Elenco Projects 1-101 User Manual

Copyright © 2012, 2010 by Elenco®Electronics, Inc. All rights reserved. No part of this book shall be reproduced by 753102 any means; electronic, photocopying, or otherwise without written permission from the publisher.
REV-H Revised 2012
Patent # 7144255
Project 58
-1-
2. Be sure that parts with positive/negative markings are positioned as per the drawing.
3. Be sure that all connections are securely snapped.
4. Try replacing the batteries.
5. If the motor spins but does not balance the fan, check the black plastic piece with three prongs on the motor shaft. Be sure that it is at the top of the shaft.
Elenco
®
is not responsible for parts damaged due to
incorrect wiring.
Basic T roub leshooting
Note: If you suspect you have damaged parts, you can follow
the Advanced Troubleshooting procedure on page 6 to determine which ones need replacing.
Basic T roubleshooting 1 Parts List 2 How to Use It 3 About Your Snap Circuits
®
Parts 4
DO’s and DON’Ts of Building Circuits 5
Advanced T r oubleshooting 6 Project Listings 7 Projects 1 - 101 8 - 44 Other Snap Circuits
®
Projects 45
Snap Circuits
®
Project Shapes 46
WARNING: SHOCK HAZARD - Never connect Snap
Circuits®to the electrical outlets in your home in any wa y!
Table of Contents
WARNING: Always check your wiring
before turning on a circuit. Never leave a circuit unattended while the batteries are installed. Never connect additional batteries or any other power sources to your circuits. Discard an y cracked or broken parts.
Adult Supervision: Because children’s
abilities var
y so much, even with age groups, adults should exercise discretion as to which experiments are suitable and safe (the instructions should enable supervising adults to
establish the experiment’s suitability for the child). Make sure your child reads and follows all of the relevant instructions and safety procedures, and keeps them at hand for reference.
This product is intended for use by adults and children who have attained sufficient maturity to read and follow directions and warnings.
Never modify your parts, as doing so may disable important safety features in them, and could put your child at risk of injury.
W ARNING FOR ALL PROJECTS WITH A SYMBOL - Moving parts. Do not touch the motor or f an during operation.
Do not lean over the motor. Do not launch the fan at people, animals, or objects. Eye protection is recommended.
!
!
!
WARNING: CHOKING HAZARD -
Small parts. Not for children under 3 years.
!
Conforms to
ASTM
F963-96A
• Use only 1.5V AA type, alkaline
batteries (not included).
• Insert batteries with correct polarity.
• Non-rechargeable batteries should not
be recharged. Rechargeable batteries should only be charged under adult supervision, and should not be recharged while in the product.
• Do not mix old and new batteries.
• Do not connect batteries or battery holders in parallel.
• Do not mix alkaline, standard (carbon­zinc), or rechargeable (nic kel-cadmium) batteries.
Remove batteries when they are used up.
• Do not short circuit the battery terminals.
• Never throw batteries in a fire or attempt to open its outer casing.
• Batteries are harmful if swallowed, so keep away from small children.
Batteries:
!
Note: If you have the more advanced Models SC-300, SC-500, or SC-750, there are additional part lists in the other project manuals.
Important: If any parts are missing or damaged, DO NOT RETURN TO RETAILER. Call toll-free (800) 533-2441 or e-mail us at:
help@elenco.com. Customer Service • 150 Carpenter Ave. • Wheeling, IL 60090 U.S.A.
