. As timecode can only be represented by whole
Term Definition
24 bit f ile F ile that contains either the key or the fill i mag es . 32 bit f ile F ile that contains both the key and the f ill images. DF (drop-frame)
Fill clip Clip containing the color portion of the video material
Glossary
29.97 numbers, timecode numbers are periodically skipped in drop­frame timecode (no video frames dropped) so that a video frame is always associated with a timecode.
GX Clips drive
GX c lip
Solid State Drive (SSD), on the GX server, on which the GX clips are stored and played out.
Fill and key clips (with or without embedded audio), that has been uploaded to the GX Clips dr ive, and is ready for playout.
An offline GX clip is a GX clip only defined in the GX server
database.
An online GX clip is a GX clip defined in the GX server
databas e and uploaded on the GX Clips drive.
Import
Ke y cli p Clip containing the matter used to display transparency. NDF ( non drop-
frame) Raw material
drive Removable
drive
Process of copying t he material from t he removable drive to the Raw Mat erials drive.
Timecode where every frame of the video has a corresponding timecode number.
HDD drive, on the GX server, on which the original footage is stored.
Drive from which the media is being imported, connected
directly to the GX server via a USB or eSATA connector. Sequence Files before t hey are uploaded t o the GX Clips drive Upload
Process of copying t he material from t he Raw Materials drive to
the GX Clips drive.
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