Daktronics All Sport 3000 User Manual

ED-12126
Product 1196
Rev 13 – 28 June 2005
All Sport® 3000 Series
ED-12126 Rev 11 – 28 July 2006
Control Console
Operation Manual
DAKTRONICS, INC.
All rights reserved. While every precaution has been taken in the preparation of this manual, the publisher assumes no responsibility for errors or omissions. No part of this book covered by the copyrights hereon may be reproduced or copied in any form or by any mea ns – graphic, electronic or mechanical, including photocopying, taping or information storage and retrieval systems – without written permission of the publisher.
All Sport® and Tuff Sport are trademarks of Daktronics, Inc.
Reproduction Reference
ED-12126 – Product 1196
All Sport 3000 Operation Manual
1. This page is for reproduction reference only and will not be included in the
manual.
2. This manual is to be copied on FRONT AND BACK PAGES -8 ½ x 11 paper. Note: The first two pages, the Cover Page and the Copyright Page, uses only the front of the page (blank on back). Section heading pages always start on a new page, never on the back of another page.
3. The following manuals are to be added to the back of this manual in numerical order, with labeled, white tabbed dividers: None
4. The following drawings are to be inserted in the Appendices in alphanumeric order:
Print all drawings back-to-back, and print all drawings A-size.
Appendix A: Reference Drawings A-115078 A-124689 A-135163 A-115079 A-124690 A-135794 A-123783 A-125316 A-180566 A-123940 A-125415 A-180922 A-123941 A-125417 A-180923 A-124686 A-126174 A-207640 A-124688 A-131941
5. Use a blue window cover and a blue back.
6. Punch all pages, window cover and back cover along the left edge and bind
with a binder.
7. Please direct questions and suggestions to Engineering Support.
Appendix B: Sport Insert Drawings
A-125290 A-129372 A-235056 A-129364 A-129374 A-129366 A-129566 A-129368 A-130828 A-129370 A-159649
Table of Contents
Section 1: Introduction.........................................................................1-1
1.1 How to Use This Manual........................................................................... 1-1
1.2 Console Overview ..................................................................................... 1-2
Inspect for Damage.............................................................................1-2
1.3 Revision History........................................................................................ 1-3
Section 2: Basic Operation ..................................................................2-1
2.1 Console Operation.....................................................................................2-1
2.2 Sport Inserts............................................................................................... 2-1
2.3 Sport Insert Operation Concepts................................................................ 2-1
2.4 Startup .....................................................................................................2-2
2.5 Setting Radio Channels .............................................................................2-3
Single Controller Systems Channel Setting........................................2-7
Multiple Controller w/ Single Broadcast Group Channel Setting......2-7
Multiple Controller w/ Multiple Broadcast Systems Channel Setting 2-8
2.6 Common Sport Keys ............................................................................... 2-11
Start .................................................................................................. 2-11
Stop...................................................................................................2-11
Enter/Edit Key.................................................................................. 2-11
Clear/Alt Key ................................................................................... 2-11
Set Time ........................................................................................... 2-11
Count Up/Down ............................................................................... 2-13
Auto Horn......................................................................................... 2-13
Manual Horn.....................................................................................2-13
Time Out On/Off.............................................................................. 2-13
Score +1, +2, +3, +6, -1....................................................................2-14
2.7 Alt Key Functions.................................................................................... 2-14
New Game........................................................................................ 2-14
Dim ...................................................................................................2-15
Segment Timer.................................................................................2-15
Lamp Test......................................................................................... 2-16
1/10 Second...................................................................................... 2-16
2.8 Remote Start/Stop Controls.....................................................................2-16
Main Clock Control.......................................................................... 2-16
Shot Clock Control........................................................................... 2-16
Play Clock Control...........................................................................2-16
2.9 General Multipurpose Timer Information ............................................... 2-17
Standard Keys...................................................................................2-17
Accessing Time of Day....................................................................2-17
Section 3: Segment Timer....................................................................3-1
3.1 Segment Timer Information ...................................................................... 3-1
3.2 Accessing the Segment Timer...................................................................3-1
3.3 Segment Timer Keys.................................................................................3-2
First Segment...................................................................................... 3-2
Last Segment...................................................................................... 3-2
Table of Contents i
Interval Time......................................................................................3-3
Display Interval ..................................................................................3-3
Segment Time.....................................................................................3-4
Copy Range........................................................................................3-4
Auto Stop............................................................................................3-5
Warning Time.....................................................................................3-5
Current Segment.................................................................................3-5
Reset Current Segment....................................................................... 3-5
Reset to First....................................................................................... 3-6
3.4 Edit ............................................................................................................3-6
Current Segment.................................................................................3-6
Section 4: Baseball Operations........................................................... 4-1
4.1 Baseball Keys ............................................................................................4-1
Out +1, Inning +1...............................................................................4-1
Batter ..................................................................................................4-2
Ball, Strike, Clear Ball/Strike.............................................................4-2
Hit, Error, Clear Hit/Error ..................................................................4-2
At Bat ................................................................................................. 4-3
Runs +1...............................................................................................4-3
Hits, Errors .........................................................................................4-3
4.2 Edit ............................................................................................................4-4
Inning +1 ............................................................................................4-4
Runs +1...............................................................................................4-4
Hits +1, Errors +1...............................................................................4-4
Section 5: Basketball Operations........................................................5-1
5.1 Basketball Keys .........................................................................................5-2
Set Shot Time.....................................................................................5-2
Time Out On/Off................................................................................ 5-3
Time Out.............................................................................................5-3
Period +1 ............................................................................................5-4
Team Fouls +1....................................................................................5-4
Update Player Fouls............................................................................5-4
Bonus.................................................................................................. 5-5
Possession........................................................................................... 5-5
Blank Player Foul (Update Player Foul is Set to ON)........................5-6
Blank Player Foul (Update Player Foul is Set to OFF).......................5-6
Player..................................................................................................5-6
5.2 Edit ............................................................................................................5-7
Score +1, +2, +3, -1............................................................................5-7
Team Fouls +1....................................................................................5-7
Player..................................................................................................5-8
Period +1 ............................................................................................5-8
Time Out On/Off................................................................................ 5-8
Time Out e, Time Out f ..................................................................5-9
Section 6: Football Operations............................................................6-1
6.1 Football Keys.............................................................................................6-1
Set Play Clock ....................................................................................6-1
ii Introduction
Quarter +1 .......................................................................................... 6-3
Yards To Go....................................................................................... 6-3
Down +1............................................................................................. 6-3
Ball On ............................................................................................... 6-3
First & 10 ........................................................................................... 6-4
Possession........................................................................................... 6-4
6.2 Edit ............................................................................................................ 6-4
Score +1, +2, +3, +6, -1......................................................................6-4
Quarter +1 .......................................................................................... 6-4
Time Out On/Off................................................................................ 6-5
Section 7: Gymnastics Operations .....................................................7-1
7.1 Gymnastics ................................................................................................ 7-1
Competitor.......................................................................................... 7-1
Score................................................................................................... 7-2
Blank Display..................................................................................... 7-2
Section 8: Hockey Operations.............................................................8-1
8.1 Hockey Keys .............................................................................................8-1
Enable Penalty Clocks........................................................................8-1
Disable Penalty Clocks....................................................................... 8-1
Minor/Major Penalty..........................................................................8-1
Period +1............................................................................................8-2
Penalty................................................................................................ 8-2
Player Penalty..................................................................................... 8-2
Delete Penalty.....................................................................................8-3
8.2 Edit ............................................................................................................ 8-3
Score................................................................................................... 8-3
Period +1............................................................................................8-4
Time Out On/Off................................................................................ 8-4
Section 9: Soccer Operations..............................................................9-1
9.1 Soccer Keys...............................................................................................9-1
Half +1................................................................................................9-1
Shots on Goal +1, -1........................................................................... 9-2
9.2 Edit 9-2
Half +1................................................................................................9-2
9.3 Time Out On/Off.......................................................................................9-2
Score +1, -1........................................................................................9-3
Shots on Goal +1, -1........................................................................... 9-3
Section 10: Tennis Operations ............................................................10-1
10.1 Tennis Keys............................................................................................. 10-1
Serve................................................................................................. 10-1
Games Won...................................................................................... 10-1
Point ................................................................................................. 10-1
Advantage......................................................................................... 10-2
Deuce................................................................................................ 10-2
Tie Break.......................................................................................... 10-2
Table of Contents iii
Reset Match...................................................................................... 10-2
Reset Game Score.............................................................................10-2
Set +1................................................................................................10-2
10.2 Edit .......................................................................................................... 10-3
Games Won......................................................................................10-3
Points................................................................................................ 10-3
Set +1................................................................................................10-3
Section 11: Volleyball Operations.......................................................11-1
11.1 Volleyball Keys.......................................................................................11-1
Match Number +1, Games +1..........................................................11-1
Games Won +1.................................................................................11-2
Serve.................................................................................................11-2
11.2 Edit .......................................................................................................... 11-2
Match Number +1, Games +1..........................................................11-2
Score +1, -1 ......................................................................................11-3
Games Won +1.................................................................................11-3
Time Out On/Off.............................................................................. 11-3
Section 12: Wrestling Operations ....................................................... 12-1
12.1 Wrestling Keys........................................................................................12-1
Match Number +1.............................................................................12-1
Period +1 ..........................................................................................12-2
Reset Match...................................................................................... 12-2
Match Score +1, +2, +3, -1............................................................... 12-2
Start Injury Time ..............................................................................12-3
Start Blood Time ..............................................................................12-3
12.2 Edit .......................................................................................................... 12-4
Blood Time.......................................................................................12-4
Injury Time.......................................................................................12-4
Match Number, Period, Team Score and Match Score.....................12-5
Section 13: Cricket Operations............................................................ 13-1
13.1 Cricket Keys............................................................................................13-1
Extras (+1,-1), Overs (+1,-1), Wickets (+1,-1)................................. 13-1
Batsman Number (Alternative Function) .........................................13-2
Batsman Facing................................................................................13-2
Score +1, +4, +6, -1..........................................................................13-2
Bowler A Info, Bowler B Info .......................................................... 13-3
Last Man...........................................................................................13-3
Last Wicket.......................................................................................13-3
Runs Reqd ........................................................................................13-3
1st Inns ............................................................................................. 13-4
Total..................................................................................................13-4
Team Out/ Declare............................................................................13-4
Umpire Light....................................................................................13-4
13.2 Edit .......................................................................................................... 13-5
Wickets +1, -1 ..................................................................................13-5
Score +1, +4, +6...............................................................................13-5
Overs +1, Extras +1 .......................................................................... 13-5
iv Introduction
Appendix A: Reference Drawings.............................................................13-1
Appendix B: Sport Insert Drawings .......................................................... B-1
Appendix C: Sport Code Numbers ............................................................ C-1
C.1 Indoor Model Numbers .............................................................................C-1
C.2 Indoor Sport Output Table.........................................................................C-3
C.3 Outdoor Model Numbers...........................................................................C-4
C.4 Outdoor Sport Output Table......................................................................C-6
C.5 All Sport 3000 Codes used for All Sport 2500 Codes...............................C-8
Section 14:
Table of Contents v
Section 1: Introduction
This manual is designed to explain the operation of the All Sport® 3000 Series Control Console. For questions regarding the safety, installation, operation or service of this system,
please refer to the telephone numbers listed on the cover page of this manual. To fully understand this manual and the operation of the All Sport 3000 Series console; Daktronics recommends that you read all general sections of the manual in conjunction with your specific sport or sports.
1.1 How to Use This Manual
Important Safeguards:
1. Read and understand all instructions before beginning operation.
2. Do not drop the control console or allow it to get wet.
3. Do not let any power cord touch a hot surface or hang over the edg e of a
table or counter, which could damage or cut the cord.
4. If an extension cord is necessary, use a polarized cord with a three-prong
plug. Arrange the cord with care – away from foot traffic – so that athletes or spectators will not trip over it or pull it from its outlet.
5. Always turn off and/or unplug the control equipment when it is not in use.
Never yank the power cord to pull the plug from the outlet. Grasp the plug and pull it firmly to disconnect.