Qty. ID Name Symbol Par t # Qty. ID Name Symbol Par t #
1
Base Grid (11.0” x 7.7”)
6SCBG
1
Red Light Emitting Diode (LED)
6SCD1
3
1-Snap Wire 6SC01
1
2.5V Lamp 6SCL1
6
2-Snap Wire 6SC02
1
Battery Holder -
uses
2 1.5V type AA (not included)
6SCB1
3
3-Snap Wire 6SC03
1
Speaker 6SCSP
1
4-Snap Wire 6SC04
1
Music Integrated Circuit
6SCU1
1
5-Snap Wire 6SC05
1
Alarm Integrated Circuit
6SCU2
1
6-Snap Wire 6SC06
1
Space War Integrated Circuit
6SCU3
1
Whistle Chip 6SCWC
11
Motor Fan
6SCM1
6SCM1F
1
Slide Switch 6SCS1
1
100Resistor 6SCR1
1
Press Switch 6SCS2
11
Jumper Wire (Black) Jumper Wire (Red)
6SCJ1 6SCJ2
1
Photoresistor 6SCRP
You may order additional / replacement parts at our website: www.snapcircuits.net
WC
6
5
4
3
2
1
S1
S2
RP
M1
U3
U2
U1
SP
B1
L1
D1
R1
-2-
Parts List (Colors and styles may vary) Symbols and Numbers
-3-
The Electronic Snap Circuits®kit has 101 projects. They are simple to build and understand.
The Snap Circuits
®
kit uses building bloc ks with snaps to build the different electrical and electronic circuits in the projects. Each block has a function: there are switch blocks, lamp blocks, battery bloc ks, diff erent length wire b loc ks, etc. These blocks are in different colors and have numbers on them so that you can easily identify them. The circuit you will build is shown in color and with numbers, identifying the blocks that you will use and snap together to form a circuit.
For Example:
This is the switch block which is green and has the marking on it as shown in the drawings. Please note that the drawing doesn’t reflect the real switch bloc k e xactly (it is missing the ON and OFF markings), but gives you the general idea of which part is being used in the circuit.
This is a wire block which is blue and comes in different wire lengths. This one has the number , , , , or on it depending on the length of the wire connection required.
There is also a 1-snap wire that is used as a spacer or for interconnection between different layers.
To build each circuit, you have a power source block number that needs two (2) “AA” batteries (not included with the Snap Circuits
®
kit).
A large clear plastic base grid is included with this kit to help keep the circuit blocks properly spaced. You will see evenly spaced posts that the different blocks snap into. You do not need this base to build your circuits, but it does help in keeping your circuit together neatly. The base has rows labeled A-G and columns labeled 1-10.
Next to each part in every circuit drawing is a small number in black. This tells you which level the component is placed at. Place all parts on lev el 1 first, then all of the parts on level 2, then all of the parts on level 3, etc.
Usually when the motor is used, the fan will usually be placed on it. On top of the motor shaft is a black plastic piece (the motor top) with three little tabs. Lay the fan on the black piece so the slots in its bottom “fall into place” around the three tabs in the motor top. If not placed properly, the fan will fall off when the motor starts to spin.
Some circuits use the jumper wires to make unusual connections. Just clip them to the metal snaps or as indicated.
Note: While building the projects, be careful not to accidentally make a direct connection across the battery holder (a “short circuit”), as this may damage and/or quickly drain the batteries.
How To Use It
S1
2 3 4 5 6
M1
B1
(Part designs are subject to change without notice).
Note: If you have the more advanced Models SC-300, SC-500, or SC-750, there is additional inf
ormation in your other project manual(s).
The base grid functions like the printed circuit boards found in most electronic products.
It is a platform for mounting parts and wires (though the
wires are usually “printed” on the board. The blue snap wires are just wires used to connect other components, they
are used to transpor
t electricity and do not affect circuit performance. They come in different lengths to allow orderly arrangement of connections on the base grid.
The red and black jumper wires make flexible connections for times when using the snap wires would be difficult.
They also are used to make
connections off the base grid (like the projects using water). The batteries (B1) produce an electrical voltage using a chemical reaction.
This “v
oltage” can be thought of as electrical pressure, pushing electrical “current” through a circuit. This voltage is much lower and much safer than that used in your house wiring. Using more batteries increases the “pressure” and so more electricity flows.
