All rights reserved. While every precaution has been taken in the preparation of this manual, the publisher assumes no responsibility for errors or omissions. No part of this book covered by the copyrights hereon may be reproduced or copied in any form or byany means – graphic, electronic or mechanical, including photocopying, taping or information storage and retrieval systems – without written permission of the publisher.
All Sport® and Tuff Sport™ are trademarks of Daktronics, Inc.
Reproduction Reference
ED-12126 – Product 1196
All Sport 3000 Operation Manual
1. This page is for reproduction reference only and will not be included in the
manual.
2. This manual is to be copied on FRONT AND BACK PAGES -8 ½ x 11 paper.
Note: The first two pages, the Cover Page and the Copyright Page, uses only
the front of the page (blank on back). Section heading pages always start on
a new page, never on the back of another page.
3. The following manuals are to be added to the back of this manual in
numerical order, with labeled, white tabbed dividers: None
4. The following drawings are to be inserted in the Appendices in
alphanumeric order:
Print all drawings back-to-back, and print all drawings A-size.
Appendix B: Sport Insert Drawings .......................................................... B-1
Appendix C: Sport Code Numbers ............................................................ C-1
C.1Indoor Model Numbers .............................................................................C-1
C.2Indoor Sport Output Table.........................................................................C-3
C.3Outdoor Model Numbers...........................................................................C-4
C.4Outdoor Sport Output Table......................................................................C-6
C.5All Sport 3000 Codes used for All Sport 2500 Codes...............................C-8
Section 14:
Table of Contents v
Section 1: Introduction
This manual is designed to explain the operation of the All Sport® 3000 Series Control
Console. For questions regarding the safety, installation, operation or service of this system,
please refer to the telephone numbers listed on the cover page of this manual. To fully
understand this manual and the operation of the All Sport 3000 Series console; Daktronics
recommends that you read all general sections of the manual in conjunction with your specific
sport or sports.
1.1 How to Use This Manual
Important Safeguards:
1. Read and understand all instructions before beginning operation.
2. Do not drop the control console or allow it to get wet.
3. Do not let any power cord touch a hot surface or hang over the edg e of a
table or counter, which could damage or cut the cord.
4. If an extension cord is necessary, use a polarized cord with a three-prong
plug. Arrange the cord with care – away from foot traffic – so that athletes
or spectators will not trip over it or pull it from its outlet.
5. Always turn off and/or unplug the control equipment when it is not in use.
Never yank the power cord to pull the plug from the outlet. Grasp the plug
and pull it firmly to disconnect.
6. To avoid electrical shock, do not disassemble the control equipment or the
driver modules. Incorrect reassembly can cause electric shock and faulty
operation or permanent damage to the circuits.
The illustration below is an example of a Daktronics drawing label. Drawing
labels are located in the lower right corner of drawings. Each drawing bears a
label in its lower-right corner, and the drawing number is at the bottom of the
label (in the example, 7087-P08A-69945). This manual refers to drawings by
their last set of digits and the letter preceding them. The drawing illustrated
would be referred to as Drawing A-69945.
Figure 1: Daktronics Drawing Label
Introduction 1-1
All reference drawings and sport insert drawings are grouped in Appendix A and
listed in alphanumeric order.
1.2 Console Overview
The All Sport 3000 Series Control Console is a state-of-the-art scoring and timing
system.
The anodized aluminum console features a sealed, "snap-action" keyboard with
changeable keyboard overlays to input event information and/or control the
scoreboards. A 32-character, two-line liquid crystal display (LCD) prompts the user
through the operation of the controller and provides vital feedback of game or event
data.
The LCD screen of the 3000 Series console is backlit to provide optimum viewing of
current event information, even in low-light areas, and an audible beep sounds to
indicate when a command has been received.
The controller features tenth-of-a-second timing, and a time of day display permits
scoreboards to display current time when not used for sporting events.
The console case is approximately
8.5" (216 mm) wide by 9" (229 mm
deep). Its maximum top height is
4.25" (114 mm). The controller
weighs 7 pounds.