6. To avoid electrical shock, do not disassemble the control equipment or the
driver modules. Incorrect reassembly can cause electric shock and faulty operation or permanent damage to the circuits.
The illustration below is an example of a Daktronics drawing label. Drawing labels are located in the lower right corner of drawings. Each drawing bears a label in its lower-right corner, and the drawing number is at the bottom of the label (in the example, 7087-P08A-69945). This manual refers to drawings by their last set of digits and the letter preceding them. The drawing illustrated would be referred to as Drawing A-69945.
Figure 1: Daktronics Drawing Label
Introduction 1-1
All reference drawings and sport insert drawings are grouped in Appendix A and listed in alphanumeric order.
1.2 Console Overview
The All Sport 3000 Series Control Console is a state-of-the-art scoring and timing system.
The anodized aluminum console features a sealed, "snap-action" keyboard with changeable keyboard overlays to input event information and/or control the scoreboards. A 32-character, two-line liquid crystal display (LCD) prompts the user through the operation of the controller and provides vital feedback of game or event data.
The LCD screen of the 3000 Series console is backlit to provide optimum viewing of current event information, even in low-light areas, and an audible beep sounds to indicate when a command has been received.
The controller features tenth-of-a-second timing, and a time of day display permits scoreboards to display current time when not used for sporting events.
The console case is approximately
8.5" (216 mm) wide by 9" (229 mm
deep). Its maximum top height is
4.25" (114 mm). The controller
weighs 7 pounds.
The console operates on 120 V AC power (60 Hz, 6 watts maximum). Options include an external battery that permits scoreboard control for up to 30 hours, and wireless remote control. A 230 V, 50 H z model is also available.
Console event data may be transmitted through standard wire signal cabling or fiber­optic cable. With the radio-control model, transmission is wireless remote via FM radio signal.
As a safety feature, this product has a three-wire, ground-type plug equipped with a third (grounding) pin. This plug only fits into a grounding-type power outlet. (If you are unable to insert the plug into the outlet, contact a qualified electrician to replace the obsolete outlet.)
The All Sport 3000 is ETL-listed to UL
Figure 2: All Sport 3000 with Antenna
®
standards, CSA-tested and FCC-certified.
Inspect for Damage
When you open your console packages, inspect for shipping damage, such as dents or rattles. Verify that all equipment is included as itemized on the packing slip, and immediately report any deficiencies to Daktronics. Save all packing materials for shipping in case warranty repair or exchange becomes necessary.
1-2 Introduction
1.3 Revision History
Version 1.0 Release Date: 9 May 2000
Initial software release.
Version 1.0.1 Release Date: 14 Aug 2000
Added an indicator to show the status of Auto Horn, a small "h" that will
display with the clock direction arrow when Auto Horn is enabled.
Added score x100 for home and guest to football FB8 boards and to soccer
for SO8 boards. This change was made for a new rugby scoreboard, MS-
2007.
Changed the Set Time of Day (TOD) function so it would not allow a time
of 0 hours.
Changed New Game so it would not reset TOD to 12:00:00.
Added Multipurpose Timer Code 90 for two-, four- and six-digit time
displays.
Added Code 91 for dedicated Segment Timer displays.
Version 1.0.2 Release Date: 28 Nov 2000
Added Manual Horn button and Reset button to remote switches on the
Multipurpose Timer. The Reset function is only available on shot clock jack J7. Reset will reset the clock to the period time when in Count Down mode and reset to 0:00 when in Count Up mode.
Corrected the problem of the Remote Manual Horn switch not working in
some sports.
Corrected a problem with the clock stopping at the period time when in
Count Up mode. It would not stop at the period end if there were a value in min x10 or hour x10.
Added Home and Guest Penalty keys for soccer used on the SO-1424
display.
Version 1.0.3 Release Date: 17 Jan 2001
Added output for TI-218 in baseball at Address 2.
Made the dimming select three levels of dimming.
Introduction 1-3
Corrected the problem of the period end time not being saved, after a loss of
power, for a resume game.
Corrected the problem in wrestling of the match number edit showing two
digits instead of three digits.
Reco nfigured the Segment Timer so it could exit with the New Code key.
Version 1.0.4 Release Date: 21 Dec 2001
Added SO-2008 address 17 to soccer and football.
Added radio channels up to 75.
Made segment timer capable of counting up.
Added FB-2005 to address 11 in football.
Added BA-2010 to address 61 in baseball.
Changed basketball to keep stats on player/fouls and added timeouts for
Tuff Sport
displays. Tuff Sport display address 17 was added to
basketball, volleyball, hockey, and wrestling.
Version 2.0.0 Release Date: 15 Jan 2003
Fixe d the reset in wrestling to handle tenths of second mode.
Fixe d the segment timer code so it will retain segment memory. Set the
default time to 5:00 for segments.
Added code number and version to output to address 254 for True Time.
Fixe d the Time Out On/Off key in basketball to turn off the timer.
Add ed address 22 to the multi-purpose timer.
Version 2.1.0 Release Date: 30 Apr 2003
Made All Sport codes power up in game time display, not TOD.
Changed basketball so the Blank Player Foul key can post a player foul if
the Foul Update setting is turned off.
Added two-digit time to address 61 in code 5 for baseball for the model
BA-2012.
1-4 Introduction
Fixed the radio channel select to work for Gen IV radios after exit from the
production test.
A dded codes for support of 12.8k protocol on the AS251 0 codes.
Version 2.1.1
Release Date: 30 Mar 2004
Changed volleyball to blank game scores when game +1 is pressed.
Added a mode for baseball on the SO-2008.
Added the setting of default # of timeouts on the Time Out On/Off key in
basketball, volleyball, football, soccer and hockey.
Added clear of team fouls to basketball, by using the alternate function on
team fouls +1 key.
Added gymnastics mode to the matside junior with code 015.
Added volleyball mode to the matside junior.
Added basketball mode to the matside junior.
Version 2.1.2 Release Date: 22 July 2004
Added a code for test console in 12.8k protocol (code 100). Fixed a problem with segment timer that was introduced in version 2.1.1
Version 2.1.3 Release Date: 7 Feb 2005
Added 24 hour time selection for time of day setting.Removed the MDP blank on power up and added to when code is selected
for MDP codes (those under 100).
Version 2.1.4 Release Date: 23 June 2005
Added address 14 to basketball for All Sport CG.Added a new Cricket code for small and medium size boards.
Introduction 1-5
Section 2: Basic Operation
The console face consists of a two-line by 16-character liquid crystal display (LCD) and sport-specific inserts. In most cases, the top line of the LCD shows the main clock time, the direction the clock is counting, and when the main horn is sounding. Generally, the bottom line of the LCD shows the home and guest team scores.
2.1 Console Operation
Throughout the manual the names or letters of keys on the keyboard are enclosed in angle brackets, for example, <ENTER>. Screen prompts and scoreboard instructions typically appear in boldface type. Keys and functions common to all sports are explained in Section 2.5. All of the keys that pertain to a specific sport code insert are explained in detail in the section of the manual describing console operation for that specific sport.
2.2 Sport Inserts
The All Sport 3000 Series uses sport inserts to allow a single console to control multiple sports. Select the proper insert (refer to the chart below) and slide it into the insert opening on the left side of the console until it stops. To remove a sport insert, pull on the tab that extends from the left side of the console. The insert will slide out easily.
If you lose or damage an insert, you can use a photocopy of the insert drawing (located in the Appendix) until you can order a replacement.
Sport Insert Number Number Code
Baseball LL-2469 05 Basketball LL-2465 01 Football LL-2470 06 Hockey LL-2468 04 Soccer LL-2471 07 Tennis LL-2481 08 Volleyball LL-2466 02 Wrestling LL-2467 03 Segment Timer LL-2472 Alt Function Key Basketball Tuff Sport LL-2539 01 After v.1.0.4
2.3 Sport Insert Operation Concepts
A sport insert identifies the action keys required in the normal course of operation for a specific sport. In most cases, pressing a key immediately changes the scoreboard. Sometimes the operator must press a sequence of keys before a change displays on the scoreboard. Keys that require entry of additional information are marked by a dot, for example, <SET TIME >. The additional information required usually is a number followed by the <ENTER> key.
Basic Operation 2-1
Keys with arrows activate an indicator (possession, bonus, etc.) on the scoreboard. The direction of the arrow selects the appropriate team (home or guest).
Some keys have a +1, +2, or +3 symbol. Pressing one of these keys once increments, or increases, the corresponding field on the scoreboard (such as team score or period) by the value printed on the key. A key with a -1 decrements (decreases ) by one.
On most inserts, certain keys have been grouped together under the heading Home or Guest. These keys are team keys and work the same for both teams. They affect the statistics for that particular team. Keys not under one of these two headings are game keys, general keys that control the progress of the game (such as period or quarter).
Other keys have been grouped into blocks to emphasize that these keys work together.
2.4 Startup
LCD Display Action
AS-3100 v1.0.0 ED-12107
PREV CODE nn ENTER TO RESUME
nn = last code selected
The console performs a self-test when it is powered on. During the self-test, a message displays the version of the standard software loaded in the console.
V = version number and revision number ED = standard software number
When the self-test completes, a prompt displays the code number for the last game played. This is useful during a game when power to the console may be lost or interrupted.
Press <ENTER> to resume the last game stored in memory. The console is now ready for game operation.
Press <CLEAR> to start a new game or change to a different sport. The console will prompt for a new code number as shown below.
(Continued on next page)
2-2 Basic Operation
(Continued from preceding page)
LCD Display Action
SELECT CODE CODE nn
nn = last code selected
RADIO SETTINGS BCAST Y CHAN XX
The LCD will toggle these screens
Enter to accept clear to modify
The Select Code prompt allows the operator to accept the last code selected (displayed on the second line) or enter a new code.
To accept the code shown, press <ENTER>.
To select a new sport code:
1. Get the code number from the sport insert or the section of the manual for that sport.
2. Use the number keys to enter the new two-digit code.
Press <ENTER>.
The LCD shows the current radio settings along with a prompt to accept or modify these values.
If the radio settings are correct, press <ENTER>
If these values are incorrect, press <CLEAR>
2.5 Setting Radio Channels
Reference Drawings:
Channel Selection;
Single Control Console, Gen IV ............................Drawing A-180566
Channel Selection;
Single Broadcast Group; Gen IV...........................Drawing A-180922
Channel Selection;
Multiple Broadcast Group, Gen IV.........................Drawing A-180923
Basic Operation 2-3
The radio receiver units used in the scoreboards have a channel-setting switch that can be set from 1 through 8 (channels 0, and 9-15 are not used). A radio receiver will accept data from a console transmitter with the same channel (and broadcast group) setting. The drawings, listed above show how to install the All Sport console in order to operate one scoreboard or multiple scoreboards at a time.
The receivers also have a jumper that can be used to select broadcast group 1, 2, 3, or
4. A “Broadcast Group” defines a group of radio receivers that in addition to
“listening” to the channel selected on the channel switch will also “listen” for data broadcast on their broadcast channel. There are a total of four broadcast groups available.
In this type of system, the receiver unit at the scoreboard must have the channel switch set to a specific channel. The operator must know which channel the board is set on. The operator must then enter the specific channel during console startup when prompted to do so.
Each radio receiver will accept data sent from the broadcast channel of its respective broadcast group. This is selected by setting the transmitter radio (from the console) to the respective broadcast group (either 1, 2, 3, or 4). Every radio receiver will also accept data sent from the “Master Broadcast” channel. This is selected when a transmitter (console) radio is set to Broadcast Group 0 (BCAST 0) and Channel 0. The channel number and broadcast group set on the ra di o i nstal l ed in each scoreboard can be verified by cycling power to the scoreboard. Approximately seven seconds after power up, the scoreboard will show the current channel in the scoreboard clock digits. A CXX will first be shown where XX is the current radio channel number. This will be followed by BXCY where X is the current broadcast group and Y is the current channel number within this broadcast group. There are three different radio scenarios that can be accomm odat e d.
