Elenco Projects 306-511 User Manual

Copyright © 2012, 2010 by Elenco®Electronics, Inc. All rights reserved. No part of this book shall be reproduced by 753104 any means; electronic, photocopying, or otherwise without written permission from the publisher.
REV-D Revised 2012
Project 317
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Basic T roubleshooting 1 Parts List 2
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About Your Snap Circuits®Parts 3, 4
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Advanced T roub leshooting 4
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DO’s and DON’Ts of Building Circuits 5 Project Listings 6, 7 Projects 306-511 8 - 61 Other Snap Circuits®Products 62
1. Most circuit problems are due to incorrect assembly. Always double-check that your circuit exactly matches the drawing for it.
2. Be sure that parts with positive/negative markings are positioned as per the drawing.
3. Be sure that all connections are securely snapped.
4. Tr y replacing the batteries.
5. If the motor spins but does not balance the fan, check the black plastic piece with three prongs on the motor shaft. Be sure that it is at the top of the shaft.
Elenco
®
is not responsible for parts damaged due to
incorrect wiring.
Basic T roub leshooting
Note: If you suspect you have damaged parts, you can
follow the Advanced Troubleshooting procedure on page 4 to determine which ones need replacing.
Review of How To Use It (See page 3 of the Projects 1-101 manual for more details.)
The Snap Circuits®kit uses building blocks with snaps to build the different electrical and electronic circuits in the projects. These blocks are in different colors and have numbers on them so that you can easily identify them. The circuit you will build is shown in color and with numbers, identifying the blocks that you will use and snap together to form a circuit.
Next to each part in every circuit drawing is a small number in black. This tells you which level the component is placed at. Place all parts on level 1 first,
then all of the parts on level 2, then all of the parts on level 3, etc.
A large clear plastic base grid is included with this kit to help keep the circuit block together. The base has rows labeled A-G and columns labeled 1-10.
Install two (2) “AA” batteries (not included) in the battery holder (B1). The 2.5V and 6V bulbs come packaged separate from their sockets. Install the 2.5V bulb in the L1 lamp socket, and the 6V bulb in the L2 lamp socket.
Place the fan on the motor (M1) whenever that part is used, unless the project you are building says not to use it.
Some circuits use the red and black jumper wires to make unusual connections. Just clip them to the metal snaps or as indicated.
Note: While building the projects, be careful not to accidentally make a direct connection across the battery holder (a “short circuit”), as this may damage and/or quickly drain the batteries.
WARNING: SHOCK HAZARD -
Never connect Snap Circuits®to the electrical outlets in your home in any way!
WARNING FOR ALL PROJECTS WITH A SYMBOL
Moving parts. Do not touch the motor or fan during operation. Do not lean over the motor. Do not launch the fan at people, animals, or objects. Eye protection is recommended.
!
!
WARNING: CHOKING HAZARD-
Small parts. Not for children under 3 years.
!
Batteries:
• Use only 1.5V AA type, alkaline batteries (not included).
• Insert batteries with correct polarity.
• Non-rechargeable batteries should not be recharged. Rechargeable batteries should only be charged under adult supervision, and should not be recharged while in the product.
• Do not mix alkaline, standard (carbon­zinc), or rechargeable (nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Remove batteries when they are used up.
• Do not short circuit the battery terminals.
• Never throw batteries in a fire or attempt to open its outer casing.
• Batteries are harmful if swallowed, so keep away from small children.
• Do not connect batteries or battery holders in parallel.
!
WARNING: Always check your wiring before
turning on a circuit. Never leave a circuit unattended while the batteries are installed. Never connect additional batteries or any other power sources to your circuits. Discard any cracked or broken parts.
Adult Supervision: Because children’s abilities
v
ary so much, even with age groups, adults should exercise discretion as to which experiments are suitable and safe (the instructions should enable supervising adults to establish the experiment’s suitability for the child). Make sure your child reads and follows all of the relevant instructions and safety procedures, and keeps them at hand for reference.
This product is intended for use by adults and children who have attained sufficient maturity to read and follow directions and warnings.
Never modify your parts, as doing so may disable important safety features in them, and could put your child at risk of injury.
!
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Qty. ID Name Symbol Par t # Qty. ID Name Symbol Par t #
r 3
2-Snap Wire 6SC02
r 1
Analog Meter 6SCM2
r 1
5-Snap Wire 6SC05
r 1
SCR 6SCQ3
r 1
Diode 1N4001
6SCD3
r 1
Relay 6SCS3
r 1
7-Segment LED Display
6SCD7
r 1
Transformer 6SCT1
r 1
FM Module 6SCFM
r 1
Recording Integrated Circuit
6SCU6
You may order additional / replacement parts at our website: www.snapcircuits.net
Q3
M2
FM
D3
5
2
S3
T1
U6
D7
Note: There are additional part lists in your other project manuals. Part designs are subject to change without notice.
