ETC Express 24/48, Express 48/96, Express 72/144 User Manual

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Express
24/48, 48/96, 72/144 Lighting control system
Version 3.03
Copyright 1999 Electronic Theatre Controls
Released: March 1999
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Declaration of Conformity
Express two scene preset User Manual iii
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Limited warranty
Electronic Theatre Controls, Inc. (ETC) warrants to the original owner or retail customer that for a period of two years from date of delivery of a portable system or energization of a permanently installed system its products will be free from defects in materials and workmanship under normal use and service.
Warranty does not cover any product or part of a product subject to accident, negligence, alteration, abuse or misuse, or any accessories or parts not supplied by ETC. Warranty does not cover “consumable” parts such as fuses, lamps, color media or components warranted directly to the owner by the original manufacturer. ETC’s warranty does not extend to items not manufactured by us. Freight terms on warranty repairs are FOB ETC factory or designated repair facility. Collect shipments or freight allowances will not be accepted.
ETC’s sole responsibility under this warranty shall be to repair or replace at ETC’s option such parts as shall be determined to be defective on ETC’s inspection. ETC will not assume any responsibility for any labor expended or materials used to repair any equipment without ETC’s prior written authorization. ETC shall not be responsible for any incidental, general or consequential damages, damages to property, damages for loss of use, time, profits or income, or any other damages.
The owner's obligations during the warranty period under this warranty are to notify ETC at ETC's address within one week of any suspected defect, and to return the goods prepaid to ETC at their factory or authorized service center.
THIS WARRANTY IS CONTINGENT ON THE CUSTOMER’S FULL AND TIMELY COMPLIANCE WITH THE TERMS OF PAYMENT SET FORTH IN THE “TERMS AND CONDITIONS.” THIS WARRANTY IS EXPRESSLY IN LIEU OF ANY AND ALL OTHER WARRANTIES EXPRESSED OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AND OF OTHER OBLIGATIONS AND LIABILITIES ON OUR PART. THE OWNER ACKNOWLEDGES THAT NO OTHER REPRESENTATIONS WERE MADE TO HIM OR RELIED UPON HIM WITH RESPECT TO THE QUALITY AND FUNCTION OF THE GOODS SOLD.
This written warranty is intended as a complete and exclusive statement of the terms thereof. Prior dealings or trade usage shall not be relevant to modify, explain or vary this warranty. Acceptance of, or acquiescing in, a course of performance under this warranty shall not modify the meaning of this agreement even though either party has knowledge of the performance and a chance to object.
Terms and Conditions
The following terms and conditions, and those on the face hereof, shall control as to any order accepted by Electronic Theatre Controls, Inc. (ETC), notwithstanding any terms and conditions that may be contained in any purchase order or other document of Customer, and ETC’s acceptance of any order is expressly made conditional on Customer’s assent to such terms and conditions. Such terms and conditions will constitute the entire agreement between the parties as to any order and will supersede any prior understandings, agreements, representations, or warranties. Such terms and conditions will not be modified, added to, superseded or otherwise altered except by written document signed by an authorized representative of ETC, notwithstanding any terms and conditions contained in the purchase order or other document of Customer. ETC’s commencement of performance and/or delivery shall not constitute a waiver of such terms and conditions or any acceptance of any terms and conditions contained in the Customer’s order or other documents. Acceptance of any product or service by the Customer will be construed as acceptance of ETC’s terms and conditions. Any dispute or questions of construction with respect to any order placed with ETC shall be governed by the laws of the State of Wisconsin.
All prices are in US Dollars, FOB ETC’s factory or warehouse. Prices, models and specifications are subject to change without notice. Orders must be in writing. Phone orders will be accepted from established accounts when followed by written confirmation. The acceptance of any order does not imply conformance with plans and specifications unless the plans and specifications accompany the order and are accepted as binding by ETC.
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Equipment ordered which differs in any way from our standard catalog items will require drawings approved in writing by the Customer. When drawings are approved, they shall take precedence over all other written or verbal instructions. Orders are effective only when accepted and acknowledged by the factory. Minimum order is $25.00 net, exclusive of freight.
Price protection will be given on orders entered for immediate shipment and for project orders entered before the effective date of a price increase. All other orders will be billed at price at time of shipment. Quotations for custom products are valid for thirty (30) days.
ETC shall not be liable for late delivery and/or inability to perform due to unforeseen circumstances or conditions, including our ability to obtain supplies and raw materials, government regulations, labor stoppages, casualties, fire, and other causes beyond our control. When such circumstances or conditions have been remedied, ETC will make and Customer will accept delivery/performance. Equipment is shipped at the Customer’s risk and our obligation to deliver equipment is discharged upon their delivery in good condition to the carrier. Shipments are FOB ETC factory or warehouse. ETC prepay and bill freight on UPS shipments. Freight and air are sent collect unless specifically quoted otherwise. Unless specifically prohibited, partial shipments will be made. Federal, state and/or local taxes, duties and other charges are the responsibility of the purchaser.
If purchaser cancels any portion of a Purchase Order prior to shipment, Purchaser shall be liable to ETC for a cancellation charge equal to ETC's actual costs incurred in connection with that portion of the Purchase Order that is cancelled, including, without limitation, labor and materials.
Payment terms are net 30 days after date of invoice. All payments are applied to the oldest outstanding invoice. Accounts over thirty (30) days are subject to a 1 1/2% (one and one-half percent) per month late payment penalty. ETC will have the option of withholding performance under any and all orders from the Customer if an invoice remains unpaid after 30 days. All disputes otherwise unresolved between ETC and Customer shall be resolved in a court of competent jurisdiction for the location of ETC's offices, Dane County, Wisconsin. If suit or action is instituted by ETC to enforce payment or performance by the Customer, the Customer agrees to pay all costs and attorney's fees incurred.
Claims for shortage or damaged must be made within ten (10) days. Equipment is carefully packed and delivered in good condition to the carrier. All claims for loss or damage in transit must be made by the consignee directly to the carrier. ETC will render every aid and assistance in the presentation and enforcement of such claims without waiver of our rights to have compliance with the terms of payment of our invoices.
Equipment returned without ETC’s written permission will not be accepted. Equipment returned for credit must be in accordance with established RMA procedures. Equipment must be unused, in original cartons and in saleable condition, subject to ETC’s quality control and test inspection. Restocking charges of $25.00 or 25% (whichever is greater) plus any repacking or reconditioning costs will be deducted. Returns for warranty work will be via warranty procedures. In no case will permission be granted to return specially-modified or custom equipment, or merchandise invoiced more than six (6) months prior to date of Customer’s return request.
Express two scene preset User Manual v
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Table of Contents
Declaration of Conformity Limited warranty
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iv
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iii
Chapter 1 Introduction
Using this manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Keyboard Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Text conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Navigation and visual feedback . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Output level conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Moving light concepts and terms . . . . . . . . . . . . . . . . . . . . . . . . . . 7
The Only command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Using the trackpad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Electronic backup maintenance . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
How to reach ETC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Setting up the console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
New users . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
HTP channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
LTP Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Enabling LTP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Working with LTP channels . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Fixtures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Fixture attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Categories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Personalities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
When working with fixtures . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
When updating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
When recalling channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Trackpad notes: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Sensitivity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Chapter 2 Monitor displays
Colors in displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Display features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Flexichannel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Express two scene preset User Manual vii
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Channel numbers/Standard patch . . . . . . . . . . . . . . . . . . . . . . 14
Channel numbers/Fixture patch . . . . . . . . . . . . . . . . . . . . . . . 14
Channel output levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Changing pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Stage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Fader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Updating Flexichannel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
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Chapter 3 System settings
Setting the number of dimmers . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Setting the number of channels . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Setting default fade times . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Setting default Level key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Setting default fader clear time . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Setting default sneak time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Enable / disable Blackout key . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Enable / disable Flexichannel . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Set grandmaster type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Set channels / submasters 1-to-1 . . . . . . . . . . . . . . . . . . . . . . . . . 28
Record lockout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Enable / disable bump buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Scene mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Setting the clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Clock functions display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Daylight Savings Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Set time/date . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
12/24 hour clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Latitude, longitude, time zone . . . . . . . . . . . . . . . . . . . . . . . . 33
About Show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Chapter 4 Patching channels
Selecting one-to-one patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Creating a custom patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Proportional patching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Unpatching individual dimmers . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Show labels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Dimmer profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Pre-defined profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Assigning a profile to a dimmer . . . . . . . . . . . . . . . . . . . . . . . 41
Profiles display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Creating or editing a profile . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Copying to another profile . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Clear All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Clear to End . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Fill Between . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Resetting a profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Captured channels in Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Dimmer check . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
About Dimmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
About Dimmer with ETCLink . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Setting dimmers to Dimmer Doubling . . . . . . . . . . . . . . . . . . . . . 48
Patching to a Strand CD80 dimmer rack . . . . . . . . . . . . . . . . . . . . 49
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Chapter 5 Setting channel levels
Channel modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Selected channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Captured channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Recorded channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Moving channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
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Tracked channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Channel Attributes display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Editing in the Channel Attributes display . . . . . . . . . . . . . . . . 54
Independent channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Flipped channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Channel data type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Channel convention . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Selecting channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Selecting channels in Flexichannel mode . . . . . . . . . . . . . . . . . . . 56
Setting channel levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Channel sliders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Trackpad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Full . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Level key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Sneak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Channel check . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
About Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Features of the display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Chapter 6 Adding moving lights to the show
Moving Light Functions menu . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Personality Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Go to the Personality Setup display . . . . . . . . . . . . . . . . . . . . 65
Loading personalities into the console . . . . . . . . . . . . . . . . . . 66
Viewing a personality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Deleting personalities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Resetting defaults . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Patching moving lights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Go to the Fixture Patch display . . . . . . . . . . . . . . . . . . . . . . . . 68
Patching one fixture or a fixture range . . . . . . . . . . . . . . . . . . 69
Editing the fixture list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Attribute Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Go to the Attribute Setup display . . . . . . . . . . . . . . . . . . . . . . 72
Encoder Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Go to the Encoder Setup display . . . . . . . . . . . . . . . . . . . . . . 73
Changing assignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Working with moving lights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Moving lights displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Go to the Fixture Box window . . . . . . . . . . . . . . . . . . . . . . . . 75
Working with fixtures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Setting levels in the Fixture Box . . . . . . . . . . . . . . . . . . . . . . . 77
Fixture focus with Solo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Chapter 7 Cues
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Cue types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Recording functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Viewing cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
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Crossfade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Allfade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Blocking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Subroutine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
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The oversized show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Creating the oversized show . . . . . . . . . . . . . . . . . . . . . . . . . 82
Playing back an oversized show . . . . . . . . . . . . . . . . . . . . . . . 82
Working with cues in Stage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Recording a cue in Stage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Working with cues in Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Recording a cue in Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Recording a cue with a single fade time . . . . . . . . . . . . . . . . . . . . 85
Recording a cue with split fade times . . . . . . . . . . . . . . . . . . . . . . 86
Recording a cue with a wait time . . . . . . . . . . . . . . . . . . . . . . . . . 87
Recording cues with Link and Follow . . . . . . . . . . . . . . . . . . . . . . 88
Link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Follow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Create playback loops with Link and Follow . . . . . . . . . . . . . . 90
Linking a macro to a cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Recording a cue using Solo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Labeling cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Modifying a recorded cue live . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Modifying channels in a cue . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Modifying cue attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Updating cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Using Update to modify fade rate . . . . . . . . . . . . . . . . . . . . . . . . . 98
Deleting cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Copying cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Inserting cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Chapter 8 Track
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Track record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Using record to create tracks . . . . . . . . . . . . . . . . . . . . . . . . 102
Recording modified cues . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Inserting cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Blackout cues and tracking . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Chapter 9 Multipart cues
Recording a multipart cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Converting a standard cue to a multipart cue . . . . . . . . . . . . . . . 113
Wait times in multipart cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Editing a multipart cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Deleting a part from a multipart cue . . . . . . . . . . . . . . . . . . . 115
Adding, deleting and modifying channels . . . . . . . . . . . . . . . 116
Using Update . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Modifying fade and wait times . . . . . . . . . . . . . . . . . . . . . . . 117
Chapter 10 Playing back cues
Fader keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Clear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Go . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Hold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Back . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Cue List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Fader Status display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Selecting cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
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Playing a cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Go to a different cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Controlling fades manually . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Manual override . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Rate override . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Quickstep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Chapter 11 Groups
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Creating groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Creating a group in Stage . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Creating a group from a look on stage . . . . . . . . . . . . . . . . . 130
Creating a group using Solo . . . . . . . . . . . . . . . . . . . . . . . . . 131
Working with groups in Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Group mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Group Editing mode in Blind . . . . . . . . . . . . . . . . . . . . . . . . . 133
Working with groups in Stage . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Displaying a group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Modifying a group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Updating groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Labeling groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Deleting groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Copying groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Using cues and submasters as groups . . . . . . . . . . . . . . . . . . . . 139
Modifying cues or submasters . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Chapter 12 Focus points
Creating a focus point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Working with focus points in Stage . . . . . . . . . . . . . . . . . . . . . . 144
Editing a focus point in Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Labeling focus points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Deleting focus points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Copying focus points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Setting levels with focus points . . . . . . . . . . . . . . . . . . . . . . . . . 150
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Creating a focus point in Stage . . . . . . . . . . . . . . . . . . . . . . . 142
Creating a focus point from a look on stage . . . . . . . . . . . . . 142
Creating a focus point using Solo . . . . . . . . . . . . . . . . . . . . . 143
Placing a focus point on stage . . . . . . . . . . . . . . . . . . . . . . . 144
Modifying a focus point . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Updating focus points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Chapter 13 Submasters
Submaster types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Changing type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Submaster pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Submaster bump buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Submaster LEDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Recording submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Pile-on submaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Inhibitive submaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Effect submaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Bump button status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Fade and dwell times for submasters . . . . . . . . . . . . . . . . . 157
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Adding a rate to a submaster . . . . . . . . . . . . . . . . . . . . . . . . 160
Specifying a submaster’s page . . . . . . . . . . . . . . . . . . . . . . . 161
Using Except to record a submaster . . . . . . . . . . . . . . . . . . 161
Inhibitive submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Creating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Adding channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Deleting channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Modifying submasters in Blind . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Modifying submasters in Stage . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Re-recording submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Updating submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Live control of a submaster’s rate . . . . . . . . . . . . . . . . . . . . . . . . 167
Controlling submaster fades manually . . . . . . . . . . . . . . . . . . . . 167
Labeling submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Copying submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Loading cues or groups to submasters . . . . . . . . . . . . . . . . . . . . 169