1. Single Controller System:
In a Single Controller system, all radio receivers and all scoreboards receive signal from the same All Sport console at all times. The default channel and broadcast group settings on the receiver are not typically modified. An example of this type of system is a typical high school football installation.
2. Multiple Controller System With a Single Broadcast Group:
In a Multiple Controller system with a single broadcast group, there are additional All Sport Controllers for controlling multiple scoreboards. There is never a scenario where groups of scoreboards that were run by individual controllers need to be run by a single controller. An example of this type of system is a softball complex with multiple fields and a scoreboard on each field.
2-4 Basic Operation
3. Multiple Controller with Multiple Broadcast Groups:
In a Multiple Controller with Multiple Broadcast (Split Court Operation) system, there are additional All Sport Controllers that can control multiple scoreboards. The broadcast group jumper is used to select broadcast group 1, 2, 3, or 4. By changing All Sport settings to a Broadcast address, a single All Sport Controller can control all scoreboards or specific groups of scoreboards (defined by the broadcast group). One example of this scenario is split court operation in Basketball installations, where scoreboards are used to score multiple games at once, but can be grouped together to show one game if necessary. Refer to the drawings listed on the previous page for more information.
The All Sport Console will automatically detect when a radio transmitter is installed and will prompt the user for transmitter settings.
The All Sport Console will show the current transmitter radio status on the LCD when a code is entered. The table on the next page describes the broadcast groups and channel settings.
LCD Display Action
RADIO SETTINGS BCAST Y CHAN XX
The LCD will toggle these screens
LCD Display Action
The LCD shows the current radio settings along with a prompt to accept or modify these values.
If the radio settings are correct, press <ENTER>
If these values are incorrect, press <CLEAR>
If <CLEAR> is pressed to modify the radio settings, the LCD at the left is shown, allowing edit of the Channel or Broadcast group setting.
(Continued on next page)\
(Continued from previous page)
Basic Operation 2-5
Edit the Broadcast Setting. Use the number keys to enter the desired broadcast group and press <ENTER> to accept.
Enter to accept Clear to modify
The bottom line shows the current setting
Bcast group 1 Radio chan 01
The default setting is Broadcast 1 Channel 1
2-6 Basic Operation
The asterisk will move to the channel setting. Use the number keys to edit this value and press <ENTER> to accept. Edit the channel number to the desired value and press <ENTER> to accept.
Broadcast
Group
Channel
Setting
Control
Scoreboards
0 0
All
Scoreboards
0
All in BCAST
Group 1
1
1-8
Set to
corresponding
BCAST 1
Channel
0
All in BCAST
Group 2
2
1-4
Set to
Corresponding
BCAST 2
Channel
0
All in BCAST
Group 3
3
1-8
Set to
corresponding
BCAST 3
Channel
0
All in BCAST
Group 4
4
Set to
1-4
corresponding
BCAST 4
Channel
Single Controller Systems Channel Setting
Typically all Single Controller systems will use the default setting BCAST = 1, CHAN = 1. All radio receivers must be set with a switch setting of 1 with the Broadcast 1 (BCAST 1) jumper set.
If you suspect interference from a nearby Daktronics system, press <CLEAR> at the “RADIO SETTINGS” prompt to change the channel number.
Typically all Multiple Controller systems will use channel 1 for the first controller. All other controllers will use sequential channel settings (2-8). The table below describes broadcast channel and channel settings.
LCD Display Action
RADIO SETTINGS BCAST Y CHAN XX
The LCD will toggle these screens.
Enter to accept Clear to modify
The LCD shows the current radio settings along with a prompt to accept or modify these values.
If the radio settings are correct, press <ENTER>
If these values are incorrect, press <CLEAR>
If <CLEAR> is pressed to modify the radio settings, the LCD at the left is shown, allowing edit of the Channel or Broadcast group setting.
Edit the Broadcast Setting. Use the number keys to enter the desired broadcast group and press <ENTER> to accept.
bcast group 1 Radio Chan 01
The bottom line shows default settings.
Broadcast Group Setting
Use this setting for all single controller systems
The asterisk will move to the channel setting. Use the number keys to edit this value and press <ENTER> to accept. Edit the channel number to the desired value and press <ENTER> to accept.
Channel Setting
Channels that may be used with broadcast channel 1. The channel switch on the receiver must match this value and only the Broadcast 1 (BCAST1) jumper must be installed.
Multiple Controller with Single Broadcast Group Channel Setting
Typically all Single Controller systems will use Broadcast 1 and Channel 1 for the first controller and Channels 2-8 for all remaining controllers. All radio receivers must be set with a switch setting corresponding to the console controlling the scoreboard and a Broadcast 1 (BCAST 1) jumper set.
Basic Operation 2-7
If you suspect interference from a nearby Daktronics system, press <CLEAR> at the “RADIO SETTINGS” prompt to change the channel number.
Typically all Multiple Controller systems will use channel 1 for the first controller. All other controllers will use sequential channel settings (2-8). The table on the following page describes broadcast group and channel settings.
LCD Display Action
RADIO SETTINGS BCAST Y CHAN XX
The LCD will toggle these screens
Enter to accept Clear to modify
bcast group 1 Radio chan 01
The bottom line shows default settings.
The LCD shows the current radio settings along with a prompt to accept or modify these values.
If the radio settings are correct, press <ENTER>.
If these values are incorrect, press <CLEAR>
If <CLEAR> is pressed to modify the radio settings, the LCD at the left is shown, allowing edit of the Channel or Broadcast group setting.
Edit the Broadcast Setting. Use the number keys to enter the desired broadcast group and press <ENTER> to accept.
Broadcast Group Setting
1- Use this setting for all multiple controller with
single broadcast group setups.
The asterisk will move to the channel setting. Use the number keys to edit this value and press <ENTER> to accept. Edit the channel number to the desired value and press <ENTER> to accept.
Channel Setting
1-8 Channels that may be used with broadcast
channel 1. The channel switch on the receiver must match this value and only the Broadcast 1 (BCAST1) jumper must be installed.
Multiple Controller with Multiple Broadcast Systems Channel Setting
Typically all multiple controller systems will use Broadcast Group 1 Channel 1 for the first controller in Broadcast Group 1 and Broadcast Group 2 Chann e l 1 for the first controller in Broadcast Group 2. All other consoles in each group are added sequentially, using channels 2-4.
2-8 Basic Operation
LCD Display Action
RADIO SETTINGS BCAST Y CHAN XX
The LCD will toggle these screens
Enter to accept Clear to modify
bcast group 1 Radio chan 01
The bottom line shows default settings.
The LCD shows the current radio settings along with a prompt to accept or modify these values.
If the radio settings are correct, press <ENTER>.
If these values are incorrect, press <CLEAR>
If <CLEAR> is pressed to modify the radio settings, the LCD at the left is shown, allowing edit of the Channel or Broadcast group setting.
Edit the Broadcast Setting. Use the number keys to enter the desired broadcast group and press <ENTER> to accept.
The asterisk will move to the channel setting. Use the number keys to edit this value and press <ENTER> to accept. Edit the channel number to the desired value and press <ENTER> to accept.
(Continued on next page)
Basic Operation 2-9
LCD Display Action
bcast group 1 Radio Chan 01
The bottom line shows default settings.
(Continued from preceding page)
Broadcast
Group
0 0
1
2
3
4
Channel
Setting
0
1-8
0
1-4
0
1-8
0
1-4
Control
Scoreboards
All
Scoreboards
All in BCAST
Group 1
Set to
corresponding
BCAST 1
Channel
All in BCAST
Group 2
Set to
Corresponding
BCAST 2
Channel
All in BCAST
Group 3
Set to
corresponding
BCAST 3
Channel
All in BCAST
Group 4
Set to
corresponding
BCAST 4
Channel
2-10 Basic Operation
*IMPORTANT* Because the 1600 series controller does not have “Resume Game”; memory for game, there will be a longer delay when linking to the SCBD.
2.6 Common Sport Keys
Start
<START> is used to start the main clock.
Stop
<STOP> is used to stop the main clock.
Enter/Edit Key
The <ENTER/EDIT> key has two functions. The key functions as the <ENTER> key when editing game data. Pressing the key will accept the new data and end the edit. If not in edit, the <ENTER/EDIT>key allows the user to select which item is to be edited (such as team score). After pressing the <ENTER/EDIT>key, press one of the increment or decrement keys for the desired field on the scoreboard. Then simply enter the value you wish to display and press <ENTER/EDIT>to accept.
Clear/Alt Key
The <CLEAR/ALT> key has two functions. The key functions as the <CLEAR> key when editing game data. Pressing the key will clear the data being edited or, if pressed twice, will exit the edit. When not in Edit mode the <CLEAR/ALT> key allows the user to access the special function keys: <NEW GAME>, <DIM>, <TOD/GAME>, <SEGMENT>, <LAMP TEST>, <1/10 SEC>, and <FOUL ON/OFF>. Pressing <CLEAR/ALT> and then one of the special function keys will initiate the desired function.
Set Time
LCD Display Action
MAIN CLOCK -SET CURR mm:ss.t*
mm:ss.t = minutes, seconds,
tenths of a second
MAIN CLOCK -EDIT PERIOD mm:ss**
mm:ss = minutes, seconds
Basic Operation 2-11
After the main clock has been stopped, press <SET TIME •> to display the current time of the main clock.
To change the time, enter the desired time on t he number pad and press <ENTER>.
Press <CLEAR> twice to clear changes and return to the game.
Press <SET TIME > a second time to display the configured time for the main clock period length.
To accept the displayed period length, press <ENTER>.
LCD Display Action
To decline the selection of the period length, press <CLEAR>.
To change the period length and set the main clock, enter the new time in minutes and seconds on the number pad and press <ENTER>.
Note: Pressing <ENTER> to select the period time as the main clock setting will increment the current period number if the clock value was previously zero.
Press <CLEAR> twice to clear changes and return to the game.
MAIN CLOCK -EDIT BREAK mm:ss *
mm:ss = minutes, seconds
MAIN CLOCK -EDIT OT mm:ss *
mm:ss = minutes, seconds
Press <SET TIME > a third time to display the configured time for break length.
To accept the break length, press <ENTER>.
To decline the selection of the break length, press <CLEAR>.
To change the break length and set the main clock, enter the new time in minutes and seconds on the number pad and press <ENTER>.
Press <CLEAR> twice to clear changes and return to the game.
Press <SET TIME > a fourth time to display the configured time for overtime length.
To accept the overtime length, press <ENTER>.
To decline the selection of the overtime length, press <CLEAR>.
To change the overtime length and set the main clock, enter the new time in minutes and seconds on the number pad and press <ENTER>.
Press <CLEAR> twice to clear changes and return to the game.
2-12 Basic Operation
Count Up/Down
LCD Display Action
MAIN CLOCK-DOWN 1-UP, 2-DOWN
Up/down = current direction
Auto Horn
LCD Display Action
AUTO HORN-ON 1-ON, 2-OFF
On/off = current setting
After the main clock has been stopped, the direction of the clock can be set.
Press <1> or <2> to select Up or Down (default).
Notes: The current direction of the main clock is shown on the top line of the LCD.
The <COUNT UP/DOWN> function is disabled while the clock is running.
Press <1> or <2> to select On (default) or Off.
Manual Horn
Press <MANUAL HORN> to sound the main horn. The horn sounds as long as the key is pressed. The horn stops sounding when the key is released.
Time Out On/Off
<TIME OUT ON/OFF> stops and starts the time out clock. The length of both the full and partial time outs can also be changed when the time out clock is stopped by using the <EDIT> key.
LCD Display Action
TIME OUTs-SELECT FULL MM:SS
mm:ss = minutes, seconds
Press <TIME OUT ON/OFF> to display the configured time for full time out length.
To accept the full time out length, press <ENTER>.
To decline the selection of the full time out length, press <CLEAR>.
Basic Operation 2-13
Score +1, +2, +3, +6, -1
The Home and Guest <SCORE +1>, <SCORE +2>, <SCORE +3> and <SCORE +6> keys are used to increment the team score, and the <SCORE -1> key is used to
decrement the team score.