Important: If any parts are missing or damaged, DO NOT RETURN TO RETAILER. Call toll-free (800) 533-2441 or e-mail us at:
help@elenco.com. Customer Ser vice • 150 Car penter Ave. • Wheeling, IL 60090 U.S.A.
Parts List (Colors and styles may vary) Symbols and Numbers
-3-
(Part designs are subject to change without notice). The FM module (FM) contains an integrated FM radio circuit.
Ref
er to the figure below for the pinout description:
The meter (M2) is a very important indicating and measuring de
vice. You’ll use it to measure the amount of current or voltage depending on the circuit configuration. Notice the meter has a “+” sign, indicating the positive terminal (+ power from the batteries). The other snap is the negative terminal (– power return to batteries). The meter has a switch to change between scales, indicated as LOW and HIGH (or 10mA and 1A).
The recording IC module (U6) contains an integrated recording circuit.
You can record a message up to five seconds long. There are also three pre-recorded songs. Ref er to the figure below f or the pinout descriptions:
The relay (S3) is an electronic switch with contacts that can be closed or opened.
It contains a coil that generates a magnetic field when current flows through it. The magnetic field attracts an iron armature, which switches the contacts (see figure).
The transformer (T1) consists of two coil windings on one core. One coil is called the Pr
imary (input) and the other the Secondary (output). The purpose of the transformer is to increase the amount of AC voltage applied to the primary. This transformer is a step-up transformer.
Diode (D3) - Think of a diode as a one-way valve that permits
current flo
w in the direction of the arrow. The anode (arrow) is the positive side, and the cathode (bar) is the negative. The diode conducts or turns on when the voltage at the anode is 0.7V or greater.
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About Your New Snap Circuits®Parts (Note: There is additional information in your other project manuals).
(+)
OUT(–)
FM Module:
(+) - power from batteries (–) - power return to batteries T - tune up R - reset OUT - output connection
See project #307 for example of proper connections.
(+)
OUT
(–)
Recording IC Module:
(+) - power from batteries (–) - power return to batteries RC - record Play - play OUT - output connection Mic + - microphone input Mic – - microphone input
See project #308 for example of proper connections.
RCPlay
Mic –
Mic +
COM
Relay:
Coil - connection to coil Coil - connection to coil NC - normally closed contact NO - normally open contact COM - Common
See project #341 for example of proper connections.
Coil
Coil
NO
NC
B
CTB
Transformer:
A - less windings side A - less windings side B - more windings side B - more windings side CT - center tap
See project #347 for example of proper connections.
A
A
Anode
Diode:
Anode - (+) Cathode - (–)
Cathode
(+)
(–)
Meter:
(+) - power from batteries (–) - power return to batteries
Less Windings
More Windings
Our Student Guides give much more information about your parts, along with a complete lesson in basic electr onics. See www .snapcir cuits.net/learn.htm or page 62 for more inf ormation.
Elenco®is not responsible for parts damaged due to incorrect wiring.
If you suspect you have damaged parts, you can follow this procedure to systematically determine which ones need replacing:
1 - 20. Refer to project manuals 1 & 2 (projects #1-101, #102-305) for testing steps 1-20, then
contin
ue below.
21. FM Module (FM): Build project #307, you should hear FM radio stations.
22. Meter (M2): Build the mini-circuit shown here and set the meter switch to LO
W (or 10mA), the meter (M2) should deflect full scale. Then, replace the 10kΩ resistor (R4) with the 2.5V lamp (L1), and set the meter switch to HIGH (or 1A). The meter should deflect to 1 or higher.
23. Recording IC (U6): Build project #308. Make an 8 second recording, then listen to the three prerecorded songs
.
24. Relay (S3): Build project #341. The red LED (D1) should be on when the slide switch (S1) is on, and the g
reen LED (D2) should be on when the switch is off.
25. Transformer (T1): Build the mini-circuit shown here. Pressing the press switch (S2) flashes the green LED (D2). Connect the jumper wire to the CT point. Pressing the press switch flashes the green LED.
26. Diode (D3): Build the mini-circuit shown here, the red LED (D1) should light.
Reverse the direction of the diode, the LED should not light now.
