, Obsession® II, ETCNet2™, EDMX™, Revolution® and Sensor+®,
are either registered trademarks or trademarks of Electronic Theatre Controls, Inc. in the
United States and other countries.
ETC permits the reproduction of materials in this manual only for non-commercial purposes.
All other rights are reserved by ETC.
ETC intends this document, whether printed or electronic, to be provided in its entirety.
Welcome to the Element User Manual. This guide is a basic resource for users of the Element
control system. Additional resources available to you are listed in this introduction.
Note:
For information on using show control with your system, see the Eos Family Show
Control User Guide, which is available for download at www.etcconnect.com
Thank you for purchasing your Element from ETC! This introduction to Element will list all the
various helpful tools available to you. In addition to this User Manual, Element also has video
tutorials, an online user forum dedicated completely to Element, and support from ETC Technical
Services. When using Element, you are never alone. Please take a moment to learn more about the
tools available to you.
Using this Manual
In order to be specific about where features and commands are found, the following naming and
text conventions will be used:
• Facepanel buttons are indicated in bold [brackets]. For example, [Live] or [Enter]. Optional
keys are indicated in <angle brackets>, for example, <Cue> or <Sub>.
• Browser menus, menu items, and commands you must perform are indicated in bold text. For
example: In the File menu, click Open. Or: Press [Record] [Enter].
• Alphanumeric keyboard buttons are indicated in all CAPS. For example, TAB or CTRL.
• Keys which are intended to be pressed or held simultaneously are indicated with the “and”
symbol. For example, [Shift] & [+].
• Softkeys and clickable buttons in the Central Information Area (CIA) are indicated in bold
{braces}. A note about <More SK> (more softkeys): this command is always indicated as
optional, and is only indicated once in an instruction regardless of how many pages of softkeys
exist. This is because there is no way to predict what softkey page you are on at any given
time. Press <More Softkeys> until you find the required command.
• References to other parts of the manual are indicated in italics. When viewing this manual
electronically, click on the reference to jump to that section of the manual.
Note:
CAUTION:
WARNING:
Please email comments about this manual to: TechComm@etcconnect.com
Notes are helpful hints and information that is supplemental to the main text.
A Caution statement indicates situations where there may be undefined or
unwanted consequences of an action, potential for data loss or an equipment
problem.
A Warning statement indicates situations where damage may occur, people may
be harmed, or there are serious or dangerous consequences of an action.
2Element User Manual
Register Your Element
Registering your Element system with ETC ensures that you will be notified of software and library
updates, as well as any product advisories.
To register your console, you will need to enroll in “My ETC,” a personalized ETC Web site that
provides a more direct path of communication between you and ETC.
Register now at http://www.etcconnect.com/product.registration.aspx
.
Online Element User Forums
You are encouraged to visit and participate in the ETC Element User Forum, accessible from the
ETC web site (www.etcconnect.com
users where you can read about other users’ experiences, suggestions, and questions regarding
the product as well as submit your own.
To register for the ETC Element User Forum:
Step 1:Go to ETC’s community web site (www.etcconnect.com/community
page to the online community will open.
Step 2:You may register for the forum using the “register” link in the introduction or by
clicking the “join” link in the upper right corner of the page.
Step 3:Follow the registration instructions provided by the community page.
). This gives you access to an online community of Element
). An introduction
Introduction3
Help from ETC Technical Services
If you are having difficulties, your most convenient resources are the references given in this user
manual. To search more widely, try the ETC Web site at www.etcconnect.com
resources is sufficient, contact ETC Technical Services directly at one of the offices identified below.
Emergency service is available from all ETC offices outside of normal business hours.
When calling for assistance, please have the following information handy:
•Console model and serial number (located on right side panel)
•Dimmer manufacturer and installation type
•Other components in your system (Unison
®
, other control devices, etc.)
AmericasUnited Kingdom
Electronic Theatre Controls Inc.Electronic Theatre Controls Ltd.
Technical Services DepartmentTechnical Services Department
3031 Pleasant View Road26-28 Victoria Industrial Estate
Middleton, WI 53562Victoria Road,
800-775-4382 (USA, toll-free)London W3 6UU England
+1-608 831-4116+44 (0)20 8896 1000
Element provides on screen prompts located above the command line to aid with programming.
These context-sensitive prompts will give instructions and options based on the current display and
key hits.
Help System
A help system is also contained within Element. To access help, press and hold [Help] and press
any key to see:
•the name of the key
•a description of what the key enables you to do
•syntax examples for using the key (if applicable)
Note:
Help is included on most tangible action buttons on your Element console. This
includes most softkeys and clickable buttons as well as the traditional keys on the
keypad.
As with hard keys, the “press and hold [Help]” action can be also used with
softkeys and clickable buttons.
Important Lighting Concepts
In addition to Element’s video tutorials, ETC also has a video explaining the important lighting
concepts of tracking and preset. If you are new to lighting consoles, it is highly recommended that
you take a few moments and view the Bobblehead Fred video, Why Did My Console Do That, http:/
/youtu.be/apOIpRtzKg0.
Additional lighting concepts are also explained in this User Manual, please see Important Concepts,
page 235 to learn more.
Periodic Table of Element
The Periodic Table of Element is a handy reference guide for the various concepts and components
of Element. Please visit the Periodic Table of Element, http://www.etcconnect.com/minisite/
Element/index.html.
Introduction5
6Element User Manual
Chapter 1
Quick Start
This chapter will walk you through the steps of quickly getting started with Element.
This chapter will quickly get you started with using Element. Later chapters will go into further detail
of topics touched upon here.
Hardware
Power Up the Console
Step 1:Attach the appropriate power cable to the IEC connector on the rear of the console.
For a diagram of the rear of the console, See “Console Geography” on page 12.
Step 2:Press the power switch (I is “on”) under the IEC connector on the rear panel to turn
power on. This will provide power to all internal electronics.
Step 3:Press the power button, located in the top left corner of the console, above the USB
port. The button LED will illuminate blue to indicate the console is running. The
console will boot up into the Element environment. Element is now ready for use.
Power Down the Console
Step 1:In the browser menu select Power Off Device. To bring up the browser menu, press
[Displays] twice. A dialogue box opens asking you to confirm.
Step 2:Confirm this command by pressing [Select] or clicking with a mouse the {OK} button
in the dialog box. The console will power down.
-Or-
Step 1:Press the power button, located on the face panel. A dialogue box opens asking you
to confirm.
Step 2:Confirm this command by pressing {OK} in the dialog box or by pressing the power
button again. The console will power down.
Note:
For additional information on setting up Element’s hardware, please see the
Element Setup Guide.
Note:
8Element User Manual
Element will display an improper shutdown message on the next power up if the
console was not powered down from the browser menu or welcome screen.
Getting the Lights On
When Element first boots up, it will default to a 1-to-1 patch. See About Patch, page 52 for more
information. Since Element starts off patched, you can begin bringing up levels immediately.
Setting Levels Via Channel Faders
For more in depth information on using Element’s channel faders, see Using Channel Faders, page
88.
Step 1:Check to make sure the Fader Position Switch is set to Channel 1-40. The first two
rows of faders will then control channels 1-40. 1-20 will be controlled by the first bank
and 21-40 by the second bank.
Step 2:Make sure Element is displaying in Live. Press [Live].
Step 3:Check to make sure the Grandmaster is at 100%. The top of Element’s display will
show Grandmaster #% in red if the Grandmaster is below 100%.
Step 4:Check to make sure the Blackout key is not lit. It is located directly above the
Grandmaster.
Step 5:You can now raise one or more channel faders to control channels 1-40.
Note:
Step 6:Lower the faders as needed to fade out channel levels.
Use the Fader Position Switch to change the channels the faders will control. The
first 120 channels can be controlled via the faders. Channel 121 and above must
be controlled from the keypad.
Setting Levels Via the Control Keypad
For more information about the control keypad, see Selecting Channels, page 89.
Step 1:Make sure Element is displaying in Live. Press [Live].
Step 2:Check to make sure the Grandmaster is at 100%. The top of Element’s display will
show Grandmaster #% in red if the Grandmaster is below 100%.
Step 3:Check to make sure the Blackout key is not lit. It is located directly above the
Grandmaster.
Step 4:You can now set levels from the keypad. Here are some examples of the syntax
needed:
•[5] [Full] [Enter] - sets channel 5 to 100% or Full.
•[1] [Thru] [1] [0] [At] [7] [5] [Enter] - selects a range of channels 1 through 10 and
sets their level to 75%.
•[2] [+] [7] [At] [2] <0> [Enter] - selects channels 2 and 7 and sets their levels at
20%.
•[5] [0] [Thru] [7] [0] [-] [6] [0] [At] [5] <0> [Enter] - selects channels 50 through
70, except 60, and sets their levels to 50%.
Note:
[Enter] must be used at the end of the command to terminate the command line.
Levels will not be set until the command line has been terminated.
1Quick Start9
Step 5:To remove a channel’s level, you can either use the command [At] [Enter], or you can
use [Sneak] [Enter]. If you have not recorded any lighting looks yet, [At] [Enter]
removes the manual value and sets to out. This will provide a manual 0 for the
channel. If you store from this state, you will be storing a move to zero in the cue or
submaster you stored. [Sneak] [Enter] removes the manual level and sets to the
background state. If there is no cue or submaster in the background, the level will be
set to its home value, resulting in a null state.
•[1] [0] [At] [Enter] - sets the level of channel 10 to 0%.
•[Sneak] [Enter] - fades out all manual levels.
•[5] [Sneak] [Enter] - fades out the manual level for channel 5.
•[1] [Thru] [1] [0] [At] [Enter] - sets the levels for channels 1 through 10 to 0%.
•[2] [0] [Thru] [2] [5] [Sneak] [Enter] - fades out the levels for channels 20 through
25.
Recording a Lighting Look
Submasters and cues are two ways that you can record looks to be able to recall them. This quick
start will only cover recording submasters.
Recording a Submaster
For more information about submasters, see Storing and Using Submasters, page 97.
Step 1:Set the channel levels that you want in your look using the channel faders and/or
keypad.
Step 2:Switch the Fader Position Switch to Submaster mode.
Note:
Step 3:Press [Record] then the bump button of the submaster you wish to record. This
Step 4:You can either leave that look up and build upon it or use [Sneak] [Enter] to fade out
If you would like to record looks to be able to play them back using Element’s [Go] button, please
see Basic Cueing, page 106.
If you have an Element 60 console, the third bank of faders are always in
submaster mode.
action will terminate the command line so there is no need to hit [Enter]. You can also
record a submaster using the following syntax, [Record] [Sub] [#] [Enter], in case
you don’t want to jump to submaster mode on the faders.
the manual levels.
10Element User Manual
Chapter 2
Element Overview
Inside this chapter you will find a general overview of your Element.
Below is a diagram of Element with references made to specific areas of use. The terms and names
for each area and interface are used throughout this manual.
Note:
12Element User Manual
Element can support up to 2 monitors, either 2 DVI monitors or 1 VGA and 1 DVI.
For monitor configuration, please See “External Monitor Arrangement” on
page 243.
Control Keypad Layout
ll
Shift
Display
Softkeys
Navigation
Special
function
controls
Record targets
and related
commands
Numeric Keypad and
modifiers
The control keypad area is divided into several sections including record targets, numeric keypad
with modifiers, display, softkeys, navigation, and special function controls.
Display and navigation keys are used for quick access to common displays, format, paging, and
navigation within displays.
The load button is located above the fader pair and is used to load the specified cue.
2Element Overview13
Terminology
Power Button
The power button on the front of the desk is used to power up or power down. A separate power
switch, located in the rear panel, can be used to disconnect power from the desk’s internal
components.
WARNING:
Before servicing Element, you must switch off the power on the rear panel
and disconnect the power cord completely.
USB Ports
One USB port is provided on the front of the console to connect any USB storage device. Additional
USB ports on the rear panel of the console can be used to connect peripherals such as an
alphanumeric keyboard, pointing device, or touchscreen control for external monitors.
CAUTION:
The USB ports cannot be used for charging devices like cell phones.
Level Wheel
Adjusts intensity for selected channels. It also provides scrolling and zoom functions in various
modes.
IEEE Ethernet 802.3 Ethernet Port
Ethernet port for connection to a network switch, network gateways, and accessory devices.
Littlites
You may connect a Littlite to the side of your Element.
®
Littlite XLR 3-Pin Female Connector
2
1
3
Dimming Littlites
Attached desk lamps can be dimmed either with the desk lamp control knob on the side of the
console, or from the software.
Desk lamp controls are found in Setup >Desk >Brightness Settings. The {Desk Lamp} slider has
a range of 0% (dimmest) to 100% (brightest). The default setting is 0%. The console will set the
desk lamp to this setting on startup of the application. See “{Brightness Settings}” on page 49.
The desk lamps can also be controlled by holding down [Displays] and rolling the level wheel.
14Element User Manual
Cleaning Element
Should the exterior of your Element require cleaning, you may gently wipe it with a dampened (not
dripping), non-abrasive paper towel or soft cloth.
If this does not clean the console sufficiently, you may apply some window cleaner (containing
ammonia is fine) to the cloth and repeat the process until clean.
Outputting DMX
In order to output levels from Element, you can either use the DMX ports on the back of the console,
or to output over a network, you may connect a Net3 gateway or Net2 node. If your devices receive
Net3 or ETCNet2 directly, no gateway or node is required.
Element has two DMX ports. To output, connect one 5 pin XLR cable per port. The first port will
default to outputting the first universe of DMX, addresses 1-512, and the second port to the second
universe, outputting addresses 513-1024. See Local DMX Outputs, page 255 for information on
reconfiguring the DMX ports.
Nodes and gateways will function with Element out of the box without previous configuration.
However if custom configuration is required, you will need to use either NCE (Network
Configuration Editor) or GCE (Gateway Configuration Editor). GCE is installed on Element by
default and can be accessed in ECU>Settings>Maintenance>Gateway Configuration Editor (GCE). NCE can be installed on the console or a Windows
For more information on Net3 gateways or Net2 nodes, see the product literature that accompanied
the hardware or download it from our website at www.etcconnect.com.
®
PC for configuration.