The slide switch (S1) connects (ON) or disconnects (OFF) the wires in a circuit.
When ON it has no effect on circuit performance.
The press switch (S2) connects (pressed) or disconnects (not pressed) the wires in a circuit, just like the slide s
witch does.
Resistors, such as the 100resistor (R1), “resist” the flow of electricity and are used to control or limit the electricity in a circuit.
Increasing circuit
resistance reduces the flow of electricity. The photoresistor (RP) is a light-sensitive resistor, its value changes from
nearly infinite in total darkness to about 1000when a bright light shines on it. A light bulb, such as in the 2.5V lamp (L1), contains a special wire that glows
bright when a large electric current passes through it. Voltages above the bulb’s rating can burn out the wire.
The motor (M1) converts elecricity into mechanical motion. Electricity is closely related to magnetism, and an electric current flo
wing in a wire has a magnetic field similar to that of a very, very tiny magnet. Inside the motor is three coils of wire with many loops. If a large electric current flows through the loops, the magnetic effects become concentrated enough to move the coils. The motor has a magnet inside so, as the electricity moves the coils to align them with the permanent magnet, the shaft spins.
The speaker (SP) converts electricity into sound. It does this by using the energy of a changing electrical signal to create mechanical vibr
ations (using
a coil and magnet similar to that in the motor), these vibrations create variations in air pressure which travel across the room. You “hear” sound when your ears feel these air pressure variations.
The whistle chip (WC) contains two thin plates. When an electrical signal is applied across them the
y will stretch slightly in an eff
ort to separate (like two magnets opposing each other), when the signal is removed they come back together. If the electrical signal applied across them is changing quickly, then the plates will vibrate. These vibrations create variations in air pressure that your ears feel just like sound from a speaker.
The LED (D1) is a light emitting diode, and may be thought of as a special one-wa
y light bulb. In the “forward” direction (indicated by the “arrow” in the
symbol) electricity flows if the voltage exceeds a turn-on threshold (about
1.5V); brightness then increases. A high current will burn out the LED, so the current must be limited by other components in the circuit. LEDs block electricity in the “reverse” direction.
Some types of electronic components can be super-miniaturized, allowing many thousands of parts to fit into an area smaller that your fingernail. These “integrated circuits” (ICs) are used in everything from simple electronic toys to the most advanced computers. The music, alarm, and space war ICs (U1, U2, and U3) in Snap Circuits
®
are actually modules containing specialized sound-generation ICs and other supporting components (resistors, capacitors, and transistors) that are always needed with them. This was done to simplify the connections you need to make to use them. The descriptions for these modules are given here for those interested, see the projects for connection examples:
(+)
HLD
OUT
(–)
TRG
IN1
(–)
IN2
IN3
OUT
IN1
(+)
OUT
IN2
(–)
Music IC:
(+) - power from batteries (–) - power return to batteries OUT - output connection HLD - hold control input TRG - trigger control input
Music for a few seconds on power-up, then hold HLD to (+) power or touch TRG to (+) power to resume music.
Alarm IC:
IN1, IN2, IN3 - control inputs (–) - power return to batteries OUT - output connection
Connect control inputs to (+) power to make five alarm sounds, see project 22 for configurations.
Space War IC:
(+) - power from batteries (–) - power return to batteries OUT - output connection IN1, IN2 - control inputs
Connect each control input to (–) power to sequence through 8 sounds.
-4-
About Your Snap Circuits®Parts
Our Student Guides give much more information about your parts along with a complete lesson in basic electronics. See www.snapcircuits.net/learn.htm or page 45 for more information.