27. SCR (Q3): Build the mini-circuit shown here. Turn on the slide s
witch (S1) and the motor (M1) should not spin. Press the press switch (S2), the motor should start spinning. Now turn the slide switch off and on, the motor should not spin.
28. 7-Segment Display (D7): Build project #337. All segments light, displaying the number 8.
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SCR (Q3) - An SCR is a three-pin (anode, cathode
and gate) silicon-controlled rectifier diode. Like a standard diode, it permits current flow in only one direction. It will only conduct in the f orw ard direction when triggered by a short pulse (or steady voltage applied) between the gate and cathode terminals.
A high current may damage this part, so the current must be limited by other components in the circuit.
The 7-segment display (D7) is found in many devices today. It contains 7 LED’s that have been combined into one case to make a convenient device for displa ying n umbers and some letters. The display is a common anode version. That means that the positive leg of each LED is connected to a common point which is the snap marked “+”. Each LED has a negative leg that is connected to one snap. To make it work you need to connect the “+” snap to positive three volts. Then to make each segment light up, connect the snaps of each LED to ground. In the projects, a resistor is always connected to the “+” snap to limit the current.
A high current may damage this part, so the current must be limited by other components in the circuit.
SCR:
A - Anode K - Cathode G - Gate
7-segment Display:
(+) - power from batteries A - Segment A B - Segment B C - Segment C D - Segment D E - Segment E F - Segment F G - Segment G DP - Decimal Point
See project #337 for example of proper connections.
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Advanced Troubleshooting (Adult super vision recommended)
MORE
About Y our Snap
Circuits
®
Parts (continued)
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MORE
DO’s and DON’Ts of Building Circuits
After building the circuits given in this booklet, you ma y wish to e xperiment on your own. Use the projects in this booklet as a guide, as many important design concepts are introduced throughout them. Every circuit will include a power source (the batteries), a resistance (which might be a resistor, lamp, motor, integrated circuit, etc.), and wiring paths between them and back. You must be careful not to create “short circuits” (very low-resistance paths
across the batter
ies, see examples below) as this will damage components and/or quickly drain your batteries. Only connect the IC’s using configurations given in the projects,
incorrectly doing so may damage them. Elenco®is not responsible for parts damaged
due to incorrect wiring.
Here are some important guidelines:
ALWAYS
USE EYE PROTECTION WHEN EXPERIMENTING ON YOUR OWN.
ALWAYS
include at least one component that will limit the current through a circuit, such as the speaker, lamp, whistle chip, capacitors, IC’s (which must be connected properly), motor, microphone, photoresistor, or fixed resistors.
ALWAYS
use the 7-segment display, LED’s , transistors, the high frequency IC, the SCR, the antenna, and switches in conjunction with other components that will limit the current through them. Failure to do so will create a shor t circuit and/or damage those parts.
ALWAYS
connect the adjustable resistor so that if set to its 0 setting, the current will be limited by other components in the circuit.
ALWAYS
connect position capacitors so that the “+” side gets the higher voltage.
ALWAYS
disconnect your batteries immediately and check your wiring if something appears to be getting hot.
ALWAYS
check your wiring before turning on a circuit.
ALWAYS
connect IC’s, the FM module, and the SCR using configurations given in the projects or as per the connection descriptions for the parts.
NEVER
try to use the high frequency IC as a transistor (the packages are similar, but the parts are different).
NEVER
use the 2.5V lamp in a circuit with both battery holders unless you are sure that the voltage across it will be limited.
NEVER
connect to an electrical outlet in your home in any way.
NEVER
leave a circuit unattended when it is turned on.
NEVER
touch the motor when it is spinning at high speed.
Note: If you have the more advanced Model SC-750, there are additional guidelines in your other project manual.
For all of the projects given in this book, the parts may be arranged in diff erent ways without changing the circuit. For example, the order of parts connected in series or in parallel does not matter — what matters is how combinations of these sub-circuits are arranged together.
Examples of SHORT CIRCUITS - NEVER DO THESE!!!
You are encouraged to tell us about new circuits you create. If they are unique, we will post them with your name and state on our website at www.snapcircuits.net/kidkreations.htm. Send your suggestions to Elenco
®
.
Elenco®provides a circuit designer so that you can make your own Snap Circuits®drawings. This Microsoft®Word document can be downloaded from www.snapcircuits.net/SnapDesigner.doc or through the
www.snapcircuits.net web site.
WARNING: SHOCK HAZARD - Ne
ver connect Snap Circuits®to
the electrical outlets in your home in any way!
Placing a 3-snap wire directly across the batteries is a SHORT CIRCUIT.
This is also a
SHORT CIRCUIT.