The console operates on 120 V AC
power (60 Hz, 6 watts maximum).
Options include an external battery
that permits scoreboard control for
up to 30 hours, and wireless remote control. A 230 V, 50 H z model is also available.
Console event data may be transmitted through standard wire signal cabling or fiberoptic cable. With the radio-control model, transmission is wireless remote via FM
radio signal.
As a safety feature, this product has a three-wire, ground-type plug equipped with a
third (grounding) pin. This plug only fits into a grounding-type power outlet. (If you
are unable to insert the plug into the outlet, contact a qualified electrician to replace
the obsolete outlet.)
The All Sport 3000 is ETL-listed to UL
Figure 2: All Sport 3000 with Antenna
®
standards, CSA-tested and FCC-certified.
Inspect for Damage
When you open your console packages, inspect for shipping damage, such as dents
or rattles. Verify that all equipment is included as itemized on the packing slip, and
immediately report any deficiencies to Daktronics. Save all packing materials for
shipping in case warranty repair or exchange becomes necessary.
1-2 Introduction
1.3 Revision History
Version 1.0
Release Date: 9 May 2000
Initial software release.
Version 1.0.1
Release Date: 14 Aug 2000
Added an indicator to show the status of Auto Horn, a small "h" that will
display with the clock direction arrow when Auto Horn is enabled.
Added score x100 for home and guest to football FB8 boards and to soccer
for SO8 boards. This change was made for a new rugby scoreboard, MS-
2007.
Changed the Set Time of Day (TOD) function so it would not allow a time
of 0 hours.
Changed New Game so it would not reset TOD to 12:00:00.
Added Multipurpose Timer Code 90 for two-, four- and six-digit time
displays.
Added Code 91 for dedicated Segment Timer displays.
Version 1.0.2
Release Date: 28 Nov 2000
Added Manual Horn button and Reset button to remote switches on the
Multipurpose Timer. The Reset function is only available on shot clock
jack J7. Reset will reset the clock to the period time when in Count Down
mode and reset to 0:00 when in Count Up mode.
Corrected the problem of the Remote Manual Horn switch not working in
some sports.
Corrected a problem with the clock stopping at the period time when in
Count Up mode. It would not stop at the period end if there were a value in
min x10 or hour x10.
Added Home and GuestPenalty keys for soccer used on the SO-1424
display.
Version 1.0.3
Release Date: 17 Jan 2001
Added output for TI-218 in baseball at Address 2.
Made the dimming select three levels of dimming.
Introduction 1-3
Corrected the problem of the period end time not being saved, after a loss of
power, for a resume game.
Corrected the problem in wrestling of the match number edit showing two
digits instead of three digits.
Reco nfigured the Segment Timer so it could exit with the New Code key.
Version 1.0.4
Release Date: 21 Dec 2001
Added SO-2008 address 17 to soccer and football.
Added radio channels up to 75.
Made segment timer capable of counting up.
Added FB-2005 to address 11 in football.
Added BA-2010 to address 61 in baseball.
Changed basketball to keep stats on player/fouls and added timeouts for
Tuff Sport
™
displays. Tuff Sport display address 17 was added to
basketball, volleyball, hockey, and wrestling.
Version 2.0.0
Release Date: 15 Jan 2003
Fixe d the reset in wrestling to handle tenths of second mode.
Fixe d the segment timer code so it will retain segment memory. Set the
default time to 5:00 for segments.
Added code number and version to output to address 254 for True Time.
Fixe d the Time Out On/Off key in basketball to turn off the timer.
Add ed address 22 to the multi-purpose timer.
Version 2.1.0
Release Date: 30 Apr 2003
Made All Sport codes power up in game time display, not TOD.
Changed basketball so the Blank Player Foul key can post a player foul if
the Foul Update setting is turned off.
Added two-digit time to address 61 in code 5 for baseball for the model
BA-2012.
1-4 Introduction
Fixed the radio channel select to work for Gen IV radios after exit from the
production test.
A dded codes for support of 12.8k protocol on the AS251 0 codes.