2Element Overview15
Console Capacities
Output Parameters
• 1,024 Outputs (DMX channels)
Channel Counts
• 250 or 500 Channels (any number from 1 to 99,999)
Cues and Cue List
• Up to 10,000 cues
• 1 Active Playback
• 1 Cue List
Record Targets
• 1,000 Groups
• 1,000 x 4 Palettes (Intensity, Focus, Color and Beam)
• 1,000 Curves
• 1,000 Effects
• 1,000 Macros
Faders
• 1 Grandmaster with Blackout
• 1 Master Playback, with Go and Stop/Back
• 40 or 60 Faders with bump buttons
•a maximum of 300 configurable submasters
•120 channel faders
16Element User Manual
Chapter 3
System Basics
This chapter will discuss using the basic Element displays. For more display information, see
Display Conventions, page 257.
This chapter contains the following sections:
•The Central Information Area (CIA) . . . . . . . . . . . . . . . . . . . .18
The Central Information Area (CIA) is displayed on the lower portion of the screen.
Browser
The browser is the interface for numerous functions including saving a show, opening a show,
changing settings, viewing record target lists, opening displays and many other functions. Press
[Displays] twice to display the browser.
Collapse/Expand the CIA
It is possible to collapse the CIA from view. You can collapse the CIA by pressing [Displays] or by
clicking the double arrow icon on the right side above the CIA. The CIA will collapse from view,
exposing a larger viewing area of whatever display is visible above the CIA.
To expand the CIA into view again, press [Displays] or click the double arrow at the bottom of the
screen. The CIA will reopen.
Lock the CIA
You can lock the CIA in place to prevent it from being collapsed.
To lock the CIA, click on the lock icon above the browser. The double arrow above the CIA will
disappear and the lock will “lock” the CIA to hold it in place.
To unlock the CIA, click the lock again and the double arrows will reappear.
Command Line Prompt
Directly above the command line, you will see red text that will prompt you for an action. The
prompts will change between different displays and actions, and are useful information to aid you in
programming.
Favorite CIA Display
You can select a favorite default display for the CIA that will show when [Displays] is pressed. The
standard default display for the CIA is the Browser.
The favorite display will show a gold star icon at the top of the CIA by the double arrows & lock.
Displays that can be selected as a favorite, but are currently not, will show a grey star at the top of
18Element User Manual
the CIA. Click on the grey star to make that display your favorite. That display will now be the new
default display for the CIA. Displays that show up in the CIA but can not be the default display will
not show the star icon.
The following displays can be set as the favorite CIA default:
• About
• Browser (default)
• Color Picker
•Virtual Keypad
• ML Controls
• Effects Status
• Direct Selects
Locking the Facepanel
It is possible to lock out the facepanel, which prevents any actions from the command line or CIA.
To lock out the facepanel, press [Shift] & [Escape]. To unlock the facepanel, press [Shift] & [Escape] again.
Using Softkeys
Some of the features and displays in Element are accessible from the softkeys, which are located
in the bottom right area of the CIA. Those softkeys correspond to buttons [S1] - [S6] and [More SK].
Pressing the [Displays] button accesses the following softkeys:
•Effect Status
•Color Picker
•Patch
•Setup
•Browser
•Magic Sheet
•Command History
•Curves
•Show Control
Context Sensitive Softkeys
Softkeys are context sensitive and will change depending on the active display, the current
command line, the active record target, and so on.
Changing Softkey Pages
When there are more relative softkeys than the six available buttons, the LED in the [More SK]
button will light. Press [More SK] to view the additional softkeys.
Using the Browser
To use the browser, you must first draw focus to it by pressing the [Displays] key. If the browser is
not visible, double pressing [Displays] will always bring up the browser.
When focus is on the browser, the window border highlights in gold. The scroll lock LED illuminates
red and the paging keys will now control selection in the browser.
3System Basics19
• Use the page arrow keys to move the selection bar up and down the list. You can also use the
Menu arrows
Opened menu
Sub menus
Scroll bar
Selection bar
level wheel to scroll through the list.
• When the bar highlights the desired menu, press [Page
• Continue pressing [Page
• Scroll to the item you wish to open using [Page
may also click the item you wish to open and then press [Select]. You can also use the level
wheel to scroll in the browser.
• If you wish to close a submenu scroll to that item and press [Page
• To draw focus to the browser at any time, press the [Displays] key.
• Additional presses of [Displays] will minimize or restore the CIA.
] to open submenus.
] or [Page ] and then press [Select]. You
] to open the menu.
].
Displays
Several displays can be opened right from the browser. Each display will open as a new tab, except
for Mirror Mode, which will open in the CIA. The following displays are available under
Browser>Displays:
• Split Channel View See page 31
• Magic Sheet Display See page 217
• Patch See page 53
• Park Display See page 194
• Show Control Display See page 45
• Mirror Mode See page 265
Virtual Keyboard
It is possible to open a virtual keyboard in the CIA which mimics the hard keys found on the actual
Element keypad. This virtual keyboard is accessible from the browser.
20Element User Manual
To open the Virtual Keyboard on a monitor:
Step 1:Go to Browser>Virtual Controls>Virtual Keyboard. A window will open in the CIA
displaying your monitor placement options for the keyboard.
Step 2:Click the placement option in which you want the keyboard to appear.
Using Direct Selects
Direct selects allow access to a number of controls. If there are more items than can be viewed at
once, you may view subsequent pages by using the page buttons ({Page
direct selects.
Opening Direct Selects
Element gives you the option of opening direct select modules on the monitors. There are two
options for opening the direct select modules, which are Fit to Screen and Classic Layout. Fit to
Screen is designed for wide format displays, and Classic Layout is a fixed layout, which will always
display 20 direct selects across the screen.
To open the direct selects on a monitor:
Step 1:Go to Browser>Virtual Controls> Direct Select Module (Fit to Screen) or Direct
Select Module (Classic Layout). A window will open in the CIA displaying your
monitor placement options for the module.
Step 2:Click the placement option in which you want the module to appear.
To close the direct selects on a monitor:
Step 1:Go to Browser>Virtual Controls>Close Module. The placement screen will appear
again in the CIA.
Step 2:Click the placement of the module you wish to close. The module will be removed.
}, {Page }) by the
For information on populating direct selects see Organizing the Direct Selects.
Organizing the Direct Selects
You have considerable flexibility in how you organize the direct selects. They may be arranged to
display one of several different types of data.
To choose which information to view:
Step 1:Click the {Select} button for any block of direct selects. You will be offered the
following choices to view: Channels, Groups, Intensity Palettes, Focus Palettes,
Color Palettes, Beam Palettes, Macros, Effects, and Magic Sheets.
Step 2:Click the button for the data you wish to view and the associated direct selects will
populate with any recorded information of that type. If there is no recorded information
of that type the block of buttons will remain empty but will populate with data of that
type as associated record targets are stored.
Step 3:You may also click {Select} again, without choosing any option, to return to the
previous state.
You can increase/decrease the size of any set of direct selects by pressing the {20/50} or {40/100}
button.
You may also press the {Expand} button (located beneath the {Select} button) to expand a set of
direct selects to full screen. Press {Expand} again to return the set to its previous size and
mapping. Century and Millennium buttons will display when direct selects are in expand mode.
When the direct selects are opened on a tab, two sets of direct selects will be displayed.
3System Basics21
Selecting Channels with Direct Selects
On
Off
Show Flexi is Off
Show Flexi is On
Channel direct selects are highlighted when selected. Channel selection is generally an additive
process, if channels 1-5 are selected, pressing {Channel 6} adds channel 6 to the selection,
leaving channels 1-5 also selected. Pressing {Channel 6} again will deselect the channel.
If you have labeled channels in patch, those labels will be displayed above the channel number
when viewing channels in the direct selects.
It is possible to double hit a channel button. This selects that channel and deselects any previously
selected channels.
• {Channel 1} - adds channel 1 to currently selected channels, if not currently selected.
• {Channel 1} {Channel 10} - adds channels 1 and 10 to currently selected channels.
• {Channel 1} {Channel 1} - selects channel 1, deselects all other channels.
• {Page
• {Page
} - pages direct selects down by one page.
} - pages direct selects up by one page.
Selecting Other Controls with Direct Selects
Selecting other controls, such as palettes, effects, macros, and magic sheets, will terminate the
command line. To post a control to the command line without terminating it, hold down [Shift] while
pressing the direct select.
Direct Selects in Flexi Mode
Direct selects can be placed into a flexi mode, which will remove
empty tiles. When {Select} is pressed, the {Show Flexi} button
will display.
Note:
A single empty direct select tile may remain if the adjacent direct select tiles are
not sequential. This is to allow an easy way to insert a new direct select between
the existing ones.
22Element User Manual
Clear Functions
You can access the various clear options from the browser by selecting {Clear} from the main
browser menu. The clear functions window will open in the CIA.
From this menu you can select one of the available clear options by clicking on the desired button
in the CIA. Element will ask you for a confirmation before performing the selected clear. For {Clear Targets}, Element will allow you to choose which record targets you want to clear.
From the {Clear Targets} screen you can select which record targets you wish to clear. The buttons
at the center of the CIA represent all of the record targets that you can choose to clear. By default
all components are selected (gray) and will be cleared. To withhold any targets from being cleared,
simply deselect them in the CIA by clicking the respective button.
To reselect all targets, click the {Reset} button and all buttons will return to gray (selected). To stop
the process, click the {Cancel} button.
When you have selected or deselected all of the record targets you require, click {OK}.
After clearing, the CIA will return to the browser. If you want to perform additional clear functions,
you must select {Clear} from the browser again.
To exit the clear functions screen without clearing, press the [Displays] key at any time or select a
clear button and then select {Cancel} from the confirmation screen.
Reset System vs Clear Show
Using {Reset System} will open a new show file and reset the Setup options to their defaults. Using
{Clear Show} will only open a new show file.
Reset Patch vs Clear Patch
Using {Reset Patch} will clear your patch and set it to a 1-to-1 patch. Using {Clear Patch} will only
clear out the patch.
3System Basics23
Display Control and Navigation
Opening and Closing Displays
Tabs are shown at the bottom of the displays.The live/ blind
display will always open as tab 1. The playback status display
will always open as tab 2. Neither of these displays can be
closed.
Other displays are numbered as they are opened. Tab numbering is useful for navigating to views.
Displays can be opened and closed in different ways, depending on the display. Many displays are
accessible from Element’s keypad, while other displays are accessible from the browser and
softkeys. List views of record targets can be quickly accessed by double pressing the record target
button, such as [Sub] [Sub] will display the submaster list.
From the hardkeys
Several displays are opened directly from buttons on Element’s keypad. Those displays are [Live],
[Blind], [Patch], [Setup], [Park], [Displays], and [ML Control]. You can open list views of any
record target by double-pressing the key for the desired record target
From the browser
Open and navigate the browser as described in Using the Browser, page 19. When you open a new
display (such as the group list), it will open on the primary display. If the display does not open to a
monitor (such as setup or the browser) it will open in the CIA. Some displays are available from the
softkeys when the [Displays] button is pressed.
Again, any time you wish to return to the browser, simply press [Displays] twice.
Closing Displays
To close any tab display, select the display by using the [Tab] key or other means of navigation.
When the desired display is active, press [Escape] to close it.
To close a display in the CIA, press the [Displays] key and the browser will reappear.
To close all displays except for the live/blind display and the playback status display (tabs 1 and 2),
press [Shift] & [Tab].
Selecting Displays
When a display is selected, the screen is highlighted in a gold border and the display name (such
as “1. Live Channel”) will be in gold as well. When a display is not selected, there is no border and
the tab name is gray.
If a display is already open, it can be selected in the following ways:
•Press [Tab] to change focus from the currently selected tab to the tab immediately to the right.
If no tabs are to the right, the selection moves to the first tab on the left of all available monitors.
• Press [Tab] & [n], where “n” represents the tab number of the desired tab.
•Press [Live] or [Blind] to automatically bring live/blind into focus. If you have opened the split
channel display (which is also a live/blind view), pressing [Shift] + [Live] / [Blind] toggles
between tab 1 (live/blind) and the split channel display. See “Split Channel Display” on
page 31.
• Double press a record target button (such as [Submaster]) to either open the associated
display or select it if it is already open.
24Element User Manual
Moving Displays
To move the active display from one monitor to another, press and hold the [Tab] key and use the
page arrow keys to move the display in the direction of the desired screen. One press of the left or
right page keys will move the display to the next screen in that direction. To move it back, press the
opposite arrow key.
Scrolling within a Display
By default the page keys will advance/retreat a display by one page per press. However, to scroll
through displays you may press the [Scroll Lock] key on the keypad. The LED on the button
illuminates red when in scroll lock mode.
Scroll lock is a toggle state. When scroll lock is first pressed:
• [Page
• [Page
• [Page
• [Page
] - scrolls table, spreadsheet and channel views down,
] - scrolls table, spreadsheet and channel views up,
] - scrolls table and spreadsheet views right,
] - scrolls table and spreadsheet views left.
Expanding Displays
[Expand] allows a display to be viewed across multiple monitors.
To expand a display to an adjacent monitor, press [Expand] & [Page
[Expand] & [Page
To collapse an expanded view, press [Expand] & [Page
] if in either view.
] if in table views or [Expand] & [Page
] if in table views or
] if in summary views.
Show File Indicator
When a show file has been modified but not saved yet, an asterisk (*)
will display beside the show file name at the top of the displays. See
Saving the Current Show File, page 40 for more information on saving.
[Data] Key
Pressing and holding [Data] allows you to view the values behind any referenced or marked data.
[Data] exposes the next lower reference level. So if you view a palette reference and press [Data],
the absolute data will be displayed instead.
You can lock this mode by pressing [Shift] & [Data]. When in display reference values mode, “Data
Latched” will display in the upper left of the live display. To exit this mode, press [Shift] & [Data]
again.
[Data] can also be used to change the address views in patch. See “Using Output Address vs Port/
Offset” on page 56.
[Label] Key
[Shift] & [Label] can be used to toggle the display between showing the palette number or its label.
To see the labels by default, you will need to enable Show Reference Labels in Setup. See “Show
Reference Label” on page 48.