-5-
DO’s and DON’Ts of Building Circuits
After building the circuits given in this booklet, you ma y wish to e xperiment on your own. Use the projects in this booklet as a guide, as many important design concepts are introduced throughout them. Every circuit will include a power source (the batteries), a resistance (which might be a resistor, lamp, motor, integrated circuit, etc.), and wiring paths between them and back. You must be careful not to create “shor t circuits” (very
low-resistance paths across the batter
ies, see examples below) as this
will damage components
and/or quickly drain your batteries. Only
connect the ICs using configurations given in the projects, incorrectly doing so may damage them. Elenco®is not responsible for parts
damaged due to incorrect wiring.
Here are some important guidelines:
ALWAYS
USE EYE PROTECTION WHEN EXPERIMENTING ON YOUR O WN.
ALWAYS
include at least one component that will limit the current through a circuit, such as the speaker, lamp, whistle chip, ICs (which must be connected properly), motor, photoresistor, or resistor.
ALWAYS
use the LED and switches in conjunction with other components that will limit the current through them. Failure to do so will create a short circuit and/or damage those par ts.
ALWAYS
disconnect your batteries immediately and check your wiring if something appears to be getting hot.
ALWAYS
check your wiring before turning on a circuit.
ALWAYS
connect ICs using configurations given in the projects or as per the connection descriptions for the parts.
NEVER
connect to an electrical outlet in your home in any way.
NEVER
leave a circuit unattended when it is turned on.
NEVER
touch the motor when it is spinning at high speed.
Note: If you have the more advanced Models SC-300, SC-500, or SC-750, there are additional guidelines in your other project manual(s).
For all of the projects given in this book, the parts may be arranged in different ways without changing the circuit. For example, the order of parts connected in series or in parallel does not matter — what matters is how combinations of these sub-circuits are arranged together.
Examples of SHORT CIRCUITS - NEVER DO THESE!!!
You are encouraged to tell us about new circuits you create. If they are unique, we will post them with your name and state on our website at www.snapcircuits.net/kidkreations.htm. Send your suggestions to Elenco
®
.
Elenco®provides a circuit designer so that you can make your own Snap Circuits®drawings. This Microsoft®Word document can be downloaded from www.snapcircuits.net/SnapDesigner.doc or through the
www.snapcircuits.net website.
WARNING: SHOCK HAZARD - Nev
er connect Snap Circuits®to
the electrical outlets in your home in any way!
Placing a 3-snap wire directly across the batteries is a SHORT CIRCUIT.
This is also a
SHORT CIRCUIT.
When the slide switch (S1) is turned on, this large circuit has a SHORT CIRCUIT path (as shown by the arrows). The short circuit prevents any other portions of the circuit from ever working.
!
!
!
NEVER
DO!
NEVER
DO!
NEVER
DO!
NEVER
DO!
Warning to Snap Rover owners: Do not connect your parts to the
Rover body except when using our approved circuits, the Rover body has a higher voltage which could damage your parts.
!
!
NEVER
DO!
!
-6-
Advanced Troubleshooting (Adult supervision recommended)
Elenco
®
is not responsible for parts damaged due to incorrect
wiring.
If you suspect you have damaged parts, you can follow this procedure to systematically determine which ones need replacing:
1.2.5V lamp (L1), motor (M1), speaker (SP), and battery holder
(B1): Place batteries in holder. Place the 2.5V lamp directly
across the battery holder
, it should light. Do the same with the motor (motor + to battery +), it should spin to the right at high speed. “Tap” the speaker across the battery holder contacts, you should hear static as it touches. If none work, then replace your batteries and repeat, if still bad then the battery holder is damaged.
2.Jumper wires: Use this mini­circuit to test each jumper wire, the lamp should light.
3.Snap wires: Use this mini­circuit to test each of the snap wires, one at a time
. The lamp
should light.
4.Slide switch (S1) and Press switch (S2): Build project #1, if the lamp (L1) doesn’t light then the slide switch is bad.
Replace
the slide switch with the press switch to test it.
5.100resistor (R1) and LED (D1): Build project #7 except initially use the speaker (SP) in place of the resistor
, the LED should light. Then replace the speaker with the resistor; the LED should still light.
