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Congratulations on purchasing AG200 Series VGA Card, a high
performance graphics accelerator that enables you to experience
the realistic and exciting 3D world.
This VGA card uses a Xabre 200 GPU (Graphics Processing Unit), the first generation chip of the SiS 256-bit GPU family.
Xabre GPU integrates an 8X/4X/2X AGP controller with full side-
band and pipeline support, a 256-bit 3D/2D graphics engine and a
motion compensation MPEG I /MPEG II accelerator. It can
achieve ultra high 2D performance with the maximum memory
bandwidth up to 7.1 GB/s. An optimized 3D pipeline architecture
is implemented for eliminating the overhead resulted from texture
read, Z-buffer read/write and destination read latencies and
achieving a sustain throughput of over 90% of peak throughput
when texture, Z buffer and alpha blending functions are all enabled.
Xabre GPU also includes a video accelerator and a high
performance DVD/HDTV motion compensation logic to provide
very smooth DVD/HDTV playback. Xabre GPU is accompanied
with built-in TV-Out chip SiS301 that integrates a NTSC/PAL
video encoder with Macro Vision Ver. 7.1.L1 option for TV
display.
AG200 Series enables a range of applications from 3D games to
HDTV, DVD, digital content creation, internet browsing and
general productivity. It is the best selection for your system.
1
VGA User’s Manual
Key Features
♦ Chipset Xabre 200
-- AGP 8X/4X/2X 256-bit 3D/2D VGA card powered by
Xabre super graphics accelerator
-- Fully Microsoft DirectX8.1 & OpenGL ICD support for
Windows 98/2000/ME/XP
-- Supports AGP 8X(533MHz)/4X with 16 stages
pipeline full side-band/pipe function
♦ High Performance & High Quality 3D Accelerator
-- Built-in 32-bit floating point format geometry transform/
lighting engine
-- Built-in hardware stereo auto rendering engine
-- Supports AGP 8X for texture/vertex fetch
-- Peak polygon rate: 25M polygon/sec @ 1 pixel/polygon
with Gouraud shaded, point-sampled, linear and bilinear
texture mapping
-- Peak fill rate: 1000 M pixel/sec, 2000 M texture/sec @
10,000 pixel/polygon with Gouraud shaded and two
bilinear textured
♦ High Performance 2D Accelerator
-- Built-in hardware command queue
-- Built-in Direct Draw Accelerator, and GDI 2000
Accelerator
-- Built-in an 1T pipelined 128-bit BITBLT graphics engine
-- Built-in 64x64x2 bit-mapped mono hardware cursor, and
64x64x16 bit-mapped blended color hardware cursor
-- Supports AGP 8X data read for all 2D engine
functions
♦ MPEG-2 Video Decoder
-- MPEG-2 MP @ ML standards compliant
-- Built-in motion compensation logic
2
Chapter 1:Introduction
♦ Video Accelerator
-- Supports YUV-to-RGB color space conversion
-- Supports graphics and video overlay function
-- Supports tearing free double buffer flipping
-- Supports RGB555, RGB565, YUV422, and YUV420
video capture/playback format
♦ Complete TV-Out Solution (SiS301-- for AG200T8-D64
and AG200F-64TD)
-- Built-in complete NTSC/PAL video encoder
-- Supports VGA and TV simultaneous output with same or
different frame rate
♦Resolution, Color & Frame Rate
-- Supports up to 375MHz pixel clock
-- Supports VESA standard super high resolution graphics
modes:
Resolutions Color Frame Rate
640x480 16/256/32K/64K/16M85Hz NI
800x600 16/256/32K/64K/16M85Hz NI
1024x768 256/32K/64K/16M 85Hz NI
1280x1024 256/32K/64K/16M 85Hz NI
1600x1200 256/32K/64K/16M 85Hz NI
1920x1440 256/32K/64K/16M 85Hz NI
2048x1536 256/32K/64K/16M 85Hz NI
♦ System Requirements:
-- Computer: Intel Pentium II/III/4 processor, Intel Celeron
processor, or compatible system
Your card package should contain the following items:
♦ This User’s Manual
♦ The VGA card
♦ Super software pack ♦ One cable (optional) ♦ One adapter (optional)
Unpacking ♦ The card contains sensitive electric components, which can be
easily damaged by static electricity, so the card should be left
in its original packing until it is installed.
♦ Unpacking and installation should be done on a grounded
anti-static mat. The operator should be wearing an anti-static
wristband, grounded at the same point as the anti-static mat.
♦ Inspect the card carton for obvious damage. Shipping and
handling may cause damage to your card. Be sure there are no
shipping and handling damages on the card before
proceeding.
DO NOT APPLY POWER TO YOUR SYSTEM IF THE
CARD HAS BEEN DAMANGE.
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