3System Basics25
Using Flexichannel
Flexichannel (use of the [Flexi] key) allows you to view only channels meeting a certain criteria in
the live/blind display, therefore removing unwanted data from view. Flexichannel has several
available states which include allowing you to view:
• All channels
• All patched channels
• Manual channels
• All show channels (any channels that have data stored in a cue or submaster)
• Active channels (channels with intensity above zero or a move instruction)
• Selected channels
• View channels
In flexi mode, any selected channels (including the last channel selection) are always included in
the view. Gaps in channel numbers are indicated by a vertical line between the channels where a
gap in numbering occurs.
To change flexi modes in the live/blind display, press [Flexi] to cycle through the views listed above.
When [Flexi] is held down, the softkeys change to represent all of the available flexi states. You can
select the desired flexi view from those keys.
[Next/Last] can be used to select the next or last channel in the current flexi mode.
[Thru] can be used to view only channels in the current flexi mode (except for selected channels
mode) as long as either the first or last channel in the [Thru] range is included in the current flexi
mode. To include channels not in the current flexi mode, [Thru] [Thru] can be used.
View Channels
You may select specific channels to appear in another flexichannel state called “View Channels”.
This state does not exist until you select channels to view. After view channels is activated, it will
appear in the rotation of flexichannel states when [Flexi] is pressed.
To select channels to view:
Step 1:Select channels on the command line (do not press [Enter]).
Step 2:Press and hold [Flexi].
Step 3:Press {View Chans}. The “View Channels” flexi state will be created and the
channels you selected will be visible in it.
The channels you selected will be visible in this flexi state until you select other channels and press
{View Chans} again. At any time, you can access the last channels you defined for this state by
pressing [Flexi] until this state is visible.
To redefine the selected channels in the state, simply follow the steps above again.
26Element User Manual
Using [Format]
Fixture type
Parameter data
Some displays have multiple formats. When the display is first opened, it opens in its default view.
The default view for Live/Blind is table view. Pressing [Format] will toggle between table, summary,
and, if in Blind, spreadsheet views.
Live and Blind share formatting. When you change from one format to another format, you are
always working with the same format until you change it. The exception to this is spreadsheet,
which is only available in blind. If you are working in blind spreadsheet, when you return to live you
will be working with the table or summary view, based on which one you were last using.
Table View
Table view is available in live or blind. If devices other than dimmers are patched, table view
displays the fixture type associated with channels and details about each channel’s category
parameter levels.
In live, table view displays all active channel data being output from Element. In blind, it will display
all data for a single record target (cue, palette, submaster).
In the table view, a slight space is provided between fixture types, giving a clear delineation
between them. The name of the fixture type is displayed at the top of the section for that fixture.
and
3System Basics27
Summary View
Channel numbers
Intensity data
F, C, B data
Deleted channel
Unpatched channel
The summary view displays the largest number of channels of any of the formats. Below you can
see channels 1-80 are shown. This format is best used to see large numbers of channels’ intensity
data or parameter category data. Individual non-intensity parameters are not visible in this view.
Zooming Displays
You may zoom the table and summary view to display more or less channels. To do this, press and
hold the [Format] button and scroll the Level Wheel to alter the number of channels visible.
Scrolling the wheel up zooms in. Scrolling the wheel down zooms out. Zooming this display when
it is in 100 channel mode is not supported. A mouse can also be used to control zooming by holding
down the left button while using the scroll wheel.
28Element User Manual
Spreadsheet (Blind Only)
Channel number
Cue numbers
Parameters
Spreadsheet format is available only in blind mode. It is useful for viewing and editing channel data
and trends for multiple cues, submasters, or palettes at one time. Cues and other record targets are
displayed on the vertical axis and channel data is visible on the horizontal axis. See “Recording and
Editing Cues from Blind” on page 122.
To toggle between viewing just the intensity information and other parameters, press [Shift] &
[Format].
3System Basics29
Playback Status Display
The playback status display allows you to view a range of cues in the cue list and all the cue
attributes for those cues.
Holding down [Time], while a cue is fading, will display the cue category times counting down in the
cue list display area. The default action is to show the total time not the countdown. To always show
the countdown, a {PSD Time Countdown} option is available in Setup, see {Displays}, page 48.
When the {PSD Time Countdown} is enabled, the cue times will countdown as a cue is fading. In
the PSD, timing will individually turn gold when that timing has completed. To see the total time,
hold down the [Time] key. {PSD Time Countdown} is “disabled” by default.
An optional command line for the playback status display is available. The optional command line
must be enabled to use. See {Displays}, page 48.
To hide a column in the playback status display, hold down [Escape] and click on the column you
want to hide. Press [Shift] + [Select] to display all hidden columns.
For more information about the playback status display, see Indicators in the Playback Status
Display, page 261.
30Element User Manual
Split Channel Display
The split channel display shows channels at the top and the playback status display at the bottom.
This display is opened by going to Browser>Displays>Split Channel. It will open up as a new tab.
3System Basics31
32Element User Manual
Chapter 4
Managing Show Files
This chapter explains how to create, open, and save your show files. Each of these operations are
accomplished through the browser area.
To create a new show file, navigate within the browser to: File> New> and press [Select].
You will be prompted for confirmation that you want to create a new show. Any unsaved show data will be lost. Press [Select] or click {OK} to confirm or {Cancel} to discontinue the operation.
In Element, a new show file defaults to a 1-to-1 patch. Clicking {Patch 1to1} will deselect the option
and result in a blank patch.
Open an Existing Show File
Names of show files may appear in the browser list in normal text or in bold text. Files in normal
text indicate that there is only one show file stored by that name.
Bold show names indicate that there are several versions of the show file stored under that name,
the bold one being the most recent. To access the most recent show file, simply select the bold
name. You can use [Page
in the browser. Select the desired show from the expanded list.
To open an existing Element show file, navigate within the browser to: File> Open> and press
[Select].
] from the bold name to expand a list of previous versions beneath it
Element provides you with multiple locations to retrieve an Element show file (.esf) including:
• Show File Archive - This is the default storage location for show files when a show file is
created and saved. Older versions of the show file will be listed under the most current
version. This allows you the ability to open the latest version or an earlier version of a show
file if desired.
• File server - if one is connected. When there is no file server connected, it will not display in
the browser. See “Network Drives” on page 253.
• USB storage device - When a USB device is connected and an Element show file (.esf) is
available on the device, you will notice the USB device’s name and drive letter are displayed
in white text and expandable.
Open the desired location:
• To open a show file from the Show File Archive, navigate within the browser to: File> Open>
Show File Archive and press [Select].
• To open a show file from the file server, navigate within the browser to: File > Open> Name
of File Server> and press [Select].
• To open a show file from a USB device, navigate within the browser to: File> Open> Name
of Drive and press [Select].
34Element User Manual
Select the specific show file
• Navigate within the specified storage location and select the show file you wish to open, press
[Select].
• If the selected show has multiple time stamps and you wish to load an older version, navigate
to the desired revision under the show file heading and press [Select].
This will open the partial show loading screen in the CIA.
From this screen you can select which components of the show file you wish to load. The buttons
at the center of the CIA represent all of the show components that you can choose to load. By
default all components are selected (gray) and will be loaded. To withhold any show components
from loading, simply deselect them in the CIA by clicking the respective button.
Note:
CAUTION:
To reselect all show components, click the {Reset} button and all buttons will return to gray
(selected). To stop the show load process, click the {Cancel} button.
When you have selected or deselected all of the show components you require, press [Select] or
click {OK}.
Element loads the selected show to the console.
Note:
You will need a mouse, keyboard, or touchscreen to deselect options.
On a partial show open, if any record targets are not opened, any existing data of
other types will be cleared from the console.To merge show data, merge should
be used. See “Merging Show Files” on page 37.
If the loaded show file exceeds the console’s output capacity, an advisory will
display in the CIA. You will need to dismiss the advisory by pressing {Ok} before
continuing. To see the capacity of the console, press [About]. See [About], page
179 for more information.
4Managing Show Files35
Selective Partial Show Opening
Selected Show Components
If you select the {Advanced} button in the partial show opening screen, you will have the
opportunity to load partial components from the show file and be able to specify the desired location
of those partial components in the new show file.
For example, you could specify only cues 5-10 and load them as cues 20-25 in the new show. You
could also specify only specific palettes, effects, and so on. To see the complete list of show
components, press the {Advanced} key in the partial show loading screen.
As you specify components, they are added to a table in the CIA. In the table, fields with a dark
background may be edited, fields with a light gray background do not apply to that component. For
each component in the list, you can specify the desired range by clicking in the proper area in the
table and entering numbers from the keypad. The columns in the table are:
•List - The list you are taking data from (such as a cue list).
•List Target - The list you are adding the data to.
•Start - The first in a range of components (such as a range of cues).
•End - The last in a range of components.
•Target - The desired location of the components in the new show file (for ranges, this
will be the location in the new show of the first component in the range, the others will
follow in order).
Partial Patch Opening
You have the option to selectively open partial patch information or fixtures into a show file by
selecting the {Advanced} button in the partial show opening screen.
Note:
You can specify the desired range by selecting the proper area in the table and entering numbers
from the keypad. The columns in the table that relate to patch are:
•Start - The first in a range of components.
•End - The last in a range of components.
•Target - The desired location of the components in the new show file (for ranges, this
It is important to remember that on a partial patch open, if any record targets are
not opened, any existing data of that type will be cleared from the console. To
keep that data, merge should be used.
will be the location in the new show of the first component in the range, the others will
follow in order).
36Element User Manual
Merging Show Files
Selected Show Components
Element supports the merging of Eos Family (.esf) show files.
Note:
You have the option of merging .esf show files from the Show File Archive, a File Server (if
connected), or a USB device.
To merge a show file, navigate within the Browser to: File> Merge>. Navigate to the desired
storage location and press [Select]. When using merge, Element displays only the available files.
Navigate to the specific file and press [Select].
This will open the merge screen in the CIA. From this screen you can choose which aspects of the
show file you want to merge. By default all aspects are unselected (black). Selected show aspects
will appear in gray.
If you select the {Advanced} button in the merge show loading screen, you will have the
opportunity to load partial components from the show file and be able to specify the desired location
of those partial components in the current show file.
For example, you could specify only cues 5-10 and load them as cues 20-25 in the cue list in the
current show. You could also specify only specific palettes, effects, and so on. To see the complete
list of show components, press the {Advanced} key in the merge show loading screen.
Merging show files is different from opening show files. When you do a partial
open of show components, untouched record targets are cleared. When you do a
merge, those record targets remain.
As you specify components, they are added to a table in the CIA. In the table, fields with a dark
background may be edited, fields with a light gray background do not apply to that component. For
each component in the list, you can specify the desired range by pressing the proper area in the
table and entering numbers from the keypad. The columns in the table are:
•List - The list you are taking data from (such as a cue list).
•List Target - The list you are adding the data to.
•Start - The first in a range of components (such as a range of cues).
•End - The last in a range of components.
•Target - The desired location of the components in the new show file (for ranges, this
Note:
4Managing Show Files37
will be the location in the new show of the first component in the range, the others will
follow in order).
Element only supports a single cue list. Cue list targets besides 1 will not work.
To merge only partial components:
Step 1:From the browser, navigate to the desired show file (see Open the desired location:,
page 34).
Step 2:When the merge show load screen appears, press the {Advanced} button. The
partial components selection screen will appear in the CIA.
Step 3:Select the show components that you wish to merge by pressing on their respective
buttons on the left side of the CIA. The components will appear in the list to the right
as you select them.
Step 4:Press any fields for which you want to enter specific numbers. The field (if editable)
will highlight in gold.
Step 5:Enter the numbers using the keypad to specify the desired cues/groups/effects and so
on.
Step 6:Press {OK} to load the components to the current show.
Partial Patch Merging
You have the option to selectively merge partial patch information into a show file by selecting the
{Advanced} button in the partial show merge screen.
You can specify the desired range by selecting the proper area in the table and entering numbers
from the keypad. The columns in the table that relate to patch are:
•Start - The first in a range of components.
•End - The last in a range of components.
•Target - The desired location of the components in the new show file (for ranges, this
will be the location in the new show of the first component in the range, the others will
follow in order).
Printing a Show File
Element provides you with the ability to save a show file or aspects from a show file to a PDF file for
printing. Element has three locations to save the PDF files including the Show File Archive, the File
Server (if connected), or a USB device (if connected). Saving the PDF file to a USB storage device,
allows you to then print the PDF from a personal computer. Printing directly from Element is not
supported. To save a PDF of an Element show file, navigate within the browser to: File> Print> and
press [Select].
You can select the page orientation and paper type in Setup >Desk >PDF File Settings.
This will open the printing screen in the CIA. From this screen you can choose which aspects of the
show file you want to save to PDF. By default all aspects are selected (gray) and will be saved. To
38Element User Manual
withhold any show aspects from printing, simply deselect them in the CIA by clicking the respective
Selected Show Component
button. Deselected show aspects will appear in black.
Three buttons that will impact the overall PDF are {Tracked Levels}, {Color Printout}, and
{Summary View}.
• {Tracked Levels} - will display all tracked levels when selected.
• {Color Printout} - will display the values in color to match the way they are displayed on the
console when selected. When deselected, the values will appear in grayscale.
• {Summary View} - will display the same information as the summary view display. See
“Summary View” on page 28.
To reselect all show aspects, press the {Reset} touchbutton and all buttons will return to gray
(selected). To stop the show file from being saved to a PDF and return to the browser, press the
{Cancel} button. When you have selected/deselected all of the show aspects you require, press
the {Ok} button to create the PDF file.
You can also choose to print specific portions of show aspects. To select this information, press the
{Advanced} button. The touchbuttons at the center of the CIA will again represent all of the show
aspects that you can choose. By default all aspects will be deselected (black).
As you select aspects, they will be added to the table in the CIA. For each component in the list, you
can specify the desired range by pressing the proper area in the table and entering numbers from
the keypad. The columns in the table are:
•List - The list you are taking data from (such as a cue list).
•Start - The first in a range of components (such as a range of cues).
•End - The last in a range of components.
To deselect all show aspects, press the {Reset} touchbutton and all buttons will return to black
(deselected).
To return to the main print screen, press the {Advanced} button. To stop the show file from being
saved to a PDF file and return to the browser, press the {Cancel} button. If you are ready to save
the file, press the {Ok} button. You will be prompted to name the file.