When the slide switch (S1) is turned on, this large circuit has a SHORT CIRCUIT path (as shown by the arrows). The short circuit prevents any other portions of the circuit from ever working.
NEVER
DO!
Warning to Snap Rover owners: Do not connect your parts to the
Rover body except when using our approved circuits, the Rover body has a higher voltage which could damage your parts.
!
!
NEVER
DO!
!
!
!
NEVER
DO!
NEVER
DO!
Project # Description Page #
306 AM Radio 8 307 Adjustable Volume FM Radio 8 308 Playback & Record 9 309 Playing Music 9 310 Light-Controlled Music 9 311 Touch-Controlled Music 9 312 Power Playback & Record 10 313 Power Amplified Playing Music 10 314 Power Light-Controlled Music 10 315 Pow er Touch-Controlled Music 10 316 FM Radio 11 317 Mega Circuit 11 318 SCR 2.5V Bulb 12 319 SCR & Motor 12 320 Music Alarm 13 321 Light-Music Alarm 13 322 Light-Controlled SCR 13 323 3mA Meter 14 324 0-3V Meter 14 325 Function of adjustable resistor 15 326 Function of Photoresistor 15 327 Meter Deflect by Motor 16 328 SCR 6V Bulb 16 329 Principle of Segment LED 17 330 Display #1 17 331 Display #2 17 332 Display #3 17 333 Display #4 17 334 Display #5 18 335 Display #6 18 336 Display #7 18 337 Display #8 18 338 Display #9 18 339 Display #0 18
Project # Description Page #
340 Music Meter 18 341 LED & Relay 19 342 Manual 7 Second Timer 19 343 Half Wave Rectifier Circuit 20 344 Half Wave Rectifier Circuit (II) 20 345 LED vs. Diode 20 346 Current & Resistance 20 347 Telegraph 21 348 Mosquito Sound 21 349 Mosquito Sound (II) 21 350 Mosquito Sound (III) 21 351 Touch-Control Mosquito Sound 21 352 Bulb & Relay 22 353 Relay Buzzer 22 354 Transistor Timer 23 355 Light-Controlled Relay 23 356 Bulb Alert Relay 23 357 Adjustable Light Control 24 358 Meter Deflection 24 359 AC to DC Current 25 360 Current Meter 25 361 Buzzer, Relay, & Transformer 26 362 Buzzer & Relay 26 363 Display Capital Letter “F” 27 364 Display Capital Letter “H” 27 365 Display Capital Letter “P” 27 366 Display Capital Letter “S” 27 367 Display Capital Letter “U” 27 368 Display Capital Letter “C” 27 369 Display Capital Letter “E” 27 370 Display “.” 27 371 Display Letter “b” 28 372 Display Letter “c” 28 373 Display Letter “d” 28
Project # Description Page #
374 Display Letter “e” 28 375 Display Letter “h” 28 376 Recorded V oice Transmitter 28 377 Space War Alar m by SCR 29 378 Light Space War Alar m 29 379 Alarm by SCR 29 380 Light & Alarm IC 29 381 Delay Light 30 382 Delay Fan 30 383 Sound Activated Fan 30 384 Recording LED Indicator 31 385 Playback & Record with Meter 31 386 Alarm Light 32 387 Alarm Light (II) 32 388 Night Police Car 33 389 Night Machine Gun 33 390 Night Fire Engine 33 391 Night Ambulance 33 392 Daytime Light Police Car 34 393 Daytime Light Machine Gun 34 394 Daytime Light Fire Engine 34 395 Daytime Light Ambulance 34 396 Flashing 8 35 397 Flashing 8 with Sound 35 398 Musical Space War 35 399 Electronic Noisemaker 36 400 Electronic Noisemaker (II) 36 401 Bee 36 402 Bee (II) 36 403 Bee (III) 36 404 Oscillator Sound 37 405 Oscillator Sound (II) 37 406 Oscillator Sound (III) 37 407 Oscillator Sound (IV) 37
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Project Listings
-7-
Project # Description Page #
408 Oscillator Sound (V) 37 409 Transistor Tester 38 410 Adjustable Voltage Divider 38 411
Automatic Display Capital Letter “C”
39
412
Automatic Display Capital Letter “E”
39
413
Automatic Display Capital Letter “F”
39
414
Automatic Display Capital Letter “H”
39
415
Automatic Display Capital Letter “P”
39
416
Automatic Display Capital Letter “S”
39
417
Automatic Display Capital Letter “U”
39
418
Automatic Display Capital Letter “L”
39 419 Whistle Chip Sounds 40 420 Whistle Chip Sounds (II) 40 421 Whistle Chip Sounds (III) 40 422 Whistle Chip Sounds (IV) 40 423 Whistle Chip Sounds (V) 40 424 Whistle Chip Sounds (VI) 40 425 LED Music 41 426