Copying cues or groups to submasters . . . . . . . . . . . . . . . . . . . . 170
Clearing submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Chapter 14 Lists and spreadsheets
Cue List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Editing cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Submaster List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Editing submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Deleting submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Group List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Labeling a group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Deleting a group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Focus Point List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Labeling a focus point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Deleting a focus point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Working in spreadsheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Cue spreadsheet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Submaster spreadsheet . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Group spreadsheet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Focus point spreadsheet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Chapter 15 Park
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Using the Park display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Parking dimmers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Unparking dimmers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Parking channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Unparking channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Parking recorded channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Unparking recorded channels . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Parking fixtures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
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Unparking one dimmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Unparking all dimmers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Using the keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Parking at a focus point . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Unparking one channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Unparking all channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
After setting attribute levels from the keypad . . . . . . . . . . . 195
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After setting attribute levels at a focus point . . . . . . . . . . . . 195
Unparking fixtures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
Chapter 16 Effects
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Blind Effects display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Effects in Stage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Creating an effect in Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Notes on working with steps in Blind . . . . . . . . . . . . . . . . . . 201
Adding channels directly . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Adding groups or focus points . . . . . . . . . . . . . . . . . . . . . . . 202
Adding grouped channels . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Creating an effect in Stage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Notes on working with steps in Stage . . . . . . . . . . . . . . . . . 204
Adding channels directly . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Adding groups or focus points . . . . . . . . . . . . . . . . . . . . . . . 205
Adding grouped channels . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Modifying the effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Using Update . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Editing channel levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Adding channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Deleting channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Inserting steps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Deleting steps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Modifying effect attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Modifying step timing and levels . . . . . . . . . . . . . . . . . . . . . . . . 213
Effect fade times . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Changing upfade, dwell and downfade . . . . . . . . . . . . . . . . 215
Changing upfade only . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Changing downfade only . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Changing dwell only . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Resetting hold dwell time . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Setting a random effect rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Running an effect cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Using an effect submaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Chapter 17 Subroutines
Steps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Cue steps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Style steps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Subroutine attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Creating subroutines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Editing a subroutine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Deleting a step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Inserting a step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Chapter 18 Macros
Creating macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Using Learn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Using Macro Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Macro wait . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Linking macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Page 14
Using submasters in macros . . . . . . . . . . . . . . . . . . . . . . . . 231
Playing macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Canceling a macro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Powerup macro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Modifying macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
Clearing macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
Copying macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Sample macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Chapter 19 Link lists
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Link List overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Setting up a link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Inserting a link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Moving a link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Merging two links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Deleting a link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Using a link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Chapter 20 Diskette functions
Diskette management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Formatting diskettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Contents of the showfile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Writing to diskette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Reading from diskette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
Read show and configuration . . . . . . . . . . . . . . . . . . . . . . . . 246
Read show components only . . . . . . . . . . . . . . . . . . . . . . . . 247
Read system configuration components only . . . . . . . . . . . 247
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Chapter 21 Printing
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Printer options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Printing procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Printouts available . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Moving lights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Chapter 22 Clear functions
Clear functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Clear and reset procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Clear and reset options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Chapter 23 Two scene preset
Enabling two scene mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Express 24/48 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Express 48/96 and 72/144 . . . . . . . . . . . . . . . . . . . . . . . . . . 258
The two scene faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
Two scene status display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
Manual crossfades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Flash a scene . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Timed crossfades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Pause a timed crossfade . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
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Chapter 24 Dimmer monitoring
ETCLink functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
Enabling ETCLink . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
Error messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
How to enable / disable ETCLink error messages . . . . . . . . 266
ETCLink displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Dimming system status . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Dimmer rack status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Dimmer status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Monitoring dimmers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Load Management display . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Record Loads procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Load Check procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Clear Loads procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Setting and unsetting dimmers . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Setting a dimmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Unsetting a dimmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Working with Sensor backup looks . . . . . . . . . . . . . . . . . . . . . . . 275
Recording a backup look . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Playing a backup look . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
Chapter 25 Control interfaces
MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
ETC MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
MIDI Show Control (MSC) . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Real time programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Go to the Real Time Programs display . . . . . . . . . . . . . . . . . 284
Enabling / disabling real time programs . . . . . . . . . . . . . . . . 285
Creating real time programs . . . . . . . . . . . . . . . . . . . . . . . . . 286
Editing real time programs . . . . . . . . . . . . . . . . . . . . . . . . . . 288
Deleting real time programs . . . . . . . . . . . . . . . . . . . . . . . . . 288
Inserting real time programs . . . . . . . . . . . . . . . . . . . . . . . . . 288
Copying real time programs . . . . . . . . . . . . . . . . . . . . . . . . . 289
Moving real time programs . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Sorting real time programs . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Time Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Creating time code programs . . . . . . . . . . . . . . . . . . . . . . . . 291
Reset loop time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Editing time code programs . . . . . . . . . . . . . . . . . . . . . . . . . 295
Deleting time code events . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Inserting time code events . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Copying time code events . . . . . . . . . . . . . . . . . . . . . . . . . . 297
Moving time code events . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Editing events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Setting time code frame rate . . . . . . . . . . . . . . . . . . . . . . . . 300
Running a time code program . . . . . . . . . . . . . . . . . . . . . . . 301
Remote macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Remote trigger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
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Chapter 26 Accessories
Remote Focus Unit (RFU) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Alphanumeric keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Console lights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
Expression Off-Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Appendix A Installation
Console’s back panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
Installing the console and monitor . . . . . . . . . . . . . . . . . . . . . . . 313
Installing ETCNet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Connecting dimmers to console . . . . . . . . . . . . . . . . . . . . . . . . . 315
Configuring DMX512 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Installing remote interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Installing an alphanumeric keyboard . . . . . . . . . . . . . . . . . . . . . . 323
Installing a printer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
Installing Remote Focus Unit . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
Installing MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Installing console lights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Installing remote macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
Upgrading software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
External device fuse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
VGA monitor connections . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Port starting DMX512 numbers . . . . . . . . . . . . . . . . . . . . . . 316
Setting the port to Dimmer Doubling . . . . . . . . . . . . . . . . . . 317
Setting DMX512 speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Installing jumpers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Remote Interface Unit (RIU) . . . . . . . . . . . . . . . . . . . . . . . . . 318
Remote Video Interface (RVI) . . . . . . . . . . . . . . . . . . . . . . . . 320
Installing remote video monitors . . . . . . . . . . . . . . . . . . . . . 322
Wiring remote macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
Console software upgrades . . . . . . . . . . . . . . . . . . . . . . . . . 328
Upgrading remote unit software . . . . . . . . . . . . . . . . . . . . . . 328
Appendix B Error messages
Diskette error messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Other error messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
ETCLink errors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
Fatal messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
Secondary Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Appendix C Showfile
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Show contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Configuration contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Appendix D Softkeys
xvi Table of Contents
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Stage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Stage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Blind/Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Blind/Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Page 17
Blind/Group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Blind/Focus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Blind/Submaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Blind/Submaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
Blind/Cue/Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
Blind/(Cue or Sub)/Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
Blind/Submaster/Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
Blind/Subroutine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
Stage/Fader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
Stage/Park . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
Setup - System Settings (1), Output Config (2) and Clear (4) . . . 341
Setup - Print (5) and Options (6) . . . . . . . . . . . . . . . . . . . . . . . . . 341
Setup - Macro Editing (8) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Setup - ETC Link Functions (9) . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Setup - ETC Link Functions (9) . . . . . . . . . . . . . . . . . . . . . . . . . . 342
Setup - Profiles (10), Channel Attributes (11) . . . . . . . . . . . . . . . 342
Setup - Real Time Programs (12) . . . . . . . . . . . . . . . . . . . . . . . . . 342
Setup - Time Code (13) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
Setup - Moving Light Functions (15) . . . . . . . . . . . . . . . . . . . . . . 343
Setup - Moving Light Functions (15) . . . . . . . . . . . . . . . . . . . . . . 343
Appendix E Time and location
United States . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Outside the United States . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Appendix F Specifications
Index
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
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xviii Table of Contents
Page 19
Chapter 1 Introduction
This manual covers the installation and operation of lighting systems containing ETC’s Express 24/48, Express 48/96 and Express 72/144 control consoles operating with version 3.03 system software. The differences between these consoles is shown under
Specifications
referred to as Express unless a distinction is necessary.
Chapter one includes information to orient you to the console and the manual
Using this manual
Using Help
Text conventions
Navigation and visual feedback
Output level conventions
Moving light concepts and terms
The Only command
Using the trackpad
Electronic backup maintenance
Troubleshooting
, page 347. Throughout the manual, all three consoles are
.
It includes the following sections:
Appendix F
Express two scene preset User Manual 1
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Using this manual
This manual provides instructions for using the console’s features and optional accessories.
Setting up the console
If you are setting up the system for the first time, see
Installation
information about setting up your system. If the system is already in place, you may not need to refer to these chapters.
, page 311, and
New users
If you are new to lighting systems or to ETC’s consoles, read chapters 4 through 13 for instructions about patching conventional lights and moving light fixtures, setting levels and using cues, groups, and submasters. These are the building blocks for creating and running any show. Once you are comfortable with these functions, chapters 16 through 19 provide more advanced information on effects, subroutines, macros and link lists.
Keyboard Help
Chapter 3 System settings
Appendix A
, page 21, for
Help screens are available for all console keys, including softkeys and wheels console.
.
To display help screens, press [Help], then press any key on the
Text conventions
In this manual, console keys and softkeys are indicated by square brackets, such as [Enter] and [S1] display are printed in boldface, such as Select channel other sections of the manual are printed in italics, such as
Introduction
.
.
Messages appearing on a console
.
References to
Chapter 1
2 Chapter 1 Introduction
Page 21
Navigation and visual feedback
Move through console menus and displays in the ways that work best for you. The console offers alternative navigational techniques and visual feedback that confirms your choices all along the way.
Note how navigation and feedback information is collected in the table below. Tables like this are used throughout this User Manual to help you use console displays. When alternative navigational techniques perform the same function, examples in the text illustrate the technique that many find the most convenient or efficient to use.
Navigation and Feedback - Console menus
7
1
Select a menu item XXX Highlighted characters Item selected
In these Navigation and Feedback tables,
9
8
7
564
represents the keypad,
23
1
represents the softkeys,
[S]
9
8
564
[S] ±
23
represent the up and down keyboard arrows,
represent the right and left keyboard arrows, and
±
represent the plus and minus keys.
Express two scene preset User Manual 3
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Output level conventions
The console uses both a highest level, or pile-on, convention and a last action convention to determine levels for channels affected by more than one control
HTP channels
The behavior of a pile-on channel is defined by the Highest Takes Precedence (HTP) rule. The console reads all output levels it receives for an HTP channel and sets that channel to the highest of them controlled by a submaster always obeys the HTP rule, but the Blackout key, Grandmaster control and parked channels all have priority over levels set from the keypad.
.
Channels may be defined to operate with either convention.
.
A channel
For example, if an HTP channel is included in both a submaster that has played back and is in a fader, the console sets the channel at the higher of the two levels. Or, you may use the keypad to select that channel and set it to any level, regardless of the levels set either by the cue or the submaster.
HTP channels in the console are called “normal” channels.
LTP Channels
Channels may also be defined in the console to follow the Latest Takes Precedence (LTP) rule. An LTP channel obeys the latest command to set its level. When the command is to fade to a level, an LTP channel can fade either in a physical fader (in the foreground) or in a background fader. Each LTP channel has its own background fader.
An LTP channel fades in the foreground if its level moves to a new level in the next cue. When a channel is fading in the foreground and no change in that channel is commanded by the next cue, the fade continues in the background. A cue stops running in the background when the last of its channels stops fading in the background. Up to 600 cues may run in the background at once.
For example, consider three cues recorded for channels Chan 1, Chan 2 and Chan 3, all of which are set as LTP channels. The cues contain percentage levels for these three channels as follows:
When Cue 1 starts, channel Chan 1 starts fading to level 25 with Cue 1 timing.
If Cue 2 starts before Cue 1 ends, channel Chan 1 continues fading in the background with Cue 1 timing and channel Chan 2 starts fading in the foreground to level 50 with Cue 2 timing.
If Cue 3 starts before Cue 2 ends, channels Chan 1 and Chan 3 start fading in the foreground to level 50 with Cue 3 timing; channel Chan 2 continues fading in the background with Cue 2 timing.
Chan 1 Chan 2 Chan 3 Cue 1 25 0 0 Cue 2 25 50 0 Cue 3 50 50 50
and a cue
4 Chapter 1 Introduction
Page 23
Enabling LTP
You can set a channel’s status to LTP or HTP as long as the channel is not used in Fixture Patch. If the channel is patched to a fixture, the personality controls the HTP/LTP status. All attributes (channels) are set to LTP by a personality except the intensity attribute. All channels not patched to a fixture default to HTP (considered “normal”).
Set channels to HTP or LTP, either singly or in ranges, in the Channel Attributes display using the following procedures.
Keystrokes:
1. Press [Setup] [1][1] [Enter].
2. Press [1] [Thru] [1][0] [Enter].
3. Press [ → ] [ → ] [ → ] [ →].
4. Press [1].
Working with LTP channels
Background overrides
Cues running in the background can be stopped, adjusted or otherwise controlled with background overrides. shown in the table below.
Background Override Operations
1. Clear Cue(s)
2. Cancel Cue(s)
3. Finish Cue(s)
4. Master Cue(s)
on X-Wheel
5. Alter Rate of Cue(s) on X-Wheel
Action:
Selects the channel attributes display Specifies channels 1 through 10
Move to LTP field Sets channels to LTP
1
There are five override options, as
Clears cue levels. Stops the fade or effect. Takes cue channels to their completed
levels immediately. Takes proportional control of cue
levels immediately. Adjusts cue timing.
Control background overrides as follows:
Keystrokes: Action:
1. Press [Stage] [S3], Background Overrides.
2. Press [5] [Enter].
3. Press [#] [Enter].
a. Press [0] in this step to apply an override operation to all cues.
1.
Identify which cue contains a particular channel from the About Channel display, covered under About Channel, page 60.
Express two scene preset User Manual 5
Selects the Background Overrides list
a
Specifies cue 5
Specifies the override operation you want performed
Page 24
Effects
LTP channels may be used to preserve an effect in certain channels regardless of levels in the effect. Also, multiple effects can run simultaneously, and other looks can be provided concurrently with effects.
These features are available in the console when you use LTP channels. When an effect cue is sandwiched between two other cues, LTP channel levels in the effect cue are ignored when determining which control takes precedence. A cue that runs after an effect skips over the previous effect cue to determine what happens to levels. If there is a move in the current cue with respect to the same channel in the cue before the effect, the channel fades in the current cue and is “stolen” from the effect. If no move, the channel continues in the effect.
Blocking cue
A cue running in the background ends when its last fading channel has finished or a background override ends the cue prematurely. Sometimes, however, you would like to end a background cue prematurely.
The way to do that is to follow the background cue with a blocking cue. A blocking cue does to timing what an allfade cue does to level. As soon as an allfade cue is started, all unused channels are forced to zero. Similarly, when a blocking cue starts, all channels running in background cues are faded to completion in the blocking cue’s timing. A blocking cue ends all background cues.
Aside from its initial effect on background cues, the blocking cue runs from that point on just like any other cue, including the possibility that it could be forced to the background itself by the next cue.