LCD Display Action
TEAM SCORE-+1 HOME nnn
nnn = current setting
2.7 Alt Key Functions
The <ALT> key allows the user to access the following function keys. First, press <ALT>, and then press the key for the function that you want to perfor m.
New Game
Press <ALT> and <NEW GAME> to display the New Game prompt.
Press the appropriate score key to increment or decrement the score for the home or guest team.
The LCD shows which key was pressed and the new value for the team score of the corresponding team.
LCD Display Action
NEW GAME? ENTER TO ACCEPT
NEW CODE? ENTER TO ACCEPT
Press <ENTER> to start a new game.
Press <CLEAR> to enter a new sport code.
Press any other key to return to the current game.
Note: If New Game is not selected, the
console will prompt for the New Code.
Press <ENTER> to enter a new sport code.
Press <CLEAR> or any other key to return to the current game.
2-14 Basic Operation
Dim
LCD Display Action
DIMMING LEVEL (0-9): NN%
NM = current level NONE = bright <0> 90% = <1> 80% = <2> 70% = <3> 60% = <4> 50% = <5> 40% = <6> 30% = <7> 20% = <8> 10% = <9>
MENU-TIME OF DAY TOD hh:mm:ss*
hh:mm:ss = current setting
Press <0> through <9> or use the arrow keys <←> <→>, to select the intensity for the digits on the scoreboard.
Press <NO> to resume the game in progress using the current data, and exit the Menu
Press the down arrow key <> to scroll to the next selection.
Note: Dim levels pertain to outdoor LED products only. Incandescent and indoor LED products only support one level of dimming at 50%.
Enter the time of day in hours, minutes, and seconds using the selected format on the number pad and press <ENTER>.
The time of day clock is now displayed on the console.
Segment Timer
Press <ALT> and <SEGMENT> to display the Segment Timer prompt.
LCD Display Action
SEGMENT TIMER? ENTER TO ACCEPT
Press <ENTER> to start the Segment Timer function.
The Segment Timer (LL-2472) insert must be installed to operate the Segment Timer. Refer to
Section 3: Segment Timer.
Press any other key to return to the current sport.
Basic Operation 2-15
Lamp Test
Press <ALT> and <LAMP TEST> to display the Lamp Test prompt.
LCD Display Action
Lamp test mode Enter to accept
Lamp test mode Any key to exit
Press <ENTER>to start the basic Lamp Test mode
Press any other key to return to the current sport.
This prompt will display while in the lamp test.
Press any key to return to the current sport.
1/10 Second
Notes: this key functions only when the clock is stopped.
The <1/10 SEC> key toggles the scoreboard between displaying full seconds or tenths of a second in the main scoreboard clock.
Press <ALT> and <1/10 SEC> to change the main clock between full seconds and tenths of a second.
2.8 Remote Start/Stop Controls
Main Clock Control
The remote start/stop control box plugs into J4 on the back of the All Sport 3000 console. This unit has a rocker switch for Start/Stop and a momentary button for Horn. The Start/Stop switch starts and stops the main timer. The Horn button sounds the horn as long as the button is pressed.
Shot Clock Control
The remote shot clock control box plugs into J7 on the back of the All Sport 3000 console. This unit has a rocker switch for Start/Stop and a momentary button for Reset. When the Reset button is pressed, the shot clock timer is changed to the reset value and stops the timer from decrementing. The shot clock timer restarts when the Reset button is released. The shot clock timer will not run unless the main clock is running.
Play Clock Control
The remote play clock control box plugs into J7 on the back of the All Sport 3000 console. This unit has a rocker switch for Start/Stop and a momentary button for Reset. When the Reset button is pressed, the play clock timer is changed to the reset value and stops the timer from decrementing. The play clock timer restarts when the Reset button is released. The Start/Stop switch always starts and stops the play clock.
2-16 Basic Operation
2.9 General Multipurpose Timer Information
The sport insert for the timer is LL-2472 and Code 90 is used to run the timer. The Multipurpose Timer is a general timer used for two-, four- and six-digit time displays. The timer will count up or down through hours, minutes and seconds. The information will shift on the two- and four-digit displays to show the most significant time values as the time changes.
Standard Keys
Keys used by the Multipurpose Timer are <START>, <STOP>, <SET MAIN CLOCK>, <COUNT UP/DOWN>, <AUTO HORN>, <MANUAL HORN>, <DIM>, and <TOD>. Key functions are explained in detail in Section 2.6.
Accessing Time of Day
To access and display Time of Day, press the <ALT> key and then the <TOD> key. Enter the correct time of day and press <ENTER>. To return to the timer display, press the <ALT> key and then the <TOD> key again.
Basic Operation 2-17
Section 3: Segment Timer
Sport Insert LL-2472 (Code 91 used for the Dedicated Segment Timer)
Reference Drawing:
Insert, Segment Timer, A/S 3000 Series ..................................Drawing A-129566
The sport insert drawing is located in Appendix A.
Refer to the information in Section 2: Basic Operation to start the console and use the sport insert. The insert drawing, A-129566 shows the function for each button for the segment timer portion of the All Sport 3000 control console. Read Basic Operation carefully to fully understand the following operation instructions.
If you lose or damage an insert, use a photocopy of the insert until you can order a replacement.
If you do not know the code number to enter for your scoreboard, refer to Appendix B in this manual. If you do not know the model number of your scoreboard, refer to the installation and maintenance manual provided with the scoreboard.
3.1 Segment Timer Information
The Segment Timer is used to time events such as practice sessions. The operation of the segment timer is determined by 99 segments of preprogrammed length. The Segment Timer will count down starting at the segment number that is set as First
Segment. When the First Segment is completed, the timer will count the Interval Time and proceed with the next segment. The timer will continue counting segments
until it counts down to the segment number set as Last Segment. It then will reset to the segment saved as First Segment and, depending on the Auto Stop At Last Seg setting, will either begin counting down or wait for the operator to press the <START> key. To stop the timer after each segment is completed, use the Auto Stop feature.
The First and Last Segment values can be used to set up specific practice sessions. For example, the practice session for one sport could be programmed to use Segments 1-10 while another might use Segments 11-20. Set the First Segment and Last Segment values to the desired segment numbers for the session, and the console will count down each of the segments in order, either stopping on the last segment or looping through included segments again, based on the Auto Stop At Last Seg setting.
The segment values will be saved when the console is turned off and will be the same values regardless of the sport that was used to access the Segment Timer.
3.2 Accessing the Segment Timer
To run the Segment Timer for the dedicated segment timer display, enter Code 91 at the Enter Code command.
Segment Timer 3-1
To run the Segment Timer for a specific scoreboard, enter the sport code used for the scoreboard with which you would like to run the Segment Timer and press <ENTER>.
For some specific scoreboards, the Segment Timer program in the All Sport 3100 may be accessed through the Alternate Function Segment of each individual sport. Press the <ALT> and <SEGMENT> keys to get the LCD prompt for the Segment Timer.
LCD Display Action
Segment Timer Enter to accept
The Segment Timer function is disabled while the clock is running.
Press <ENTER> to exit the sport code and run the segment timer program.
3.3 Segment Timer Keys
First Segment
LCD Screen Action
FIRST SEGMENT NN
nn = current first segment
Last Segment
LCD Screen Action
This setting determines the first segment in a range of segments to run when <START> is pressed.
The console will be reset to the segment saved as First Segment when the <RESET TO FIRST> key is pressed.
Enter the number desired for the first segment and press <
ENTER>.
LAST SEGMENT NN
nn = current last segment
This setting determines the Last Segment in a range of segments to run when <START> is pressed.
The console will automatically reset to the segment saved as First Segment after the segment saved as Last Segment is completed.
Enter the number desired for the last segment and press <ENTER>.
3-2 Segment Timer
Interval Time
LCD Screen Action
INTERVAL TIME: nn:nn
nn = current setting
Display Interval
LCD Screen Action
DISPLAY INTERVAL CLEAR=n*ENTER=y
* = current setting
Interval Time is the time between each segment. Interval Time can be displayed on the guest scoreboard
digits using the <DISPLAY INTERVAL> key.
Press <INTERVAL TIME> to display the current value of Interval Time on the bottom line of the LCD.
Edit the value of the Interval Time and press <ENTER>.
This setting determines whether the interval count will be displayed on the scoreboard.
Press <ENTER> to display the Interval Time on the scoreboard.
Press <CLEAR> to disable Interval Time display. The Interval Time will be displayed only on the console.
Notes: Regardless of the Display Interval setting, the value saved in Interval Time will be counted down between segments. Set the Interval Time to zero if you desire no interval between segments.
When the Interval Time is being displayed, the segment number on the scoreboard flashes to indicate that the time displayed is Interval Time. To disable the segment number flash, set Display Interval to <CLEAR>.
Segment Timer 3-3
Segment Time
LCD Screen Action
SEGMENT: xx TIME EDIT
xx = segment number
SEGMENT: xx TIME EDIT nn:nn
xx = segment number nn:nn = segment time
Copy Range
LCD Screen Action
COPY: nn:nn* SEG xx to yy
nn:nn = segment value to be
copied
xx = starting segment value yy = ending segment value
Press <SEGMENT TIME> to set an individual segment time.
Enter the segment to be edited and press <ENTER>.
Enter the time for the segment and press <ENTER> to accept and move to the next segment time.
Press <ENTER> again to exit the function.
Press the Up or Down Arrow keys, <>, to move to the previous or next segment.
Press <COPY RANGE> to set a range of segments to a specific value.
All segments from XX to YY (inclusive) will be set to the value specified by NN:NN.
Enter the value specified by the asterisk and press <ENTER> to move to the next field.
3-4 Segment Timer
Auto Stop
LCD Screen Action
EACH SEG Y/N* CLEAR=n*ENTER=y
* = current setting
Last seg *y/n CLEAR=n*ENTER=y
* = current setting
This setting determines the operation of the console when each segment is completed.
Press <ENTER> to set the console to stop after each segment is completed, and wait for the <START> key to proceed with the next segment.
Press <CLEAR> to set the console to automatically begin the next segment when each segment is completed.
If the setting of Auto Stop At Each Seg is No, the console will prompt for the Auto Stop At Last Seg setting.
Press <ENTER> to set the console to stop when the Last Segment has been completed.
Press <CLEAR> to set the console to start over at the First Segment when the Last Segment is completed
Warning Time
LCD Screen Action
Warning time 00:00
00:00 = default
Enter the Warning Time in minutes and seconds and press <ENTER>.
Enter 00:00 for no Warning Time.
When Warning Time is reached, the segment number flashes until the main clock reaches zero.
Current Segment
Press <CURRENT SEGMENT +1> to increment the segment number.
Reset Current Segment
Press <RESET CURRENT SEGMENT> to reset the segment time to the value specified by the current segment. The segment number will remain at the current value.
Segment Timer 3-5
Reset to First
Note: The Reset to First function is disabled while the clock is running.
Press <RESET TO FIRST> to reset the segment number and segment time to the values saved as the First Segment.
3.4 Edit
Current Segment
LCD Screen Action
CURRENT SEGMENT: EDIT nn
nn = current setting
Press <EDIT> <CURRENT SEGMENT + 1> to display the Current Segment for editing.
Enter the new value for the Current Segment number and press <ENTER>.
3-6 Segment Timer
Section 4: Baseball Operations
Sport Insert LL-2469 (Code 05)
Codes used by the All Sport 3000 console to replace the All Sport 2500 console are as follows:
531; 532; 533; 535; 537; 544
Refer to Appendix C.5 for a list of the codes of the All Sport 2500 console and which code for the 3000 system takes its place.
Reference Drawings:
Insert, Baseball .........................................................................Drawing A-129370
Block Diagrams,
A/S5000/3000, Outdoor Sports..........................................Drawing A-124690
The sport insert and block diagram drawings are located in Appendix B.
Refer to the information in Section 2: Basic Operation to start the console and use the sport insert. Read Basic Operation carefully to fully understand the following operation instructions.
If you lose or damage an insert, use a photocopy of the insert until you can order a replacement.