Light-Controlled LED Time Delay
41 427
Touch-Controlled LED Time Delay
41 428 Alarm Recorder 42 429 Alarm Recorder (II) 42 430 Machine Gun Recorder 42 431 Time Delay 1-7 Seconds 43 432 Time Delay 43 433 Manual 7 Second Timer (II) 44 434 15 Second Alarm 44 435 Flashing “1 & 2” 45 436 Flashing “3 & 4” 45 437 Flashing “5 & 6” 45 438 Flashing “7 & 8” 45 439 Flashing “9 & 0” 45 440 Flashing “b & c” 46 441 Flashing “d & e” 46 442 Flashing “h & o” 46
Project # Description Page #
443 Flashing “A & J” 46 444
Alarm Timer 46 445 Alarm Timer (II) 46 446 Alarm Timer (III) 46 447 Bird Sounds 47 448 Bird Sounds (II) 47 449 Bird Sounds (III) 47 450 Bird Sounds (IV) 47 451 Bird Sounds (V) 47 452 Touch-Control Bird Sound 47 453 Motor Sound Recording 48 454 Motor Sound Indicator 48 455 Relay & Buzzer 49 456 Relay & Speaker 49 457 Electronic Playground 49 458 Electronic Cat 50 459 Electronic Cat (II) 50 460 Electronic Cat (III) 50 461 Electronic Cat (IV) 50 462 Buzzer Cat 50 463 Buzzer Cat (II) 50 464 Buzzer Cat (III) 50 465 Lazy Cat 50 466 Meter Deflection (II) 51 467 Automatic Display #1 51 468 Automatic Display #2 51 469 Automatic Display #3 52 470 Automatic Display #4 52 471 Automatic Display #5 52 472 Automatic Display #6 52 473 Automatic Display #7 52 474 Automatic Display #8 52 475 Automatic Display #9 52 476 Automatic Display #0 52 477 Variable Oscillator 53
Project # Description Page #
478 Variable Oscillator (II) 53 479
Variable Oscillator (III) 53 480 Variable Oscillator (IV) 53 481 Photo V ariable Resistor 53 482 Variable Whistle Chip Oscillator 53 483 Slow Adjusting Tone 53 484 Slow Adjusting Tone (II) 53 485 Fixed-Current Path 54 486 Simple Illumination Meter 54 487 LED V oltage Drop 55 488 Open/Closed Door Indicator 55 489 Hand-Control Meter 56 490 Light-Control Meter 56 491 Electric-Control Meter 56 492 Sound-Control Meter 56 493 Fixed-Voltage Divider 57 494 Resistor Measurement 57 495 Automatic Display Letter “b” 58 496 Automatic Display Letter “c” 58 497 Automatic Display Letter “d” 58 498 Automatic Display Letter “e” 58 499 Automatic Display Letter “h” 58 500 Automatic Display Letter “o” 58 501 Hand-Control Display 1 & 4 59 502 Hand-Control Display 1 & 0 59 503 Hand-Control Display 1 & 7 59 504 Hand-Control Display 1 & 8 59 505 Hand-Control Display 1 & 9 59 506
Monitor Capacitor Charging & Discharging
60 507 Hand-Control Space Meter 60 508 Rhythm Swinging Meter 61 509
Police Car Sound with Whistle Chip
61 510
Fire Engine Sound with Whistle Chip
61 511
Ambulance Sound with Whistle Chip
61
Project Listings
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Project #306
OBJECTIVE: To build a one-IC AM radio.
Turn on the slide switch (S1) and adjust the variable capacitor (CV) for a radio station. Make sure you set the variable resistor (RV) control to the left for louder sound.
AM Radio
Project #307
OBJECTIVE: To build a working FM radio with adjustable volume.
Turn on the slide switch (S1) and press the R button. Now press the T button and FM module (FM) scans for a radio station. When a station is found, it locks on to it and you hear it on the speaker (SP). Adjust the volume using the adjustable resistor (RV). The resistor controls the amount of signal into the power amplifier IC (U4). Press the T button again for the next radio station. The module will scan up to 108MHz, the end of the FM band, and stop. You must then press reset (R) to start at 88MHz again.
Adjustable Volume
FM Radio
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Project #308
Build the circuit shown. Turn on the slide switch (S1), you hear a beep signaling that you may begin recording. Talk into the microphone (X1) up to 5 seconds, and then turn off the slide switch (it also beeps after the 5 seconds expires).