6 Chapter 1 Introduction
Page 25
Moving light concepts and terms
Fixtures
Conventional lights, sometimes called fixtures, are single attribute devices whose intensity can be controlled by a console connected to a dimmer. In this User Manual, however, the term refer to multi-attribute devices such as moving lights to distinguish them from conventional lights. The programming methods in this manual apply to any multi-attribute device controlled by DMX512 as to moving lights.
Fixture attributes
Every fixture has a set of attributes that you use to control it. For instance, a basic moving light might have only three attributes: intensity, pan and tilt. You control the fixture’s brightness by adjusting the level of a DMX512 channel that controls a dimmer assigned to the fixture. Similarly, you control the fixture’s horizontal and vertical movements by adjusting the levels of DMX512 channels assigned to the fixture’s pan and tilt attributes. This simple fixture would require three channels to fully control it. Other, more complicated fixtures could have additional attributes such as color, focus or gobo, and each additional attribute would require an additional DMX512 channel to control it.
In contrast, a standard ellipsoidal spotlight needs only one DMX512 channel to fully control it, namely the one that controls the dimmer assigned to the spotlight. Only the spotlight’s intensity can be controlled by changing the channel level. It has no other attributes.
fixture
is often used to
Categories
Most attributes can be naturally categorized as affecting the beam, the image, the color or the position. All attributes are initially assigned to one of these four categories or to a fifth one called None. Beam attributes include Intensity, Zoom, Focus, Iris, and Frost. Image attributes include Gobo and F/X. Color attributes include Color, Cyan, Magenta, and Yellow. Position attributes include Pan and Tilt. You can customize the assignment of attributes to categories, including assigning an attribute to multiple categories and assigning as many attributes as you want to a single category.
Personalities
Every fixture has an electronic personality that describes how it can be controlled. The personality specifies the attributes for the fixture and the order in which these attributes are presented to DMX512 channels. Assigning a personality to a fixture makes channel patching quick and easy. All you need to do is define which console channels and DMX512 addresses are first—the personality directs the rest of the assignment.
Many personalities are included with the console software. Other personalities for leading moving light fixtures on the market are being developed by ETC. As additional personalities become available, these are made available to dealers and placed on the ETC website for downloading. Also available from dealers and at the website is a program called the Expression Personality Editor which enables you to create and edit fixture personalities on an IBM-compatible computer. For further information about these options, call ETC Technical Services at 800-775-4382 or visit the ETC website at www.etcconnect.com.
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The Only command
Only is a particularly powerful console command. Use Only to restrict a selection while programming or creating a look on stage.
When working with fixtures
Use Only to restrict the selection of fixture attributes by category, such as when you are creating or modifying a cue, submaster, group or focus point. For example, press [S8], Fixture, [8] [S4], Only, [Position] to place the pan and tilt attributes on the trackpad.
When updating
Following is a list of things you can select when using Only after the Update command in Stage. If you make selections and change your mind, press [Channel] [0] to reselect all non-zero channels.
Channels...................... Example: Press [S4], Only, [Channel] [1] [Thru]
Fixtures........................ Example: Press [S4], Only, [S8], Fixture, [1]
Fixture attributes........ Example: Pressing [S8], Fixture, [1] [S4], Only,
Fixture categories....... Example: Pressing [S8], Fixture, [1] [S4], Only,
Cues ............................. Example: Pressing [S4], Only, [Cue] [5] selects all
Submasters ................ Example: Pressing [S4], Only, [Sub] [6] selects all
Groups ......................... Example: Pressing [S4], Only, [Group] [7] selects
Focus Points................ Example: Pressing [S4], Only, [Focus Point] [8]
[5].
[And] [2].
[S6], Attribute, [6] selects attribute 6 of fixture 1.
[Beam] selects all attributes in the Beam cate­gory for fixture 1.
channels in cue 5 (not for effect cues).
channels in submaster 6 (not for effect submasters).
all channels in Group 7.
selects all channels in Focus Point 8.
When recalling channels
Use to restrict a selection from among the channels, fixtures and attributes on stage.
The use of Only after the Update command is illustrated with the following examples:
Press [Group] [1] [S4], Only, [Channel] [5] [Thru] [1][0] to select chan­nels in group 1 that lie in the range 5 through 10.
Press [Group] [1] [S4], Only, [Cue] [6] to select channels in Group 1 that are also in cue 6.
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Using the trackpad
Use the Express trackpad to set rates and levels. The trackpad operates in three modes, single mode, double mode, and XY mode, described
below. You can also set the trackpad’s sensitivity.
Most of the time the trackpad is in single mode. If the
Single
mode
Double
mode
XY
mode
console prompts you for a rate or a level, moving your finger up on the trackpad increases the rate or level. Moving it down decreases the rate or level.
If you use the Link List function to link two or more channels and then select any linked channel, the trackpad automatically switches into double mode. In double mode the trackpad is divided into two regions, The left side controls channels in the X half of the link (colored gold on the display). The right side controls channels in the Y half of the link (colored yellow on the display). Move your finger up or down on either side to control channel levels in the corresponding link.
If you use the Link List function to link two or more channels and set the link’s position attribute for XY position, then select any linked channel with that attribute, the trackpad automatically switches into XY mode. In XY mode move your finger right or left on the trackpad to control channels in the X half of the link (colored gold on the display). Move your finger up or down to control channels in the Y half of the link (colored yellow on the display).
Trackpad notes:
If you have channels selected from both kinds of link, the trackpad defaults to double mode.
In double mode you may only set one side at a time.
Sensitivity
To the left of the trackpad you will find two buttons that control trackpad sensitivity. The top button has a rough texture. Press this to set the trackpad for low sensitivity. The lower button has a smooth texture. Press this to set the trackpad for high sensitivity. Use high sensitivity for precise level or rate adjustments. Use low sensitivity for faster, less precise adjustments.
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Electronic backup maintenance
Information in console memory is preserved by an electronic backup system for approximately 28 days. Within the limits of this system, if power should fail or if you shut down and then re-power, all programmed elements should be the same as they were. For additional security, ETC recommends that you routinely save to diskette as you go along and before shutting down.
CAUTION
recharged periodically to function as intended. You must have the processor on for at least seven hours every 28 days to maintain the necessary charge.
: The electronic backup maintenance system must be
Troubleshooting
If you have problems using your console, please refer to this manual’s index or to the console’s Help2 function for additional information.
If you do not find the answer in the manual, please call your local dealer or ETC Technical Services. Have the following information available before you call:
Console model and serial number (located on back panel)
Software version (displayed in the lower right corner of the Setup menu)
Options installed
Dimmer installation type
Dimmer manufacturer
2.
See Keyboard Help, page 2.
10 Chapter 1 Introduction
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How to reach ETC
To reach the ETC Technical Services department, call one of the numbers shown below. After hours and weekend calls are answered electronically and forwarded to a service representative. You can also reach ETC in the United States via email using the address given below.
United States
Electronic Theatre Controls, Inc. Technical Services Department 3030 Laura Lane Middleton, WI 53562
Monday through Friday, 8:00 AM to 6:00 PM CST 800-775-4382 (608) 831-4116 Email: service@etcconnect.com
Europe
ETC Europe Ltd. Technical Services Department 5 Victoria Industrial Estate Victoria Road, London W3 6UU England
(+44) 181 896 2000
Asia
ETC Asia, Ltd. Technical Services Department Room 605-606 Tower III, Enterprise Square 9 Sheung Yuet Road Kowloon Bay, Kowloon, Hong Kong
(+852) 2799 1220
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12 Chapter 1 Introduction
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Chapter 2 Monitor displays
Express operates with one color video monitor. This monitor provides information regarding your show, including a cue list, the current status of the console’s two fader pairs and a variety of user selectable displays. These displays allow you to create and run shows and to configure your console and your lighting system.
If your system includes ETCNet, additional monitors may be installed at other locations, such as backstage or in the sound booth. These remote monitors show the same displays as the console’s monitor. To install remote monitors, see
Chapter two includes descriptions of the following displays:
Stage
Blind
Flexichannel
Patch
Installing remote video monitors
, page 322.
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Colors in displays
The colors in which channel numbers and output levels are displayed on screen provide information about the channels. The following list shows the meaning of colors in Stage and Blind displays.
Channel numbers/Standard patch
Gray........................Unselected channel.
White......................Channel not selected by Only function.
Yellow....................Selected channel. Controlled by the level (Y) wheel.
Channel numbers/Fixture patch
Gray bar.................Surrounds all channels of one fixture.
Light gray ..............Low channels for 16-bit data types.
Gold .......................Channels linked through the link list or fixtures.
Yellow ...................Selected channels of selected fixtures.3
Channel output levels
White on Red.........Channel level when it is being changed.
Yellow....................In Stage, a channel in yellow was set by a submaster.
White......................In Stage, a channel in white was set by an effect. In
Blind, a channel in white was set by a submaster, group, focus point or an allfade cue.
Gray........................Channel was recorded into a multipart cue, but not in
the currently displayed part (Blind only).
Red .........................In Stage, captured channels are in red. In Blind,
channels not recorded are in red.
Green .....................Channel output level is changed from what it was in
the previous cue. In Blind only, channel output is lower than it was in the previous cue.
Purple.....................Channel output level is the same as it was in the
previous cue (tracking).
Blue ........................In Blind only, channel output level is higher than it
was in the previous cue.
3
Changing pages
Channels are displayed on several pages in the Stage and Blind displays. Use [S4], Previous Page, and [S5], Next Page, to switch from page to page. Also, pressing [] takes you to the first page, pressing [] takes you to the previous page (last page if currently on the first page), pressing [] takes you to the next page, and pressing [] takes you to the final page.
3.
Only High channels for 16-bit data types.
14 Chapter 2 Monitor displays
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Display features
Three of the console displays—Stage, Blind and Patch—share many features, such as a channel display area, command line and softkeys. This chapter’s illustrations of these displays are all labeled with these common features, and the explanations are given directly below. If some common features differ slightly for a particular illustration, such as the profile assignment in Patch, that information and other unique information for the display is given with the illustration.
Display name
Identifies the display shown and the current time.
Keypad corner
Indicates how the console will interpret the next number entered from the keypad. For example, when the Keypad corner displays “Chan” the next number you press will be taken as a channel number. If you enter a range, such as with the [Thru], [And] or [Except] keys, each number is displayed in turn but only the last number in the range remains.
Channel area
Shows channels, their levels and focus point references, if any, in selected cues, submasters, groups or focus points. Below each channel number is its level, if set. Below each level is the reference to the focus point, if any, used to set the level.
Prompt area
Shows a prompt or information display related to your next or just­completed action.
Attribute bar
Shows current settings for the selection, such as a cue, group or submaster.
Softkeys
Shows additional functions available by pressing console keys [S1] through [S8].
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Stage
The Stage display shows you the current levels of all active channels. Up to 100 channels appear on the display at a time.
Global
settings
Channel
area
Fader Status
Attribute bar
Softkeys
Display name
Keypad corner
Cue /
Time Code
List
Global settings
Current settings for Grandmaster, Blackout and submaster page.
Fader Status
Shows current status of both fader pairs, including which cues are running, their fade times, percentage of completion and follow time.
Cue / Time Code List
Normally, this displays a cue list, but it can be toggled to show a Time Code list. The Cue List shows all cues along with their attributes. The last cue that ran in the faders is highlighted in yellow, and the next cue in sequence is highlighted in white (can be changed from Stage mode, but not from Blind). The Time Code List is a comprehensive listing of all time code events in the show. See information.
To toggle between the lists:
1. Press [Setup].
2. Choose 6 - Option Settings from the Setup menu, then press [Enter].
3. Choose 7 - Display Cue/Time Code List from the Option Settings menu, then press [Enter].
4. Follow prompt to toggle the display.
Blind
The Blind display lets you work on cues, groups and submasters without affecting the look on stage. It looks exactly like the Stage display, pictured above, except some of the softkeys are different4 and it has Blind for the Display Name.
4.
See Appendix D Softkeys, page 337 for a complete tabulation of console softkeys.
Time Code
, page 290, for further
16 Chapter 2 Monitor displays
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Fader
Express has a special Fader display that allows you to isolate channels in the display according to whether they come from the A/B or C/D fader pairs. You may also separately display channels in background faders.
Enter the Fader display from the Stage display as follows:
1. Press [S7], More Softkeys, until Fader appears at softkey S4.
2. Press [S4], Fader.
Upon entering the Fader display, you are prompted to select a display from the four options listed below. You can re-select the display at any time by pressing [S1], Select Fader.
1. A/B Fader
2. C/D Fader
3. Both Faders
4. Background Channels
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Flexichannel
When you enable Flexichannel,5 only channels used somewhere in the show will appear on the display screens, subject to the following rules:
Flexichannel displays channels whose levels are set, whether recorded somewhere in the show or not.
Flexichannel does not display channels whose attributes are changed unless their levels are also set.
Flexichannel shows the channels for all fixtures patched in the show.
Flexichannel shows all channels on link lists.
Flexichannel shows focus point links, if applicable (see focus point links to the right of the levels in the illustration below).
By only displaying channels used in the show, you can reduce the amount of time you spend moving from page to page to find channels. All other
screen elements are unchanged.
Working with Flexichannel active differs from working without Flexichannel in only one respect, selecting channels. See
channels in Flexichannel mode
Note: In Patch mode, channels are highlighted if they appear in the Flexichannel list; they are grayed out if they do not.
, page 56 for more information.
Selecting
Updating Flexichannel
When channels that were used in a show are removed from the show, they remain in channel displays until Flexichannel is updated. Press [Setup] [1] [Enter] [S1], Purge Flexi, to update Flexichannel. This update follows the same rules for Flexichannel that are given above.
You also update Flexichannel displays when you load another show from diskette or when you cycle the console’s power off and on.
5.
See Enable / disable Flexichannel, page 27, for information about enabling Flexichannel.
18 Chapter 2 Monitor displays
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Patch
Patch
area
Prompt area
Softkeys
The Patch display allows you to create and modify your patch. Patch moving lights in Fixture Patch, covered under
fixture range
, page 69.
Display name Keypad corner
Patching one fixture or a
Level assigned
Profile assigned
Patch area
Lists channels in the first column, dimmers patched to channels in the second and subsequent columns, and the levels and/or profiles assigned to those dimmers. In Flexichannel mode, channels that are used are highlighted.
Profile assigned
Displays the profiles assigned to dimmers.
Level assigned
Shows the levels assigned to dimmers.
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20 Chapter 2 Monitor displays
Page 39
Chapter 3 System settings
System settings allow you to customize the console for the number of dimmers and channels in your system, set system modes and screen formats, and choose default settings for a variety of console functions. The following illustration shows default settings.
Chapter three includes the following sections:
Setting number of dimmers
Setting number of channels
Setting default fade times
Setting default Level
Setting default fader clear times
Setting default Sneak time
Blackout key
Selecting Flexichannel mode
Master Type
Set Channels / Submasters 1-to-1
Record Lockout
Bump keys
Scene mode
Setting the clock
About Show
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Setting the number of dimmers
Your console is set by default to provide 1,024 DMX512 outputs from its 2 DMX512 ports, where each port provides up to 512 DMX512 outputs. All DMX512 outputs are represented in the Patch display as dimmers. You may reduce the dimmer count to save clutter in the Patch display, but many prefer to leave the dimmer count at the default setting.