Version 2.1.1
Release Date: 30 Mar 2004
Changed volleyball to blank game scores when game +1 is pressed.
Added a mode for baseball on the SO-2008.
Added the setting of default # of timeouts on the Time Out On/Off key in
basketball, volleyball, football, soccer and hockey.
Added clear of team fouls to basketball, by using the alternate function on
team fouls +1 key.
Added gymnastics mode to the matside junior with code 015.
Added volleyball mode to the matside junior.
Added basketball mode to the matside junior.
Version 2.1.2
Release Date: 22 July 2004
Added a code for test console in 12.8k protocol (code 100).
Fixed a problem with segment timer that was introduced in version 2.1.1
Version 2.1.3
Release Date: 7 Feb 2005
Added 24 hour time selection for time of day setting.
Removed the MDP blank on power up and added to when code is selected
for MDP codes (those under 100).
Version 2.1.4
Release Date: 23 June 2005
Added address 14 to basketball for All Sport CG.
Added a new Cricket code for small and medium size boards.
Introduction 1-5
Section 2: Basic Operation
The console face consists of a two-line by 16-character liquid crystal display (LCD) and
sport-specific inserts. In most cases, the top line of the LCD shows the main clock time, the
direction the clock is counting, and when the main horn is sounding. Generally, the bottom
line of the LCD shows the home and guest team scores.
2.1 Console Operation
Throughout the manual the names or letters of keys on the keyboard are enclosed in
angle brackets, for example, <ENTER>. Screen prompts and scoreboard instructions
typically appear in boldface type. Keys and functions common to all sports are
explained in Section 2.5. All of the keys that pertain to a specific sport code insert
are explained in detail in the section of the manual describing console operation for
that specific sport.
2.2 Sport Inserts
The All Sport 3000 Series uses sport inserts to allow a single console to control
multiple sports. Select the proper insert (refer to the chart below) and slide it into the
insert opening on the left side of the console until it stops. To remove a sport insert,
pull on the tab that extends from the left side of the console. The insert will slide out
easily.
If you lose or damage an insert, you can use a photocopy of the insert drawing
(located in the Appendix) until you can order a replacement.
Sport Insert Number Number Code
Baseball LL-2469 05
Basketball LL-2465 01
Football LL-2470 06
Hockey LL-2468 04
Soccer LL-2471 07
Tennis LL-2481 08
Volleyball LL-2466 02
Wrestling LL-2467 03
Segment Timer LL-2472 Alt Function Key
Basketball Tuff Sport LL-2539 01 After v.1.0.4
2.3 Sport Insert Operation Concepts
A sport insert identifies the action keys required in the normal course of operation
for a specific sport. In most cases, pressing a key immediately changes the
scoreboard. Sometimes the operator must press a sequence of keys before a change
displays on the scoreboard. Keys that require entry of additional information are
marked by a dot, for example, <SET TIME >. The additional information required
usually is a number followed by the <ENTER> key.
Basic Operation 2-1
Keys with arrows activate an indicator (possession, bonus, etc.) on the scoreboard.
The direction of the arrow selects the appropriate team (home or guest).
Some keys have a +1, +2, or +3 symbol. Pressing one of these keys once increments,
or increases, the corresponding field on the scoreboard (such as team score or period)
by the value printed on the key. A key with a -1 decrements (decreases ) by one.
On most inserts, certain keys have been grouped together under the heading Home
or Guest. These keys are team keys and work the same for both teams. They affect
the statistics for that particular team. Keys not under one of these two headings are
game keys, general keys that control the progress of the game (such as period or
quarter).
Other keys have been grouped into blocks to emphasize that these keys work
together.
2.4 Startup
LCD Display Action
AS-3100 v1.0.0
ED-12107
PREV CODE nn
ENTER TO RESUME
nn = last code selected
The console performs a self-test when it is powered on.
During the self-test, a message displays the version of
the standard software loaded in the console.
V = version number and revision number
ED = standard software number
When the self-test completes, a prompt displays the
code number for the last game played. This is useful
during a game when power to the console may be lost
or interrupted.