6.Alarm IC (U2): Build project #17, you should hear a siren. Then place a 3-snap wire between g
rid locations A1 and C1, the sound is different. Then move the 3-snap from A1-C1 to A3-C3 to hear a 3rd sound.
7.Music IC (U1): Build project #74 but use the press switch (S2) in place of the photoresistor (RP).
Turn it on and the LED (D1) flickers for a while and stops, it resumes if you press and hold down the press switch. Then touch a 3-snap wire across base grid points A1 and C1 and the flickering resumes for a while.
8.Space war IC (U3) and photoresistor (RP): Build project #19, both switches (S1 and S2) should change the sound.
Then replace the slide switch with the photoresistor, waving your hand over it should change the sound.
9.Whistle chip (WC): Build project #61 and if there is light on the photoresistor (RP) then you will hear sound from the whistle chip
.
Note: If you have the more advanced models SC-300, SC-500, or SC-750, there are additional tests in your other project manual(s).
ELENCO
®
150 Carpenter Avenue
Wheeling, IL 60090 U.S.A.
Phone: (847) 541-3800
Fax: (847) 520-0085
e-mail: help@elenco.com
Website: www.elenco.com
You may order additional / replacement parts at:
www.snapcir
cuits.net
-7-
Project # Description Page #
1 Electric Light & Switch 8 2 DC Motor & Switch 8 3 Sound Activated Switch 9 4 Adjusting Sound Level 9 5 Lamp & Fan in Series 10 6 Lamp & Fan in Parallel 10 7 Light Emitting Diode 11 8 One Direction for LED 11
9 Conduction Detector 12 10 Space War Alarm Combo 12 11 Flying Saucer 13 12 Decreasing Saucer Lift 13 13 Two-Speed Fan 14 14 The Fuse 14 15 Musical Doorbell 15 16 Momentary Alarm 15 17 Alarm Circuit 16 18 Laser Gun 16 19 Space War 17 20 Light Switch 17 21 Paper Space War 17 22 Light Police Siren 18 23 More Loud Sounds 18 24 More Loud Sounds (II) 18 25 More Loud Sounds (III) 18 26 More Loud Sounds (IV) 18 27 Clap Sounds 19 28 More Clap Sounds 19 29 More Clap Sounds (II) 19 30 More Clap Sounds (III) 19 31 More Clap Sounds (IV) 19 32 Voice Light Diode 20 33 Voice Control 20 34 Motor Space Sounds 20
Project # Description Page #
35 Motor Space Light 20 36 Space Battle (II) 21 37 Silent Space Battle 21 38 Periodic Sounds 21 39 Blinking Double Flashlight 21 40 Motor-Controlled Sounds 22 41 More Motor Sounds 22 42 More Motor Sounds (II) 22 43 More Motor Sounds (III) 22 44 More Motor Sounds (IV) 22 45 Light-Controlled Flicker 23 46 More Sound Effects 23 47 This OR That 24 48 This AND That 24 49 Neither This NOR That 25 50 NOT This AND That 25 51 Reflection Detector 26 52 Quieter Reflection Detector 26 53 Flashing Laser Light with Sound 27 54 Space War Flicker 27 55 Spinning Rings 28 56 Strobe the House Lights 28 57 Race Game 29 58 Using Parts as Conductors 29 59 Spin Draw 30 60 Space War Flicker Motor 30 61 Light-Controlled Sounds 31 62 Light-Controlled Sounds (II) 31 63 Light-Controlled Sounds (III) 31 64 Light-Controlled Sounds (IV) 31 65 Light-Controlled Sounds (V) 31 66 Electronic Bombing Game 32 67 Quiet Zone Game 33 68 Space War Music Combo 33
Project # Description Page #
69 Space War Siren 34 70 Quiet Water Alarm 34 71 Light-Controlled Lamp 35 72 Voice-Controlled Lamp 35 73 Motor-Controlled Lamp 35 74 Light-Controlled LED 36 75
Sound-Controlled Time Delay LED
36
76
Motor-Controlled Time Delay LED
36 77 Space War Flicker LED 37 78 Music AND Gate 37 79 Flash and Tone 37 80
Lamp, Speaker & Fan in Parallel
