To achieve an immersive gameplay experience, the in-game HUD is kept to the bare minimum
amount of data needed. Activate the Dynamic HUD to view the location of your allies, your
objective, and your current ammo counts.
CONTROLS
DEFAULT CONTROLS
Movement
Look
Sprint
Melee
Jump
Crouch
Prone
Slide
Reload/Use
Weapon switch
Fire
ADS
Zoom level/Toggle scope
Grenades
Peek & Lean
Toggle fire mode
Show heads-up display
(Singleplayer only)
Laser Target Locator Module
(Singleplayer only)
Pause menuSTART
(
left stick
right stick
B
N
S
A
A (hold)
A (while running)
F
D
E
Q
N (when aiming down the sights)
R
W (hold)
V button
C button
Z button
SliDing
When sprinting toward cover in the campaign, press A to change your stance into a slide.
Sliding allows you to quickly reach cover and return to an attack position. When you have
completed your slide, you assume a crouching position. Hold A to get into a prone position.
Peek & lean
Peek & Lean allows you to take cover behind objects and lean out to fire on enemy positions
when playing in the campaign.
ReqUeSt ammo
If you find yourself running low on ammo, request more from your allies. Squad members
provide you with grenades and ammo for your primary weapon.
GAME SCREEN
Objective
Marker
Squad
Indicator
Show
Heads-up
Display
Laser Target
Locator
Module
Toggle
Fire Mode
Damage
Indicator
Off-screen
Squad
Indicators
Fire Mode
Ammunition
Count
Grenade
Count
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Page 3
MAIN MENU
After the game has booted up, you are taken to the launcher. Select SINGLEPLAYER,
MULTIPLAYER, PlayStation®Store, or CREDITS. When exiting Singleplayer or Multiplayer mode,
you return to the launcher.
After the preround is complete, or if no preround is needed, players proceed to the warm-up.
While warming up, players can select their load-out and get ready to go into combat. Players
are frozen in place until the match is ready to begin. After a brief countdown, the players
unfreeze and are able to begin the battle.
While playing, if the number of players drops below the minimum threshold, the match returns
to the preround to give other players a chance to join and repopulate the match. This ensures
that every server is appropriately populated for combat.
SINGLEPLAYER
camPaign
A previously unknown terrorist organization is unearthed when a highly lethal form of P.E.T.N.
is discovered at the scene of recent terrorist attacks. Sophisticated, well-funded and large in
numbers, the organization presents a threat specialized enough for two elite Tier 1 Units to be
called in to stop it. The threat is real, eminent and will test the very limits of both Task Force
Mako and Task Force Blackbird.
Saving & loaDing
While playing Medal of Honor™ Warfighter, your progress is automatically saved via a number
of mid-mission checkpoints. After dying, you reappear at the last checkpoint you passed.
SinglePlayeR menU
Missions Select a mission to play.
Options Adjust various in-game options.
MULTIPLAYER
Medal of Honor Warfighter offers several multiplayer gameplay modes that support up to 20
players for 10-on-10 combat. Each mode is accessible via pre-programmed playlists. Playlists
can be composed of several gameplay modes, which are cycled randomly in online matches,
or one single mode.
If there are not enough players present on a server, the match begins with a preround. This
gives players a chance to get a brief preview of the map. The preround continues until the
minimum number of players necessary to begin the game joins the match.
Playing online
Lobby Quickly access game servers, the game feed and latest news.
Find Game Customize your search for a game server.
My Gun Personalize your weapons.
My Soldier Manage and customize your class, unit, and weapon selections.
Platoon Join a platoon or form one of your own.
Stats & Leaderboards Browse multiplayer game stats and see how you stack up
against other players.
Options Modify game options.
my gUn
The gun you take into battle is your life, and selecting your weapon could be the most
important decision you’ll ever make. Your weapon decides how you play the game, and it is
important to select a weapon that complements your natural tendencies. Patient players with a
fine eye for detail may excel at sniping at a distance, but not perform as well on the front lines.
Select your weapon carefully, and be sure to experiment for the best fit.
Select Weapon Select your weapon by choosing one from among six classes.