Press <ENTER> to resume the last game stored in
memory. The console is now ready for game operation.
Press <CLEAR> to start a new game or change to a
different sport. The console will prompt for a new code
number as shown below.
(Continued on next page)
2-2 Basic Operation
(Continued from preceding page)
LCD Display Action
SELECT CODE
CODE nn
nn = last code selected
RADIO SETTINGS
BCAST Y CHAN XX
The LCD will toggle
these screens
Enter to accept
clear to modify
The Select Code prompt allows the operator to accept
the last code selected (displayed on the second line) or
enter a new code.
To accept the code shown, press <ENTER>.
To select a new sport code:
1. Get the code number from the sport insert or
the section of the manual for that sport.
2. Use the number keys to enter the new two-digit
code.
Press <ENTER>.
The LCD shows the current radio settings along with a
prompt to accept or modify these values.
If the radio settings are correct, press <ENTER>
If these values are incorrect, press <CLEAR>
2.5 Setting Radio Channels
Reference Drawings:
Channel Selection;
Single Control Console, Gen IV ............................Drawing A-180566
Channel Selection;
Single Broadcast Group; Gen IV...........................Drawing A-180922
Channel Selection;
Multiple Broadcast Group, Gen IV.........................Drawing A-180923
Basic Operation 2-3
The radio receiver units used in the scoreboards have a channel-setting switch that
can be set from 1 through 8 (channels 0, and 9-15 are not used). A radio receiver will
accept data from a console transmitter with the same channel (and broadcast group)
setting. The drawings, listed above show how to install the All Sport console in order
to operate one scoreboard or multiple scoreboards at a time.
The receivers also have a jumper that can be used to select broadcast group 1, 2, 3, or
4. A “Broadcast Group” defines a group of radio receivers that in addition to
“listening” to the channel selected on the channel switch will also “listen” for data
broadcast on their broadcast channel. There are a total of four broadcast groups
available.
In this type of system, the receiver unit at the scoreboard must have the channel
switch set to a specific channel. The operator must know which channel the board is
set on. The operator must then enter the specific channel during console startup when
prompted to do so.
Each radio receiver will accept data sent from the broadcast channel of its respective
broadcast group. This is selected by setting the transmitter radio (from the console)
to the respective broadcast group (either 1, 2, 3, or 4). Every radio receiver will also
accept data sent from the “Master Broadcast” channel. This is selected when a
transmitter (console) radio is set to Broadcast Group 0 (BCAST 0) and Channel 0.
The channel number and broadcast group set on the ra di o i nstal l ed in each
scoreboard can be verified by cycling power to the scoreboard. Approximately seven
seconds after power up, the scoreboard will show the current channel in the
scoreboard clock digits. A CXX will first be shown where XX is the current radio
channel number. This will be followed by BXCY where X is the current broadcast
group and Y is the current channel number within this broadcast group.
There are three different radio scenarios that can be accomm odat e d.
1. Single Controller System:
In a Single Controller system, all radio receivers and all scoreboards receive
signal from the same All Sport console at all times. The default channel and
broadcast group settings on the receiver are not typically modified. An
example of this type of system is a typical high school football installation.
2. Multiple Controller System With a Single Broadcast Group:
In a Multiple Controller system with a single broadcast group, there are
additional All Sport Controllers for controlling multiple scoreboards. There
is never a scenario where groups of scoreboards that were run by individual
controllers need to be run by a single controller. An example of this type of
system is a softball complex with multiple fields and a scoreboard on each
field.
2-4 Basic Operation
3. Multiple Controller with Multiple Broadcast Groups:
In a Multiple Controller with Multiple Broadcast (Split Court Operation)
system, there are additional All Sport Controllers that can control multiple
scoreboards. The broadcast group jumper is used to select broadcast group
1, 2, 3, or 4. By changing All Sport settings to a Broadcast address, a single
All Sport Controller can control all scoreboards or specific groups of
scoreboards (defined by the broadcast group). One example of this scenario
is split court operation in Basketball installations, where scoreboards are
used to score multiple games at once, but can be grouped together to show
one game if necessary. Refer to the drawings listed on the previous page
for more information.