38 81 Pencil Alarm 38 82 Pencil Alarm Variants 38 83 Fun with the Alarm IC 39 84 Motor Sounds Combo 39 85 Motor Sounds Combo (II) 39 86 Music Alarm Combo 40 87 Bomb Sound 40 88 Bomb Sound (II) 40 89 Light-Controlled LED (II) 41 90 Touch Light 41 91 Touch Sound 41 92 Wacky Sounds 41 93 Wackier Sounds 42 94 Really Wacky Sounds 42 95 Noisier Water Space War 43 96 Light/Water Space War 43 97 OR/AND Space War Light 43 98 Simple Water Alarm 44 99 Simple Salt Water Alarm 44
100 Ambulance Water Alarm 44 101 Ambulance Contact Alarm 44
Project Listings
-8-
Project #1
OBJECTIVE: To show ho w electricity is turned “ON” or “OFF” with a switch.
Electric Light & Switch
Project #2
OBJECTIVE: To show how electricity is used to run a Direct Current (DC) Motor.
Build the circuit shown on the left by placing all the parts with a black 1 next to them on the base grid first. Then, assemble parts marked with a 2.
When you close the slide switch (S1), current flows from the batteries (B1) through the motor (M1) making it rotate. Place the fan blade on the motor shaft and close the slide switch. The motor will rotate f orcing the fan blade to move air past the motor.
In this project, you changed electrical power into mechanical power. DC motors are used in all the battery powered equipment requiring rotary motion, such as a cordless drill, electric toothbrush, and toy trains that run on batteries just to name a few. An electric motor is much easier to control than gas or diesel engines.
DC Motor & Switch
Build the circuit shown on the left by placing all the parts with a black 1 next to them on the base grid first. Then, assemble parts marked with a 2. Install two (2) “AA” batteries (not included) into the batter y holder (B1).
When you close the slide switch (S1), current flows from the batteries through the lamp and back to the battery through the switch. The closed switch completes the circuit. In electronics this is called a closed circuit. When the slide switch is opened, the current can no longer flow back to the battery, so the lamp goes out. In electronics this is called an open circuit.
!
WARNING: Moving parts. Do not touch the fan or
motor during operation. Do not lean o ver the motor.
+
-9-
Project #3
OBJECTIVE: To show how sound can turn “ON” an electronic device.
Build the circuit shown on the left by placing all the parts with a black 1 next to them on the base grid first. Then, assemble parts marked with a 2. Finally, lay the speaker (SP) on the table and connect it to the circuit using the jumper wires as shown.
When you close the slide switch (S1), the music may play for a short time, and then stop. After the music has stopped, clap your hands close to the whistle chip (WC) or tap the base with your finger. The music should play again f or a short time, then stop. Blow on the whistle chip and the music should play.
You could connect the speaker using snap wires instead of the jumper wires, but then the speaker may create enough sound vibrations to re­activate the whistle chip.
Sound Activated Switch
Project #4
OBJECTIVE: To show how resistance can lower the sound from the speaker.
Build the circuit shown on the left.
When you close the slide switch (S1), the music may play for a short time and then stop. After the music has stopped, clap your hands close to the whistle chip (WC) or tap the base with your finger. The music should play again for a short time, then stop.
In this project, you changed the amount of current that goes through the speaker (SP) and reduced the sound output of the speaker. Resistors are used throughout electronics to limit the amount of current that flows.
Adjusting Sound Level
Visit www.snapcircuits.net or page 45 to learn about Snap Circuits®upgrade kits, which have more parts and circuits.