If you do not know the code number to enter for your scoreboard, refer to Appendix B in this manual. If you do not know the model number of your scoreboard, refer to the installation and maintenance manual provided with the scoreboard.
4.1 Baseball Keys
Out +1, Inning +1
The <OUT +1> and <INNING +1> keys are used to increment their respective totals.
LCD Screen Action
Out-+1 n
n = current setting
Baseball Operations 4-1
Press <OUT +1> or <INNING +1> to increment their respective totals.
The LCD shows which key was pressed and the new value.
Batter
The <BATTER> key is used to display the uniform number and batting average of the player currently at bat.
LCD Screen Action
At bat nn*
nn = current setting
When the <BATTER> key is pressed, enter the number of the player and press <ENTER>.
Ball, Strike, Clear Ball/Strike
The <BALL+1> and <STRIKE+1> keys increment the Ball and Strike digits. Pressing the <CLEAR BALL AND STRIKE> key clears the digits. (In the following illustration, <BALL+1> is used as an example.)
If the ball count value is 4 when <BALL+1> is pressed, the value is blanked out.
If the strike count value is 3 when <STRIKE+1> is pressed, the value is blanked out.
LCD Screen Action
Ball: +1 n
nn = current setting
Press the <BALL+1> or <STRIKE+1> to increment the Ball and Strike digits.
Press the <CLEAR BALL AND STRIKE> key to clear the digits.
Hit, Error, Clear Hit/Error
The <HIT> and <ERROR> keys are used to turn on the Hit and Error indicator or digits. Pressing the <CLEAR HIT/ERROR> key turns off the Hit and Error indicators and clears the digits.
<ERROR> is used as an example below.
LCD Screen Action
Error: ON
4-2 Baseball Operations
Press the <HIT> or <ERROR> key to turn on the Hit or Error indicator or digits.
This display appears briefly.
HIT: OFF Error: OFF
Press the <CLEAR HIT/ERROR> key to turn off the Hit and Error indicators and clear the digits.
This display appears briefly.
At Bat
The <AT BAT> keys turn the Home and Guest At Bat indicators on and off.
LCD Screen Action
HOME at bat ON
HOME at bat off
Runs +1
LCD Screen Action
Team RUNS: +1 HOME nn
nn = current setting
Press the Home or Guest <AT BAT> key, to turn on the at bat indicator for that team.
This display appears briefly.
Press the <CLEAR BALL AND STRIKE> key to clear the digits.
To turn off the Possession indicator, press the same <AT
BAT> key a second time or press the opposite <AT BAT> key.
This display appears briefly.
Press the appropriate <RUNS +1> key to increment the total number of runs for the home or guest team.
The LCD shows which key was pressed and the new value for the corresponding team.
Hits, Errors
The Home and Guest <HITS +1> and <ERRORS +1> keys are used to increment their respective totals.
<HITS +1> is used as an example.
Baseball Operations 4-3
LCD Screen Action
Hits: +1 HOME nn
nn = current setting
4.2 Edit
The <EDIT> key allows the user to select and edit the following scoreboard fields. Press <EDIT> and the key for the Home or Guest field to be edited.
Inning +1
LCD Screen Action
Inning edit nn
nn = current setting
Press the appropriate key to increment statistics for the home or guest team.
The LCD shows which key was pressed and the new value for the corresponding team.
Press <EDIT> <INNING +1> to display the current setting.
Enter the correct inning number on the number pad and press <ENTER>.
Runs +1
LCD Screen Action
Team RUNS: edit nn
nn = current setting
Press <EDIT> and the appropriate <RUNS +1> key to display the current setting for the home or guest team.
Enter the correct number on the number pad and press <ENTER>.
Hits +1, Errors +1
The Home and Guest <HITS +1> and <ERRORS +1> keys are edited in the same way. <HITS +1> is used as an example.
LCD Screen Action
TEAM hits: edit HOME nn
nn = current setting
Press <EDIT> and the appropriate statistic key to display the current value.
Enter the correct number on the number pad and press <ENTER>.
4-4 Baseball Operations
Section 5: Basketball Operations
Sport Insert LL-2539 (Code 01)
Tuff Sport
Codes used by the All Sport 3000 console to replace the All Sport 2500 console are as follows:
Refer to Appendix C.5 for a list of the codes of the All Sport 2500 console and which All Sport 3000 code takes its place.
Reference Drawings:
Refer to the information in Section 2: Basic Operation to start the console and use the sport insert. Read Basic Operation carefully to fully understand the following operation instructions.
If you lose or damage an insert, use a photocopy of the insert until you can order a replacement.
If you do not know the code number to enter for your scoreboard, refer to Appendix B in this manual. If you do not know the model number of your scoreboard, refer to the installation and maintenance manual provided with the scoreboard .
Note: Replacement insert for software version prior to 1.0.4, use Sports Insert LL-2465.
Refer to the block diagram drawings are located in Appen dix A and the sport insert drawings in Appendix B for more information.
model scoreboards are included on software version 1.0.4 and higher
103; 104; 111; 112
Insert, Basketball, A/S3000 Series
(Valid Through Version 1.0.3).............................................Drawing A-129362
Block Diagrams,
A/S5000/3000, BB, VB & WR #1........................................Drawing A-124686
Block Diagrams,
A/S5000/3000, BB, VB & WR #2........................................Drawing A-125415
Block Diagram;
A/S 3000 or 5000 BB, VB & WR #4 ...................................Drawing A-125417
Insert, Basketball,
A/S3000, Tuff Sport Basketball..........................................Drawing A-159649
Basketball Operations
5-1
5.1 Basketball Keys
Set Shot Time
LCD Screen Action
SHOT CLOCK-EDIT CURRENT mm:ss
mm:ss = minutes, seconds
* SHOT CLOCK-EDIT RESET mm:ss
mm:ss = minutes, seconds
Press <SET SHOT TIME> to display the configured shot clock time length.
To accept the shot clock time length, press <ENTER>.
To decline the selection of the shot clock time length, press <CLEAR>.
To change the shot clock time length and set the shot clock, enter the new time in minutes and seconds on the number pad and press <ENTER>.
Press <CLEAR> twice to clear changes and return to the game.
Press <SET SHOT TIME> a second time to display the configured time for shot clock reset length.
To accept the shot clock reset length, press <ENTER>.
To decline the selection of the shot clock reset length, press <CLEAR>.
To change the shot clock reset length and set the shot clock, enter the new time in minutes and seconds on the number pad and press <ENTER>.
Press <CLEAR> twice to clear changes and return to the game.
5-2 Basketball Operations
Time Out On/Off
<TIME OUT ON/OFF> stops and starts the time out clock. By using the <EDIT> key, the operator can change the length of both the full and partial time outs when the time out clock is stopped.
LCD Screen Action
TIME OUTs-SELECT FULL MM:SS
mm:ss = minutes, seconds
TIME OUT-SELECT PARTIAL MM:SS
mm:ss = minutes, seconds
Press <TIME OUT ON/OFF> to display the configured time for full time out length.
To accept the full time out length, press <ENTER>.
To decline the selection of the full time out length, press <CLEAR>.
Press <TIME OUT ON/OFF> a second time to display the configured time for partial time out length.
To accept the partial time out length, press <ENTER>.
To decline the selection of the partial time out length, press <CLEAR>.
Time Out
<TIME OUT e> selects full or partial time outs. By using the <EDIT> key, the operator can change the number of full and partial time outs for each team.
LCD Screen Action
TIME Outs - home FULL 3
TIME OUTs - home Partial 2
Basketball Operations
Press <TIME OUT e> to display the number of full time outs remaining. If the time out is on, pressing this key will turn the time out off.
To start a full time out, press <ENTER>.
To decline the selection of a full time out, press <CLEAR>.
Press <TIME OUT e> to display the number of partial time outs remaining. If the time out is on, pressing this key will turn the time out off.
To start a partial time out, press <ENTER>.
To decline the selection of a partial time out, press <CLEAR>.
5-3
Period +1
LCD Screen Action
PERIOD-+1 n
nn = current setting
Team Fouls +1
LCD Screen Action
TEAM FOULS-+1 HOME nn
nn = current setting
TEAM FOULS-+1 Home Player nn *
nn = Player Number
Press <PERIOD +1> to increment the period number. The full and partial time outs and team fouls are automatically reset at halftime.
Press the Home or Guest <TEAM FOULS +1> key to increment the number of team fouls for the corresponding team.
If Update Player Fouls is ON, the console will ask for a player number when this key is pressed.
Enter the player number and press <ENTER>.
Update Player Fouls
LCD Display Action
Fouls Update player? Y
Team fouls - mode 1-on-1 bonus N *
N = Number Fouls to initiate
this bonus mode
5-4 Basketball Operations
Press <ALT> and then <FOUL ON/OFF> and the LCD will show current status of the update player fouls mode.
Press <ENTER> to turn it on or <CLEAR> to turn it off.
If the update player foul mode is ON, the 1-on-1-bonus level can be viewed and changed.
Enter the desired foul level and press <ENTER>. When the number of fouls for a team reaches this number, the Bonus indicator on the display will turn on.
LCD Display Action
Team fouls - Mode 2 shot bonus N *
N = Number Fouls to initiate
this bonus mode
Bonus
LCD Screen Action
HOME BONUS ON
HOME BONUS OFF
If the update player foul mode is ON, the 2-shot bonus level can also be viewed and changed.
Enter the desired foul level and press <ENTER>. When the number of fouls for a team reaches this number, the Bonus indicator on the display will turn on.
Press the Home or Guest <BONUS> key, to turn on the Bonus indicator for that team.
Press the <BONUS> key a second time to turn off the indicator.
Possession
LCD Screen Action
HOME POSSESSION ON
HOME POSSESSION OFF
Press the Home or Guest <POSS> key, to turn on the Possession indicator for that team.
To turn off the Possession indicator, press the same <POSS> key a second time or press the opposite <POSS> key.
Basketball Operations
5-5
Blank Player Foul (Update Player Foul is Set to ON)
Press <BLANK PLAYER FOUL> to blank player foul data on the scoreboard.
Blank Player Foul (Update Player Foul is Set to OFF)
LCD Screen Action
Edit Player/Foul pp f*
PP = player number F = fouls
Player
LCD Display Action
HOME PLAYER nn*
nn = Player Number
HOME PLAYER nn NOT FOUND, add?
nn = Player number
HOME PLAYER nn ROSTER FULL
nn = Player Number
This key will allow editing the Player/Fouls if the console is not set for Update Player Foul.
Enter the player number and the fouls and press <ENTER>.
When the home or guest <PLAYER> key is pressed, this prompt asks for the jersey number of the player to edit.
Enter the jersey number on the number pad and press <ENTER>.
If the player is not in the roster, this prompt asks if the player should be added.
Press <ENTER> to add the player to the roster.
Press <CLEAR> to decline the entry of the player number.
This message displays when the answer to the previous prompt is YES and the roster is full.
5-6 Basketball Operations
LCD Display Action
HOME PLAYER nn f - 0
nn = Player Number
5.2 Edit
The <EDIT> key allows the user to select and edit the following scoreboard fields. Press <EDIT> and the key for the Home or Guest field to be edited.
Score +1, +2, +3, -1
TEAM SCORE-EDIT HOME nnn**
nn = current setting
If the player is found or added, the player's number of fouls is displayed and can be changed.
Enter the number of fouls the player has and press <ENTER>.
Press <CLEAR> or <ENTER> to exit.
LCD Screen Action
Press <EDIT> and any of the <SCORE> keys for the home or guest team to display the current team score setting.
Enter the correct team score on the number pad and press <ENTER>.
Team Fouls +1
LCD Screen Action
TEAM FOULS-EDIT HOME nn*
nn = current setting
Press <EDIT> <TEAM FOULS> for the home or guest team to display the curren t team foul setting.
Enter the correct number of team fouls on the number pad and press <ENTER>.
Basketball Operations
5-7
Player
LCD Screen Action
HOME Player NN*
NN = Player number
HOME Player NN* Edit Player NN*
NN = Player number
Period +1
LCD Screen Action
PERIOD-EDIT n*
n = current setting
Press <EDIT> <PLAYER> for the home or guest team to edit a player number. Enter the player's number that is to be changed.