The All Sport Console will automatically detect when a radio transmitter is installed
and will prompt the user for transmitter settings.
The All Sport Console will show the current transmitter radio status on the LCD
when a code is entered. The table on the next page describes the broadcast groups
and channel settings.
LCD Display Action
RADIO SETTINGS
BCAST Y CHAN XX
The LCD will toggle
these screens
LCD Display Action
The LCD shows the current radio settings along with a
prompt to accept or modify these values.
If the radio settings are correct, press <ENTER>
If these values are incorrect, press <CLEAR>
If <CLEAR> is pressed to modify the radio settings, the
LCD at the left is shown, allowing edit of the Channel or
Broadcast group setting.
(Continued on next page)\
(Continued from previous page)
Basic Operation 2-5
Edit the Broadcast Setting. Use the number keys to enter
the desired broadcast group and press <ENTER> to
accept.
Enter to accept
Clear to modify
The bottom line shows the
current setting
Bcast group 1
Radio chan 01
The default setting is
Broadcast 1
Channel 1
2-6 Basic Operation
The asterisk will move to the channel setting. Use the
number keys to edit this value and press <ENTER> to
accept. Edit the channel number to the desired value and
press <ENTER> to accept.
Broadcast
Group
Channel
Setting
Control
Scoreboards
0 0
All
Scoreboards
0
All in BCAST
Group 1
1
1-8
Set to
corresponding
BCAST 1
Channel
0
All in BCAST
Group 2
2
1-4
Set to
Corresponding
BCAST 2
Channel
0
All in BCAST
Group 3
3
1-8
Set to
corresponding
BCAST 3
Channel
0
All in BCAST
Group 4
4
Set to
1-4
corresponding
BCAST 4
Channel
Single Controller Systems Channel Setting
Typically all Single Controller systems will use the default setting BCAST = 1,
CHAN = 1. All radio receivers must be set with a switch setting of 1 with the
Broadcast 1 (BCAST 1) jumper set.
If you suspect interference from a nearby Daktronics system, press <CLEAR> at the
“RADIO SETTINGS” prompt to change the channel number.
Typically all Multiple Controller systems will use channel 1 for the first controller.
All other controllers will use sequential channel settings (2-8). The table below
describes broadcast channel and channel settings.
LCD Display Action
RADIO SETTINGS
BCAST Y CHAN XX
The LCD will toggle these
screens.
Enter to accept
Clear to modify
The LCD shows the current radio settings along with a
prompt to accept or modify these values.
If the radio settings are correct, press <ENTER>
If these values are incorrect, press <CLEAR>
If <CLEAR> is pressed to modify the radio settings, the
LCD at the left is shown, allowing edit of the Channel or
Broadcast group setting.
Edit the Broadcast Setting. Use the number keys to enter the
desired broadcast group and press <ENTER> to accept.
bcast group 1
Radio Chan 01
The bottom line shows default
settings.
Broadcast Group Setting
Use this setting for all single controller systems
The asterisk will move to the channel setting. Use the
number keys to edit this value and press <ENTER> to
accept. Edit the channel number to the desired value and
press <ENTER> to accept.
Channel Setting
Channels that may be used with broadcast channel 1. The
channel switch on the receiver must match this value and
only the Broadcast 1 (BCAST1) jumper must be installed.
Multiple Controller with Single Broadcast Group Channel
Setting
Typically all Single Controller systems will use Broadcast 1 and Channel 1 for the
first controller and Channels 2-8 for all remaining controllers. All radio receivers
must be set with a switch setting corresponding to the console controlling the
scoreboard and a Broadcast 1 (BCAST 1) jumper set.
Basic Operation 2-7
If you suspect interference from a nearby Daktronics system, press <CLEAR> at the
“RADIO SETTINGS” prompt to change the channel number.
Typically all Multiple Controller systems will use channel 1 for the first controller.