The PDF will have the show name, date and time it was created, and date and times for when the
show file was last saved. It also gives the Element software version information. If multiple aspects
4Managing Show Files39
were selected to save to the file, there will be hyperlinks at the top of the PDF so you can quickly
jump to a section.
Saving the Current Show File
When a show file has been modified but not saved yet, an asterisk (*) will display beside the show
file name at the top of the displays.
To save the current show data, navigate within the browser to: File> Save> and press [Select].
The Show File Archive is the default storage location for show files when they are saved. The new
time stamp located beneath the show file name on the CIA indicates that the show file has been
saved.
All previous saves are stored in the Show File Archive with the time stamp following the file name.
Note:
When saving a show file for the first time, Element will provide the name “Show
File” and will attach a time/date stamp to the name. To change the name, use a
mouse and the on-screen keyboard, or an attached USB keyboard. Pressing
[Label] will clear out the current show file name.
Using Quick Save
To save the current show data to the hard drive without having to navigate to the browser, hold
down [Shift] & [Update].
Using Save As
To save an existing Element show file to a different location or with a different name, navigate within
the browser to: File> Save As> and press [Select].
Element provides you with three locations to save an Element show file (.esf) including the Show
File Archive, the File Server (if connected) or a USB device (if connected).
Navigate to the desired storage location and press [Select]. When using “Save As” to save the
show file to a specific location, the alphanumeric keypad will display on the CIA. Name the show file
and press [Enter]. The show file will be saved in the specified location with the show file name you
entered with a time stamp suffix.
Pressing [Label] or [Delete] on the console, or DELETE on an alphanumeric keyboard will remove
the default show label when doing a Save As.
Importing Show Files
Element supports the import of standard USITT ASCII, and Lightwright® text files.
40Element User Manual
Note:
Element supports ASCII show file import from a number of other control consoles,
including the Obsession, Expression, Emphasis, and Congo product lines, as well
as the Strand 300 Series. Please note that all show files must be saved in an
ASCII format prior to importing them into Element.
CAUTION:
You have the option of importing standard USITT ASCII (.asc) or Lightwright data (.txt or .asc) from
the Show File Archive, a File Server (if connected), or a USB device.
To import a show file, navigate within the Browser to: File> Import> (Type of file to import) and
press [Select]. If you are importing an USITT ASCII file, you will have two options, Import as Library
Fixtures or Import As Custom Fixtures. Import as Library Fixtures will allow Element to try to match
the fixtures in the file with fixtures in the Element library. Import as Custom Fixtures will bring the
fixtures in as they are in the file. It is recommended to use Import as Custom Fixtures.
Navigate to the desired storage location and press [Select]. When using import, Element displays
only the available files. Navigate to the specific file and press [Select].
The way data is stored and used is often different between different desks.
Imported data may not playback exactly the same between desks. Not all data
(such as effects and macros) may be imported. This varies by product.
Exporting a Show File
Export your Element show file to a standard USITT ASCII, .csv, Focus Track, or Fast Focus Pro
show file using the export feature.
To export your Element show file in ASCII format, navigate within the browser to: File> Export> USITT ASCII and press [Select]
You have the option of exporting your show file in ASCII format to the Show File Archive, to a File
Server (if connected), or to a USB device.
Navigate to the desired storage location and press [Select]. The alphanumeric keypad will display
on the CIA. Name the show file and press [Enter]. The file will be saved in the specified location
with the file name you entered with a “.asc” file extension.
You can export Element show files as a .csv format by navigating within the browser to: File> Export> CSV and select the location for the export, the Show File Archive, a File Server (if
connected), or to a USB device.
Files can also be exported as in a Focus Track or Fast Focus Pro format by going to File> Export> Fast Focus Pro or Focus Track and select the location for the export, the Show File Archive, a File
Server (if connected), or to a USB device.
Importing Custom Gobo Images
Custom gobo images can be imported by going to File> Import> Gobo Images and selecting an
image file or folder. If a folder is selected, all image files within the folder will be imported. All
standard image files are supported with the exception of .svg files.
Imported gobo images can be deleted by going into File> Import> Gobo Images> Imported Gobos, selecting the image, and pressing [Delete] [Enter].
4Managing Show Files41
Imported Media and Partial Show Open/Merge
A tile for {Media}, which includes imported gobo and magic sheet images, is in the Partial Show
Opening and Merge displays.
Note:
Media will be included by default when you select Patch, Fixtures, or Magic
Sheets.
Deleting a File
Element provides you with the ability to delete show files from the Show File Archive and the File
Server from within the browser.
To Delete a Show File
Navigate within the browser to: File> Open and press [Select]. Navigate to the desired show file
and press [Delete]. Press [Enter] to confirm or any other key to abort the deletion process.
To Delete a Folder
The folder must first be empty.
Navigate within the Browser to: File> Open and press [Select]. Navigate to the desired folder and
press [Delete]. Press [Enter] to confirm or any other key to abort the deletion process.
File Manager
Element has a file manager, which provides a way to manage show files. See “File Manager” on
page 252.
Backup Show Archive
You can use the Backup Show Archive option to backup the most current version of each show file
or every version of each file to a USB drive or file server. See “Backup Show Archive” on page 252.
42Element User Manual
Chapter 5
Setup
This chapter discusses Element’s system settings that you can change to meet your preferences.
There are two ways to open the setup screen. You can either press the [Setup] hardkeyor press
[Displays] and then press the {Setup} softkey.
The CIA will display the setup screen and the softkeys will change. Element will default to
displaying show settings, however if you change the view, Element will remember the view you
were in when you return to setup.
The setup displays are:
•Show
•Desk
Note:
To select buttons in the show and desk displays, you can either use a mouse or
the arrow keys on Element along with the {Properties} softkey. {Properties} will
allow you to scroll through the fields and pressing [Select] will choose a field.
Pressing [Select] again will toggle options, such as ‘Enabled’ and ‘Disabled”.
Some fields require data from the keypad and then [Enter]. Selecting
{Properties} again will return the scroll ability to the buttons on the left of the CIA.
Show
When you select the {Show} softkey, the CIA will display the following buttons:
• Show Settings
• Cue Settings
• Show Control
Show Settings
Click {Show Settings} to enter this category.
Seven fields will be available to you: {Num of Channels}, {Dim. Dbl. Offset}, {Allow HS Fades},
{Mark Time}, {Startup Macro}, and {Shutdown Macro}.
{Num of Channels}
You may use this field to set the number of channels in your Element up to 10,000. However, you
are limited to only patch up to the number of channels that are available from your system, either
250 or 500 depending on the channel count for your Element. Enter the number of channels for
your system using the keypad. This is useful for controlling paging. This entry must be confirmed
with the [Enter] key.
{Dim. Dbl. Offset}
This allows you to set the address offset for dimmer doubling. The default for this is 20000, to match
the Net2 standard offset, including Sensor dimming software. For dimmer doubling over Local
DMX, this value should be set to 256.
{Allow HS Fades}
Hue and saturation (HS) color data normally fades in native space. Enabling {Allow HS Fades} will
make HS data fade in HS space.
{Mark Time}
This field allows you to set the time that non-intensity mark instructions will use. When {Mark Time}
is disabled, which is the default, mark instructions will use cue timing.
{Startup Macro}
This field allows you to set up a startup macro that will trigger after the console initialization has
completed.
44Element User Manual
{Shutdown Macro}
This field allows you to set up a shutdown macro that will trigger at power off, not when exiting the
application.
{Cue Settings}
Click {Cue Settings} to enter this category.
You will be able to set the cue default times for intensity up and down.
{Show Control}
For more information on using show control with your system, see the Eos Family Show Control
User Guide, which is available for download at www.etcconnect.com
{SMPTE Time Code Rx}
This touchbutton is used to control whether your console can receive SMPTE time code. Choosing
“Disabled” will disable all time code lists that have a SMPTE source. The default for this setting is
“Enabled”.
{MIDI Time Code Rx}
As above, but for MIDI Time Code instead of SMPTE. The default for this setting is “Enabled”.
{Resync Frames}
This touchbutton allows you to configure how many frames need to be synced before timecode
starts running. Frames can be from 1-30. Default is 2 frames.
{MSC Receive}
This touchbutton toggles the setting for receiving MIDI Show Control from an external source
between “Enabled” and “Disabled”. The default setting is “Disabled”.
.
{MSC Receive Channel}
Also known as a “Device ID” this setting configures the MIDI channel for the console to receive
MIDI Show Control information. Only MSC data with the same device ID will be received. A device
ID can be from 0-126, or if set to 127, Eos Ti, Gio, Ion, or Element will receive MSC data from all IDs
(All Call). Eos cannot be set as an All Call receiver. For example:
• {MSC Receive Channel} [5] [0] [Enter]
{ACN - MIDI Rx ID(s)}
This setting allows you to specify the MIDI Show Control data that your console will receive when
transmitted over the Architecture for Control Network (ACN). When set, the console will respond to
MSC data from any gateway that has its “ACN MIDI Rx ID” set to the same number. ACN MIDI Rx
ID can be from 1-32. ID ranges may be used. When using the local MIDI ports on Eos Ti, Gio, Ion,
or Element, this setting needs to match the MIDI Rx Group ID in the ECU>{Settings}>{Local I/
O}>Show Control Gateway>Group IDs.For example:
• {ACN MIDI Rx ID} [2] [5] [Enter]
• {ACN MIDI Rx ID} [1] [Thru] [1][0] [Enter]
{MSC Transmit}
This setting, when enabled, allows the console to send MSC messages for actions taken on the
console, such as cue actions, macros firing, and submaster bumps. The default setting is
“Disabled”.
{MSC Transmit Channel}
Also know as “Device ID” this setting allows you to establish the device ID with which your console
will transmit MIDI Show Control information. A device ID can be from 0-126, or if set to 127, Eos,
Eos Ti, Gio, Ion, or Element will transmit MSC data to all IDs (All Call). For example:
5Setup45
• {MSC Transmit Channel} [5] [0] [Enter]
{ACN - MIDI Tx ID}
This setting allows you to specify the ID number of MIDI Show Control data that the console
transmits over an Architecture for Control Network (ACN). When set, the console will transmit MSC
data to any gateway that has its “ACN MIDI Tx ID” set to the same number. ACN MIDI Tx ID can be
from 1-32. When using the local MIDI ports on Gio, Ion, or Element, this setting needs to match the
MIDI Tx Group ID in the ECU>{Settings}>{Local I/O}>Show Control Gateway>Group IDs. For
example:
• {ACN MIDI Tx ID} [2][5] [Enter]
{String MIDI TX}
When enabled, this setting will cause the console to send serial strings instead of a MIDI Show
Control message when certain actions happen at the console.
{MIDI Cue List}
MIDI Cue List specifies the cue list that the console will use to send MSC data. If left blank and MSC
Tx is enabled, all cue lists will generate MSC events. Otherwise, only the particular list (or lists)
selected will fire MSC events.
{Analog Inputs}
This is a master setting for receiving analog inputs from a Net3 I/O Gateway or the local analog
ports on a Gio, Ion, or Element. When disabled it will turn off all analog input for all event lists.
Default is “Enabled”.
{Relay Outputs}
This is a master setting for triggering external relays from a Net3 I/O Gateway or the local ports on
a Gio, Ion, or Element. When disabled it will turn off all external relays for all event lists. The default
is “Enabled”.
{String RX}
This setting will enable receiving strings on all Serial RX formats.
{String RX Group IDs}
This button is for setting up which Serial Port Group ID (from I/O Gateway settings in GCE) the
console will listen to. This only affects serial traffic from I/O gateways, not network UDP messages
or ACN strings. Group IDs are from 1-32. Remember group IDs relate to the number set in the
gateway. It can be set to listen to multiple group IDs by using [Thru] and [+].
{String RX Port}
This setting specifies the UDP port that the console will listen to for receiving strings.
{String TX}
This settings will enable sending strings on all Serial TX formats.
{String TX Group IDs}
This button is for setting up which Serial Port Group ID (from I/O Gateway settings in GCE) the
console will send to. This only affects serial traffic to I/O gateways, not network UDP messages or
ACN strings.Group IDs are from 1-32. Remember group IDs relate to the number set in the
gateway. It can be set to send to multiple group IDs by using [Thru] and [+].
{String TX Port}
Setting for the UDP destination port that the console will send strings.
{String TX IP Address}
Sets the destination IP address that the console will send strings.
46Element User Manual
Desk
When you select the {Desk} softkey, the CIA will display the following buttons:
• Record Defaults
• Manual Control
• Face Panel
• Face Panel Keypad
• Displays
• PDF File Settings
• Brightness Settings
•RFR Settings
• Trackball Settings
{Record Defaults}
This screen enables you to change general record defaults.
Auto Playback
When enabled, this feature automatically plays back cues as they are stored and releases manual
control. This field is a toggle state between “Enabled” and “Disabled”. When auto playback is
“Disabled”, all manual levels are maintained and cues must be loaded and executed on the split
fader. The default is “Enabled”.
Track
This field allows you to switch between tracking and cue only modes (see Tracking vs. Cue Only,
page 236). The default is “Tracking”.
Record Confirm
This setting allows you to enable or disable the confirm action when storing over a previously
recorded target. The default is “Enabled”.
Delete Confirm
This field allows you to enable or disable a required confirmation before any delete command is
executed. The default is “Enabled”.
{Manual Control}
This desk setting button gives you access to Element’s manual control settings.
Manual Time
In this section you may change the default times for manual changes to occur in live. Times can be
set for Intensity Up and Intensity Down.
Manual Control
This section allows you to specify the values for certain buttons and settings used in manual
control. To change any value, click the appropriate button in the CIA and use the keypad to enter a
new value.
Preserve Blind Cue - This enables the console to display the last selected cue in blind
when you return to blind. The default is disabled.
Level - This sets the default for Level (which is accessed in Element by double pressing
[At]). Any value between 0-100 may be entered. The default is 100.
Plus% - This sets the level for the +% (which is accessed in Element by pressing [Shift] &
[+]), which will increase the selected channel by the set percentage. Any value between 0-
5Setup47
100 may be entered. The default is 10%.
