Escalade Sports G05601 User Manual

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© 2003 Escalade Sports
G05601
CHOKING HAZARD--Toy contains small parts. Not intended for children under 3 yrs.
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CHECKERS
Checkers is a board game for two people. To play, you need the following:
A board divided into 64 squared, 8 along each side. The squares are alternately colored light and dark. A set of 12 pieces fore each player. (One set each dark and light)
The board should be set up as shown in the diagram to the right.
Object Of The Game:
A player must capture all his opponent’s pieces or position his own pieces so his opponent is unable to make a move.
The Basics:
The players sit facing each other with the board positioned so that each player has a dark square at the left end of their first row. Each player places his pieces in the dark squares of the first three rows on his side of the board. The player with the darker pieces always moves first. Moves are made diagonally, and one move may be made on each turn. You can only move your piece into a square that is vacant. If one of your pieces is next to one of your opponent’s pieces and the square beyond is free, you must jump over the opponents piece which is then removed from the board. You can jump from vacant square to another vacant square several times in a row with the same piece and capture several of your opponents pieces. Once a piece has reached the far end of the board, it becomes a king (this is signified by stacking two checkers on top of each other) A king can move and jump diagonally both backwards and forwards. Kings can be captured like any other pieces.
The Finer Points:
You must make your move with the first piece that you touch unless you have stated that you intend to arrange your piece properly on the square. If you touch an unplayable piece, you re­ceive a “caution”. If you commit a second offense, you forfeit the game.
You must make your move within five minutes, if you fail to move, an appointed time-keeper will call “time”. You then have one minute to make you move or you forfeit the game.
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CHESS
Chess is a game played by two players. One player plays with the white pieces and the other player plays with the black pieces. Each player has sixteen pieces in the beginning of the game: One King, One Queen, two Rooks, two Bishops, two Knights, and eight Pawns.
The game is played on a chessboard, consisting of 64 squares: eight rows and eight columns. The squares are alternately light (white) and dark colored. The board must be laid down such that there is a black square in the lower-left corner. To facilitate notation of moves, all squares are given a name. From the view of the white player, the rows are numbered 1, 2, 3, 4, 5, 6, 7, 8; the lowest row has number 1, and the upper row has number 8. The columns are named, from left to right, a, b, c, d, e, f, g, h. A square gets a name, consisting of the combination of its column-letter and row-number, e.g., the square in the lower left corner (for white) is a1.
Alternately, the players make a move, starting with the white player (the player that plays with the white pieces.) A move consists of moving one of the pieces of the player to a different square, following the rules of movement for that piece - there is one special exception, named castling, where players move two pieces simultaneously.
A player can take a piece of the opponent by moving one of his own pieces to the square that contains a piece of the opponent. The opponents piece then is removed from the board, and out of play for the rest of the game. (Taking is not compulsory.)
At the start of the game, the position of the pieces is as follows. Thus, at the second row, there are eight white pawns, at the seventh row, there are eight black
pawns. At the first row, from left to right, we have a: rook, knight, bishop, queen, king, bishop, knight, and rook. Note that the queens start of squares of their own color, with a dark square in each players left hand corner.
Movement of the pieces Rook
The rook moves in a straight line, horizontally or vertically. The rook may not jump over other pieces, that is: all squares between the square where the rook starts its move and where the rook ends its move must be empty. (As for all pieces, when the square where the rook ends his move contains a piece of the opponent, then this piece is taken. The square where the rook ends his move may not contain a piece of the player owning this rook.)
Bishop
The bishop moves in a straight diagonal line. The bishop may also not jump over other pieces.
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Queen
The queen has the combined moves of the rook and the bishop, i.e., the queen may move in any straight line, horizontal, vertical, or diagonal.
Knight
The knight makes a move that consists of first one step in a horizontal or vertical direction, and then one step diagonally in an outward direction. The knight jumps: it is allowed that the first square that the knight passes over is occupied by an arbitrary piece. For instance, white can start the game by moving his knight from b1 to c3. The piece that is jumped over is further not affected by the knight: as usual, a knight takes a piece of the opponent by moving to the square that con­tains that piece.
Pawn
The pawn moves differently regarding whether it moves to an empty square or whether it takes a piece of the opponent. When a pawn does not take, it moves one square straight forward. When this pawn has not moved at all, i.e., the pawn is still at the second row (from the owning players view), the pawn may make a double step straight forward. For instance, a white pawn on d2 can be moved to d4.
When taking, the pawn goes one square diagonally forward. There is one special rule, called taking en-passant. When a pawn makes a double step from the
second row to the fourth row, and there is an enemy pawn on an adjacent square on the fourth row, then this enemy pawn in the next move may move diagonally to the square that was passed over by the double-stepping pawn, which is on the third row. In this same move, the double-step­ping pawn is taken. This taking en-passant must be done directly: if the player who could take en­passant does not do this in the first move after the double step, this pawn cannot be taken any­more by an en-passant move.
Pawns that reach the last row of the board promote. When a player moves a pawn to the last row of the board, he replaces the pawn by a queen, rook, knight, or bishop (of the same color). Usu­ally, players will promote the pawn to a queen, but the other types of pieces are also allowed. (It is not required that the pawn is promoted to a piece taken. Thus, it is for instance possible that a player has at a certain moment two queens.)
King
The king moves one square in any direction, horizontally, vertically, or diagonally. There is one special type of move, made by a king and rook simultaneously, called castling: see below.
The king is the most important piece of the game, and moves must be made in such a way that the king is never in check: see below.
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