All other controllers will use sequential channel settings (2-8). The table on the
following page describes broadcast group and channel settings.
LCD Display Action
RADIO SETTINGS
BCAST Y CHAN XX
The LCD will toggle
these screens
Enter to accept
Clear to modify
bcast group 1
Radio chan 01
The bottom line shows default
settings.
The LCD shows the current radio settings along with a
prompt to accept or modify these values.
If the radio settings are correct, press <ENTER>.
If these values are incorrect, press <CLEAR>
If <CLEAR> is pressed to modify the radio settings, the
LCD at the left is shown, allowing edit of the Channel
or Broadcast group setting.
Edit the Broadcast Setting. Use the number keys to
enter the desired broadcast group and press <ENTER>
to accept.
Broadcast Group Setting
1- Use this setting for all multiple controller with
single broadcast group setups.
The asterisk will move to the channel setting.
Use the number keys to edit this value and press
<ENTER> to accept. Edit the channel number
to the desired value and press <ENTER> to
accept.
Channel Setting
1-8 Channels that may be used with broadcast
channel 1. The channel switch on the receiver
must match this value and only the Broadcast 1
(BCAST1) jumper must be installed.
Multiple Controller with Multiple Broadcast Systems
Channel Setting
Typically all multiple controller systems will use Broadcast Group 1 Channel 1 for
the first controller in Broadcast Group 1 and Broadcast Group 2 Chann e l 1 for the
first controller in Broadcast Group 2. All other consoles in each group are added
sequentially, using channels 2-4.
2-8 Basic Operation
LCD Display Action
RADIO SETTINGS
BCAST Y CHAN XX
The LCD will toggle
these screens
Enter to accept
Clear to modify
bcast group 1
Radio chan 01
The bottom line shows default
settings.
The LCD shows the current radio settings along with a
prompt to accept or modify these values.
If the radio settings are correct, press <ENTER>.
If these values are incorrect, press <CLEAR>
If <CLEAR> is pressed to modify the radio settings, the
LCD at the left is shown, allowing edit of the Channel or
Broadcast group setting.
Edit the Broadcast Setting. Use the number keys to enter
the desired broadcast group and press <ENTER> to
accept.
The asterisk will move to the channel setting. Use the
number keys to edit this value and press <ENTER> to
accept. Edit the channel number to the desired value and
press <ENTER> to accept.
(Continued on next page)
Basic Operation 2-9
LCD Display Action
bcast group 1
Radio Chan 01
The bottom line shows default
settings.
(Continued from preceding page)
Broadcast
Group
0 0
1
2
3
4
Channel
Setting
0
1-8
0
1-4
0
1-8
0
1-4
Control
Scoreboards
All
Scoreboards
All in BCAST
Group 1
Set to
corresponding
BCAST 1
Channel
All in BCAST
Group 2
Set to
Corresponding
BCAST 2
Channel
All in BCAST
Group 3
Set to
corresponding
BCAST 3
Channel
All in BCAST
Group 4
Set to
corresponding
BCAST 4
Channel
2-10 Basic Operation
*IMPORTANT* Because the 1600 series controller does not have
“Resume Game”; memory for game, there will be a longer delay when linking to the
SCBD.
2.6 Common Sport Keys
Start
<START> is used to start the main clock.
Stop
<STOP> is used to stop the main clock.
Enter/Edit Key
The <ENTER/EDIT> key has two functions. The key functions as the <ENTER>
key when editing game data. Pressing the key will accept the new data and end the
edit. If not in edit, the <ENTER/EDIT>key allows the user to select which item is to
be edited (such as team score). After pressing the <ENTER/EDIT>key, press one of
the increment or decrement keys for the desired field on the scoreboard. Then simply
enter the value you wish to display and press <ENTER/EDIT>to accept.