Paint Job Give your gun a nice paint job or apply camouflage patterns to it.
Muzzle Adjust the attributes of the muzzle of your weapon.
Optics Alter the functionality of your scope.
Magazine Style Change the specifications of your magazine.
Barrel Assembly Affects the weapon’s agility and effective range.
Receiver Group Changes stock and receiver. Affects agility and effective range.
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Page 4
Plato o n
Platoons are the gateway to fully experiencing the competitive combat of Medal of Honor Warfighter.
Platoons are groups of players that go into combat together. A single player, who serves as the
platoon leader, commands a platoon. All platoons are ranked according to the Glicko system, a
time-tested method of quantifying a player’s talent in games of skill. This system ensures that
you are pitted against other platoons of equal ability.
Joining a platoon gives you a chance to make friendly connections with other players and enjoy
a long-lasting comradeship on your way to the top of the leaderboards.
Your Platoon View a summary of your performance in the platoon thus far, in
addition to the platoon’s performance as a whole. Examine the
member list, view the platoon-specific leaderboard, and see how
well your comrades are doing in terms of reputation.
Select Platoon Select a platoon to join.
StatS anD leaDeRBoaRDS
What’s the fun of playing against other people without knowing how well you did? Consult
the leaderboards to check your ranking against friends and the world, your platoon’s rank,
and more.
Player Summary View and edit your player card, which includes your leaderboard
rankings, win/loss record, and XP earned.
Service Record View the awards you have won after completing specific
in-game requirements.
Top Players Check out the top players in the world.
Top Platoons Find out who the biggest platoons in the world are before you
join the fray.
oPtionS
Adjust various in-game options such as controls, audio settings, and video settings.
game moDeS
comBat miSSion
Attackers have a finite number of lives to detonate three consecutive objectives. Defenders
must stop them at any cost.
team DeatH matcH
No objectives. Fight alongside your allies and Fireteam buddy to neutralize the enemy. The first
team to 75 kills wins.
SectoR contRol
There are three flags. Take control of a flag by occupying the immediate area. Controlling flags
gives your team points as long as those flags remain under your control. The objective is to
control more flags than your enemy.
HotSPot
Five possible bombsites activate one at a time in a random order. Attackers have three minutes
to detonate a bombsite. After three detonations, the attackers win. Likewise, if the defenders
prevent the attackers three times, the defenders win.
Home RUn
Ten three-minute rounds, no respawns. Attackers take one of two flags back to the finish line
for two points. Eliminating the other team while holding the flag scores two points. Eliminating
the other team is one point. Attack and defend roles switch at halftime. The team with the most
points after 10 rounds wins.
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Page 5
claSSeS
There are six types of weapons, sorted according to what type of soldier uses them: Spec Ops,
Sniper, Assaulter, Demolitions, Heavy Gunner, and Point Man. Spec Ops weapons are good
all-purpose weapons, suitable for mid- or close-range combat. Sniper rifles are accurate and
powerful, but best used at a distance. Assaulter guns are high powered. Demolitions weapons
are good for close-range combat. Heavy Gunners are great at suppressive fire and protecting
an assault team. Finally, weapons for the Point Man are good for players that lead the rest of
the team into battle.
Each class also has two class abilities that can be activated with a button-press. Certain
classes have a passive ability that is always active.
40mm Grenade Launcher
M67 Frag
Bipod Deployment
M86 PDM Deterrent Munitions
AS SAU LTE R
With the use of a 40mm grenade launcher,
the operator can provide direct and indirect
target engagement against harden positions
and large concentration of personnel.
Use an M67 frag grenade.
SNIPER
Deploying the bipod provides the sniper
with greater cover from ground threats
and complete concealment from UAVs.
The stable platform allows quick follow up
shots. A Remote Spotter comes online that
will target designate enemy positions and
warn of any approaching threats. Any target
zeroed in by the sniper will automatically
be identified on the minimap for other
Fireteam members.
Deterrent munitions are visible to the
naked eye and beep to give warning before
exploding. They can be shot or blown up.
High Power Ammunition
Flashbang
Fast Sprint (Passive)Run faster than usual.