Press the press switch (S2) for playback. It plays the recording you made followed by one of three songs. If you press the press switch before the song is over, music will stop. You may press the press switch several times to play all three songs. The lamp (L2) is used to limit current and will not light.
Playback & Record
OBJECTIVE: To demonstrate the capabilities of the recording integrated circuit.
OBJECTIVE: To play the three built-in songs on the recording IC.
Use the circuit in project #308. Turn on the slide switch (S1), then press the press switch (S2) to start the first song. When the music stops, press the press switch again to hear the second song. When the second song stops, press the press switch again, the third song plays.
Playing Music
Project #309
OBJECTIVE: To build a circuit that uses light to control the recording IC.
Light-
Controlled
Music
Project #310
OBJECTIVE: To build a circuit that lets you control the recording IC with your fingers.
Touch-
Controlled
Music
Project #311
Use the circuit in project #308. Replace the press switch (S2) with the photoresistor (RP), then turn on the slide switch (S1). Turn the music on and off by waving your hand over photoresistor.
Use the circuit in project #308. Place a single snap on base grid point F1. Replace the press switch (S2) with the PNP transistor (Q1, with the arrow on point E2) and then turn on the slide switch (S1). Turn the music on and off by touching points F1 & G2 at the same time. You may need to wet your fingers.
Visit www.snapcircuits.net or page 62 to learn about Snap Circuits®upgrade kits, which have more parts and circuits.
-10-
Project #312
Connecting the power amplifier IC (U4) to the output of the recording IC (U6), you can make much louder music than project #308.
Turn on the switch (S1), you hear a beep signaling that you may begin recording. Talk into the microphone up to 5 seconds, and then tur n open the switch (it also beeps after the 5 seconds expires).
Press the press switch (S2) for playback. It plays the recording you made followed by one of three songs. If you press switch (S2) before the song is over, music will stop. You may press the press switch several times to play all three songs.
Power Playback &
Record
OBJECTIVE: To build a circuit that amplifies the recording IC.
OBJECTIVE: To amplify the output of the recording IC.
Use the circuit in project #312. Turn on the switch (S1), then press the press switch (S2) to start the first song. When the music stops, press the press switch again to hear the second song. When the second song stops, press the press switch again, the third song plays.
Power
Amplified
Playing Music
Project #313
OBJECTIVE: Show variations of project #312.
Power Light-
Controlled
Music
Project #314
OBJECTIVE: Show variations of project #312.
Power Touch-
Controlled
Music
Project #315
Use the circuit in project #312. Replace the press switch (S2) with the photoresistor (RP), then turn on the switch (S1). Tur n the music on and off by waving your hand over photoresistor.
Use the circuit in project #312. Place a single snap on base grid point F1. Replace the press switch (S2) with the PNP transistor (Q1, with the arrow on point E2) and then turn on the slide switch (S1). Turn the music on and off by touching points F1 & G2 at the same time. You may need to wet your fingers.
-11-
Project #316
OBJECTIVE: To build a working FM radio.
The FM module (FM) contains a scan (T) and a reset (R) button. The R button resets the frequency to 88MHz. This is the beginning of the FM range. Press the T button, the module scans for the next available radio station.
Turn on the slide switch (S1) and press the R button. Now press the T button and the FM module scans for an available radio station. When a station is found, it locks on to it and y ou hear it on the speaker. Press the T button again for the next radio station. The module will scan up to 108MHz, the end of the FM band, and stop. You must then press the reset (R) button to start at 88MHz again.
FM Radio
Project #317
OBJECTIVE: To build a complex circuit.
Note that there is a 3-snap wire between RV and U4, partially hidden under R4.
This is an example of using many parts to create an unusual circuit. Set the meter (M2) to the LOW (or 10mA) scale. Turn on the slide switch (S1). As the circuit oscillates, the 7-segment display (D7) flashes the number 5 and the LED’s (D1 & D2) flash as well. The meter deflects back and forth and the speaker (SP) sounds a low tone at the same rate. The frequency of the circuit can be changed by adjusting the adjustable resistor (RV).
Next, place the 100Ω resistor (R1) directly over the diode (D3) using a 1-snap. See how this changes the circuit performance.
Mega Circuit
-12-
Project #318
OBJECTIVE: To learn the principle of an SCR.
This circuit demonstrates the principle of the SCR (Q3). The SCR can be thought of as an electronic switch with three leads: anode, cathode , and gate. Like a standard diode, it permits current flow in only one direction. It will only conduct in the forward direction when triggered by a short pulse or steady voltage applied between the gate and cathode terminals. One set of batteries powers the lamp, the other is used to trigger the SCR.