Clear/Alt Key
The <CLEAR/ALT> key has two functions. The key functions as the <CLEAR>
key when editing game data. Pressing the key will clear the data being edited or, if
pressed twice, will exit the edit. When not in Edit mode the <CLEAR/ALT> key
allows the user to access the special function keys: <NEW GAME>, <DIM>,
<TOD/GAME>, <SEGMENT>, <LAMP TEST>, <1/10 SEC>, and <FOUL
ON/OFF>. Pressing <CLEAR/ALT> and then one of the special function keys will
initiate the desired function.
Set Time
LCD Display Action
MAIN CLOCK -SET
CURR mm:ss.t*
mm:ss.t = minutes, seconds,
tenths of a second
MAIN CLOCK -EDIT
PERIOD mm:ss**
mm:ss = minutes, seconds
Basic Operation 2-11
After the main clock has been stopped, press <SET TIME •> to display the current time of the main clock.
To change the time, enter the desired time on t he
number pad and press <ENTER>.
Press <CLEAR> twice to clear changes and return to
the game.
Press <SET TIME•> a second time to display the
configured time for the main clock period length.
To accept the displayed period length, press
<ENTER>.
LCD Display Action
To decline the selection of the period length, press
<CLEAR>.
To change the period length and set the main clock,
enter the new time in minutes and seconds on the
number pad and press <ENTER>.
Note: Pressing <ENTER> to select the period time as
the main clock setting will increment the current period
number if the clock value was previously zero.
Press <CLEAR> twice to clear changes and return to
the game.
MAIN CLOCK -EDIT
BREAK mm:ss *
mm:ss = minutes, seconds
MAIN CLOCK -EDIT
OT mm:ss *
mm:ss = minutes, seconds
Press <SET TIME•> a third time to display the
configured time for break length.
To accept the break length, press <ENTER>.
To decline the selection of the break length, press
<CLEAR>.
To change the break length and set the main clock,
enter the new time in minutes and seconds on the
number pad and press <ENTER>.
Press <CLEAR> twice to clear changes and return to
the game.
Press <SET TIME•> a fourth time to display the
configured time for overtime length.
To accept the overtime length, press <ENTER>.
To decline the selection of the overtime length, press
<CLEAR>.
To change the overtime length and set the main clock,
enter the new time in minutes and seconds on the
number pad and press <ENTER>.
Press <CLEAR> twice to clear changes and return to
the game.
2-12 Basic Operation
Count Up/Down
LCD Display Action
MAIN CLOCK-DOWN
1-UP, 2-DOWN
Up/down = current direction
Auto Horn
LCD Display Action
AUTO HORN-ON
1-ON, 2-OFF
On/off = current setting
After the main clock has been stopped, the direction of
the clock can be set.
Press <1> or <2> to select Up or Down (default).
Notes: The current direction of the main clock is shown
on the top line of the LCD.
The <COUNT UP/DOWN> function is disabled while
the clock is running.
Press <1> or <2> to select On (default) or Off.
Manual Horn
Press <MANUAL HORN> to sound the main horn. The horn sounds as long as the
key is pressed. The horn stops sounding when the key is released.
Time Out On/Off
<TIME OUT ON/OFF> stops and starts the time out clock. The length of both the
full and partial time outs can also be changed when the time out clock is stopped by
using the <EDIT> key.
LCD Display Action
TIME OUTs-SELECT
FULL MM:SS
mm:ss = minutes, seconds
Press <TIME OUT ON/OFF> to display the
configured time for full time out length.
To accept the full time out length, press <ENTER>.
To decline the selection of the full time out length,
press <CLEAR>.
Basic Operation 2-13
Score +1, +2, +3, +6, -1
The Home and Guest <SCORE +1>, <SCORE +2>, <SCORE +3> and <SCORE
+6> keys are used to increment the team score, and the <SCORE -1> key is used to
decrement the team score.
LCD Display Action
TEAM SCORE-+1
HOME nnn
nnn = current setting
2.7 Alt Key Functions
The <ALT> key allows the user to access the following function keys. First, press
<ALT>, and then press the key for the function that you want to perfor m.
New Game
Press <ALT> and <NEW GAME> to display the New Game prompt.
Press the appropriate score key to increment or
decrement the score for the home or guest team.