Signal Scan
M67 Frag
Fast Sprint (Passive)Run faster than usual.
Bipod Deployment
V40 Minifrags
Resupply Interaction (Passive)You can always give supplies to allies
POINT MAN
The High Power Ammunition is tailored
for defeating targets with Ballistic Armor.
Although this round is powerful and best
suited for single fire application, it can be
deployed in automatic roles if the shooter
can control the recoil and muzzle climb.
Flashbangs blind and spot enemies on
your radar.
SPEC OPS
Signal scan has the capability of locating and
designating enemy positions, whether they
are in cover or not. Operators frequently use
this device to clear objective areas before
storming the position.
Use an M67 frag grenade.
HEAVY GUNNER
When the gunner deploys his bipod he
is provided with an infinite supply of
ammunition as well as increased accuracy.
He is also able to resupply all other operators
on his team at all times.
Activate a massive explosive with a random
spread pattern.
whenever they request resupply.
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Ballistic Armor
Semtex Remote Charge
Explosive Resistance (Passive)Take less damage from explosions.
Faster Bomb Interaction (Passive)Arming and disarming bombs is a
DEMOLITIONS
Operators have a higher tolerance and
resistance to explosive detonations and
therefore take less damage then other
tradecrafts. They can also arm/disarm
devices faster than other classes. Their
Ballistic Armor provides excellent protection
and when their masks are activated and
lowered, their frontal armor can absorb
greater damage.
You have access to one remotely activated
explosive charge.
faster process.
ScoRecHainS & SUPPoRt actionS
In Multiplayer, players gain points by shooting other players or by performing certain in-game
actions. Once you begin earning points, the Scorechain begins. Scorechains build as long as
you remain alive, but cancel when you die. At certain intervals, players receive Support Actions.
Support Actions are extra military assets that can be used against the opposition, such as
artillery or better ammunition. If you die while you have a Support Action that has not yet been
activated, you may use it when you respawn. If you want to gain a different Support Action, you
must rebuild your Scorechain to the necessary level. A meter in the upper left hand corner of
the screen displays the current level of your Scorechain and the requirement for the next level.
Support Actions are separated into Offensive and Defensive purposes.
60mm Mortar
Guided Missile
Cluster Bomb
Apache Pilot
ASSAULTER SUPPORT ACTIONS
The 60mm mortar is a quick and effective
way of bringing indirect fire on enemy
positions whether they are in open ground or
cover. It can quickly halt an attacking force
or neutralize enemy strongpoints.
Ideal for precision strikes, guided missiles
are capable of neutralizing enemy
strongpoints at long ranges even when
direct line of sight fire is not available to
the operator.
In critical situations, operators can call in
A-10s loaded with Cluster Bomb munitions.
The ordinance can quickly cover large areas
with devastating results.
Fireteams are able to call in and operate an
Apache Helicopter. The player who activates
the action will pilot the aircraft armed with
Hydra rockets while the Fireteam partner
mans the 30mm cannon.
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Page 7
RQ-11 Raven UAV
Airburst Mortar
AH-6J Little Bird
Apache Pilot
Radar Jammer
120mm Dragon Fire
POINT MAN SUPPORT ACTIONS
The Raven’s powerful sensors detect and
transmit the locations of enemy combatants
to ALL friendly personnel in the area of
operations. To optimize its capabilities,
operators are advised to deploy it in
the general direction of suspected
target locations.
The Airburst Mortar strikes are designed to
engage personnel that are entrenched or
behind cover. It is utilized when direct fire
is ineffective and a frontal assault is
too dangerous.
Close air support can be provided by
AH-6J Little Birds. Once a target is identified
operators can expect a preliminary pass
with miniguns and a follow up strike of
Hydra rockets.
Fireteams are able to call in and operate an
Apache Helicopter. The player who activates
the action will pilot the aircraft armed with
Hydra rockets while the Fireteam partner
mans the 30mm cannon.
SPEC OPS SUPPORT ACTIONS
The Radar Jammer is a multi-level counter
measures device. It disables UAV’s flight
systems, causes enemy munitions to
detonate expectantly and disrupts enemy
radar devices. Ideal for offensive operations,
it allows the handler to stay undetected
longer while at the same time disorienting
enemy combatants.