If you decide to reduce the dimmer count, you need to take into consideration a number of factors, including how many dimmers are actually in your system, whether you are doubling dimmers and whether you are patching moving lights. The following three rules can help you determine a comfortable dimmer count on a port-by-port basis to arrive at an optimal setting for your circumstances.
1. If the port is doubled, make allowance for the B-components of doubled dimmers that start at DMX512 address 257. ETC recommends that you use the full capacity when a port is doubled.
2. If a moving light is patched to a port, make allowance for all the channels in the fixture’s personality even when no external dimmer is required. For instance, a Cyberlight contains its own dimmer and needs 20 channels to control all the fixture’s attributes, so 20 DMX512 outputs are required. When one or more moving lights are patched to a port, you can either total the channels needed for all moving and conventional lights on that port, or you can play it safe and use the port’s full capacity.
3. If the port is neither doubled nor used for moving lights, the port’s dimmer count can be the actual number of dimmers connected to it.
Example: Suppose you have 96 dimmers connected to each of your 2 ports, with port 1 doubled and port 2 used for moving lights. An optimal dimmer setting would be unchanged from the default at 1,024 dimmers (512+512).
If you increase the number of dimmers, the additional dimmers are initially patched to channel zero. From there, you can assign them to the channel of your choice.
Follow these steps to set the dimmer count for your console:
Keystrokes: Action:
1. Press [Setup].
2. Select [1], System Settings, and press [Enter].
3. Select [1], Number of Dimmers, and press [Enter].
4. Press [8][0][0] to enter the desired number of dimmers.
5. Press [Enter].
Selects Setup display Selects System Settings menu
Prompt reads:
Select number of dimmers, then press ENTER (Note: Fixtures require one dimmer for every control channel)
Corner reads:
Dim 800
Number of dimmers is set to 800
22 Chapter 3 System settings
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Setting the number of channels
You may find that in some circumstances you don’t need all the channels available in your console. The system default is the maximum number of channels the console can address. By reducing the channel count below this maximum, you can significantly reduce processing time and free console memory for other purposes.
If you plan to reduce the number of channels, note that when patching fixtures you need one channel for every attribute in a fixture’s personality (two channels for each 16-bit attribute). For example, a fixture’s personality might require the assignment of 20 channels for the mix of attributes and data types used by that fixture. If you patched five of those fixtures, your console would need to provide 100 channels.
Follow these steps to set the channel count for your console:
Keystrokes: Action:
1. Press [Setup]. Selects Setup display
2. Select [1], System Settings, and press [Enter].
3. Select [2], Number of Channels, and press [Enter].
4. Press [1][0][0] to enter the desired number of channels.
5. Press [Enter]. Number of channels is set to 100
Selects System Settings menu
Prompt reads:
Select number of channels, then press ENTER Note: Fixtures require one channel for every control output)
Corner reads:
Chan 100
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Setting default fade times
The console assumes default values for upfade and downfade times, but you can change them. Change all fade times at once by changing the default values, as explained below. You can also change fade times individually as explained under page 85, and also under
Fade times may be programmed from 0.1 seconds to 99:59 minutes. The number may be entered in normal time format or in decimal format. When entered with a decimal point, the number must be less than one minute (0.1 to 59.9 seconds) to be accepted. When entered without a decimal point, a 2-digit number will be treated as seconds if less than 60 and as a calculated value of minutes and seconds if between 60 and 99. For example, if you enter 70, the time will display as 1:10. If you enter either a 3-digit or a 4-digit number, the last two digits, up to 59, are interpreted as seconds. For example, if you enter 9930, the time will display as 99:30.
Follow these steps to assign new default fade times.
Keystrokes: Action:
1. Press [Setup]. Selects Setup display
Recording a cue with split fade times
Recording a cue with a single fade time
, page 86.6
,
2. Select [1], System Settings, and press [Enter].
3. Select [3], Default Fade Time, and press [Enter].
4. Press [6] to enter a six second upfade time.
5. Press [Enter]. Prompt reads:
6. Press [3] to enter a three second downfade time.
7. Press [Enter]. Fade times are reset
Selects System Settings menu
Prompt reads:
Enter default up fadetime
Corner reads:
UpTime 6
Enter default down fadetime
Corner reads:
a
DnTime 3
a. If you want the upfade and downfade times to be the same,
skip steps 6 and 7. The downfade would take whatever value you assigned to the upfade time in step 4.
6.
The factory-set default fade time is five seconds.
24 Chapter 3 System settings
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Setting default Level key
The console allows you to assign a value to the [Level] key. The default value is 100 percent. You may assign [Level] any value between zero and
100.
Follow these steps to assign a value to [Level]:
Keystrokes: Action:
1. Press [Setup].
2. Select [1], System Settings, and press [Enter].
3. Select [4], Default Level, and press [Enter].
4. Use the keypad to enter the two-digit number (00-99).
a. To enter a level between one and nine percent, you must
a
precede the number with a zero. You may also press [Level] or [Full] for the assignment.
Selects Setup display Selects System Settings menu
Prompt reads:
Enter default level (Press FULL button for 100%)
New default for [Level] is set
Setting default fader clear time
The default fader clear time determines the fade time for both [Clear] keys. Pressing the [Clear] key above one of the fader pairs clears the cue from the fader, fading all channels in that fader to zero. Channels black out immediately when clear time is zero.
Fader clear times can be programmed from 0.1 second to 99:59 minutes. See
Setting default fade times
the time value.
Follow these steps to set a new default fade time.
Keystrokes: Action:
1. Press [Setup].
2. Select [1], System Settings, and press [Enter].
3. Select [5], Default Fader Clear Time, and press [Enter].
4. Press [9] to enter the time value you wish to assign.
5. Press [Enter].
, page 24, for information about entering
Selects Setup display Selects System Settings menu
Prompt reads:
Enter default fader clear time
Corner reads:
Time 9
New default time is set to nine seconds
7
7.
The factory-set default fader clear time is zero seconds.
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Setting default sneak time
The sneak function allows you to fade or restore channel levels on stage in a specified time.
The console allows you to assign a default Sneak time. information about the Sneak function, see page 58.
Follow these steps to set a new Sneak time:
8
For more
Keystrokes:
1. Press [Setup].
2. Select [1], System Settings, and press [Enter].
3. Select [6], Default Sneak Time, and press [Enter].
4. Enter the time you wish to assign as the Sneak time and press [Enter].
Action:
Selects Setup display Selects System Settings menu
Prompt reads:
Enter default sneak time
Sets the new default Sneak time
8.
The factory-set default sneak time is five seconds.
26 Chapter 3 System settings
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Enable / disable Blackout key
The console’s [Blackout] key may be enabled or disabled. The default condition is enabled.
Follow these steps to enable or disable [Blackout]:
Keystrokes: Action:
1. Press [Setup]. Selects Setup display
2. Select [1], System Settings, and press [Enter].
3. Select [8], Blackout Key, and press [Enter].
4. Press [1] or [0]. Corner reads:
5. Press [Enter]. [Blackout] is enabled or disabled
Selects System Settings menu
Prompt reads:
Enable/disable blackout key (1 = Enable, 0 = Disable)
Black 1
Or...
Black 0
Enable / disable Flexichannel
The console’s Command display can be set to operate in full display mode or in Flexichannel mode. In full display mode, channel displays show all channels and their current status. In Flexichannel mode, only channels with a recorded level or that are on the Link List appear. The console defaults to full channel display.
Follow these steps to enable or disable Flexichannel:
Keystrokes: Action:
1. Press [Setup]. Selects Setup display
2. Select [1], System Settings, and press [Enter].
3. Select [9], Flexichannel, and press [Enter].
4. Press [1] or [0]. Corner reads:
5. Press [Enter]. Flexichannel mode is enabled or
Express two scene preset User Manual 27
Selects System Settings menu
Prompt reads:
Enable/disable flexichannel (1 = Enable, 0 = Disable)
Flexi 1
Or...
Flexi 0
disabled
Page 46
Set grandmaster type
You may set the Master slider to one of four control options.
Disabled Master slider does nothing.
Grandmaster Master slider controls all levels on stage
Sub Grandmaster Master slider controls all levels on stage
Scenemaster Master slider controls all levels on stage
To configure your Grandmaster, follow these steps:
Keystrokes: Action:
1. Press [Setup].
2. Press [1], System Settings, [Enter].
3. Press [1][0], Master Type, [Enter].
4. Press [1] [Enter].
except parked channels and independent channels.
set by submasters.
set by the channel sliders.
Displays Setup menu Displays System Settings
menu Prompt reads:
Select master type and press ENTER (0 = Disabled, 1 = Grandmaster, 2 = Sub Grandmaster, 3 = Scenemaster)
Master is set as Grandmaster
Set channels / submasters 1-to-1
Set Channels / Submasters 1-to-1 sets your console’s channels to a one­to-one match with your submasters. Thus, channel 1 is patched to submaster 1, channel 2 to submaster 2, and so on. Channel levels are set to Full and up/dwell/down times are set to 0/Manual/0.
To reset your channels and submasters, follow these steps:
Keystrokes: Action:
1. Press [Setup].
2. Press [1], System Settings, [Enter].
3. Press [1][1], Set Channels/ Submasters 1-to-1, [Enter].
4. Press [Enter].
Displays Setup menu Displays System Settings
menu Prompt reads:
Select page to default, then press ENTER (0 = All pages)
Channels are assigned to submasters. The display returns to Setup menu
28 Chapter 3 System settings
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Record lockout
You may set the console to disable the Record function. This protects a finished show from inadvertent changes.
To disable the Record function in your system, follow these steps:
Keystrokes: Action:
1. Press [Setup]. Selects Setup display
2. Press [1], System Settings, [Enter].
3. Press [1][3], Record Lockout, [Enter].
4. Press [1] to lock out the record function.
Selects System Settings menu. Menu indicates current status of Record Lockout
Prompt reads:
Enable/Disable record lockout (1 = Enable, 0 = Disable)
Record is locked out. If you attempt to record anything, the prompt reads:
Record is locked out (Press CLEAR to continue)
Enable / disable bump buttons
The console’s submaster bump buttons (also known as bump keys) may be enabled or disabled. The default condition is enabled.
9
Follow these steps to enable or disable all submaster bump buttons:
Keystrokes: Action:
1. Press [Setup]. Selects Setup display
2. Select [1], System Settings, and press [Enter].
3. Select [1][4], Bump keys, and press [Enter].
4. Press [1] or [0]. Corner reads:
5. Press [Enter]. Submaster bump buttons are
9.
As always, the best way to safeguard your show is to make backups.
Selects System Settings menu
Prompt reads:
Enable/disable bump keys (1 = Enable, 0 = Disable)
BpStat 1
Or...
BpStat 0
enabled or disabled
See Chapter 20 Diskette functions, page 243, for instructions on backing up a show to diskette.
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Scene mode
The console’s operating mode may be one scene or two scene. The default condition is two scene. See 257, for more information about two scene mode.
Follow these steps to put the console in the desired operating mode.
Keystrokes: Action:
1. Press [Setup] [1] [Enter]. Selects System Settings menu
2. Press [15] [Enter].
3. Press [1] [Enter]. Two scene mode is enabled
a. If your console is an Express 24/48, the prompt that
Chapter 23 Two scene preset
a
Prompt reads:*
Select scene mode, then press ENTER (0 = One scene, 1 = Two scene)
appears at step 2 reads Select scene mode, then press ENTER (1 = Two scene, 2 = One scene without subs, 3 = One scene with subs). Selection 3 sets the
bottom row of sliders to submasters rather than channel sliders when you are in the one scene mode.
, page
30 Chapter 3 System settings
Page 49
Setting the clock
The console has an astronomical clock that can be set not only for the time and date but also for the latitude and longitude. With an astronomical clock, not only can your console control external devices at any time or day of the week, it can also control in relation to sunrise or sunset. For example, you might program the exterior lights to turn on 10 minutes before sunset and off 10 minutes after sunrise on Monday and Wednesday. Or, you might warm the filaments of studio instruments 15 minutes prior to a news program.
Clock functions display
Before running real time programs you must set the clock. The six options available to set the clock are shown in the Clock Functions display. Go to the Clock Functions display as follows.
Keystrokes:
1. Press [Setup].
2. Press [1][4] [Enter].
Action:
Selects Setup display Selects Clock Functions menu
Set the clock functions using one or more of the procedures below.
Express two scene preset User Manual 31
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Daylight Savings Time
Keystrokes:
1. Press [1] [Enter].
2. Press [1] [Enter].
a. The clock does not automatically adjust for changes between
daylight and standard times. These must be re-set manually.
Set time/date
In the following procedure, press [Enter] to scroll through the fields on the screen
.
Keystrokes:
Press [2] [Enter].
Enter the current time in hours and minutes. (In 24- hour format,
Enter the day of the month (1-31). Press [Enter].
Enter the month (1-12). Press [Enter].
Enter the year (00-99). Press [Enter].
Enter the day of the week (1= Monday thru 7= Sunday). Press
Press [Record] to reset Real Time Clock with the new settings.
Action: Prompt reads:
Select Daylight Savings Time (1 = daylight time, 0 = standard time)
Enables Daylight Savings Time.
Action: Prompt reads:
Enter current standard time (12 hour clock). (To start clock, press [Record] - to cancel, press [Clear]
930 = 9:30 AM, 1625 = 4:25 PM) (In 12-hour format, use [+] to select AM or PM. Press [Enter].
[Enter].
a
12/24 hour clock
Keystrokes:
1. Press [3] [Enter].
2. Press [0] [Enter].
32 Chapter 3 System settings
Action: Prompt reads:
Enter 12 or 24 hour clock (0 = 12 hour, 1 = 24 hour)
Sets 12 hour clock.
Page 51
Latitude, longitude, time zone
Choose the latitude, longitude and time reference data from Appendix E for the city closest to you.The example below is for Middleton, Wisconsin at 43° 04´ N latitude, 89° 23´ W longitude and 6 time zones west of Greenwich, England.
Keystrokes: Action:
1. Press [4] [Enter].
2. Press [4][3][+] [Enter].
3. Press [0][4][Enter].
4. Press [5] [Enter].
5. Press [8][9][+] [Enter].
6. Press [2][3][Enter].
7. Press [6] [Enter].
8. Press [6][0][0][+] [Enter].
a
Prompt reads: Enter latitude in
degrees, then press + for North, or press – for South
Enters 43 degrees North
Prompt reads: Enter minutes of latitude
Enters 4 minutes. Prompt reads:
Enter longitude in degrees, then press + for West, or press – for East
Enters 89 degrees West. Prompt reads:
Enter minutes of longitude
Enters 23 minutes. Prompt reads:
Enter time offset from Greenwich Mean Time in hours/minutes, then press + for West, or press – for East
b
Enters 6 hours West.
a. The + used in this step and the others in this procedure may
be optional. Latitude defaults to North, longitude defaults to West and time zone defaults to West.
b. Three digits are used for time zones to allow for fractional
zones.