-10-
Project #5
OBJECTIVE: To show how a lamp can indicate when a fan is running.
Build the circuit shown on the left by placing all the parts with a black 1 next to them on the base grid first. Then, assemble parts marked with a 2. Finally, place the fan blade on the motor (M1).
When you close the slide switch (S1), the fan will spin and the lamp (L1) should turn on. The fan will take a while to start turning due to inertia. Inertia is the property that tr ies to keep a body at rest from moving and tries to keep a moving object from stopping.
The light helps protect the motor from getting the full voltage when the slide switch is closed. Part of the voltage goes across the lamp and the rest goes across the motor. Remove the fan and notice how the lamp gets dimmer when the motor does not have to spin the fan blade.
Lamp & Fan in Series
Project #6
OBJECTIVE: To show how an indicator light can be connected without affecting the current in the motor.
Build the circuit shown on the left. When you close the slide switch (S1), both the fan and the lamp (L1)
should turn on. The fan will take a while to start turning due to inertia. In this connection, the lamp does not change the current to the motor (M1). The motor should start a little faster than in Project #5.
Remove the fan and notice how the lamp does not change in brightness as the motor picks up speed. It has its own path to the battery (B1).
Lamp & Fan in Parallel
!
WARNING: Moving parts. Do not touch the fan or
motor during operation. Do not lean o ver the motor.
!
WARNING: Moving parts. Do not touch the fan or
motor during operation. Do not lean o ver the motor.
-11-
Project #7
OBJECTIVE: To show ho w a resistor and LED are wired to emit light.
Build the circuit shown on the left by placing all the parts with a black 1 next to them on the base grid first. Then, assemble parts marked with a 2.
When you close the slide switch (S1), current flows from the batteries (B1) through the slide switch, through the resistor (R1), through the LED (light emitting diode, D1) and back to the battery. The closed slide switch completes the circuit. The resistor limits the current and prevents damage to the LED. NEVER PLACE AN LED DIRECTLY ACROSS THE BATTERY! If no resistor is in the circuit, the battery may push enough current through the LED to damage the semiconductor that is used to produce the light. LEDs are used in all types of electronic equipment to indicate conditions and pass information to the user of that equipment.
Can you think of something you use everyday that has an LED in it?
Light Emitting Diode
Project #8
OBJECTIVE: To show how electricity can only pass in one direction through an LED.
Rebuild the circuit used in Project #7 but put the LED (D1) in as shown on the left.
When you close the slide switch (S1), current should flow from the batteries (B1) through the resistor and then through the LED. When current flows through an LED, it lights up. Since the LED is in backwards, current cannot flow. The LED is like a check valve that lets current flow in only one direction.
In this project, you changed the direction of current through the LED. An electronic component that needs to be connected in one direction is said to have polarity. Other parts like this will be discussed in future projects. Placing the LED in backwards does not harm it because the voltage is not large enough to break down this electronic component.
One Direction for LED
+
-12-
Project #9
OBJECTIVE: To make a circuit that detects the conduction of electricity in different materials.
Rebuild the circuit from Project #7 but leave the slide switch (S1) out as shown on the left.
When you place a metal paper clip across the terminals as shown in the picture on the left, current flows from the batteries (B1) through the resistor (R1), through the LED (D1), and back to the battery. The paper clip completes the circuit and current flows through the LED. Place your fingers across the terminals and the LED does not light. Your body has too high of a resistance to allow enough current to flow to light the LED . If the v oltage, which is electrical pressure, w as higher , current could be pushed through your fingers and the LED would light. This detector can be used to see if a material like plastic is a good conductor or a poor conductor.
Conduction Detector
Project #10
OBJECTIVE: To combine the sounds from the space war and
alarm integrated circuits.
Build the circuit shown and add the jumpers to complete it. Turn it on, press the press switch (S2) several times, and wave your hand over the photoresistor (RP) to hear all the sound combinations. If the sound is too loud you may replace the speaker (SP) with the whistle chip (WC).