Turn on the slide switch (S1) and the bulb (L1) should not light. Now press the press switch (S2); the SCR tur ns on and lights the bulb. To turn off the bulb you must turn off the slide switch (S1).
SCR 2.5V Bulb
Project #319
OBJECTIVE: To activate a motor using an SCR.
SCR & Motor
Place the fan onto the motor (M1). In this circuit, the gate is connected to the battery (B1) through the 1KΩ resistor (R2). When the slide switch (S1) is turned on, it triggers the gate, the SCR (Q3) conducts, and the motor spins. The motor continues to spin until the switch is turned off.
!
WARNING: Moving parts. Do not touch the fan or
motor during operation. Do not lean o ver the motor.
To learn more about how circuits work, visit www.snapcircuits.net or page 62 to find out about our Student Guides.
-13-
Project #320
OBJECTIVE: To build a music alarm.
The alarm circuit activates when you remove the jumper wire from points A & B. The jumper wire shorts the SCR’s (Q3) gate to ground and the SCR does not conduct. Removing the jumper wire places a voltage on the gate and the SCR conducts. This connects the battery to the music IC (U1) and music is played.
Construct the circuit and you should hear no music. Now remove the jumper wire and the music starts playing.
Music Alarm
Project #321
OBJECTIVE: To build a light-music alarm.
Light-Music Alarm
Use the circuit in project #320. Replace the resistor R3 with the photoresistor (RP) and remove the jumper wire. Cover the photoresistor with your hand. Now slowly remove your hand. When enough light hits the resistor, the music plays.
Project #322
OBJECTIVE: To build a circuit that activates a bulb and motor with the amount of light present.
Cover the photoresistor (RP) with your finger. Turn on the switch (S1), and only the LED (D1) lights. The relay (S3) connects the motor (M1) and the bulb (L2) to the batteries, but the motor and bulb are powerless until a voltage is applied to the SCR's gate.
Remove your finger, as light hits the photoresistor, its resistance decreases and a voltage appears on the gate of the SCR (Q3). The SCR conducts and the motor and bulb work now.
Light-controlled SCR
!
WARNING: Moving parts. Do not touch the fan or
motor during operation. Do not lean o ver the motor.
-14-
Project #323
OBJECTIVE: To build a 3mA meter circuit.
3mA Meter
Project #324
OBJECTIVE: To build a voltmeter.
0-3V Voltmeter
Build this 0-3V voltmeter circuit. Set the meter (M2) to the LOW (or 10mA) setting. Using new batteries, place the battery holder between points A & B. Adjust the adjustable resistor (RV) so the meter deflects full scale.
Now you can check y our other “AA” batteries b y inserting them into the battery holder.
Set the meter (M2) to the LOW (or 10mA) scale. Inside the meter, there is a fixed magnet and a mov eable coil around it. As current flows through the coil, it creates a magnetic field. The interaction of the two magnetic fields cause the coil (connected to the pointer) to move (deflect). By itself, the meter can measure 300μA. To increase its range, resistors are connected in parallel or in series to the meter.
Build the circuit shown. Placing the 100Ω resistor (R1) in parallel with the meter increases the range by 10 times to 3mA. More current flows through the resistor than the meter. The lower the resistor value, the wider the range of the meter.
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Project #325
OBJECTIVE: To understand the function of the adjustable resistor.
An adjustable resistor is a normal resistor with an additional arm contact. The arm moves along the resistive material and taps off the desired resistance.
The slider on the adjustable resistor moves the arm contact and sets the resistance between the bottom (point C1) pin and the center pin (point B2). The remaining resistance is between the center and top pin. For example, when the slider is all the way down, there is minimal resistance between the bottom and center pins (usually 0Ω) and maximum resistance between the center and top pins. The resistance between the top (point A1) and bottom (point A3) pins will always be the total resistance, (50kΩ for your part).
Set the meter (M2) to the LOW (or 10mA) scale. Adjust the adjustable resistor (RV) for maximum resistance by setting the slider to the top. The meter only deflects part of the way. As you move the slider down, decreasing the resistance, the meter deflects more.
Function of
Adjustable Resistor
Project #326
OBJECTIVE: To understand the function of the photoresistor.
Build the circuit shown. Set the meter (M2) to the LOW (or 10mA) scale. The photoresistor (RP) is a light-sensitive resistor. Its value changes from nearly infinite in total darkness to about 1,000Ω when a bright light shines on it.