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About Show
About Show provides you with information about the currently loaded show. It tells you how many channels and dimmers your show is configured for and your utilization of recordable entities such as cues, submasters, groups, focus points, macros and time code events. This is important because not enough memory is available to store the maximum number of all recordable entities at the same time.
Use About Show to monitor your memory usage as the complexity of your show increases. If you fill the available memory, reclaim some of it by clearing recorded entities that you are no longer using, for example by reducing how many channels and dimmers are patched.
Press [About] [Enter] to go to the About Show display.
Label The show may be named with
Expression Off-Line. See
Line
, page 310.
Number of channels Shows the setting for the maximum
number of channels for your console.
Number of dimmers Shows the setting for the maximum
number of dimmers for your console.
Recorded Shows how many of each item in the
first column that have been recorded.
% Memory Shows what percentage of console
memory is consumed for each item in the Recorded column.
Remaining Shows how many more of each item in
the first column may be recorded before reaching the console maximum.
System setup Shows how much console memory is
used for your setup and configuration settings.
Memory left Shows what percentage of console
memory is remaining for your show.
Expression Off-
34 Chapter 3 System settings
Page 53
Chapter 4 Patching channels
Before you begin creating cues for a show you should first create your patch. The patch assigns individual dimmers to control channel numbers. The console’s Patch display allows you to assign any of the dimmers available to any of the control channels your console can address.
You can use the console's default one-to-one patch, or you may create a custom patch. In addition, the console's proportional patching capability allows you to set dimmer output levels and assign one of 33 output profiles to dimmers.
If you are patching dimmers in a Strand CD80 dimmer rack, see page 49 for special instructions.
Before patching, make certain that your dimmer and channel settings are the way you want them. See and
Setting the number of channels
the dimmer and channel counts. Setting these counts configures the Patch display for your specific needs and, when channel count is reduced, reduces memory utilization and speeds processing.
Chapter four includes the following sections:
Selecting one-to-one patch
Creating custom patch
Proportional patching
Labeling dimmers
Assigning a profile to a dimmer
Capturing channels in patch
Dimmer check
About Dimmer
Setting dimmers to dimmer doubling
Patching to a Strand CD80 dimmer rack
Setting the number of dimmers
, page 22,
, page 23, for information on setting
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Selecting one-to-one patch
The one-to-one patch assigns dimmer 1 to channel 1, dimmer 2 to channel 2 and so on. If there are more dimmers than channels, the one-to-one patch assigns the first extra dimmer to channel 1, the second extra dimmer to channel 2, and so on.
NOTE: Selecting the one-to-one patch unpatches all moving light fixtures.
Follow these steps to select the console's default one-to-one patch.
Keystrokes: Action:
1. Press [Setup] to display the Setup menu.
2. Press [4], Clear Functions [Enter].
3. Press [9], Reset Patch 1 to 1 [Enter].
4. Press [Enter] to confirm your selection of one-to­one default patch, or press [Clear] to cancel the operation.
Selects Setup display
Prompt reads:
Select function number, then press ENTER
Prompt reads:
To reset patch, press ENTER To cancel, press CLEAR
Sets patch to default one-to­one patch
36 Chapter 4 Patching channels
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Creating a custom patch
The console's custom patching capability allows you to create virtually any dimmer to channel configuration you like. (Groups of dimmers may be assigned to single channels, but only one channel may be patched to a dimmer.)
Hint: If you use the same patch for several shows, create the patch, and record it on a disk before you record any cues. Label the disk Standard
patch. When you start your next show, read the Standard patch show into
the console, then begin writing cues to avoid reentering the patch.
Follow these steps to patch dimmers to control channels.
Keystrokes: Action:
1. Press [Patch]. Selects Patch display
2. Press [Dim]. (If the LED in the [Dim] key is lit, you may omit this step.)
3. Use the keypad to enter the numbers of the dimmers you want to patch. Use [And], [Thru] or [Except] for multiple selections.a
4. Press [Enter] or [Channel]. Prompt reads:
5. Enter the channel number to which you want to patch the selected dimmers and press [Enter].
6. Repeat steps 2 through 4 to patch additional dimmers.
Prompt reads:
Select dimmer numbers, then press ENTER to assign to a channel, or press AT to assign a proportion, or press PROFILE to assign a profile
To assign dimmers, select channel number, then press ENTER To delete dimmers, press UNPATCH
Dimmer(s) are patched to the channel
a. For a dimmer set to Dimmer Double, press [S2], A, or [S3], B,
after entering the dimmer number. If you select a doubled dimmer without specifying A or B, the selection defaults to A.
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Proportional patching
Normally, dimmers output with a linear profile at 100 percent unless you scale them to a lower level.10 The console allows you to proportionally scale the output of an individual dimmer in the Patch display.11 For example, if you enter a dimmer proportional level of 60 in Patch and set that channel to full in a cue or submaster, the dimmer will output at 60 percent.
Follow these steps to assign a proportional dimmer output level:
Keystrokes: Action:
1. Press [Patch]. Selects Patch display
2. If the [Dim] LED is unlit, press [Dim] to indicate that the next number entered will be a dimmer.
Prompt reads:
Select dimmer numbers, then press ENTER to assign to a channel, or press AT to assign a proportion, or press PROFILE to assign a profile
3. Use the keypad to enter the desired dimmer number(s). Use [And], [Thru] or [Except] for multiple selections.
a
4. Press [At] Prompt reads:
Select dimmer proportion
5. Use the keypad to enter
Dimmer’s proportional level is set the desired maximum output level for the dimmer(s). Full is displayed until a new level is entered. Enter a zero before single­digit levels (i.e., 08).
12
a. If a dimmer is doubled (see Setting dimmers to Dimmer
Doubling, page 48, for an explanation) Use [S2], A, and [S3], B, along with the numeric keypad, to enter dimmer numbers as you create your patch. If you select a doubled dimmer without specifying A or B, the system defaults to A.
10.
See Dimmer profiles, page 40, to alter a dimmer’s profile. The profile takes effect after the dimmer proportion, if any, is first applied.
11.
Available only for 8-bit channels—applying dimmer scaling to 16-bit channels will yield unexpected results.
12.
Note: If the dimmer’s level is highlighted (white on red), you may use [+] and [–] to adjust the level. Press [Enter] to record the edited level.
38 Chapter 4 Patching channels
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Unpatching individual dimmers
When you unpatch dimmers, they are assigned to channel zero. Channel zero functions as a holding area in which you may store dimmers not included in your patch. It is not an actual control channel.
Before you begin creating a custom patch, you may find it helpful to assign all dimmers to channel zero. Then when you begin patching, you can select dimmers from channel zero and patch them to channels as you like.
Dimmers assigned to channel zero are listed at the end of the channel list in the Patch display as “- -.” These dimmers are not assigned to any channel but remain on the patch screen.
Follow these steps to assign dimmers to channel zero.
Keystrokes: Action:
1. Press [Patch].
2. If the [Dim] LED is unlit, press [Dim] to indicate that the next number entered will be a dimmer.
Selects Patch display Prompt reads: Select dimmer
numbers, then press ENTER to assign to a channel, or press AT to assign a level, or press PROFILE to assign a profile
3. Use the keypad to enter the desired dimmer number(s) Use [And], [Thru] or [Except] for multiple selections.
4. Press [S6], Unpatch.
Show labels
Express allows you to show or hide labels assigned to dimmers.13 Hiding labels provides additional space in the Patch display to show additional dimmers. In the Patch display, press [S8], Show/Hide Labels, to toggle between these two conditions.
Selected dimmers are unpatched and assigned to channel zero (- -)
13.
Labeling for Express can be done in Expression Off-Line. See Expression Off-Line, page 310.
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Dimmer profiles
A dimmer profile is a variable level sent to a dimmer during a fade that is related in some way to the percentage of fade completion. By varying the dimmer profile, you can compensate for nonlinear characteristics or other time-dependent variations in lighting instruments as well as warm filaments more slowly to increase lamp life. Dimmer profiles are not available for 16-bit channels, only for 8-bit channels.
A dimmer may have both a proportional level assigned to it as well as a dimmer profile.14 In the control sequence for a particular channel, the channel’s level is first modified by the dimmer scaling, if different from 100%. Then the resulting dimmer level is modified during the channel’s fade by the dimmer profile, if different from a linear profile, to yield the dimmer’s final output.
The console has 33 dimmer profiles, of which 32 are editable. Profile 0, the default profile, is a linear profile through 9 have preset, nonlinear profiles and are all editable. Profiles 10 through 32 default to linear profiles and are all editable.
Pre-defined profiles
0 - Linear (not editable) 1 - IES square 2 - Slow bottom 3 - Fast bottom 4 - Slow top 5 - Fast top 6 - Full at 1% 7 - Preheat at 5% 8 - Preheat at 10% 9 - Hot patch
15
and is not editable. Profiles 1
14.
See Proportional patching, page 38, for information about how to make the dimmer output proportional to a scaling factor.
15.
A linear profile is one that has an intensity level directly proportional to the fade time at all points in the fade time. Thus, when the fade is 50% complete, the intensity level is 50% of the full value.
40 Chapter 4 Patching channels
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Assigning a profile to a dimmer
You may assign one of the 32 alternative profiles to a dimmer. If you assign none, the console sets the dimmer to default profile 0, the uneditable linear profile. Following is the procedure for assigning a profile to a dimmer.16
Keystrokes:
1. Press [Patch].
2. Enter the number of the dimmer to assign on the keypad.
3. Press [S7], More Softkeys, [S6], Profile.
4. Enter the number of the desired profile.
5. Press [Enter].
a. Press [Dim] if the dimmer LED is not lit.
Profiles display
Press [Setup] [1][0], Profiles, [Enter] to go to the Profiles display.
Action:
a
Prompt reads:
Select dimmer numbers, then press [Enter] to assign to a channel, or press [At] to assign a proportion, or press Profile to assign a profile
Prompt reads:
Select dimmer profile number
The Profiles display contains a bar chart, with the total time for completion of the fade broken down into 40 equally spaced bars. The height of each bar represents the percentage of the full fade level defined as intensity. Twenty of these bars are editable for intensity and are called fade points. In between the 20 editable fade points are the remaining 20 bars, and these indicate the calculated intensity levels between fade points.
16.
See Proportional patching, page 38, if you want to use this procedure to assign a proportional level to the dimmer.
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Also, the Profiles display contains the following information:
The profile’s number and name (if labeled - see Labeling Profiles below).
For each fade point, the percent of the fade complete at that point. Each fade point contributes 5% to the total fade.
For each fade point, the intensity at that point.
Navigation and Feedback - Profiles display
Select a fade point XX X Change the intensity XXX Yellow numbers Fade point percentage
Yellow bar Fade percent point selected
Note: Use [At] to set the level with the keyboard or use [At] [+] or [At] [–] to bump the level by one.
Creating or editing a profile
9
8
7
564
[S] ±
23
1
and intensity values
If you need a profile that is different from any of the ten provided, you can either edit one of those that already exists (but not default profile 0) or create a new one. As you edit, the profile changes to display the results.
Edit intensities in the Profiles display as follows:
Keystrokes:
1. Press [S1], Profile, [1][2] [Enter].
2. Press [S2], Percent, and enter a fade point number.
3. Enter a new intensity on the keypad.
4. Press [Enter] if finished or go back to step 2.
Copying to another profile
One convenient way to create a new profile is to copy one of the existing ones to a new profile number and edit the new one. Use softkey [S6],
Copy to Profile, in the Profile display to copy a profile.
Action:
Selects profile 12 Prompt reads:
Select percentage, then press [At] to select level (Or, use right/left arrows for percentage, up/down arrows for level)
Selects a fade point
Selects an intensity for the face point
42 Chapter 4 Patching channels
Page 61
Clear All
For a selected profile, Clear All changes the intensity of all fade points to undefined.17
Clear to End
For a selected profile, the Clear to End command sets as undefined the intensity of all those fade points above the selected one.17
Fill Between
When intensities in a profile are undefined, such as when you use Clear All or Clear To End, you can use Fill Between to have them automatically filled in with a linear profile. For Fill Between to work, you must have defined intensities on both sides of an undefined range (zero intensity is a defined value). Here is how Fill Between can be used to fill in undefined intensities throughout a particular range.
Keystrokes
1. Press [S1], Profile, [1][5]
2. Press [S2], Percent, [5][0]
3. Press [S4], Clear to End, [Enter]
4. Press [S2], Percent, [7][5]
5. Press [At] [1][0]
6. Press [S5], Fill Between, [Enter]
7. Finish profile to end.
Resetting a profile
Press [S7], Reset, eliminates all editing performed on a selected profile.18 When profiles 1-9 are reset, the original relationships shown under
defined profiles
reset, they return to linear relationships.
Action
Selects profile 15. Selects the 50% fade point. Changes all fade points above 50% to
undefined. Selects the 75% fade point. Sets the 75% fade point to intensity
10 Fills between the 50% and 75% fade
points with a straight line. Fade points above 75% are unaffected.
Set inattentiveness of fade points between 75% and 100%
Pre-
, page 40, are restored. When profiles 10 through 32 are
17.
Undefined intensities are marked ** on the Intensity line.
18.
You may reset all profiles at once by selecting Clear Profiles from the Clear Functions menu.
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Captured channels in Patch
The console lets you select and capture channels without returning to Stage mode. This allows you to bring channels up on stage to view the proportional settings of dimmers assigned to a channel while you set them
.
To select channels from the patch screen, follow these steps:
Keystrokes:
1. Press [Patch].
2. Press [Channel].
3. Use the keypad to enter the desired channel number(s) Use [And] and [Thru] if you want to select more than one channel.
4. Press [Full] to set channel level at 100 percent, [Level] to set channel at the default level, or press [At] and enter a level setting.
5. Press [Rel] to release channel(s).
Action:
Selects Patch display Prompt reads:
Select channel numbers
Prompt reads:
Select channel numbers
Selected channels are set at the indicated level
44 Chapter 4 Patching channels
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Dimmer check
The console’s dimmer check allows you to raise unparked dimmers to a specified level on stage, one at a time.19 Select the starting dimmer, set it at a level and then use [+] to check consecutive dimmers. You may do a dimmer check in any display except Patch and Park.
Perform a dimmer check with the following procedure.
Keystrokes: Actions:
1. Press [Dim].
2. Press [1] to start dimmer check with dimmer 1.
3. Press [At].
4. Press [7][5] to set the dimmer’s level at 75 percent. You may also press [Full] or [Level] to set the dimmer at 100 percent or at the [Level] setting.
5. Press [Enter].
6. Press [+] to select dimmer
2. Repeat as necessary. Press [Clear] to end dimmer check.
Prompt reads:
Enter dimmer number(s), then press AT to select level
Keypad corner reads:
Dim 1
Prompt reads:
Select dimmer level (Press FULL button for 100%)
Prompt reads:
To unpatch dimmer for dimmer check, press ENTER
Dimmer 1 is set at 75 percent Dimmer Check window appears Prompt reads:
Press [+] or [–] to step through dimmers. Press [Clear] to cancel dimmer check.