If the player is found, the LCD screen to the left will display and the new number can be entered.
Press <ENTER> to accept the new number.
Press <CLEAR> twice to abort the operation.
Press <EDIT> <PERIOD+1> for the home or guest team to display the period setting.
Enter the correct period number on the number pad and press <ENTER>.
Time Out On/Off
LCD Screen Action
TIME OUTs-edit FULL MM:SS
mm:ss = minutes, seconds
TIME OUT- edit PARTIAL MM:SS
mm:ss = minutes, seconds
5-8 Basketball Operations
Press <EDIT> <TIME OUT ON/OFF> to display the current time setting for full time outs.
Enter the correct time on the number pad and press <ENTER>.
Press the <ENTER> key to display the configured time for partial time out length.
Enter the correct time on the number pad and press <ENTER>.
Time Out e, Time Out f
LCD Screen Action
TIME OUTs - Home FULL 3
TIME OUTs - Home Partial 2
Press <EDIT> <TIME OUT e> to display the number of time outs for the home team.
Enter a new number for full time outs and press <ENTER>.
Enter a new number for partial time outs and press <ENTER>.
Basketball Operations
5-9
Section 6: Football Operations
Sport Insert LL-2470 (Code 06)
Codes used by the All Sport 3000 console to replace the All Sport 2500 console are as follows:
620; 622; 625
Refer to Appendix C.5 for a list of the codes of the All Sport 2500 console and which code for the 3000 system takes its place.
Section 15:
Reference Drawings:
Insert, Football, A/S3000 Series...............................................Drawing A-129372
Block Diagrams,
A/S5000/3000, Outdoor Sports..........................................Drawing A-124690
The sport insert drawing is located in Appendix B and the block diagram drawing is located in Appendix A.
Refer to the information in Section 2: Basic Operation to start the console and use the sport insert. Read Basic Operation carefully to fully understand the following operation instructions. The football insert drawing, A-129372 displays the function for each key on the All Sport 3000 series consoles while in football mode. The block diagram drawing, A- 124690 displays how to correctly set up the All Sport 3000 control console(s) to its proper scoreboard and proper plug-ins.
If you lose or damage an insert, use a photocopy of the insert until you can order a replacement.
If you do not know the code number to enter for your scoreboard, refer to Appendix B in this manual. If you do not know the model number of your scoreboard, refer to the installation and maintenance manual provided with the scoreboard.
6.1 Football Keys
Set Play Clock
The remote play clock console uses the Play Clock setting. The configured play clock times are set using the Edit Settings function when a new code is selected.
Gymnastics Operations 6-1
LCD Screen Action
PLAY CLOCK-EDIT CURR mm:ss
mm:ss = minutes, seconds
PLAY CLOCK-EDIT RESET 1 mm:ss
mm:ss = minutes, seconds
PLAY CLOCK-EDIT RESET 2 mm:ss
mm:ss = minutes, seconds
Press <SET PLAY CLOCK> to display the current time for the play clock length.
To accept the play clock time length, press <ENTER>.
To decline the selection of the play clock time length, press <CLEAR>.
To change the play clock time length and set the play clock, enter the new time in minutes and seconds on the number pad and press <ENTER>.
Press <SET PLAY CLOCK> a second time to display the configured time for Reset 1 length.
To accept the play clock Reset 1 length, press <ENTER>.
To decline the selection of the play clock Reset 1 length, press <CLEAR>.
To change the play clock Reset 1 length and set the play clock, enter the new time in minutes and seconds on the number pad and press <ENTER>.
Press <CLEAR> twice to clear changes and return to the game.
Press <SET PLAY CLOCK> a third time to display the configured time for Reset 2 length.
To accept the play clock Reset 2 length, press <ENTER>.
To decline the selection of the play clock Reset 2 length, press <CLEAR>.
To change the play clock Reset 2 length and set the play clock, enter the new time in minutes and seconds on the number pad and press <ENTER>.
Press <CLEAR> twice to clear changes and return to the game.
6-2 Gymnastics Operations
Quarter +1
LCD Screen Action
quarter-+1 n
n = current setting
Yards To Go
LCD Screen Action
to go edit nn*
nn = current setting
Down +1
Press <QUARTER +1> to increment the quarter number. The full time outs are automatically reset at halftime.
Enter the number of yards to go for a first down and press <ENTER>.
Press <CLEAR> twice to clear changes and return to the game.
LCD Screen Action
down +1 n
n = current setting
Press <DOWN +1> to manually increment the down number.
A prompt showing down number displays briefly.
Ball On
The <BALL ON> key is used to manually enter the field position (yard line) of the ball.
LCD Screen Action
BALL ON nn*
nn = current setting
Enter the field position (yard line) of the ball and press <ENTER>.
Press <CLEAR> twice to clear changes and return to the game.
Press <CLEAR> and <ENTER> to blank the Ball On, Down, and To Go sections of the scoreboard.
Gymnastics Operations 6-3
First & 10
The <FIRST & 10> key is used to set the Down to 1 and Yards To Go to 10.
Possession
The <POSS> keys turn the Home and Guest Possession indicators on and off.
LCD Screen Action
HOME POSSESSION ON
HOME POSSESSION Off
6.2 Edit
The <EDIT> key allows the user to select and edit the following scoreboard fields. Press <EDIT> and the key for the Home or Guest field to be edited.
Score +1, +2, +3, +6, -1
TEAM SCORE-EDIT HOME nnn*
nnn = current setting
Press the Home or Guest <POSS> key, to turn on the Possession indicator for that team.
To turn off the Possession indicator, press the same <POSS> key a second time or press the opposite <POSS> key.
LCD Screen Action
Press <EDIT> and any of the <SCORE> keys for the home or guest team to display the current team score setting.
Enter the correct team score on the number pad and press <ENTER>.
Quarter +1
LCD Screen Action
Quarter-EDIT n*
n = current setting
6-4 Gymnastics Operations
Press <EDIT> <QUARTER +1> to display the current quarter setting.
Enter the correct quarter number on the number pad and press <ENTER>. The full outs may be reset.
Time Out On/Off
LCD Screen Action
TIME Outs-edit FULL MM:SS
mm:ss = minutes, seconds
TIME OUT- edit PARTIAL MM:SS
mm:ss = minutes, seconds
Press <EDIT> <TIME OUT ON/OFF> to display the current time setting for full time outs.
Enter the correct time on the number pad and press <ENTER>.
Press the <ENTER> key a second time to display the configured time for partial time out length.
Enter the correct time on the number pad and press <ENTER>.
Gymnastics Operations 6-5
Section 7: Gymnastics Operations
Sport Insert OG-207640 (Code 04)
Reference Drawings:
Block Diagram; A/S 5000 BB, VB, & WR #1............................................ A-124686
Block Diagram; A/S 3000 or 5000 BB, VB, & WR #2 ..............................A-125415
Block Diagram; A/S 5000 BB, VB, & WR #4............................................ A-125417
Insert; 0G-207640, A/S 3100 Gymnastics...............................................A-207640
Refer to Appendix C for a list of the codes of the All Sport 2500 console and which code for the 3000 system takes its place.
The sport insert and block diagram drawings are located in Appendix A.
Refer to the information in Section 2: Basic Operation to start the console and use the sport insert. Read Basic Operation carefully to fully understand the following operation instructions. The gymnastics insert drawing, A-207640, displays the function for each key on the All Sport 3000 series consoles during gymnastics mode. The block diagram drawing, A-124686, displays the installation of the All Sport 3000 series control consoles to the main scoreboard and other Daktronics products.
If you lose or damage an insert, use a photocopy of the insert until you can order a replacement.
If you do not know the code number to enter for your scoreboard, refer to Appendix B in this manual. If you do not know the model number of your scoreboard, refer to the installation and maintenance manual provided with the scoreboard.
7.1 Gymnastics
Competitor
The <COMPETITOR> key is used to enter the competitor number.
LCD Display Action
Competitor
Press the <COMPETITOR> key to display the current competitor number.
nnn
n = current setting
Gymnastics Operations 7-1
Enter the desired number on the number pad and press <ENTER*>.
Score
LCD Display Action
Score nn.nnn
n = current setting
Press the <SCORE> key to edit the score for the current competitor.
Enter the score using the number keys and press <ENTER*>.
Blank Display
Press the <BLANK DISPLAY> key to blank the competitor number and score information. This key will blank the information on the scoreboard and in the console. .
7-2 Gymnastics Operations
Section 8: Hockey Operations
Sport Insert LL-2468 (Code 04)
Codes used by the All Sport 3000 console to replace the All Sport 2500 console are as follows:
461
Refer to Appendix C.5 for a list of the codes of the All Sport 2500 console and which code for the 3000 system takes its place.
Section 16:
Reference Drawings:
Insert, Hockey/Lacrosse A/S3000 Series.................................Drawing A-129368
Block Diagrams, A/S5000/3000 Hockey...................................Drawing A-124689
The sport insert and block diagram drawings are located in Appendix A.
Refer to the information in Section 2: Basic Operation to start the console and use the sport insert. Read Basic Operation carefully to fully understand the following operation instructions. The hockey insert drawing, A-129368, displays the function for each key on the All Sport 3000 series consoles during hockey and lacrosse mode. The block diagra m drawing, A-124689, displays the installation of the All Sport 3000 series control consoles to the main scoreboard and other Daktronics products.
If you lose or damage an insert, use a photocopy of the insert until you can order a replacement.
If you do not know the code number to enter for your scoreboard, refer to Appendix B in this manual. If you do not know the model number of your scoreboard, refer to the installation and maintenance manual provided with the scoreboard.
8.1 Hockey Keys
Enable Penalty Clocks
Press <ENABLE PENALTY CLOCKS> to allow the penalty clocks to count when the main clock is on.
Disable Penalty Clocks
Press <DISABLE PENALTY CLOCKS> to disable the penalty clocks from counting when the main clock is on.
Minor/Major Penalty
Use <MINOR PENALTY> and <MAJOR PENALTY> to enter the penalty time when you select <PLAYER PENALTY>. (Refer to the Player Penalty subsection that follows.)
Hockey Operations 8-1
Period +1
LCD Screen Action
Period +1 N
n = current setting
Penalty
LCD Screen Action
HOME penalty ON
HOME penalty OFF
Press <PERIOD +1> to increment the period number.
A prompt showing period number displays briefly.
Press the Home or Guest <PENALTY>key to turn on the Penalty indicator for that team.
To turn off the Penalty indicator, press the same <PENALTY> key a second time or press the opposite <PENALTY> key.
Player Penalty
LCD Screen Action
Home plyr/pen 1 pnn pn nn:nn
nn = current setting
Press <PLAYER PENALTY> to add a new penalty or edit an existing penalty for the home or guest team.
To edit an existing penalty, use the Up or Down Arrow keys, <>, to scroll to the desired penalty and press <ENTER>.
Enter the jersey number of the player with the penalty on the number pad and press <ENTER>.
Press <CLEAR> twice to clear changes and return to the game.
(Continued on next page)
8-2 Hockey Operations
(Continued from preceding page)
LCD Screen Action
Home plyr/pen 1 pnn pn mm:ss
nn = player number mm:ss = penalty time
The default penalty time initially displayed is the minor penalty value that was entered in Settings.
Enter the penalty time by pressing the <MINOR PENALTY> or <MAJOR PENALTY> key, or use the number pad to enter the correct penalty time and then press <ENTER>.
Delete Penalty
Press <DELETE PENALTY> to delete a single penalty for the home or guest team.
LCD Screen Action
home del pen? 1 pnn pn nn:nn
nn = current setting
Use the Up or Down Arrow keys, <>, to scroll to the correct penalty and press <ENTER>.
Press <CLEAR> to decline the selection and return to the game.
8.2 Edit
The <EDIT> key allows the user to select and edit the following scoreboard fields. Press <EDIT> and the key for the Home or Guest field to be edited.
Score
TEAM score-edit HOME nnn
nnn = current setting
LCD Screen Action
Press <EDIT> and the appropriate statistic key to display the current setting. For example, <SCORE +1,
-1>.