The meter reading changes as the resistance changes in the circuit. When the lights are on, the meter points to a higher number on the scale. When the lights are OFF, the pointer will point to a lower number on the scale. This means that the resistance of the photoresistor is changing according to the amount of light in the room.
Function of
photoresistor
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Project #328
OBJECTIVE: To learn the principle of an SCR.
In this circuit, the 6-volt bulb (L2) will not light until the SCR (Q3) is triggered. T urn on the slide switch (S1) and the b ulb will not light. Now press the press switch (S2) to light the bulb. The bulb will stay lit until the slide switch is turned off. To protect the SCR, a current limiting 1kΩ resistor (R2) is placed in series with the gate.
SCR 6V Bulb
Project #327
OBJECTIVE: To change the direction of current flow using a motor.
Set the meter (M2) to the LOW (or 10mA) setting. A motor generates a current when it rotates. The rotation of the motor determines the direction current flows. Quickly spin the motor (M1) clockwise with your hand; the meter deflects to the right. Now spin the motor counterclockwise, and the meter deflects to the left.
Meter Deflect
by Motor
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Project #329
OBJECTIVE: To demonstrate how a seven segment LED works.
The display (D7) is made up of seven segments. Each segment contains an LED connected to an input snap. When the snap is connected to the negative of the battery the segment lights. For example, connect the circuit as shown and the letter “L” lights.
Principle of
Segment LED
Project #330
OBJECTIVE: To configure the seven segment to display the number 1.
Connect B & C to the negative of the battery.
Display #1
OBJECTIVE: To configure the seven segment to display the number 2.
Connect A, B, G, E, & D to the negative of the battery.
Display #2
OBJECTIVE: To configure the seven segment to display the number 3.
Connect A, B, G, C, & D to the negativ e of the battery.
Display #3
OBJECTIVE: To configure the seven segment to display the number 4.
Connect B, C, F, & G to the negative of the battery.
Display #4
Project #331
Project #332 Project #333
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Project #334
OBJECTIVE: To configure the seven segment to display the number 5.
Connect A, F, G, C, & D to the negative of the battery.
Display #5
Project #335
OBJECTIVE: To configure the seven segment to display the number 6.
Connect A, C, D, E, F, & G to the negative of the battery.
Display #6
Project #336
OBJECTIVE: To configure the seven segment to display the number 7.
Connect A, B, & C to the negative of the battery.
Display #7
Project #337
OBJECTIVE: To configure the seven segment to display the number 8.
Connect A, B, C, D, E, F & G to the negative of the battery.
Display #8
Project #338
OBJECTIVE: To configure the seven segment to display the number 9.
Connect A, B, C, D, F, & G to the negative of the battery.
Display #9
Project #339
OBJECTIVE: To configure the seven segment to display the number 0.
Connect A, B, C, D, E, & F to the negative of the battery.
Display #0
Project #340
OBJECTIVE: See and hear the output of the music IC.
Set the meter (M2) to the LOW (or 10mA) setting. In this circuit, the output of the music IC (U1) is applied to the less windings side of the transformer (T1), which lights the LED (D1) and deflects the meter.
Place the adjustable resistor (RV) to the bottom position and turn on the switch (S1). Adjust the adjustable resistor upwards. This increases the voltage across the LED and meter. The LED brightens and the meter deflects more towards 10. Place the speaker (SP) across points A & B and use a jumper wire to complete the connection. Now you can hear and see the output of the music IC.
Music Meter
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Project #341
OBJECTIVE: Turn on and off LED’s using a relay.
A relay is an electronic switch with contacts that are opened or closed using voltage. It contains a coil that generates a magnetic field when a current flows through it. The magnetic field attracts an iron armature which switches the contacts. Contact #2 is normally closed, connecting the green LED (D2) and the resistor across the batteries.
With the slide slide switch (S1) turned off, the green LED should light. Now turn on the switch, contact #1 on the relay (S3) will switch to contact #3, lighting the red LED (D1).
LED & Relay
Project #342
OBJECTIVE: To build a manual timer using a relay.
The transistor (Q2) acts as a switch, connecting the relay (S3) to the batteries. As long as there is positive voltage on the transistor’s base, the bulb (L2) will light.
Turn on the slide switch (S1) and hold down the press switch (S2). The transistor turns on, capacitor C5 charges up, and the bulb lights. When the press switch is released, the capacitor discharges through the base, keeping the transistor on. The transistor will turn off when the capacitor is almost discharged, about 7 seconds. The relay contacts will switch and the bulb will turn off.
Change the value of the capacitor and see what happens.
Manual
7 Second Timer
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