Minus% - This sets the level for -% (which is accessed by pressing [Shift] & [-]), which will
decrease the selected channel by the set percentage. Any value between 0-100 may be
entered. The default is 10%.
Rem Dim Level - This allows you to set the level for all Remainder Dim commands. The
default is 0.
Default Times
In this section you may change the default times for sneak commands, back time, and go to cue
time. The default for these is 5 seconds, except for back time, which uses a default of 1 second.
Under default times, you can also set a value for timing disable. When a fader is set to timing
disable mode, cues will use this time set in Setup.
{Face Panel}
In this section you may change the sounds settings as well as adjusting the increment and
acceleration effect of the level wheel.
{Face Panel Keypad}
Auto Repeat
This setting allows you to adjust the auto repeat settings (delay and speed) for the facepanel
keypad.
Blackout
You can disable the [Blackout] hardkey here. By default, blackout is “Enabled”.
Grandmaster
You can disable the Grandmaster. By default the Grandmaster is “Enabled”.
Spacebar [Go]
You can enable the spacebar on an external keyboard as the hotkey for [Go]. By default, it is
“Disabled”.
Hide Mouse
With hide mouse enabled, if the mouse is left idle for 10 seconds, the cursor will go away. Once the
mouse is used again, the cursor will return. By default, this is “Disabled”.
{Displays}
This desk setting button gives you access to the Element display settings.
High Contrast Display
This button toggles the setting between “Enabled” and “Disabled”. When enabled, high-contrast
brightens the magenta used to show tracked values.
The default setting for this is “Enabled”.
Show Reference Label
This button toggles the setting between “Enabled” and “Disabled”. When enabled, referenced
record targets (such as palettes) with labels will have their labels displayed in the live/blind display
rather than their target type and number. [Shift] & [Label] can be used to temporally toggle
between views.
The default setting for this is “Disabled”.
48Element User Manual
Group Chans By 5
You can turn off/on the grouping of channels in groups of 5 in the live summary view from this field.
The default for this setting is “Enabled.
100 Channel Display
This setting can be used to display 100 channels at a time in the live summary view. You can select
to have this option “Disabled”, display the channels in 4 rows of 25 (4x25), or 5 rows of 20 (5x20),
depending on the dimensions of your displays. The default for this setting is “Disabled.”
Cmd Line on PSD
This setting can be used to display an optional command line on the Playback Status Display. The
default for this setting is “Disabled”.
PSD Time Countdown
In the Playback Status Display (PSD), holding down [Time], while a cue is fading, will display the
cue times counting down in the cue list display area. The default action is to show the total time not
the countdown. When the {PSD Time Countdown} is enabled, the cue times will countdown as a
cue is fading. In the PSD, timing will individually turn gold when that timing has completed. To see
the total time, hold down the [Time] key. {PSD Time Countdown} is “disabled” by default.
{PDF File Settings}
This screen allows you to select the orientation and paper type for PDF files.
{Brightness Settings}
This screen allows you to adjust the brightness of attached desk lamps. The {Desk Lamp} fader
has a range of 0% (dimmest level) to 100% (brightest level).
{RFR Settings}
This screen is for allowing Net3 RFR, iRFR, and aRFR connections. The default setting is
“Enabled”. For more information see RFR, page 256 and Remote Focus Remote (RFR), page 270.
5Setup49
{Trackball Settings}
This screen allows you to make adjustments to a trackball.
{Trackball Tick Freq.}
This fader adjusts the trackball tick frequency. The default is 200 ticks.
{Trackball Acc. Fctr}
This fader adjusts the trackball acceleration factor. The default is 800 zip.
{Swap Pan/Tilt}
This touchbutton swaps the directions for Pan and Tilt on a trackball. The default for Pan and Tilt is
X and Y, respectively. When this button is enabled, Pan and Tilt will be Y and X.
{Reverse Pan}
This touchbutton reverses the direction of Pan.
{Reverse Tilt}
This touchbutton reverses the direction of Tilt.
{Reset}
This button resets all five trackball settings back to their default.
50Element User Manual
Chapter 6
Patch
The Patch is used to associate a channel with addresses and device types. Once a channel is
patched to an address or addresses, and the output is connected to a device (for example a
dimmer, moving light, or accessory), the channel will then control that device.
Selected to create a 1-to-1 PatchWill not create a 1-to-1 Patch
Element treats fixtures and channels as one and the same, meaning each fixture is assigned a
single control channel number. Individual parameters of that fixture, such as intensity, pan, tilt,
zoom, or iris are also associated with that same channel number but as additional lines of channel
information.
You are required to enter only the simplest data to patch a device and begin programming your
show, such as the channel number, the device type (if needed), and address. When you provide
more information in the patch, you will have more detailed control and improved function during
operation.
One or more devices may be patched to a single channel. For example you may want to patch a
group of dimmers to the same channel. In addition you may patch multiple devices to the same
channel for building a compound or accessorized fixtures. For example a Source Four
scroller and a gobo changer may be patched to a single channel. This is referred to as a compound
channel.
When you open a new show file, Element creates a 1-to-1 patch. This means that the patch will
automatically have channel 1 patched to address 1, channel 2 to address 2, and so on up to the
maximum channel count of your console.
®
with a color
Depending on your situation, you may need to create a custom patch, which associates certain
addresses with certain channels.
Note:
52Element User Manual
You can open or merge patch data from other show files, see Partial Patch
Opening, page 36 and Partial Patch Merging, page 38 for more information.
Displays
To begin patching your show, you must first open the patch display. To open the patch display, press
[Patch] or press [Displays] and then {Patch}.
The patch display will open on an available external monitor and the CIA will display patch controls.
From within the patch display, you can open the Device List to use RDM to patch any RDM
compatible devices. For more information about Device List, see Using Device List, page 71.
The patch screen will display the following information if available:
• Channel - the patched channel number. In patch by address mode, channel will appear blank
if not currently patched.
• Address - the patched output address. In patch by channel mode, address will appear blank
if not currently patched. Pressing [Data] toggles the display from showing address as patched
by the user, output address, and the port/offset. See “Using Output Address vs Port/Offset” on
page 56.
• Type - device or dimmer type that is patched.
• Label - displays the assigned label of the channel or address. See Labeling, page 54.
• Interface - displays which interfaces will be used for the device. See {Interface} in {Patch}
Display and Settings, page 67.
• Output - displays the current live intensity level. Value is displayed as 0-255, with 255 being
full.
Status in the Patch Display
Status flags will display on the far left of the patch display to advise you when a channel or address
requires your attention.
A red “!” or yellow “?” will display when there is a warning or error from an RDM, CEM+, CEM3, or
ACN device. See “Errors and Warnings” on page 75.
6Patch53
Patching Conventional Fixtures
Patch By Channel
For patching fixtures, there are two different patch modes: patch by channel and patch by address.
Element defaults to patch by channel mode. Pressing [Format] while in the patch display will toggle
the mode between patch by channel and patch by address.
Note:
When working with conventional devices, you can patch in either mode easily.
When working with compound channels or multiple parameter devices, it is
recommended to work in patch by channel.
Patching By Channel
In patch by channel mode, [2] [0] [At] [1] [Enter] patches channel 20 to address 1. Pressing [At]
will post address to the command line while patching by channel.
Range patching using the [Thru] key allows you to quickly patch a group of channels.
[1][Thru][2][0] [At] [1] [0] [Enter] patches channels 1 through 20 to addresses 10 through 29.
You can also use the [+] and [-] keys. [1] [+] [4] [+] [8] [At] [1] [Enter] patches channel 1 to
address 1, channel 4 to 2, and channel 8 to 3.
Note:
Range patching only works with channels. If you try to range patch addresses,
parts for the channel will be created. See “Creating multi-part and compound
channels” on page 57.
Labeling
To label a channel or address, press the [Label] key with the channel or address selected on the
command line. You can use the virtual alphanumeric keyboard or an external keyboard to enter the
desired label text.
54Element User Manual
[At] [Next]
Patch By Address
[At] [Next] [Enter] finds the next available address range large enough to accommodate the
selected device.
Examples of [At] [Next]:
• [At] [2] [/] [Next] [Enter] - finds the next available address range on universe 2. See “Using
Output Address vs Port/Offset” on page 56.
• [At] [7] [7] [7] [Next] [Enter] - finds the next available address after 777.
• [At] [/] [9] [Enter] - patches address 9 on the same universe that was last used.
Patching By Address
Pressing [Format] while in the patch display will toggle the mode between patch by channel and
patch by address.
[2] [0] [At] [1] [Enter] patches address 20 to channel 1. Pressing [At] will post channel to the
command line while patching by address.
An address can not be assigned to multiple channels, but a channel can have
multiple addresses assigned to it.
If, at any point, you try to patch an address that is already in use, Element will post
an advisory to indicate this, preventing you from duplicating addresses in your
patch.
6Patch55
Flexichannel Views in Patch
Output Address ViewPort/Offset View
In patch by channel mode, [Flexi] can be used to view only those channels that are currently
patched. In patch by address mode, [Flexi] can be used to view only those addresses that are
currently patched. By pressing [Flexi], you can toggle the view between patched channels/
addresses, selected channels, and all channels/addresses.
Holding down [Flexi] will display the following softkeys:
• {Flexi All} - displays all the channels or addresses depending on which view is used.
• {Patch} - displays only the patched channels or addresses.
• {Selected} - displays any selected channels or addresses.
• {View Channels} - displays those channels selected for the View Channels flexichannel
state. See “View Channels” on page 26.
Using Output Address vs Port/Offset
The output address is the DMX or network DMX (often called EDMX) address. Examples of output
addresses are 510, 1, and 1024.
Port/offset refers to the DMX universe or port and the offset of the address. For example, since a
single DMX port can transmit 512 addresses (known as a “universe”), the port/offset for address
515 would look like 2/3 because address 515 is the 3rd address of universe 2.
An example of patching by port/offset in patch by address mode is [2][/][1][0] [At] [2][0] [Enter],
which patches universe 2 address 10, or 522, to channel 20.
Note:
The default view for patch by address will be how the patch was originally entered
(either output address or port/offset).
Pressing the [Data] key will move between showing the patch as it was originally
entered, then the EDMX values, and last the port/offset. When in a view other than
the default, the current mode will be displayed in the upper left corner of the patch
display.
[Dimmer/Address] [n] [/]
The syntax [Dimmer/Address] [n] [/] or [At][n] [/] can be used to select a full universe in patch.
• [channel list] [At] [n] [/] [Enter] - changes the addresses of all the selected channels to a new
universe while using the same offset.
• [Dimmer/Address][2] [/] [Copy To] [Copy To] <Address> [3] [/] [Enter] - moves all
channels with addresses in universe 2 to the same offsets in universe 3.
• [Dimmer/Address] [n] [/] {Unpatch} - unpatches all patched addresses in the selected
universe.
56Element User Manual
Creating multi-part and compound channels
A multi-part channel is any channel that has more than one dimmer patched to it. A compound
channel has multiple profiles patched to it that make up one channel, an example would be a
dimmer with a scroller and auto-yoke. By default, Element will add a part if you are trying to patch
to a channel that has already been assigned an address.
To patch a multi-part channel in address format:
•[5] [1] [3] [At] [8] [Enter]
Assuming channel 8 was previously patched to an address, this will create a part 2 and
address it at 513.
To patch a multi-part channel in channel format:
•[9] [At] [5] [4] [0] [Enter]
Assuming that channel 9 is already patched to an address, this will create a part 2 and
address it at 540.
•[8] [Part] [2] [At] [5] [1] [3] [Enter]
This will create a part 2 for channel 8 and address it at 513. If you wish to patch by address
while in the channel view, press:
•[Dimmer/Address] [5] [1] [3] [At] [8] [Enter]
This will perform the same action as the previous example, assuming channel 8 was
previously patched to an address.
To select multiple parts for editing:
•[1] [Part] [1] [Thru] [5]
This is useful for deleting or assigning new addresses to existing parts.
Creates a part 2 for channel 1 and assigns it the selected scroller profile. See {Patch}
Display and Settings, page 67 for more information on using {Type}.
Replace
By default, if you patch an address to a channel that is already patched, Element will create a new
part for the new address. If you want to replace the current address with the new, use {Replace}:
• [n] {Replace} [n] [Enter] - replaces the address in part 1 of the selected channel.
• [1] [Part] [3] {Replace} [5] [Enter] - replaces the address of part 3 with a new address of 5.
6Patch57
Patching Scrollers
Note:
To patch a scroller, you will want to first create a part to the channel you will be using. See “Creating
multi-part and compound channels” on page 57.
Select the part of the channel you wish to patch the scroller. [3] [Part] [2] [Enter] selects part 2 of
channel 3.
Click the {Type} button in the CIA.
Press {Manfctr} from the CIA to display the fixture library. The two columns on the left are pagable
and show manufacturer names. Use the arrow buttons to scroll the list of manufacturers. Selecting
a manufacturer repaints the device columns with all devices from that manufacturer that are
available for patching.
Scroll through the device list and make your selection. After the selection is made, the fixture or
device type will be placed on the command line after the channel number and displayed in the box
beneath the {Type} button.
Patching a scroller requires a mouse or touchscreen.
Note:
Click the {Attributes} softkey, and then click on {Scroller} to assign a scroller.
The Scroller/Wheel picker will display in the CIA. You can either select one of the default scrollers
or you can create your own scroller. See Using the Scroller Editor, page 59 and Calibrating a
Scroller, page 64 for more information.
Notice the two softkeys {Favorites} and {Manfctr} located beneath the CIA.
{Favorites} provides you with the option of showing only the library of fixtures or
devices that are already patched in the show and your favorites. {Manfctr} shows
all fixtures or devices available in the library sorted by manufacturer.
For more information on {Favorites}, see Patching Moving Lights, LEDs, and
Accessories, page 65.
58Element User Manual
Using the Scroller Editor
Select the scroll or wheel type.
The scroller and wheel picker allows you to choose a specific scroll, color wheel, gobo wheel, or
effect wheel from standard manufacturers and associate them with fixtures. You may also create
customized scrolls or wheels using the editor to match custom devices installed in your fixture.
Note:
Scrollers and wheels can be created before being patched. All attributes will be
available.