Enter the correct number on the number pad and press <ENTER>.
Hockey Operations 8-3
Period +1
LCD Screen Action
Period-EDIT N*
n = current setting
Time Out On/Off
LCD Screen Action
TIME Outs-edit FULL MM:SS
mm:ss = minutes, seconds
TIME OUT- edit PARTIAL MM:SS
mm:ss = minutes, seconds
Press <EDIT> <PERIOD +1> to display the current quarter setting.
Enter the correct quarter number on the number pad and press <ENTER>. The full time outs are reset.
Press <EDIT> <TIME OUT ON/OFF> to display the current time setting for full time outs.
Enter the correct time on the number pad and press <ENTER>.
Press <TIME OUT ON/OFF> a second time to display the configured time for partial time out length.
Enter the correct time on the number pad and press <ENTER>.
8-4 Hockey Operations
Section 9: Soccer Operations
Sport Insert LL-2471 (Code 07)
Codes used by the All Sport 3000 console to replace the All Sport 2500 console are as follows:
765; 766; 767
Refer to Appendix C.5 for a list of the codes of the All Sport 2500 console and which code for the 3000 system takes its place.
Reference Drawings:
Insert, Soccer, A/S3000 Series.................................................Drawing A-129374
Block Diagrams, A/S5000/3000, Outdoor Sports ....................Drawing A-124690
The sport insert and block diagram drawings are located in Appendix A.
Refer to the information in Section 2: Basic Operation to start the console and use the sport insert. Read Basic Operation carefully to fully understand the following operation instructions. The soccer insert drawing, A-129374, displays the function for each key on the All Sport 3000 series control consoles during soccer mode. The block diagrams drawing, A- 124690, displays the installation of your All Sport 3000 series control consoles to the main scoreboard and other Daktronics products that require the All Sport 3000.
If you lose or damage an insert, use a photocopy of the insert until you can order a replacement.
If you do not know the code number to enter for your scoreboard, refer to Appendix B in this manual. If you do not know the model number of your scoreboard, refer to the installation and maintenance manual provided with the scoreboard.
9.1 Soccer Keys
Half +1
LCD Screen Action
Half; +1 n
n = current setting
Soccer Operations 9-1
Press <HALF +1> to increment the half number.
A prompt showing period number displays briefly.
Shots on Goal +1, -1
The Home and Guest <SHOTS ON GOAL +1, -1> key are used to increment or decrement their respective statistics.
LCD Screen Action
SHOTS: +1 HOME nn
nnn = current setting
9.2 Edit
The <EDIT> key allows the user to select and edit the following scoreboard fields. Press <EDIT> and the key for the Home or Guest field to be edited.
Half +1
Half: EDIT n*
n = current setting
Press the <SHOTS +1, -1> key to increment or decrement the statistics for the home or guest team.
The LCD shows which key was pressed and the new value for the corresponding team.
LCD Screen Action
Press <EDIT> <HALF +1> to display the current half setting.
Enter the correct half number on the number pad and press <ENTER>. The full outs are reset.
9.3 Time Out On/Off
LCD Screen Action
TIME Outs-edit FULL MM:SS
mm:ss = minutes, seconds
TIME Outs-edit PARTIAL MM:SS
mm:ss = minutes, seconds
9-2
Soccer Operations
Press <EDIT> <TIME OUT ON/OFF> to display the current time setting for full time outs.
Enter the correct time on the number pad and press <ENTER>.
Press the <ENTER> key to display the configured time for partial time out length.
Enter the correct time on the number pad and press <ENTER>.
Score +1, -1
LCD Screen Action
TEAM SCORE: EDIT HOME nnn*
nnn = current setting
Press <EDIT> and any of the <SCORE> keys for the home or guest team to display the current team score setting.
Enter the correct team score on the number pad and press <ENTER>.
Shots on Goal +1, -1
The Home and Guest <SHOTS ON GOAL +1, -1> are edited in the same way.
LCD Screen Action
SHOTS: edit HOME nn
nnn = current setting
Press <EDIT> and the <SHOTS ON GOAL +1> or <SHOTS ON GOAL -1> key to display the current setting.
Enter the correct number on the number pad and press <ENTER>.
Soccer Operations 9-3
Section 10: Tennis Operations
Sport Insert LL-2481 (Code 08)
Reference Drawings:
Insert, A/S3000 Tennis .............................................................Drawing A-130828
Block Diagrams, A/S 5000/3000 Outdoor Sports .....................Drawing A-12469 0
The sport insert and block diagram drawings are located in Appendix A.
Refer to the information in Section 2: Basic Operation to start the console and use the sport insert. Read Basic Operation carefully to fully understand the following operation instructions. The tennis insert drawing, A-130828, displays the function for each key on the All Sport 3000 series control consoles during tennis mode. The block diagr a ms drawing, A-124690, displays the installation of your All Sport 3000 series control consoles to the main scoreboard and other Daktronics products that require the All Sport 3000.
If you lose or damage an insert, use a photocopy of the insert until you can order a replacement.
If you do not know the code number to enter for your scoreboard, refer to Appendix B in this manual. If you do not know the model number of your scoreboard, refer to the installation and maintenance manual provided with the scoreboard.
10.1 Tennis Keys
Serve
LCD Screen Action
TOP SERVE ON
Games Won
LCD Screen Action
GAMES WON +1 TOP N
<SERVE> turns the Serve indicators on or off for the respective player.
Press <GAMES WON +1> to increment the number of games won in the current set for the respective player.
Point
The <POINT> key increments the point value for the respective player. If Tie Break scoring mode is selected, the points will increment by 1. Otherwise, the points
Tennis Operations
10-1
will increment as 15, 30, 40 AD or GM. The current point values will be shown on the LCD.
Advantage
The <ADVANTAGE> key sets an advantage score for the chosen player. The score digits for this player will display AD. The opposite player score will display - ­(dashes).
Note: The <ADVANTAGE> key is disabled when Tie Break scoring mode is selected.
Deuce
The <DEUCE> key sets both scores to 40.
Note: The <DEUCE> key is disabled when Tie Break scoring mode is selected.
Tie Break
The <TIE BREAK> key sets the mode of scoring to Tie Break mode. In Tie Break scoring mode, points for each player are incremented by one when the <POINTS> key is pressed.
Notes:
Tie Break scoring mode may only be selected when both player point
values are 0.
To change scoring mode back to normal, use the
<RESET GAME SCORE> key.
Reset Match
LCD Screen Action
TOP=nn BOT=nn RESET MATCH?
nnn = current setting
Press <ENTER> to reset the current match. All set scores and current game score will be cleared and the set number will be set to 1.
Reset Game Score
Press <RESET GAME SCORE> to reset the player points values for the current game.
Set +1
Press <SET> to increment the current set number. The new set number and new set games won values will be displayed on the LCD.
10-2
Tennis Operations
10.2 Edit
The <EDIT> key allows the user to select and edit the following scoreboard fields. Press <EDIT> and the key for the Home or Guest field to be edited.
Games Won
LCD Screen Action
GAMES WON EDIT SET 1 TOP N
Nn = current setting
Points
LCD Screen Action
TOP=nn BOT=nn EDIT TOP
nn = current setting
Press <EDIT> <GAMES WON +1> to edit the number of games won in the current set for the respective player.
Press the number keys to edit any of these games won values.
Press <ENTER> to accept.
Press <EDIT> <POINT> to set the point value for the respective player. The current editing score is shown by the bottom line on the LCD.
Use keypad to enter the correct value. Press <ENTER> to accept.
Set +1
LCD Screen Action
SET: EDIT n
n = current setting
Tennis Operations
Press <EDIT> <SET> to edit the current set number.
Use keypad to enter the correct set number. Press <ENTER> to accept.
10-3
Section 11: Volleyball Operations
Sport Insert LL-2466 (Code 02)
Codes used by the All Sport 3000 console to replace the All Sport 2500 console are as follows:
271; 273
Refer to Appendix C.5 for a list of the codes of the All Sport 2500 console and which code for the 3000 system takes its place.
Reference Drawings:
Insert, Volleyball ..............................................................................Drawing A-129364
Block Diagrams,
A/S5000/3000, BB, VB & WR #1..............................................Drawing A-124686
Block Diagrams,
A/S5000/3000, BB, VB & WR #2..............................................Drawing A-125415
Block Diagram;
A/S 3000 or 5000 BB, VB & WR #4..........................................Drawing A-125417
The sport insert drawings are located in Appendix B and the block diagram drawings are located in Appendix A.
Refer to the information in Section 2: Basic Operation to start the console and use the sport insert. Read Basic Operation carefully to fully understand the following operation instructions.
If you lose or damage an insert, use a photocopy of the insert until you can order a replacement.
If you do not know the code number to enter for your scoreboard, refer to Appendix B in this manual. If you do not know the model number of your scoreboard, refer to the installation and maintenance manual provided with the scoreboard.
11.1 Volleyball Keys
Match Number +1, Games +1
The <MATCH NUMBER +1> and <GAMES +1> keys are both used to increment their respective totals. <GAME +1> is used as an example in the table below.
LCD Screen Action
game no.: -+1 n
n = current setting
Volleyball Operations
Press the appropriate key to increment statistics for the home or guest team.
The LCD shows which key was pressed and the new value.
11-1
Games Won +1
The Home and Guest keys are used to increment their respective totals.
LCD Screen Action
GAMES WON: +1 HOME nn
nn = current setting
Serve
LCD Screen Action
HOME serve ON
HOME serve off
Press the <GAMES WON +1> key to increment the number of games won by the home or guest team.
The LCD shows which key was pressed and the new value for the corresponding team.
Press the Home or Guest <SERVE> key to turn on the Possession indicator for that team.
To turn off the Possession indicator, press the same <SERVE> key a second time or press the opposite <SERVE> key.
11.2 Edit
The <EDIT> key allows the user to select and edit the following scoreboard fields. Press <EDIT> and the key for the field to be edited.
Match Number +1, Games +1
The <MATCH NUMBER +1>and <GAMES +1> keys are edited in the same way. <GAME +1> is used as an example on the table below.
LCD Screen Action
game no: edit n*
n = current setting
11-2 Volleyball Operations
Press <EDIT> and the appropriate statistic key to display the current setting.
Enter the correct number on the number pad and press <ENTER>.
Score +1, -1
LCD Screen Action
TEAM SCORE: EDIT HOME nnn*
nnn = current setting
Games Won +1
LCD Screen Action
GAMES WON: edit HOME nn*
n = current setting
Time Out On/Off
Press <EDIT> and either of the <SCORE> keys for the home or guest team to display the current team score setting.
Enter the correct team score on the number pad and press <ENTER>.
Press <EDIT> <GAMES WON +1> for the home or guest team to display the current setting of games won.
Enter the correct number of games won on the number pad and press <ENTER>.
LCD Screen Action
TIME OUTs-edit FULL MM:SS
mm:ss = minutes, seconds
TIME OUT- edit PARTIAL MM:SS
mm:ss = minutes, seconds
Press <EDIT> <TIME OUT ON/OFF> to display the current time setting for full time outs.
Enter the correct time on the number pad and press <ENTER>.
The LCD will now display the configured time for partial time out length.
Enter the correct time on the number pad and press <ENTER>.
Volleyball Operations
11-3
Section 12: Wrestling Operations
Sport Insert LL-2467 (Code 03)
Codes used by the All Sport 3000 console to replace the All Sport 2500 console are as follows:
351; 352; 353; 354
Refer to Appendix C.5 for a list of the codes of the All Sport 2500 console and which code for the 3000 system takes its place.
Reference Drawings:
Insert, Wrestling........................................................................Drawing A-129366
Block Diagrams,
A/S5000/3000, BB, VB & WR #1...........................................Drawing A-124686
Block Diagrams,
A/S5000/3000, BB, VB & WR #2...........................................Drawing A-125415
Block Diagrams,
A/S 3000 or 5000 BB, VB & WR #4.......................................Drawing A-125417
The sport insert drawings are located in Appendix B and the block diagram drawings are located in Appendix A.