Dimmer 1 returns to zero, dimmer 2 is set at 75 percent
a
a. If the dimmer is doubled, the dimmer check is performed on
dimmer A of the doubled dimmer first. Pressing [+] moves to dimmer B of the doubled dimmer.
19.
If a dimmer is parked, the Dimmer Check window displays a “Parked” message and shows the level at which it is parked. The Dimmer Check does not change a parked dimmer’s level on stage.
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About Dimmer
The About Dimmer display tells you about the characteristics, patch and use of individual dimmers. For the contents of the About Dimmer display when using ETCLink, see similar information about channels, see
About Dimmer with ETCLink
About Channel
, page 47. For , page 60.
Go to the About Dimmer display as follows.
20
Keystrokes: Action:
1. Press [About] [Dim]. Prompt reads:
About: Select dimmer number, then press ENTER
2. Press [3]. Keypad corner reads:
Dim 3
3. Press [Enter]. About Dimmer window is displayed
Label The dimmer’s label, if any.
21
Channel The channel to which the dimmer is
assigned.
Proportion The dimmer’s assigned proportional
level.
Profile The dimmer profile’s number and name,
if assigned.
21
Console dimmer level The output level the console currently is
sending to the dimmer.
Parked Whether or not the dimmer is parked.
20.
Press [Clear] to remove the About window.
21.
You can assign labels in Expression Off-Line. See Expression Off­Line, page 310.
46 Chapter 4 Patching channels
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About Dimmer with ETCLink
If your console uses ETCLink to monitor dimmers in an ETC Sensor dimming system, the About Dimmer window displays additional dimmer monitoring information. The following expanded About Dimmer window appears if dimmer monitoring is enabled.
Label: The dimmer’s label, if any.
Channel: The channel to which the dimmer is
assigned.
Proportion: The dimmer’s assigned proportional
level.
Profile: The dimmer profile’s number and name,
if assigned.
Console dimmer level: The dimmer output level the console is
sending to the dimmer.
Parked Whether or not the dimmer is parked.
Rack/Slot number: The rack and slot in which this dimmer is
located.
Rack dimmer level: The actual output level at which the
dimmer is set.
Dimmer level source: The source of the control signal which
set the dimmer’s level. Possible sources include:
DMX A DMX B Rack #
The following information is available on Sensor Advanced Features dimming systems.
Recorded lamp load: The load at which the selected dimmer
was recorded.
Load at full: The estimated load on the dimmer when
the level is at Full.
Actual load: The actual load currently on the dimmer.
Scale/Boost: The dimmer’s scale or boost level. Scale
is reported in volts (V) and Boost is reported in percentage (%).
Dimmer errors: Describes errors, if any.
21
21
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Setting dimmers to Dimmer Doubling
ETC’s Dimmer Doubling technology can increase the controllable circuits of a 115 volt, 60 Hz dimming system.22 Dimmer Doubling converts the output of a single ETC Sensor or L86 dimmer into two separate signals. Both signals then provide discrete levels for two ETC Source Four lights.
You must configure the console by setting the mode of the dimmer and the dimmer’s port before the dimmer will function in Dimmer Doubling mode. Each dimmer and port is set individually. Before patching, set the port mode with the procedure given under
Doubling
When a dimmer is doubled, it is functionally split into two dimmers that are distinguished by A and B. For example, dimmer 1 becomes dimmer 1A and dimmer 1B. For each doubled port, the A components of each dimmer are controlled by DMX512 outputs 1-256 and the B components of each dimmer are controlled by DMX512 outputs 257-512. The console represents doubled dimmers in the Patch display as dimmers in the range 1-256, parts A and B.
If a channel was patched to the dimmer before it was doubled, the channel is assigned to both the A and B parts, thus keeping the number of controlled circuits the same rather than doubled. To assign the doubled parts of a dimmer independently, see
Set dimmers to doubled with the procedure below.
, page 317.
Setting the port to Dimmer
Creating a custom patch
23
, page 37.
Keystrokes: Action:
1. Press [Patch]. Selects Patch display
2. Press [Dim] [1][8] [Thru] [3][5].a
3. Press [S1], Dimmer Double.
Selects dimmers 18 through 35 Prompt reads:
Select dimmer numbers, then press ENTER to assign to a channel, or press AT to assign a proportion, or press PROFILE to assign a profile
Sets selected dimmers to doubled mode
a. Often there is no need to press [Dim] in this step because the
Patch display defaults on entry to dimmer input.
22.
Dimmer Doubling is available only for ETC dimming systems operating nominally at 115 volts, 60 Hz. It is not available for systems operating at other voltages or frequencies.
23.
The Source Four lights should be running 77V HPL lamps when operated by a doubled dimmer.
48 Chapter 4 Patching channels
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Patching to a Strand CD80 dimmer rack
Strand CD80 dimmer racks have 48 dimmer slots. Each dimmer slot holds either two 2.4kW dimmers or one 6kW or 12kW dimmer. The console requires that you include all 96 possible dimmer numbers per rack in the patch
.
Refer to the charts below to determine dimmer numbers for each slot on each rack. When patching 6kW or 12kW dimmers, enter the slot’s odd dimmer number under the desired channel number. Enter the slot’s even dimmer number under channel zero
For example, to patch a 6kW dimmer into the last dimmer slot on the first rack, enter dimmer 95 in the desired channel number and dimmer 96 in channel zero.
.
135 7911 246 81012
13 15 17 19 21 23 14 16 18 20 22 24
25 27 29 31 33 35 26 28 30 32 34 36
37 39 41 43 45 47 38 40 42 44 46 48
49 51 53 55 57 59 50 52 54 56 58 60
61 63 65 67 69 71 62 64 66 68 70 72
73 75 77 79 81 83 74 76 78 80 82 84
85 87 89 91 93 95 86 88 90 92 94 96
97 99 101 103 105 107 98 100 102 104 106 108
10 9 111 113 115 117 11 9 110 112 11 4 116 11 8 1 20
121 123 125 127 129 131 122 124 126 128 130 132
133 135 137 139 141 143 134 136 138 140 142 144
145 147 149 151 153 155 146 148 150 152 154 156
157 159 161 163 165 167 158 160 162 164 166 168
169 171 173 175 177 179 170 17 2 174 176 178 180
181 183 185 187 189 191 182 184 186 188 190 192
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50 Chapter 4 Patching channels
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Chapter 5 Setting channel levels
Setting channel levels is the first step in recording cues, submasters and groups. Setting channel levels in Stage mode brings light levels up on stage. Setting channel levels in Blind mode does not affect stage lights.
This chapter includes the following sections:
Channel modes
Channel attributes
Selecting channels
Setting channel levels
Channel check
About Channel
Express two scene preset User Manual 51
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Channel modes
The color and behavior of channels depends upon their modes.
Selected channels
Selected channels are channels over which you have immediate control with the keypad or level wheel. Their channel numbers are displayed in yellow and their levels displayed in red. You can select channels in all display modes. Press [Rel] once to release selected channels.
Captured channels
Captured channels have levels set in the Stage or Fader displays by any source except faded cues or submasters and take precedence over levels set by faded cues or submasters. For example, if you capture a channel at 50 that was faded to 100 percent, you set it to 50 percent. When one or more channels are captured, the message “Captured Channels” appears in red near the top right corner of the display.
Captured channels may be released in a particular order. If no channels are selected and you press [Rel], all dependent channels are released. If you press [Rel] a second time, all independent channels are released. If you had selected one or more channels before pressing [Rel], the first time, only those selected channels would have been released, and further presses of [Rel] would be in the same order as explained above.
24
Captured channels in fixtures are released essentially the same way. If no fixtures are selected and you press [Rel], all dependent channels are released, including the dependent channels in all fixtures. If you press [Rel] again, all independent channels are released, including the independent channels in all fixtures. If you select a fixture first before you press [Rel], only the dependent channels of that selected fixture are released. Pressing [Rel] a second time releases all independent channels of that selected fixture. Pressing [Rel] on or two times again releases remaining dependent and independent channels as explained above.
Recorded channels
Recorded channels have been recorded in a cue, group, focus point or submaster. Recorded channels may be either moving or tracked in Blind mode (see below). Channel levels controlled by effects are in white in Stage or Fader displays. Channel levels controlled by submasters other than effect submasters are in yellow in Stage displays.
Moving channels
Moving channels are channel levels that change from one cue to the next In Stage mode, all moving channels are displayed in green. In Blind and Tracksheet, moving channels are displayed in green if they are moving down or blue if they are moving up.
Tracked channels
A tracked channel is a channel whose level is unchanged from the preceding cue. Tracked channels are displayed in purple.
.
24.
See Channel Attributes display, page 53, for a discussion of independent and dependent channels.
52 Chapter 5 Setting channel levels
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Channel Attributes display
The Channel Attribute display shows the following settings for every console channel.
Independent Designates whether a channel is dependent upon or independent of Grandmaster, Flash, Release, Solo, and Blackout control. Indepen­dent channels have a “y” in the Ind field, while all others have no en­try in the Ind field. You must press [Rel] twice, or in some cases, three times to release independent channels.
Flip Means that the channel’s output is reversed. A flipped channel’s DMX output is at full when the channel is set to zero and at zero when the channel is set to full. In this display, a flipped channel is identified with a “y” in the Flip field, while unflipped channels have no entry in the Flip field.
16-bit Designates whether a channel is used for 8-bit or 16-bit data. For 8-bit data, there is no entry in the 16b field. For 16-bit data, the 16b field can have a “Hi” or a “Lo” label signifying whether the channel sends the higher or lower bits of a 16-bit control signal.
LTP Designates whether a channel obeys the Highest Takes Precedence (HTP) or the Latest Takes Precedence (LTP) convention. HTP chan­nels have no entry in the LTP field of the display, while LTP channels are identified by a “y” in the LTP field.
Label You cannot assign labels to channels with an Express console. How­ever, you may make labeling assignments for Express in Expression Off-Line and those assignments will remain when the show is read into an Express console. See
Expression Off-Line
, page 310.
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Editing in the Channel Attributes display
Channels not patched to fixtures may be fully edited in the Channel Attributes display. If a channel is patched to a fixture, only the channel label may be edited in the Channel Attributes display.25
Independent channels
A channel is normally controlled by the Grandmaster, Flash, Release, Solo, and Blackout functions but can be made independent of them.26 Use the procedure below to make one channel or a range of channels independent.
Keystrokes: Action:
1. Press [Setup].
2. Press [1][1] [Enter].
3. Enter channel number(s), then press [S1], Independent. Use [Thru], [And] and [Except] to select multiple channels.
4. Press [1], then press [Enter].
Flipped channels
Two lights can be made to work in opposite directions if the output of one of them is flipped. For example, if a flipped conventional light and a normal conventional light both are recorded to a submaster, one will brighten and the other darken as the submaster slider is moved. Use the procedure below to flip one channel or a range of channels.
Keystrokes:
1. Press [Setup]
2. Press [1][1] [Enter]
3. Enter channel number(s) to flip and press [S2], Flip. Use [Thru], [And] and [Except] to select multiple channels.
4. Press [1], then press [Enter]
Selects Setup menu Selects Channel Attributes display
Selects channel Prompt reads:
Enable/disable independent channel(s) (1 = Enable, 0 = Disable) (Channels in ML fixture patch cannot be edited except label)
Channel is independent
Action:
Selects Setup menu. Selects Channel Attributes display. Selects channel.
Prompt reads:
Enable/disable flipped channel(s) (1 = Enable, 0 = Disable) (Channels in ML fixture patch cannot be edited except label)
Channel is flipped.
25.
Use the Expression Personality Editor to edit fixture attributes.
26.
See Captured channels, page 52, for information about releasing channels on stage when they’re independent.
54 Chapter 5 Setting channel levels
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Channel data type
Channels normally contain 8-bit data but may be enabled to contain 16-bit data. Enabling for 16-bit data always involves the next channel in order as well. The enabled channel is called the “HI” channel because it holds the high-order bits of the 16-bit data. The subsequent channel is called the “LO” channel because it holds the low-order bits. Either may be reassigned to 8-bit data, but when you do that, both channels of a 16-bit pair are reassigned at once. Use the procedure below to enable one channel or a range of channels for 16-bit data.
Keystrokes:
1. Press [Setup].
2. Press [1][1] [Enter].
3. Enter channel number(s), then press [S3], 16b. Use [Thru], [And] and [Except] to select multiple channels.
4. Press [1], then press [Enter].
Channel convention
Channels normally operated in HTP mode but may be enabled to operate in LTP mode.27 Use the procedure below to enable one channel or a range of channels for LTP mode.
Keystrokes:
1. Press [Setup].
2. Press [1][1] [Enter].
3. Enter channel number(s), then press [S6], LTP. Use [Thru], [And] and [Except] to select multiple channels.
4. Press [1], then press [Enter].
Action:
Selects Setup menu. Selects Channel Attributes display. Selects channel(s).
Prompt reads:
Enable/Disable 16 bit channel(s) (1=Enable, 0=Disable) (Channels in ML fixture patch cannot be edited except label)
Channels are enabled for 16-bit data in pairs
Action:
Selects Setup menu. Selects Channel Attributes display. Selects channel(s).
Prompt reads:
Enable/Disable “last takes precedence” channel(s) (1=LTP, 0= Normal) (Channels in ML fixture patch cannot be edited except label)
The channel is enabled for LTP
27.
See Output level conventions, page 4, for a comparative discussion of HTP and LTP channels.
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Selecting channels
Using the keypad to set channel levels involves two steps: selecting the channels whose levels you want to modify, then entering output levels.
To select a single channel, enter the channel number preceded by [Channel] if the [Channel] LED is not lit. For example, [Channel] [1] selects channel 1 or just entering 1 will do it if the [Channel] LED is lit.
To select two channels that are not consecutively numbered, enter the number of the first channel, then press [And] and enter the number of the second channel. For example, [Channel] [1] [And] [7] selects channels 1 and 7.
To select a group of consecutively numbered channels, enter the number of the first channel, then press [Thru] and enter the last num­ber. For example, [Channel] [1] [Thru] [9] selects channels 1, 2, 3, 4, 5, 6, 7, 8, and 9.
To exclude consecutive channels from a selected group of channels, press [Except] before entering the channels to exclude. For example, [Channel] [1] [Thru] [1][5] [Except] [5] [Thru] [1][3] selects channels 1, 2, 3, 4, 14, and 15.
Use [And] to select each non-consecutive channel to include in a selection. For example, [Channel] [1] [Thru] [5] [And] [8] [And] [1][1] selects channels 1, 2, 3, 4, 5, 8 and 11.
Use [Except] to exclude each non-consecutive channel from a selec­tion. For example, [Channel] [1] [Thru] [5] [Except] [1] [Except [5] selects channels 2, 3 and 4.
If no channels are selected, press [Enter] to select all channels cur­rently at a level above zero.
Once you have entered your channel selections, you are ready to set channel levels.
Selecting channels in Flexichannel mode
In Flexichannel mode, only channels that are used in the show appear on the Stage, Blind and Fader displays. See information on enabling and updating Flexichannel.