Using the Picker
Default color and pattern media for the selected fixture, as determined in the fixture library, is
displayed in the {Attributes} page. Only the media attribute that is available for the selected fixture
will display.
In the sample image below, the selected channel (1) is a Source Four
scroller. If the selected channel included a color wheel and two gobo wheels, each device would be
represented in the display with a button.
Revolution with a color
The picker displays on the left half of the CIA when you select the specific attribute ({Scroller}, {Color Wheel}, {Gobo Wheel}, or {Effect Wheel}). The picker displayed is specific to the selected
attribute (the scroll picker will display when {Scroller} is clicked, the color wheel picker will display
when {Color Wheel} is clicked, and so on).
6Patch59
The picker displays buttons for the standard scroll or wheel type of the selected channel. The
default selection is the wheel as shipped from the manufacturer (derived from the fixture library).
Displayed to the left of the standard scroll or wheel selection is a list of each color or gobo as they
are installed in the selected device (frame by frame). When the color or pattern image is available,
it will display next to the frame name.
In the previous image, {ETC Scroll} is the default scroll for the selected ETC Source Four
Revolution. The list of gel colors as they are installed in the scroll are displayed to the left with a
color chip for easy reference. Selecting any other type, such as {Martin Scroll}, redraws the frame
list to match.
The softkeys displayed beneath the picker are {Clear}, {New}, {Copy}, {Edit}, and {Delete}.
• {Clear} - clears the selection type from the selected channel in the picker.
• {New} - creates a new scroll or wheel and provides additional softkeys to enable the Editor.
See Using the Editor below.
• {Copy} - makes a copy of the currently selected scroll or wheel type, which can then be edited
using the editor. See Using the Editor below.
• {Edit} - used to edit an existing scroll or wheel.
• {Delete} - used to remove the selected frame only from a scroll or wheel that you have
created.
Using the Editor
The editor is used to create new or edit copied scrolls and wheels. While in the picker display, you
can create a new scroll or wheel by pressing the {New} softkey or make a copy of an existing scroll
or wheel by selecting the source, then pressing the {Copy} softkey. Press [Label] to name the
scroll or wheel.
The editor does not limit how many frames you can add to the scroll or wheel for the selected
fixtures. Keep in mind that any fixture has its own limitations. For example, a Source Four
Revolution color scroller is limited to 24 frames. If you have created a custom color scroll with 30
frames, the Source Four Revolution will only provide you access to the first 24 frames that you
created. This applies to wheels as well.
When using the editor, the following softkeys are available for use:
• {Insert} - inserts a new frame above the selected frame.
• {Delete} - removes the selected frame.
• {Edit} - changes the selected frame.
• {Done} - completes the editing process
Note:
It is possible to import custom gobo images. See Importing Custom Gobo Images,
page 41 for more information. To use a custom gobo image, select {Gobo} and
then {Custom}.
60Element User Manual
Creating a new scroll or wheel
Manufacturer
list
Manufacturer
catalog
Cataloged media
(sorted numerically)
The media selection includes the following softkeys:
• {Gel}, {Color}, {Gobo}, and {Effect} - each will display available media selections as they
are cataloged by the associated scroll or wheel manufacturers.
• {Open} - places the frame in Open White.
• {Cancel} - cancels the media selection and returns to the frame editor.
When you create a new scroll or wheel, {New Wheel x} appears in the wheel list as the selected
button. The frame list will be empty with only “New” displayed in frame 1.
You can label the new wheel by pressing the [Label] and typing the desired label on the virtual
keyboard and pressing {Enter}.
To select a color or pattern for the specific frame in the scroll or wheel, select the “NEW” text. The
available gel, color, gobo and effect media selections will be displayed.
When a manufacturer is selected from the list, the catalog selection changes to display only the
selected manufacturer’s offerings. When a specific catalog is selected, the media will display in the
last three columns of the editor.
When you make a media selection, the display returns to the new wheel frame list where additional
frames can be added to the scroll or wheel (using the {New} frame button) or you can click in the
next frame area to add more frames.
Note:
6Patch61
An {Invert} softkey will display when creating or copying a wheel or scroller.
{Invert} is used to reverse the order of frames.
Editing a copy of a scroll or wheel
The media selection includes the following softkeys:
•{Gel}, {Color}, {Gobo}, and {Effect} - each will display available media selections as they are
cataloged by the associated scroll or wheel manufacturers.
•{Open} - places the frame in Open White.
•{Cancel} - cancels the media selection and returns to the frame editor.
Manufacturer
List
Manufacturer
catalog
Cataloged media
(sorted numerically)
If a copy has been made of an existing scroll or wheel, the copied scroll or wheel will display as
{New Wheel x} before the standard manufacturer offerings. The frame list will include an exact
duplicate of the copied selection.
To make a change to a frame you must first select the frame then press {Edit} to display the media
selection. Or you can insert a new frame above a selected frame using the {Insert} softkey.
For example, to insert a new frame in between existing frames 2 and 3, select frame 3 and press
the {Insert} key. The media selection will display.
When a manufacturer is selected from the list, the catalog selection changes to display only the
selected manufacturer’s offerings. When a specific catalog is selected, the media will display in the
last three columns of the editor.
When you make a media selection, the display returns to the new wheel frame list where additional
frames can be edited in the scroll or wheel.
62Element User Manual
Scroller Calibration Column
Values in grey are default
data, and the values in blue
are calibrated data.
Calibration can also be done from the scroller calibration column.
The calibration information, that is displayed, is the DMX address that puts the frame into its center
position. Information in the calibration column can be manually edited by clicking on it and typing in
a new DMX address.
Note:
Note:
Pressing the softkey {Clear Calib} will clear out the calibration data for the whole scroller wheel,
returning it to the default data.
Scroller wheels and their calibration data can be copied to other channels.
• [1] {Copy Scroller} [2] [Enter] - copies the scroller and calibration data from channel 1 to
channel 2.
Scrollers that have calibrated data will display a “~” after their name.
Calibration data will only be applied to scroller wheels that are assigned to a
channel. Data will not be displayed when viewing a wheel with an empty command
line.
Calibration data can be returned to its default by clicking on the data and pressing
[Clear]. If you are entering in new data and hit [Clear], the data will return to the
default and not any previously calibrated data.
The {Calibrate} button will now only appear on scroller
parameters that are currently not at the center of a
frame.
6Patch63
Calibrating a Scroller
Scroller Encoder
Frame Picker
You can calibrate the center point of any frame in a scroller using the calibrate feature. This will
ensure that color scroll frames will be centered over the aperture of the fixture when you advance
a color scroll frame-by-frame. You can do this using the ML Controls display. See “ML Control” on
page 146..
Note:
To calibrate a scroller:
Step 1:In the Live display, select the scroller channel.
Step 2:Use the [ML Controls] key to open the ML Controls display.
Step 3:To begin calibrating, click on the {Scroller::} button. The scroller encoder will be
Step 4:Use the scroller encoder to adjust the centerpoint of a frame. It is recommended that
Step 5:When the frame is centered, click {Calibrate}.
Step 6:Repeat for any remaining frames that need to be calibrated.
It is recommended that you calibrate your scroller frames starting with the last
frame and working backward to the first frame. This will help ensure a complete
and accurate calibration.
Calibration may need to be performed when you initially patch a scroller and may
need to be adjusted through the course of operation as spring tension changes in
a color scroller.
• The color category will display automatically with the Hue and Saturation
encoders and a frame picker.
displayed.
you start with the last frame in the scroll.
64Element User Manual
Patching Moving Lights, LEDs, and Accessories
The process of patching moving lights requires more detail than patching a dimmer. Specific
information is required for more advanced control of the features offered by moving lights.
It is recommended that when patching moving lights, LEDs, and accessories that you work in patch
by channel mode.
Note:
After you have entered the channel number, click {Type}. You will then select a device type from the
fixture library.
Press {Manfctr} from the CIA to display the fixture library. The two columns on the left are pagable
and show manufacturer names. Use the arrow buttons to scroll the list of manufacturers. Selecting
a manufacturer repaints the device columns with all devices from that manufacturer that are
available for patching.
Scroll through the device list and make your selection. If a fixture has multiple modes or types, it will
display in blue text. Clicking on its name will open a list of available modes. After the selection is
made, the fixture or device type will be placed on the command line after the channel number and
displayed in the box beneath the {Type} button
Notice the three softkeys {Favorites}, {Manfctr}, and {Add Favorite} located beneath the CIA.
• {Favorites} provides you with the option of showing only the library of fixtures or devices that
are already patched in the show and your favorites.
• {Manfctr} shows all fixtures or devices available in the library sorted by manufacturer.
• {Add Favorite} will add a fixture or device to your favorites list. If you want to delete a fixture
or device from the favorites list, click {Edit} while in the favorites display. Select the device you
wish to remove and click {Delete}.
Patching moving lights, LEDs, and accessories require a mouse or touchscreen.
Press [At] and then enter a starting address for the selected channel or group of channels.
To select a device interface (optional), click {Interface}. See “Output Protocols” on page 247.
Click the {Attributes} softkey to set detailed moving light attributes. The following buttons may be
available on this page depending on the device selected: {Invert Pan} and {Invert Tilt}, {Swap}, {Scroller}, {Gobo Wheel}, {Color Wheel}, {Preheat}, {Proportion}, and {Curve}. See
“Attributes” on page 68.
If your moving light includes parameters such as a color scroller or gobo wheel and you have
custom gels or non-standard patterns installed, use the Scroller/Wheel Picker and Editor to modify
the device patched. The more specific your patch data (including accurate colors and patterns), the
more detailed programming and operating will be.
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Using {Offset} in Patch
Using the {Offset} feature in patch allows you to force a numerical offset between the starting
address of channels in patch or for offsetting your channel selection. This feature is useful when
you have configurable devices in your show, such as a Source Four Revolution, which has option
slots for additional addresses (scrollers, indexing pattern wheels, and so on), or when you want to
start your addresses at some known multiplier.
• [1] [Thru] [5] {Type} {Source Four Revolution} [At] [1] {Offset} [3] [1] [Enter] - fixtures will
be patched with a patch address offset of 31 channels, allowing you to have additional space
within the patch for a given fixture type regardless of configuration or personality.
• [1] [Thru] [2] [0] {Offset} [2] {Type} {VL1000} [At] [1] {Offset} [2] [0][Enter]- selects every
other channel in the list and patches them with an offset of 20 addresses.
66Element User Manual
Display Pages in Patch
Softkeys available for use while in patch include {Patch}, {Attributes}, and {Database}. Pressing
any of these softkeys opens a paged view of the patch display and redraws the CIA to an expanded
view of fields related to the selected page.
When creating and editing your patch, page through each of these softkeys individually to enter
more specific data about your selected device.
{Patch} Display and Settings
When in the patch display, Element defaults to this page. It provides access to data input fields that
you may use to define devices in your lighting system.
• {Channel} - In the patch display, all channels are displayed in numerical order. When multiple
devices are patched to the same channel, the channel number is only displayed in the first
row, additional devices are indicated with part extensions (example P2) on the next row of the
table.
•Select the channel number using the control keypad or the direct selects.
• {Type} - Element defaults to patching dimmers. To specify a specific device type for the
selected channel, press the {Type} button from the CIA.
•The two columns on the left side of the CIA are pagable and show manufacturer names.
The four columns to the right of the manufacturer’s list are pagable devices that are
available from the selected manufacturer for patching.
•Selecting a specific manufacturer repaints the display with all devices that are
available from that manufacturer. After you select a device, the device type appears in the command line, in the {Type} box in the CIA, and in the “Type” field for
that channel in the patch display.
• {Label} - An optional user-defined label. You can use the [Label] key to display the virtual PC
keyboard on the CIA. Pressing {Label} or [Label], after a label has already been assigned,
will display the label on the command line for editing purposes. Pressing [Label] [Label] will
delete the text.
•[1] [At] [5] [Label] <S4 house right> [Enter] - patches channel 1 to address 5 and
labels the channel “S4 house right”.
• {Address} - A required entry field for any device. You may use the [At] or [Dimmer/Address]
key rather than the {Address} button.
•Use the keypad to define the starting address for the device or a port and offset value.
Note:
•You may enter a start address without defining an end address. Element will draw this
Press and hold the [Data] key to show the complimentary value. For example if
you have entered address value 514, the complimentary value would be port and
offset 2/2. See “Using Output Address vs Port/Offset” on page 56.
information from the library data. If you wish to leave a larger output gap than required
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by the library, use [Offset]. See Using {Offset} in Patch, page 66.
•If you specify a start address that conflicts with other channels already patched, the
conflicting channels will be unpatched after a confirmation from the user.
• {Interface} - An optional field used to specify what network interfaces should be used for the
output. When the field is left blank, the default data output is used as selected in the
{Network} section of the ECU. For more information about setting defaults, see Output
Protocols, page 247. The interface options available are Default, ACN, EDMX, ArtNet, Avab
UDP, and DMX, depending on what has been enabled in the {Network} section of the ECU
for the console. If the output is the default, as drawn from the settings in the ECU, this field will be blank.
• {Flash} - will bring a channel or address to full, and then every other second the level will
move to 15%. That will hold for 1 second, and then the level will return to full. The channel or
address will keep flashing until the command line is cleared.
Attributes
The {Attributes} area of patch provides you with optional fields for additional information and
details relating to your patched fixtures.
The {Attributes} settings that apply to conventional fixtures are {Preheat}, {Proportion}, {Curve},
{LD Flags}, and {GM Exempt}. Additional settings that apply to moving lights and accessories are
{Fan Curve}, {Invert Tilt}, {Invert Pan}, and {Swap P/T}.
When the selected device includes a color scroller, a {Scroller} button will be displayed in the CIA,
and when the selected device includes a color wheel, a gobo wheel, or an effect wheel, {Color Wheel}, {Gobo Wheel}, or {Effect Wheel} buttons will appear.
With a channel selected, click the desired attribute button and use the keypad to set the attribute
value.
• {Preheat} -This field allows you to specify an intensity value to preheat incandescent
filaments. When a preheat flag is applied to a cue, any channels that are fading from zero to
an active intensity and have been assigned a preheat value in patch will preheat in the
immediately preceding cue.