The LCD shows which key was pressed and the new
value for the team score of the corresponding team.
LCD Display Action
NEW GAME?
ENTER TO ACCEPT
NEW CODE?
ENTER TO ACCEPT
Press <ENTER> to start a new game.
Press <CLEAR> to enter a new sport code.
Press any other key to return to the current game.
Note: If New Game is not selected, the
console will prompt for the New Code.
Press <ENTER> to enter a new sport code.
Press <CLEAR> or any other key to return to the
current game.
Press <0> through <9> or use the arrow keys <←>
<→>, to select the intensity for the digits on the
scoreboard.
Press <NO> to resume the game in progress using the
current data, and exit the Menu
Press the down arrow key <↓> to scroll to the next
selection.
Note: Dim levels pertain to outdoor LED products
only. Incandescent and indoor LED products only
support one level of dimming at 50%.
Enter the time of day in hours, minutes, and seconds
using the selected format on the number pad and press
<ENTER>.
The time of day clock is now displayed on the console.
Segment Timer
Press <ALT> and <SEGMENT> to display the Segment Timer prompt.
LCD Display Action
SEGMENT TIMER?
ENTER TO ACCEPT
Press <ENTER> to start the Segment Timer function.
The Segment Timer (LL-2472) insert must be
installed to operate the Segment Timer. Refer to
Section 3: Segment Timer.
Press any other key to return to the current sport.
Basic Operation 2-15
Lamp Test
Press <ALT> and <LAMP TEST> to display the Lamp Test prompt.
LCD Display Action
Lamp test mode
Enter to accept
Lamp test mode
Any key to exit
Press <ENTER>to start the basic Lamp Test mode
Press any other key to return to the current sport.
This prompt will display while in the lamp test.
Press any key to return to the current sport.
1/10 Second
Notes: this key functions only when the clock is stopped.
The <1/10 SEC> key toggles the scoreboard between displaying full seconds or
tenths of a second in the main scoreboard clock.
Press <ALT> and <1/10 SEC> to change the main clock between full seconds and
tenths of a second.
2.8 Remote Start/Stop Controls
Main Clock Control
The remote start/stop control box plugs into J4 on the back of the All Sport 3000
console. This unit has a rocker switch for Start/Stop and a momentary button for
Horn. The Start/Stop switch starts and stops the main timer. The Horn button
sounds the horn as long as the button is pressed.
Shot Clock Control
The remote shot clock control box plugs into J7 on the back of the All Sport 3000
console. This unit has a rocker switch for Start/Stop and a momentary button for
Reset. When the Reset button is pressed, the shot clock timer is changed to the reset
value and stops the timer from decrementing. The shot clock timer restarts when the
Reset button is released. The shot clock timer will not run unless the main clock is
running.
Play Clock Control
The remote play clock control box plugs into J7 on the back of the All Sport 3000
console. This unit has a rocker switch for Start/Stop and a momentary button for
Reset. When the Reset button is pressed, the play clock timer is changed to the reset
value and stops the timer from decrementing. The play clock timer restarts when the
Reset button is released. The Start/Stop switch always starts and stops the play
clock.
2-16 Basic Operation
2.9 General Multipurpose Timer Information
The sport insert for the timer is LL-2472 and Code 90 is used to run the timer. The
Multipurpose Timer is a general timer used for two-, four- and six-digit time
displays. The timer will count up or down through hours, minutes and seconds. The
information will shift on the two- and four-digit displays to show the most significant
time values as the time changes.
Standard Keys
Keys used by the Multipurpose Timer are <START>, <STOP>, <SET MAIN
CLOCK>, <COUNT UP/DOWN>, <AUTO HORN>, <MANUAL HORN>, <DIM>, and <TOD>. Key functions are explained in detail in Section 2.6.
Accessing Time of Day
To access and display Time of Day, press the <ALT> key and then the <TOD> key.
Enter the correct time of day and press <ENTER>. To return to the timer display,
press the <ALT> key and then the <TOD> key again.
Basic Operation 2-17
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