When Flexichannel mode is enabled, the [Thru] key functions slightly differently. For example, in normal mode, pressing [1] [Thru] [5] selects all channels from 1 to 5. In Flexichannel mode, pressing [1] [Thru] [5] selects all visible channels from 1 to 5.
To select all channels from 1 to 5, including channels that haven’t been used in the show so far, press [1] [Thru] [Thru] [5]. Pressing [Thru] a second time alerts the system to ignore Flexichannel for that channel selection.
Flexichannel
, page 18, for
56 Chapter 5 Setting channel levels
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Setting channel levels
You assign output levels to channels using the basic format [Channel] [#] [At] [#] where the first number is the channel and the second is the level. For example, [Channel] [4] [At] [7][5] sets channel 4 at 75 percent. If you enter a single digit for the level, the console multiplies it by ten and you must follow it with [Enter]. In other words, [Channel] [4] [At] [1] [Enter] sets channel 4 to 10 percent. To set channel 4 to 1 percent, enter [Channel] [4] [At] [0][1].
Channel sliders
Your console has two rows of numbered channel sliders. Each channel slider controls the level of a channel. The sliders on the top row have a single number, indicating the channel they control. The sliders on the bottom row have two numbers. The larger number indicates which channel they control when the console is in one scene mode. The smaller number indicates which channel they control when the console is in two scene mode.
On the Express 24/48, in one scene mode, you may also set the bottom row of sliders to be submasters instead of channel sliders. See
mode
, page 30 for more information.
Trackpad
To set channel levels with the trackpad, select the channels whose levels you want to modify, then move your finger up or down on the trackpad to set the desired output level.
28
Scene
There are two ways to select channels for trackpad adjustment. You can specify them on the keyboard or you can select all those channels at once whose levels are above zero. As an example of the first of these, press [Channel] [1] [Thru] [5]. To select all non-zero channels, press [Enter].
Full
Press [Full] to set selected channel levels to 100 percent. For example, press [Channel] [1] [Thru] [3] [Full] to set channels 1, 2 and 3 to 100 percent.
Level key
[Level] sets selected channel levels to the output level assigned to the [Level] key. The default value for [Level] is 100 percent. (See
default Level key
setting.) For example, if Level is set at 75 percent, press [1] [Thru] [5] [Level] to set channels 1, 2, 3, 4, and 5 to 75 percent.
Flash
Flash sets the selected channel’s level to 100 percent if the channel is currently at a level at or below 50 percent. If the channel’s level is above 50 percent, Flash sets it to zero. Levels set by Flash are only maintained while the key is pressed. For example, press [Channel] [5], then press and hold [S8], Flash, to set channel 5 to either 100 or zero.
Setting
, page 25, for instructions on changing the Level key’s
28.
To clear channels, press [At] [Clear].
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Sneak
Sneak is a softkey that you can use to fade channels on stage to a level you choose in a specific time or to restore channels to the last level at which they were set with a fader or submaster. For example, if you bring up a cue, then change the look, you can use sneak to go back to the look created by the original cue. You can use Sneak with groups, submasters and focus points as well as with cues.
If you do not indicate a time, the sneak occurs in the default sneak time, set in System Settings.
Follow these steps to use Sneak to set a channel level.
Keystrokes: Action:
1. Press [Stage].
2. Press [S1], Sneak.
3. Select the channel(s) you want to sneak and the level to which you want it to fade. For example, press [5] [At] [5].
4. Press [Time] and enter the time for the sneak. For example, press [Time] [1][0].
5. Press [Enter].
Selects Stage display mode Selects Sneak mode
Prompt reads: Sneak mode - Select
channels, then press ENTER to sneak, or AT to select sneak level, or TIME to select sneak time
Selects channel 5. Sets level at 50 percent Prompt reads:
Sneak mode - Select level
Selects Sneak time of ten seconds Prompt reads:
Sneak mode - Select time
Fades channel 5 to 50 percent over ten seconds
Follow these steps to restore a channel to its last fader or submaster
29
level.
Keystrokes: Action:
1. Press [Sneak] and select the channel(s) you want to restore. For example, press [5].
2. Press [Enter].
29.
Press [Sneak] [Enter] to restore all channels to their current fader or
Selects channel 5 to sneak Prompt reads: Sneak mode - Select
channels, then press ENTER to sneak, or AT to select sneak level, or TIME to select sneak time
Fades channel 5 back to its most recent cue or sub level
submaster levels.
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Channel check
Use a Channel Check to check which channel controls which light. The console allows you to check channels by selecting a single channel and flashing it to a level.30 Once you have selected a channel you can then advance sequentially through the channels, checking one at a time. You may start a channel check with any channel.
Follow these steps to run a channel check:
Keystrokes:
1. Press [Stage].
2. Press [Channel] [1].
3. Press [S7], More Softkeys.
4. Press and hold [S8], Flash.
5. While holding [S8], press [+] or [–] to select the next or previous channel.
6. Once you have checked all the channels, release [S8],
Flash.
Actions:
Selects Stage display Prompt reads:
Select channel numbers
Corner reads: Chan 1
Sets channel 1’s level to 100 percent if its current level is at or below 50 percent or... Sets channel 1’s level to zero if its current level is above 50 percent
Flashes each channel in turn
30.
If a channel is independent, it will not flash in response to a channel check.
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About Channel
The About Channel display gives you information about the characteristics, patch and use of individual channels. It can be displayed while in any other display. For similar information about dimmers, see
About Dimmer
Go to the About Channel display as follows.
Keystrokes: Action:
1. Press [About] [Channel]. Prompt reads:
2. Press [6]. Keypad corner reads:
, page 46.
About: Select channel number, then press ENTER
Chan 6
3. Press [Enter].
a. Press [Clear] to remove the window.
Features of the display
Following is an About Channel display for a channel patched to a fixture attribute. When a channel is either unpatched or patched to a conventional light, the Fixture and Type fields shown below are replaced by a Link field. When a name or label is indicated below, see 310, for information about assigning labels,
About Channel window is displayed.a
Expression Off-Line
, page
Label Name, if any, assigned to the channel.
Fixture (Only for channels patched to a fixture)
Type (Only for channels patched to a fixture)
Link Link number, if any
Device If channel is patched to a fixture, Device
60 Chapter 5 Setting channel levels
Number and name, if any, assigned to the channel in Fixture Patch.
Name of the personality used for this fixture.
shows the assigned fixture attribute. If channel is on a Link List, Device shows which trackpad axis is assigned
Page 79
Attributes Channel characteristics, such as:
Ind The channel is independent. 16b Hi The channel controls the high bits
31
portion of 16-bit data.31
16b Lo The channel controls the low bits portion
of 16-bit data.
Flip The channel’s output has been
reversed.
LTP The channel’s convention is LTP.
31
32
31
Source Identifies how the channel is being
controlled, e.g. cue number, background cue number, captured, fader pair, submaster number.
First used The first cue in which this channel
appears.
Last used The highest numbered cue in which this
channel appears.
Number of cues The total number of cues in which this
channel appears.
Number of moves The total number of cues in which this
channel moves.
Level The channel’s current level and focus
point reference, if any.
Inhibited The inhibitive submaster, if any, which is
controlling the level of the channel.
Dimmers The dimmers assigned to the channel, as
space permits.
31.
Editable in the Channel Attributes display except for channels patched to ML fixtures. This feature is editable for ML fixtures in the Expression Personality Editor.
32.
Editable in the Channel Attributes display except for channels patched to ML fixtures. Editable in Fixture Patch for channels patched to ML fixtures.
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62 Chapter 5 Setting channel levels
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Chapter 6 Adding moving lights to the show
The first step in working with moving lights is to add them to your show. Then, when your console has information about what types of fixtures, personalities and fixture attributes you are using, you are ready to customize your console to work most efficiently with them. Both steps are initiated from the Moving Light Functions menu.
This chapter contains the following sections:
The Moving Lights Function menu
Personality setup and editing
Patching moving light fixtures and fixture editing
Attribute setup and category editing
Encoder setup
Using the moving lights Fixture Box
Fixture focus with Solo
Chapter 6 Adding moving lights to the show 63
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Moving Light Functions menu
Go to the Moving Lights Functions menu by pressing [Setup] [1][5] [Enter].
1. Personality Setup - The console comes with default personalities already included in its system software code. These may not be sufficient for your purposes, however, and you may need to add additional ones. Work directly with personalities here.
2. Fixture Patch - Once you have the personalities in the console that you need, begin the task of patching fixtures with those personalities. In addition to patching, you can customize here by labeling and modifying the standard patching.
3. Attribute Setup - Go to this display to customize the assignment of fixture attributes to categories. Later during the creation of your show, this categorization will help you grab the moving light attributes you want by color, position or other traits to set levels, create cues, etc. The attributes used in your show are highlighted in the Attribute Setup display.
4. Encoder Setup - This display allows you to customize the assignment of the trackpad to fixture attributes for greater level-setting convenience. The console helps you here too by highlighting those fixture attributes you are using so you can easily put them where you want them.
1
1.
You can assign labels to dimmers in Expression Off-Line. See Expression Off-Line, page 310.
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Personality Setup
You may find that the default personalities embedded in console software are sufficient for your needs. If not, you may be able to get the personality you need from ETC or create it yourself. See about these options.
All personalities can be included in your show or deleted from it to save console memory. You may also inspect a personality in your show.
Go to the Personality Setup display
1. Press [Setup] [1][5] [Enter] to display the Moving Lights Functions menu.
2. Press [1] [Enter] to go to the Personality Setup display
Personalities
, page 7, to learn
Navigation and Feedback - Personality Setup display
9
8
7
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[S] ±
23
1
Select a personality XXX Yellow highlighting Personality selected in the display Purple highlighting Personalities in use in the show
Chapter 6 Adding moving lights to the show 65
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Loading personalities into the console
You may load additional personalities to your show if you find that the default personalities are not sufficient for your needs. Any personalities loaded to your show are saved with your show.
Load personalities to your show from a diskette. If you obtained the extra personalities from ETC’s internet website, store them first on your hard drive, preferably in the Shows directory set up by Expression Off-Line. See the Expression Off-Line QuickGuide for information about using Off­Line to create and edit shows for your console.
When you are ready to load personalities to your show, transfer what you need from your computer to a diskette. The console loads all files from the diskette to your show at once. Follow the procedure below to load personality files.
1. Insert the 3.5-inch diskette in the console disk drive.
2. From the Personality Setup display, Press [S1], From Disk, [Enter].
3. Remove and store the diskette when the transfer is complete.
WARNING - If possible, always load personalities before patching. If you try loading a personality with the same name as one you already have in your show, you will get the warning shown below. If you are replacing a personality with one that assigns more channels, the automatic repatching will cause erroneous overlapping. Such overlapping can cause unexpected or inconsistent behavior from recorded elements such as groups and cues used in the show. You may need to repatch fixtures.
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Viewing a personality
1. From the Personality Setup display, type the number of the personality you want to view.
2. Press [S3], View Personality and the view display appears. To view another personality, scroll with the [+] or [–] keys.
3. Press [S8], Return, to return to the Personality Setup display.
Deleting personalities
You may delete personalities from the show either one at a time or in groups using the [+], [–], [And] or [Thru] keys.
1. From the Personality Setup display, press [S6], Delete Personality.
2. Type the number of the personality you want to delete, followed by [Enter] to confirm your choice. If you change your mind after selecting a personality, press [Clear] to begin again.
Resetting defaults
You may restore any of the default personalities that were deleted. When restoring the default personalities, any uploaded personalities are deleted. To reset defaults, go to the Personality Setup display, Press [S7], Reset
Defaults, and complete the action by pressing [Enter].
WARNING - Resetting restores default personalities. If you loaded a
personality with the same name as a default and used it in your show, the fixtures patched with that personality will be repatched using the default.
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Patching moving lights
Fixtures are installed in the Fixture Patch display in numerical order, either singly or in ranges.
Go to the Fixture Patch display
There are two ways to get to the Fixture Patch display. Either select option 2 from the Moving Light Functions menu or press [S8], Fixture Patch, in the Patch display.
2
Navigation and Feedback - Fixture Patch display
9
8
7
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[S] ±
23
1
Select a fixture XXX X Select a feature XX Make a change XX White line Indicates fixture selected Yellow coloration Indicates feature selected
2.
Pressing [S8], Return, in Fixture Patch returns you either to the Moving Lights Functions menu or to the Patch display, depending upon which of the two you were in just prior.
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Patching one fixture or a fixture range
The following procedure makes use of the automatic cursor movement from field to field for efficient data entry. When patching a range, all range members receive the same assignments except as noted below. Alternatively, you can use softkeys at any time to make entries in specific fields, such as to individualize labels when fixtures are patched as a range.
1. Fixture Number: Enter the fixture number or range. Fixtures are entered in order, starting with “1”. Press [Enter].
2. Label: Can be assigned with Expression Off-Line. See
Line
, page 310.
3. Personality: Enter the number of the personality from the list of personalities you have available. Alternatively, scroll through the personality choices with the [+] or [–] keys. Press [Enter] to select.
3, 4
4. Start Channel to the fixture(s). If entering a range, picking the Start Channel assigns a sequential start channel to every fixture in the range. Press [Enter].
5. DMX512 Start [Enter]. The cursor remains in the DMX512 start field but moves to the right of a slash inserted in the field. Enter an address for the fixture within the DMX port (1-512). If entering a range, picking the DMX address assigns a sequential address at that port to every fixture in the range. Press [Enter].
6. Remote Dimmer: If the personality signals that the fixture has its own dimmer, an “n” automatically appears in this field. If the fixture needs a remote dimmer, enter the dimmer’s number. If entering a range, picking the dimmer number automatically assigns a unique dimmer to every fixture in the range. Press [Enter].
7. Swap Focus: If you use a pointing device, pan level adjustment is normally on the X-axis and tilt level adjustment is normally on the Y­axis. Regardless of where pan and tilt level adjustments are assigned, you may reverse these assignments with Swap Focus. Follow the onscreen prompt or toggle with the [+] or [–] keys to switch between swap and normal. Press [Enter].
8. Flip: Normally, when the control to which pan or tilt is assigned is increased, the level increases too. You may invert this relationship for pan or tilt with Flip, which can be used to “mirror” two moving lights. In Fixture Patch, Pan is prompted first, tilt second. For each, follow the onscreen prompt or toggle with the [+] or [–] keys to switch between flip and normal. Press [Enter] to complete each assignment.
9. Intensity Channel: Identifies the channel number of the fixture’s intensity channel.
: Enter a number for the first channel to be assigned
3,5
: Enter the number of the desired DMX port. Press
Expression Off-
3.
An Advisory appears if you choose a Start Channel or DMX512 Start address that overlaps patchings for other fixtures. A Warning appears if the start address is too high. Press [Clear] to remove the Advisory or the Warning and make other selections.
4.
After a fixture’s start channel is selected, levels can be set for the fixture’s attributes and recorded into cues. The console will not control the moving light, however, until DMX512 addresses have been set.
5.
The port and starting address must be set so that there are enough DMX512 outputs for all the attributes of all the fixtures.
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Editing the fixture list
You may edit or delete fixtures individually or in groups in the Fixture Patch display.