•[1] {Preheat} [0] [3] [Enter] - channel 1 is assigned a patched preheat value of 3%.
The preheat flag is applied to a cue as an attribute when the cue is recorded. See “Preheat”
on page 117.
• {Proportion} - An attribute to set a modifier for the intensity of the device. If the patch limit is
set at 90% (for example), the actual output will always be 10% lower than the specified
intensity parameter, as impacted by the various playbacks or submasters. This value is set
numerically in a range of 0% to 200%.
•[1] {Attributes} {Proportion} [1] [2] [5] [Enter] -applies a 125% proportion to channel
1.
•[1] {Attributes} {Proportion} [Enter] - removes the applied proportion from channel 1.
68Element User Manual
• {Curve} - Used to assign a curve to an address in patch. In patch, curve is applied to intensity
parameters only. For more information on curves, See “Storing and Using Curves” on
page 201.
From channel view:
•[1] {Curve} [4] [Enter] - applies curve 4 to the intensity parameter of channel 1.
•[2] [Part] [3] {Curve} [3] [Enter] - applies curve 3 to the intensity assigned to channel
2, part 3.
• {Fan Curve} - Used to assign a curve to the scroller fan parameter, which allows for the output
of the fan to be controlled by the intensity of the channel.
Note:
• {LD Flags} - This field allows channels to contribute to live and dark move flags in the
playback status display. Disabling will prohibit those channel moves from contributing to the
live and dark move flags. This is enabled by default.
• {GM Exempt} - Used to exempt the intensity of a channel from grandmaster, blackout, rem
dim, and go to cue 0 operations.
• {Invert} - A moving light attribute used to invert the output of pan, tilt, or both. Select either the
{Invert Tilt} or the {Invert Pan} button on the CIA.
•[2] {Attributes} {Invert Pan} - inverts the output of the pan parameter.
• {Swap P/T} - A moving light attribute used to exchange pan and tilt levels. Select the {Swap}
button on the CIA.
•[2] {Attributes} {Swap P/T} - swaps the pan and tilt parameters for channel 2.
• {Scroller} - An attribute used to change the scroll loaded in a scroller or moving light. Select
the {Scroller} button on the CIA to display the scroller picker and the scrolls available for your
device. See “Using the Picker” on page 59.
•[2] {Attributes} {Scroller} - opens the scroller picker in the CIA for scroll selection for
• {Gobo Wheel} - An attribute used to change the gobo wheel loaded in a moving light. Select
the {Gobo Wheel} button on the CIA to display the wheel picker with gobo options available
for your device. See “Using the Picker” on page 59.
•[3] {Attributes} {Gobo Wheel} - selects channel 3 and opens the wheel picker in the
• {Color Wheel} - An attribute used to change the color wheel loaded in a moving light. Select
the {Color Wheel} button on the CIA to display the wheel picker with the options available for
your device. See “Using the Picker” on page 59.
•[4] {Attributes} {Color Wheel} - selects channel 4 and opens the wheel picker in the
• {Effect Wheel} - An attribute used to change the effect wheel loaded in a moving light. Select
the
{Effect Wheel} button on the CIA to display the wheel picker with effect options available
for your device. See “Using the Picker” on page 59.
•[5] {Attributes} {Effect Wheel} - selects channel 5 and opens the wheel picker in the
When {Curve} or {Fan Curve} is pressed, a list of the available curves will be
displayed. Clicking on an available curve will assign it.
channel 2.
CIA for gobo wheel selection.
CIA for color wheel selection.
CIA for effect wheel selection.
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Database
Note:
The {Database} page provides you with additional fields for entering information. These fields
include {Notes} and {Text 1} through {Text 4}. Clicking on {Text 1} through {Text 4} will open up a
display for selection of keywords. It will display keywords that were already created as well as
showing an option for creating new keywords. Clicking on {New Keyword} will display an
alphanumeric keyboard for entering in a new keyword.
• {Text} - Text fields are used to provide up to four keywords about any channel or group of
channels. These fields can be anything that you think is important about a channel, such as
its location (FOH), an attribute of it (wash, spot) or other characteristics of the channel (such
as gel R80). You may use the virtual PC keyboard in the CIA, or an external keyboard, to
provide up to 30 characters of key words about the device.
•[5] {Database} {Text 1} < FOH right>[Enter] - adds text to channel 5.
Database is used with the query feature, which is not available on Element.
However since show files are compatible between the Eos Family consoles, the
database is available on Element.
• {Notes} - Provides you the ability to attach a text note to a channel or group of channels.
Select the {Notes} button on the CIA to display the virtual PC keyboard. You may type a label
or any length of note regarding your channel in this space.
•[5] {Database} {Notes} <this fixture is a backup to channel 15 for front of house right
/ new lamp installed on 10/4/06> [Enter] - adds a note to channel 5.
Deleting Keywords from the Database
Keywords can be deleted from any of the four text fields in the database. To delete a keyword from
the entire database, you would use the following syntax:
•[Delete] {Text1} <orange> [Enter] [Enter]
This will delete orange anywhere it was used in any text field of any channel.
To just delete a keyword from a specific channel, you would use the following syntax:
•[1] {Text1} [Enter]
That would delete the text from channel 1's first text field only. If you wanted to delete the second
text field, you would select {Text2} and so on.
70Element User Manual
Using Device List
The Device List is used to discover, configure, and monitor compatible Remote Device
Management (RDM) and network devices. RDM allows for bi-directional communication between a
RDM compatible device, such as a lighting fixture, and your desk.
Two lists, dimmer and RDM, make up the device list.
The dimmer list is the area of patch that handles setting up dimmer feedback from CEM+, CEM3,
and FDX 2000. You can also do some configuration of dimmers from this list.
The RDM List is the area of patch that handles RDM feedback with devices. You can also do some
configuration of devices from this list. Once RDM compatible devices have been patched, they keep
communicating with the desk to allow you to know when things like blown lamps happen or if a
device goes offline for some reason.See “RDM Device List” on page 73.
The Device List displays all discovered devices during the current session and all devices that have
been stored in the show file.
Note:
Desks only support RDM devices that are connected through an external ACN
gateway. Supported gateways are the ETC Net3 4 or 2 port Gateways. Gateways
need to be running version 5.1 or newer.
Dimmer List for CEM+, CEM3, FDX 2000, and FDX 3000
Note:
To use the Dimmer Feedback area of the Device List, you must first enable feedback. In the
network tab of the ECU, when using CEM+ or CEM3, make sure {Sensor Feedback} is enabled,
or when using FDX 2000 or FDX 3000, make sure that {FDX} is enabled. The default setting is
disabled for both. See “Interface Protocols” on page 248.
Open the Dimmer Feedback display while in the patch display by pressing {Device List}> {Dimmers}. When the dimmer list is opened, the dimmers will be displayed in Patch by Address
mode
For Dimmer Feedback, these software versions are required: CEM+ v3.0 and
newer, CEM3 v1.0 and newer, and FDX v3.4.0 and earlier
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Element will display the following information that it receives from the dimmers:
•Address
•Channel
•Label
•System
•Rack
•Lug
•Properties
•Module Type
•Firing Mode
•Control Mode
•Curve
•Loads
•Recorded Loads
Note:
System numbers, rack numbers, and group numbers need to be unique for
Element to properly recognize them. For CEM+, dimmers also need to be patched
to different sACN addresses.
With a dimmer or dimmers selected, you can edit various dimmer settings in the property view,
which will display in the CIA. Items with a caret (>) are editable. When multiple dimmers are
selected together for editing, an “*” will show for data that is different between the selected
dimmers.
FDX dimmers will not display data for the following:
•Recorded Load
•Actual Load
•Rack Dimmer Source
•Threshold
•Scale Minimum
•Preheat Enable
•Preheat Timing
•AF Enable
Note:
When dimmers are discovered, they are not automatically attached to patched
channels in Element; you must attach a dimmer to a channel. See “Patching
Discovered Dimmers and RDM Devices” on page 75.
72Element User Manual
RDM Device List
RDM Activity
Indicator
Before you can start using the RDM Device List, you must first enable {RDM} in the network tab of
the ECU. By default RDM is disabled. See “Interface Protocols” on page 248. RDM must also be
enabled on the DMX ports of the Gateway. The Gateway needs to be running version 5.1 or newer.
Open the RDM Device List while in the patch display by pressing {Device List}> {RDM}.
You will need to make sure that {Device Discovery} is enabled.
{Device Discovery} is disabled by default. The {Device Discovery} option
will not display if {RDM} is disabled in the ECU.
Note:
When the RDM device list is opened, the devices will be displayed in Patch by Address mode. At
the top of the list is a RDM indicator. This indicator shows incoming and outgoing RDM traffic.
Element will display the following information that it receives from the RDM devices:
•Address (a part will be added if multiple devices are discovered with the same address)
•Channel
•Label
•Manufacturer
•Model
•Footprint
Element will also display what personality from the Element library the device matches in the
Element Type column. This information will not display until you first select the device. Once the
device has been selected for the first time, Element will extract the type information from the device
and display it.
{Device Discovery} will automatically disable when you leave the patch display.
The following messages may display in the Element Type column:
• No RDM Data Available - no model specific RDM data has been extracted from the device.
• Extracting RDM Commands - currently getting the command data from the device.
• Extracting RDM Fixture -currently getting the data required to create a fixture definition for the
device.
• Extracting RDM Sensors - currently getting the sensor definitions from the device.
• Offline - no model specific RDM data has been extracted from the device and it is now offline.
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With a device or devices selected, you can edit various device settings in the property view, which
will display in the CIA. Items with a caret (>) are editable. When multiple devices are selected
together for editing, an “*” will show for data that is different between the selected devices.
The following buttons will also display in the property view:
• {Device Properties} - opens the properties list for the selected RDM device.
• {Sensors} - displays if the selected device has sensors. Pressing {Sensors} will open the
sensors list.
• {Lamp Controls} - displays if the selected device has lamp controls.Pressing {Lamp
Controls} will open the lamp controls list.
• {Ignore Errors} - when enabled, errors messages will not display in the live/blind displays.
They will still display in about and the properties display in patch.
• {Reload RDM Data} - deletes the fixture data from the desk and reloads it from the device.
• {Flash} - triggers the identity function of the RDM device. The identity function may defer
between different manufacturers' devices. For example, Wybron scrollers identify by wiggling
their gel back and forth.
• {!} or {?} - displays if selected device has errors. Pressing {!}/{?} will open the error list.
74Element User Manual
Patching Discovered Dimmers and RDM Devices
About
About
Errors
Live
Patch
Click to see errors.
When dimmers/devices are discovered, they are not automatically attached to any patched
channels in Element. If you want the benefits of dimmer or RDM feedback, you must attach a
dimmer or device to a channel.
If you patch a dimmer/device's address to a channel, while in the device list display, the dimmer/
device will be automatically attached to that channel. However, if you patch outside of the device
list, you will need to {Attach} the device to the channel
Note:
<Chan> [X] {Attach} or <Address> [X] {Attach} will link that channel/address in patch and the
dimmers/devices at that address.
When a channel number is attached to a dimmer/device, by patching it or using {Attach}, the
channel’s fixture type is changed to the dimmer or device fixture type.
The advantages of attaching a dimmer to a channel are:
• The desk warns you when a channel’s attached dimmer has an error or is offline.
• Items that are attached between patch and the device list will display a caret (>) beside their
channel/address in patch.
The advantages of attaching a device to a channel are:
• Its fixture type is copied to the channel.
• The desk warns you when a channel’s attached device is offline or has an error.
• The device will always appear in the device list display, even if the device is offline.
Items that are attached between patch and the device list will display a caret (>) beside their
channel/address in patch.
If the dimmer/device's address is not yet used in the patch, it is easiest to patch
the address to a channel in the dimmer list or device list screen.
Errors and Warnings
One of the advantages of using dimmer and RDM feedback is error and warning reporting. If
something happens with a patched and attached dimmer/ device, you will be notified in live, patch,
and about.
The notifications you can see are:
• A red “!” means that the dimmer/ device has errors, such as overtemp, breaker trip, and lamp
out.
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• Yellow “?” means that the dimmer/ device has a warning message.Warning messages can
include:
•Multiple devices’ addresses overlap
•Multiple devices of different devices at this address
•Patched fixture type mismatch
•Patched fixture address mismatch
•Offline
Detaching Devices
Pressing {Attach} twice will post the {Detach} command.
<Chan> [X] {Attach} {Attach} or <Address> [X] {Attach} {Attach} will remove the link between
that channel/address and the device at that address.
76Element User Manual
Dimmer Doubling
You can patch channels in Element to accommodate for dimmer doubling with Sensor dimmer
racks. This is done using the softkeys available in patch ({No Dim Dbl}, {A}, and {B}).
For Example:
Let’s assume you patch 96 channels of dimmers to addresses 1-96.
•[1] [Thru] [9] [6] [At] [1] [Enter]
Now you wish to dimmer double 1-12 of your Sensor rack and you want these to be
channels 97-108. To patch this, press:
•[9] [7] [Thru] [1] [0] [8] [At] [1] {B} [Enter]
Channels 97-108 are patched to address 1-12 B, while channels 1-12 are now patched to
address 1-12 A.
To remove the dimmer doubling from these addresses, you must first press [Format] to
enter Address mode and then press:
•[1] [Thru] [1] [2] {NoDimDbl} [Enter]
Addresses 1-12 have been returned to single dimmer modes and channels 97-108 are now
deleted.
By default, doubled dimmers start with an offset DMX address value of 20000. Therefore, in the
above example, address 1B (channel 97) is actually controlled by DMX address 20001. Address 2B
is actually controlled by DMX address 20002 and so on. This offset matches the default offset in
CEM+/CEM3 when configuring your Sensor dimmer rack for dimmer doubling. To change the
default offset value, see {Dim. Dbl. Offset}, page 44.
Moving and Copying Channels
Channels and their data can be moved from one location to another within patch. Channel data can
be copied between different channels. You can also move the channel data from one channel to a
different one.
•[1] [Copy To] [Copy To] [7] [Enter]
The second press of the [Copy To] key changes the command into a “Move To”.
This syntax will move the patch information for channel 1 to the patch for channel 3. All data in the
show file that was stored at channel 1 is also move to channel 3.