Refer to the information in Section 2: Basic Operation to start the console and use the sport insert. Read Basic Operation carefully to fully understand the following operation instructions.
If you lose or damage an insert, use a photocopy of the insert until you can order a replacement.
If you do not know the code number to enter for your scoreboard, refer to Appendix B in this manual. If you do not know the model number of your scoreboard, refer to the installation and maintenance manual provided with the scoreboard.
12.1 Wrestling Keys
Match Number +1
LCD Screen Action
match- +1 n
n = current setting
Wrestling Operations 12-1
Press <MATCH +1> to increment the match number.
A prompt showing match number displays briefly.
Period +1
LCD Screen Action
period +1 n
n = current setting
Reset Match
LCD Screen Action
reset match? ENTER TO ACCEPT
Press <PERIOD +1> to increment the quarter number.
A prompt showing period number displays briefly.
Press <RESET MATCH> to select the operation that will clear all of the data for the last match or the match in progress and begin a new individual match.
Press <ENTER> to accept or <CLEAR> to resume the match in progress using the current data and exit the menu.
Match Score +1, +2, +3, -1
The Home and Guest <MATCH SCORE +1>, <MATCH SCORE +2>, and <MATCH SCORE +3> keys are used to increment the match score, and the <MATCH SCORE -1> key is used to decrement the match score.
LCD Screen Action
match SCORE-+1 HOME nnn
nnn = current setting
Press the appropriate <SCORE> key to increment or decrement the match score for the home or guest team.
The LCD shows which key was pressed and the new value for the match score of the corresponding team.
Pressing a <MATCH SCORE> key will cause the match scores to show on the LCD (MAT will show up on the LCD to indicate this). Pressing a <TEAM SCORE> key will cause the team scores to show up on the LCD (TM will show on the LCD to indicate this).
12-2 Wrestling Operations
Start Injury Time
LCD Screen Action
g injury n:nn H = 2 G = 0
n:nn = injury timer g or h = guest or home
The maximum allowed injury time is set for ea ch competitor at the beginning of a match and reset to this time when the Reset Match function is performed.
When enabled, the injury times are displayed in the main clock digits and the appropriate (Home or Guest) match score digits flash.
The main clock must be stopped to use the injury timer.
Press <START INJURY TIME> to start the injury timer for the home or guest competitor. The injury timer counts down from the maximum allowed time until <STOP> is pressed or 0:00 is reached. The injury time is shown on the LCD display with H for Home or G for Guest.
Press the <STOP> key to stop the injury timer and return the period time to the main clock digits.
Start Blood Time
LCD Screen Action
g blood n:nn h = 2 g = 0
n:nn = injury timer g or h = guest or home
Maximum allowed blood time is set for each competitor at the beginning of a match and reset to this time when the Reset Match function is performed.
When enabled, the blood times are displayed in the main clock digits and the appropriate (Home or Guest) match score digits flash.
The main clock must be stopped to use the blood timer.
Press <START BLOOD TIME> to start the blood timer for the home or guest competitor. The injury/blood timer counts down from the maximum allowed time until the timer reaches 0:00 or the operator presses <STOP>. The LCD screen shows blood time with H for Home or G for Guest.
Press the <STOP> key to stop the blood timer and return the period time to the main clock digits.
Wrestling Operations 12-3
12.2 Edit
The <EDIT> key allows the user to select and edit the following scoreboard fields. Press <EDIT> and the key for the Home or Guest field to be edited.
Blood Time
LCD Screen Action
blood time-EDIT HOME mm:ss
mm:ss = current setting
Set as a default Enter to accept
Injury Time
LCD Screen Action
injury time-EDIT HOME mm:ss*
mm:ss = current setting
Set as default Enter to accept
Press <EDIT> and either of the <BLOOD TIME> keys for the home or guest team to display the current blood time setting.
Enter the new blood time in minutes and seconds on the number pad and press the <ENTER> key. For example, 5:00.
After the blood time is set, the prompt to accept as default will be displayed. Press <ENTER> if this is to be the new default time for blood time.
To display the current injury time setting, press <EDIT> and either of the <INJURY TIME> keys for the home or guest team.
Enter the maximum allowed injury time in minutes and seconds on the number pad and press the <ENTER> key. For example, 5:00.
After the injury time is set, the prompt to accept as default will be displayed.
Press <ENTER> if this is to be the new default time for injury time.
12-4 Wrestling Operations
Match Number, Period, Team Score and Match Score
The Home a nd Guest <MATCH NUMBER +1>, <PERIOD +1>, <TEAM SCORE+1, -1> and <MATCH SCORE +1, +2, +3, -1> keys are all edited in the same way. Team Score is used as an example in the table below.
LCD Screen Action
TEAM score-edit HOME nnn
nnn = current setting
Press <EDIT> and the appropriate statistic key to display the current setting. For example, <TEAM SCORE +1, -1>.
Enter the correct number on the number pad and press <ENTER>.
Wrestling Operations 12-5
Section 13: Cricket Operations
Sport Insert OG-235056 (Code 16)
Reference Drawings:
Insert, Cricket............................................................................Drawing A-235056
Block Diagrams,
A/S5000/3000, Outdoor Sports..........................................Drawing A-124690
The sport insert and block diagram drawings are located in Appendix B.
Refer to the information in Section 2: Basic Operation to start the console and use the sport insert. Read Basic Operation carefully to fully understand the following operation instructions.
If you lose or damage an insert, use a photocopy of the insert until you can order a replacement.
If you do not know the code number to enter for your scoreboard, refer to Appendix B in this manual. If you do not know the model number of your scoreboard, refer to the installation and maintenance manual provided with the scoreboard.
13.1 Cricket Keys
Extras (+1,-1), Overs (+1,-1), Wickets (+1,-1)
The <EXTRAS +1>, <OVERS +1> and <WICKETS +1> keys are used to increment their respective totals. The –1 keys are used for correcting a wrong value.
LCD Screen Action
EXTRA RUNS: +1 nN
nN = current setting
Press <EXTRAS +1>, <OVERS +1> or <WICKETS +1> to increment their respective totals.
The LCD shows which key was pressed and the new value.
The Extras +1,-1 keys will also increment and decrement from the total score
When the <WICKETS +1> key is pressed it will transfer the total score to the Last Wicket and also transfer the Batsman score of the Batsman selected as facing to the Last Man. Make sure the facing selection is set for the Batsman that is to be out.
Cricket Operations 13-1
Batsman Number (Alternative Function)
The < BATSMAN NUMBER > key is used to display the uniform number of Batsman A and B currently in the game.
LCD Screen Action
Batsman A nn*
nn = current setting
First press the < ALT > key and then the < BATSMAN NUMBER > key. Enter the number of the player and press <ENTER>.
Batsman Facing
The <BATSMAN FACING> keys turn the batsman A and batsman B indicators on.
LCD Screen Action
BATSMAN A FACING ON
Press the <BATSMAN FACING> key, to turn on the facing indicator for that batsman.
This display appears briefly.
Score +1, +4, +6, -1
LCD Screen Action
Bat a RUNS: +1 nn
nn = current setting
Press the appropriate <SCORE +1>, <SCORE +4>, or <SCORE +6> key to increment the total number of runs for the batsman A or batsman B.
Press the <SCORE -1> to decrement the batsman score.
The LCD shows which key was pressed and the new value for the corresponding player.
These keys will also increment and decrement from the total score.
13-2 Cricket Operations
Bowler A Info, Bowler B Info
The <BOWLER INFO> keys are used to enter information about the bowlers.
LCD Screen Action
Bowler A nn*
nn = current value
Press the appropriate <BOWLER INFO> key and enter the desired value and press <ENTER>.
Last Man
The <LAST MAN> key is used to enter or edit score for the last man that was out.
LCD Screen Action
Last man nnn*
nn = current value
Press the <LAST MAN> key and enter the desired value and press <ENTER>.
Last Wicket
The <LAST WICKET> k ey is used to enter or edit score that was shown at the last wicket.
LCD Screen Action
Last wicket nnn*
nnn = current value
Press the <LAST WICKET > key and enter the desired value and press <ENTER>.
Runs Reqd
The <RUNS REQD> key is used to enter or edit the value for runs required to win.
LCD Screen Action
Runs reqd nnn*
nnn = current value
Cricket Operations 13-3
Press the <RUNS REQD> key and enter the desired value and press <ENTER>.
1st Inns
The <1ST INNS> key is used to enter or edit the value for the number of 1st inning runs.
LCD Screen Action
1st inns nnn*
nnn = current value
Press the <1ST INNS> key and enter the desired value and press <ENTER>.
Total
The <TOTAL> key is used to enter or edit the value for the total team runs.
LCD Screen Action
Total score nnn*
nnn = current value
Press the <TOTAL> key and enter the desired value and press <ENTER>.
The Batsman Score keys (+1, +4, +6,-1) and the Extra keys (+1,-1) will also increment/decrement to the total score.
Team Out/ Declare
The <TEAM OUT/DECLARE> key is used when the team is out or if they want to declare the end of their inning.
LCD Screen Action
Out/declare Y/n?
nnn = current value
If the team is set out the total score will be copied to the 1st Inns value, and the Runs required will be set to the current total Score +1. The Wickets will be set to 0 and all other scores will be set to blank.
Press the <TEAM OUT/DECLARE> and the prompt shown at the left will appear. Press <CLEAR> if you do not want to set the team out. Press <ENTER> if you want to set the team out.
Umpire Light
When this <UMPIRE LIGHT> key is pressed the umpire light will come on and stay on until the key is released.
13-4 Cricket Operations
13.2 Edit
The <EDIT> key allows the user to select and edit the following scoreboard fields. Press <EDIT> and the key for the field to be edited.
Wickets +1, -1
LCD Screen Action
Wickets: edit nn
nn = current setting
Press <EDIT> <WICKETS +1> to display the current setting.
Enter the correct inning number on the number pad and press <ENTER>.
Score +1, +4, +6
LCD Screen Action
Bat a runs: edit nn
nn = current setting
Press <EDIT> and the appropriate <SCORE +1> key to display the current setting for the batsman A or B.
Enter the correct number on the number pad and press <ENTER>.
Overs +1, Extras +1
The <OVERS +1> and <EXTRAS +1> keys are edited in the same way. <OVERS +1> is used as an example.
LCD Screen Action
OVERS: edit nn
nn = current setting
Cricket Operations 13-5
Press <EDIT> and the appropriate statistic key to display the current value.
Enter the correct number on the number pad and press <ENTER>.
Appendix A: Reference Drawings
Address Table, 1 Through 128........................................................Drawing A-115078
Address Table, 129 through 256.....................................................Drawing A-115079
4 Column LED Driver II....................................................................Drawing A-123783
16 Column Driver III.........................................................................Drawing A-123940
8 Column Driver III...........................................................................Drawing A-123941
Block Diagram, A/S 5000/3000 BB, VB & WR #1............................. Drawing A-124686
Block Diagram, A/S 5000/3000 BB, VB & WR #3............................. Drawing A-124688
Block Diagram, A/S 5000/3000 Hockey.............................................. Drawing A-124689
Block Diagram, A/S 5000/3000 Outdoor Sports................................Drawing A-124690
Schematic,
Dual ¼" Phone J-Box w/Shunt Jack............................................. Drawing A-125316
Block Diagram,
A/S 5000/3000 BB, VB & WR #2.................................................. Drawing A-125415
Block Diagram,
A/S 3000 or 5000 BB, VB & WR #4..........................................Drawing A-125417
16 Column LED Driver II..................................................................Drawing A-126174
Rear View, A/S 3000 Connector Assignments.................................. Drawing A-131941
Indoor Shot Clock Scbds
Radio Receiver Installation.......................................................Drawing A-135163
A/S 3110R Battery Option ..............................................................Drawing A-135794
Channel Selection
Single Control Console, Gen IV................................................Drawing A-180566
Channel Selection
Single Broadcast Group, Gen IV...............................................Drawing A-180922
Channel Selection
Multiple Broadcast Group, Gen IV............................................Drawing A-180923
Reference Drawings A-1
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