The Dragon Fire is a 120mm heavy mortar
system. It can be deployed and laying rounds
on target in under 15 seconds.
A-10 Warthog Gun Run
SPEC OPS SUPPORT ACTIONS CONT.
Apache Pilot
DEMOLITIONS SUPPORT ACTIONS
M32 Grenade Launcher
SMAW
MUSA Robot
(Remote Controlled Assault Robot)
Apache Pilot
A-10 gun run supports are devastating on
enemy positions, capable of laying down
a barrage of cannon fire the extent of
the combat area. Operators thus need to
designate targets carefully so pilots can
orient themselves for ideal fire solutions.
Fireteams are able to call in and operate an
Apache Helicopter. The player who activates
the action will pilot the aircraft armed with
Hydra rockets while the Fireteam partner
mans the 30mm cannon.
The M32 is a 40mm semiautomatic grenade
launcher with a six-round cylindrical
magazine. It is an incredible force
multiplier capable of saturating an area
with intense fire.
A Shoulder-Launched Multipurpose Assault
Weapon (SMAW), its big explosion radius
makes it ideal against hard positions or
groups of hostiles alike. Its versatility
allows it to be deployed against low-flying
helicopters if needed.
This Remote Controlled Assault Robot is
armed with an LMG and 40mm grenade
launcher that has a capacity of four HE
rounds. If left unattended, the robot will
enter a sentry mode where it will engage any
enemy personnel to its front.
Fireteams are able to call in and operate an
Apache Helicopter. The player who activates
the action will pilot the aircraft armed with
Hydra rockets while the Fireteam partner
mans the 30mm cannon.
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Blackhawk Transport
HEAVY GUNNER SUPPORT ACTIONS
Mk19 Grenade Launcher
MH-60L DAP Blackhawk
Apache Pilot
SNIPER SUPPORT ACTIONS
Switchblade UAV
81mm Mortar
Rocket Artillery
Apache Pilot
Once called in the Blackhawk will land at
the nearest objective and allow Fireteam
members to spawn from the bird without the
usual delay. The Gunner will then have the
ability to man the door-mounted minigun for
air support of ground operations.
A crew support weapon capable of laying
down automatic grenade fire. It is extremely
effective, but once deployed it cannot
be repositioned.
Helicopter gunship capable of loitering on
target longer than Little Birds. It provides a
combination of minigun and Hydra rocket
fire support.
Fireteams are able to call in and operate an
Apache Helicopter. The player who activates
the action will pilot the aircraft armed with
Hydra rockets while the Fireteam partner
mans the 30mm cannon.
A small reconnaissance UAV armed with
an explosive warhead that allows it to act
as guided munitions if required. Any target
zeroed in by the reticle will automatically
be highlighted on the minimap for other
Fireteam members.
Capable of engaging targets quickly and
efficiently, it can deliver 81mm rounds on
any target within the area of operation once
it is designated.
A deadly rocket artillery round fired in pairs.
Its airburst proximity fuse vaporizes anything
within its large kill radius.
Fireteams are able to call in and operate an
Apache Helicopter. The player who activates
the action will pilot the aircraft armed with
Hydra rockets while the Fireteam partner
mans the 30mm cannon.
Smoke Screen
Fireteam Replenish
RQ-7 Shadow UAV
Apache Pilot
DEFENSIVE SUPPORT ACTIONS
Obscures field of views so teams can break
contact or utilize the screen for movement
and assault operations. It greatly assists
members entering bombsites.
Resupplies your Fireteam with small arms
ammunition and refills class abilities.
The Shadow is state of the art in real-time
battlefield intelligence. It is capable of
loitering over the area of operations for
extended periods of time with the ability of
identifying all enemy personnel in the field of
operations. There are no countermeasures
that exist at this time to impede this asset.
Fireteams are able to call in and operate an
Apache Helicopter. The player who activates
the action will pilot the aircraft armed with
Hydra rockets while the Fireteam partner
mans the 30mm cannon.
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