Space War Alarm Combo
To learn more about how circuits work, visit www.snapcircuits.net or page 45 to find out about our Student Guides.
-13-
Project #11
OBJECTIVE: To make a circuit that launches the fan blade to simulate a flying saucer.
Rebuild the circuit from Project #2, but reverse the polarity on the motor (M1) so the negative (–) on the motor goes to the positive (+) on the battery (B1). New alkaline batteries are recommended for this project.
When you close the slide switch (S1), the motor will slowly increase in speed. When the motor has reached maximum rotation, turn the slide switch off. The fan blade should rise and float through the air like a flying saucer. Be careful not to look directly down on fan b lade when it is spinning.
The air is being blown down through the blade and the motor rotation locks the fan on the shaft. When the motor is turned off, the blade unlocks from the shaft and is free to act as a propeller and fly through the air. If speed of rotation is too slow, the fan will remain on motor shaft because it does not have enough lift to propel it. The motor will spin faster when both batteries are new.
If the fan doesn’t fly off, then turn the switch on and off several times rapidly when it is at full speed.
Flying Saucer
Project #12
OBJECTIVE: To show how voltage affects speed of a DC motor and can decrease the lift of the saucer.
Change the circuit in Project #11 by adding the lamp (L1) in series with the motor as shown in the diagram on the left.
When you place the lamp in series with any electronic device, it will draw less current because it adds resistance. In this case, the lamp in series reduces the current through the motor, and that reduces the top speed of the motor. Close the slide switch (S1), and wait until the fan reaches maximum speed. Open the s witch and observe the difference in the height due to the lamp. In most cases, it may not even launch.
Decreasing Saucer Lift
+
!
WARNING: Moving parts. Do not touch the fan or
motor during operation. Do not lean over the motor.
!
WARNING: Fan may not
rise until switch is released.
!
WARNING: Moving parts. Do not touch the fan or
motor during operation. Do not lean over the motor.
!
WARNING: Fan may not
rise until switch is released.
-14-
Project #13
OBJECTIVE: To show how switches can increase or decrease the speed of an electric fan.
Build the circuit shown on the left by placing all the parts with a black 1 next to them on the board first. Then, assemble parts marked with a 2. Finally, add the 2-snap wires that are marked for level three.
When you close the slide switch (S1), current flows from the batteries through the slide switch (S1), motor (M1), the lamp (L1), and back to the battery (B1). When the press switch (S2) is closed, the lamp is shorted and motor speed increases.
The principle of removing resistance to increase motor speeds is only one way of changing the speed of the motor. Commercial fans do not use this method because it would produce heat in the resistor and fans are used to cool circuits by moving air over them. Commercial fans change the amount of voltage that is applied to the motor using a transformer or other electronic device.
Two-Speed Fan
OBJECTIVE: To show how a fuse is used to break all current paths back to the voltage source.
Use the circuit built in Project #13. When you close the slide switch (S1), current flows from the batteries
through the slide switch (S1), the lamp (L1), motor (M1), and back to the battery (B1). Pretend the 2-snap wire marked fuse in the drawing on the left is a device that will open the circuit if too much current is taken from the battery. When press switch (S2) is closed, the light is shorted and motor speed increases due to an increase in current to the motor. While still holding press switch (S2) down, remove the 2-snap wire marked fuse and notice how everything stops. Until the fuse is replaced, the open circuit path protects the electronic parts. If fuses did not exist, many parts could get hot and even start fires. Replace the 2-snap wire and the circuit should return to normal.
Many electronic products in your home hav e a fuse that will open when too much current is drawn. Can you name some?
The FuseProject #14
!
WARNING: Moving
parts. Do not touch the fan or motor during operation. Do not lean over the motor.
!
WARNING: Moving
parts. Do not touch the fan or motor during operation. Do not lean over the motor.
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