To copy a channel to another location within patch:
•[1] [Copy To] [2] [Enter]
To copy a channel to another location within patch and all record targets in the show:
•[1] [Copy To] [2] {Plus Show} [Enter]
To copy a channel to another location with all record targets in the show but not the patch data:
•[1] [Copy To] [2] {Only Show} [Enter]
To copy on the notes and keyword fields from one channel to another:
•[1] [Copy To] [2] {Only Text} [Enter]
Note:
Move To always impact the entire show.
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Swapping Channels
Channels can be swapped for each other in patch:
•[1] {Swap} [2] [Enter]
This syntax will replace channel 1's address with channel 2's and vice versa in patch.
The following options are available with {Swap}:
• {Swap} - swaps only the patched address
• {Swap} {Plus Show} - swaps all show and patch data
• {Swap} {Only Show} - swaps only the show data and not patch data
• {Swap} {Plus Patch} - swaps addresses and patch data but not show data
Unpatch a Channel
To unpatch a channel while in patch you can press:
• [n] {Unpatch} [Enter]
The {Unpatch} softkey, will reset all the properties of the channel to the default. This includes
removing the device type if specified.
To retain all the elements of the channel, besides the address, you would instead use:
• [n] [At] [0] [Enter]
Using [At] [0] will allow unpatched channels to still be manipulated and have data stored for them,
but they do not output any information (as they are unpatched).
Deleting Channels
It is possible to delete channels in patch. Deleting channels is different from unpatching in that
deleted channels cannot be manipulated or have parameter data stored for them. When deleted,
the channel numbers will still be visible in the live/blind display, but the channel outline, containing
the parameters and level information, will be removed from the display.
For Example:
To delete channels from patch by channel in the patch display, press:
•[6] [Thru] [1] [0] [Delete] [Enter] [Enter]
-or-
•[Delete] [1] [Thru] [1] [0] [Enter] [Enter]
CAUTION:
If a channel with programmed data is deleted, the recorded data will be lost.
78Element User Manual
Clearing the Patch
You can clear the patch entirely by accessing the clear functions from the browser. Select {Clear}
from the main browser menu. The clear functions window will open in the CIA.
To clear the patch, select {Clear Patch}. To reset the patch to 1-to-1, select {Reset Patch}. A
confirmation is required before the patch will be cleared or reset.
To exit the clear functions screen without clearing, press the [Displays] key at any time or select a
clear button and then select {Cancel} from the confirmation screen.
Update Library
When a new library is installed on Element (for example, included in a software update), changes
in library data will not automatically update your show files. This is to prevent library changes from
affecting a functional show file.
Using the {Fixtures} softkey in patch will open up the list of fixtures used in the current show file. In
this view, you will be able to tell which fixtures in the currently loaded show file differ from the
console’s fixture library. For fixtures that have a library update, the {Update Lib} softkey will display
in white, and for fixtures that don’t have an update, the {Update Lib} softkey will be greyed out.
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Fixture Editor
Element provides you with the ability to create your own fixture type within patch and store it with
your show file. You can name the fixture, assign all necessary parameters, define the address and
operational range of those parameters, and set lamp controls.
The fixture creator is accessible from patch. Once a fixture has been created, it is stored in the
show file. It is not added to the fixture library.
To open the fixture editor:
Step 1:Press [Patch] to open the patch display.
Step 2:Press {Fixtures}. This will open a list displaying those same fixtures that are currently
patched and/or commonly used. This is the fixture creator.
Creating a New Fixture
New fixtures are created from the fixture creator list in the CIA (see above).
To create a new fixture, click {New}. A new fixture will be added to the fixture list.
Name New Fixture
Once the new fixture appears in the list, it is recommended that you name the fixture you are about
to create.
To name a fixture in the creator list:
Step 1:Press [Page
Step 2:Click {Type}. The virtual PC keyboard will open in the CIA.
Step 3:Enter the desired name for the new fixture on the virtual (or attached alphanumeric)
keyboard.
Step 4:Press [Enter]. The name will appear in the “Type/Label” column for the new fixture.
Add parameters
After naming the fixture, you can specify which parameters the new fixture contains.
] to arrow down to the new fixture.
80Element User Manual
To add parameters to a new fixture:
Step 1:Use the [Page] keys to select the new fixture from the fixture list.
Step 2:Click {Edit}. That fixture will open in a new display in the CIA.
Step 3:Determine the total number of parameters that your fixture has. Do not count 16-bit
channels as two channels, this will be done in a later step.
Step 4:Click {New} to add parameter slots. Repeat this step until you have as many slots as
are required by the number determined in step 3.
Note:
Step 5:Use the [Page] keys to navigate to any parameter slots that you wish to alter the
Step 6:When you have selected a slot, click {Parameters}. The CIA will display buttons
The buttons on the left side of the CIA can be used to speed your search. You may click
them to see only parameters that fall into the specific categories of {Intensity}, {Focus}, {Color}, {Image}, {Form}, {Shutter}, or {Control}. {All} returns you to the complete list of
parameters.
When {New} is clicked, the parameter slot will appear in the list with a default
name in the “Parameter” column. You may disregard these default parameters as
you will redefine the designations in a later step.
default parameter designations.
representing all of the available parameters. The parameters are listed in alphabetical
order.
a: Click the {>>} and {<<} buttons to scroll through the available parameters.
b: Use the parameter category buttons on the left of the CIA to expedite
searching for a particular parameter.
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Step 7:Click the button for the desired parameter in the CIA.
Step 8:Repeat steps 3-5 until you have entered all of the required parameters for the new
fixture.
If you are missing a parameter slot: at any point you can use the [Page] keys and
{Insert}, to insert a parameter slot above the selected one.
If you want to remove a parameter: you can use the [Page] keys and {Delete}, to remove
a parameter from the list.
Define parameter channels
Once you have added and specified all of the parameters for the new fixture, you can now define
the address requirements, size, and ranges for each of them.
To define the size (8-bit or 16-bit) of any parameter:
Step 1:Use the [Page] keys to navigate to any parameter that you wish to alter the size. The
system defaults to 8-bit for any new parameter.
Step 2:When selected, click {Size}. This will toggle the parameter from 8-bit to 16-bit. If 16-
bit is selected, the system automatically applies a value in the “LDMX” column. This
value can be altered (see below).
To define the DMX address of any parameter:
You can alter the default DMX address assigned to any parameter in the list. This is not the actual
address that will be used when patched, but rather it is the order of address for the parameter
relative to the other parameters in the fixture.
Step 1:Use the [Page] keys to navigate to the “DMX” column of the desired parameter.
Step 2:Enter the desired address using the keypad.
CAUTION:
To define the LDMX address of any 16-bit channel:
LDMX or “low-DMX” is the DMX address for the second half of any 16-bit channel. If used in
Coarse/Fine determination. The DMX channel defines the “Coarse” adjustment and the LDMX
defines the “Fine” adjustment.
Step 1:Use the [Page] keys to navigate to the “LDMX” column of the desired parameter.
Step 2:Enter the desired address using the keypad.
To alter the Home settings for any parameter:
You can define the value for any parameter’s “home” value.
Step 1:Use the [Page] keys to navigate to the “Home” column of the desired parameter.
Step 2:Enter the desired home value (0-255) using the keypad.
Be careful not to duplicate any address in the DMX order of parameters in the new
fixture. Element does not prevent you from duplicating addresses.
Range editing a parameter
You can enter the operational ranges for specific slots within any specific parameter (such as color
scroller, color wheel, gobo wheel, and so on).
For example, if the parameter were “Gobo Wheel”, and the fixture included a four-slot gobo wheel,
you can use ranges to determine the minimum or maximum values for each of those slots. You can
also label the slots and define the minimum or maximum values that will appear in the channel
display for that parameter.
82Element User Manual
To define the range values for any parameter:
Step 1:Use the [Page] keys to navigate to the parameter that you want to add ranges to.
Step 2:Click {Ranges}. The range list will open.
Step 3:Determine the total number of slots required by the parameter. Be sure to include
“open” slots when needed.
Step 4:Click {New} to add ranges. Repeat this step until you have as many slots as are
required by the number determined in step 3.
Step 5:Use the [Page] keys to select the range and field you wish to edit. Fields are:
•Min - enter the minimum value (0-255) for the range slot you are defining.
•Max - enter the maximum value (0-255) for the range slot.
•User Min - enter the value that will be displayed to users (for example, what will be
displayed in the live summary view) when the slot is at its minimum value. Value
can range from -9999 to 65535.
•User Max - enter the value that will be displayed to users when the slot is at its
maximum value. Value can range from -9999 to 65535.
Step 6:Click {Label} to add a label to any range slots. These will appear in the encoder LCD
when the related parameter is displayed for the new fixture.
Step 7:Click {Done} when you have finished editing the ranges.
Lamp Controls
You can also add any needed lamp controls.
To add lamp controls:
Step 1:Use the [Page] keys to select the new fixture from the fixture list.
Step 2:Click {Edit}. That fixture will open in a new display in the CIA.
Step 3:Determine the total number of lamp controls your fixture has.
Step 4:Click {New} to add control slots. Repeat this step until you have as many slots as are
required by the number determined in step 3.
Step 5:Use the [Page] keys to navigate to any control slot that you wish to name.
Step 6:When you have selected a slot, click {Ctrl Label}. The virtual keyboard will open for
you to name the control slot.
Step 7:Click {Enter} when you have finished labeling the control or {Esc} to return to the
main lamp controls display.
Step 8:Repeat steps 5-8 for each slot created in step 4.
If you are missing a control slot: at any point you can use the [Page] keys and {Insert},
to insert a slot above the selected one.
If you want to remove a lamp control: you can use the [Page] keys and {Delete}, to
remove a lamp control from the list.
6Patch83
To add steps to a lamp control:
Step 1:Use the [Page] keys to navigate to a control slot.
Step 2:Click {Steps} to add steps. The steps list will open.
Step 3:Determine the total number of steps required for the control.
Step 4:Click {New} to add steps. Repeat this step until you have as many steps as are
required by the number determined in step 3.
Step 5:Use the [Page] keys to select the step.
Step 6:Use the {Hold} or {Time} keys to assign a time to the step. Times are entered in
seconds.
Step 7:Use the {Level} key to assign a level to the step. The levels list will open.
Step 8:Determine the total number of levels required for the step.
Step 9:Click {New} to add levels. Repeat this step until you have the number of levels
required by the number determined in step 8.
Step 10: Assign a DMX number by clicking {DMX Number} or {All Offsets}.
Step 11: Assign a DMX level value by clicking {DMX Level}.
Step 12: Click {Return} when you have finished editing the levels.
Step 13: Click {Return} when you have finished editing the steps.
Copying a Fixture
It is possible to copy an existing fixture and then edit its parameters. In the fixture editor, there is a
{Copy} button. Pressing {Copy} when a library fixture is selected will create a copy of that fixture
and will assign it a new name. This new fixture can then be edited.
Merging Custom Fixtures into a New Show File
Custom fixtures are saved with your show file and not in the fixture library. If you want to use custom
fixtures in a different show file, you will need to use the advanced merge function while in the new
show file.
For more information, see Partial Patch Merging, page 38
Importing a Custom Fixture
You can import custom fixtures from an ASCII show file, see Importing Show Files, page 40.
84Element User Manual
Snap Parameters
Certain parameters may not want to be subjected to cue timing. Those parameters can be set to
snap. By default, Element will snap the parameters listed in the following table:
Beam FX Index/
Speed
Camera IR
Image
Clip DirectoryFileObject DirectoryStrobe
Color EffectFile TypeObject FileSync Source
Color IndexFront/Rear
Color MixGeneratorPageTexture
ControlGeneric ControlPosition BlinkTimeline
Copy ModImage
CueInternal Media
Dimmer CurveLibrarySelectTransition Speed
Edge Blend
Profile
Effect FileModeShape LibraryTransition Type
Effect LibraryMSpeedShutter
EnableNegativeShutter Strobe
Mechanism
Output
Projection
Movement
Speed
Frame
MacroShapeTransition Time
Command
Projector InputTimeline Position
RelayTracking Object
Te xt
In the [About] channel patch screen, the snap column shows which parameters for that channel
are currently set to snap.
If you wish to disable any of the default snap parameters or enable snap for parameters that are not
by default enabled, you will need to first create a copy of the fixture profile. In the fixture editor for
the copied profile, change the parameter settings via the Snap Enable/Disable column.
Note:
You will need to patch your fixtures to their new fixture type if you change which
parameters are to snap or not.
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86Element User Manual
Chapter 7
Basic Manual Control
Element provides a variety of ways to select and command control channels. This chapter identifies
the many basic ways you can select channels and manipulate show data within Element.
One way to bring up channel levels with Element is using the channel faders. The fader position
switch is used to select between channels 1-40, channels 41-80, or channels 81-120. Element will
ship with the fader position switch in channels 1-40 mode.
With the fader position switch in channels 1-40 mode, channel 1 will be controlled by the leftmost
fader in the first bank of faders. Channel 40 will be controlled by the rightmost fader in the second
bank. When the fader position switch is in channels 41-80 mode, channel 41 will be controlled by
the leftmost fader in the first bank of faders. Channel 80 will be controlled by the rightmost fader in
the second bank.
Note:
Note:
Raising a channel fader will bring up the corresponding
channel’s level. This will be reflected on Element’s live
display. The channel intensity level will appear in red to
indicate the level is being set manually.
Element’s fader status display will also show the channel’s
level. For more information, See “Indicators in the Fader
Status Display” on page 262.
Element’s channel faders are LTP or Latest-TakesPrecedence, which means that you can take control of a channel simply by moving the fader to
match the current output level. Channel faders, like the keypad and level wheel, can then take
levels above or below the current playback level. See HTP vs. LTP, page 236.
Holding down [Shift] while moving the channel faders, will allow them to move without changing the
channel levels. This is helpful when you have used your channel faders to record a cue. This allows
you to restore your faders to zero, while leaving the cue values on stage. If you don’t do this, the
LTP behavior will drive the channels toward zero.
If you have an Element 60 console, the third bank of faders are always in
submaster mode.
Channel faders will only control the first 120 channels. Channels 121 and above
must be controlled via the keypad. See “Selecting Channels” on page 89.
88Element User Manual
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