Editing a fixture
1. From the Fixture Patch display, enter the fixture number(s).
2. Use the left/right arrow keys to move to the field where you want to
Deleting a fixture or a range of fixtures:
1. From the Fixture Patch display, press [S6], Delete Fixture. If Delete
2. Enter the fixture number(s).
3. Press [Enter] to delete, or press [Clear] to re-select.
6
make a change. Enter a numeric value or scroll with the [+] or [–] keys to make the change. Press [Enter].
Fixture is not displayed as a softkey, press [S7], More Softkeys, first, then press [S6], Delete Fixture.
6.
When an edit field and fixture are selected, you can move quickly to other edit fields or fixtures with the arrow keys. Use the left/right arrows to move to other edit fields and the up/down arrows to move to other fixtures.
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Attribute Setup
Personalities may have as many as 64 attributes. Most of the 64 attributes have names that describe the function to which they are assigned, such as pan, tilt, gobo or strobe. The rest have either User or Reserved designations and are unassigned.
The system software assigns each attribute to one of five categories by default, but you can change these assignments. The category assignments affect all fixtures in the show alike. See the list of categories and examples of attributes assigned to them in the table below.
Categorization provides a way for you to refer to attributes during programming in relation to their function (such as position or color) rather than to attributes by their individual names. Use the Only command when referencing attribute categories.
Default attribute category assignments
Position
Beam
Image
Color
None
Position attributes, such as pan and tilt, control the direction of the fixture.
Beam attributes, such as intensity and zoom, control the quality of the fixture’s field.
Image attributes, such as gobo and F/X, control the shape of the fixture’s field.
Color attributes, such as cyan and magenta, control the color of the fixture’s beam.
None are those attributes, such as speed and control, not included in the other four categories.
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Go to the Attribute Setup display
The Attribute Setup display lists all attributes and identifies their category assignments. You can change the categories to which an attribute is assigned by adding or removing them in this display. Every attribute must be assigned to at least one category. Multiple category assignments are allowed except when an attribute is assigned to the None category.
1. Press [Setup] [1][5] [Enter] to display the Moving Light Functions menu.
2. Press [3] [Enter] to go to the Attribute Setup display.
Navigation and Feedback - Attribute Setup display
9
8
7
564
[S] ±
23
1
Select an attribute XXX X Select a category XX Make a change X Purple coloration Attributes used in the show Gray coloration Attributes not used in the show Yellow coloration Item selected
Changing an attribute’s category assignment:
1. Enter the number of the attribute. Press [Enter].
2. For each category to be added or removed, enter its assignment number (0=None; 1=Position; 2=Image; 3=Color; 4=Beam). Entering the number either adds or removes the category depending upon whether the attribute is already assigned to it or not.
3. Press [Enter] after you have made all changes. You may start over at any time by pressing [Clear] or typing 0 to choose None.
Resetting defaults:
Each of the 64 attributes has a unique default category assignment. To reset all attributes to their category defaults, go to the Attribute Setup Display. Then, Press [S7], Reset Defaults, followed by [Enter].
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Encoder Setup
Encoders are rotating level setting devices that are either installed in some consoles or available as an attachment. Express consoles do not use encoders but can make use of encoder pages to provide easier access to a number of fixture attributes.
The encoder Setup display allows you to change the assignment of fixture attributes among your level-setting devices and pages. For Express, that means you can choose which attributes are assigned to the two axes of the trackpad, TX and TY, for the six pages available.
The default assignment is to have the pan and tilt attributes on the trackpad for every page. That means you can retain the convenience of having the position attributes on the trackpad for one of those pages and make alternate attribute assignments on the remaining 5 pages.
Go to the Encoder Setup display
1. Press [Setup] [1][5] [Enter] to display the Moving Light Functions menu.
2. Press [4] [Enter] to go to the Encoder Setup display.
Select an encoder XXX X Select a page XX XX Assign attribute XX Purple coloration Attributes used in the show Gray coloration Attributes not used in the show Yellow coloration Encoder/page selections White coloration Attribute field selected
Chapter 6 Adding moving lights to the show 73
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[S] ±
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Changing assignments
Encoders and other level setting devices are assigned to 44 of the 64 available attributes by default. You may change the default settings to suit your individual needs, such as to reassign attributes that you most commonly select to suit your individual setup or preferences. You may not, however, assign an attribute to more than one location on a page.
There are three ways to change assignments in the Encoder Setup display: individually, automatically and back to defaults.
Change individually
1. Select a trackpad axis with the up/down arrows.
2. Select Page 1 with the left/right arrows. Press [Enter].
3. Select an attribute with the [+] or [–] keys.
4. Continue making changes until done.
Change automatically
The console can make automatic level setting assignments for all fixture attributes you are using in your show. One reason you may want to use this automatic assignment feature is to ensure that all your attributes are included in the encoder setup (20 do not appear in a default setup). Another reason is to quickly concentrate your attributes on the lower­numbered pages, thus reducing the need to change pages when setting levels. Only attributes in the current show are assigned. pan and tilt are assigned to the trackpad on every page.
This feature is available as a softkey called Autoload Encoders in Fixture Patch or in the Encoder Setup display (in Fixture Patch, you may need to press [S7], More Softkeys, first). In the Encoder Setup display, press [S6], Autoload Encoders (you must press [Enter] twice to confirm). After executing an Autoload assignment, the Encoder Setup display resembles the one shown in the illustration below.
Resetting defaults
You may return to the default level setting assignments anytime you wish. In the Encoder Setup display, press [S7], Reset Defaults, and press [Enter] twice to confirm.
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Working with moving lights
Moving lights displays
Moving lights and conventional lights use the same Blind and Stage displays. Each moving light, however, is distinguished in these displays by a gray bar surrounding the numbers of all channels in the fixture. Also, channels that carry the low order bits of 16-bit attributes have dimmed channel numbers.
Levels are set for the channels of moving light fixtures in a Fixture Box window that pops up in Blind and Stage displays when a fixture is selected.7 The list under the screen shot below identifies the contents of the Fixture Box window.
Go to the Fixture Box window
1. Press the [Stage] or [Blind] key.
2. Press [S8], Fixture.
3. Enter a fixture number(s). The fixture box appears.
Following are features of the Fixture Box.
The fixture is identified by number, label (if assigned) and personality.
Page numbers are shown in white if any of the fixture’s attributes are on that page. The current encoder page is identified in yellow.
The fixture’s attributes on the current page are identified in gold.
The level assigned to each identified attribute is identified in the “Value” line. For 8-bit data types, the level is given as a percentage. For 16-bit data types, the level is given as a value in the range 0-65535.
The level setting device assigned to each identified attribute is identified, where TX and TY are the axes of the trackpad.
7.
When a range of fixtures is selected, the Fixture Box contains information pertaining only to the last fixture in the range.
8.
E1-E5 are for encoders; X and Y are for wheels. These settings are inapplicable to Express consoles which have neither encoders nor wheels.
Chapter 6 Adding moving lights to the show 75
8
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Working with fixtures
Following are some principles to keep in mind when setting fixture attribute levels.
If a fixture has a strobe attribute, that attribute must be set above zero so that the light can be seen.
The intensity attribute is selected by default unless you select an attribute. Use this as a shortcut method to set fixture intensities. For example, set the intensity of three moving lights on stage by pressing [Stage] [S8], Fixture, [1] [thru] [3] [Full].
If you wish, you can assign attribute levels without using the Fixture Box. For instance, if a fixture is patched to channels 1 through 20, you can set the levels of channels 7 and 8 as follows: press [Stage] [Channel] [7] [And] [8] [At] [5] [Enter].
If you are working with fixtures directly but don’t want the Fixture Box on the screen, press [Clear] to remove it. The encoders remain active when the Fixture Box is cleared. You can clear away the Fixture Box even in the midst of a lengthy command sequence without altering the results. For instance, set the intensity of fixtures 1 through 3 to full and clear away the Fixture Box in one command sequence as follows: press [Blind] [S8], Fixture, [1] [thru] [3] [Clear] [Full].
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Setting levels in the Fixture Box
Use the procedure below this Navigation and Feedback table to set attribute levels in the fixture box.
Navigation and Feedback - Fixture Box display
Select fixture XX Select page X Select attribute X Page highlighted white Fixture attributes
Page highlighted yellow Selected page Attribute gold Attribute of
Attribute highlighted yellow Selected attribute
1. With a fixture in the Fixture Box, press the up/down arrows to select a page.
2. Select an attribute with the left/right arrows.
3. Adjust the level of the selected attribute with the trackpad.
4. If there are other fixture attributes on the same page that you wish to set, repeat steps 2 and 3 above. Continue until finished with all attributes on that page.
5. If attributes of this fixture are on a different page, repeat steps 1 through 4 above. Continue for all pages on which the fixture’s attributes are located.
6. To set the channel levels of another fixture, select the fixture with the [+] or [–] keys.
7. Repeat steps 1 through 6 until finished with all fixtures.
9
8
7
564 23
1
exist on page
selected fixture
±
9
9.
Pan and tilt are always selected together when either is selected. Whichever of these two attributes is selected is placed on one axis of the trackpad and the other of the two is placed on the second axis.
Chapter 6 Adding moving lights to the show 77
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Fixture focus with Solo
Solo provides a convenient way to point or otherwise adjust a selected moving light without the interference of others. Even better, you can increment through fixtures one at a time, adjusting as you go, with a single execution of the solo function.
There is no reason to use solo in Blind because the Fixture Box has a similar incrementing feature. If you do use it in Blind, however, be aware that solo leaves the levels for the selected fixture set and all the rest at zero.
Example:
1. Patch fixtures 1-10.
2. Press [Stage].
3. Select fixtures 1-10 and set levels.
4. Press [S8], Fixture, [1] [S7], More Softkeys, [S5], Solo.
5. Adjust the fixture.
6. Press the + or – keys to solo the next fixture.
7. Repeat steps 4 and 5 until finished.
8. Press [S5], Solo. Return to the complete look on
Brightens fixture 1 and darkens all other lights.
Solo the next fixture.
Increment through all fixtures.
stage.
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Chapter 7 Cues
The console allows you to save up to 600 cues per show.10 Cues consist of channel levels and cue attributes. Multiple attributes can be applied to one cue.
This chapter shows you how to create and modify cues as well as copy and delete them. Play back a recorded cue using the procedures given in
Chapter 10 Playing back cues
The examples in this chapter assume there are no cues stored in the console. To clear all cues in memory, press [Setup] [4] [Enter] [2] [Enter] [Enter]. Before you do that, however, consider saving the contents of memory as a show using the procedures given in
functions
Chapter seven contains the following sections:
Cue types
Record functions
Creating cues
Viewing cues
Working with cues in Stage mode
Recording a cue in Stage
Working with cues in Blind mode
Recording a cue in Blind
Recording a cue with a single fade time
Recording a cue with split fade times
Recording a cue with a wait time
Recording cues with Link and Follow
Recording a cue using Solo
Labeling cues
Modifying a recorded cue live
Modifying cue attributes
Using Update to modify a cue
Deleting cues
Copying cues
Inserting cues
, page 119.
Chapter 20 Diskette
, page 243.
10.
If you need more than 600 cues in your show, see The oversized show, page 82.
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Cue types
[Type] displays all but one of the fade type options described below. The subroutine option is discussed under
To select a cue fade type in Stage, Blind or Fader modes, press [Type], and enter the type number given in the prompt. If you change a cue’s fade type, you must re-record the cue. For example, [Cue] [2] [Type] [2] [Record] [Enter] records cue 2 with an allfade. Cues default to crossfade when you do not enter a fade type.
Crossfade
In a crossfade cue, channel levels that increase fade to their new level in the assigned upfade time. Channel levels that decrease fade to their new level in the assigned downfade time. The cue starts when you press [Go]. You may use a wait time to delay the start of the upfade or downfade.
Allfade
An allfade cue forces all unused channels to zero intensity when you press [Go] and clears the other fader. Allfade is useful for forcing an end cue when tracking channels. For more information on using allfade cues for tracking, see
Effect
An effect cue contains an effect. Effects allow you to assign channels to a series of steps. When you play back the effect, the steps run in assigned chase patterns, or in random order. For more information on using effects, see
Chapter 8 Track
Chapter 16 Effects
Chapter 17 Subroutines
.
.
, page 219.
Blocking
A blocking cue forces all LTP channels to fade to completion in background cue timing and then runs in a physical fader like any other cue. One use for a blocking cue is to end background effect cues under program control. For more information on blocking cues in relation to LTP channels, see
Subroutine
A subroutine is a cue that controls the playback of a series of recorded cues. Subroutines are similar to linked cues, except that you have more playback options. For more information on using subroutines, see
17 Subroutines
Working with LTP channels
.
, page 5.
Chapter
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Recording functions
The console has two record functions: Record and Track. Record saves all channels as they appear on the screen (what you see is what you get) in the cue, group or submaster you specify. When you use Record to record a cue, levels are recorded in only one cue.
Track is a record function that works only with cues. It allows you to build a new cue from the previous cue’s channel settings. Tracked channels are channels whose levels do not change from one cue to the next. A often runs through several cues for the length of a scene or an act.
Track also allows you to add tracked channels through existing cues. For example, if you have created all cues for a scene, and then decide to add a few new channels to all cues, or adjust the level of a channel throughout the cues, Track lets you do so with one short record command same thing with Record would require you to add the new channels to each cue individually.
Note: When a channel level that tracks through a series of cues reaches an Allfade cue, the track ends.
track
.
To do the
We use the standard Record function for all cues in this chapter Instructions for using the Track function are included in
Viewing cues
You can view stored cues in two ways, live in Stage or Fader displays or on the monitor in Blind mode.
To view cues live, you must select the cue and play it back in a fader. See
Chapter 10 Playing back cues
To view a cue only on the screen, select Blind mode and enter the desired cue number. To view a different cue, press [Cue] and the new cue number that you want to see
In Blind mode you can also use [+] and [–] to move through recorded cues and cue parts, one at a time. Press [Cue], then press [+] to display the next cue or part. Press [–] to display the previous cue or part.
.
Chapter 8 Track.
, page 119, for instructions.
.
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Page 100
The oversized show
If your show requires more than 600 cues, you can still run it by creating the show in segments, with each segment having less than 600 cues. Follow the procedures below to create and play back an oversized show as a series of separate show segments.
Creating the oversized show
Let’s assume that you want to create a show containing 800 cues. Create the intended show as two, separate shows using the following procedure:
1. Create a show containing the first 400 cues and store it on a diskette called
Beginning
diskette as well as in console memory.
2. Next, erase all cues from the show in the console memory (not the one on diskette).
3. Re-program that show in memory for the remaining 400 cues you need.
4. Store that second show on a new diskette called
Playing back an oversized show
1. When it’s time to play back the show, load and play back the show called
Beginning
2. When all cues in show called
End
so that it occurs during a natural break in the show or between
cues.
. You will have the show called
.
Beginning
End
. Arrange the break between shows
Beginning
End
have been played, load and play back the
stored on
.
Beginning
and
Note: If you load in show in the faders, you will not be able to view that display. Instead, the Blind display will show the first cue in show
End
while playing a cue from show
Beginning
Beginning
cue in the Blind
End
.
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